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welcome back
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and in this clip
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we gonna continue tweaking or smoothing effects
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as you can see
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some of these areas lose way too much edge detail
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would like to call it like the teeth here and the mouth
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and where there's a lot of contrast
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it becomes more blurred
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and this obviously is not gonna work
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it looks like a blurred image
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so what we need to do
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we need to isolate these areas
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and exclude them from our math
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from there the road to we did for the overall face
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so everywhere
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where we don't want the smoothing effect applied
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we're gonna have to roll to some
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so I'm gonna just go back to the stabilized image here
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and we create another rhodo
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just make sure I'm on the right reference frames here
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okay 84 85 and
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we're just gonna do some really rough shapes now
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because I'm gonna go back and tweak these
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show you the end result
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but just so you get an understanding
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on what we working on here
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I will do one for the eye here
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and if you had a lot of imperfections
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you wanted to remove here
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you will obviously maybe do it like that
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or you will do another layer
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another row to here and cut this part out
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but now we just gonna do
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like the really rough ones here
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just go very along this detailed edges
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and also we wanna make
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maintain the contrast in these areas
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the mouth is tricky because we gonna
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we wanna apply it on the skin
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but we also wanna even out her lips here
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because her lips are pretty dry in this photo
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so we want kind of
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that even lip gloss type of lips here
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look kind of moist
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just gonna do the outer mouth shape here
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follow the contour of the lips
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and then we can do another layer
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one nice thing about working in layers inside the Roto
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is that you can exclude
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this area or this row from that row
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so if I change the layer landing mode here to minus
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it's actually gonna exclude that if we take a look here
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you can see if I disable my exclude area can see
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so we copy in our tracker here
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set it to match move
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and I'm gonna take a look here
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where the two images are combined
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the bump layer and the blurred one
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and we gonna stencil
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or math yeah
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and just short on stencil
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stencil is the best blend mode to cut mats and rotos
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because it always makes sure that the result is
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is it's not float
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it's maximum 1 or minimum 0
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it cannot go below or above that
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and it's important to maintain that
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when you talking about maths and alpha channels
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so here you can see we cutting it
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and we enable and disable this
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can clearly see now we back right
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so down here
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I think we can just disable this layer or
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or let's do like this
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we're gonna treat these separately
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the mount layers we're gonna do are
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separate operations for
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so we copy them in here
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gonna do a separate one for the lips
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and in this one
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just gonna make sure
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actually I did not have to cut them out
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we're gonna make sure
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that we exclude them out in this operation
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and then of course it's a matter of adding some blurs
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I like to use filter around
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because as you can see on the other edge here
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it's blurring too close to the edge
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so we wanna pull this overall shape in a bit
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oops putting out
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putting it in a bit
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and then I like to use the gosh and filter for this
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that basically gives you a road in with a feather
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the Blur Edge
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and then for these exclude areas
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they have way too hard edges here
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so we gonna add a blur there
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blur that out quite a bit just to blend them together
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and then we gonna do a separate one
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for a lips actually
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I think I might want to dial
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this smoothing effect down on the mix of it
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I like to blend back some of that detail you know
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and for the lips here
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gonna do a separate amount
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we don't wanna do it too much
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but we don't wanna do it as much as the other layer
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I think maybe somewhere along that line
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gonna put a blur there as well
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so if we disable and enable this
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can see that we're smoothing out her skin
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in a major way now
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a lot of these problem areas are disappearing
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starting to look pretty clean
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can bump up the lip here a bit
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actually as you can see
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we have one pretty major area still left here
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and it does not come in the bump map
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that's why we haven't gotten rid of it
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it's actually in the blur layer
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and you can take a
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extra look can confirm that
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just by blurring this side more
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and as you can see
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we still have a problem area here on the shin
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and that's probably a combination of both
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the blurred layer
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as you can see a hinter
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and also the bump
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we're just gonna do a quick rotor shape for that area
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gonna do like this
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we do it watching the tracker
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so we can apply the tracker on top
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switch it to much more
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and go back here
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we take a look here do a new blur
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apply it to our bump layer side
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tweaked it up
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can see that
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we blurring away a lot of that problem area
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but there's still
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I don't wanna go higher than 20
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think it gets too blurry
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but there's still a bit there
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so I think that's actually in the blur area
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see if we can blur on that side also yeah
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that pretty much smooths it also
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and just to get rid of those edges
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apply another blur for the growth to itself
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tweaked it out
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and I think we went slightly too high on that
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need to maintain a bit somewhere along that
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so can easily just enable disable this
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can see it's adding a pretty
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major skin smoothing effect
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and I think there is some areas
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you might want to consider isolating
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and tweaking further
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and like this specular highlight here
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we kinda don't want it to get blurred like this
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we want to maintain some detail here
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so there's many ways you could get this back by
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for example
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keying out only the highlights
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using them as a mat and applying in the end
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or you simply wrote them out by hand
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and exclude them from our smoothing operation
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but that is definitely one area we want to look at more
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but if we apply the grain here in the end
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you can see a massive difference
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and now it looks really nice here in the skin
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looks very even but you still have detail and grain
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and basically it's very solid way of working like this
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this is just to see closer
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enable disable you can see what you really doing here
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if we compare with the original plate
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we made a pretty substantial difference here
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in smoothing out these imperfections
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and other problem areas in the forehead and the chin
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and of course you can go many iterations on this
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treating different details
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and you also have to make sure that your rotors stick
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the entire way here
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which are pretty much do
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some of them have slided out a bit
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but we didn't make keys for all of them
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because I will go back and tweak them annually
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but you can see that it works even better to
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to note toys
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that we currently watching this at the Super High game
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and the gamma crushed
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so the real image or plate looks like that
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and then it's really
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really smooth and clean
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next I'm gonna go ahead and clean up this skin
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a bit more in detail
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and make sure our rotors and tracks
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stick as they should
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and everything looks pretty perfect
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I skip this minor stuff to show you guys
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and you can just investigate this new script later
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at your own convenience
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so in this module
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we removed some problem areas in the grain
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such as imperfections
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and other blemishes that we could find
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we isolated the skin detail
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and extracted a bump map from it
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that we could further use
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to isolate problem areas and remove them
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we applied blur operations to smooth out skin detail
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in this bump map
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and just created a much cleaner bump map
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and detailed surface
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and at the very end
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we merged all our passes together
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to end up with a complete image
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with the plate grain applied on top
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so all for this module
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where we worked on cleaning up her skin
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in the next module
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we gonna look at some different techniques
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to effectively key this image
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without actually doing much keying at all
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I'll see you in the next module
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