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hey guys in this module
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we're gonna look at some different techniques
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on how to remove wrinkles
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blemishes and other types of imperfections
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we're gonna be working towards trying to maintain
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as much detail as possible in the surface of her skin
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just to make sure we
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end up with a photorealistic result
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so when you're ready
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let's get started
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so in the previous module
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I showed you guys how to isolate your grain
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and explain to you why it is important
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that we can isolate it
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so we can maintain its quality
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and apply it in the end
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after we've done our other work on the image
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and now I wanna show you another reason
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why it can be really useful to isolate the grain
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if we take a look here
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at the grain as we did before
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gain up the image here
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gonna go to another frame
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we can see that we have a lot of detail in here
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actually almost we
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we see her entire face just in the picture of the grain
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so first I wanna
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cook the grain together with our denoist image again
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so we have the denoist image
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or isolated grain
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and we apply it on top of the denoist
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so we end up with our raw plate image
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it's exactly the same
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and what is usually the case
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is that you can see
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that some of the imperfections we want to remove
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are actually part of the grain image
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as you can see some small ones here
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and to show this even further
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I'm gonna put a blur after the noise
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and exaggerate this just a notch
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so you get a better understanding
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of what's going on here
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so now I'm blurring the image
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and essentially just applying the grain on top
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and you can see here that we clearly have
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some of these imperfections that we wanna get rid of
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and they are part of the grain
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so removing these
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are not just as easy as blurring the grain plate
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because we cannot do that
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and we can also not apply
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re grain inside of our original grain plate
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that's not gonna work either
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because it's not gonna match
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you can spend a lot of time trying to match the grain
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in the re grain to the plate grain
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and you probably not gonna get amazing result anyway
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because what we don't have in the regain
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that we have in a grain plate
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is the other types of detail we see here
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and that type of detail
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we do not want to get rid of
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what we instead are gonna do is we gonna sheet it
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and we gonna roll throughout
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the imperfections we wanna replace
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and we gonna offset them
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to pull in a clean piece of grain skin
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and put on top of it with a transformer mask basically
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and we will use the tracking
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that we lay down in the previous module
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just to make sure this stick properly
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let's start by making some rotos
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and we gonna use the tracks
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that we created in the previous module here
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and we already have a stabilized image
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Wanna begin with isolating the blemishes in the
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bottom of the forehead
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so I'm gonna select only the tracks
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that are close to the area that I wanna treat
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so we get the
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the best tracking possible for this area
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and I can see here
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that it's probably gonna be best to keep the eyebrow
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and probably the eyes as well
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I'm just gonna disable the other tracks down here
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because the area we gonna treat this just one up here
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so just gonna
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disable these and also make sure that we don't use them
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for the overall transform here in the time
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so we now have the eye tracks
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and the eyebrow
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and just gonna preview this and see
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it's really stable or not
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I'm gonna buffer this and pause for you
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and we resume after
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so in the beginning here
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we didn't have enough values to keep our
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vertical alignment
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you see her head is tilting to the side here
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so not enough information in our tree
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select the trackers to
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to work there
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so I'm gonna
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I'm gonna select some other track
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and that we did here down at her mouth
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just to align this in the beginning just
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just for the simplicity of
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of working in one axis like this
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keeping everything in one direction
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so we gonna enable
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rotate here
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and then I'm gonna buffer this for you
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and we take another look
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and we're back
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and if I play this
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you can clearly see that now
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her face is keeping the vertical alignment
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pretty well there
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so let's just carry on to lay down some some rotos
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some people like to put the tracking translate values
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directly in the road to when they
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when they do something here
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to get the tracking information
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but I like to stabilize the plate as much as possible
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and then I put my viewer here
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and then I just start working on my rotos
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while watching the stabilized image
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and then in the end
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when we finished all the rotos
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we gonna apply another tracker below the road
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to set it to match move
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and that way we get the tracking
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transform information back on
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and everything will stick as we want
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so first let's start with isolating some of these
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so let's make sure our reference frame
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is always set to the frame
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that we put our first road on
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so ninety seven in this case
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otherwise you're
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there's gonna be an offset on your road on
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and that will be a pain to fix
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so since we wanna remove these blemishes here
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we just gonna put a bigger roller shape here
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and then one up here
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but first let's apply one row to here
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and try not to get into the areas
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with contrasted details
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or any area we don't want to remove stuff on
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this is probably gonna be enough just to show example
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we also we need to isolate this part
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like that and actually let's look through our
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the one we set up here yeah
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it looks like these are the worst ones actually
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and maybe we have some something down there as well
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yeah I think we gonna put one rotor shape here also
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let's go back to our tracker view
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and let's do like a
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just a rough shape here
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you can always go back
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and tweak these afterwards you know
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but just lay down some simple ones now
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and we can easily preview the results for this
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so I wanna split this up in different roles
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because they're gonna need different transform values
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depending on where they are
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like maybe some places
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such as up here
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we wanna bring grain from this side inward
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but maybe in this one
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we wanna bring grain upwards and down
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so move it from here down here to cover
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so that's why I wanna isolate them
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so I'm gonna cut this out from this roller
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just paste it inside this one
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and I'm gonna do the same with the bottom one here
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just cut it out
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and create another photo paste it
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and now wanna look at this so
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now we're gonna work on top of the isolated grain here
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so let's just clean this up a bit
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this is just for preview
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we don't need that
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and let's move our rotor shapes
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over to the left side here
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we disable the blur
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so down here we can easily preview what we're doing
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I wanna select the top one to start with
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and we're gonna apply
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copy the tracker put
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put it underneath the roto
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and in the transform
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we're gonna apply a match move
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instead of our stabilizer
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so now it's gonna apply the whole stabilizing operation
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but inverse it
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so we actually track the roto on top of her skin now
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and then we do a transform masked
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and if we take a look here on the grain plate
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if we transform this
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let's say 10 pixels to the right
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can see that it moves up here
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and also the imperfection we wanna get rid of
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we essentially just squeeze it out
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from the rotor that dries
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and this is starting to look pretty clean now
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and we even have the detail in the skin
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that's baked into the grain
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we still keep that
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so this is some much better idea and way to work
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than just trying to blur it away
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so let's disable this
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look at the end here
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where we combined the grain
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with the denoid so we get the plate
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and if we enable our transform here
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indeed see that
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we shuffle some of this noise to the side
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and the edge is looking a bit hard here
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so we're gonna add a light blur
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just blur this edge maybe a 10
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sorry a 5 or a 10
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I think a 10 is about right
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and we still have some blemish here
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but actually
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if we look closely on the grain
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that blemish does not come from the grain
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it's baked inside of the rest of the plate
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that does not have the grain
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so this is the pass without the plate grain applied
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and this is the one we will be working more on to
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to make her skin smoother
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and some other tweaks and beautifying effects
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and we will look at that after we finish this
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on the grain
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but just so you know that
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you cannot get rid of everything
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just in the great grain pass
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because everything is not located in the grain
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so let's take a break here
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and we will resume cleaning up the rest of the areas
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in the next clip
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