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okay so in this clip
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I wanna show you a bit about the tracking
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and facial tracking for this
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so in order to do our retouching
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we gonna need to isolate some areas in her face
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especially all the um
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the open areas here
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and where we don't have facial features
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such as eyes and nose and mouth
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and this is where we wanna do the
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the clean up and removing perfections
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and smooth out the skin
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so in order to do that
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we need to get a track going for the
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for the whole face
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so we can isolate these areas
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that we do not want to apply or
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or retouching effects to
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because if we were adding it on top of everything
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we will lose the quality in the prominent area
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such as the mouth
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for the nose and the eyes
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and then it wouldn't look convincing anymore
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when you see in feature film
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or even some high end commercials
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also when they do this type of work
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they are gonna put something in the face maybe um
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tattoo or a complete head replacement
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they often have tracking markers on the
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on the face
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which is like small dots they put everywhere
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and this is basically because it's
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it's much easier to track
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and then you get like
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even distribution of features all over the face
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right now I mean we don't have any tracking markers
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so the only thing we really have to track is like
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the the prominent features or the face
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like the corners here and I mean
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if we wanted to track in here
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it would be very difficult
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but when I planned this shot I
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I felt like there was not really any need to
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to go crazy with tracking markers
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and then we had to spend time cleaning them and stuff
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and just a normal track to
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the tracks on this would work just fine
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so let me show you different ways of tracking
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a facial features like this
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and the first one is the more advanced one
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everybody has heard of 2D tracking
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which is basically following some pixels
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tracking them
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but what I wanna show you is plain or tracking
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that basically takes
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the image plane
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what's inside your road though
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it tracks the image inside
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and you get the perspective shifts when there's like
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a rotation or something
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so it's really great when you
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when you wanna do stuff on a surface and
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and plane or really
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what it means is the surface
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so let's say if I wanted to put like
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a crazy Mike Tyson tattoo here
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you know or
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or something like that
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we would definitely need to plan or track this
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to get the rotation and to get it
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the stretching you know
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or if she were talking
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and opening and closing her mouth
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to get that relationship you know
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and then a plane attracting
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in this area would be the best
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so let's just show like um
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let me show you
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just simple
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how planar tracking works
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so we used a built in Plano tracker in nuke
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and it's pretty okay
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but there is a much better one called Mocha
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which an external application that I highly recommend
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but this one is enough just for this
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so when you do plan of tracking
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same as any track
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you wanna make sure you do it
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in areas that is different in brightness
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so we can follow on out and outer edge here
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it's a good good way
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something like that you know rough and then press track
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as you can see it's sticking there pretty well
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and you can
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if you look closely
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you can see that all the points
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shift according to the perspective of the
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the image inside
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you know it only tracks what's inside of this one
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so and it sticks pretty well there to the lip
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so let's imagine that we wanted to put like
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a lip wound or lipstick or whatever here
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you know we could track something like this to to
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to get a perspective on the tuning
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so let's do a test here
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then we create a corner pin from this
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and basically what you get then is like um
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corner pin this area
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it takes the corners of the planar
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the planar surface
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and as you can see
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you get some dots here
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that you could not possibly to the track
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like I could not put a 2D tracker here
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and have it get this information so
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but anyway let me put a checkerboard here
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just to show you how how this kinda works
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let's imagine it's like a sticker you know
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then we drop our corner pin here
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as you can see it indeed moves it you know
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so I'm gonna buffer this so we can view it
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I'll just pause for you
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so I buffered this in my viewer and let's take a look
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as you can see it's sticking there pretty
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pretty good
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get some perspective shift going
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it's not perfect but
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you can understand how this can work
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so that is one way you can track facial features
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in a good way
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but we're not gonna use plane or tracks for dates
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it was just to show you
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I know that just simple 2D tracks will
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will do just fine on this shot
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so it's gonna keep it easy
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which is always a good idea
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and visual effects
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keep it as easy as you can with the best result
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the more you complicated
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the more can break you know
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so to track this face
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and basically I'm gonna select some prominent points
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and I already decided that
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I'm gonna do the edges of the mouth here the nose
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edges of the eyes and eyebrow
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and then also
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since I'm putting some glow in the eyes and stuff
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I'm gonna have to track the glint in the eye
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which is a bit crazy you know
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because it's a reflection
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and you should not really be tracking reflection
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but I don't have much to go for on this shot
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and I already know it works so
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so that's fine
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so I'm gonna put some tracking markers here
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we start tracking
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and I'm gonna pause for you while it's tracking
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so you don't have to wait for the loading
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and before I start
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I just wanna show you if you
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if you have difficulty with your track sometimes
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there's a few settings in here you can um
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you can use
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adjust for luminance changes
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it's if you have like
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a flickering light or the light change
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this will save
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this will save you basically
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it will make the luminance not affect your tracks
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and then we have down here
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if you lose your track a lot
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it slips or whatever
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you can put this grab pattern behavior
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to basically grab a new one every n frame
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so every 10 frames is gonna grab the pattern again
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and that's gonna make it harder to lose it
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so it's very helpful
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you can put it to whatever 10 20
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you name it
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but just now I think this is enough
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and we gonna fire it off
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okay and this track finish just fine
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as you can see if you view up here
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it's not like
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it's not like solid sticking where I put it
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you know it's kind of slips up here
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when there's a lot of perspective shift and stuff
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but honestly
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it just needs to stick somewhat in the corner
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because this is just for Rotos
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you know it's not
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we're gonna
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we're not gonna attach an object there
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it's just for
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for Rotos is gonna have a feathered edge anyway
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so he's gonna carry on with a few more of these
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just grab one and put it here
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this might be a bit murky area to track
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but we will give it a shot
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and surprisingly it tracked just fine you know
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even better than the other one
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so now we have that one let's continue with the nose
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if you only wanna move like one side of this
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what you do on a Mac at least
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is you hold CMD and then you can drag it
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I'm not sure what it is on a PC or Windows
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because I haven't used it in years
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but if you don't hold CMD
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it moves both sides you know
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let me pause the video and we resume when it's done
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okay and that track just fine
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gonna add another one for the nose
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so this one we got a bit cuter in the end
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you know but the thing is when we gonna
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we gonna use more than one track at once
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you just click
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click here to make them combine for the
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for the overall track
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so then they knew could just average them you know
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and remove the cheater that one of them contribute to
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so we'll just be fine
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and now we're gonna continue with the eye
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and I know that the eye is gonna be a bit tricky
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because she blinks
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and blinking means that
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we probably gonna lose the track when she does that
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we might have to do a bit manual work there
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but let's see
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let me pause the video
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and we resume when it's done
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yeah so as I thought we lost
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we lost it here when she blinked with the eye
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so what I'm gonna do is
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I'm gonna go to the frames just before the blink
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gonna kill the frames before that
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and then I'm gonna jump to after the blink
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and since this is just estimate
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you know it doesn't have to be perfect
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I'm gonna do a manual one here
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and then you see
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it's pretty
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it's pretty okay
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and then I just gonna continue the track afterwards
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and then she gonna blink again soon
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so you see yeah
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we lost it there as well
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so we're gonna have to go back
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to where she blinks there you see
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so gonna erase that
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jump to after
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the blink I erased a bit too much now maybe before
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doesn't matter we can just do a manual on this
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just so we get a rough one yeah
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then we grab
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actually let's let's move it here also
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okay and we do a grab here
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and we do the last part yeah
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so in the spots where we don't
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have any key frames in between
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like here you know
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as you can see
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there is no keys
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but still nuke
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just get estimate where it would end you know
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and basically
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if you have more than one tracker
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and the other tracker has frames
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where the other one has not you
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it will be using those values to apply here
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and do an estimation so
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and since we have plenty here
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it doesn't really matter so let's
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let's do the last track here
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and I'm sure we're gonna have the same problem
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on this one
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for this one
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I'm just gonna jump past all of that
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since I already showed you how we do it
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with the manual tracking
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so I will pause
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and then when I'm finished
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we're gonna continue
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as you can see I got a similar problem on this one
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so did some manual tracking there
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and then for the last one here
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I think we're gonna do one in the eyebrow up there
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I think one eyebrow is enough
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and now we're gonna take a look at
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what happens if we try to stabilize her face now with
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with all of these tracks
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so just hook this up
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we're not gonna do the rotation
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it's not really needed
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it's such a small rotation
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and do a transform
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stabilized and I'm just gonna close this
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put the viewer on the tracker
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as you can see something is happening
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gonna buffer this
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and then we're gonna watch it together
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okay so I buffered this and now let's watch it
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as you can see
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it's pretty much stabilized in the very center here
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you know so it would be a lot easier to do like Roros
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let's see what happens if we put on the rotation
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also in this
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and I will buffer this
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okay and here it is buffered
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even more stable now with the rotation
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so that will make it a lot easier for us to roll to
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out some of this
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and to make our mats for the smoothing of the face
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and removing this imperfections
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and this module
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we have gotten an overview of our project
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and the shots we will be working on
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and we denouised our footage to make sure we
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we can keep the grain
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and we also looked at how we can add this grain back
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uh on top of the work we will do later
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to keep the original plate grain
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we took a look at trying plane or tracking
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and how it can help speed stuff up and give you um
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perspective
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and stretching
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if you're adding elements on this on the surface
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and we also did our two retracts for her face
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that we will use in the next module
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where we will be starting to do our clean up work
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and in remove imperfections
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and start smoothing out her skin
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I'll see you in the next module
23837
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