All language subtitles for 09 - Technique for Integrating Light, Color, and Detail When Merging Elements - Basic Keying for Holdout

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These are the user uploaded subtitles that are being translated: 1 00:00:00,866 --> 00:00:02,066 in this module 2 00:00:02,066 --> 00:00:04,966 we're gonna look at a simple technique 3 00:00:05,300 --> 00:00:09,066 of how you can integrate a foreground image 4 00:00:09,066 --> 00:00:13,033 with a background image without doing much keying 5 00:00:13,333 --> 00:00:14,433 let's get started 6 00:00:16,000 --> 00:00:17,400 so as you can see 7 00:00:17,400 --> 00:00:19,966 I have cleaned up or script again 8 00:00:20,566 --> 00:00:25,733 and I also did quite a bit of tweaks when it comes to 9 00:00:25,733 --> 00:00:28,499 some of the blur operations we did for the skin 10 00:00:29,866 --> 00:00:33,499 you can investigate this later in the project files 11 00:00:35,100 --> 00:00:38,166 I also imported the background 12 00:00:38,166 --> 00:00:40,699 which is a precomp that I made 13 00:00:42,133 --> 00:00:43,866 which has um 14 00:00:44,000 --> 00:00:47,200 this type of Asian temple on it 15 00:00:47,300 --> 00:00:50,000 and it contains some simple animation 16 00:00:50,400 --> 00:00:55,966 some varying lights and transforms in the clouds that I 17 00:00:55,966 --> 00:00:57,599 I did previously 18 00:00:57,966 --> 00:01:00,133 you can also investigate this in the 19 00:01:00,133 --> 00:01:01,533 project script later 20 00:01:01,533 --> 00:01:03,099 at your inconvenience 21 00:01:03,366 --> 00:01:06,466 since this is not really the subject of this course 22 00:01:07,366 --> 00:01:13,199 so I imported a comp up until how it's combined 23 00:01:13,933 --> 00:01:16,633 and this right part here 24 00:01:17,566 --> 00:01:19,933 will be hidden behind her face 25 00:01:19,933 --> 00:01:22,766 so that's why I haven't bothered removing this 26 00:01:23,300 --> 00:01:27,300 and if you take a look at the final clip 27 00:01:28,100 --> 00:01:29,333 that we work on you will 28 00:01:29,333 --> 00:01:30,566 you will see how 29 00:01:30,566 --> 00:01:32,466 how the end result and why I 30 00:01:32,566 --> 00:01:34,466 I didn't bother to do this 31 00:01:35,500 --> 00:01:38,366 so let's apply the focus here 32 00:01:38,766 --> 00:01:41,266 since this is gonna be pretty much the 33 00:01:41,266 --> 00:01:43,466 focused on this close up shot 34 00:01:44,300 --> 00:01:45,600 but the other shot 35 00:01:45,966 --> 00:01:47,566 you can see a lot more of it 36 00:01:47,566 --> 00:01:50,399 but it's is basically the same setup 37 00:01:50,400 --> 00:01:52,600 but it has less the focus 38 00:01:53,400 --> 00:01:58,800 so I think this is probably a good one to do 39 00:01:59,200 --> 00:02:00,700 however when we work with this 40 00:02:00,700 --> 00:02:01,800 we gonna disable it 41 00:02:01,800 --> 00:02:03,966 just so you can see the detail 42 00:02:04,666 --> 00:02:06,799 this same technique I'm gonna show you now 43 00:02:06,800 --> 00:02:08,533 is used in the other shot as well 44 00:02:08,533 --> 00:02:10,233 and you can just look at the 45 00:02:10,366 --> 00:02:12,799 project scripts later to see that 46 00:02:13,866 --> 00:02:17,999 I wanna start by doing some basic keen 47 00:02:18,533 --> 00:02:19,933 just getting like 48 00:02:19,933 --> 00:02:22,599 somewhat rough key 49 00:02:22,733 --> 00:02:24,166 to isolate her 50 00:02:24,266 --> 00:02:28,099 that we later will use to add on top of our background 51 00:02:28,300 --> 00:02:30,566 it doesn't have to be perfect at all 52 00:02:30,933 --> 00:02:32,699 to be used with this technique 53 00:02:32,966 --> 00:02:37,599 it just has to somehow isolate the center here 54 00:02:37,600 --> 00:02:39,200 that we don't wanna affect 55 00:02:39,800 --> 00:02:42,700 so the hair is of course 56 00:02:42,700 --> 00:02:44,533 the main issue in this shot 57 00:02:44,533 --> 00:02:47,033 there's a lot of detailed hair 58 00:02:47,600 --> 00:02:49,100 and keying this 59 00:02:49,733 --> 00:02:51,299 it's pretty challenging 60 00:02:51,666 --> 00:02:53,699 especially in between here 61 00:02:53,766 --> 00:02:56,799 even when the background is light like this 62 00:02:56,800 --> 00:02:57,700 and there's dark 63 00:02:57,700 --> 00:02:59,400 I mean you could luminance key 64 00:02:59,700 --> 00:03:02,633 but it would still be a challenge for sure 65 00:03:03,466 --> 00:03:06,499 there is a much easier way that you can use 66 00:03:06,500 --> 00:03:08,300 and I'm gonna show you that in a minute 67 00:03:08,900 --> 00:03:10,566 first let's isolate 68 00:03:11,266 --> 00:03:14,199 I wanna start by doing 69 00:03:14,200 --> 00:03:15,600 uh luminance key 70 00:03:15,900 --> 00:03:18,233 as I said we're gonna do this very rough 71 00:03:19,300 --> 00:03:22,966 so just isolating her by luminance 72 00:03:23,600 --> 00:03:25,000 since this is pretty dark 73 00:03:25,000 --> 00:03:27,266 you should be able to get something good from that 74 00:03:29,500 --> 00:03:32,700 so this is gonna work pretty well 75 00:03:33,900 --> 00:03:35,466 let's do a really 76 00:03:36,933 --> 00:03:38,433 hard pass here 77 00:03:40,333 --> 00:03:43,633 you can cut away this corner if it's a bit noisy later 78 00:03:46,100 --> 00:03:47,866 let's not crush it too much 79 00:03:47,866 --> 00:03:50,299 let's keep it somewhere like this 80 00:03:51,733 --> 00:03:54,766 and let's see if we have anything in these channels 81 00:03:54,766 --> 00:03:55,866 we can go on 82 00:03:57,100 --> 00:04:00,400 can probably pull uh 83 00:04:02,000 --> 00:04:03,066 let's do um 84 00:04:03,100 --> 00:04:05,666 keep height always 85 00:04:05,666 --> 00:04:09,566 what I do when I do keen is that I I try 86 00:04:09,933 --> 00:04:14,033 I look at the color channels and look at the difference 87 00:04:14,566 --> 00:04:17,233 with the ratios between the different colors 88 00:04:17,700 --> 00:04:19,500 as you can see in the red one 89 00:04:20,000 --> 00:04:22,566 we have a lot more white in her skin 90 00:04:23,166 --> 00:04:26,266 so that might be a good one to isolate her face 91 00:04:26,700 --> 00:04:30,466 however the background is also pretty bright there 92 00:04:30,466 --> 00:04:32,799 so we can't separate the two 93 00:04:33,000 --> 00:04:36,700 so the ear is definitely gonna be a problem 94 00:04:36,766 --> 00:04:41,166 and in the end I think we will end up rotating this ear 95 00:04:42,533 --> 00:04:46,166 the face could just be garbage mat 96 00:04:46,166 --> 00:04:48,266 and keyed in red if needed 97 00:04:49,166 --> 00:04:51,699 but I think my favorite key is key light 98 00:04:51,700 --> 00:04:55,666 and I just wanna try and see what I can get 99 00:04:57,000 --> 00:04:59,200 from working with key light here a bit 100 00:05:00,700 --> 00:05:02,466 so I always in key light 101 00:05:02,466 --> 00:05:06,333 I start at the very top in the settings 102 00:05:06,333 --> 00:05:07,899 and I work my way down 103 00:05:08,900 --> 00:05:13,800 and I like to try and tweak every setting just to see 104 00:05:15,500 --> 00:05:21,566 what results I get because usually it's kinda hard to 105 00:05:21,733 --> 00:05:23,666 to tell before you try it 106 00:05:24,166 --> 00:05:29,399 and screen balance usually gives interesting results 107 00:05:30,666 --> 00:05:34,099 I think this is probably gonna work as um 108 00:05:35,133 --> 00:05:37,099 as a mat for her head 109 00:05:37,466 --> 00:05:39,599 but this hair area we gonna have to cut out 110 00:05:39,600 --> 00:05:41,266 so I'm gonna make like a 111 00:05:41,366 --> 00:05:49,199 like a mat here to only use this key in that side 112 00:05:51,500 --> 00:05:54,100 and tuning it can also 113 00:05:54,933 --> 00:05:57,399 often get some extra detail in there 114 00:05:57,400 --> 00:06:00,466 without destroying anything 115 00:06:03,000 --> 00:06:06,566 I always like to clip the very highs of it 116 00:06:08,200 --> 00:06:11,000 okay so we obviously gonna need a mat here 117 00:06:12,566 --> 00:06:15,066 of course you need to animate this for 118 00:06:15,266 --> 00:06:17,666 for this module and clip 119 00:06:17,666 --> 00:06:19,999 I'm just gonna be working on one frame 120 00:06:20,000 --> 00:06:21,700 and to save time 121 00:06:21,700 --> 00:06:23,700 of course and 122 00:06:24,466 --> 00:06:28,666 then you can take a look in the project script later 123 00:06:32,000 --> 00:06:35,233 you can connect the inmat to Roto 124 00:06:35,666 --> 00:06:37,799 but I don't like using the key light settings 125 00:06:37,800 --> 00:06:40,466 I I prefer keeping like the mergers 126 00:06:40,466 --> 00:06:44,599 it's easier to read when you look from atop 127 00:06:46,533 --> 00:06:48,866 and then blur this for a bit 128 00:06:49,900 --> 00:06:51,600 actually I'm even gonna 129 00:06:52,133 --> 00:06:53,299 like I show you before 130 00:06:53,300 --> 00:06:55,900 I'm a very big fan of filter around 131 00:06:57,133 --> 00:07:00,866 I'm gonna pull this in a bit with the caution one 132 00:07:01,933 --> 00:07:04,399 and then we can merge these together 133 00:07:06,966 --> 00:07:09,699 and now we already have something that looks 134 00:07:10,666 --> 00:07:11,399 pretty cool 135 00:07:11,400 --> 00:07:12,533 and again it's 136 00:07:12,533 --> 00:07:15,599 it's probably not gonna hold up the entire range 137 00:07:15,600 --> 00:07:19,300 so you're gonna have to key frame and double check but 138 00:07:20,966 --> 00:07:22,599 just to keep a rough idea 139 00:07:22,600 --> 00:07:25,833 we're gonna do a garbage one here also 140 00:07:26,500 --> 00:07:28,166 because of the holes here 141 00:07:28,966 --> 00:07:30,566 just to make sure we 142 00:07:31,300 --> 00:07:32,500 we get those 143 00:07:32,933 --> 00:07:35,633 and this will have to be animated as well later 144 00:07:38,800 --> 00:07:40,700 now we got that fixed so 145 00:07:42,366 --> 00:07:43,866 I like to work like this 146 00:07:43,866 --> 00:07:47,099 so I key and I treat my alpha in one 147 00:07:48,666 --> 00:07:51,066 and do then I do all my grade operations 148 00:07:51,066 --> 00:07:52,466 on the RGB here 149 00:07:52,966 --> 00:07:56,366 and to make sure I don't mess anything up 150 00:07:57,166 --> 00:08:00,066 I like to sorry 151 00:08:00,066 --> 00:08:03,399 I like to copy in the alpha 152 00:08:05,800 --> 00:08:12,200 like that and then we just pre molt afterwards 153 00:08:13,000 --> 00:08:14,900 okay so we got our basic here 154 00:08:14,900 --> 00:08:16,666 and I before we 155 00:08:16,800 --> 00:08:19,133 we go on with the rest 156 00:08:19,133 --> 00:08:21,333 I'm just gonna grade this plate 157 00:08:21,333 --> 00:08:23,699 to further match the background a bit 158 00:08:24,533 --> 00:08:25,699 and while I do this 159 00:08:25,700 --> 00:08:28,033 I'm gonna pause for you 160 00:08:28,733 --> 00:08:30,833 and we just resume when it's done 161 00:08:31,333 --> 00:08:34,399 so I've done some grading tweaks to the plate 162 00:08:34,400 --> 00:08:35,400 as you can see 163 00:08:35,900 --> 00:08:40,166 and I pushed her highlights up 164 00:08:41,133 --> 00:08:42,666 and I also made 165 00:08:42,700 --> 00:08:45,300 gave the plate a blue tint 166 00:08:46,466 --> 00:08:48,966 that fits nicely with this background 167 00:08:49,066 --> 00:08:51,966 and I will apply even more blue to this background 168 00:08:54,500 --> 00:08:56,100 to make it work better together 169 00:08:56,100 --> 00:08:58,100 but this was just an initial one 170 00:08:58,966 --> 00:09:03,666 and I boosted the highlights by using the color correct 171 00:09:03,666 --> 00:09:05,466 and the highlight tweaks here 172 00:09:05,733 --> 00:09:08,433 but you have to make sure you set up the Rangers 173 00:09:09,500 --> 00:09:11,566 and you basically drag this 174 00:09:11,966 --> 00:09:14,466 bottom of this curve further towards zero 175 00:09:14,733 --> 00:09:19,966 to make you get a larger range and a more even follow 176 00:09:20,500 --> 00:09:22,366 if you just pull up this 177 00:09:22,666 --> 00:09:25,499 highlights gain with the default settings 178 00:09:25,800 --> 00:09:28,000 it's very likely not much will happen 179 00:09:29,400 --> 00:09:30,533 in the next clip 180 00:09:30,533 --> 00:09:33,599 we will continue integrating the foreground image 181 00:09:33,600 --> 00:09:35,466 into our background image 182 00:09:35,600 --> 00:09:36,833 I'll see you there 13060

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