All language subtitles for 05 - Wrinkle, Blemish, and Imperfections Removal - 2D Tracking and Roto for Her Face

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These are the user uploaded subtitles that are being translated: 1 00:00:01,400 --> 00:00:03,000 hey guys in this module 2 00:00:03,000 --> 00:00:04,900 we're gonna look at some different techniques 3 00:00:04,900 --> 00:00:06,966 on how to remove wrinkles 4 00:00:06,966 --> 00:00:09,599 blemishes and other types of imperfections 5 00:00:09,666 --> 00:00:12,099 we're gonna be working towards trying to maintain 6 00:00:12,100 --> 00:00:16,000 as much detail as possible in the surface of her skin 7 00:00:16,166 --> 00:00:17,666 just to make sure we 8 00:00:17,666 --> 00:00:19,966 end up with a photorealistic result 9 00:00:19,966 --> 00:00:20,999 so when you're ready 10 00:00:21,000 --> 00:00:22,166 let's get started 11 00:00:22,933 --> 00:00:24,466 so in the previous module 12 00:00:24,466 --> 00:00:28,199 I showed you guys how to isolate your grain 13 00:00:28,566 --> 00:00:31,133 and explain to you why it is important 14 00:00:31,133 --> 00:00:32,966 that we can isolate it 15 00:00:33,166 --> 00:00:35,866 so we can maintain its quality 16 00:00:36,200 --> 00:00:37,866 and apply it in the end 17 00:00:37,866 --> 00:00:40,899 after we've done our other work on the image 18 00:00:40,900 --> 00:00:43,666 and now I wanna show you another reason 19 00:00:43,866 --> 00:00:47,466 why it can be really useful to isolate the grain 20 00:00:47,933 --> 00:00:49,599 if we take a look here 21 00:00:51,066 --> 00:00:53,466 at the grain as we did before 22 00:00:53,700 --> 00:00:55,300 gain up the image here 23 00:00:56,500 --> 00:00:57,900 gonna go to another frame 24 00:00:57,900 --> 00:01:02,466 we can see that we have a lot of detail in here 25 00:01:02,600 --> 00:01:04,200 actually almost we 26 00:01:04,200 --> 00:01:08,366 we see her entire face just in the picture of the grain 27 00:01:10,066 --> 00:01:11,966 so first I wanna 28 00:01:12,700 --> 00:01:16,400 cook the grain together with our denoist image again 29 00:01:16,800 --> 00:01:18,600 so we have the denoist image 30 00:01:18,800 --> 00:01:20,300 or isolated grain 31 00:01:20,733 --> 00:01:22,499 and we apply it on top of the denoist 32 00:01:22,500 --> 00:01:26,133 so we end up with our raw plate image 33 00:01:26,133 --> 00:01:27,833 it's exactly the same 34 00:01:28,900 --> 00:01:32,033 and what is usually the case 35 00:01:32,666 --> 00:01:34,466 is that you can see 36 00:01:34,766 --> 00:01:37,766 that some of the imperfections we want to remove 37 00:01:38,066 --> 00:01:40,866 are actually part of the grain image 38 00:01:41,700 --> 00:01:44,833 as you can see some small ones here 39 00:01:45,200 --> 00:01:48,033 and to show this even further 40 00:01:48,700 --> 00:01:52,266 I'm gonna put a blur after the noise 41 00:01:53,000 --> 00:01:56,466 and exaggerate this just a notch 42 00:01:56,933 --> 00:01:59,133 so you get a better understanding 43 00:01:59,133 --> 00:02:00,699 of what's going on here 44 00:02:01,200 --> 00:02:03,433 so now I'm blurring the image 45 00:02:04,200 --> 00:02:07,466 and essentially just applying the grain on top 46 00:02:08,466 --> 00:02:11,633 and you can see here that we clearly have 47 00:02:11,766 --> 00:02:14,599 some of these imperfections that we wanna get rid of 48 00:02:14,600 --> 00:02:16,166 and they are part of the grain 49 00:02:17,166 --> 00:02:18,766 so removing these 50 00:02:19,200 --> 00:02:22,866 are not just as easy as blurring the grain plate 51 00:02:22,866 --> 00:02:24,399 because we cannot do that 52 00:02:25,166 --> 00:02:27,099 and we can also not apply 53 00:02:27,333 --> 00:02:30,799 re grain inside of our original grain plate 54 00:02:30,800 --> 00:02:32,166 that's not gonna work either 55 00:02:32,166 --> 00:02:33,866 because it's not gonna match 56 00:02:34,466 --> 00:02:37,999 you can spend a lot of time trying to match the grain 57 00:02:38,000 --> 00:02:40,300 in the re grain to the plate grain 58 00:02:41,733 --> 00:02:45,866 and you probably not gonna get amazing result anyway 59 00:02:46,066 --> 00:02:49,066 because what we don't have in the regain 60 00:02:49,066 --> 00:02:50,699 that we have in a grain plate 61 00:02:50,700 --> 00:02:53,500 is the other types of detail we see here 62 00:02:53,800 --> 00:02:55,333 and that type of detail 63 00:02:55,333 --> 00:02:57,233 we do not want to get rid of 64 00:02:57,666 --> 00:03:01,466 what we instead are gonna do is we gonna sheet it 65 00:03:01,933 --> 00:03:03,833 and we gonna roll throughout 66 00:03:04,966 --> 00:03:07,299 the imperfections we wanna replace 67 00:03:07,500 --> 00:03:10,366 and we gonna offset them 68 00:03:10,366 --> 00:03:13,833 to pull in a clean piece of grain skin 69 00:03:14,166 --> 00:03:17,866 and put on top of it with a transformer mask basically 70 00:03:17,966 --> 00:03:20,499 and we will use the tracking 71 00:03:20,500 --> 00:03:23,266 that we lay down in the previous module 72 00:03:23,466 --> 00:03:26,433 just to make sure this stick properly 73 00:03:26,466 --> 00:03:29,266 let's start by making some rotos 74 00:03:30,300 --> 00:03:33,400 and we gonna use the tracks 75 00:03:33,466 --> 00:03:35,999 that we created in the previous module here 76 00:03:36,366 --> 00:03:39,066 and we already have a stabilized image 77 00:03:39,533 --> 00:03:44,166 Wanna begin with isolating the blemishes in the 78 00:03:44,933 --> 00:03:46,366 bottom of the forehead 79 00:03:46,366 --> 00:03:49,133 so I'm gonna select only the tracks 80 00:03:49,133 --> 00:03:52,533 that are close to the area that I wanna treat 81 00:03:52,533 --> 00:03:53,766 so we get the 82 00:03:53,933 --> 00:03:57,366 the best tracking possible for this area 83 00:03:57,500 --> 00:03:59,033 and I can see here 84 00:03:59,666 --> 00:04:03,499 that it's probably gonna be best to keep the eyebrow 85 00:04:04,866 --> 00:04:08,033 and probably the eyes as well 86 00:04:10,266 --> 00:04:14,733 I'm just gonna disable the other tracks down here 87 00:04:14,733 --> 00:04:17,966 because the area we gonna treat this just one up here 88 00:04:17,966 --> 00:04:19,699 so just gonna 89 00:04:21,100 --> 00:04:26,266 disable these and also make sure that we don't use them 90 00:04:26,933 --> 00:04:29,766 for the overall transform here in the time 91 00:04:31,300 --> 00:04:33,866 so we now have the eye tracks 92 00:04:35,166 --> 00:04:36,333 and the eyebrow 93 00:04:36,333 --> 00:04:40,799 and just gonna preview this and see 94 00:04:42,300 --> 00:04:44,600 it's really stable or not 95 00:04:45,700 --> 00:04:48,733 I'm gonna buffer this and pause for you 96 00:04:48,733 --> 00:04:50,866 and we resume after 97 00:04:51,666 --> 00:04:53,533 so in the beginning here 98 00:04:53,533 --> 00:04:57,833 we didn't have enough values to keep our 99 00:04:58,100 --> 00:05:00,366 vertical alignment 100 00:05:00,366 --> 00:05:03,766 you see her head is tilting to the side here 101 00:05:03,866 --> 00:05:06,499 so not enough information in our tree 102 00:05:06,500 --> 00:05:07,500 select the trackers to 103 00:05:07,500 --> 00:05:08,766 to work there 104 00:05:09,066 --> 00:05:10,199 so I'm gonna 105 00:05:10,200 --> 00:05:12,666 I'm gonna select some other track 106 00:05:12,966 --> 00:05:15,999 and that we did here down at her mouth 107 00:05:16,100 --> 00:05:18,800 just to align this in the beginning just 108 00:05:18,866 --> 00:05:20,266 just for the simplicity of 109 00:05:20,266 --> 00:05:23,733 of working in one axis like this 110 00:05:23,733 --> 00:05:26,899 keeping everything in one direction 111 00:05:26,900 --> 00:05:28,100 so we gonna enable 112 00:05:28,100 --> 00:05:29,233 rotate here 113 00:05:29,966 --> 00:05:31,966 and then I'm gonna buffer this for you 114 00:05:32,066 --> 00:05:33,466 and we take another look 115 00:05:35,200 --> 00:05:36,300 and we're back 116 00:05:36,300 --> 00:05:37,766 and if I play this 117 00:05:38,533 --> 00:05:40,299 you can clearly see that now 118 00:05:40,300 --> 00:05:44,566 her face is keeping the vertical alignment 119 00:05:45,333 --> 00:05:46,566 pretty well there 120 00:05:46,766 --> 00:05:51,066 so let's just carry on to lay down some some rotos 121 00:05:51,900 --> 00:05:55,866 some people like to put the tracking translate values 122 00:05:56,366 --> 00:05:59,799 directly in the road to when they 123 00:05:59,800 --> 00:06:00,966 when they do something here 124 00:06:00,966 --> 00:06:02,833 to get the tracking information 125 00:06:03,166 --> 00:06:06,833 but I like to stabilize the plate as much as possible 126 00:06:07,866 --> 00:06:09,899 and then I put my viewer here 127 00:06:10,600 --> 00:06:13,966 and then I just start working on my rotos 128 00:06:13,966 --> 00:06:16,599 while watching the stabilized image 129 00:06:17,000 --> 00:06:18,266 and then in the end 130 00:06:18,266 --> 00:06:19,966 when we finished all the rotos 131 00:06:19,966 --> 00:06:24,566 we gonna apply another tracker below the road 132 00:06:24,566 --> 00:06:26,666 to set it to match move 133 00:06:26,866 --> 00:06:29,833 and that way we get the tracking 134 00:06:30,333 --> 00:06:33,666 transform information back on 135 00:06:33,666 --> 00:06:36,166 and everything will stick as we want 136 00:06:37,333 --> 00:06:41,399 so first let's start with isolating some of these 137 00:06:41,400 --> 00:06:44,500 so let's make sure our reference frame 138 00:06:45,400 --> 00:06:47,600 is always set to the frame 139 00:06:47,600 --> 00:06:49,466 that we put our first road on 140 00:06:49,466 --> 00:06:51,999 so ninety seven in this case 141 00:06:52,100 --> 00:06:53,533 otherwise you're 142 00:06:53,533 --> 00:06:55,766 there's gonna be an offset on your road on 143 00:06:55,766 --> 00:06:58,966 and that will be a pain to fix 144 00:06:59,500 --> 00:07:04,100 so since we wanna remove these blemishes here 145 00:07:05,066 --> 00:07:08,966 we just gonna put a bigger roller shape here 146 00:07:09,400 --> 00:07:10,866 and then one up here 147 00:07:10,900 --> 00:07:14,233 but first let's apply one row to here 148 00:07:14,700 --> 00:07:16,566 and try not to get into the areas 149 00:07:16,566 --> 00:07:18,699 with contrasted details 150 00:07:18,866 --> 00:07:21,999 or any area we don't want to remove stuff on 151 00:07:24,933 --> 00:07:28,666 this is probably gonna be enough just to show example 152 00:07:28,866 --> 00:07:33,399 we also we need to isolate this part 153 00:07:35,666 --> 00:07:40,666 like that and actually let's look through our 154 00:07:42,300 --> 00:07:44,366 the one we set up here yeah 155 00:07:44,666 --> 00:07:49,266 it looks like these are the worst ones actually 156 00:07:51,366 --> 00:07:56,166 and maybe we have some something down there as well 157 00:07:57,900 --> 00:08:02,566 yeah I think we gonna put one rotor shape here also 158 00:08:04,000 --> 00:08:06,366 let's go back to our tracker view 159 00:08:06,400 --> 00:08:09,633 and let's do like a 160 00:08:10,800 --> 00:08:12,900 just a rough shape here 161 00:08:13,166 --> 00:08:14,199 you can always go back 162 00:08:14,200 --> 00:08:16,433 and tweak these afterwards you know 163 00:08:17,900 --> 00:08:21,700 but just lay down some simple ones now 164 00:08:21,700 --> 00:08:25,766 and we can easily preview the results for this 165 00:08:26,000 --> 00:08:28,466 so I wanna split this up in different roles 166 00:08:28,466 --> 00:08:31,866 because they're gonna need different transform values 167 00:08:31,866 --> 00:08:33,366 depending on where they are 168 00:08:34,166 --> 00:08:35,999 like maybe some places 169 00:08:37,400 --> 00:08:38,400 such as up here 170 00:08:38,400 --> 00:08:42,600 we wanna bring grain from this side inward 171 00:08:42,966 --> 00:08:44,299 but maybe in this one 172 00:08:44,300 --> 00:08:47,166 we wanna bring grain upwards and down 173 00:08:47,333 --> 00:08:49,866 so move it from here down here to cover 174 00:08:50,400 --> 00:08:52,533 so that's why I wanna isolate them 175 00:08:52,533 --> 00:08:57,399 so I'm gonna cut this out from this roller 176 00:08:57,966 --> 00:09:00,499 just paste it inside this one 177 00:09:02,366 --> 00:09:05,566 and I'm gonna do the same with the bottom one here 178 00:09:08,100 --> 00:09:09,566 just cut it out 179 00:09:11,800 --> 00:09:15,866 and create another photo paste it 180 00:09:18,566 --> 00:09:22,399 and now wanna look at this so 181 00:09:22,466 --> 00:09:26,299 now we're gonna work on top of the isolated grain here 182 00:09:27,000 --> 00:09:30,766 so let's just clean this up a bit 183 00:09:30,766 --> 00:09:32,566 this is just for preview 184 00:09:32,566 --> 00:09:33,766 we don't need that 185 00:09:35,000 --> 00:09:38,033 and let's move our rotor shapes 186 00:09:38,766 --> 00:09:40,833 over to the left side here 187 00:09:43,866 --> 00:09:45,433 we disable the blur 188 00:09:46,933 --> 00:09:50,666 so down here we can easily preview what we're doing 189 00:09:50,800 --> 00:09:54,666 I wanna select the top one to start with 190 00:09:55,166 --> 00:09:56,966 and we're gonna apply 191 00:09:57,266 --> 00:10:00,366 copy the tracker put 192 00:10:00,366 --> 00:10:01,599 put it underneath the roto 193 00:10:01,600 --> 00:10:02,600 and in the transform 194 00:10:02,600 --> 00:10:04,266 we're gonna apply a match move 195 00:10:04,266 --> 00:10:06,033 instead of our stabilizer 196 00:10:06,500 --> 00:10:11,466 so now it's gonna apply the whole stabilizing operation 197 00:10:11,900 --> 00:10:13,133 but inverse it 198 00:10:13,133 --> 00:10:16,666 so we actually track the roto on top of her skin now 199 00:10:18,300 --> 00:10:21,000 and then we do a transform masked 200 00:10:22,733 --> 00:10:26,366 and if we take a look here on the grain plate 201 00:10:27,900 --> 00:10:29,700 if we transform this 202 00:10:30,200 --> 00:10:32,600 let's say 10 pixels to the right 203 00:10:33,466 --> 00:10:35,866 can see that it moves up here 204 00:10:36,800 --> 00:10:40,966 and also the imperfection we wanna get rid of 205 00:10:41,100 --> 00:10:43,833 we essentially just squeeze it out 206 00:10:44,666 --> 00:10:46,266 from the rotor that dries 207 00:10:46,266 --> 00:10:48,833 and this is starting to look pretty clean now 208 00:10:49,066 --> 00:10:53,499 and we even have the detail in the skin 209 00:10:53,500 --> 00:10:54,900 that's baked into the grain 210 00:10:54,900 --> 00:10:56,200 we still keep that 211 00:10:56,733 --> 00:10:59,499 so this is some much better idea and way to work 212 00:10:59,500 --> 00:11:01,666 than just trying to blur it away 213 00:11:02,166 --> 00:11:03,899 so let's disable this 214 00:11:04,666 --> 00:11:05,999 look at the end here 215 00:11:06,000 --> 00:11:09,700 where we combined the grain 216 00:11:10,933 --> 00:11:13,366 with the denoid so we get the plate 217 00:11:14,733 --> 00:11:17,233 and if we enable our transform here 218 00:11:20,166 --> 00:11:22,066 indeed see that 219 00:11:22,100 --> 00:11:25,166 we shuffle some of this noise to the side 220 00:11:26,600 --> 00:11:30,300 and the edge is looking a bit hard here 221 00:11:30,300 --> 00:11:32,300 so we're gonna add a light blur 222 00:11:33,333 --> 00:11:36,299 just blur this edge maybe a 10 223 00:11:36,400 --> 00:11:38,266 sorry a 5 or a 10 224 00:11:39,266 --> 00:11:42,033 I think a 10 is about right 225 00:11:43,166 --> 00:11:46,033 and we still have some blemish here 226 00:11:46,866 --> 00:11:47,699 but actually 227 00:11:47,700 --> 00:11:49,833 if we look closely on the grain 228 00:11:50,900 --> 00:11:54,200 that blemish does not come from the grain 229 00:11:54,200 --> 00:11:58,566 it's baked inside of the rest of the plate 230 00:11:58,566 --> 00:12:00,099 that does not have the grain 231 00:12:01,333 --> 00:12:05,366 so this is the pass without the plate grain applied 232 00:12:05,533 --> 00:12:10,299 and this is the one we will be working more on to 233 00:12:10,300 --> 00:12:13,366 to make her skin smoother 234 00:12:13,366 --> 00:12:16,899 and some other tweaks and beautifying effects 235 00:12:17,500 --> 00:12:19,700 and we will look at that after we finish this 236 00:12:19,700 --> 00:12:20,333 on the grain 237 00:12:20,333 --> 00:12:22,166 but just so you know that 238 00:12:22,166 --> 00:12:23,899 you cannot get rid of everything 239 00:12:23,900 --> 00:12:25,600 just in the great grain pass 240 00:12:25,600 --> 00:12:28,366 because everything is not located in the grain 241 00:12:28,566 --> 00:12:30,333 so let's take a break here 242 00:12:30,333 --> 00:12:32,966 and we will resume cleaning up the rest of the areas 243 00:12:32,966 --> 00:12:34,199 in the next clip 17616

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