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from the strong and gritty looks of the
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matrix mad max fury road and blade
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runner 2049 to the unique pink and soft
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atmosphere of the grand budapest hotel
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or the famous teal and orange look of
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michael bay films color grading has
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always had an important place in cinema
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even in the days of black and white
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different chemical treatments made it
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possible to give different atmospheres
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to the image most recently in the 1960s
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the italian giallo style a film genre
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that mixed thriller and horror brought
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its influence of bright and flamboyant
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colors which could feel almost surreal
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at times and it was immediately linked
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with its lighting and production design
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while back then treatment to the final
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image was done through a chemical
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process on the actual film today we have
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robust and easy to use tools to perform
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the color grading step and today that's
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exactly what we are going to be diving
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into starting with some important basic
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concepts
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[Music]
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color grading is a post-production
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process a final sweetening of the image
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it shouldn't be the salvation of the
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image so it is essential to lock in your
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look on the day getting as much in
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camera as possible to create a
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consistent atmosphere through lighting
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production design composition and so on
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but once in post there are two stages of
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color work color correction and color
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grading color correction comes before
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our color grading step and consists of
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harmonizing our image to have a neutral
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base ready to be worked on during this
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step if necessary we will correct the
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white balance equalize the exposure
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reduce the highlights increase the
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mid-tones and apply noise reduction but
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also we are able to match our shots
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between different angles and cameras
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this step is very important and when
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done well we'll save a ton of time when
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we shift to color grading once our image
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is properly balanced we do move into
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that color grading step this is where we
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will give character and atmosphere to
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our scene we can play with curves masks
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color wheels and other very precise
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tools to land the look that we're
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looking for we can also apply some
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effects such as grain to give an organic
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look and texture to our image or glow to
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create a light atmosphere or even play
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with some chromatic aberrations when we
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work on an image whether for color
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correction or color grading we are
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working in a limited color space the
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most common profile that most screens
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use by default is rec 709 its purpose is
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to ensure that all devices display the
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same image however since the standard
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was created in 1990 and is now outdated
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it's being replaced by rec 2020 and rec
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2100 for cinema and with it we get much
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more rich hdr color space hdr which
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stands for high dynamic range allows for
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more brightness very vivid colors and
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deep blacks rec 709 rec 2020 and rec
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2100 are essentially broadcast color
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spaces in practice if you want to export
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for editing for distribution on say
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youtube you can use rec 709 for
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broadcast on netflix it's going to be
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necessary to use rec 2020 or more
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precisely the
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p3d65 a more realistic version of rec
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2020 since to date no screen is capable
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of displaying all the nuances that rec
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2020 provides there are also acquisition
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specific color spaces each camera
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manufacturer offers its own color space
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optimized for its sensor for example ari
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with their alexa cameras provide alexa
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wide gamut color spaces red offers the
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red wide gamut rgb and dji the djid
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gamut not to be confused with gamma
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gamut relates to color while gamma
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relates to brightness and contrast in
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any case the best way to see the color
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space is as a container with most
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cameras we have several options for how
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we capture our image the first and most
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standard is to record in rec 709 our
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image is immediately usable however we
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will obtain an image with limited amount
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of information and are then limited in
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possibilities for color grading
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highlights will tend to clip quickly and
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shadows will contain only a few details
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this is useful for fast turnarounds but
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not when you want complete control over
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your image another possibility is to
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record in raw raw saves as much
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information received by the sensor as
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possible which gives us a very rich
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image but there are some drawbacks for
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the uninitiated firstly its size raw
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files tend to be much larger which means
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the storage and overall workflow become
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much more complicated as a result but
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you are getting a ton of a lot more
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useful data raw images are often
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recorded in 12 or even 14 bits while in
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rec 709 we generally stay at 8 bits the
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amount of bits refers to the number of
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colors that can be obtained to give you
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an idea in 8 bits we have a maximum of
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16 million colors in 12 bits it is
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almost 69 billion colors that we have at
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our disposal the other problem with raw
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which is also what makes it interesting
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is that the recorded image requires
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development or debayering to be
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technically more exact a raw file is a
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mass of information and not an image
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itself during this development process
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it's us who will be able to choose which
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details we want to keep or not in our
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image we will also be able to play with
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many parameters that would normally be
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baked in if we had recorded in rec 709
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for example white balance tint iso or
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asa exposure noise reduction and so on
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so raw is definitely ideal but again
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there is the trade-off of needing
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enormous storage and power however there
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is a good alternative to all of these
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constraints which is lock unlike raw
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which records all the information from
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the sensor in order to develop a usable
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image log uses an optimized gamma curve
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to record an image containing as much
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information as possible in the
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highlights and the shadows so log is
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sort of a middle ground between raw and
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rec 709 log uses a logarithmic curve
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rather than a linear curve in the way to
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record the highlights and shadows the
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log curve will deliberately push the low
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lights up to bring out more detail and
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pull the highlights down to avoid
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overexposures this is done at the camera
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sensor and before encoding in a video
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file which usually will be 10 bits so
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the details are truly preserved and when
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shooting in log for the most flexibility
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it's best to try to expose your image as
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much as possible in the highlights just
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before clipping the log image is
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recognizable by its desaturated
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appearance and it's very grayish low
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contrast it's an image that cannot be
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used as is when importing a sequence
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taken in log in our color grading
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software we must define a conversion
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generally it's going to be a log
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conversion to rec 709 which again is the
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most used broadcast standard each camera
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manufacturer offers its own log profile
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adapted to its sensor at harry it's the
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log c at sony you have s-log s-log 2 and
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s-3 at red the red log film each log
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must be converted in a certain way
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fortunately current tools allow these
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conversions with one click or if you
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don't have that all of our lut packs
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that we sell on our trying digital store
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do have utility luts included that will
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do this for you but thanks to log we
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have an image rich enough to perform
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advanced color grading but without the
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huge weight of raw files and its complex
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workflow so it's really ideal for a
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colorist aces is a dynamic color grading
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process that allows you to work on
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original video files whether in rec 709
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log or raw without having to conform
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each sequence to a destination color
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space so we can work on the full range
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of colors that each shot gives us the
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conversion to destination color spaces
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is done at the end of the chain or at
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the end of the aces pipeline this makes
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it very easy to distribute a project on
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different platforms with different
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standards for example let's say you have
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an edit that includes clips recorded in
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log with a wide dynamic range and lots
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of highlights if you work directly in
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rec 709 you will lose this dynamic range
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and your highlights will be burnt out
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because rec 709 is limited for youtube
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upload that's no problem but if tomorrow
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you want it to export your edit for hdr
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projection or netflix streaming then you
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will need to rework your entire edit
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however while working in aces the wide
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dynamic range of your video files will
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be preserved and considered throughout
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the color grading process and at the end
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of the chain you can choose to export
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either in rec 709 hdr direct 2020 p3 and
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so on with an aces workflow you benefit
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from all the color capabilities of your
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image right from the start and keeping
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them throughout the color grading
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process if there must be a limitation it
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will be done on export let's pause there
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to thank today's sponsor and the one
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plugin that i've used on every project
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i've done for about six years now and
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that's film convert film convert nitrate
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is a plugin that gives you the look of
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actual film stock like kodak 5207 or
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5213 or some fuji stocks and others you
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select one and you immediately get that
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look applied in your luma and chroma
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which you can adjust how much of the
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color and contrast are affected
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independently it's also some of the best
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film grain out there you can pick from
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different types as presets here then can
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dive in further to customize exactly how
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you want it to look more or less in the
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shadows or highlights the size amount
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and so on you also have great controls
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to dive in deeper and fully grade your
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piece from this one app if you wanted
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it's a very powerful tool and one that i
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use as the finishing touch on every
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project i grade including our latest
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short century adding nitrate at the end
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of the line really unifies everything
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and takes it that last step to fully
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feel filmic if you want to try it out
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for yourself check out the link in the
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notes below and use the code film riot
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to get 10 off of nitrate logo you've
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definitely already heard of luts but
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what is a lut a lut or a lookup table is
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a file containing instructions for
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replacing one rgb value with another
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based on hue luminance and saturation
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really you can think of it as a color
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filter a lut only affects colors and
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luminance and cannot contain effects so
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while a lut can adjust your color and
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contrast a lot cannot add grain
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vignettes reduce noise correct chromatic
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aberrations and so on luts are often
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used to facilitate color space
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conversions for example converting a log
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image to rec 709 like we talked about
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before they're also used for calibration
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of screens and these type of luts would
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be called technical luts an excellent
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use of luts in production is to see
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something close to the final intended
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image while shooting in log most
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monitors do have the ability to load a
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lut and many cameras do as well so you
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could create a unique lut that will be
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your final look or use a standard rec
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709 but then of course you have creative
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luts creative luts have many uses they
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obviously facilitate the work of color
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grading by applying a ready-to-use look
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to the video clips that will harmonize
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the entire edit they can also serve as a
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final touch or starting point for an
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intricate original look and thanks to
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luts we can easily switch from one style
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to another auditioning looks and moving
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right along let's also act pixel by
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pixel so they are extremely precise but
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it's important to remember that a lut is
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just a tool so its effectiveness depends
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on its use a chainsaw is more efficient
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than a manual saw as long as you know
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how to use it correctly and don't lop
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your own arm off the common mistake with
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creative luts is being overdone with
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their use almost all tools that support
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luts allow you to play with the
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intensity of the lut so for example if
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we use a lut as a final touch let's
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apply it to around 25 to 50 percent max
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for a solid end result without pushing
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it too far most video editing software
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offers built-in color grading tools some
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are more advanced than others but all
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decent software will be good enough to
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get a workable end result but the best
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bit of software for post color is by far
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davinci resolve davinci resolve from
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blackmagic design was initially
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exclusively dedicated to color grading
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and reserved mainly for pro colorist but
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of course the software continued to
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evolve into what we have today a
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complete post-production suite
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accessible to everyone since you can get
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it for free right now there is a studio
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version that lets you get more but the
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free version is loaded with everything
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that you would need to take your project
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all the way through post there are
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several strengths that make resolve one
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of the leading color grading tools the
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first is its use of nodes like layers in
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photoshop nodes allow you to add
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adjustments and effects in an organized
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and non-destructive way it's then easy
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to rework upstream and downstream of
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each step the nodes also give you great
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visual workflow to facilitate the work
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then you have its masking capabilities
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and tracking tools in a few clicks we
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can select and correct the skin tones on
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an actor's face and track it to that
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area we can also use power windows to
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isolate a part of the image and apply
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correction and effects to it but you may
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not want to dive into resolve or learn
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new software or get that advanced in
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those cases what you have is likely more
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than enough like using the lumetri panel
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in premiere pro or the tools in final
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cut pro x in the end the software is
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just a tool when we work on the color
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correction or color grading of an image
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we absolutely have to control what we
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are doing with the scopes scopes may
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seem scary at first but they are
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essentially tools that ensure that our
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modifications do not degrade the image
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so we can control the balance overall
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scopes are more reliable than our eye so
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it's perfect for that use there are many
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different scopes but let's take a look
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at the three main ones the waveform is a
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graph that gives you important
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information about your image your
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highlights and low lights are
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represented vertically with everything
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at the top being pure white and at the
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bottom pure black so here we can easily
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check that our image does not include
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over or under exposure areas if i
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exclusively increase the brightness of
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my image you can see the waveform
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crashing against the top of the graph
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showing that clipping and vice versa if
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i reduce the brightness then we have the
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rgb parade which is nothing more than a
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waveform broken down into three graphs
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red green and blue with the rgb parade
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we can check that our image is neither
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overexposed or underexposed but also
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ensure that its rgb balance is correct
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if our image contains a blue color cast
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for example we will see that blue
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graphic shift up compared to the red and
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green so we can use the rgb parade to
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control our white balance and finally
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the vector scope it's quite a different
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chart that comes in a circular form in
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the center of the graph as our image all
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around that we find the hues arranged in
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the same way as on the wheels right at
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the top yellow on the left blue on the
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right green at the bottom the more we
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move away from the center the more
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saturation increases if i deliberately
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push the blue to an extreme we can see
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the graph moving away from the center
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therefore a properly balanced image will
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be represented by a well-positioned
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graph in the center of the vector scope
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the vector scope has a tool that can be
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useful the skin tone indicator in theory
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the skin tones of our image should be
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positioned on this line otherwise they
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will either be too pink or too orange to
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check this we can isolate the skin tones
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with a power window or a mask and look
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at where they are positioned on the
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vector scope as you can see the scopes
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are a very important tool since after a
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while your eyes may lie to you but the
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scopes never will you probably already
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know the rgb curve which allows us to
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correct the brightness of our image as
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well as its contrast either globally or
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individually on each channel red green
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and blue but then we have slightly
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different curves the huever sat curve
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allows you to modify the saturation
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based on a hue for example if i wanted
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to increase the saturation of the blues
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i can move up just that area here or i
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could use the eyedropper to select a
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color directly from my image the sat
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verse loom curve allows you to modify
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the luminance of a color based on its
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hue so if i position a point in the red
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orange you can see i can lighten or
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darken the skin tones of this image
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right here the loom verse sat curve
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allows you to reduce or increase
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saturation based on luminance so we can
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adjust the color saturation in the
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highlights and shadows and finally the
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hue vs hue curve allows you to modify
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the hue based on a hue like the skin
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tones if i place a point right here you
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can move up or down and you see the hue
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of the skin tones changed drastically
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it's a very convenient and quick way to
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do small adjustments and now that we've
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had an overview let's take a look at the
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entire process at work here we have a
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scene shot and log my timeline is rec
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709 so i import my log clip and apply a
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log to rec 709 conversion at the last
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node we place it at the end so that we
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can work on the wide dynamic range of
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the image before that shift for the
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second step we'll do our color
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correction first we will correct the
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white balance and adjust the exposure
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contrast and saturation my waveform and
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the rgb parade tells me that my image is
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properly balanced with no over or
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underexposed areas on this scene i want
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to create a teal and orange blockbuster
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type look and i'll help that along with
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a creative lut here i'm using bloodshot
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from our cinematic b5 pack this lut is
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profiled for rec 709 so i apply it after
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my conversion node and like i said
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before we are using it as a final touch
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so we're going to set it to about 50
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percent now we can do our color grading
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using the white balance to influence how
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the creative lut looks i'll push some
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warmth into the highlights then reduce
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the saturation a bit correct skin tones
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here then i'll add a bit of glow for a
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cinematic look and that is a very simple
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process to quickly get a solid look for
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your project and of course we are using
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our luts here if you are interested in
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finding out more about those check the
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link in the notes below we have all
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kinds of different looks from horror to
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action and everything in between so jump
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over to tryingdigital.com for more of
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that but we're also going to be doing a
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lot more color grading tutorials so if
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00:17:14,880 --> 00:17:18,079
you aren't subscribed consider doing
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that and hit the bell to be notified
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when we do put up new stuff until next
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time don't forget to write shoot edit
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repeat
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[Music]
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you
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