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hi i'm alex jordan from
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learncolorgrading and filmsimplify.com
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and today we're going to be taking a
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look at a lot of misconceptions
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regarding scopes a lot of beginner
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filmmakers understand scopes however
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there are a lot of misconceptions
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floating around so today we're going to
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be clarifying most of these
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misconceptions
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let's start
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[Music]
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for example let's take a look at rgb
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curves as we all know in rgb curves this
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line represents shadows this line
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represents highlights
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and most people usually try to stretch
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the image
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you know from the highlights all the way
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to shadows
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however what if the image you're working
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with does not have
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any object that should be super bright
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for example so let's take a look at this
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image here
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now clearly this image has some bright
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objects to the right
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and her face is pretty bright here
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however
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none of the objects here should be
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extremely bright
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which means that this image does not
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have any object
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that actually should be at 100
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brightness here none of the objects
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should actually
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reach the top line however the mistake
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that i usually see a lot of beginner
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filmmakers to is that they try to
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stretch the image all the way to the top
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regardless of the elements that are
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present in the image
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so as discussed this image does not have
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any object that should be pure
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white like for example there is no sky
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present in the image here so i'll use
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rgb curves and first i'll start by
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bringing shadows down
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so i'll simply use the curves controller
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and bring shadows down
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and then the mistake that i see a lot of
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beginners too is that they
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try to stretch the highlights all the
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way to the top here
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however as discussed earlier none of the
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objects here
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is so bright to the point where it
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should reach the top here
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actually i'll go the other way around
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take a look at the highlights here
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i will control the brightest part of the
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image and bring it down
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and note that i left these parts empty
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and now in order to add a bit more
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contrast to the image
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i'll simply use the curve so i'll just
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bring this to the left a bit
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and this part here to the right a bit
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and this is the image
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note that we got the image to look
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correct
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without needing to stretch the image all
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the way to the top because
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there are no objects here that requires
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that so that was the first misconception
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the second misconception is that a lot
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of filmmakers or beginning filmmakers at
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least think that
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the rgb channels should absolutely match
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at the top
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well that's true if the top is absolute
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white however let's take a look at an
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example
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notice this image here to the top right
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of the image at the brightest part
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we have some areas that are fairly
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bright which means that
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in this image the highlights in the red
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channel
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will always be higher than the
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highlights in the other channels that's
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because of
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this bright red object here which means
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that the absolute highlights in
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the rgb channels will not match which is
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normal here that is not a problem
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you don't always need to make the
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highlights
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match in all the channels so again let's
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balance this image i'll bring the
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highlights up
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and then i'll bring the shadows down and
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notice this part
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in the red channel it's higher than the
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highlights in the other channels and
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that's absolutely fine so always
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remember that the highlights should not
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always match because what if the image
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is yellow what if you're looking to
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create a yellow image
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it's normal for the highlights sometimes
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not to match
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the next misconception is that a lot of
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filmmakers think that you cannot
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crush the dark parts in the image first
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of all what does that even mean what is
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crushing the dark parts in the image
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well if you take a look at the scopes
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this is the absolute shadows line
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and a lot of filmmakers think that you
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absolutely need to stop at this line
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and not make the shadows cross this line
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at all otherwise you'll be losing data
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that's true
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you if you cross this line you will be
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losing data however sometimes that might
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be something you actually want to do
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so for example let's repeat this take a
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look at this image i actually want to
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lose some information here and here in
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order to create a moody image
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so i will simply drag the shadows and
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just keep on dragging to the right until
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i start losing data here and this is
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what i mean by crushing the dark parts
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it's basically losing some information
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and shadows
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and then i will simply increase the
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highlights a bit
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until i get this smoothy image and maybe
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i'll just adjust the mid tones a bit
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remember at this point we're discussing
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art not science and
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you know this moody dark look might be
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something that you're actually looking
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for
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in that case it's absolutely fine to
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crush some of the dark areas
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and by the same token you might actually
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decide to
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over brighten the image lose some
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information in the highlights
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however here you might want to use a
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trick to
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give it an overexposed look without
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actually over exposing the image let's
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take a look at let's take a look at this
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image i will first start by bringing the
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shadows down
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and now i want to increase the
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highlights however notice that i will
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try to
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increase the highlight using this point
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in the beginning
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so let's take a look at the first
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example so i'll control this point
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and keep an eye on these parts here
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while i bring this point to the left so
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i
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over exposed the image now we lost
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information here
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and you can see that we crossed the
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threshold of the bright
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line here at the top which means that we
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lost information
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great you might want to actually use
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this look sometimes for special effects
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or something
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but there is a better way of achieving
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the same look so i just reset the
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highlights but
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this time instead of controlling the
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curve from this point
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i will actually be controlling the curve
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from some point
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here so pulling this point to the left
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instead of this point so again take a
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look at these parts here
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while i control this point and put it to
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the left notice that i'm brightening the
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image
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i am absolutely brightening the image
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however what's happening here
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is that i'm compressing the highlights
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note that the highlights did not really
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cross the
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line here and what's happening is that
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we're simply
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compressing the highlights the
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difference between these two methods
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will become very clear once you look at
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the building in the background so i just
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reset everything and just keep an eye on
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this building here i'll use the first
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method by controlling the curve from the
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top
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point here pulling it to the left and
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notice that we're losing
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information in the building we're
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actually losing information and it looks
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very artificial now
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the image is very bright but we lost
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some information however
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let's bring this point back here and now
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i'm just going to control it from a
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point at the bottom here
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you know below this uh this top point
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and pulling it to the left
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and notice that no matter how much i
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pull this point to the left how much i
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make the image bright it looks like
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there is haze in the image
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we're not actually losing a lot of
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information we can still
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totally see that there is a building in
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the background here and actually make
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out its shape
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again for comparison i'll remove this
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point pull it from the point to the left
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here and notice how we lost information
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here in the background
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bring this to the right bring this point
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to the left here and where it's just
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compressing the highlights and we can
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brighten the image as much as we want
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while retaining information here
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and that is one of the most impressive
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things when you're dealing with
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with curves uh pin resolve or any other
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application it's this
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smooth curve that you can create at the
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top of the curve
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where the highlights are basically
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rolling off allowing you to brighten the
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image as much as you want while still
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retaining information in the highlights
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the next misconception is a bit weird i
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noticed that a lot of beginner
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filmmakers try to
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match the rgb curves perfectly
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they just keep on looking for the
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smallest inconsistencies and trying to
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match them using curves
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well you don't need to do that let me
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explain why for example take a look at
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the rgb parade
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uh note that this part is different than
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this part and actually the green parts
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is much higher than the others
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and again this part doesn't match this
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doesn't match this
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they're different and you don't need to
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match everything well
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that's because keep an eye on rgb curves
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here once i reduce saturation all the
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way
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note that the curves now match perfectly
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take a look at this part
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this part and this part they're
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basically the same curve
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just presented three times well this
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shows you that if the channels
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match there will be no saturation
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because
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they will all have the same value there
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will be no variation at that point
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so it's normal for the rgb curves to
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look vastly different from one another
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and you do not need to keep on matching
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them using curves the next misconception
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is that you can see
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everything in the rgb parade just by
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looking at it well
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and resolve that is not true you have to
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understand that you can
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change the view in in some ways that
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will show you more information
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so for example take a look at this part
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here you'll think that you can see
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everything in this curve
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however i will simply open the menu here
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and click on extents
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and note that we have a small part that
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appeared here
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it will become more clear once i balance
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the image i just balance the image
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and take a look at this part in the
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green curve for example
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this shows us the boundaries of the area
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that
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actually has information so these parts
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here
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are actually extended all the way to
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these parts however
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if i open the menu here and uncheck
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extends now it seems that
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there isn't a lot of information here
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that is not true you can see the
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information here by either
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opening the menu clicking on extends or
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actually increasing the brightness
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of the rgb parade note in resolve that
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you have this controller here that
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allows you to reduce the brightness
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or increase the brightness so notice
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that if the brightness is reduced
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you will think that there are some parts
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that will appear like they do not have
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information
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however i can increase the brightness of
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parade and use extents
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in order to see everything in the parade
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the next
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misconception have been discussed before
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but let's repeat it one more time in
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this video
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because it's important a lot of
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filmmakers think that it's normal
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that when you control a particular
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channel
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that the other channels will be affected
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in the parade so for example take a look
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at the parade here
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and notice what will happen to the blue
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channel once i reduce the red channel so
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i'll
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simply reduce the highlights in the red
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channel and notice that controlling the
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red channel
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affected the blue channel and by the
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same token take a look at the red
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channel
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once i reduce the blue channel i'm
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controlling the red channel
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we discussed this in a previous video
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and what's happening here is that
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resolve is trying to maintain the same
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level of exposure
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and it's basically trying to make your
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work easier by preventing you from
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overexposing the image however
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using luma mix you can change this
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behavior so this is the luma mix
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controller it's currently at 100 i will
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reduce it
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all the way to zero and now notice what
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will happen to the blue channel
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once i start controlling the red channel
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so i'll control the red channel
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down up and notice that no matter how
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much i control the red channel it's not
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affecting the blue channel at all
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so it's not true that controlling one
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channel will always be affecting the
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other channels
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this is a behavior that you can change
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and resolve the next misconception is
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that a lot of filmmakers think that they
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always need to bring
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shadows all the way down you know to the
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shadows line as
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much as they can without crossing the
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line but they believe that that's very
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important however
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sometimes the image will not have any
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objects that should be
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pure black so let's take a look at this
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image here notice that there are no
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objects in this image that should be
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pure black like the darkest part in this
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image maybe this small part here her
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hair
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and this part and these should not be
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pure black so keep an eye on the shadows
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here
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once i pull shadows down notice that i
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do not need to pull shadows all the way
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down
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because the image will start looking
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unnatural
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like take a look at her hair here so
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let's reset and i will bring shadows
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down only to this point here
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not crossing this line and the image
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looks way more natural
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than if we pull shadows all the way down
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again when you decide to
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pull shadows down or highlights up you
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should always look
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at the objects in the image just take a
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look at the image and ask yourself
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is there any objects in this image that
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should actually be pure black or pure
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white well these were the most popular
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misconceptions that i
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00:12:07,760 --> 00:12:10,160
usually face when i work with starting
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filmmakers
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so just keep these in mind so i hope you
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like this
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00:12:14,720 --> 00:12:16,680
if you like this please visit us at
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00:12:16,680 --> 00:12:18,880
filmsimplify.com where you can join our
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00:12:18,880 --> 00:12:20,959
free davinci resolve crash course
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00:12:20,959 --> 00:12:22,800
that takes you through every tab in
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00:12:22,800 --> 00:12:25,200
resolve and it's absolutely free
415
00:12:25,200 --> 00:12:27,440
so if you're very proficient with color
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00:12:27,440 --> 00:12:29,200
grading you can learn fusion you can
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00:12:29,200 --> 00:12:30,320
learn editing
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00:12:30,320 --> 00:12:31,920
if you know how to use the edit tab you
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00:12:31,920 --> 00:12:33,600
can learn to use the
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00:12:33,600 --> 00:12:36,880
fairlight tab so please visit us at
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00:12:36,880 --> 00:12:38,240
filmsimplify.com
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thank you filmsimplified.com29628
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