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welcome back
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and in this clip
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I'm gonna show you with some other techniques to
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smoothen out wrinkles and other skin perfections
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so as you can see
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I took the liberty to clean up our script a bit
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and I also did some tweaks to our tracking
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and some of these patches
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I added in other areas to clean up some of the
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imperfections that we had in the skin
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and I also animated some of these
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but basically
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the grain side we have all finished now with tweaks
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so what I wanna take a look at now
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there is still a fair
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share left of things we wanna get rid of
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to make this face really look like
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like perfect
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you know like
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they actually apply the foundation
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and other types of makeup here
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but we're doing it all digitally
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so in the same manner as we isolated
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the noise in the image
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by using the d noise
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and then doing a minus with our plate and the d noise
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you can do the same
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to isolate a bump map that contains other detail areas
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such as this
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for example or
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or the detail on the lips
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so what you do is
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we just build up on that
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but we make sure we work on this image now
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that already has the grain removed
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and it's not
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more complicated than doing another minus here
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and then you add a blur
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so we we wanna blur this image even more
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and I think maybe 15 is a good value
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we hook that up to the minus and when we look here
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what we get now is more of a bump map
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if you ever seen that in
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in a 3D render or something like that
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and if you just watch me change this blur
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you can see that the more we blur it
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the larger the bump areas we isolate here
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or the smaller we go
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the more detailed this bump map becomes
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and at some point
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you're almost down to looking like the grain you know
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but this is essentially how you can isolate
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some of the detail in the image
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and work only on that detail
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nothing else
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and the same is true for this type of bump map
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isolation or detail isolation
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is that you can
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you have your blurred image here
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and you have the isolated areas
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so if you plus back the isolated on top of the blur
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you will end up with your initial image again
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but what we have now instead
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is the ability to affect only the detail
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that we get on this side
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as well as affect only
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the image without that detail here
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so we essentially split this
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image up in three different layers here
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we got a grain layer
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we got a bump map layer with the bump detail
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and then we have the very rest
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the blurred information here
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we gonna carry on with similar type of operations
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on this bump map
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to really smooth out all of this detail that we have
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and I just wanna show you here
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that after we combine this part
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we combine it with the grain again
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and we end up with the image that we started with
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so we split the image down into parts
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do our operations
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and then combine it in the end
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making sure we keeping all the detail
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of the original image
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but first before we can do any operations here
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unfortunately
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always have to do the boring stuff first
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so we gonna be going into roto again
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for this operations
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we wanna make one mat that goes along the entire face
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and then we wanna make individual mats
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that isolates the areas we don't wanna treat
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such as the eyes and the nose and the mouth
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and then we gonna hold out this overall face mat
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with these individual mats
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for the areas we don't wanna treat
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and then we gonna apply a smoothing operation
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on top of everything in this bump map here
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so first let's get into the stabilize here again
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since I'm gonna do the whole face
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set this to stabilize
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and whatever gives me the most stable image
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I'm gonna be using here since it's
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we're gonna make the outer edge roll to here
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and this looks pretty good to me
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it's a small rotation here but it's totally fine
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so I think I'm just gonna stick with these points
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remember we set our starch frame
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and this is pretty good
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what it's already set to
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and I created a road already here
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gonna move it up
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and we keep our viewer on the tracker
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so we have the stabilized one
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and then just to a pretty rough roto
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it goes all around the skin here
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all the skin you wanna cover of her face
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this roto is gonna represent
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and this hair is totally fine
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we can take some of that also
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and like before when I go to the first frame
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rotate it a bit
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try to fit this
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somewhat to where the points were
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where we put them at the other frame
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so it doesn't have to be perfect here you know
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we're gonna apply a edge blur to this rotor
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just make it somewhat along the edge here
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I think this point would pretty much be like that
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somewhere in her face
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keep working the same way I always split it up
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so add one key in the middle
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one in the start and one key in between
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and then you keep splitting it up like that in halves
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when you work to make sure it sticks really well
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and you don't get any popping frames
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then we go to the end frame
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to the same here
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I'm not gonna roll to everything like this for you
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because that's will be a big time waste
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I'm gonna show you this mat
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and then I'm gonna do an isolated one around the eye
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and then we're gonna pause
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and skip the rest of the ones
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just so we don't bore you completely with this
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now we I only think we need one other keyframe here
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so I think this is pretty
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yeah this is pretty okay
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just to for this pass
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can actually move this up a bit here
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I'm gonna go and give it another round
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just to make it even better later
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but let's let's preview what we gonna do here
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just quickly so you get understanding
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you need to copy this tracker on a rodal put it here
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apply a match move
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we move a roto down here
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and now I wanna apply it on the bump map right
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so this time we're not gonna transform in anything
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this time we're gonna blur
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because we already isolated the grain
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right so this time we can freely blur
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and we still have the grain applied after
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so just gonna put on a blur here
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if you take a look here
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and we bump this up
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I think 10 is gonna be a good one
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you can see that now
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we're really blurring a lot of this detail out
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actually I think we wanna bump this up a notch
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the bump map
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blur and maybe even mix
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usually I like to mix it back just a bit
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to get that original detail coming true you know
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and let's disable our blur here
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look at the combined pass and enable it
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and now you can see that it's
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now it's really happening stuff here
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the skin is evening out really a lot
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and can do a line showing here
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if you just move this here
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and actually see that somewhere around 10
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we start losing most of these blemishes and details
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but we still keep like
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overall luminance and some detail
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and if you apply the grain on this
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we get a pretty
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pretty good result on the evening of the skin so if you
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compare the end here
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with our plate
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you can see that it's going
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a fair deal of clean up here
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without actually
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loosing grain or any type of detain
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so you're cleaning this area up
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and getting a pretty good result
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that looks completely photo realistic
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and this is why I love using these techniques
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and working like this
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when it comes to beautifying effects
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or applying any type of makeup or tattoos
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or whatever you might do
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because when you split up your image
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in different sections like this
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you have your
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your grain you have your bump details
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and then you have your very backbone and blurred plate
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you can just treat these however you want
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and if you wanted to apply
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something on a certain level of bump detail
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without having to
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having all the other parts of the image in there
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you can just shuffle in the tattoo here
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track a tattoo
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and apply here
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and then it will be applied
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and layered in between all the other details
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or you put it in here
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in the very bottom
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and you get your bump map on top of your tattoo
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and all that nice skin detail
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so really it's
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it's an amazing way to work with detail in an image
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so that was all for this clip
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and in the next clip
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we will continue tweaking these areas
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I'll see you there
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