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Hello van.
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Never come to the very first chapter on how to create easy, Foliage
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for games.
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So, in this chapter, I just wanted to quickly go over a few things
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before we actually really dive in and start creating this tutorial.
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Now.
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First of all, I have this nice little scene over here and this will be
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our preview scene right now.
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It looks really empty.
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It does look cool if I say so myself, but I made it so I might be a
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bit biased.
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So yeah, it does look good, but it is definitely missing something and
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What we are going to go and do is we are going to try and get
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something more in this direction.
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I want to actually make it even better than the foliage, you see here.
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So in this course, we will focus on IV on like different types of
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grass.
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Different types of water plants, div types of bushes trees, and we
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will also create custom Leaf textures.
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Now, there's a few important things that you need to know before
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starting this course.
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So yeah here you can see just like how that the scene will work.
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So we will get started.
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IV in the next course.
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One very important thing is that, unfortunately, because I made the
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scene for my company.
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I'm not actually allowed to give this scene to you guys or at least
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jobs of copyright.
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I am not able to give this scene to you guys.
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However, we will, of course have an Unreal Engine seen that has all of
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the textures included.
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So I'll text all of the foliage included into like a presentation seen
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that.
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We will also be creating in this course now.
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For the textures.
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That one is a little bit tricky.
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So we will have a chapter where I will show you how to create custom
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Leaf textures using photogrammetry.
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That is pretty much the only way that I know how to do it at a high
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quality.
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I know that there are some people in more advanced tutorials that used
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for example, sculpting of the actual Leaf.
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Texas.
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I am planning on making course like this later on, but for now, this
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is easy foliage, so I need to keep it easy.
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The problem with this is that I am recording this.
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Winter and even if it was not winter, I probably would not be able to
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find every single leaf.
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I want outside because I live in a, quite a moment, own area in terms
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of nature.
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So this means that we will be using Ms.
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And taxes.com to create or to use for our leaf and bark textures.
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Now, this is completely free because Ms is owned by epic.
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So it comes literally built in
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You can find it down here to come slightly built in with Unreal Engine
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5 and textured come is also copyright free.
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Unfortunately, although I am allowed to use the texture that come
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taxes.
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Any textures are used for Ms.
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I am not allowed to supply with you.
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So in the chat in the next chapter, I believe we will be going over
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on, like downloading some of our foliage textures.
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And when we do that, there will be
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An explanation on how you can get the texture pack in your scene
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because when you first open up this scene, well, not this one, but the
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preview seen you will most likely get an error saying that there are
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some Texas missing because I'm not allowed to supply them.
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But I will show you a way on how to actually add them back in.
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Now that was about it for my explanation so that you know, where we
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stand, this tutorial will be focusing completely on how to create the
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actual foliage nicely optimized and also a little bit of placement how
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to place it inside.
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Of Unreal Engine and how to properly have all the materials set up,
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although material setup is super easy because Ms.
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Pretty much does it for you?
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What I'm going to do now is I got a bit of a reference over here.
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That I gathered once again copyright you will get used to it as an
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artist but copyright can sometimes be quite annoying.
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Because once again these images even though they come from Google I am
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not allowed to supply them with
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This tutorial.
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However, I have a very nice work around and that is that if we use a
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program called Pure F, and I'm just opening it up right now.
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Pure have is a really awesome program that allows you to neatly
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preview of your images in one go.
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It is very common to use for artists.
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So I definitely recommend getting it.
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You can just go to Google and just type in pure, that have
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And what I'm going to do is, I'm just going to go ahead and grab all
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of these images and I'm going to nicely import, all of them like this.
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And then when you scored use your scroll wheel, you can zoom out.
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You can right-click, go to images and then go to normalize and then
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set this to scale.
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Or was it sighs?
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I think it was sighs normalize size over here and then I can once
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again, I right.
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Click images range, optimal.
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And there we go.
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So now we have like just a nice preview.
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So, as you can see, I just got a few images.
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Now.
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I have a little list over here of the stuff.
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I want to create.
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I want to create a few different types of Ivy that showed different
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techniques.
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I want to create IV Roots, which is a decal.
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I want to create some different types of grass, some different types
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of what cigars.
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And when I say what the cause, I mean, this stuff.
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And this kind of stuff.
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So, yeah, actually I should show you.
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So the IV, it will be mostly IV like this.
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That you can see over here.
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So it is hanging down with gravity, but I got like a bunch of
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different examples for the roots.
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It will be Roots like over here.
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So, let's see.
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So yeah, the grass, normal grass.
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Ironically.
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I don't have normal glass in here, but normal glass is so basic that I
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don't need a reference for it.
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I guess you can see this one.
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What cigars.
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We will have a few months so we will have
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Like playing what a gas then, we will have very tall.
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What's a grass?
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Which is stuff that you can see over here.
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And then what I also want to do is I also want to do some water cars
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with some cat days or whatever.
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It is called in your country.
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So, I believe in in English they call them Cattails over here.
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So we want to just create some of these which once again show you like
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how to combine, because we will be using Speed 3, of course if you
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haven't seen trailer or the description, but what I want to do is I
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want to go ahead and I
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To combine inside a speedtree, the procedural stuff along with
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actually custom meshes.
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So let's go to be quite nice lily pads.
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Like quite a classic one over here.
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I also want to create some flowers to go with it.
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So that is going to be quite cool because it will just like out
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something bushes.
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You can see over here.
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It will not be too special.
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You can also see over here like these Bush over here and I also want
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out like a few at the top.
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And a simple tree which once again, I don't really need a reference
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for for now, because it's just going to be very basic.
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And we are going to create a custom Leaf material of course, so that
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is pretty much our planning.
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Now, as she, if you look at the scene, you can see that it is a
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collapsed tunnel and it has like some water.
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So that's why I want to also add some water plants because then we get
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a Best of three worlds.
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We get both like, of course, a scene where nature takes over.
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So we are combining Urban with nature.
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We
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It's something that has to do with like what's a foliage.
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We get something that has to do with hang foliage and like creeping
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foliage.
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So Ivan everything.
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And then what you also do is later on here at the top.
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We will add stuff like gas, extra bushes, and trees and everything
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like that.
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So it is all going to be very cool and we will end up with a really
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nice scene.
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So this is now our ready to go.
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I will go ahead and I will save this for you guys.
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So save as and I will call this reference and it will be
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in your reference folder.
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There you go.
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Okay, perfect.
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So in the next chapter, we will go ahead and we will do some actual
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work, which is going to be starting by creating an IV.
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So that's going to be a very interesting one.
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So let's go ahead and continue with this.
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In the next chapter.13906
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