Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated:
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Okay.
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So now that we know what we are going to be creating.
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What I want to do next is I want to go ahead and start by actually
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importing all of our textures.
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So what I will do is in this folder over here, let's go ahead and
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let's right-click XE.
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Yeah, let's do it in the texture folder, right click, and I'm just
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going to go ahead and create a new text document for you guys and call
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this Mega scan on score import on the score list.
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And the reason I'm doing this is because as I said,
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In the last chapter, I am not able to give you guys any Mega skin
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textures with the project files because that would go against their
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copyright.
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However, what I am able to do is I am able to literally show you where
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you can find them.
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And I am able to still keep the project intact when I send it to you.
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So that all you need to do is you need to import Ms.
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And then as soon as you restart the engine, after you've imported
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everything, it will actually just automatically register that the
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texture now there, and then it will
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Slide them to our foliage that we are going to create.
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Now.
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I am using Unreal Engine 5.
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One thing you should keep in mind, if you are still using Unreal
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Engine 4, unless you have the plug-in, you do not have MS build in,
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but you can always go to Quick soldered, comp /, Ms.
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And in here, you can also go and find it, so I can go to, I believe it
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is in atlases over here C, and you have so many Textures in here.
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So, if you want to find textures, you can find a
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A lot of them in here and we will probably be using Mexicans for the
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most part.
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If you cannot find something, your second backup to try, is to go to
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your taxes.com or to go to text.com and then go ahead and go down to
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3D scans, Atlas over here.
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And in here, you can also find a lot of leaf textures.
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And as you can see here, we can go in here and we can just find like a
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bunch of stuff like, you know, and leaves.
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So this is another way that you can
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A lot of these textures so that's really good.
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But the cool thing is that I will also actually show you how to create
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these textures, but that will come later because we will be creating
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those four are three.
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So right now, we will still just focus on doing it here now.
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Because quick some Ms is owned by unreal in the new, Unreal Engine 5.
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It is actually building.
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You can actually go down to Content and go to your quicksort Bridge.
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However, Unreal Engine 5 is currently still in its beta.
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Or Alpha, I think beta what that means in this case is that
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unfortunately not.
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All of the Mega scans are actually included inside of the bridge and
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it's so happens to be that the ones that are not included are the
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actual atlases that we need.
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So that is a little bit annoying.
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So it means that we need to go ahead and we need to basically get them
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via the website, but that's no problem.
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That just means that we need to set up.
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We will create a custom material for it.
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It's totally fine.
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So let's
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Go ahead and let's get started by actually Gathering.
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All of these textures and to do this.
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Let's go into our text folder.
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Let's create a folder called Ms.
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Over here so that I can keep it organized, so that I know which ones
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to remove.
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I just need to go out and I need to sign into quick.
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So what you can do with your in religion account
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And now, what we can do is we can just go ahead and go down our list.
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So we need IV, let's go ahead and go into Quick.
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Some Mexicans at least says and Ivy are Vines.
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So if we go ahead and go in here, you can see that you have like a lot
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of different options.
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Now, the branches, we are going to create a custom way.
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So we only need a leaves in this case.
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So, we have this one.
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This one is looking pretty good and I can see that I've already
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downloaded it before, but I
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It's like to just go ahead and do like a quick scroll to just to make
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sure that I'm happy with my choice.
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Now.
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I can see over here that there are hands actually a lot of vines here.
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So what I like to do, when I don't have a lot of options is so we have
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this one over here.
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I can just keep that in mind.
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But then I also like to go ahead and go over here to text.com and just
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have a look here.
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So right now these are yeah, okay.
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So these are probably ivy leaves that we want.
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Yes, so, let's see.
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So we can choose if I have a look at this to probably be between this
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one and this one.
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Hmm, to be honest, I think I like this one more just because it is a
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little bit more uniform.
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So we just, let's change that we go in like, a wrong way over here.
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But yeah, let's do that.
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Let's grab this one from texture.
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Come texture comes also get, it's really nice.
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So you can just go ahead and create create an account and then you can
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purchase like 10 credits.
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I believe per day 10 or 15 calories per day, so,
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Here you can see that you do need premium for like the higher levels,
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but we only need like a five stars by 512.
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So I can go ahead and I can just simply press downloads.
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And I want to go ahead and download.
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So let me first of all create a folder, Texas.
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Dot-com.
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And in here, I will make a folder called IV underscore 01.
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So we want to have our base color over here.
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I want to download my normal map.
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I do not really need to download my roughness because it is not really
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that needed.
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I want to download my offer map.
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And now for our translucency, that one is a little bit tricky.
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The reason it is tricky is because right now, when will Engine 5 with
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its new Shadow mode, does not accept translucency, so I just need to
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quickly look over here into my project settings.
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If you are using virtual shadows in Unreal, Engine 5 subsurface,
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scattering or what, which is basically what translucency is for?
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It is not able to do that.
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So, yes, so Shadow mode.
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Okay.
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So this is good.
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So I have to Shadow map so that fine so we can use translucency.
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If you are using virtual Shadow Maps, although they look nicer for
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foliage.
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It's quite bad because you are not able to use translucent.
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See and that just does not look as nice.
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So if you would be using this one, I would recommend just switching it
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back to Shadow maps for now.
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If you are making a very foliage, heavy scene.
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So this just means that I just need to go ahead and need to go in here
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and I will also get this one.
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Here we go.
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Okay, so that's totally fine.
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Now, Ivy also needs to hoods.
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Although we are going to make the hoods ourself.
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What we can do is we can go at a, we can have a look at just like
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Bach, although I just want to quickly have a look at branches over
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here.
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Those are not the type of punches.
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I was hoping for I was hoping to get like just like some boot or
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anything like that.
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Let's see 3D scans.
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These are 3D scans material.
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I want to have like 3D scan, Atlas would and know.
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I was hoping to get like some looting else.
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We will just need to go out and do it by hand, which I guess it's not
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that bad to do it by hand.
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It's just a little bit more time consuming deputies.
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Maybe it's in here.
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Yeah, basically just like the kind of stuff that I was looking for,
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just like a stick, that would work pretty decently, but I don't think
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it's going to okay, so don't worry about that.
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We will just do it by hand.
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That is no problem.
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So IV is sorted out except for that.
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We need like some box.
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Just go ahead and go in here and let's go into our MS.
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And I was go surface.
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And then boot.
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And then there should be Park here or is it someone else?
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You can also go out if you want.
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You can also type in Bach and then you should be able to find out.
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There you go.
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So we just want that very simple one, like this tree bark over here.
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It's totally fine.
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Now, you can choose your resolution.
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I'm not going to go 48k.
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I'm going to go for like 2K resolution, and I'm just going to download
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this.
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And then it will just have like a zip file and when you open it up it
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will showcase.
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Over here your Albedo which I want.
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And I want to have my normal and want to have my roughness.
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Those are the only three I need.
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So I can just go ahead and Ms.
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Bach.
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And this is just for those punches that are in between of our IV.
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Okay, so that one is solid.
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The next stop is glass.
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So that is quite an important one.
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So let's just go ahead.
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And for the gosh, we have some normal cars, which I will get but we
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also have like some taller grasses.
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You can see over here.
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So I want to see if I can find like multiple different types of gas.
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I can remember that.
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Ms.
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Is really good with grass.
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So let's just go out and have a look here, God.
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See here.
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This one actually looks a lot.
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Like what we have over here.
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So that's pretty good.
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So I will call you his download and I will call you.
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It's all water grass underscore 01 just in case you want to have more.
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So that's what I that's what this one will be.
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Oh and I almost forgot that.
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I'm forgetting to add this to my text document.
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So, sorry about that.
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Let me just quickly.
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Very quickly read the IV.
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I will actually leave in because I'm allowed to use it.
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So all I need to do is I'm just going to go ahead and the way that you
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will see.
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This is I will
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Do this bark and then I will do.
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Tao water, grass underscore 01, and behind that, you will basically
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see this.
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If I right click on this, what I can do or do I have my ID?
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No, I can right-click and I should be able to copy the link address.
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Let me just quickly check.
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Yes, okay, so that works.
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So I can just go ahead and I can just basically add a link behind
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this.
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Just like that.
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And I can do the same for the BOK.
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However, I will first of all, apply this glass to my folder.
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It's, let's open it up.
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And I'm going to fill this kind of stuff.
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I'm going to have the Albedo normal opacity and the translucency and
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the roughness we will built inside of a shadow.
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So although, yeah, you know what, let's autograph in this just in
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case.
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So that is at all.
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What's a grass.
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Let me just very, very quickly.
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Go to like Bach right click and then copy link address.
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And then over here, this does mean that the only thing is that you
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need to make sure that once you download these place them in the exact
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folder that we are going to down that we are going to place them
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inside of unreal.
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So just keep that in mind.
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So we got that one.
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Now.
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The next one is going to be our see.
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Let's see if we can maybe fight like another type of grass.
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So atlases, gauze over here.
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Who do these things?
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Actually.
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These are pretty good because we can use those along with what we can
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see.
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So this is quite nice.
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So did we are so we have like some grass with like some dead ends, but
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I also often see this kind of weed stuff.
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So I do want to get that.
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I don't know why the preview is not working.
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There we go.
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I'm not sure if I like that one.
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Maybe this one Miriam.
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Yeah, you know what?
252
00:11:58,625 --> 00:12:02,125
Let's do this and I will call this just
253
00:12:04,425 --> 00:12:06,625
Madam on the score.
254
00:12:09,825 --> 00:12:10,425
Cass.
255
00:12:10,625 --> 00:12:14,025
Yeah, let's do that and I'm going to go ahead and I'm going to
256
00:12:14,025 --> 00:12:18,225
download this and then in my document so yeah, this might be a little
257
00:12:18,225 --> 00:12:20,125
bit boring for some people if you want.
258
00:12:20,125 --> 00:12:22,525
You can just quickly copy this over but
259
00:12:24,525 --> 00:12:29,125
As many people who have watched my other tutorials of my, no, I do not
260
00:12:29,125 --> 00:12:33,325
like to cut out anything, unless it is really necessary.
261
00:12:33,625 --> 00:12:37,025
So let's have these ones because there's also a lot of talking going
262
00:12:37,025 --> 00:12:39,825
on on like, what I'm actually doing here.
263
00:12:39,825 --> 00:12:41,725
So right click copy link address.
264
00:12:42,025 --> 00:12:42,625
Here we go.
265
00:12:42,925 --> 00:12:44,825
Okay, so we got like those ends.
266
00:12:45,925 --> 00:12:47,725
No, here we go.
267
00:12:47,725 --> 00:12:48,125
Here.
268
00:12:48,125 --> 00:12:49,725
I can see like, swamp grass.
269
00:12:49,725 --> 00:12:50,725
That's perfect.
270
00:12:53,225 --> 00:12:53,725
Yeah, see.
271
00:12:55,225 --> 00:12:56,025
Cannot be better.
272
00:12:56,125 --> 00:12:57,525
That's literally what I'm looking for.
273
00:12:58,225 --> 00:13:00,725
So I'm just going to go ahead and I'm going to call this.
274
00:13:01,925 --> 00:13:03,725
Swamp on the score grass.
275
00:13:05,725 --> 00:13:08,725
Download it and I'm now just on my other screen.
276
00:13:08,725 --> 00:13:10,225
I'm just adding this to my
277
00:13:11,725 --> 00:13:12,425
Documents.
278
00:13:12,925 --> 00:13:18,025
And I will create a folder swamp on the scope glass, in my magazines
279
00:13:18,025 --> 00:13:18,525
folder.
280
00:13:19,625 --> 00:13:20,625
It's open this up.
281
00:13:22,825 --> 00:13:24,325
I'll be do normal.
282
00:13:24,325 --> 00:13:25,525
Best year of ministry.
283
00:13:25,525 --> 00:13:25,825
Sitting.
284
00:13:25,825 --> 00:13:26,525
There we go.
285
00:13:27,125 --> 00:13:29,925
Okay, so those also done and let's see.
286
00:13:29,925 --> 00:13:31,725
So we got this cars over here.
287
00:13:31,725 --> 00:13:32,825
So that's how I Define.
288
00:13:33,025 --> 00:13:35,225
We are going to combine this with this.
289
00:13:35,225 --> 00:13:36,425
So that's also fine.
290
00:13:36,725 --> 00:13:38,025
So that's what cover those things.
291
00:13:38,725 --> 00:13:40,625
These actual Cattails.
292
00:13:40,625 --> 00:13:44,525
We will need to do those custom me because I don't think we will be
293
00:13:44,525 --> 00:13:46,025
able to find them anywhere else.
294
00:13:46,425 --> 00:13:48,925
I just want to go ahead and go to the glass A little bit more.
295
00:13:50,125 --> 00:13:52,125
We also definitely need normal glass.
296
00:13:52,125 --> 00:13:56,225
But I just want to go ahead and just see what other stuff is in here.
297
00:13:57,225 --> 00:13:58,125
Just in case.
298
00:14:00,125 --> 00:14:02,025
Okay, I don't eat too much.
299
00:14:04,225 --> 00:14:08,525
Barley grass now that that is probably to take for what I'm looking
300
00:14:08,525 --> 00:14:08,925
for.
301
00:14:09,125 --> 00:14:10,725
I we can just kill the other one.
302
00:14:11,325 --> 00:14:13,925
So now what I want to do is I just want to go ahead and I want to
303
00:14:13,925 --> 00:14:19,025
fight like some basic no more class B.
304
00:14:21,025 --> 00:14:23,425
But they cannot be too thin if they are too thin.
305
00:14:24,525 --> 00:14:27,525
Then we would need to use too many mesh and will be to Allah on
306
00:14:27,525 --> 00:14:28,325
optimized.
307
00:14:28,425 --> 00:14:31,325
Now, you can use stuff like this that you can see over here.
308
00:14:31,825 --> 00:14:34,525
However, that might not always look very nice.
309
00:14:34,525 --> 00:14:39,125
Also, I personally like to have like individual strains of course, but
310
00:14:39,125 --> 00:14:43,425
you are able to use like this kind of stuff to maybe give it like a
311
00:14:43,525 --> 00:14:46,025
little bit of variation.
312
00:14:46,825 --> 00:14:48,425
So Lagos.
313
00:14:48,925 --> 00:14:49,425
Yeah, sure.
314
00:14:49,425 --> 00:14:49,825
We do that.
315
00:14:49,825 --> 00:14:51,025
Let's grab this one.
316
00:14:51,025 --> 00:14:52,225
This one and
317
00:14:53,325 --> 00:14:54,025
This one.
318
00:14:56,225 --> 00:14:58,825
And then this is sweet grass over here.
319
00:14:58,825 --> 00:15:02,725
I'm just, it is important that we get this white because if we need to
320
00:15:02,725 --> 00:15:04,325
change this later on, it is quite annoying.
321
00:15:04,925 --> 00:15:07,525
So what I'm going to do is I'm going to have basically
322
00:15:08,725 --> 00:15:10,025
two different types of gas.
323
00:15:10,125 --> 00:15:14,625
I'm going to have some McGregor's which are these like clumped bits?
324
00:15:14,825 --> 00:15:18,325
And those are going to be a little bit more on more optimized and then
325
00:15:18,325 --> 00:15:20,425
I also want to have one that is like individual bits.
326
00:15:20,425 --> 00:15:23,325
That is going to be a little bit more, uh, not unoptimized.
327
00:15:23,725 --> 00:15:25,525
So this this is called the very grass.
328
00:15:25,525 --> 00:15:26,525
So let's do a gray.
329
00:15:26,625 --> 00:15:26,725
Now.
330
00:15:26,725 --> 00:15:27,725
Let's go grass.
331
00:15:28,625 --> 00:15:31,225
And let's see, one, two, three.
332
00:15:31,925 --> 00:15:34,225
I do not like the big ones, the big ones do not give enough
333
00:15:34,225 --> 00:15:35,025
flexibility.
334
00:15:35,225 --> 00:15:37,425
So in here, I'm just going to do 01.
335
00:15:38,625 --> 00:15:39,325
CO2.
336
00:15:40,925 --> 00:15:41,725
03.
337
00:15:43,625 --> 00:15:48,325
And in here, I will just call this rhaegar's on the score 01.
338
00:15:53,725 --> 00:15:55,225
Two and three.
339
00:15:59,425 --> 00:16:01,925
This will be number 1 or 0 1.
340
00:16:03,525 --> 00:16:05,025
This will be 02.
341
00:16:06,525 --> 00:16:08,125
And this will be 03.
342
00:16:08,125 --> 00:16:10,725
So, let's go ahead and let's start by downloading it.
343
00:16:14,825 --> 00:16:19,725
And the cost is going to be a little bit more simplistic, but I think
344
00:16:19,725 --> 00:16:23,025
it is best if we still just go ahead and just download all four of the
345
00:16:23,025 --> 00:16:23,425
maps.
346
00:16:24,625 --> 00:16:27,125
But of course, because we are using three different textures, they
347
00:16:27,125 --> 00:16:31,225
will be more expensive in the texture departments, but less expensive
348
00:16:31,225 --> 00:16:32,825
in the geometry department.
349
00:16:33,725 --> 00:16:37,625
So it kind of It kind of balances out I guess but we'll see how it
350
00:16:37,625 --> 00:16:37,825
goes.
351
00:16:37,825 --> 00:16:41,825
I just want to make something that looks really cool and it is still
352
00:16:41,825 --> 00:16:45,125
within the region of in terms of like optimization.
353
00:16:45,725 --> 00:16:49,025
And another cool thing that you can also do is inside of speedtree.
354
00:16:49,325 --> 00:16:54,025
If you want, you can actually convert these multiple different.
355
00:16:54,525 --> 00:16:58,225
Is BEC into one single Atlas before you export, and that is really
356
00:16:58,225 --> 00:16:59,725
cool if to do that.
357
00:17:01,225 --> 00:17:04,025
Now I'm going to go so I'll be down normal Bessie.
358
00:17:04,025 --> 00:17:07,925
Yeah, I'm not yet in the hide folder.
359
00:17:09,325 --> 00:17:12,825
Okay, so that covers that gas.
360
00:17:13,125 --> 00:17:16,025
Now, I want to do one more and I quite like this one, but I just want
361
00:17:16,025 --> 00:17:16,225
to.
362
00:17:17,025 --> 00:17:18,825
Whoo, that's how I actually also looks.
363
00:17:20,125 --> 00:17:21,425
Looks pretty good actually.
364
00:17:22,625 --> 00:17:25,425
Sort cast, but it might be a little bit too big here.
365
00:17:25,425 --> 00:17:28,325
You can see like all of these really large, clumps of grass.
366
00:17:30,425 --> 00:17:30,925
This stuff.
367
00:17:30,925 --> 00:17:33,525
I also quite like, to be honest, but I want to go for something a
368
00:17:33,525 --> 00:17:34,325
little bit thicker.
369
00:17:35,725 --> 00:17:36,525
Let's do this one.
370
00:17:38,425 --> 00:17:39,825
I think what this.
371
00:17:43,425 --> 00:17:44,325
This is too thin.
372
00:17:45,125 --> 00:17:50,525
So now we are going back to will like the old versions that I end up
373
00:17:50,525 --> 00:17:51,825
so many version of Garcia.
374
00:17:52,025 --> 00:17:54,325
Okay, let's do this one, and I'm just going to call this.
375
00:17:55,325 --> 00:17:55,825
Glass.
376
00:17:56,525 --> 00:18:02,925
So this one is going to be like the simplest name gas and let me just
377
00:18:02,925 --> 00:18:07,425
quickly, copy the link, download it.
378
00:18:10,425 --> 00:18:11,825
Give it a second to download.
379
00:18:12,125 --> 00:18:12,825
Here we go.
380
00:18:15,125 --> 00:18:17,025
And now we can just go ahead and begin.
381
00:18:19,225 --> 00:18:20,425
Are two cars over here?
382
00:18:20,425 --> 00:18:21,425
Okay, perfect.
383
00:18:21,425 --> 00:18:26,525
So I ve done cast on what God's done, The Cattails we will do our
384
00:18:26,525 --> 00:18:27,025
cells.
385
00:18:27,325 --> 00:18:29,125
The next thing is some lily pads.
386
00:18:30,525 --> 00:18:35,125
And I'm just going to go to text at Cam and see the any know, and
387
00:18:35,625 --> 00:18:36,525
maybe here.
388
00:18:38,625 --> 00:18:39,125
Lily.
389
00:18:46,025 --> 00:18:47,625
Those are like the long versions.
390
00:18:47,625 --> 00:18:48,825
I quite like it.
391
00:18:48,825 --> 00:18:52,625
If I could get like, the around of versions, but I don't wanna wait.
392
00:18:52,625 --> 00:18:54,125
Actually they should be fine.
393
00:18:54,525 --> 00:18:56,425
So here, the water lilies quite good.
394
00:18:56,925 --> 00:18:59,225
I don't know if there's any other version.
395
00:18:59,325 --> 00:18:59,825
No.
396
00:19:01,325 --> 00:19:05,225
Just in case because I can remember the texture come also, had one but
397
00:19:05,225 --> 00:19:05,925
still water.
398
00:19:07,025 --> 00:19:07,625
You see.
399
00:19:08,625 --> 00:19:10,625
So we have this one.
400
00:19:10,925 --> 00:19:12,625
This one does have a lot more variation.
401
00:19:12,625 --> 00:19:13,925
So let's go ahead and grab this one.
402
00:19:16,225 --> 00:19:19,825
And I will just artist so water on the score Lily.
403
00:19:22,425 --> 00:19:23,525
And we want to go here.
404
00:19:23,525 --> 00:19:25,625
See, I even already got it.
405
00:19:26,425 --> 00:19:27,625
So base color.
406
00:19:29,025 --> 00:19:31,025
I need my normal for this one.
407
00:19:31,025 --> 00:19:35,325
I'm actually going to go ahead and use my happiness because it is on
408
00:19:35,325 --> 00:19:35,625
water.
409
00:19:35,625 --> 00:19:39,125
So it might be more important to have like a cool-looking roughness,
410
00:19:39,125 --> 00:19:40,025
at least as a base.
411
00:19:41,425 --> 00:19:42,525
But let's go ahead and get this.
412
00:19:42,725 --> 00:19:43,025
Now.
413
00:19:43,025 --> 00:19:46,325
Another thing for the water lily is that I it would be nice to get
414
00:19:46,325 --> 00:19:48,525
like the actual flower that comes with it.
415
00:19:49,325 --> 00:19:51,125
However, I am not sure.
416
00:19:52,025 --> 00:19:52,325
God.
417
00:19:52,325 --> 00:19:53,925
I don't even know the name of it.
418
00:19:53,925 --> 00:19:55,225
You can go over here.
419
00:19:55,225 --> 00:19:58,625
So we it does not need to be exactly the same type of
420
00:19:58,825 --> 00:20:00,325
Just find something that looks the same.
421
00:20:00,325 --> 00:20:01,225
Then I'm fine.
422
00:20:01,725 --> 00:20:07,925
So, I can go ahead and go to atlases and go to plans and a flower over
423
00:20:07,925 --> 00:20:12,025
here and then I can, hopefully find something that looks very similar.
424
00:20:12,525 --> 00:20:16,025
So, just keep in mind that we just need like something like this.
425
00:20:16,025 --> 00:20:19,625
And if possible or something in the center that is just like a little
426
00:20:19,625 --> 00:20:20,425
bit yellowish.
427
00:20:21,325 --> 00:20:24,125
So I'm going to go ahead and just have a look around.
428
00:20:24,825 --> 00:20:26,425
No, that's pinkish.
429
00:20:27,425 --> 00:20:30,725
And else what I will need to do is I really to make it by hand.
430
00:20:31,025 --> 00:20:33,625
Now doing that is not too difficult, but
431
00:20:35,925 --> 00:20:37,725
It would be shapes actually really good.
432
00:20:37,725 --> 00:20:40,025
I almost feel like just making these purple.
433
00:20:40,225 --> 00:20:43,225
So if I need to do by hand, that is what I what I would probably do,
434
00:20:43,225 --> 00:20:46,725
just make it just use those and then turn them into purple, but over
435
00:20:46,725 --> 00:20:47,225
here.
436
00:20:48,725 --> 00:20:52,325
Just want to see if there's maybe something that's one is now.
437
00:20:52,325 --> 00:20:54,025
That's not exactly what I'm looking for.
438
00:20:54,025 --> 00:20:55,725
It looks a little bit too different.
439
00:20:58,325 --> 00:20:59,925
But yeah, what are the chances that you find?
440
00:20:59,925 --> 00:21:01,425
Exactly the one that you need?
441
00:21:01,725 --> 00:21:04,025
So in this case?
442
00:21:05,325 --> 00:21:06,425
Sunflower know.
443
00:21:06,625 --> 00:21:07,025
In this case.
444
00:21:07,025 --> 00:21:09,925
What I'm going to do is I'm going to go ahead and use this one because
445
00:21:09,925 --> 00:21:11,325
I got a good feeling about it.
446
00:21:11,425 --> 00:21:15,225
So let's go ahead and download this and we will call this one.
447
00:21:18,625 --> 00:21:20,325
Water flower.
448
00:21:21,825 --> 00:21:22,525
Like that.
449
00:21:23,825 --> 00:21:25,025
So in you Ms.
450
00:21:25,025 --> 00:21:28,425
Follow that there will be fully cold water on the score flower.
451
00:21:30,825 --> 00:21:32,325
Which will contain these plants?
452
00:21:37,425 --> 00:21:39,125
Okay, so we got that one solid.
453
00:21:39,125 --> 00:21:42,525
So that is the, what's a little he's done for our bushes.
454
00:21:42,525 --> 00:21:45,925
What I'm going to do is I'm we just need something very simple.
455
00:21:45,925 --> 00:21:48,825
We just need to go ahead and we need to go into our
456
00:21:53,925 --> 00:21:55,125
She must.
457
00:21:56,525 --> 00:21:58,325
That's a bit annoying that I cannot find.
458
00:21:58,425 --> 00:22:00,525
Let's go to over here.
459
00:22:00,525 --> 00:22:01,525
Text that commented.
460
00:22:01,525 --> 00:22:03,625
See 3D scans.
461
00:22:03,625 --> 00:22:05,025
No, that's not the 13.
462
00:22:05,025 --> 00:22:06,425
Atlas can see, is the one I need?
463
00:22:07,225 --> 00:22:10,125
And before our bushes, we want, we want to go ahead and go for like,
464
00:22:10,125 --> 00:22:10,925
some branches.
465
00:22:10,925 --> 00:22:15,425
We don't really want to go out and have individual leaves if possible.
466
00:22:16,125 --> 00:22:18,525
So, let's see if there's like something in here.
467
00:22:23,025 --> 00:22:24,325
So, we can find.
468
00:22:26,825 --> 00:22:30,525
Doesn't really feel like this one would be pretty good.
469
00:22:30,525 --> 00:22:30,925
Actually.
470
00:22:30,925 --> 00:22:32,525
Let's have a look at that one.
471
00:22:33,025 --> 00:22:34,625
But let's just quickly.
472
00:22:35,825 --> 00:22:37,225
Who that's one is also pretty good.
473
00:22:37,225 --> 00:22:38,725
But this only one Cherry.
474
00:22:39,025 --> 00:22:40,825
Well, I'm sure that's a little bit of a shame.
475
00:22:40,825 --> 00:22:44,825
I wish that I were like a few more variations.
476
00:22:47,325 --> 00:22:53,425
Okay, so we have the choice between this one or let's also go over
477
00:22:53,425 --> 00:22:54,725
here and let's have a look.
478
00:22:56,925 --> 00:23:01,725
And oviatt is surprisingly difficult to just find so those are plants.
479
00:23:02,025 --> 00:23:03,325
So I don't think it day out.
480
00:23:03,325 --> 00:23:04,325
They will be in here.
481
00:23:04,325 --> 00:23:06,725
No three.
482
00:23:07,825 --> 00:23:09,225
Maybe they are in here.
483
00:23:09,225 --> 00:23:10,125
So three.
484
00:23:12,225 --> 00:23:12,625
I are.
485
00:23:12,625 --> 00:23:13,125
Here we go.
486
00:23:13,525 --> 00:23:13,825
Okay.
487
00:23:13,825 --> 00:23:14,925
So what else do we got?
488
00:23:14,925 --> 00:23:18,525
So those are little bit too, didn't I like to have like something a
489
00:23:18,525 --> 00:23:19,925
little bit thicker in this case?
490
00:23:24,125 --> 00:23:24,925
Let's see.
491
00:23:28,125 --> 00:23:30,025
Those actually look quite interesting.
492
00:23:31,025 --> 00:23:32,425
Let's keep those in mind.
493
00:23:34,025 --> 00:23:35,725
Those look too much like that.
494
00:23:35,725 --> 00:23:36,925
They are really meant for three.
495
00:23:37,125 --> 00:23:39,725
So I wanted to have something that looks pretty generic.
496
00:23:40,625 --> 00:23:45,125
So that it is that it is not too obvious that we pick three lease for
497
00:23:45,125 --> 00:23:50,625
a simple Bush but or scope or whatever you want to call it.
498
00:23:57,425 --> 00:23:58,925
Those actually look also quite good.
499
00:23:58,925 --> 00:24:03,625
Let's go ahead and let's middle click on this one so that I can save
500
00:24:03,625 --> 00:24:04,725
it while I continue.
501
00:24:04,925 --> 00:24:05,825
So it will be nice.
502
00:24:05,825 --> 00:24:07,425
If we just have like two variations.
503
00:24:07,425 --> 00:24:08,125
That's no problem.
504
00:24:08,125 --> 00:24:10,025
Like we can have two variations of leaves.
505
00:24:10,025 --> 00:24:11,025
So we got that one.
506
00:24:12,125 --> 00:24:12,925
Who and this one.
507
00:24:12,925 --> 00:24:14,825
I think this is all this one.
508
00:24:16,525 --> 00:24:21,225
I think this is probably the one that I want to choose.
509
00:24:23,525 --> 00:24:24,225
Yeah, let's do that.
510
00:24:24,325 --> 00:24:29,525
Okay, so let's go ahead and let's have another one, and you guys call
511
00:24:29,525 --> 00:24:31,325
this scalp White.
512
00:24:33,425 --> 00:24:38,125
I think I think you do it or shop or whatever.
513
00:24:38,125 --> 00:24:41,025
It is called shop on the score.
514
00:24:41,925 --> 00:24:42,925
These on Scotia one.
515
00:24:42,925 --> 00:24:45,925
I just want to make sure because else it will be confusing.
516
00:24:47,125 --> 00:24:48,525
Yeah, because it's like flow.
517
00:24:48,925 --> 00:24:49,225
Yeah.
518
00:24:49,725 --> 00:24:50,325
Yeah.
519
00:24:50,325 --> 00:24:51,625
Yeah, I think I think that's fine.
520
00:24:51,625 --> 00:24:53,925
So, let's just do this swap.
521
00:24:54,325 --> 00:24:54,625
Sorry.
522
00:24:54,625 --> 00:24:56,125
That's a difficult word for me to say.
523
00:24:58,025 --> 00:24:58,425
Zoo.
524
00:24:58,825 --> 00:25:01,325
01, and 02.
525
00:25:02,925 --> 00:25:05,025
01 is going to be this one.
526
00:25:07,925 --> 00:25:09,825
02 is going to be this one.
527
00:25:12,525 --> 00:25:13,125
Over here.
528
00:25:13,725 --> 00:25:17,425
So let's just download 01 first and I don't need 4K resolution.
529
00:25:17,425 --> 00:25:18,325
I just need to K.
530
00:25:35,325 --> 00:25:36,025
Here we go.
531
00:25:37,125 --> 00:25:39,825
And an also number 02.
532
00:25:40,925 --> 00:25:41,325
Once again.
533
00:25:41,325 --> 00:25:42,325
I just need to K.
534
00:25:42,825 --> 00:25:45,125
And after that I think we are pretty much done.
535
00:25:45,125 --> 00:25:48,925
Because as I said for our three, we are going to create custom
536
00:25:48,925 --> 00:25:50,625
branches and leaves and everything.
537
00:25:50,925 --> 00:25:52,525
So that's going to be pretty cool.
538
00:25:53,425 --> 00:25:54,125
And that's what I see.
539
00:25:54,125 --> 00:25:57,325
Also involves some real-life recording and not just me.
540
00:25:57,925 --> 00:25:59,025
Narrating this
541
00:26:01,225 --> 00:26:02,725
So that is pretty much it for taxes.
542
00:26:02,725 --> 00:26:03,725
Okay, perfect.
543
00:26:03,825 --> 00:26:06,525
Now this took a little bit longer than expected.
544
00:26:06,525 --> 00:26:09,925
So what I'm going to do is in the next chapter, we will go ahead and
545
00:26:09,925 --> 00:26:15,225
we will go inside of Unreal Engine and oh, no, wait, actually in the
546
00:26:15,225 --> 00:26:15,625
next chapter.
547
00:26:15,625 --> 00:26:17,025
We will just start with our IV.
548
00:26:17,025 --> 00:26:20,225
And once we have our IV done, we will go ahead and import everything
549
00:26:20,225 --> 00:26:23,425
inside of Unreal Engine and set up a new material.
550
00:26:23,925 --> 00:26:24,625
Yeah, that's the plan.
551
00:26:24,625 --> 00:26:28,225
So, let's go ahead and continue with creating an IV in the next.40560
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