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in this module
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we're gonna look at a simple technique
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of how you can integrate a foreground image
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with a background image without doing much keying
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let's get started
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so as you can see
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I have cleaned up or script again
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and I also did quite a bit of tweaks when it comes to
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some of the blur operations we did for the skin
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you can investigate this later in the project files
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I also imported the background
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which is a precomp that I made
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which has um
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this type of Asian temple on it
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and it contains some simple animation
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some varying lights and transforms in the clouds that I
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I did previously
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you can also investigate this in the
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project script later
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at your inconvenience
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since this is not really the subject of this course
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so I imported a comp up until how it's combined
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and this right part here
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will be hidden behind her face
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so that's why I haven't bothered removing this
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and if you take a look at the final clip
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that we work on you will
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you will see how
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how the end result and why I
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I didn't bother to do this
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so let's apply the focus here
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since this is gonna be pretty much the
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focused on this close up shot
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but the other shot
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you can see a lot more of it
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but it's is basically the same setup
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but it has less the focus
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so I think this is probably a good one to do
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however when we work with this
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we gonna disable it
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just so you can see the detail
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this same technique I'm gonna show you now
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is used in the other shot as well
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and you can just look at the
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project scripts later to see that
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I wanna start by doing some basic keen
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just getting like
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somewhat rough key
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to isolate her
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that we later will use to add on top of our background
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it doesn't have to be perfect at all
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to be used with this technique
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it just has to somehow isolate the center here
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that we don't wanna affect
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so the hair is of course
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the main issue in this shot
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there's a lot of detailed hair
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and keying this
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it's pretty challenging
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especially in between here
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even when the background is light like this
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and there's dark
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I mean you could luminance key
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but it would still be a challenge for sure
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there is a much easier way that you can use
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and I'm gonna show you that in a minute
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first let's isolate
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I wanna start by doing
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uh luminance key
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as I said we're gonna do this very rough
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so just isolating her by luminance
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since this is pretty dark
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you should be able to get something good from that
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so this is gonna work pretty well
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let's do a really
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hard pass here
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you can cut away this corner if it's a bit noisy later
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let's not crush it too much
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let's keep it somewhere like this
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and let's see if we have anything in these channels
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we can go on
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can probably pull uh
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let's do um
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keep height always
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what I do when I do keen is that I I try
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I look at the color channels and look at the difference
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with the ratios between the different colors
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as you can see in the red one
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we have a lot more white in her skin
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so that might be a good one to isolate her face
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however the background is also pretty bright there
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so we can't separate the two
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so the ear is definitely gonna be a problem
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and in the end I think we will end up rotating this ear
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the face could just be garbage mat
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and keyed in red if needed
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but I think my favorite key is key light
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and I just wanna try and see what I can get
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from working with key light here a bit
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so I always in key light
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I start at the very top in the settings
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and I work my way down
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and I like to try and tweak every setting just to see
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what results I get because usually it's kinda hard to
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to tell before you try it
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and screen balance usually gives interesting results
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I think this is probably gonna work as um
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as a mat for her head
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but this hair area we gonna have to cut out
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so I'm gonna make like a
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like a mat here to only use this key in that side
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and tuning it can also
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often get some extra detail in there
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without destroying anything
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I always like to clip the very highs of it
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okay so we obviously gonna need a mat here
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of course you need to animate this for
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for this module and clip
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I'm just gonna be working on one frame
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and to save time
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of course and
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then you can take a look in the project script later
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you can connect the inmat to Roto
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but I don't like using the key light settings
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I I prefer keeping like the mergers
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it's easier to read when you look from atop
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and then blur this for a bit
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actually I'm even gonna
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like I show you before
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I'm a very big fan of filter around
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I'm gonna pull this in a bit with the caution one
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and then we can merge these together
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and now we already have something that looks
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pretty cool
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and again it's
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it's probably not gonna hold up the entire range
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so you're gonna have to key frame and double check but
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just to keep a rough idea
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we're gonna do a garbage one here also
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because of the holes here
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just to make sure we
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we get those
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and this will have to be animated as well later
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now we got that fixed so
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I like to work like this
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so I key and I treat my alpha in one
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and do then I do all my grade operations
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on the RGB here
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and to make sure I don't mess anything up
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I like to sorry
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I like to copy in the alpha
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like that and then we just pre molt afterwards
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okay so we got our basic here
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and I before we
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we go on with the rest
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I'm just gonna grade this plate
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to further match the background a bit
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and while I do this
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I'm gonna pause for you
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and we just resume when it's done
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so I've done some grading tweaks to the plate
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as you can see
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and I pushed her highlights up
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and I also made
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gave the plate a blue tint
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that fits nicely with this background
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and I will apply even more blue to this background
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to make it work better together
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but this was just an initial one
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and I boosted the highlights by using the color correct
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and the highlight tweaks here
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but you have to make sure you set up the Rangers
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and you basically drag this
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bottom of this curve further towards zero
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to make you get a larger range and a more even follow
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if you just pull up this
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highlights gain with the default settings
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it's very likely not much will happen
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in the next clip
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we will continue integrating the foreground image
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into our background image
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I'll see you there
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