All language subtitles for 07 - Wrinkle, Blemish, and Imperfections Removal - Smoothing out the Skin - Part 1

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These are the user uploaded subtitles that are being translated: 1 00:00:01,400 --> 00:00:02,533 welcome back 2 00:00:02,533 --> 00:00:03,733 and in this clip 3 00:00:03,733 --> 00:00:06,899 I'm gonna show you with some other techniques to 4 00:00:07,166 --> 00:00:10,399 smoothen out wrinkles and other skin perfections 5 00:00:11,700 --> 00:00:12,700 so as you can see 6 00:00:12,700 --> 00:00:15,866 I took the liberty to clean up our script a bit 7 00:00:16,333 --> 00:00:19,799 and I also did some tweaks to our tracking 8 00:00:20,066 --> 00:00:22,099 and some of these patches 9 00:00:23,100 --> 00:00:27,500 I added in other areas to clean up some of the 10 00:00:27,566 --> 00:00:30,499 imperfections that we had in the skin 11 00:00:31,666 --> 00:00:33,599 and I also animated some of these 12 00:00:33,600 --> 00:00:35,300 but basically 13 00:00:35,300 --> 00:00:40,566 the grain side we have all finished now with tweaks 14 00:00:41,766 --> 00:00:44,499 so what I wanna take a look at now 15 00:00:45,666 --> 00:00:47,899 there is still a fair 16 00:00:48,166 --> 00:00:51,366 share left of things we wanna get rid of 17 00:00:51,866 --> 00:00:55,066 to make this face really look like 18 00:00:55,366 --> 00:00:56,499 like perfect 19 00:00:56,500 --> 00:00:57,566 you know like 20 00:00:57,566 --> 00:01:00,133 they actually apply the foundation 21 00:01:00,133 --> 00:01:01,766 and other types of makeup here 22 00:01:01,766 --> 00:01:04,199 but we're doing it all digitally 23 00:01:06,166 --> 00:01:09,366 so in the same manner as we isolated 24 00:01:09,900 --> 00:01:12,400 the noise in the image 25 00:01:12,800 --> 00:01:14,133 by using the d noise 26 00:01:14,133 --> 00:01:18,766 and then doing a minus with our plate and the d noise 27 00:01:19,100 --> 00:01:20,666 you can do the same 28 00:01:21,066 --> 00:01:25,999 to isolate a bump map that contains other detail areas 29 00:01:26,000 --> 00:01:26,900 such as this 30 00:01:26,900 --> 00:01:29,700 for example or 31 00:01:30,333 --> 00:01:32,499 or the detail on the lips 32 00:01:34,100 --> 00:01:35,466 so what you do is 33 00:01:36,400 --> 00:01:37,933 we just build up on that 34 00:01:37,933 --> 00:01:41,133 but we make sure we work on this image now 35 00:01:41,133 --> 00:01:43,499 that already has the grain removed 36 00:01:44,533 --> 00:01:45,966 and it's not 37 00:01:46,100 --> 00:01:49,966 more complicated than doing another minus here 38 00:01:51,966 --> 00:01:53,499 and then you add a blur 39 00:01:55,533 --> 00:01:58,766 so we we wanna blur this image even more 40 00:02:00,900 --> 00:02:03,766 and I think maybe 15 is a good value 41 00:02:04,300 --> 00:02:08,166 we hook that up to the minus and when we look here 42 00:02:09,700 --> 00:02:13,000 what we get now is more of a bump map 43 00:02:13,000 --> 00:02:15,000 if you ever seen that in 44 00:02:15,300 --> 00:02:18,100 in a 3D render or something like that 45 00:02:18,500 --> 00:02:23,033 and if you just watch me change this blur 46 00:02:23,500 --> 00:02:26,166 you can see that the more we blur it 47 00:02:26,533 --> 00:02:30,299 the larger the bump areas we isolate here 48 00:02:30,800 --> 00:02:32,500 or the smaller we go 49 00:02:33,166 --> 00:02:36,299 the more detailed this bump map becomes 50 00:02:37,600 --> 00:02:39,000 and at some point 51 00:02:39,000 --> 00:02:42,066 you're almost down to looking like the grain you know 52 00:02:43,333 --> 00:02:46,866 but this is essentially how you can isolate 53 00:02:46,866 --> 00:02:48,799 some of the detail in the image 54 00:02:48,800 --> 00:02:52,066 and work only on that detail 55 00:02:52,066 --> 00:02:52,999 nothing else 56 00:02:53,900 --> 00:02:59,000 and the same is true for this type of bump map 57 00:02:59,000 --> 00:03:01,833 isolation or detail isolation 58 00:03:01,933 --> 00:03:03,233 is that you can 59 00:03:04,133 --> 00:03:05,966 you have your blurred image here 60 00:03:05,966 --> 00:03:07,899 and you have the isolated areas 61 00:03:07,966 --> 00:03:13,899 so if you plus back the isolated on top of the blur 62 00:03:15,733 --> 00:03:18,299 you will end up with your initial image again 63 00:03:20,700 --> 00:03:23,100 but what we have now instead 64 00:03:24,766 --> 00:03:29,666 is the ability to affect only the detail 65 00:03:29,700 --> 00:03:31,433 that we get on this side 66 00:03:31,966 --> 00:03:33,899 as well as affect only 67 00:03:34,566 --> 00:03:36,966 the image without that detail here 68 00:03:38,000 --> 00:03:40,366 so we essentially split this 69 00:03:40,800 --> 00:03:43,833 image up in three different layers here 70 00:03:44,000 --> 00:03:45,866 we got a grain layer 71 00:03:46,766 --> 00:03:49,666 we got a bump map layer with the bump detail 72 00:03:49,933 --> 00:03:53,299 and then we have the very rest 73 00:03:53,300 --> 00:03:55,866 the blurred information here 74 00:03:56,866 --> 00:04:02,266 we gonna carry on with similar type of operations 75 00:04:02,400 --> 00:04:03,666 on this bump map 76 00:04:03,666 --> 00:04:07,966 to really smooth out all of this detail that we have 77 00:04:08,600 --> 00:04:09,900 and I just wanna show you here 78 00:04:09,900 --> 00:04:13,366 that after we combine this part 79 00:04:13,366 --> 00:04:15,399 we combine it with the grain again 80 00:04:15,533 --> 00:04:20,366 and we end up with the image that we started with 81 00:04:21,133 --> 00:04:25,066 so we split the image down into parts 82 00:04:25,300 --> 00:04:26,366 do our operations 83 00:04:26,366 --> 00:04:28,066 and then combine it in the end 84 00:04:28,366 --> 00:04:30,766 making sure we keeping all the detail 85 00:04:31,166 --> 00:04:32,866 of the original image 86 00:04:34,000 --> 00:04:36,800 but first before we can do any operations here 87 00:04:37,200 --> 00:04:38,500 unfortunately 88 00:04:38,500 --> 00:04:41,200 always have to do the boring stuff first 89 00:04:41,733 --> 00:04:44,966 so we gonna be going into roto again 90 00:04:47,166 --> 00:04:49,066 for this operations 91 00:04:49,666 --> 00:04:54,966 we wanna make one mat that goes along the entire face 92 00:04:55,933 --> 00:04:58,866 and then we wanna make individual mats 93 00:04:58,866 --> 00:05:01,366 that isolates the areas we don't wanna treat 94 00:05:01,366 --> 00:05:05,166 such as the eyes and the nose and the mouth 95 00:05:06,466 --> 00:05:11,433 and then we gonna hold out this overall face mat 96 00:05:11,533 --> 00:05:15,299 with these individual mats 97 00:05:15,333 --> 00:05:17,066 for the areas we don't wanna treat 98 00:05:17,133 --> 00:05:19,599 and then we gonna apply a smoothing operation 99 00:05:19,600 --> 00:05:23,200 on top of everything in this bump map here 100 00:05:24,466 --> 00:05:29,299 so first let's get into the stabilize here again 101 00:05:31,133 --> 00:05:33,433 since I'm gonna do the whole face 102 00:05:36,600 --> 00:05:38,366 set this to stabilize 103 00:05:39,533 --> 00:05:41,999 and whatever gives me the most stable image 104 00:05:42,000 --> 00:05:44,333 I'm gonna be using here since it's 105 00:05:44,333 --> 00:05:46,899 we're gonna make the outer edge roll to here 106 00:05:47,000 --> 00:05:48,833 and this looks pretty good to me 107 00:05:50,533 --> 00:05:53,066 it's a small rotation here but it's totally fine 108 00:05:53,066 --> 00:05:57,299 so I think I'm just gonna stick with these points 109 00:05:58,600 --> 00:06:02,400 remember we set our starch frame 110 00:06:02,866 --> 00:06:04,399 and this is pretty good 111 00:06:04,400 --> 00:06:05,800 what it's already set to 112 00:06:06,866 --> 00:06:09,199 and I created a road already here 113 00:06:09,200 --> 00:06:10,466 gonna move it up 114 00:06:11,400 --> 00:06:14,300 and we keep our viewer on the tracker 115 00:06:14,300 --> 00:06:16,233 so we have the stabilized one 116 00:06:17,800 --> 00:06:21,966 and then just to a pretty rough roto 117 00:06:22,733 --> 00:06:25,866 it goes all around the skin here 118 00:06:26,500 --> 00:06:30,700 all the skin you wanna cover of her face 119 00:06:30,766 --> 00:06:32,833 this roto is gonna represent 120 00:06:35,466 --> 00:06:37,099 and this hair is totally fine 121 00:06:37,100 --> 00:06:39,233 we can take some of that also 122 00:06:40,600 --> 00:06:44,000 and like before when I go to the first frame 123 00:06:45,066 --> 00:06:46,433 rotate it a bit 124 00:06:48,333 --> 00:06:49,899 try to fit this 125 00:06:51,166 --> 00:06:54,499 somewhat to where the points were 126 00:06:54,500 --> 00:06:58,166 where we put them at the other frame 127 00:06:59,000 --> 00:07:01,766 so it doesn't have to be perfect here you know 128 00:07:01,766 --> 00:07:06,599 we're gonna apply a edge blur to this rotor 129 00:07:07,900 --> 00:07:11,100 just make it somewhat along the edge here 130 00:07:14,766 --> 00:07:17,399 I think this point would pretty much be like that 131 00:07:17,400 --> 00:07:18,766 somewhere in her face 132 00:07:21,333 --> 00:07:25,399 keep working the same way I always split it up 133 00:07:25,400 --> 00:07:27,800 so add one key in the middle 134 00:07:27,800 --> 00:07:30,500 one in the start and one key in between 135 00:07:30,766 --> 00:07:34,399 and then you keep splitting it up like that in halves 136 00:07:34,400 --> 00:07:38,700 when you work to make sure it sticks really well 137 00:07:40,066 --> 00:07:43,499 and you don't get any popping frames 138 00:07:45,066 --> 00:07:46,899 then we go to the end frame 139 00:07:48,933 --> 00:07:50,466 to the same here 140 00:07:50,900 --> 00:07:54,466 I'm not gonna roll to everything like this for you 141 00:07:54,666 --> 00:07:56,466 because that's will be a big time waste 142 00:07:56,466 --> 00:07:59,466 I'm gonna show you this mat 143 00:07:59,466 --> 00:08:02,466 and then I'm gonna do an isolated one around the eye 144 00:08:02,700 --> 00:08:04,066 and then we're gonna pause 145 00:08:04,066 --> 00:08:05,966 and skip the rest of the ones 146 00:08:06,866 --> 00:08:09,799 just so we don't bore you completely with this 147 00:08:10,366 --> 00:08:14,833 now we I only think we need one other keyframe here 148 00:08:17,266 --> 00:08:20,366 so I think this is pretty 149 00:08:20,366 --> 00:08:22,266 yeah this is pretty okay 150 00:08:23,166 --> 00:08:25,633 just to for this pass 151 00:08:25,966 --> 00:08:28,099 can actually move this up a bit here 152 00:08:29,066 --> 00:08:31,199 I'm gonna go and give it another round 153 00:08:31,200 --> 00:08:35,433 just to make it even better later 154 00:08:35,800 --> 00:08:38,566 but let's let's preview what we gonna do here 155 00:08:38,566 --> 00:08:41,366 just quickly so you get understanding 156 00:08:42,933 --> 00:08:46,599 you need to copy this tracker on a rodal put it here 157 00:08:47,000 --> 00:08:48,233 apply a match move 158 00:08:50,566 --> 00:08:52,866 we move a roto down here 159 00:08:53,933 --> 00:08:57,433 and now I wanna apply it on the bump map right 160 00:08:58,200 --> 00:09:03,500 so this time we're not gonna transform in anything 161 00:09:03,533 --> 00:09:05,366 this time we're gonna blur 162 00:09:05,900 --> 00:09:08,466 because we already isolated the grain 163 00:09:08,466 --> 00:09:12,933 right so this time we can freely blur 164 00:09:12,933 --> 00:09:15,166 and we still have the grain applied after 165 00:09:15,166 --> 00:09:18,566 so just gonna put on a blur here 166 00:09:19,366 --> 00:09:22,033 if you take a look here 167 00:09:22,900 --> 00:09:24,500 and we bump this up 168 00:09:24,500 --> 00:09:26,700 I think 10 is gonna be a good one 169 00:09:27,333 --> 00:09:28,466 you can see that now 170 00:09:28,466 --> 00:09:31,666 we're really blurring a lot of this detail out 171 00:09:32,133 --> 00:09:36,766 actually I think we wanna bump this up a notch 172 00:09:37,800 --> 00:09:38,666 the bump map 173 00:09:38,666 --> 00:09:40,766 blur and maybe even mix 174 00:09:41,133 --> 00:09:44,433 usually I like to mix it back just a bit 175 00:09:45,166 --> 00:09:49,499 to get that original detail coming true you know 176 00:09:51,500 --> 00:09:53,266 and let's disable our blur here 177 00:09:53,266 --> 00:09:57,099 look at the combined pass and enable it 178 00:09:57,733 --> 00:09:59,399 and now you can see that it's 179 00:09:59,533 --> 00:10:01,966 now it's really happening stuff here 180 00:10:02,700 --> 00:10:06,200 the skin is evening out really a lot 181 00:10:08,000 --> 00:10:11,533 and can do a line showing here 182 00:10:11,533 --> 00:10:13,466 if you just move this here 183 00:10:13,866 --> 00:10:17,399 and actually see that somewhere around 10 184 00:10:17,400 --> 00:10:22,700 we start losing most of these blemishes and details 185 00:10:23,900 --> 00:10:25,800 but we still keep like 186 00:10:25,800 --> 00:10:28,866 overall luminance and some detail 187 00:10:28,866 --> 00:10:31,799 and if you apply the grain on this 188 00:10:33,300 --> 00:10:34,500 we get a pretty 189 00:10:35,333 --> 00:10:41,766 pretty good result on the evening of the skin so if you 190 00:10:43,566 --> 00:10:45,433 compare the end here 191 00:10:46,866 --> 00:10:48,399 with our plate 192 00:10:49,933 --> 00:10:51,333 you can see that it's going 193 00:10:51,333 --> 00:10:53,299 a fair deal of clean up here 194 00:10:53,866 --> 00:10:55,599 without actually 195 00:10:57,266 --> 00:10:59,799 loosing grain or any type of detain 196 00:11:01,133 --> 00:11:03,133 so you're cleaning this area up 197 00:11:03,133 --> 00:11:06,066 and getting a pretty good result 198 00:11:06,066 --> 00:11:08,166 that looks completely photo realistic 199 00:11:08,166 --> 00:11:11,966 and this is why I love using these techniques 200 00:11:11,966 --> 00:11:12,966 and working like this 201 00:11:12,966 --> 00:11:16,099 when it comes to beautifying effects 202 00:11:16,100 --> 00:11:20,466 or applying any type of makeup or tattoos 203 00:11:20,466 --> 00:11:21,866 or whatever you might do 204 00:11:21,866 --> 00:11:24,866 because when you split up your image 205 00:11:25,600 --> 00:11:27,400 in different sections like this 206 00:11:27,400 --> 00:11:28,433 you have your 207 00:11:28,933 --> 00:11:32,499 your grain you have your bump details 208 00:11:32,500 --> 00:11:36,100 and then you have your very backbone and blurred plate 209 00:11:36,400 --> 00:11:39,700 you can just treat these however you want 210 00:11:39,700 --> 00:11:42,433 and if you wanted to apply 211 00:11:43,133 --> 00:11:46,866 something on a certain level of bump detail 212 00:11:46,866 --> 00:11:49,266 without having to 213 00:11:50,166 --> 00:11:53,399 having all the other parts of the image in there 214 00:11:53,400 --> 00:11:56,133 you can just shuffle in the tattoo here 215 00:11:56,133 --> 00:11:56,966 track a tattoo 216 00:11:56,966 --> 00:11:58,099 and apply here 217 00:11:58,766 --> 00:12:00,633 and then it will be applied 218 00:12:00,700 --> 00:12:03,866 and layered in between all the other details 219 00:12:03,866 --> 00:12:05,066 or you put it in here 220 00:12:05,066 --> 00:12:06,133 in the very bottom 221 00:12:06,133 --> 00:12:09,333 and you get your bump map on top of your tattoo 222 00:12:09,333 --> 00:12:11,233 and all that nice skin detail 223 00:12:11,700 --> 00:12:12,800 so really it's 224 00:12:12,800 --> 00:12:17,500 it's an amazing way to work with detail in an image 225 00:12:17,500 --> 00:12:19,766 so that was all for this clip 226 00:12:19,800 --> 00:12:20,900 and in the next clip 227 00:12:20,900 --> 00:12:23,300 we will continue tweaking these areas 228 00:12:23,533 --> 00:12:24,699 I'll see you there 16532

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