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These are the user uploaded subtitles that are being translated: 1 00:00:00,625 --> 00:00:01,125 Okay. 2 00:00:01,125 --> 00:00:03,925 So what I want to do in this chapter is I want to get started by just 3 00:00:03,925 --> 00:00:07,025 placing all of the foliage around here, just to get a little bit more 4 00:00:07,025 --> 00:00:09,225 like this effect that we can see over here. 5 00:00:09,525 --> 00:00:12,625 So as you can see here, it just has like some nice hanging foliage on 6 00:00:12,625 --> 00:00:15,325 both sides and also like a little bit here in the back. 7 00:00:15,625 --> 00:00:17,225 So that's what I first want to do that. 8 00:00:17,225 --> 00:00:18,925 I want to go out and create like some Roots. 9 00:00:18,925 --> 00:00:22,325 Like you can see over here, but hopefully we can improve our Roots, a 10 00:00:22,325 --> 00:00:23,325 little bit better. 11 00:00:23,925 --> 00:00:29,925 And yeah, just in general finalizing the IV chapter. 12 00:00:30,025 --> 00:00:30,325 Chapters. 13 00:00:30,325 --> 00:00:33,025 And then we will continue to all of the gas chapters. 14 00:00:33,025 --> 00:00:34,225 So, let's go ahead and just continue. 15 00:00:34,825 --> 00:00:37,025 I'm gonna go ahead and so we have these ones over here. 16 00:00:37,025 --> 00:00:39,325 That's fine over here. 17 00:00:39,325 --> 00:00:42,625 I want to publicly grab this one and place it roughly over here. 18 00:00:42,825 --> 00:00:44,525 It does not matter too much. 19 00:00:44,525 --> 00:00:48,225 That it is like floating a little bit in my case because I will be 20 00:00:48,225 --> 00:00:49,925 previewing it from this site. 21 00:00:50,025 --> 00:00:54,425 So I'm mostly focused on how it looks from this area and not how it 22 00:00:54,425 --> 00:00:55,725 looks from the top. 23 00:00:56,125 --> 00:00:59,825 But of course, if you want to avoid a floating, you can once again go 24 00:01:00,025 --> 00:01:03,525 For example, like one of these IV B and do like something like this to 25 00:01:03,525 --> 00:01:05,225 kind, like hide it a little bit better. 26 00:01:05,725 --> 00:01:09,925 You can, even if you want to rotate it a bit to fake it even more 27 00:01:09,925 --> 00:01:12,825 details, like just a little Gap in there. 28 00:01:13,225 --> 00:01:16,325 But anyway, so we got those ones and I'm just going to place it over 29 00:01:16,325 --> 00:01:16,725 here. 30 00:01:17,425 --> 00:01:19,025 You may be like a hotel. 31 00:01:19,025 --> 00:01:20,725 It's a little bit like this. 32 00:01:24,125 --> 00:01:24,525 Let's see. 33 00:01:24,525 --> 00:01:28,425 Let's move it a bit more like here. 34 00:01:28,925 --> 00:01:29,425 There we go. 35 00:01:29,425 --> 00:01:30,225 And then we have this one. 36 00:01:30,225 --> 00:01:30,825 That's fine. 37 00:01:31,325 --> 00:01:34,125 So that's like probably it's for this one. 38 00:01:34,125 --> 00:01:35,325 Let's see if I delete this one. 39 00:01:35,325 --> 00:01:35,525 Yeah. 40 00:01:35,525 --> 00:01:35,725 Okay. 41 00:01:35,725 --> 00:01:38,225 So definitely want to keep this one in here. 42 00:01:38,525 --> 00:01:39,625 So we got this stuff. 43 00:01:39,825 --> 00:01:41,825 Let's also see how what it looks like. 44 00:01:41,825 --> 00:01:47,925 If I, for example, place this version with our IV, generic 02. 45 00:01:49,725 --> 00:01:53,025 No, ok, so we want to go for probably like 03 like that. 46 00:01:53,525 --> 00:01:54,425 That's totally fine. 47 00:01:54,425 --> 00:01:58,825 I just want to try stuff out before I decide if I want to leave them. 48 00:01:59,225 --> 00:01:59,425 Now. 49 00:01:59,425 --> 00:02:01,825 I'm going to probably have some more IV. 50 00:02:03,325 --> 00:02:05,525 Let's do a zero to over here. 51 00:02:09,325 --> 00:02:11,825 Let's try and like place it nicely down here. 52 00:02:12,425 --> 00:02:15,825 And then maybe if we also do like a zero three over here. 53 00:02:15,825 --> 00:02:18,825 So we already saw a 01 over here. 54 00:02:19,325 --> 00:02:20,725 So we move this one. 55 00:02:22,925 --> 00:02:24,425 And like nicely playset. 56 00:02:25,625 --> 00:02:26,225 Around here. 57 00:02:26,225 --> 00:02:27,225 Let's see how that looks. 58 00:02:27,425 --> 00:02:29,825 And I keep going back to my camera angle. 59 00:02:29,825 --> 00:02:32,425 Just make sure that everything looks a little bit logical in those 60 00:02:32,425 --> 00:02:32,925 areas. 61 00:02:33,525 --> 00:02:34,825 So that is looking pretty good. 62 00:02:35,125 --> 00:02:35,925 I quite like that. 63 00:02:36,325 --> 00:02:40,025 Now, let's go ahead and let's go on to the other side where we can see 64 00:02:40,025 --> 00:02:43,125 like a little bit over on this area and then we have a bit more here. 65 00:02:43,425 --> 00:02:47,525 I can remember in my original scene that I made a few more variations. 66 00:02:47,925 --> 00:02:52,625 So we are currently like working with less variation, but that should 67 00:02:52,625 --> 00:02:54,925 not be that big of a deal. 68 00:02:55,325 --> 00:02:56,625 Let me just turn off my God. 69 00:02:56,625 --> 00:02:57,525 Twice over here. 70 00:02:58,025 --> 00:02:58,625 There we go. 71 00:03:00,125 --> 00:03:01,225 So we got this one. 72 00:03:01,225 --> 00:03:02,125 That's totally fine. 73 00:03:02,325 --> 00:03:03,525 I'm going to probably 74 00:03:06,325 --> 00:03:09,925 I know, I guess that I don't need to have time like so much higher. 75 00:03:09,925 --> 00:03:13,625 So I'm going to have one over here and then I'm going to place another 76 00:03:13,625 --> 00:03:14,025 one. 77 00:03:17,025 --> 00:03:18,625 Probably like over here. 78 00:03:20,325 --> 00:03:23,125 And then maybe let's place like one more but this one is going to be 79 00:03:23,125 --> 00:03:26,125 like a GN F x0 to down here. 80 00:03:26,525 --> 00:03:30,225 And now if you feel adventurous, you can actually also use your unique 81 00:03:30,225 --> 00:03:32,325 version or multiple locations. 82 00:03:32,325 --> 00:03:36,625 So what we can twice, we can try the unique version and like, throw it 83 00:03:36,625 --> 00:03:40,925 a little bit in here, and just hope that it is clipping just in a way 84 00:03:40,925 --> 00:03:42,725 that you cannot see. 85 00:03:42,725 --> 00:03:46,725 Like any of those really unique pieces because they will be hidden 86 00:03:46,725 --> 00:03:50,025 inside of other meshes and is something that very often gets. 87 00:03:50,125 --> 00:03:51,025 111 lat. 88 00:03:51,325 --> 00:03:54,125 So we have like something like this and now over here you don't really 89 00:03:54,125 --> 00:03:57,725 notice that it is the same version that it is clipping, but it is 90 00:03:57,725 --> 00:04:00,225 definitely there if I would press height C. 91 00:04:00,525 --> 00:04:03,025 So that is actually quite a big difference. 92 00:04:03,325 --> 00:04:06,625 So that's another way that you can just quickly, like you, maybe, 93 00:04:06,625 --> 00:04:09,825 like, scaled up a bit and just clip some stuff in and just kind, like, 94 00:04:09,825 --> 00:04:12,925 be careful that it is not like sticking to the ceiling too much. 95 00:04:13,225 --> 00:04:14,325 A tiny bit like this. 96 00:04:14,325 --> 00:04:17,125 If you cannot see, it is fine, but else just move it up a little bit 97 00:04:17,625 --> 00:04:19,925 but it all depends on like how 98 00:04:20,025 --> 00:04:23,625 You are making your level as I said before if you are making a game 99 00:04:23,625 --> 00:04:27,425 level then you want to go anywhere to be fairly precise. 100 00:04:27,625 --> 00:04:30,425 But if you're just making like an ox showcase, that's like from 101 00:04:30,425 --> 00:04:33,525 specific angles, then you can cheat quite a bit more. 102 00:04:34,425 --> 00:04:36,725 I'm going to have another IV plants. 103 00:04:36,725 --> 00:04:37,725 Probably over here. 104 00:04:39,225 --> 00:04:43,125 And I'm going to kind of like just have it laying actually, you know 105 00:04:43,125 --> 00:04:43,825 what, it might be. 106 00:04:43,825 --> 00:04:46,325 Nice to catch some Shadows by having it. 107 00:04:48,125 --> 00:04:49,925 Hovering a little bit like this. 108 00:04:50,125 --> 00:04:53,625 So that's why you get like, two Shadows below it, and sometimes that 109 00:04:53,625 --> 00:04:57,525 does look quite nice and you can sometimes see me switching my Pivot 110 00:04:57,525 --> 00:04:59,825 boat to object over here. 111 00:05:00,925 --> 00:05:06,125 so that's and if I then combine this with maybe like a 112 00:05:07,725 --> 00:05:09,525 Another version over here. 113 00:05:18,525 --> 00:05:23,825 I like this and then if you want, you can even combine, it's more with 114 00:05:23,825 --> 00:05:26,725 maybe like an IV 02, just to break it up. 115 00:05:29,525 --> 00:05:31,125 And place it like around here. 116 00:05:33,725 --> 00:05:34,025 There we go. 117 00:05:34,025 --> 00:05:37,125 So that, it's like a little bit over and then I will. 118 00:05:37,125 --> 00:05:40,225 What we can also do is, we can also, for example, grab another IV to 119 00:05:41,025 --> 00:05:42,225 maybe like a rotate. 120 00:05:42,225 --> 00:05:43,125 It's a little bit. 121 00:05:46,225 --> 00:05:50,525 Like this and what you can see now is that we have decals 122 00:05:50,525 --> 00:05:51,225 intersecting. 123 00:05:51,525 --> 00:05:54,425 So whenever we have that we just want to quickly go down. 124 00:05:56,125 --> 00:05:58,725 And turn off the receive decals. 125 00:05:58,725 --> 00:06:00,225 So let's do the same over here. 126 00:06:00,625 --> 00:06:01,025 Turn off. 127 00:06:01,025 --> 00:06:02,225 Receive decals. 128 00:06:03,125 --> 00:06:07,325 Just in case this one over here, also, turn it off. 129 00:06:07,925 --> 00:06:08,425 There we go. 130 00:06:08,525 --> 00:06:12,725 So that now you can see that it has like this nice little bet of 131 00:06:14,625 --> 00:06:15,825 Ivy basically. 132 00:06:15,925 --> 00:06:19,125 And on over here, once we have like some grass, it will all kind like 133 00:06:19,125 --> 00:06:21,725 tied together as soon as we also have like some gas and everything, it 134 00:06:21,725 --> 00:06:23,425 you'll just nicely tie in together. 135 00:06:23,725 --> 00:06:25,125 So we got like some stuff over here. 136 00:06:25,125 --> 00:06:29,225 So that's looking pretty much accurate to what I want. 137 00:06:30,225 --> 00:06:34,525 Now, what you can also see, she can see that over here. 138 00:06:34,525 --> 00:06:38,525 Like they are a lot lighter and I think that this is just like the 139 00:06:38,525 --> 00:06:40,925 subsurface scattering we can over here. 140 00:06:40,925 --> 00:06:43,625 If we go from like a distant view, we can go into 141 00:06:43,725 --> 00:06:47,725 Material and just quickly, check like our IV genetic. 142 00:06:49,525 --> 00:06:50,225 Over here. 143 00:06:51,025 --> 00:06:54,525 And if I just make this smaller because it keep scaling it up. 144 00:06:55,625 --> 00:06:59,025 I can see if I can, maybe like, let's say if I do one here C. 145 00:06:59,025 --> 00:07:03,325 So, if I do publicity 0.4, I am able to like give it a bit more. 146 00:07:09,525 --> 00:07:10,925 Here's 0.4. 147 00:07:12,525 --> 00:07:13,625 0.4. 148 00:07:14,225 --> 00:07:16,225 Just to give it like a little bit more shine. 149 00:07:16,325 --> 00:07:18,625 And then what you can also do is you can do the same thing as that we 150 00:07:18,625 --> 00:07:23,025 did within our test level where we basically just use some extra 151 00:07:23,025 --> 00:07:26,425 lighting to basically increase the amounts, but that's it's looking 152 00:07:26,425 --> 00:07:27,325 pretty nice. 153 00:07:27,525 --> 00:07:29,725 I'm going to go ahead and I'm going to probably 154 00:07:31,025 --> 00:07:34,225 Grab one of these and just make it like a little bit nicer on the 155 00:07:34,225 --> 00:07:37,325 stones also because it wouldn't really make sense for the IV to just 156 00:07:37,325 --> 00:07:37,925 be hanging. 157 00:07:37,925 --> 00:07:38,225 There. 158 00:07:38,425 --> 00:07:41,725 It would also like, go on the stones little bit now technically what 159 00:07:41,725 --> 00:07:44,625 you would have if you would have like lots of roots here and maybe 160 00:07:44,625 --> 00:07:48,825 like less IV on these areas or even like still dance IV. 161 00:07:49,125 --> 00:07:52,025 So that's why we are also going to be like create some decals later on 162 00:07:52,325 --> 00:07:56,125 but still I just want to nicely have it like flowing over as you can 163 00:07:56,125 --> 00:07:59,725 see over here and actually also over here. 164 00:08:00,125 --> 00:08:03,925 So if we are doing this we can just as well do it, right? 165 00:08:03,925 --> 00:08:07,125 Even though you guys will not have this level, but I want to explain 166 00:08:07,125 --> 00:08:13,825 to you that creating foliage is not just about making the foliage and 167 00:08:13,825 --> 00:08:18,125 making it looted look the same as in real life, but it also comes with 168 00:08:18,125 --> 00:08:21,625 smart placements to make sure that the placement is logical and that 169 00:08:21,625 --> 00:08:23,925 it's just in general looks nice. 170 00:08:24,925 --> 00:08:28,425 And a little bit, like the way that foliage goes. 171 00:08:28,425 --> 00:08:30,025 So over here, I can once again like 172 00:08:32,625 --> 00:08:33,525 Cover this up. 173 00:08:35,925 --> 00:08:39,625 With some overgrown, foliage or over here because this like an 174 00:08:39,625 --> 00:08:40,425 abandoned tunnel. 175 00:08:40,425 --> 00:08:43,525 Like it's a, this foliage had a lot of time to grow. 176 00:08:43,525 --> 00:08:45,525 Very large like years and years. 177 00:08:45,525 --> 00:08:46,125 I would say. 178 00:08:46,525 --> 00:08:51,225 So yeah, seeing that actually, no, it has like a wall, little bit 179 00:08:51,825 --> 00:08:55,225 sticking out over here, which is not too good. 180 00:08:55,225 --> 00:08:58,425 So, let's just hope that this back, and maybe then push it back in a 181 00:08:58,425 --> 00:09:00,625 little bit more over here. 182 00:09:00,625 --> 00:09:02,625 So that it's not sticking out as much. 183 00:09:03,925 --> 00:09:05,925 And then I keep going back to my camera angle over here. 184 00:09:05,925 --> 00:09:08,625 I'm pressing G to basically hide everything. 185 00:09:09,225 --> 00:09:11,525 And also, what I can do is hear your scream percentage. 186 00:09:11,725 --> 00:09:15,425 Normally, the default is 100, but then it doesn't look as crisp. 187 00:09:15,425 --> 00:09:19,125 So, if you want, you can quickly set this to 200 to really get like a 188 00:09:19,125 --> 00:09:20,625 nice sharp effect. 189 00:09:21,025 --> 00:09:22,525 So, yeah, that is looking pretty cool. 190 00:09:22,625 --> 00:09:24,025 I quite like the foliage over here. 191 00:09:24,025 --> 00:09:25,325 So I'm quite happy with that. 192 00:09:26,025 --> 00:09:28,125 If I press G, I should have 193 00:09:29,225 --> 00:09:33,325 Over here like a few different lights and I'm just curious, if I grab 194 00:09:33,325 --> 00:09:40,925 this light and I basically place it at the back over here to fake, the 195 00:09:40,925 --> 00:09:43,225 back face, lighting a little bit more. 196 00:09:43,325 --> 00:09:46,725 And then if I go in this light and I turn off my Shadows. 197 00:09:47,125 --> 00:09:52,625 So scroll up to light and then turn off, cast Shadows, what you can 198 00:09:52,625 --> 00:09:53,025 often. 199 00:09:53,025 --> 00:09:54,925 Get is here, view. 200 00:09:54,925 --> 00:09:55,425 Look. 201 00:09:56,825 --> 00:09:58,925 See, you can get less darkening. 202 00:09:58,925 --> 00:10:00,625 If I do say 0.5., You can see over here. 203 00:10:00,625 --> 00:10:07,125 So in this is 0 and then 0.5 or maybe one even it will just give us 204 00:10:07,125 --> 00:10:08,525 like a little bit less darkening. 205 00:10:08,525 --> 00:10:12,425 So I'm going to go for 0.5 because we turn off our shadows. 206 00:10:12,825 --> 00:10:16,625 The light is also a lot cheaper to render because the Shadows is what 207 00:10:16,625 --> 00:10:18,225 makes it often quite expensive. 208 00:10:18,825 --> 00:10:20,125 Next one second. 209 00:10:20,125 --> 00:10:21,025 Let me make the smaller. 210 00:10:21,725 --> 00:10:25,225 What I want to do is I just want to go ahead and I want to 211 00:10:25,725 --> 00:10:29,325 Quickly, add some extra foliage here at the back that you can see, 212 00:10:29,925 --> 00:10:31,925 because that is also looking quite interesting. 213 00:10:32,425 --> 00:10:35,525 And then what we can do is we can go over with like the gas. 214 00:10:35,925 --> 00:10:39,225 So here at the back, what we can do is we can put much crab, this one, 215 00:10:40,425 --> 00:10:43,425 this one, and it's also just like grab this one. 216 00:10:43,425 --> 00:10:48,425 And this because why would we do all of this work again? 217 00:10:48,425 --> 00:10:49,625 We can just steal it. 218 00:10:50,025 --> 00:10:52,125 And reuse it. 219 00:10:52,125 --> 00:10:53,325 So, over here. 220 00:10:53,325 --> 00:10:55,025 This is not exactly the same. 221 00:10:55,025 --> 00:10:58,325 So as you can see, over here in my level because it is so far away. 222 00:10:58,325 --> 00:11:02,825 You can see that I did not bother with actually making a proper Unique 223 00:11:02,825 --> 00:11:07,625 Piece and that's once again like this like a Time Saver, but the nice 224 00:11:07,625 --> 00:11:12,225 thing about this is that I am able to just to my God way. 225 00:11:12,225 --> 00:11:17,525 I am able to now nicely just like fake the hell out of this and just 226 00:11:17,525 --> 00:11:18,925 place like some random IV. 227 00:11:18,925 --> 00:11:19,725 That is 228 00:11:20,025 --> 00:11:23,625 Like hanging from tops over here and maybe what I can do is I can like 229 00:11:23,625 --> 00:11:27,325 have another one and that I actually scale it up a little bit and just 230 00:11:27,325 --> 00:11:28,725 have it like hanging against side. 231 00:11:28,725 --> 00:11:33,725 So placement wise, it is a lot easier because from this distance, see 232 00:11:33,825 --> 00:11:35,125 you barely notice anything. 233 00:11:35,125 --> 00:11:39,425 You just notice like a little bit of IV just randomly floating here. 234 00:11:40,025 --> 00:11:41,025 And that was the goal. 235 00:11:41,125 --> 00:11:44,825 It's not always about making it look correct. 236 00:11:44,825 --> 00:11:46,225 Sometimes it just about 237 00:11:47,925 --> 00:11:51,225 Making sure that people understand your message that you have with 238 00:11:51,225 --> 00:11:55,925 your art and my message was overgrown, without needing to spend. 239 00:11:56,625 --> 00:12:01,225 Like, well, I already spent like, I don't know, 100 150 hours on just, 240 00:12:01,225 --> 00:12:01,925 creating the scene. 241 00:12:02,225 --> 00:12:04,625 So, I didn't want to, like, spend another 50 extra. 242 00:12:04,625 --> 00:12:08,525 I was just to make these really far distant pieces. 243 00:12:08,825 --> 00:12:09,725 Look, correct. 244 00:12:09,825 --> 00:12:13,025 So often I even go to like this View and then I simply like move it 245 00:12:13,025 --> 00:12:16,225 around a little bit so that I can see what it looks like. 246 00:12:18,325 --> 00:12:19,325 This is looking pretty good. 247 00:12:19,325 --> 00:12:20,025 Only over here. 248 00:12:20,025 --> 00:12:21,325 The subsurface scattering. 249 00:12:22,025 --> 00:12:24,225 I don't really like in this area. 250 00:12:24,625 --> 00:12:27,925 I know that I have like a shape over here. 251 00:12:27,925 --> 00:12:29,025 So maybe just here. 252 00:12:29,025 --> 00:12:31,625 See if I set my source with, I think for this one. 253 00:12:31,625 --> 00:12:32,725 I just need to like kinda. 254 00:12:33,825 --> 00:12:36,025 Move it back and maybe like, move it up. 255 00:12:36,925 --> 00:12:40,125 But my Shadows are little bit funky in this area. 256 00:12:41,725 --> 00:12:42,825 I go over here. 257 00:12:43,925 --> 00:12:44,625 Okay, see here. 258 00:12:44,625 --> 00:12:48,225 That's works better when it is a little bit darker in these areas and 259 00:12:48,225 --> 00:12:51,725 that it's just as like the light mostly focusing on this area because 260 00:12:51,725 --> 00:12:55,625 it just makes it stand out a little bit more and honestly this one we 261 00:12:55,625 --> 00:12:56,725 can kind like leave here. 262 00:12:56,725 --> 00:12:59,625 So I'm probably going to leave it at this. 263 00:13:00,025 --> 00:13:03,125 So as you can see that was just like a little quick overview of how to 264 00:13:03,125 --> 00:13:06,725 do like some nice foliage placement to make it look interesting when 265 00:13:06,725 --> 00:13:10,125 you still have very little pieces because that's also about this 266 00:13:10,125 --> 00:13:10,625 tutorial. 267 00:13:10,625 --> 00:13:12,525 It's about easy foliage. 268 00:13:12,525 --> 00:13:13,225 But also about like, 269 00:13:13,725 --> 00:13:15,125 The amount of pieces that we have. 270 00:13:15,925 --> 00:13:19,125 Now last thing that I'm going to do is, I'm just going to quickly go 271 00:13:19,125 --> 00:13:25,125 to my preview map and I just want to quickly duplicate this Cube 272 00:13:27,025 --> 00:13:28,725 because it would only be logical. 273 00:13:28,725 --> 00:13:29,925 If in our preview map. 274 00:13:29,925 --> 00:13:30,925 We still art. 275 00:13:32,925 --> 00:13:36,025 Some of the pieces that we create, even though they are unique. 276 00:13:36,325 --> 00:13:38,825 So what I can do in here as I can, pretty much do the same. 277 00:13:39,225 --> 00:13:40,325 We're in this case. 278 00:13:40,325 --> 00:13:44,425 I'm just using my preview Cube to kind of like fake. 279 00:13:47,225 --> 00:13:48,525 Having a wall over here. 280 00:13:48,525 --> 00:13:50,025 So doesn't need to be perfect. 281 00:13:50,025 --> 00:13:54,125 It just needs to Showcase a little bit more like the preview you can. 282 00:13:54,125 --> 00:13:55,225 Of course, if you want. 283 00:13:56,525 --> 00:13:57,925 Oh, no, wait, you guys cannot do that? 284 00:13:57,925 --> 00:14:00,125 That's why I'm doing this because you guys cannot have 285 00:14:01,925 --> 00:14:02,525 the same. 286 00:14:04,025 --> 00:14:05,225 Concrete, as I have. 287 00:14:06,725 --> 00:14:08,625 But basically, I have this over here. 288 00:14:09,025 --> 00:14:12,425 It doesn't look very good actually, to be honest. 289 00:14:13,425 --> 00:14:16,725 So what I'm going to do is I'm just going to kind like fake this a 290 00:14:16,725 --> 00:14:18,525 little bit more and the way that I want to do. 291 00:14:18,525 --> 00:14:21,425 That is I want to grab this and 292 00:14:25,025 --> 00:14:26,725 See, I almost feel like it's cylinder. 293 00:14:27,025 --> 00:14:30,125 There is a way to do this, but it's a little bit Overkill to do it for 294 00:14:30,125 --> 00:14:30,825 this tutorial. 295 00:14:31,125 --> 00:14:33,925 So if you go up here, I will show you very quickly. 296 00:14:33,925 --> 00:14:39,925 If you go up here and you go to God, where are you edit plugins? 297 00:14:40,425 --> 00:14:44,225 There is a plug-in in Region 5 and if you type in modeling, it is 298 00:14:44,225 --> 00:14:46,125 called the modeling tools editor mode. 299 00:14:46,125 --> 00:14:49,525 If you enable this and then restart your engine, you will get this 300 00:14:49,525 --> 00:14:50,225 button over here. 301 00:14:50,225 --> 00:14:53,025 And when you click on it, you will basically get modeling tools. 302 00:14:53,625 --> 00:14:56,725 And what I'm basically going to do with this is I'm going to just 303 00:14:57,125 --> 00:15:01,325 quickly grab like a box and place it over here, a complete. 304 00:15:03,025 --> 00:15:05,825 And so I did this is not what its toil is about. 305 00:15:05,925 --> 00:15:08,625 So it is just something seat as an extra bonus. 306 00:15:08,925 --> 00:15:09,625 In the next chapter. 307 00:15:09,625 --> 00:15:12,525 What we will do is we will create Our Roots because those take much 308 00:15:12,525 --> 00:15:14,625 longer than what we have time for. 309 00:15:15,025 --> 00:15:18,425 But what you can do is I can create some boxes and I can basically do 310 00:15:18,425 --> 00:15:22,825 like a Boolean inside of Unreal Engine, so I can grab these boxes over 311 00:15:22,825 --> 00:15:23,125 here. 312 00:15:24,325 --> 00:15:26,825 And I'm just going to very quickly cut them out. 313 00:15:26,825 --> 00:15:29,425 I know that there are modeling tools like the bevels and everything, 314 00:15:29,425 --> 00:15:34,325 but those tools they are a little bit buggy so often it's easier for 315 00:15:34,325 --> 00:15:35,825 me to just quickly do like some 316 00:15:37,225 --> 00:15:38,925 Bullying functions over here. 317 00:15:39,625 --> 00:15:40,625 So, something like this. 318 00:15:40,625 --> 00:15:42,025 I then grabbed my model. 319 00:15:43,325 --> 00:15:48,025 Then what I do is I grab the model that I want to do a Boolean on and 320 00:15:48,025 --> 00:15:51,925 I press Boolean over here and then except once again, grab my model, 321 00:15:51,925 --> 00:15:54,425 grab a Boolean and then click on Boolean. 322 00:15:56,125 --> 00:15:59,525 Like this and I'm basically just cutting away some shapes until I got 323 00:15:59,525 --> 00:16:01,925 something that looks pretty decent. 324 00:16:02,625 --> 00:16:04,525 And once you've done that, you can close this. 325 00:16:06,425 --> 00:16:11,125 Terms of materials, I would just quickly like toe on a random, white 326 00:16:11,125 --> 00:16:11,925 material again. 327 00:16:12,925 --> 00:16:16,325 And then what I'm going to do is I'm just going to basically nicely 328 00:16:16,325 --> 00:16:18,925 closes off by having another wall over here. 329 00:16:19,625 --> 00:16:22,725 And I will just make this like a nice presentation seen a little bit 330 00:16:22,725 --> 00:16:28,025 later on, but for now this will do so we just got like a while and 331 00:16:28,025 --> 00:16:29,825 then if you want you can even have like another one. 332 00:16:33,925 --> 00:16:34,525 Over here. 333 00:16:35,725 --> 00:16:36,225 There you go. 334 00:16:37,225 --> 00:16:38,425 It's not perfect. 335 00:16:39,825 --> 00:16:41,325 But it does sort of work. 336 00:16:41,825 --> 00:16:46,425 And then if I grab, for example, like one of these pieces just to make 337 00:16:47,125 --> 00:16:49,625 it and correctly here. 338 00:16:49,625 --> 00:16:51,325 Let's use IV generic 01. 339 00:16:51,825 --> 00:16:54,925 Then you guys because this is the presentation that you guys will get. 340 00:16:55,225 --> 00:16:57,625 So that's why I want to make sure that everything is still in here. 341 00:16:58,425 --> 00:17:00,225 And yes, I could do this in my free time. 342 00:17:00,225 --> 00:17:01,325 But what's the fun of that? 343 00:17:02,025 --> 00:17:05,325 When I can just show you in case someone is interested, if you're not 344 00:17:05,325 --> 00:17:08,425 interested you can just skip you can just go to next video. 345 00:17:08,425 --> 00:17:09,525 So that's the power of 346 00:17:10,625 --> 00:17:13,125 These kind of videos compared to like, live streams. 347 00:17:14,725 --> 00:17:17,325 And I'm just going to kind like have another one maybe. 348 00:17:21,125 --> 00:17:22,025 Sitting over here. 349 00:17:25,925 --> 00:17:26,525 You know what? 350 00:17:27,825 --> 00:17:28,825 So, for one more. 351 00:17:32,525 --> 00:17:34,025 That has like a fall of over here. 352 00:17:39,625 --> 00:17:42,725 See a very quickly, you can create like, interesting scene out of 353 00:17:42,725 --> 00:17:43,425 basic shapes. 354 00:17:43,525 --> 00:17:45,025 That's why are we like foliage? 355 00:17:45,525 --> 00:17:48,925 Although making the foliage is often to make really, really high 356 00:17:48,925 --> 00:17:49,625 quality foliage. 357 00:17:49,625 --> 00:17:50,425 It's quite a pain. 358 00:17:50,625 --> 00:17:53,825 So of course, this is high-quality foliage, but it's not the highest 359 00:17:53,825 --> 00:17:55,125 quality that you can get. 360 00:17:55,525 --> 00:18:00,225 But in general, it's does art so much to your scene. 361 00:18:00,425 --> 00:18:04,225 You already seen it a little bit, simply by us creating like a tiny 362 00:18:04,225 --> 00:18:05,225 bit of foliage. 363 00:18:07,125 --> 00:18:08,625 Yeah, for a tunnel. 364 00:18:08,625 --> 00:18:09,925 Seen how much did it cost? 365 00:18:11,525 --> 00:18:12,625 But here we go. 366 00:18:12,825 --> 00:18:14,725 I don't know if I need to have to cast Shadows on. 367 00:18:15,325 --> 00:18:15,925 Yeah, I do. 368 00:18:17,025 --> 00:18:17,425 There we go. 369 00:18:17,425 --> 00:18:21,425 See Tada good enough for now. 370 00:18:21,825 --> 00:18:24,925 So I will later on like make this see nicer, but I just want to have 371 00:18:24,925 --> 00:18:26,025 like a proper preview. 372 00:18:26,425 --> 00:18:27,125 Awesome. 373 00:18:27,325 --> 00:18:28,025 Next chapter. 374 00:18:28,025 --> 00:18:31,425 What we are going to do is we are going to work on IV Roots, which are 375 00:18:31,425 --> 00:18:32,425 going to be a decal. 376 00:18:32,425 --> 00:18:35,325 So let's go ahead and continue with this in the next chapter.29405

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