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These are the user uploaded subtitles that are being translated: 1 00:00:00,525 --> 00:00:01,025 Okay. 2 00:00:01,025 --> 00:00:03,325 So now that we know what we are going to be creating. 3 00:00:03,425 --> 00:00:06,225 What I want to do next is I want to go ahead and start by actually 4 00:00:06,225 --> 00:00:07,925 importing all of our textures. 5 00:00:08,225 --> 00:00:13,025 So what I will do is in this folder over here, let's go ahead and 6 00:00:13,025 --> 00:00:14,525 let's right-click XE. 7 00:00:14,725 --> 00:00:17,825 Yeah, let's do it in the texture folder, right click, and I'm just 8 00:00:17,825 --> 00:00:21,725 going to go ahead and create a new text document for you guys and call 9 00:00:21,725 --> 00:00:26,625 this Mega scan on score import on the score list. 10 00:00:27,225 --> 00:00:29,825 And the reason I'm doing this is because as I said, 11 00:00:30,025 --> 00:00:34,225 In the last chapter, I am not able to give you guys any Mega skin 12 00:00:34,225 --> 00:00:37,425 textures with the project files because that would go against their 13 00:00:37,425 --> 00:00:38,125 copyright. 14 00:00:38,625 --> 00:00:42,125 However, what I am able to do is I am able to literally show you where 15 00:00:42,125 --> 00:00:43,125 you can find them. 16 00:00:43,525 --> 00:00:47,425 And I am able to still keep the project intact when I send it to you. 17 00:00:47,625 --> 00:00:50,225 So that all you need to do is you need to import Ms. 18 00:00:50,225 --> 00:00:54,125 And then as soon as you restart the engine, after you've imported 19 00:00:54,125 --> 00:00:58,325 everything, it will actually just automatically register that the 20 00:00:58,325 --> 00:00:59,825 texture now there, and then it will 21 00:01:00,025 --> 00:01:02,625 Slide them to our foliage that we are going to create. 22 00:01:03,425 --> 00:01:04,025 Now. 23 00:01:04,025 --> 00:01:05,725 I am using Unreal Engine 5. 24 00:01:06,825 --> 00:01:09,625 One thing you should keep in mind, if you are still using Unreal 25 00:01:09,625 --> 00:01:13,925 Engine 4, unless you have the plug-in, you do not have MS build in, 26 00:01:13,925 --> 00:01:17,125 but you can always go to Quick soldered, comp /, Ms. 27 00:01:17,325 --> 00:01:22,125 And in here, you can also go and find it, so I can go to, I believe it 28 00:01:22,125 --> 00:01:27,025 is in atlases over here C, and you have so many Textures in here. 29 00:01:27,525 --> 00:01:29,825 So, if you want to find textures, you can find a 30 00:01:29,925 --> 00:01:34,325 A lot of them in here and we will probably be using Mexicans for the 31 00:01:34,325 --> 00:01:34,825 most part. 32 00:01:34,825 --> 00:01:40,225 If you cannot find something, your second backup to try, is to go to 33 00:01:40,225 --> 00:01:45,625 your taxes.com or to go to text.com and then go ahead and go down to 34 00:01:45,625 --> 00:01:49,025 3D scans, Atlas over here. 35 00:01:49,025 --> 00:01:52,125 And in here, you can also find a lot of leaf textures. 36 00:01:52,125 --> 00:01:55,525 And as you can see here, we can go in here and we can just find like a 37 00:01:55,525 --> 00:01:57,825 bunch of stuff like, you know, and leaves. 38 00:01:57,825 --> 00:01:59,725 So this is another way that you can 39 00:02:00,125 --> 00:02:02,725 A lot of these textures so that's really good. 40 00:02:02,825 --> 00:02:06,925 But the cool thing is that I will also actually show you how to create 41 00:02:06,925 --> 00:02:10,725 these textures, but that will come later because we will be creating 42 00:02:10,725 --> 00:02:12,025 those four are three. 43 00:02:12,225 --> 00:02:16,025 So right now, we will still just focus on doing it here now. 44 00:02:16,025 --> 00:02:20,825 Because quick some Ms is owned by unreal in the new, Unreal Engine 5. 45 00:02:20,825 --> 00:02:21,925 It is actually building. 46 00:02:21,925 --> 00:02:25,125 You can actually go down to Content and go to your quicksort Bridge. 47 00:02:25,625 --> 00:02:29,825 However, Unreal Engine 5 is currently still in its beta. 48 00:02:29,925 --> 00:02:34,925 Or Alpha, I think beta what that means in this case is that 49 00:02:34,925 --> 00:02:37,125 unfortunately not. 50 00:02:37,125 --> 00:02:41,225 All of the Mega scans are actually included inside of the bridge and 51 00:02:41,225 --> 00:02:44,925 it's so happens to be that the ones that are not included are the 52 00:02:44,925 --> 00:02:46,525 actual atlases that we need. 53 00:02:46,925 --> 00:02:48,425 So that is a little bit annoying. 54 00:02:48,425 --> 00:02:52,225 So it means that we need to go ahead and we need to basically get them 55 00:02:52,225 --> 00:02:54,525 via the website, but that's no problem. 56 00:02:54,525 --> 00:02:56,225 That just means that we need to set up. 57 00:02:56,225 --> 00:02:57,925 We will create a custom material for it. 58 00:02:57,925 --> 00:02:58,925 It's totally fine. 59 00:02:59,325 --> 00:02:59,825 So let's 60 00:03:00,025 --> 00:03:02,925 Go ahead and let's get started by actually Gathering. 61 00:03:02,925 --> 00:03:07,425 All of these textures and to do this. 62 00:03:07,425 --> 00:03:09,125 Let's go into our text folder. 63 00:03:09,125 --> 00:03:12,025 Let's create a folder called Ms. 64 00:03:12,725 --> 00:03:16,225 Over here so that I can keep it organized, so that I know which ones 65 00:03:16,225 --> 00:03:16,825 to remove. 66 00:03:17,025 --> 00:03:18,825 I just need to go out and I need to sign into quick. 67 00:03:18,825 --> 00:03:21,425 So what you can do with your in religion account 68 00:03:22,625 --> 00:03:26,025 And now, what we can do is we can just go ahead and go down our list. 69 00:03:26,425 --> 00:03:30,425 So we need IV, let's go ahead and go into Quick. 70 00:03:30,425 --> 00:03:34,325 Some Mexicans at least says and Ivy are Vines. 71 00:03:34,925 --> 00:03:37,625 So if we go ahead and go in here, you can see that you have like a lot 72 00:03:37,625 --> 00:03:38,825 of different options. 73 00:03:39,525 --> 00:03:43,525 Now, the branches, we are going to create a custom way. 74 00:03:43,725 --> 00:03:46,125 So we only need a leaves in this case. 75 00:03:46,825 --> 00:03:47,625 So, we have this one. 76 00:03:47,625 --> 00:03:50,125 This one is looking pretty good and I can see that I've already 77 00:03:50,125 --> 00:03:52,225 downloaded it before, but I 78 00:03:52,425 --> 00:03:55,825 It's like to just go ahead and do like a quick scroll to just to make 79 00:03:55,825 --> 00:03:58,525 sure that I'm happy with my choice. 80 00:03:59,525 --> 00:03:59,825 Now. 81 00:03:59,825 --> 00:04:03,125 I can see over here that there are hands actually a lot of vines here. 82 00:04:03,125 --> 00:04:07,325 So what I like to do, when I don't have a lot of options is so we have 83 00:04:07,325 --> 00:04:08,225 this one over here. 84 00:04:08,225 --> 00:04:09,525 I can just keep that in mind. 85 00:04:10,625 --> 00:04:14,425 But then I also like to go ahead and go over here to text.com and just 86 00:04:14,425 --> 00:04:15,025 have a look here. 87 00:04:15,025 --> 00:04:18,225 So right now these are yeah, okay. 88 00:04:18,225 --> 00:04:20,425 So these are probably ivy leaves that we want. 89 00:04:22,725 --> 00:04:23,925 Yes, so, let's see. 90 00:04:23,925 --> 00:04:28,325 So we can choose if I have a look at this to probably be between this 91 00:04:28,325 --> 00:04:30,425 one and this one. 92 00:04:32,625 --> 00:04:38,525 Hmm, to be honest, I think I like this one more just because it is a 93 00:04:38,525 --> 00:04:39,625 little bit more uniform. 94 00:04:39,625 --> 00:04:43,925 So we just, let's change that we go in like, a wrong way over here. 95 00:04:43,925 --> 00:04:46,925 But yeah, let's do that. 96 00:04:46,925 --> 00:04:48,625 Let's grab this one from texture. 97 00:04:48,625 --> 00:04:51,225 Come texture comes also get, it's really nice. 98 00:04:51,225 --> 00:04:56,325 So you can just go ahead and create create an account and then you can 99 00:04:56,325 --> 00:04:58,725 purchase like 10 credits. 100 00:04:58,725 --> 00:05:02,025 I believe per day 10 or 15 calories per day, so, 101 00:05:02,225 --> 00:05:05,925 Here you can see that you do need premium for like the higher levels, 102 00:05:05,925 --> 00:05:08,325 but we only need like a five stars by 512. 103 00:05:08,625 --> 00:05:11,025 So I can go ahead and I can just simply press downloads. 104 00:05:12,525 --> 00:05:14,025 And I want to go ahead and download. 105 00:05:14,025 --> 00:05:18,925 So let me first of all create a folder, Texas. 106 00:05:20,125 --> 00:05:20,925 Dot-com. 107 00:05:21,825 --> 00:05:26,025 And in here, I will make a folder called IV underscore 01. 108 00:05:27,425 --> 00:05:29,525 So we want to have our base color over here. 109 00:05:30,025 --> 00:05:32,725 I want to download my normal map. 110 00:05:33,125 --> 00:05:36,425 I do not really need to download my roughness because it is not really 111 00:05:36,425 --> 00:05:37,325 that needed. 112 00:05:38,125 --> 00:05:40,025 I want to download my offer map. 113 00:05:40,925 --> 00:05:45,425 And now for our translucency, that one is a little bit tricky. 114 00:05:45,425 --> 00:05:49,825 The reason it is tricky is because right now, when will Engine 5 with 115 00:05:49,825 --> 00:05:53,525 its new Shadow mode, does not accept translucency, so I just need to 116 00:05:53,525 --> 00:05:56,425 quickly look over here into my project settings. 117 00:05:57,225 --> 00:06:02,825 If you are using virtual shadows in Unreal, Engine 5 subsurface, 118 00:06:02,825 --> 00:06:07,125 scattering or what, which is basically what translucency is for? 119 00:06:07,625 --> 00:06:10,425 It is not able to do that. 120 00:06:10,725 --> 00:06:13,325 So, yes, so Shadow mode. 121 00:06:13,325 --> 00:06:13,625 Okay. 122 00:06:13,625 --> 00:06:14,225 So this is good. 123 00:06:14,225 --> 00:06:18,725 So I have to Shadow map so that fine so we can use translucency. 124 00:06:19,525 --> 00:06:24,025 If you are using virtual Shadow Maps, although they look nicer for 125 00:06:24,025 --> 00:06:24,525 foliage. 126 00:06:24,525 --> 00:06:27,025 It's quite bad because you are not able to use translucent. 127 00:06:27,125 --> 00:06:29,325 See and that just does not look as nice. 128 00:06:29,825 --> 00:06:34,325 So if you would be using this one, I would recommend just switching it 129 00:06:34,325 --> 00:06:36,125 back to Shadow maps for now. 130 00:06:36,525 --> 00:06:39,425 If you are making a very foliage, heavy scene. 131 00:06:40,225 --> 00:06:43,125 So this just means that I just need to go ahead and need to go in here 132 00:06:43,125 --> 00:06:44,525 and I will also get this one. 133 00:06:45,025 --> 00:06:45,625 Here we go. 134 00:06:45,725 --> 00:06:47,325 Okay, so that's totally fine. 135 00:06:47,725 --> 00:06:50,425 Now, Ivy also needs to hoods. 136 00:06:50,425 --> 00:06:53,025 Although we are going to make the hoods ourself. 137 00:06:53,425 --> 00:06:57,025 What we can do is we can go at a, we can have a look at just like 138 00:06:57,225 --> 00:07:00,525 Bach, although I just want to quickly have a look at branches over 139 00:07:00,525 --> 00:07:00,925 here. 140 00:07:02,725 --> 00:07:04,025 Those are not the type of punches. 141 00:07:04,025 --> 00:07:08,525 I was hoping for I was hoping to get like just like some boot or 142 00:07:08,525 --> 00:07:09,525 anything like that. 143 00:07:09,625 --> 00:07:11,525 Let's see 3D scans. 144 00:07:14,225 --> 00:07:15,725 These are 3D scans material. 145 00:07:15,725 --> 00:07:21,025 I want to have like 3D scan, Atlas would and know. 146 00:07:22,525 --> 00:07:24,125 I was hoping to get like some looting else. 147 00:07:24,125 --> 00:07:28,025 We will just need to go out and do it by hand, which I guess it's not 148 00:07:28,025 --> 00:07:29,425 that bad to do it by hand. 149 00:07:29,425 --> 00:07:33,625 It's just a little bit more time consuming deputies. 150 00:07:33,625 --> 00:07:34,625 Maybe it's in here. 151 00:07:35,525 --> 00:07:37,825 Yeah, basically just like the kind of stuff that I was looking for, 152 00:07:37,825 --> 00:07:42,625 just like a stick, that would work pretty decently, but I don't think 153 00:07:42,625 --> 00:07:45,525 it's going to okay, so don't worry about that. 154 00:07:45,525 --> 00:07:46,525 We will just do it by hand. 155 00:07:46,525 --> 00:07:47,525 That is no problem. 156 00:07:47,825 --> 00:07:50,725 So IV is sorted out except for that. 157 00:07:50,725 --> 00:07:51,925 We need like some box. 158 00:07:52,225 --> 00:07:56,125 Just go ahead and go in here and let's go into our MS. 159 00:07:56,125 --> 00:07:57,525 And I was go surface. 160 00:07:59,125 --> 00:08:00,425 And then boot. 161 00:08:01,925 --> 00:08:05,425 And then there should be Park here or is it someone else? 162 00:08:06,225 --> 00:08:07,525 You can also go out if you want. 163 00:08:07,525 --> 00:08:11,325 You can also type in Bach and then you should be able to find out. 164 00:08:11,325 --> 00:08:11,825 There you go. 165 00:08:12,325 --> 00:08:15,125 So we just want that very simple one, like this tree bark over here. 166 00:08:15,125 --> 00:08:16,125 It's totally fine. 167 00:08:16,625 --> 00:08:18,025 Now, you can choose your resolution. 168 00:08:18,025 --> 00:08:19,325 I'm not going to go 48k. 169 00:08:19,325 --> 00:08:22,825 I'm going to go for like 2K resolution, and I'm just going to download 170 00:08:22,825 --> 00:08:23,125 this. 171 00:08:24,825 --> 00:08:28,925 And then it will just have like a zip file and when you open it up it 172 00:08:28,925 --> 00:08:30,025 will showcase. 173 00:08:31,425 --> 00:08:34,825 Over here your Albedo which I want. 174 00:08:34,825 --> 00:08:37,825 And I want to have my normal and want to have my roughness. 175 00:08:37,825 --> 00:08:39,125 Those are the only three I need. 176 00:08:39,825 --> 00:08:41,725 So I can just go ahead and Ms. 177 00:08:43,125 --> 00:08:43,725 Bach. 178 00:08:44,325 --> 00:08:49,225 And this is just for those punches that are in between of our IV. 179 00:08:49,825 --> 00:08:51,325 Okay, so that one is solid. 180 00:08:51,525 --> 00:08:53,325 The next stop is glass. 181 00:08:53,625 --> 00:08:55,125 So that is quite an important one. 182 00:08:55,125 --> 00:08:56,125 So let's just go ahead. 183 00:08:56,425 --> 00:08:59,225 And for the gosh, we have some normal cars, which I will get but we 184 00:08:59,225 --> 00:09:00,825 also have like some taller grasses. 185 00:09:00,825 --> 00:09:01,925 You can see over here. 186 00:09:02,325 --> 00:09:05,725 So I want to see if I can find like multiple different types of gas. 187 00:09:06,225 --> 00:09:07,425 I can remember that. 188 00:09:08,125 --> 00:09:08,725 Ms. 189 00:09:08,725 --> 00:09:09,925 Is really good with grass. 190 00:09:10,025 --> 00:09:12,625 So let's just go out and have a look here, God. 191 00:09:14,725 --> 00:09:15,425 See here. 192 00:09:16,625 --> 00:09:18,025 This one actually looks a lot. 193 00:09:18,025 --> 00:09:19,225 Like what we have over here. 194 00:09:19,225 --> 00:09:20,225 So that's pretty good. 195 00:09:20,225 --> 00:09:26,025 So I will call you his download and I will call you. 196 00:09:28,825 --> 00:09:35,025 It's all water grass underscore 01 just in case you want to have more. 197 00:09:35,025 --> 00:09:36,925 So that's what I that's what this one will be. 198 00:09:37,425 --> 00:09:39,025 Oh and I almost forgot that. 199 00:09:40,225 --> 00:09:42,625 I'm forgetting to add this to my text document. 200 00:09:42,625 --> 00:09:43,725 So, sorry about that. 201 00:09:43,725 --> 00:09:44,625 Let me just quickly. 202 00:09:45,625 --> 00:09:48,025 Very quickly read the IV. 203 00:09:48,025 --> 00:09:50,425 I will actually leave in because I'm allowed to use it. 204 00:09:50,525 --> 00:09:53,825 So all I need to do is I'm just going to go ahead and the way that you 205 00:09:53,825 --> 00:09:54,725 will see. 206 00:09:54,725 --> 00:09:55,825 This is I will 207 00:09:57,325 --> 00:10:00,025 Do this bark and then I will do. 208 00:10:01,225 --> 00:10:08,225 Tao water, grass underscore 01, and behind that, you will basically 209 00:10:08,225 --> 00:10:09,425 see this. 210 00:10:09,425 --> 00:10:14,425 If I right click on this, what I can do or do I have my ID? 211 00:10:14,525 --> 00:10:18,025 No, I can right-click and I should be able to copy the link address. 212 00:10:18,025 --> 00:10:19,225 Let me just quickly check. 213 00:10:20,625 --> 00:10:21,825 Yes, okay, so that works. 214 00:10:22,225 --> 00:10:25,725 So I can just go ahead and I can just basically add a link behind 215 00:10:25,725 --> 00:10:26,225 this. 216 00:10:26,925 --> 00:10:27,625 Just like that. 217 00:10:28,125 --> 00:10:29,525 And I can do the same for the BOK. 218 00:10:29,525 --> 00:10:34,125 However, I will first of all, apply this glass to my folder. 219 00:10:36,425 --> 00:10:37,425 It's, let's open it up. 220 00:10:39,425 --> 00:10:41,525 And I'm going to fill this kind of stuff. 221 00:10:41,525 --> 00:10:46,525 I'm going to have the Albedo normal opacity and the translucency and 222 00:10:46,525 --> 00:10:48,625 the roughness we will built inside of a shadow. 223 00:10:48,625 --> 00:10:52,125 So although, yeah, you know what, let's autograph in this just in 224 00:10:52,125 --> 00:10:52,525 case. 225 00:10:53,425 --> 00:10:54,425 So that is at all. 226 00:10:54,425 --> 00:10:54,925 What's a grass. 227 00:10:54,925 --> 00:10:56,925 Let me just very, very quickly. 228 00:10:58,325 --> 00:11:03,525 Go to like Bach right click and then copy link address. 229 00:11:04,825 --> 00:11:08,125 And then over here, this does mean that the only thing is that you 230 00:11:08,125 --> 00:11:12,125 need to make sure that once you download these place them in the exact 231 00:11:12,125 --> 00:11:14,825 folder that we are going to down that we are going to place them 232 00:11:14,825 --> 00:11:16,025 inside of unreal. 233 00:11:16,025 --> 00:11:17,625 So just keep that in mind. 234 00:11:18,225 --> 00:11:19,225 So we got that one. 235 00:11:19,525 --> 00:11:19,825 Now. 236 00:11:19,825 --> 00:11:23,725 The next one is going to be our see. 237 00:11:24,825 --> 00:11:27,225 Let's see if we can maybe fight like another type of grass. 238 00:11:27,225 --> 00:11:30,025 So atlases, gauze over here. 239 00:11:31,925 --> 00:11:32,725 Who do these things? 240 00:11:32,725 --> 00:11:33,125 Actually. 241 00:11:34,025 --> 00:11:38,225 These are pretty good because we can use those along with what we can 242 00:11:38,225 --> 00:11:38,625 see. 243 00:11:38,825 --> 00:11:39,725 So this is quite nice. 244 00:11:39,725 --> 00:11:43,725 So did we are so we have like some grass with like some dead ends, but 245 00:11:43,725 --> 00:11:46,725 I also often see this kind of weed stuff. 246 00:11:46,725 --> 00:11:47,925 So I do want to get that. 247 00:11:47,925 --> 00:11:49,525 I don't know why the preview is not working. 248 00:11:51,025 --> 00:11:51,625 There we go. 249 00:11:53,125 --> 00:11:54,725 I'm not sure if I like that one. 250 00:11:55,225 --> 00:11:57,425 Maybe this one Miriam. 251 00:11:58,025 --> 00:11:58,625 Yeah, you know what? 252 00:11:58,625 --> 00:12:02,125 Let's do this and I will call this just 253 00:12:04,425 --> 00:12:06,625 Madam on the score. 254 00:12:09,825 --> 00:12:10,425 Cass. 255 00:12:10,625 --> 00:12:14,025 Yeah, let's do that and I'm going to go ahead and I'm going to 256 00:12:14,025 --> 00:12:18,225 download this and then in my document so yeah, this might be a little 257 00:12:18,225 --> 00:12:20,125 bit boring for some people if you want. 258 00:12:20,125 --> 00:12:22,525 You can just quickly copy this over but 259 00:12:24,525 --> 00:12:29,125 As many people who have watched my other tutorials of my, no, I do not 260 00:12:29,125 --> 00:12:33,325 like to cut out anything, unless it is really necessary. 261 00:12:33,625 --> 00:12:37,025 So let's have these ones because there's also a lot of talking going 262 00:12:37,025 --> 00:12:39,825 on on like, what I'm actually doing here. 263 00:12:39,825 --> 00:12:41,725 So right click copy link address. 264 00:12:42,025 --> 00:12:42,625 Here we go. 265 00:12:42,925 --> 00:12:44,825 Okay, so we got like those ends. 266 00:12:45,925 --> 00:12:47,725 No, here we go. 267 00:12:47,725 --> 00:12:48,125 Here. 268 00:12:48,125 --> 00:12:49,725 I can see like, swamp grass. 269 00:12:49,725 --> 00:12:50,725 That's perfect. 270 00:12:53,225 --> 00:12:53,725 Yeah, see. 271 00:12:55,225 --> 00:12:56,025 Cannot be better. 272 00:12:56,125 --> 00:12:57,525 That's literally what I'm looking for. 273 00:12:58,225 --> 00:13:00,725 So I'm just going to go ahead and I'm going to call this. 274 00:13:01,925 --> 00:13:03,725 Swamp on the score grass. 275 00:13:05,725 --> 00:13:08,725 Download it and I'm now just on my other screen. 276 00:13:08,725 --> 00:13:10,225 I'm just adding this to my 277 00:13:11,725 --> 00:13:12,425 Documents. 278 00:13:12,925 --> 00:13:18,025 And I will create a folder swamp on the scope glass, in my magazines 279 00:13:18,025 --> 00:13:18,525 folder. 280 00:13:19,625 --> 00:13:20,625 It's open this up. 281 00:13:22,825 --> 00:13:24,325 I'll be do normal. 282 00:13:24,325 --> 00:13:25,525 Best year of ministry. 283 00:13:25,525 --> 00:13:25,825 Sitting. 284 00:13:25,825 --> 00:13:26,525 There we go. 285 00:13:27,125 --> 00:13:29,925 Okay, so those also done and let's see. 286 00:13:29,925 --> 00:13:31,725 So we got this cars over here. 287 00:13:31,725 --> 00:13:32,825 So that's how I Define. 288 00:13:33,025 --> 00:13:35,225 We are going to combine this with this. 289 00:13:35,225 --> 00:13:36,425 So that's also fine. 290 00:13:36,725 --> 00:13:38,025 So that's what cover those things. 291 00:13:38,725 --> 00:13:40,625 These actual Cattails. 292 00:13:40,625 --> 00:13:44,525 We will need to do those custom me because I don't think we will be 293 00:13:44,525 --> 00:13:46,025 able to find them anywhere else. 294 00:13:46,425 --> 00:13:48,925 I just want to go ahead and go to the glass A little bit more. 295 00:13:50,125 --> 00:13:52,125 We also definitely need normal glass. 296 00:13:52,125 --> 00:13:56,225 But I just want to go ahead and just see what other stuff is in here. 297 00:13:57,225 --> 00:13:58,125 Just in case. 298 00:14:00,125 --> 00:14:02,025 Okay, I don't eat too much. 299 00:14:04,225 --> 00:14:08,525 Barley grass now that that is probably to take for what I'm looking 300 00:14:08,525 --> 00:14:08,925 for. 301 00:14:09,125 --> 00:14:10,725 I we can just kill the other one. 302 00:14:11,325 --> 00:14:13,925 So now what I want to do is I just want to go ahead and I want to 303 00:14:13,925 --> 00:14:19,025 fight like some basic no more class B. 304 00:14:21,025 --> 00:14:23,425 But they cannot be too thin if they are too thin. 305 00:14:24,525 --> 00:14:27,525 Then we would need to use too many mesh and will be to Allah on 306 00:14:27,525 --> 00:14:28,325 optimized. 307 00:14:28,425 --> 00:14:31,325 Now, you can use stuff like this that you can see over here. 308 00:14:31,825 --> 00:14:34,525 However, that might not always look very nice. 309 00:14:34,525 --> 00:14:39,125 Also, I personally like to have like individual strains of course, but 310 00:14:39,125 --> 00:14:43,425 you are able to use like this kind of stuff to maybe give it like a 311 00:14:43,525 --> 00:14:46,025 little bit of variation. 312 00:14:46,825 --> 00:14:48,425 So Lagos. 313 00:14:48,925 --> 00:14:49,425 Yeah, sure. 314 00:14:49,425 --> 00:14:49,825 We do that. 315 00:14:49,825 --> 00:14:51,025 Let's grab this one. 316 00:14:51,025 --> 00:14:52,225 This one and 317 00:14:53,325 --> 00:14:54,025 This one. 318 00:14:56,225 --> 00:14:58,825 And then this is sweet grass over here. 319 00:14:58,825 --> 00:15:02,725 I'm just, it is important that we get this white because if we need to 320 00:15:02,725 --> 00:15:04,325 change this later on, it is quite annoying. 321 00:15:04,925 --> 00:15:07,525 So what I'm going to do is I'm going to have basically 322 00:15:08,725 --> 00:15:10,025 two different types of gas. 323 00:15:10,125 --> 00:15:14,625 I'm going to have some McGregor's which are these like clumped bits? 324 00:15:14,825 --> 00:15:18,325 And those are going to be a little bit more on more optimized and then 325 00:15:18,325 --> 00:15:20,425 I also want to have one that is like individual bits. 326 00:15:20,425 --> 00:15:23,325 That is going to be a little bit more, uh, not unoptimized. 327 00:15:23,725 --> 00:15:25,525 So this this is called the very grass. 328 00:15:25,525 --> 00:15:26,525 So let's do a gray. 329 00:15:26,625 --> 00:15:26,725 Now. 330 00:15:26,725 --> 00:15:27,725 Let's go grass. 331 00:15:28,625 --> 00:15:31,225 And let's see, one, two, three. 332 00:15:31,925 --> 00:15:34,225 I do not like the big ones, the big ones do not give enough 333 00:15:34,225 --> 00:15:35,025 flexibility. 334 00:15:35,225 --> 00:15:37,425 So in here, I'm just going to do 01. 335 00:15:38,625 --> 00:15:39,325 CO2. 336 00:15:40,925 --> 00:15:41,725 03. 337 00:15:43,625 --> 00:15:48,325 And in here, I will just call this rhaegar's on the score 01. 338 00:15:53,725 --> 00:15:55,225 Two and three. 339 00:15:59,425 --> 00:16:01,925 This will be number 1 or 0 1. 340 00:16:03,525 --> 00:16:05,025 This will be 02. 341 00:16:06,525 --> 00:16:08,125 And this will be 03. 342 00:16:08,125 --> 00:16:10,725 So, let's go ahead and let's start by downloading it. 343 00:16:14,825 --> 00:16:19,725 And the cost is going to be a little bit more simplistic, but I think 344 00:16:19,725 --> 00:16:23,025 it is best if we still just go ahead and just download all four of the 345 00:16:23,025 --> 00:16:23,425 maps. 346 00:16:24,625 --> 00:16:27,125 But of course, because we are using three different textures, they 347 00:16:27,125 --> 00:16:31,225 will be more expensive in the texture departments, but less expensive 348 00:16:31,225 --> 00:16:32,825 in the geometry department. 349 00:16:33,725 --> 00:16:37,625 So it kind of It kind of balances out I guess but we'll see how it 350 00:16:37,625 --> 00:16:37,825 goes. 351 00:16:37,825 --> 00:16:41,825 I just want to make something that looks really cool and it is still 352 00:16:41,825 --> 00:16:45,125 within the region of in terms of like optimization. 353 00:16:45,725 --> 00:16:49,025 And another cool thing that you can also do is inside of speedtree. 354 00:16:49,325 --> 00:16:54,025 If you want, you can actually convert these multiple different. 355 00:16:54,525 --> 00:16:58,225 Is BEC into one single Atlas before you export, and that is really 356 00:16:58,225 --> 00:16:59,725 cool if to do that. 357 00:17:01,225 --> 00:17:04,025 Now I'm going to go so I'll be down normal Bessie. 358 00:17:04,025 --> 00:17:07,925 Yeah, I'm not yet in the hide folder. 359 00:17:09,325 --> 00:17:12,825 Okay, so that covers that gas. 360 00:17:13,125 --> 00:17:16,025 Now, I want to do one more and I quite like this one, but I just want 361 00:17:16,025 --> 00:17:16,225 to. 362 00:17:17,025 --> 00:17:18,825 Whoo, that's how I actually also looks. 363 00:17:20,125 --> 00:17:21,425 Looks pretty good actually. 364 00:17:22,625 --> 00:17:25,425 Sort cast, but it might be a little bit too big here. 365 00:17:25,425 --> 00:17:28,325 You can see like all of these really large, clumps of grass. 366 00:17:30,425 --> 00:17:30,925 This stuff. 367 00:17:30,925 --> 00:17:33,525 I also quite like, to be honest, but I want to go for something a 368 00:17:33,525 --> 00:17:34,325 little bit thicker. 369 00:17:35,725 --> 00:17:36,525 Let's do this one. 370 00:17:38,425 --> 00:17:39,825 I think what this. 371 00:17:43,425 --> 00:17:44,325 This is too thin. 372 00:17:45,125 --> 00:17:50,525 So now we are going back to will like the old versions that I end up 373 00:17:50,525 --> 00:17:51,825 so many version of Garcia. 374 00:17:52,025 --> 00:17:54,325 Okay, let's do this one, and I'm just going to call this. 375 00:17:55,325 --> 00:17:55,825 Glass. 376 00:17:56,525 --> 00:18:02,925 So this one is going to be like the simplest name gas and let me just 377 00:18:02,925 --> 00:18:07,425 quickly, copy the link, download it. 378 00:18:10,425 --> 00:18:11,825 Give it a second to download. 379 00:18:12,125 --> 00:18:12,825 Here we go. 380 00:18:15,125 --> 00:18:17,025 And now we can just go ahead and begin. 381 00:18:19,225 --> 00:18:20,425 Are two cars over here? 382 00:18:20,425 --> 00:18:21,425 Okay, perfect. 383 00:18:21,425 --> 00:18:26,525 So I ve done cast on what God's done, The Cattails we will do our 384 00:18:26,525 --> 00:18:27,025 cells. 385 00:18:27,325 --> 00:18:29,125 The next thing is some lily pads. 386 00:18:30,525 --> 00:18:35,125 And I'm just going to go to text at Cam and see the any know, and 387 00:18:35,625 --> 00:18:36,525 maybe here. 388 00:18:38,625 --> 00:18:39,125 Lily. 389 00:18:46,025 --> 00:18:47,625 Those are like the long versions. 390 00:18:47,625 --> 00:18:48,825 I quite like it. 391 00:18:48,825 --> 00:18:52,625 If I could get like, the around of versions, but I don't wanna wait. 392 00:18:52,625 --> 00:18:54,125 Actually they should be fine. 393 00:18:54,525 --> 00:18:56,425 So here, the water lilies quite good. 394 00:18:56,925 --> 00:18:59,225 I don't know if there's any other version. 395 00:18:59,325 --> 00:18:59,825 No. 396 00:19:01,325 --> 00:19:05,225 Just in case because I can remember the texture come also, had one but 397 00:19:05,225 --> 00:19:05,925 still water. 398 00:19:07,025 --> 00:19:07,625 You see. 399 00:19:08,625 --> 00:19:10,625 So we have this one. 400 00:19:10,925 --> 00:19:12,625 This one does have a lot more variation. 401 00:19:12,625 --> 00:19:13,925 So let's go ahead and grab this one. 402 00:19:16,225 --> 00:19:19,825 And I will just artist so water on the score Lily. 403 00:19:22,425 --> 00:19:23,525 And we want to go here. 404 00:19:23,525 --> 00:19:25,625 See, I even already got it. 405 00:19:26,425 --> 00:19:27,625 So base color. 406 00:19:29,025 --> 00:19:31,025 I need my normal for this one. 407 00:19:31,025 --> 00:19:35,325 I'm actually going to go ahead and use my happiness because it is on 408 00:19:35,325 --> 00:19:35,625 water. 409 00:19:35,625 --> 00:19:39,125 So it might be more important to have like a cool-looking roughness, 410 00:19:39,125 --> 00:19:40,025 at least as a base. 411 00:19:41,425 --> 00:19:42,525 But let's go ahead and get this. 412 00:19:42,725 --> 00:19:43,025 Now. 413 00:19:43,025 --> 00:19:46,325 Another thing for the water lily is that I it would be nice to get 414 00:19:46,325 --> 00:19:48,525 like the actual flower that comes with it. 415 00:19:49,325 --> 00:19:51,125 However, I am not sure. 416 00:19:52,025 --> 00:19:52,325 God. 417 00:19:52,325 --> 00:19:53,925 I don't even know the name of it. 418 00:19:53,925 --> 00:19:55,225 You can go over here. 419 00:19:55,225 --> 00:19:58,625 So we it does not need to be exactly the same type of 420 00:19:58,825 --> 00:20:00,325 Just find something that looks the same. 421 00:20:00,325 --> 00:20:01,225 Then I'm fine. 422 00:20:01,725 --> 00:20:07,925 So, I can go ahead and go to atlases and go to plans and a flower over 423 00:20:07,925 --> 00:20:12,025 here and then I can, hopefully find something that looks very similar. 424 00:20:12,525 --> 00:20:16,025 So, just keep in mind that we just need like something like this. 425 00:20:16,025 --> 00:20:19,625 And if possible or something in the center that is just like a little 426 00:20:19,625 --> 00:20:20,425 bit yellowish. 427 00:20:21,325 --> 00:20:24,125 So I'm going to go ahead and just have a look around. 428 00:20:24,825 --> 00:20:26,425 No, that's pinkish. 429 00:20:27,425 --> 00:20:30,725 And else what I will need to do is I really to make it by hand. 430 00:20:31,025 --> 00:20:33,625 Now doing that is not too difficult, but 431 00:20:35,925 --> 00:20:37,725 It would be shapes actually really good. 432 00:20:37,725 --> 00:20:40,025 I almost feel like just making these purple. 433 00:20:40,225 --> 00:20:43,225 So if I need to do by hand, that is what I what I would probably do, 434 00:20:43,225 --> 00:20:46,725 just make it just use those and then turn them into purple, but over 435 00:20:46,725 --> 00:20:47,225 here. 436 00:20:48,725 --> 00:20:52,325 Just want to see if there's maybe something that's one is now. 437 00:20:52,325 --> 00:20:54,025 That's not exactly what I'm looking for. 438 00:20:54,025 --> 00:20:55,725 It looks a little bit too different. 439 00:20:58,325 --> 00:20:59,925 But yeah, what are the chances that you find? 440 00:20:59,925 --> 00:21:01,425 Exactly the one that you need? 441 00:21:01,725 --> 00:21:04,025 So in this case? 442 00:21:05,325 --> 00:21:06,425 Sunflower know. 443 00:21:06,625 --> 00:21:07,025 In this case. 444 00:21:07,025 --> 00:21:09,925 What I'm going to do is I'm going to go ahead and use this one because 445 00:21:09,925 --> 00:21:11,325 I got a good feeling about it. 446 00:21:11,425 --> 00:21:15,225 So let's go ahead and download this and we will call this one. 447 00:21:18,625 --> 00:21:20,325 Water flower. 448 00:21:21,825 --> 00:21:22,525 Like that. 449 00:21:23,825 --> 00:21:25,025 So in you Ms. 450 00:21:25,025 --> 00:21:28,425 Follow that there will be fully cold water on the score flower. 451 00:21:30,825 --> 00:21:32,325 Which will contain these plants? 452 00:21:37,425 --> 00:21:39,125 Okay, so we got that one solid. 453 00:21:39,125 --> 00:21:42,525 So that is the, what's a little he's done for our bushes. 454 00:21:42,525 --> 00:21:45,925 What I'm going to do is I'm we just need something very simple. 455 00:21:45,925 --> 00:21:48,825 We just need to go ahead and we need to go into our 456 00:21:53,925 --> 00:21:55,125 She must. 457 00:21:56,525 --> 00:21:58,325 That's a bit annoying that I cannot find. 458 00:21:58,425 --> 00:22:00,525 Let's go to over here. 459 00:22:00,525 --> 00:22:01,525 Text that commented. 460 00:22:01,525 --> 00:22:03,625 See 3D scans. 461 00:22:03,625 --> 00:22:05,025 No, that's not the 13. 462 00:22:05,025 --> 00:22:06,425 Atlas can see, is the one I need? 463 00:22:07,225 --> 00:22:10,125 And before our bushes, we want, we want to go ahead and go for like, 464 00:22:10,125 --> 00:22:10,925 some branches. 465 00:22:10,925 --> 00:22:15,425 We don't really want to go out and have individual leaves if possible. 466 00:22:16,125 --> 00:22:18,525 So, let's see if there's like something in here. 467 00:22:23,025 --> 00:22:24,325 So, we can find. 468 00:22:26,825 --> 00:22:30,525 Doesn't really feel like this one would be pretty good. 469 00:22:30,525 --> 00:22:30,925 Actually. 470 00:22:30,925 --> 00:22:32,525 Let's have a look at that one. 471 00:22:33,025 --> 00:22:34,625 But let's just quickly. 472 00:22:35,825 --> 00:22:37,225 Who that's one is also pretty good. 473 00:22:37,225 --> 00:22:38,725 But this only one Cherry. 474 00:22:39,025 --> 00:22:40,825 Well, I'm sure that's a little bit of a shame. 475 00:22:40,825 --> 00:22:44,825 I wish that I were like a few more variations. 476 00:22:47,325 --> 00:22:53,425 Okay, so we have the choice between this one or let's also go over 477 00:22:53,425 --> 00:22:54,725 here and let's have a look. 478 00:22:56,925 --> 00:23:01,725 And oviatt is surprisingly difficult to just find so those are plants. 479 00:23:02,025 --> 00:23:03,325 So I don't think it day out. 480 00:23:03,325 --> 00:23:04,325 They will be in here. 481 00:23:04,325 --> 00:23:06,725 No three. 482 00:23:07,825 --> 00:23:09,225 Maybe they are in here. 483 00:23:09,225 --> 00:23:10,125 So three. 484 00:23:12,225 --> 00:23:12,625 I are. 485 00:23:12,625 --> 00:23:13,125 Here we go. 486 00:23:13,525 --> 00:23:13,825 Okay. 487 00:23:13,825 --> 00:23:14,925 So what else do we got? 488 00:23:14,925 --> 00:23:18,525 So those are little bit too, didn't I like to have like something a 489 00:23:18,525 --> 00:23:19,925 little bit thicker in this case? 490 00:23:24,125 --> 00:23:24,925 Let's see. 491 00:23:28,125 --> 00:23:30,025 Those actually look quite interesting. 492 00:23:31,025 --> 00:23:32,425 Let's keep those in mind. 493 00:23:34,025 --> 00:23:35,725 Those look too much like that. 494 00:23:35,725 --> 00:23:36,925 They are really meant for three. 495 00:23:37,125 --> 00:23:39,725 So I wanted to have something that looks pretty generic. 496 00:23:40,625 --> 00:23:45,125 So that it is that it is not too obvious that we pick three lease for 497 00:23:45,125 --> 00:23:50,625 a simple Bush but or scope or whatever you want to call it. 498 00:23:57,425 --> 00:23:58,925 Those actually look also quite good. 499 00:23:58,925 --> 00:24:03,625 Let's go ahead and let's middle click on this one so that I can save 500 00:24:03,625 --> 00:24:04,725 it while I continue. 501 00:24:04,925 --> 00:24:05,825 So it will be nice. 502 00:24:05,825 --> 00:24:07,425 If we just have like two variations. 503 00:24:07,425 --> 00:24:08,125 That's no problem. 504 00:24:08,125 --> 00:24:10,025 Like we can have two variations of leaves. 505 00:24:10,025 --> 00:24:11,025 So we got that one. 506 00:24:12,125 --> 00:24:12,925 Who and this one. 507 00:24:12,925 --> 00:24:14,825 I think this is all this one. 508 00:24:16,525 --> 00:24:21,225 I think this is probably the one that I want to choose. 509 00:24:23,525 --> 00:24:24,225 Yeah, let's do that. 510 00:24:24,325 --> 00:24:29,525 Okay, so let's go ahead and let's have another one, and you guys call 511 00:24:29,525 --> 00:24:31,325 this scalp White. 512 00:24:33,425 --> 00:24:38,125 I think I think you do it or shop or whatever. 513 00:24:38,125 --> 00:24:41,025 It is called shop on the score. 514 00:24:41,925 --> 00:24:42,925 These on Scotia one. 515 00:24:42,925 --> 00:24:45,925 I just want to make sure because else it will be confusing. 516 00:24:47,125 --> 00:24:48,525 Yeah, because it's like flow. 517 00:24:48,925 --> 00:24:49,225 Yeah. 518 00:24:49,725 --> 00:24:50,325 Yeah. 519 00:24:50,325 --> 00:24:51,625 Yeah, I think I think that's fine. 520 00:24:51,625 --> 00:24:53,925 So, let's just do this swap. 521 00:24:54,325 --> 00:24:54,625 Sorry. 522 00:24:54,625 --> 00:24:56,125 That's a difficult word for me to say. 523 00:24:58,025 --> 00:24:58,425 Zoo. 524 00:24:58,825 --> 00:25:01,325 01, and 02. 525 00:25:02,925 --> 00:25:05,025 01 is going to be this one. 526 00:25:07,925 --> 00:25:09,825 02 is going to be this one. 527 00:25:12,525 --> 00:25:13,125 Over here. 528 00:25:13,725 --> 00:25:17,425 So let's just download 01 first and I don't need 4K resolution. 529 00:25:17,425 --> 00:25:18,325 I just need to K. 530 00:25:35,325 --> 00:25:36,025 Here we go. 531 00:25:37,125 --> 00:25:39,825 And an also number 02. 532 00:25:40,925 --> 00:25:41,325 Once again. 533 00:25:41,325 --> 00:25:42,325 I just need to K. 534 00:25:42,825 --> 00:25:45,125 And after that I think we are pretty much done. 535 00:25:45,125 --> 00:25:48,925 Because as I said for our three, we are going to create custom 536 00:25:48,925 --> 00:25:50,625 branches and leaves and everything. 537 00:25:50,925 --> 00:25:52,525 So that's going to be pretty cool. 538 00:25:53,425 --> 00:25:54,125 And that's what I see. 539 00:25:54,125 --> 00:25:57,325 Also involves some real-life recording and not just me. 540 00:25:57,925 --> 00:25:59,025 Narrating this 541 00:26:01,225 --> 00:26:02,725 So that is pretty much it for taxes. 542 00:26:02,725 --> 00:26:03,725 Okay, perfect. 543 00:26:03,825 --> 00:26:06,525 Now this took a little bit longer than expected. 544 00:26:06,525 --> 00:26:09,925 So what I'm going to do is in the next chapter, we will go ahead and 545 00:26:09,925 --> 00:26:15,225 we will go inside of Unreal Engine and oh, no, wait, actually in the 546 00:26:15,225 --> 00:26:15,625 next chapter. 547 00:26:15,625 --> 00:26:17,025 We will just start with our IV. 548 00:26:17,025 --> 00:26:20,225 And once we have our IV done, we will go ahead and import everything 549 00:26:20,225 --> 00:26:23,425 inside of Unreal Engine and set up a new material. 550 00:26:23,925 --> 00:26:24,625 Yeah, that's the plan. 551 00:26:24,625 --> 00:26:28,225 So, let's go ahead and continue with creating an IV in the next.40560

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