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These are the user uploaded subtitles that are being translated: 1 00:00:00,525 --> 00:00:01,125 Hello van. 2 00:00:01,125 --> 00:00:04,925 Never come to the very first chapter on how to create easy, Foliage 3 00:00:04,925 --> 00:00:05,625 for games. 4 00:00:06,025 --> 00:00:08,925 So, in this chapter, I just wanted to quickly go over a few things 5 00:00:08,925 --> 00:00:12,325 before we actually really dive in and start creating this tutorial. 6 00:00:12,625 --> 00:00:13,125 Now. 7 00:00:13,125 --> 00:00:17,625 First of all, I have this nice little scene over here and this will be 8 00:00:17,625 --> 00:00:19,525 our preview scene right now. 9 00:00:19,525 --> 00:00:20,725 It looks really empty. 10 00:00:20,725 --> 00:00:24,225 It does look cool if I say so myself, but I made it so I might be a 11 00:00:24,225 --> 00:00:24,825 bit biased. 12 00:00:25,725 --> 00:00:29,825 So yeah, it does look good, but it is definitely missing something and 13 00:00:30,025 --> 00:00:33,525 What we are going to go and do is we are going to try and get 14 00:00:33,525 --> 00:00:35,125 something more in this direction. 15 00:00:35,125 --> 00:00:38,825 I want to actually make it even better than the foliage, you see here. 16 00:00:40,025 --> 00:00:43,425 So in this course, we will focus on IV on like different types of 17 00:00:43,425 --> 00:00:43,825 grass. 18 00:00:43,825 --> 00:00:48,125 Different types of water plants, div types of bushes trees, and we 19 00:00:48,125 --> 00:00:50,425 will also create custom Leaf textures. 20 00:00:51,525 --> 00:00:53,825 Now, there's a few important things that you need to know before 21 00:00:53,825 --> 00:00:54,725 starting this course. 22 00:00:54,925 --> 00:00:58,725 So yeah here you can see just like how that the scene will work. 23 00:00:58,725 --> 00:00:59,925 So we will get started. 24 00:01:00,125 --> 00:01:01,425 IV in the next course. 25 00:01:02,025 --> 00:01:06,825 One very important thing is that, unfortunately, because I made the 26 00:01:06,825 --> 00:01:08,025 scene for my company. 27 00:01:08,325 --> 00:01:11,525 I'm not actually allowed to give this scene to you guys or at least 28 00:01:11,725 --> 00:01:12,725 jobs of copyright. 29 00:01:12,825 --> 00:01:15,225 I am not able to give this scene to you guys. 30 00:01:15,725 --> 00:01:19,325 However, we will, of course have an Unreal Engine seen that has all of 31 00:01:19,325 --> 00:01:20,525 the textures included. 32 00:01:21,025 --> 00:01:26,525 So I'll text all of the foliage included into like a presentation seen 33 00:01:26,525 --> 00:01:26,725 that. 34 00:01:26,725 --> 00:01:29,725 We will also be creating in this course now. 35 00:01:30,025 --> 00:01:30,925 For the textures. 36 00:01:31,525 --> 00:01:33,025 That one is a little bit tricky. 37 00:01:33,225 --> 00:01:37,125 So we will have a chapter where I will show you how to create custom 38 00:01:37,125 --> 00:01:39,425 Leaf textures using photogrammetry. 39 00:01:39,425 --> 00:01:42,825 That is pretty much the only way that I know how to do it at a high 40 00:01:42,825 --> 00:01:43,525 quality. 41 00:01:43,725 --> 00:01:47,225 I know that there are some people in more advanced tutorials that used 42 00:01:47,225 --> 00:01:48,825 for example, sculpting of the actual Leaf. 43 00:01:48,825 --> 00:01:49,325 Texas. 44 00:01:50,425 --> 00:01:54,225 I am planning on making course like this later on, but for now, this 45 00:01:54,225 --> 00:01:56,425 is easy foliage, so I need to keep it easy. 46 00:01:57,225 --> 00:01:59,625 The problem with this is that I am recording this. 47 00:02:00,025 --> 00:02:03,725 Winter and even if it was not winter, I probably would not be able to 48 00:02:03,725 --> 00:02:05,225 find every single leaf. 49 00:02:05,225 --> 00:02:11,025 I want outside because I live in a, quite a moment, own area in terms 50 00:02:11,025 --> 00:02:12,525 of nature. 51 00:02:13,125 --> 00:02:17,225 So this means that we will be using Ms. 52 00:02:17,625 --> 00:02:23,825 And taxes.com to create or to use for our leaf and bark textures. 53 00:02:24,225 --> 00:02:27,725 Now, this is completely free because Ms is owned by epic. 54 00:02:27,725 --> 00:02:29,625 So it comes literally built in 55 00:02:29,925 --> 00:02:34,425 You can find it down here to come slightly built in with Unreal Engine 56 00:02:34,425 --> 00:02:37,325 5 and textured come is also copyright free. 57 00:02:38,225 --> 00:02:41,725 Unfortunately, although I am allowed to use the texture that come 58 00:02:41,725 --> 00:02:42,325 taxes. 59 00:02:42,725 --> 00:02:44,925 Any textures are used for Ms. 60 00:02:44,925 --> 00:02:47,125 I am not allowed to supply with you. 61 00:02:47,625 --> 00:02:51,325 So in the chat in the next chapter, I believe we will be going over 62 00:02:51,325 --> 00:02:56,625 on, like downloading some of our foliage textures. 63 00:02:57,325 --> 00:02:59,825 And when we do that, there will be 64 00:03:00,225 --> 00:03:03,225 An explanation on how you can get the texture pack in your scene 65 00:03:03,225 --> 00:03:06,525 because when you first open up this scene, well, not this one, but the 66 00:03:06,525 --> 00:03:10,525 preview seen you will most likely get an error saying that there are 67 00:03:10,525 --> 00:03:12,725 some Texas missing because I'm not allowed to supply them. 68 00:03:13,025 --> 00:03:16,225 But I will show you a way on how to actually add them back in. 69 00:03:17,125 --> 00:03:20,425 Now that was about it for my explanation so that you know, where we 70 00:03:20,425 --> 00:03:24,925 stand, this tutorial will be focusing completely on how to create the 71 00:03:24,925 --> 00:03:28,925 actual foliage nicely optimized and also a little bit of placement how 72 00:03:28,925 --> 00:03:29,825 to place it inside. 73 00:03:29,925 --> 00:03:33,325 Of Unreal Engine and how to properly have all the materials set up, 74 00:03:33,425 --> 00:03:36,325 although material setup is super easy because Ms. 75 00:03:36,325 --> 00:03:37,525 Pretty much does it for you? 76 00:03:38,325 --> 00:03:43,925 What I'm going to do now is I got a bit of a reference over here. 77 00:03:44,225 --> 00:03:50,125 That I gathered once again copyright you will get used to it as an 78 00:03:50,125 --> 00:03:52,825 artist but copyright can sometimes be quite annoying. 79 00:03:52,825 --> 00:03:56,625 Because once again these images even though they come from Google I am 80 00:03:56,625 --> 00:03:59,525 not allowed to supply them with 81 00:04:00,525 --> 00:04:01,725 This tutorial. 82 00:04:01,925 --> 00:04:05,825 However, I have a very nice work around and that is that if we use a 83 00:04:05,825 --> 00:04:09,025 program called Pure F, and I'm just opening it up right now. 84 00:04:09,425 --> 00:04:13,225 Pure have is a really awesome program that allows you to neatly 85 00:04:13,225 --> 00:04:14,925 preview of your images in one go. 86 00:04:14,925 --> 00:04:16,925 It is very common to use for artists. 87 00:04:16,925 --> 00:04:18,625 So I definitely recommend getting it. 88 00:04:18,925 --> 00:04:21,425 You can just go to Google and just type in pure, that have 89 00:04:22,725 --> 00:04:25,325 And what I'm going to do is, I'm just going to go ahead and grab all 90 00:04:25,325 --> 00:04:29,325 of these images and I'm going to nicely import, all of them like this. 91 00:04:29,725 --> 00:04:33,025 And then when you scored use your scroll wheel, you can zoom out. 92 00:04:33,425 --> 00:04:38,725 You can right-click, go to images and then go to normalize and then 93 00:04:38,725 --> 00:04:41,225 set this to scale. 94 00:04:41,225 --> 00:04:42,225 Or was it sighs? 95 00:04:42,225 --> 00:04:46,825 I think it was sighs normalize size over here and then I can once 96 00:04:46,825 --> 00:04:47,425 again, I right. 97 00:04:47,425 --> 00:04:51,325 Click images range, optimal. 98 00:04:51,825 --> 00:04:52,325 And there we go. 99 00:04:52,725 --> 00:04:55,025 So now we have like just a nice preview. 100 00:04:55,325 --> 00:04:57,425 So, as you can see, I just got a few images. 101 00:04:57,725 --> 00:04:57,925 Now. 102 00:04:57,925 --> 00:04:59,625 I have a little list over here of the stuff. 103 00:04:59,625 --> 00:05:00,525 I want to create. 104 00:05:00,525 --> 00:05:03,925 I want to create a few different types of Ivy that showed different 105 00:05:03,925 --> 00:05:04,425 techniques. 106 00:05:04,725 --> 00:05:07,425 I want to create IV Roots, which is a decal. 107 00:05:07,525 --> 00:05:11,625 I want to create some different types of grass, some different types 108 00:05:11,625 --> 00:05:12,525 of what cigars. 109 00:05:12,525 --> 00:05:14,725 And when I say what the cause, I mean, this stuff. 110 00:05:15,625 --> 00:05:16,625 And this kind of stuff. 111 00:05:16,625 --> 00:05:17,925 So, yeah, actually I should show you. 112 00:05:18,025 --> 00:05:20,625 So the IV, it will be mostly IV like this. 113 00:05:20,625 --> 00:05:21,425 That you can see over here. 114 00:05:21,425 --> 00:05:25,725 So it is hanging down with gravity, but I got like a bunch of 115 00:05:25,725 --> 00:05:29,425 different examples for the roots. 116 00:05:29,425 --> 00:05:31,225 It will be Roots like over here. 117 00:05:31,825 --> 00:05:32,925 So, let's see. 118 00:05:32,925 --> 00:05:35,125 So yeah, the grass, normal grass. 119 00:05:36,125 --> 00:05:36,725 Ironically. 120 00:05:36,725 --> 00:05:39,825 I don't have normal glass in here, but normal glass is so basic that I 121 00:05:39,825 --> 00:05:40,925 don't need a reference for it. 122 00:05:41,125 --> 00:05:42,625 I guess you can see this one. 123 00:05:43,225 --> 00:05:43,825 What cigars. 124 00:05:43,825 --> 00:05:45,325 We will have a few months so we will have 125 00:05:45,625 --> 00:05:48,625 Like playing what a gas then, we will have very tall. 126 00:05:48,625 --> 00:05:49,225 What's a grass? 127 00:05:49,225 --> 00:05:51,325 Which is stuff that you can see over here. 128 00:05:51,825 --> 00:05:54,225 And then what I also want to do is I also want to do some water cars 129 00:05:54,225 --> 00:05:56,825 with some cat days or whatever. 130 00:05:56,825 --> 00:05:58,225 It is called in your country. 131 00:05:58,325 --> 00:06:03,825 So, I believe in in English they call them Cattails over here. 132 00:06:04,025 --> 00:06:07,225 So we want to just create some of these which once again show you like 133 00:06:07,225 --> 00:06:10,425 how to combine, because we will be using Speed 3, of course if you 134 00:06:10,425 --> 00:06:14,425 haven't seen trailer or the description, but what I want to do is I 135 00:06:14,425 --> 00:06:15,125 want to go ahead and I 136 00:06:15,425 --> 00:06:19,825 To combine inside a speedtree, the procedural stuff along with 137 00:06:19,825 --> 00:06:21,425 actually custom meshes. 138 00:06:21,425 --> 00:06:24,425 So let's go to be quite nice lily pads. 139 00:06:24,825 --> 00:06:26,425 Like quite a classic one over here. 140 00:06:26,425 --> 00:06:28,825 I also want to create some flowers to go with it. 141 00:06:29,225 --> 00:06:32,325 So that is going to be quite cool because it will just like out 142 00:06:32,325 --> 00:06:34,225 something bushes. 143 00:06:35,025 --> 00:06:35,725 You can see over here. 144 00:06:35,725 --> 00:06:37,125 It will not be too special. 145 00:06:37,325 --> 00:06:41,325 You can also see over here like these Bush over here and I also want 146 00:06:41,325 --> 00:06:42,525 out like a few at the top. 147 00:06:42,825 --> 00:06:46,425 And a simple tree which once again, I don't really need a reference 148 00:06:46,425 --> 00:06:48,925 for for now, because it's just going to be very basic. 149 00:06:48,925 --> 00:06:53,125 And we are going to create a custom Leaf material of course, so that 150 00:06:53,125 --> 00:06:54,925 is pretty much our planning. 151 00:06:54,925 --> 00:06:58,225 Now, as she, if you look at the scene, you can see that it is a 152 00:06:58,225 --> 00:06:59,825 collapsed tunnel and it has like some water. 153 00:06:59,825 --> 00:07:03,125 So that's why I want to also add some water plants because then we get 154 00:07:03,125 --> 00:07:05,125 a Best of three worlds. 155 00:07:05,125 --> 00:07:09,425 We get both like, of course, a scene where nature takes over. 156 00:07:09,425 --> 00:07:12,025 So we are combining Urban with nature. 157 00:07:12,025 --> 00:07:12,625 We 158 00:07:12,825 --> 00:07:15,025 It's something that has to do with like what's a foliage. 159 00:07:15,025 --> 00:07:18,925 We get something that has to do with hang foliage and like creeping 160 00:07:19,325 --> 00:07:19,825 foliage. 161 00:07:19,825 --> 00:07:20,725 So Ivan everything. 162 00:07:21,025 --> 00:07:23,225 And then what you also do is later on here at the top. 163 00:07:23,325 --> 00:07:27,625 We will add stuff like gas, extra bushes, and trees and everything 164 00:07:27,625 --> 00:07:28,125 like that. 165 00:07:28,525 --> 00:07:31,525 So it is all going to be very cool and we will end up with a really 166 00:07:31,525 --> 00:07:32,225 nice scene. 167 00:07:33,025 --> 00:07:35,525 So this is now our ready to go. 168 00:07:35,525 --> 00:07:37,925 I will go ahead and I will save this for you guys. 169 00:07:38,025 --> 00:07:42,725 So save as and I will call this reference and it will be 170 00:07:42,825 --> 00:07:44,225 in your reference folder. 171 00:07:44,825 --> 00:07:45,425 There you go. 172 00:07:47,425 --> 00:07:48,125 Okay, perfect. 173 00:07:48,125 --> 00:07:51,625 So in the next chapter, we will go ahead and we will do some actual 174 00:07:51,625 --> 00:07:55,625 work, which is going to be starting by creating an IV. 175 00:07:55,625 --> 00:07:57,425 So that's going to be a very interesting one. 176 00:07:57,625 --> 00:07:59,025 So let's go ahead and continue with this. 177 00:07:59,025 --> 00:08:00,125 In the next chapter.13906

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