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in this clip
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we gonna continue cleaning up
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the problem areas in our grain
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so let's just
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do the same treatment to our other one here
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let's do the forehead
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copy or transform
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actually we don't need to copy it
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we're gonna have other values here
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but we apply that here
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and we copy the tracking and the blur put it there
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and if we take a look here
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can actually preview this area while we transform it
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and I think in this area it's better to
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to shuffle everything above down
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so if you start here
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you can see how that is working out
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and just to double check
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we're gonna preview the plate without grain and yeah
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there's still problem areas here
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that you're gonna have to address
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on this side of the operation
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but on the green side
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it's looking pretty clean
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this I'm actually gonna blur a bit more
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just to make sure
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so now clearly we made much improvement up here already
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and let's just apply our last operation here
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gonna do another transform masked
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hook that up here and copy operations from the top
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I'm gonna keep this blur on 10 for this one
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I think here we gonna shuffle it down as well
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already cleaned the substantial part of that
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next we gonna just preview this
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each of these roller shapes over time
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to make sure that they stick
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and one easy way just to do that quickly is we gonna
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hook the hook it up like this
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over the plate with an over
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and then we have a key at 97
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so we gonna look at the actually let
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let me disable this
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gonna look at the last frame
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we gonna make sure it actually follows the same patches
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we wanna clean here and here
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it seems to be slipping up a bit
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so I'm gonna move it and add a key here
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drop it now
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it's adds a key
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even though we have the tracking operation
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so this is just gonna add
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on to the movement we already have
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so it by laying down these 2D tracks
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and stabilizing the plate
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and creating our rodos on top of that
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we actually save a lot of time
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and only need to apply a very few key frames
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at this stage
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so I'm pretty happy with this side
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I'm gonna take a look over here
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and as you can see even the
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the patch moves out of image
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so we just need to make sure it sticks for a bit here
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and then it's
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it's out of the
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out of the picture here
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and that's pretty pretty much okay for that one
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we gonna do the same for the next one
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and I go to our reference frame here
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and then we start looking here how it sticks
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seem to be sticking pretty well
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but if you compare this one with that one
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this is actually overlapping here now
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so you can just
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transform these and
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and even change the individual points of it
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just to make sure that it fits within the area that we
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designated for from the beginning
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this is how we will be doing most of the operations
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on her skin by the way
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we will just lay out rotor shapes like this
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and make sure they stick over time
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and here as you can see it slipped way down
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so I think if you look here
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go down here actually
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and then
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seem to be sticking pretty well here
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and then here it's slipping
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so we add a frame here and as you can see now
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sticking there
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tweak this a bit more
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tweak it here
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seems to be sliding pretty
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pretty much here towards the end
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the worst thing that happens
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is that you just have to add more keys to your Roros
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at this stage so
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usually just getting like
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somewhat even
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stabilize on the picture is enough to work on
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the rest you can do at this stage here
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I think this is pretty much good for now
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and let's look at the last one
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okay so we got a bit rotation going on here
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it's actually revealing another one down here
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and just to treat that
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we can just extend the area for patch here
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and then we just make sure it sticks to the
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to the edge of her shin here
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got a few frames to tweak here as well
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now it seems pretty good
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on this side
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and then when she turns her head
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like this option
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also gonna have to change the shape of this one
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and remember as
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as long as you don't have
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key frames very close to each other
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these transforms or distortions of the rotor shape
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are gonna pass by unnoticed
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you know they're gonna blend over time
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and you won't really
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won't really notice the change
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so we just wanna get it
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somewhat in the ballpark of isolating this problem area
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maybe you noticed that I always work
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when I lay down my rotors
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I always do a key from in the middle
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one in the very end
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one in the very start
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and then I start working in between each one
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and splitting them down further and further
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this is the easiest way
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to make sure your Roros doesn't slide or or slip
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and you use the minimum amount of keyframes for that
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so I think this is
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is pretty looking pretty good
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and now I just wanna preview this
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so I'm gonna select all of these transforms
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and I'm gonna buffer this footage
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and we just gonna play it
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and we can disable and enable this
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doing play and take a look
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okay so I'm buffered the shot here
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and we playing it back
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and if I switch these transforms on and off
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and you keep looking at the areas retreating here
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you can see that they actually
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doing a quite nice effect on
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evening these areas out a bit
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and if we look closely
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we we can actually gamma down this image a bit
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and gain it up to see a bit further
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you can see that
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even though we removing some of that blemish detail
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we still keeping quality of the noise
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actually this upper park we need to address here
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because the image is
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is actually
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the amount of area we have to take from up here
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is getting less towards the beginning of the clip here
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so if you look closely
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you have the edge of the image here
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so for this role to appear we can probably not
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as you can see now here is the grain
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so can probably not pull it down as much
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probably only pull it down about 30
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and a better way might be just to shuffle this
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from the right to the left instead
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because here we seem to have more information
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so if we just
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shuffle that this looks pretty good to me this frame
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and now we have the grain here as well
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but all in all as you can see
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this is a pretty effective way
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of removing some of the blemishes
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and evening out the skin that's in the grain
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so I'm gonna go ahead and treat
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some of these other areas
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I can see in the image here
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that I'm probably gonna need to rotate
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and apply this type of operation on top of as well
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and I'm gonna do some tweaks
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and make sure all of these mats are aligning correctly
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and we're gonna resume in the next clip
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where we gonna be looking at treating the other
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side of the plate that does not have the grain applied
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and how we can make these problem areas better
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so I'll see you in the next clip
13707
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