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These are the user uploaded subtitles that are being translated: 1 00:00:00,525 --> 00:00:03,625 Okay, so as you can see, I made the hoods quite a bit thinner over 2 00:00:03,625 --> 00:00:04,025 here. 3 00:00:04,225 --> 00:00:05,525 So, now that this is done. 4 00:00:05,525 --> 00:00:07,625 Now, what we're going to do is we are going to get started with our 5 00:00:07,625 --> 00:00:10,525 glass, and let's get started with like an easy one. 6 00:00:10,525 --> 00:00:12,625 So, we have over here. 7 00:00:12,625 --> 00:00:15,825 If we go to Texas, Ms. 8 00:00:17,425 --> 00:00:17,725 Forgot. 9 00:00:17,725 --> 00:00:19,125 Which one it was Miriam. 10 00:00:19,125 --> 00:00:19,725 No. 11 00:00:20,425 --> 00:00:21,425 Hay grass. 12 00:00:22,325 --> 00:00:23,525 Yeah, here he goes. 13 00:00:23,525 --> 00:00:24,225 That was the one. 14 00:00:24,525 --> 00:00:27,625 So, let's do this one because these are like, clumps of gas and the 15 00:00:27,625 --> 00:00:31,025 clumps, although they do not always look as high quality. 16 00:00:31,325 --> 00:00:34,725 They are easier to make compared to like the very thin pieces. 17 00:00:35,025 --> 00:00:39,225 So what we can do is if we go in Speed 3, because once again, this is 18 00:00:39,225 --> 00:00:42,525 an easy for this tutorial and speeds, he makes everything very easy. 19 00:00:42,725 --> 00:00:46,525 So let's create a new file and we can just makes a nice blank file. 20 00:00:46,725 --> 00:00:47,925 Although you can see over here. 21 00:00:47,925 --> 00:00:50,725 You have like a glass file so you can kind of already see how it 22 00:00:50,725 --> 00:00:51,125 works. 23 00:00:52,125 --> 00:00:52,725 This one is new. 24 00:00:52,725 --> 00:00:53,525 That's pretty cool. 25 00:00:53,825 --> 00:00:56,225 They have like some new files in here. 26 00:00:56,525 --> 00:00:58,125 So let's go for blank over here. 27 00:00:59,625 --> 00:01:02,625 And what we are going to do is first of all, let's go ahead and set up 28 00:01:02,625 --> 00:01:03,525 our materials again. 29 00:01:04,025 --> 00:01:07,225 So we have three of the rhaegar's materials. 30 00:01:07,225 --> 00:01:12,825 So let's just go ahead and do that and call this cars on score 01. 31 00:01:15,125 --> 00:01:18,425 Grass on this co co 2 so that we still get like a nice amount of 32 00:01:18,425 --> 00:01:20,025 variation grass on the score. 33 00:01:20,025 --> 00:01:20,625 03. 34 00:01:20,825 --> 00:01:24,525 Okay, that is all done in 01. 35 00:01:24,525 --> 00:01:30,725 I'm going to grab my Albedo and normal and on a by C and I don't 36 00:01:30,725 --> 00:01:31,825 really care about the rest. 37 00:01:31,825 --> 00:01:33,825 For now, turn on two-sided. 38 00:01:34,325 --> 00:01:35,225 Go to number two. 39 00:01:36,425 --> 00:01:38,125 Give me S to navigate to it. 40 00:01:39,025 --> 00:01:44,425 Cola opacity normal because we I'm just making this very quickly 41 00:01:44,425 --> 00:01:45,825 inside of Speed 3. 42 00:01:45,925 --> 00:01:48,925 So I'm don't need to have like translucency and often isn't everything 43 00:01:49,225 --> 00:01:50,225 and number three. 44 00:01:50,725 --> 00:01:51,225 Oops. 45 00:01:51,325 --> 00:01:52,125 That's the wrong one. 46 00:01:52,525 --> 00:01:57,325 Number three needs to be this one, color, normal, and opacity. 47 00:01:57,325 --> 00:01:58,225 Perfect. 48 00:01:58,425 --> 00:02:00,725 Now you might have guessed what we're going to do next. 49 00:02:00,725 --> 00:02:01,925 Same thing as with the ivy 50 00:02:02,825 --> 00:02:04,425 Go to your cutout meshes. 51 00:02:04,825 --> 00:02:06,825 And on the first one, simply press edit. 52 00:02:07,225 --> 00:02:09,925 And this is how these ones look over here. 53 00:02:10,225 --> 00:02:11,625 So, yeah, pretty basic. 54 00:02:11,925 --> 00:02:12,225 Now. 55 00:02:12,225 --> 00:02:15,025 What we're going to do is these do needs definitely a little bit more 56 00:02:15,025 --> 00:02:15,625 geometry. 57 00:02:15,925 --> 00:02:18,925 So I'm going to get started by just adding my 58 00:02:20,425 --> 00:02:22,625 You'll just having like a nice Square plane. 59 00:02:22,825 --> 00:02:26,625 And also don't forget to add like your pivot point and then in 60 00:02:26,625 --> 00:02:29,825 tessellation, I'm going to give it probably like to tessellations over 61 00:02:29,825 --> 00:02:32,525 here because we need to do a lot of bending. 62 00:02:32,525 --> 00:02:36,425 If we want to make this look fairly realistic and then just apply them 63 00:02:36,425 --> 00:02:37,625 and that's pretty much all you need to do. 64 00:02:38,025 --> 00:02:40,825 So we have this one, we can go ahead and art. 65 00:02:41,825 --> 00:02:45,925 And then the next one we can go in here and the next one adult. 66 00:02:45,925 --> 00:02:47,725 We do need to do like a little bit more. 67 00:02:49,425 --> 00:02:50,625 Moving around. 68 00:02:53,325 --> 00:02:53,825 Like this. 69 00:02:54,125 --> 00:02:56,725 And then over here, what we need to do is we need to go ahead and we 70 00:02:56,725 --> 00:03:00,825 need to set the angle a little bit and then once again give it like a 71 00:03:00,825 --> 00:03:01,925 bit more tessellation. 72 00:03:03,125 --> 00:03:08,025 Okay, it's trying to some reason still giving me like an extra Edge 73 00:03:08,025 --> 00:03:11,025 over here, which is a bit annoying. 74 00:03:11,025 --> 00:03:11,625 The mean. 75 00:03:13,225 --> 00:03:14,025 Let's try this. 76 00:03:14,125 --> 00:03:16,325 Oh, no, it's getting rid of that one. 77 00:03:16,525 --> 00:03:17,325 The me to do that. 78 00:03:18,625 --> 00:03:19,425 Yeah, there we go. 79 00:03:19,425 --> 00:03:21,925 Let's try something like this and let's apply. 80 00:03:23,625 --> 00:03:25,125 And we need two more. 81 00:03:25,925 --> 00:03:29,325 If we are going to use so many materials, we can just smell use all of 82 00:03:29,325 --> 00:03:29,625 them. 83 00:03:29,625 --> 00:03:34,825 And not try to do the things a bit quicker by, like, not using all of 84 00:03:34,825 --> 00:03:35,025 them. 85 00:03:35,025 --> 00:03:38,925 So, we have this one over here and hopefully, we did with all of these 86 00:03:38,925 --> 00:03:39,425 pieces. 87 00:03:39,625 --> 00:03:40,925 The variation will be enough. 88 00:03:40,925 --> 00:03:44,525 That it does not look very basic because technically, the technique 89 00:03:44,525 --> 00:03:47,325 that we are using, it is a very old technique. 90 00:03:47,325 --> 00:03:52,225 I'm talking, like techniques that are already being used in games for 91 00:03:52,625 --> 00:03:54,625 I know what seven years. 92 00:03:54,625 --> 00:03:55,225 Ten years. 93 00:03:55,225 --> 00:03:58,425 I honestly, I don't know how long, but there's something that you can 94 00:03:58,425 --> 00:04:02,925 see Willie, like the classic games even in like assess great one and 95 00:04:02,925 --> 00:04:03,225 everything. 96 00:04:03,225 --> 00:04:03,825 You can see it. 97 00:04:03,825 --> 00:04:05,025 So, how that time frame. 98 00:04:05,325 --> 00:04:08,925 Oh, no, wait, even a god, Theft Auto San Andreas, you can see it. 99 00:04:09,125 --> 00:04:12,825 So this like the old-school methods, although, we are still making 100 00:04:12,825 --> 00:04:13,625 them a little bit higher. 101 00:04:13,625 --> 00:04:13,925 Poli. 102 00:04:13,925 --> 00:04:17,425 Of course, then they would be in like the very, very old games. 103 00:04:18,125 --> 00:04:19,025 But yeah, so, 104 00:04:21,225 --> 00:04:22,325 And I don't know why. 105 00:04:22,425 --> 00:04:24,125 Yeah, I say very, very old games. 106 00:04:24,125 --> 00:04:28,425 But that makes me really sound like a man Millennial because I'm from 107 00:04:28,425 --> 00:04:29,725 the PS2 era. 108 00:04:30,425 --> 00:04:32,125 Maybe just the PS1 era. 109 00:04:32,425 --> 00:04:32,725 So, 110 00:04:35,025 --> 00:04:38,025 I can understand that there are a lot of people that have like what do 111 00:04:38,025 --> 00:04:40,025 you call like the NES or something like that? 112 00:04:40,625 --> 00:04:43,325 And I just don't know anything about those type of consoles. 113 00:04:44,225 --> 00:04:46,325 So just need to give it some tessellation. 114 00:04:46,325 --> 00:04:47,225 Perfect. 115 00:04:47,425 --> 00:04:49,525 That's one is done on to the next one. 116 00:04:50,025 --> 00:04:54,925 And the next one, just has like one big one and it is oh, hey looks 117 00:04:54,925 --> 00:04:58,225 like that sits out at the text is already sort of like the direction. 118 00:04:58,225 --> 00:04:59,625 So that is pretty good. 119 00:04:59,925 --> 00:05:03,225 Only the angle needs to be a little bit up and let's give it like a 120 00:05:03,225 --> 00:05:04,625 bunch of desolation over here. 121 00:05:05,125 --> 00:05:06,325 So let's apply this one. 122 00:05:06,325 --> 00:05:09,125 I'm not sure how many, how many times you were going to use this one? 123 00:05:09,325 --> 00:05:12,525 But the nice thing is that you can control how often you want to use 124 00:05:12,925 --> 00:05:14,025 one specific material. 125 00:05:14,625 --> 00:05:19,225 And finally, we are just going to go ahead and grab this one. 126 00:05:20,825 --> 00:05:21,925 Just get rid of this line. 127 00:05:21,925 --> 00:05:23,025 I don't need it. 128 00:05:25,025 --> 00:05:26,325 Sometimes I miss click. 129 00:05:26,925 --> 00:05:29,325 So that is also new in speech. 130 00:05:29,325 --> 00:05:34,825 We nine it is that it is trying to automatically already like set your 131 00:05:35,925 --> 00:05:39,325 masking over here and set your angle. 132 00:05:39,625 --> 00:05:40,725 However, looks like that. 133 00:05:40,725 --> 00:05:41,925 It is not always good. 134 00:05:41,925 --> 00:05:44,725 Maybe if you have like a single leaf, it it will be pretty good. 135 00:05:45,125 --> 00:05:46,625 But for this one, it's not yet. 136 00:05:47,725 --> 00:05:51,125 Good enough for us to use so we can just go ahead and do this. 137 00:05:52,425 --> 00:05:54,025 And then finally, the last one. 138 00:05:55,325 --> 00:05:57,625 We can go ahead and we can set that over here. 139 00:06:01,225 --> 00:06:03,025 Just going to give it like an extra segment. 140 00:06:03,525 --> 00:06:07,525 You can see me sometimes, like get it like cutting off very small 141 00:06:07,525 --> 00:06:09,525 pieces, just to make everything fit a bit better. 142 00:06:09,825 --> 00:06:11,425 That's in the not that much of a problem. 143 00:06:11,425 --> 00:06:13,025 Like you will never be able to see that. 144 00:06:14,725 --> 00:06:16,425 Over here and don't forget, like, later on. 145 00:06:16,425 --> 00:06:19,225 We will also have an optimization chapter where I will do like a bunch 146 00:06:19,225 --> 00:06:20,125 of optimizations. 147 00:06:20,725 --> 00:06:21,825 But anyway, so perfect. 148 00:06:21,825 --> 00:06:22,725 So this is now done. 149 00:06:23,125 --> 00:06:26,225 Now the way that this is going to work inside a speed trees, very 150 00:06:26,225 --> 00:06:26,725 easy. 151 00:06:27,025 --> 00:06:32,725 So what I like to do is, if you want, you can add a Zone over here and 152 00:06:32,725 --> 00:06:36,425 this is basically like a circle in which we will have all of our gas 153 00:06:36,625 --> 00:06:38,525 or honestly nowadays. 154 00:06:38,625 --> 00:06:42,025 So this used to be the way I think nowadays we can even just leave it. 155 00:06:42,025 --> 00:06:44,425 So we basically just want to go ahead and 156 00:06:44,525 --> 00:06:46,225 Tweet away at a leaf. 157 00:06:46,425 --> 00:06:50,225 Because if you aren't a leaf after the tree, it will basically here. 158 00:06:50,225 --> 00:06:51,025 Can I zoom in? 159 00:06:51,025 --> 00:06:51,525 There we go. 160 00:06:53,025 --> 00:06:54,925 Let's go that they did this. 161 00:06:55,225 --> 00:06:58,825 So basically what we can do with this is we can just add a bunch of 162 00:06:58,825 --> 00:07:00,425 leaves and then take it from there. 163 00:07:00,625 --> 00:07:02,125 So here you can set like your number. 164 00:07:02,325 --> 00:07:06,025 Now, the numbers, they will always like go around like this and if you 165 00:07:06,025 --> 00:07:07,825 have a Zone it would basically contain it. 166 00:07:07,825 --> 00:07:10,625 But nowadays, you can just go ahead and do this to do like the last 167 00:07:10,625 --> 00:07:11,325 and the first. 168 00:07:11,725 --> 00:07:12,725 So what we're going to do. 169 00:07:12,725 --> 00:07:14,325 This is first of all, let's see. 170 00:07:14,425 --> 00:07:20,325 Set this to probably like proportional and then you can like art quite 171 00:07:20,325 --> 00:07:21,025 a bit of them. 172 00:07:21,525 --> 00:07:21,725 Then. 173 00:07:21,725 --> 00:07:24,125 What I'm going to do is I'm going to get started by already starting. 174 00:07:24,125 --> 00:07:28,125 My first cars over here and having my first cars. 175 00:07:28,125 --> 00:07:29,025 We looks like that. 176 00:07:29,025 --> 00:07:31,025 We need to rotate this to d.c. 177 00:07:32,825 --> 00:07:34,025 Orientation. 178 00:07:35,525 --> 00:07:36,125 Up. 179 00:07:36,125 --> 00:07:37,125 No, not up. 180 00:07:38,425 --> 00:07:39,025 Right. 181 00:07:39,125 --> 00:07:40,725 No out. 182 00:07:40,925 --> 00:07:43,425 Okay out needs to be to 0.5. 183 00:07:43,925 --> 00:07:45,825 So now it is rotated like this. 184 00:07:46,225 --> 00:07:46,525 Next. 185 00:07:46,525 --> 00:07:48,325 What I'm going to do is I'm just going to go ahead and in my 186 00:07:48,325 --> 00:07:48,825 generation. 187 00:07:48,825 --> 00:07:52,725 I'm just going to already set my scale a little bit higher and now we 188 00:07:52,725 --> 00:07:54,825 basically just want to give the bunch of variation and then we are 189 00:07:54,825 --> 00:07:56,525 going to Art like more Leaf types. 190 00:07:57,025 --> 00:07:58,125 So we got this stuff. 191 00:07:58,725 --> 00:08:01,625 Now we can of course decide to like the number but let's get started 192 00:08:01,625 --> 00:08:03,225 with like one that is not too dense. 193 00:08:03,825 --> 00:08:07,525 And then your first you want to keep quite close and then your last 194 00:08:07,525 --> 00:08:08,025 also like 195 00:08:08,125 --> 00:08:11,925 Too far away and just kind of like play around with it and decide how 196 00:08:12,625 --> 00:08:14,425 wide you want this grass patch to be. 197 00:08:14,425 --> 00:08:16,125 So I want to have it something like this. 198 00:08:16,425 --> 00:08:16,625 Now. 199 00:08:16,625 --> 00:08:17,025 Don't worry. 200 00:08:17,025 --> 00:08:18,925 It will look very bad until the very end. 201 00:08:19,425 --> 00:08:20,625 So we got something like this. 202 00:08:20,625 --> 00:08:21,325 That's fine. 203 00:08:22,025 --> 00:08:22,325 Next. 204 00:08:22,325 --> 00:08:25,825 What you can do is you can also go over here and go for a sink and 205 00:08:25,825 --> 00:08:28,525 what the sink will do is it will sink it below the ground which for 206 00:08:28,525 --> 00:08:32,525 this type of grass, might be good because the grass kind like it has 207 00:08:32,525 --> 00:08:34,825 some Roots so you kind of like want to have it. 208 00:08:35,225 --> 00:08:36,825 Sunken into the count a little bit. 209 00:08:38,125 --> 00:08:42,725 So we have that one rotation doesn't really matter so we can do like 210 00:08:42,725 --> 00:08:44,125 some what is it? 211 00:08:44,125 --> 00:08:47,225 Sweeping is probably like something that gave us gives us our 212 00:08:47,425 --> 00:08:49,025 variation, jumbled. 213 00:08:49,025 --> 00:08:53,225 Also it would give a like some random variation and if we now go to 214 00:08:53,225 --> 00:08:57,025 our skin over here, so here we have our leaves. 215 00:08:57,025 --> 00:08:59,425 Now, what you can do is we can already add this one. 216 00:08:59,425 --> 00:09:01,925 So let's ask for and do gasps. 217 00:09:01,925 --> 00:09:07,425 1 cos 0 1 cross 1 cross, 01 cut. 218 00:09:07,625 --> 00:09:12,425 To and just out all four of them to get started with and then we will 219 00:09:12,425 --> 00:09:13,525 add more later on. 220 00:09:13,525 --> 00:09:15,325 But first, I want to just play around with this. 221 00:09:16,025 --> 00:09:18,625 So we now got our glass and then if you go down here, you have your 222 00:09:18,625 --> 00:09:19,225 folding. 223 00:09:19,325 --> 00:09:20,425 And this is like the big one. 224 00:09:20,425 --> 00:09:21,425 So we have a folding. 225 00:09:21,425 --> 00:09:25,125 We have a curling over here and we have our random twisting. 226 00:09:25,325 --> 00:09:28,325 So this can give us like quite a bit of variation. 227 00:09:28,925 --> 00:09:31,925 Then we also have vertex variation over here, which is also quite 228 00:09:31,925 --> 00:09:32,425 nice. 229 00:09:32,825 --> 00:09:37,025 You can play around with the noise to make it smaller or stronger. 230 00:09:37,625 --> 00:09:39,025 And then we do have some scaling. 231 00:09:39,425 --> 00:09:40,425 Now for the scaling. 232 00:09:40,425 --> 00:09:43,825 What you can do is if you have your wide scale over here, you can 233 00:09:43,825 --> 00:09:47,825 actually click on the graph and if you then randomly, give it some 234 00:09:47,825 --> 00:09:48,325 scale. 235 00:09:48,625 --> 00:09:50,325 So I'm going to give it some. 236 00:09:51,325 --> 00:09:54,525 Let's keep the scale quite large at like the center because it goes 237 00:09:54,525 --> 00:09:55,825 from the center to the outside. 238 00:09:56,725 --> 00:10:00,225 Scale it down a little bit but then in between I do like the sometimes 239 00:10:00,225 --> 00:10:05,025 just go in here and just give it like some random variation like this 240 00:10:05,325 --> 00:10:07,425 which will basically randomizer scale it. 241 00:10:07,525 --> 00:10:10,725 It's that's like a nice work around to just do some quick proper 242 00:10:10,725 --> 00:10:11,225 scaling. 243 00:10:13,025 --> 00:10:14,125 Orientation. 244 00:10:14,125 --> 00:10:15,725 So we have a folding over here. 245 00:10:15,725 --> 00:10:16,425 That's fine. 246 00:10:16,725 --> 00:10:20,425 Our a line is can be quite nice to give it like a little bit of an 247 00:10:20,425 --> 00:10:20,825 outward. 248 00:10:20,825 --> 00:10:24,925 So line, so that when we push this a little bit further in, it will 249 00:10:25,325 --> 00:10:28,225 show that is it? 250 00:10:28,225 --> 00:10:29,525 That it is basically pushed in. 251 00:10:29,925 --> 00:10:31,425 So here you can see like the orientation. 252 00:10:31,425 --> 00:10:35,625 It has a gun out the form, but basically if we go to generate and set 253 00:10:35,625 --> 00:10:38,725 our last be like a little bit smaller and a first 254 00:10:40,125 --> 00:10:44,025 Yeah, we can basically just make this like a small glass patchy. 255 00:10:44,025 --> 00:10:44,825 Now, you can see here. 256 00:10:44,825 --> 00:10:45,025 Now. 257 00:10:45,025 --> 00:10:46,325 It's starting to look a little bit better. 258 00:10:47,025 --> 00:10:49,225 Let's go into our Skin Art. 259 00:10:49,225 --> 00:10:51,325 Another one that is going to be grass, too. 260 00:10:52,625 --> 00:10:53,825 Cause to cut out. 261 00:10:57,025 --> 00:10:59,025 And that's one is a little bit more sunken. 262 00:10:59,125 --> 00:11:00,125 Let's set a way here. 263 00:11:00,125 --> 00:11:01,125 You can see like the weight. 264 00:11:01,125 --> 00:11:03,825 So let's set the weight down a little bit and the weight is basically 265 00:11:03,825 --> 00:11:05,725 how often it is being used. 266 00:11:05,925 --> 00:11:09,425 And then we want to have two more so we can go down here and we can go 267 00:11:09,425 --> 00:11:10,325 gasps tree. 268 00:11:11,925 --> 00:11:16,525 And again, Grass Tree in and second mesh over here and what we can do 269 00:11:16,525 --> 00:11:20,325 with this one's is who these are a lot bigger actually. 270 00:11:21,325 --> 00:11:21,825 Mmm. 271 00:11:22,125 --> 00:11:25,625 You cannot value can of course, scale the individual sizes, but that 272 00:11:25,625 --> 00:11:26,925 you would need to do it by hand. 273 00:11:27,125 --> 00:11:30,525 So I'm just going to leave this for now and I'm going to actually add 274 00:11:30,525 --> 00:11:32,125 those later on when we have these ones. 275 00:11:32,125 --> 00:11:36,325 That's where I'm going to probably add them as like a little extra 276 00:11:36,325 --> 00:11:37,325 around the edges. 277 00:11:37,825 --> 00:11:39,725 But for now, see, this is looking pretty good. 278 00:11:40,425 --> 00:11:41,325 We have over here. 279 00:11:41,325 --> 00:11:41,625 This is 280 00:11:42,425 --> 00:11:47,125 Cassio to she'll give us like some more stronger B. 281 00:11:50,025 --> 00:11:53,025 I want to have these bits mostly on the inside. 282 00:11:53,025 --> 00:11:57,025 So let's just go ahead and set like a point here and move this down so 283 00:11:57,025 --> 00:12:00,625 that it never really generates these large bits on the outside. 284 00:12:01,725 --> 00:12:03,025 So we got that one done. 285 00:12:03,025 --> 00:12:03,725 Also. 286 00:12:05,725 --> 00:12:09,725 The size over here is just like, oh God sighs, but that's looking 287 00:12:09,725 --> 00:12:10,125 pretty good. 288 00:12:10,125 --> 00:12:11,725 Like form a distance. 289 00:12:11,725 --> 00:12:12,825 You cannot really see that. 290 00:12:12,825 --> 00:12:16,325 These are just like planes over here because we have them all rotated 291 00:12:16,325 --> 00:12:17,525 nicely and stuff like that. 292 00:12:18,125 --> 00:12:19,325 So that is pretty nice. 293 00:12:19,925 --> 00:12:23,425 Orientation has said before, like, you can set your a line or so. 294 00:12:23,425 --> 00:12:23,625 I know. 295 00:12:23,625 --> 00:12:25,425 That's yeah, that's is my alignment. 296 00:12:25,425 --> 00:12:26,525 That's not what I meant. 297 00:12:27,825 --> 00:12:28,825 No, not face. 298 00:12:28,825 --> 00:12:29,825 I think it is like 299 00:12:32,225 --> 00:12:33,625 Lights up. 300 00:12:33,625 --> 00:12:34,225 No. 301 00:12:35,625 --> 00:12:36,925 Not a fool folding. 302 00:12:36,925 --> 00:12:37,925 Where are you in? 303 00:12:37,925 --> 00:12:39,525 Generators, just are rolling. 304 00:12:40,125 --> 00:12:44,625 Oh, yeah, I guess it is just all falling but you can play how to that 305 00:12:44,625 --> 00:12:46,425 if you like your rotations are not correct. 306 00:12:46,825 --> 00:12:50,525 And of course, what you can do is you can also go down here, you can 307 00:12:50,625 --> 00:12:51,625 change the generation. 308 00:12:51,625 --> 00:12:56,925 So if I just quickly first save my scene and I will call this do, 309 00:12:56,925 --> 00:13:02,325 let's do grass on the score basic on the score small and then we will 310 00:13:02,325 --> 00:13:05,225 also have got son score complicated or like advanced. 311 00:13:05,325 --> 00:13:07,625 Something like this. 312 00:13:08,125 --> 00:13:11,025 So, as I said before, you can go over here, you can randomize a 313 00:13:11,025 --> 00:13:11,525 generation. 314 00:13:11,525 --> 00:13:16,025 So you can very quickly generate like different cars, B over here 315 00:13:16,025 --> 00:13:17,925 until you get one that you like. 316 00:13:19,125 --> 00:13:21,925 And yeah, so that's pretty much it if you want to like generate some 317 00:13:21,925 --> 00:13:22,925 very quick cars. 318 00:13:23,325 --> 00:13:24,225 So that's pretty good. 319 00:13:24,225 --> 00:13:25,125 I quite like this one. 320 00:13:25,125 --> 00:13:29,525 Let's set the sink a little bit less intense over here. 321 00:13:30,025 --> 00:13:31,525 And let's actually see how this looks. 322 00:13:31,725 --> 00:13:34,625 So this one, it is turning out a little bit bigger than expected. 323 00:13:34,625 --> 00:13:38,925 So this would be not yet would be perfect for this kind of stuff. 324 00:13:39,325 --> 00:13:42,125 And then we will also have like some smaller grass that is just like 325 00:13:42,125 --> 00:13:43,625 going here. 326 00:13:43,625 --> 00:13:46,925 Like see, it's hard to see but there's like some really small glass. 327 00:13:47,325 --> 00:13:48,725 So this one is perfect for like the 328 00:13:48,925 --> 00:13:51,925 B, more watery cars or bit larger? 329 00:13:53,225 --> 00:13:54,625 Now exporting, this is the same. 330 00:13:54,625 --> 00:13:58,825 As always you, save it, you export it to game and you can just call 331 00:13:58,825 --> 00:14:04,525 this cars, basic small over here, and save it like this. 332 00:14:06,125 --> 00:14:06,425 Yes. 333 00:14:06,425 --> 00:14:07,825 It's all looking fine. 334 00:14:08,425 --> 00:14:09,425 Just going to press, ok. 335 00:14:11,325 --> 00:14:15,025 Now if we quickly go into Maya, can turn this one off. 336 00:14:15,825 --> 00:14:18,025 We just want to go file import. 337 00:14:19,925 --> 00:14:24,125 And I will clean this up at like, the very end, Cass basic small over 338 00:14:24,125 --> 00:14:24,525 here. 339 00:14:30,425 --> 00:14:33,525 And if we don't just go out and quickly set it then, like the correct 340 00:14:34,525 --> 00:14:36,925 location, what you can also do. 341 00:14:36,925 --> 00:14:41,225 Actually, if you want at this point, we can also like twice some stuff 342 00:14:41,225 --> 00:14:41,625 out. 343 00:14:41,825 --> 00:14:43,325 So I'll do for the IV. 344 00:14:43,325 --> 00:14:46,525 I did not really bother but just because we are now going to create 345 00:14:46,525 --> 00:14:47,925 like many variations. 346 00:14:48,425 --> 00:14:51,725 If we click on the cards, basic small, we can go up here and set the 347 00:14:51,725 --> 00:14:55,725 scale to, for example 10, which will make it like a lot smaller like 348 00:14:55,725 --> 00:14:57,425 that the flipping. 349 00:14:58,525 --> 00:15:02,525 Which still not work as far as I know, because I already tried them 350 00:15:02,525 --> 00:15:02,725 out. 351 00:15:02,725 --> 00:15:07,625 So, for some reason, flipping, the actual rotation of your geometry 352 00:15:07,625 --> 00:15:10,525 does not seem to work, but we can pass. 353 00:15:10,525 --> 00:15:10,925 Okay. 354 00:15:12,125 --> 00:15:13,925 And the scale should just work. 355 00:15:13,925 --> 00:15:20,325 So if we go in here and we import this we have our where are you Cass? 356 00:15:21,225 --> 00:15:23,325 Basic small here C. 357 00:15:23,325 --> 00:15:24,625 So now it is quite a bit smaller. 358 00:15:24,825 --> 00:15:28,725 And what we can do is we can just go ahead and give this a few twice. 359 00:15:28,725 --> 00:15:29,925 So that is number 10. 360 00:15:30,225 --> 00:15:31,825 So if we now try this once more. 361 00:15:33,025 --> 00:15:34,025 We can go. 362 00:15:35,725 --> 00:15:36,325 410. 363 00:15:37,125 --> 00:15:39,325 Let's do tree and press ok. 364 00:15:40,425 --> 00:15:42,225 Just to make it a little bit more manageable. 365 00:15:42,725 --> 00:15:47,825 So once you've done that go in here one last why Imports? 366 00:15:50,625 --> 00:15:51,825 You see three? 367 00:15:53,525 --> 00:15:54,425 We rotate it. 368 00:15:54,925 --> 00:15:57,625 And I guess that we want to set this to maybe like 0.5. 369 00:15:57,725 --> 00:16:03,225 So lot next time we will go for 1.5 or 0.3. 370 00:16:04,625 --> 00:16:05,725 1.5. 371 00:16:05,825 --> 00:16:06,725 Let's do one. 372 00:16:06,725 --> 00:16:07,825 Let's set this to 1. 373 00:16:10,225 --> 00:16:14,725 So did this might seem like I'm going back and forth a lot, but it's 374 00:16:14,725 --> 00:16:16,025 for its preparation. 375 00:16:16,125 --> 00:16:17,325 It's for later later. 376 00:16:17,325 --> 00:16:21,425 This becomes quite important, or at least it will just make your life 377 00:16:21,425 --> 00:16:21,725 easier. 378 00:16:21,725 --> 00:16:22,625 Let me say it like that. 379 00:16:23,125 --> 00:16:25,525 So just nicer, if we just quickly, do it in here. 380 00:16:28,025 --> 00:16:28,525 You'll see. 381 00:16:29,425 --> 00:16:30,825 Okay, so that's when it's done. 382 00:16:31,025 --> 00:16:32,825 So we just give the quick rotation. 383 00:16:35,525 --> 00:16:39,125 We quickly go ahead and we ungroup this. 384 00:16:40,125 --> 00:16:43,025 I should really Arty uncooked to my custom shelf actually. 385 00:16:44,025 --> 00:16:44,525 Here we go. 386 00:16:44,525 --> 00:16:46,025 So that this up in my shelf. 387 00:16:46,625 --> 00:16:49,525 And now that we have done this one, we can just go ahead and assign a 388 00:16:49,525 --> 00:16:50,025 layer. 389 00:16:53,525 --> 00:16:56,225 Like this and then we can export it to Unreal. 390 00:16:57,525 --> 00:17:02,525 So to and wheel guards on the scope basic underscore small. 391 00:17:03,925 --> 00:17:08,025 And Export and then we can just preview it inside of an wheel. 392 00:17:08,325 --> 00:17:10,625 And then in the next chapter, we will just create like a few 393 00:17:10,625 --> 00:17:12,125 variations of it. 394 00:17:12,325 --> 00:17:14,725 Also create like the more complicated one and stuff like that. 395 00:17:15,125 --> 00:17:18,625 But for now for this one we can also use the same material. 396 00:17:18,625 --> 00:17:20,825 So all we need to do is infectious. 397 00:17:22,225 --> 00:17:22,525 Kate. 398 00:17:22,525 --> 00:17:23,925 It's actually at work all day. 399 00:17:23,925 --> 00:17:25,225 I'm score glass. 400 00:17:28,425 --> 00:17:29,325 01. 401 00:17:31,525 --> 00:17:34,825 02 and 03 because we have different textures for this. 402 00:17:36,825 --> 00:17:37,825 In number 01. 403 00:17:37,825 --> 00:17:39,625 We want to grab our 404 00:17:44,425 --> 00:17:47,025 We don't need the roughness so we can save some space with that. 405 00:17:47,025 --> 00:17:48,025 So let's just grab this. 406 00:17:49,225 --> 00:17:49,825 01. 407 00:17:55,125 --> 00:17:55,725 02. 408 00:18:01,825 --> 00:18:03,525 Ciao, three quickly. 409 00:18:03,525 --> 00:18:07,325 Double check my no map to make sure that it is correct, which it is. 410 00:18:07,325 --> 00:18:07,925 Okay. 411 00:18:08,425 --> 00:18:11,725 And now if we just go in here in a materials, we can grab our IV. 412 00:18:11,725 --> 00:18:12,125 Generic? 413 00:18:12,125 --> 00:18:12,825 01. 414 00:18:13,325 --> 00:18:17,925 Duplicate it and just call this array class underscore 01. 415 00:18:19,425 --> 00:18:23,525 And if we open this up, we should be able to Simply replace. 416 00:18:25,525 --> 00:18:26,125 Pieces. 417 00:18:26,725 --> 00:18:27,325 I am Miss. 418 00:18:27,325 --> 00:18:28,225 I'm missing one. 419 00:18:28,525 --> 00:18:29,925 I am missing my mask. 420 00:18:32,825 --> 00:18:33,325 Here we go. 421 00:18:33,325 --> 00:18:33,825 Let's hide. 422 00:18:33,825 --> 00:18:37,425 Click convert to parameter mask and press save. 423 00:18:39,025 --> 00:18:40,925 So I just forgot to expose it. 424 00:18:40,925 --> 00:18:42,525 That's why it is important to do that. 425 00:18:43,925 --> 00:18:48,325 And now in here, you can just go ahead and have your OB do mask 426 00:18:48,825 --> 00:18:49,625 normal. 427 00:18:50,125 --> 00:18:54,825 Translucency iqaluit set back to White because that's the default or 428 00:18:54,825 --> 00:18:55,425 sub color. 429 00:18:55,425 --> 00:18:56,325 We can probably. 430 00:18:56,625 --> 00:18:59,525 Let's start with like a greenish color, but we can change it later on. 431 00:19:00,225 --> 00:19:04,725 And for the rest, everything should be maybe set the deceleration 20 432 00:19:04,725 --> 00:19:06,825 for now, so we can save this. 433 00:19:08,125 --> 00:19:13,325 We can go ahead and go into our assets and then if we go in and import 434 00:19:13,325 --> 00:19:15,225 because I've got that did not do that yet. 435 00:19:16,225 --> 00:19:18,825 So let's import our gas basic small. 436 00:19:21,425 --> 00:19:22,225 So fine. 437 00:19:22,425 --> 00:19:24,625 Yeah, I'm happy with that. 438 00:19:25,325 --> 00:19:26,825 It's way too slow. 439 00:19:26,925 --> 00:19:27,325 Way too. 440 00:19:27,325 --> 00:19:30,925 Small did not realize that that we are, that we have it. 441 00:19:30,925 --> 00:19:31,425 So small. 442 00:19:31,425 --> 00:19:34,925 So, of course, because we are not really working with specific metrics 443 00:19:34,925 --> 00:19:40,125 for this because to keep the metrics from speedtree to Maya to Unreal. 444 00:19:40,525 --> 00:19:45,825 You can do it, of course, but it just takes a little bit too much to 445 00:19:45,825 --> 00:19:49,425 focus on when we can just do make it easier by just doing this, for 446 00:19:49,425 --> 00:19:50,625 example, but here we go. 447 00:19:50,625 --> 00:19:50,925 So we 448 00:19:51,125 --> 00:19:51,925 Like Argos. 449 00:19:53,325 --> 00:19:55,925 Now, all we need to do is we need to go ahead and we have our 450 00:19:55,925 --> 00:20:00,325 materials looks like we only need two of them. 451 00:20:00,325 --> 00:20:01,525 So, where are you? 452 00:20:01,825 --> 00:20:03,525 Ray Garcia one duplicate. 453 00:20:03,525 --> 00:20:04,925 Rygaard 02. 454 00:20:07,125 --> 00:20:08,225 Open this up. 455 00:20:10,525 --> 00:20:12,725 Replace this one with number 02. 456 00:20:14,325 --> 00:20:18,025 And then we just need to figure out which one is which, which should 457 00:20:18,025 --> 00:20:18,925 not be too difficult. 458 00:20:18,925 --> 00:20:25,425 So let's artists because 01 and 02 the, so that's should be 459 00:20:25,525 --> 00:20:31,525 corresponding with this 010 to save. 460 00:20:33,225 --> 00:20:35,825 Go over here, but G and now you can see that here. 461 00:20:35,825 --> 00:20:40,125 We have our gas and of course, yes, we took the typical glass fashion. 462 00:20:40,125 --> 00:20:44,825 It is really subtle because it is just like one of them, but first of 463 00:20:44,825 --> 00:20:47,525 all, what you can do is, you can go ahead and if you want mess around 464 00:20:47,525 --> 00:20:49,625 a little bit more with the colors just to see, 465 00:20:51,325 --> 00:20:53,725 If that looks good, for example in my subsurface. 466 00:20:53,725 --> 00:20:56,225 Let's set this to 0.1 or 0.2. 467 00:20:57,125 --> 00:20:59,625 So the color maybe like a bit darker over here. 468 00:21:00,025 --> 00:21:01,425 Just small stuff like that. 469 00:21:02,825 --> 00:21:03,825 Yeah, that's looking fine. 470 00:21:04,125 --> 00:21:07,425 And now, what you can also do, which is quite an important one, which 471 00:21:07,425 --> 00:21:11,325 we will use later on if I just quickly save my scene because this can 472 00:21:11,325 --> 00:21:13,625 be a little bit buggy inside of in reel five. 473 00:21:14,825 --> 00:21:20,225 But if we just go over here to activate foliage and if we then drop in 474 00:21:20,325 --> 00:21:23,025 our assets, which is going to be our basic class. 475 00:21:23,425 --> 00:21:25,625 Nice thing is that we can literally paint in the foliage. 476 00:21:26,125 --> 00:21:30,625 Now, let's start by setting the paint density to like, 0.1, click on 477 00:21:30,625 --> 00:21:31,325 your foliage. 478 00:21:31,325 --> 00:21:34,125 And then what you can do in here as you can set the scale for example, 479 00:21:34,525 --> 00:21:39,225 from 0.82 1.3 and it will randomize the scaling. 480 00:21:39,525 --> 00:21:40,825 And now, if I just click once, 481 00:21:43,625 --> 00:21:45,925 Oh, I expected more. 482 00:21:45,925 --> 00:21:48,725 Maybe we need to set the paint density, bit more higher C. 483 00:21:49,225 --> 00:21:50,325 Then you can paint in. 484 00:21:50,625 --> 00:21:52,325 I honestly, expected way more. 485 00:21:52,425 --> 00:21:56,825 So normally when I do this, I get like 500 in one go. 486 00:21:56,925 --> 00:21:57,725 So, I don't know. 487 00:21:59,125 --> 00:22:03,925 Why it is only 6 and that case you can set the density per kilometer. 488 00:22:03,925 --> 00:22:07,425 You can set this to like 200 and that will basically paint double the 489 00:22:07,425 --> 00:22:08,025 amount. 490 00:22:08,225 --> 00:22:11,725 But or we can go like five hundreds even more. 491 00:22:14,825 --> 00:22:18,425 Yeah, and then you can basically like paint in some extra bits of gas 492 00:22:18,525 --> 00:22:22,025 and then it's already starts to become a little bit more nicer. 493 00:22:22,325 --> 00:22:22,525 Now. 494 00:22:22,525 --> 00:22:25,325 We are going to have more and larger variations. 495 00:22:25,725 --> 00:22:28,725 So this would be like something you would use later on. 496 00:22:29,925 --> 00:22:31,425 Let's do 10. 497 00:22:32,625 --> 00:22:32,825 No. 498 00:22:32,825 --> 00:22:36,825 No, I just want to make sure that I have it correct because I'm a 499 00:22:36,825 --> 00:22:40,425 little bit thrown off by how little we are placing. 500 00:22:40,425 --> 00:22:42,525 Because normally, you really place like a lot. 501 00:22:42,525 --> 00:22:44,425 So I guess if I go to town, 502 00:22:44,625 --> 00:22:44,925 Ins. 503 00:22:45,925 --> 00:22:47,025 Yeah, see that's that's more. 504 00:22:47,025 --> 00:22:49,425 What I was expecting this kind of stuff. 505 00:22:49,425 --> 00:22:50,925 So now we already placed seventy. 506 00:22:50,925 --> 00:22:52,925 One of them, of course is hyperbole. 507 00:22:52,925 --> 00:23:00,625 But once we have our once, we have our LEDs, sorry, LOD Stan, what we 508 00:23:00,625 --> 00:23:03,125 can do is they will be a lot more optimized. 509 00:23:03,725 --> 00:23:06,325 So, right now, if we do for example, this and we can close this 510 00:23:06,325 --> 00:23:06,725 window. 511 00:23:07,025 --> 00:23:08,225 You can see that very quickly. 512 00:23:08,225 --> 00:23:11,625 We can just start this nice bits of grass over here. 513 00:23:12,725 --> 00:23:19,525 And just to quickly show you, if I go ahead and I go in here in my 514 00:23:19,525 --> 00:23:24,625 gas, basic small, just to already show you how to do the LEDs for this 515 00:23:24,725 --> 00:23:25,525 kind of stuff. 516 00:23:25,825 --> 00:23:31,025 You can simply go down here and set the LD group to be foliage and 517 00:23:31,025 --> 00:23:31,325 plus. 518 00:23:31,325 --> 00:23:31,825 Yes. 519 00:23:32,825 --> 00:23:36,225 And now what it will do is often it will generate multiple LOD. 520 00:23:36,225 --> 00:23:41,025 So if we go ahead and set a number of LEDs to 3, and press apply, it 521 00:23:41,025 --> 00:23:42,025 will generate LEDs. 522 00:23:42,225 --> 00:23:45,625 If you look at the triangles right now, it is 400 at 0. 523 00:23:46,125 --> 00:23:47,925 Then if we go to one, it is 200. 524 00:23:47,925 --> 00:23:52,325 And if we go to to it is 100 and you can even go like to number four. 525 00:23:52,325 --> 00:23:55,725 So you can go even higher and it will basically have it every single 526 00:23:55,725 --> 00:23:58,125 time and then it starts to Blake. 527 00:23:58,825 --> 00:24:04,325 And basically, another thing is that if you go to not show, go here to 528 00:24:04,325 --> 00:24:04,925 LIT. 529 00:24:05,325 --> 00:24:07,325 Level of detail, cultivation and turn on. 530 00:24:07,325 --> 00:24:07,925 Michelle D. 531 00:24:07,925 --> 00:24:12,025 Coloration, you can see when the species are basically a 532 00:24:12,125 --> 00:24:15,825 Teaching from if you set this to all the Auto, when they are switching 533 00:24:15,925 --> 00:24:17,025 to the different LEDs. 534 00:24:17,025 --> 00:24:17,825 So you can see that here. 535 00:24:17,825 --> 00:24:20,925 This is quite nice and then you can no longer see it. 536 00:24:21,425 --> 00:24:23,525 So you save this and that's basically it. 537 00:24:24,025 --> 00:24:25,225 Now it is optimized. 538 00:24:25,525 --> 00:24:29,025 So now if you go in here, I believe that in here, I can also do level 539 00:24:29,025 --> 00:24:29,425 of detail. 540 00:24:29,425 --> 00:24:29,925 Coloration. 541 00:24:29,925 --> 00:24:31,525 You can see that here. 542 00:24:31,525 --> 00:24:31,925 See, 543 00:24:33,225 --> 00:24:36,925 That's a, they quickly switch to the different LEDs, and I'm going to 544 00:24:36,925 --> 00:24:38,625 keep them nice and high over here. 545 00:24:38,925 --> 00:24:42,025 However, you can always go in here. 546 00:24:42,525 --> 00:24:47,125 And if you, for example, click on ld0 one and you go down to your 547 00:24:47,225 --> 00:24:52,525 selection here, you can set your screen size right now. 548 00:24:52,525 --> 00:24:53,825 It is set to Auto computer. 549 00:24:53,825 --> 00:24:59,225 But if you turn this off right now, when the when the gas is filling, 550 00:24:59,225 --> 00:25:02,125 the screen for less than 0.2., 551 00:25:02,325 --> 00:25:07,325 2528 blah blah, then it will basically turn to this LD and like that. 552 00:25:07,325 --> 00:25:11,125 If you set this lower or if you set it higher it will turn quickly. 553 00:25:11,325 --> 00:25:14,925 So the higher this number is the quicker, it will turn to that LOD. 554 00:25:15,525 --> 00:25:16,725 So just keep that in mind. 555 00:25:18,425 --> 00:25:19,025 Here we go. 556 00:25:19,125 --> 00:25:21,725 So yeah, basically that is now working. 557 00:25:21,725 --> 00:25:27,025 We don't really have like a distant field occlusion set up properly. 558 00:25:27,025 --> 00:25:28,025 So it does not yet. 559 00:25:28,025 --> 00:25:31,825 Look as nice as it can be for later on but it is looking pretty good. 560 00:25:31,825 --> 00:25:32,625 So like that. 561 00:25:32,925 --> 00:25:34,225 Yeah, we got like some nice cars. 562 00:25:34,825 --> 00:25:38,025 So let's go ahead and continue on with our other variations and I will 563 00:25:38,025 --> 00:25:40,725 do that a little bit later because I'm getting a sore throat. 564 00:25:40,725 --> 00:25:43,625 So I will continue with this when I take a break. 565 00:25:44,125 --> 00:25:45,125 So yeah, let's go. 566 00:25:45,425 --> 00:25:45,825 Let's41953

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