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These are the user uploaded subtitles that are being translated: 1 00:00:01,333 --> 00:00:03,166 okay so in this clip 2 00:00:03,166 --> 00:00:07,199 I wanna show you a bit about the tracking 3 00:00:07,566 --> 00:00:09,599 and facial tracking for this 4 00:00:09,700 --> 00:00:12,833 so in order to do our retouching 5 00:00:13,166 --> 00:00:18,866 we gonna need to isolate some areas in her face 6 00:00:20,200 --> 00:00:22,433 especially all the um 7 00:00:23,000 --> 00:00:24,800 the open areas here 8 00:00:25,166 --> 00:00:26,866 and where we don't have facial features 9 00:00:26,866 --> 00:00:29,799 such as eyes and nose and mouth 10 00:00:29,800 --> 00:00:31,833 and this is where we wanna do the 11 00:00:32,733 --> 00:00:35,166 the clean up and removing perfections 12 00:00:35,166 --> 00:00:36,566 and smooth out the skin 13 00:00:37,533 --> 00:00:38,966 so in order to do that 14 00:00:38,966 --> 00:00:44,066 we need to get a track going for the 15 00:00:44,400 --> 00:00:45,766 for the whole face 16 00:00:46,066 --> 00:00:48,533 so we can isolate these areas 17 00:00:48,533 --> 00:00:51,199 that we do not want to apply or 18 00:00:51,533 --> 00:00:53,366 or retouching effects to 19 00:00:54,166 --> 00:00:56,766 because if we were adding it on top of everything 20 00:00:56,766 --> 00:00:59,466 we will lose the quality in the prominent area 21 00:00:59,466 --> 00:01:00,599 such as the mouth 22 00:01:00,600 --> 00:01:02,900 for the nose and the eyes 23 00:01:03,466 --> 00:01:06,699 and then it wouldn't look convincing anymore 24 00:01:07,000 --> 00:01:08,600 when you see in feature film 25 00:01:08,900 --> 00:01:10,700 or even some high end commercials 26 00:01:10,700 --> 00:01:12,766 also when they do this type of work 27 00:01:12,766 --> 00:01:16,866 they are gonna put something in the face maybe um 28 00:01:17,500 --> 00:01:20,566 tattoo or a complete head replacement 29 00:01:20,666 --> 00:01:23,299 they often have tracking markers on the 30 00:01:23,300 --> 00:01:23,933 on the face 31 00:01:23,933 --> 00:01:27,633 which is like small dots they put everywhere 32 00:01:27,966 --> 00:01:29,733 and this is basically because it's 33 00:01:29,733 --> 00:01:32,533 it's much easier to track 34 00:01:32,533 --> 00:01:33,999 and then you get like 35 00:01:34,000 --> 00:01:37,700 even distribution of features all over the face 36 00:01:39,300 --> 00:01:42,200 right now I mean we don't have any tracking markers 37 00:01:42,200 --> 00:01:44,866 so the only thing we really have to track is like 38 00:01:44,866 --> 00:01:48,266 the the prominent features or the face 39 00:01:48,266 --> 00:01:51,399 like the corners here and I mean 40 00:01:51,400 --> 00:01:53,566 if we wanted to track in here 41 00:01:53,566 --> 00:01:55,233 it would be very difficult 42 00:01:56,300 --> 00:01:57,700 but when I planned this shot I 43 00:01:57,700 --> 00:02:01,633 I felt like there was not really any need to 44 00:02:02,200 --> 00:02:04,500 to go crazy with tracking markers 45 00:02:04,500 --> 00:02:07,400 and then we had to spend time cleaning them and stuff 46 00:02:07,400 --> 00:02:11,066 and just a normal track to 47 00:02:11,066 --> 00:02:13,099 the tracks on this would work just fine 48 00:02:15,333 --> 00:02:18,499 so let me show you different ways of tracking 49 00:02:18,666 --> 00:02:20,499 a facial features like this 50 00:02:20,933 --> 00:02:25,866 and the first one is the more advanced one 51 00:02:26,466 --> 00:02:28,499 everybody has heard of 2D tracking 52 00:02:28,500 --> 00:02:30,866 which is basically following some pixels 53 00:02:30,866 --> 00:02:31,966 tracking them 54 00:02:32,300 --> 00:02:35,033 but what I wanna show you is plain or tracking 55 00:02:35,600 --> 00:02:37,400 that basically takes 56 00:02:38,666 --> 00:02:39,966 the image plane 57 00:02:39,966 --> 00:02:43,199 what's inside your road though 58 00:02:43,200 --> 00:02:45,300 it tracks the image inside 59 00:02:46,066 --> 00:02:49,999 and you get the perspective shifts when there's like 60 00:02:50,000 --> 00:02:52,066 a rotation or something 61 00:02:52,200 --> 00:02:54,366 so it's really great when you 62 00:02:54,533 --> 00:02:57,199 when you wanna do stuff on a surface and 63 00:02:57,200 --> 00:02:59,300 and plane or really 64 00:02:59,300 --> 00:03:01,300 what it means is the surface 65 00:03:02,266 --> 00:03:04,166 so let's say if I wanted to put like 66 00:03:04,166 --> 00:03:07,099 a crazy Mike Tyson tattoo here 67 00:03:07,500 --> 00:03:08,766 you know or 68 00:03:08,866 --> 00:03:10,199 or something like that 69 00:03:10,800 --> 00:03:14,000 we would definitely need to plan or track this 70 00:03:14,800 --> 00:03:17,266 to get the rotation and to get it 71 00:03:17,266 --> 00:03:18,799 the stretching you know 72 00:03:18,800 --> 00:03:21,733 or if she were talking 73 00:03:21,733 --> 00:03:23,366 and opening and closing her mouth 74 00:03:23,366 --> 00:03:25,833 to get that relationship you know 75 00:03:26,000 --> 00:03:27,700 and then a plane attracting 76 00:03:27,700 --> 00:03:29,600 in this area would be the best 77 00:03:30,533 --> 00:03:32,799 so let's just show like um 78 00:03:32,800 --> 00:03:34,000 let me show you 79 00:03:34,700 --> 00:03:35,666 just simple 80 00:03:35,666 --> 00:03:37,233 how planar tracking works 81 00:03:40,933 --> 00:03:44,099 so we used a built in Plano tracker in nuke 82 00:03:45,166 --> 00:03:46,399 and it's pretty okay 83 00:03:46,400 --> 00:03:50,866 but there is a much better one called Mocha 84 00:03:51,066 --> 00:03:54,099 which an external application that I highly recommend 85 00:03:54,166 --> 00:03:56,599 but this one is enough just for this 86 00:03:57,400 --> 00:03:59,500 so when you do plan of tracking 87 00:03:59,500 --> 00:04:00,900 same as any track 88 00:04:00,900 --> 00:04:02,966 you wanna make sure you do it 89 00:04:03,533 --> 00:04:06,999 in areas that is different in brightness 90 00:04:07,000 --> 00:04:11,200 so we can follow on out and outer edge here 91 00:04:11,900 --> 00:04:13,633 it's a good good way 92 00:04:15,366 --> 00:04:19,799 something like that you know rough and then press track 93 00:04:24,333 --> 00:04:27,499 as you can see it's sticking there pretty well 94 00:04:29,733 --> 00:04:31,533 and you can 95 00:04:31,533 --> 00:04:32,799 if you look closely 96 00:04:32,800 --> 00:04:35,366 you can see that all the points 97 00:04:35,966 --> 00:04:39,399 shift according to the perspective of the 98 00:04:39,766 --> 00:04:41,366 the image inside 99 00:04:41,733 --> 00:04:44,966 you know it only tracks what's inside of this one 100 00:04:47,800 --> 00:04:50,766 so and it sticks pretty well there to the lip 101 00:04:51,533 --> 00:04:54,199 so let's imagine that we wanted to put like 102 00:04:54,200 --> 00:04:58,400 a lip wound or lipstick or whatever here 103 00:04:58,400 --> 00:05:01,766 you know we could track something like this to to 104 00:05:01,766 --> 00:05:05,266 to get a perspective on the tuning 105 00:05:08,800 --> 00:05:10,366 so let's do a test here 106 00:05:10,366 --> 00:05:14,033 then we create a corner pin from this 107 00:05:15,700 --> 00:05:18,966 and basically what you get then is like um 108 00:05:19,533 --> 00:05:21,633 corner pin this area 109 00:05:21,733 --> 00:05:24,066 it takes the corners of the planar 110 00:05:24,066 --> 00:05:25,366 the planar surface 111 00:05:26,133 --> 00:05:27,366 and as you can see 112 00:05:27,366 --> 00:05:28,599 you get some dots here 113 00:05:28,600 --> 00:05:30,733 that you could not possibly to the track 114 00:05:30,733 --> 00:05:33,099 like I could not put a 2D tracker here 115 00:05:33,200 --> 00:05:36,466 and have it get this information so 116 00:05:38,200 --> 00:05:41,700 but anyway let me put a checkerboard here 117 00:05:41,700 --> 00:05:46,300 just to show you how how this kinda works 118 00:05:51,766 --> 00:05:55,799 let's imagine it's like a sticker you know 119 00:05:56,733 --> 00:05:59,199 then we drop our corner pin here 120 00:06:01,866 --> 00:06:06,599 as you can see it indeed moves it you know 121 00:06:07,133 --> 00:06:12,299 so I'm gonna buffer this so we can view it 122 00:06:12,466 --> 00:06:13,966 I'll just pause for you 123 00:06:15,400 --> 00:06:19,300 so I buffered this in my viewer and let's take a look 124 00:06:20,400 --> 00:06:23,366 as you can see it's sticking there pretty 125 00:06:23,500 --> 00:06:24,433 pretty good 126 00:06:25,366 --> 00:06:27,266 get some perspective shift going 127 00:06:27,266 --> 00:06:28,833 it's not perfect but 128 00:06:30,133 --> 00:06:32,366 you can understand how this can work 129 00:06:32,366 --> 00:06:35,999 so that is one way you can track facial features 130 00:06:36,000 --> 00:06:36,900 in a good way 131 00:06:36,900 --> 00:06:40,266 but we're not gonna use plane or tracks for dates 132 00:06:40,266 --> 00:06:41,799 it was just to show you 133 00:06:42,300 --> 00:06:46,800 I know that just simple 2D tracks will 134 00:06:46,800 --> 00:06:49,600 will do just fine on this shot 135 00:06:49,600 --> 00:06:52,566 so it's gonna keep it easy 136 00:06:52,933 --> 00:06:54,266 which is always a good idea 137 00:06:54,266 --> 00:06:55,466 and visual effects 138 00:06:55,933 --> 00:06:59,099 keep it as easy as you can with the best result 139 00:06:59,700 --> 00:07:01,466 the more you complicated 140 00:07:01,466 --> 00:07:03,999 the more can break you know 141 00:07:05,466 --> 00:07:09,366 so to track this face 142 00:07:09,366 --> 00:07:12,499 and basically I'm gonna select some prominent points 143 00:07:12,500 --> 00:07:15,100 and I already decided that 144 00:07:15,533 --> 00:07:19,066 I'm gonna do the edges of the mouth here the nose 145 00:07:20,066 --> 00:07:22,599 edges of the eyes and eyebrow 146 00:07:22,900 --> 00:07:23,766 and then also 147 00:07:23,766 --> 00:07:26,366 since I'm putting some glow in the eyes and stuff 148 00:07:26,366 --> 00:07:29,733 I'm gonna have to track the glint in the eye 149 00:07:29,733 --> 00:07:32,033 which is a bit crazy you know 150 00:07:32,100 --> 00:07:33,700 because it's a reflection 151 00:07:33,700 --> 00:07:36,266 and you should not really be tracking reflection 152 00:07:37,000 --> 00:07:39,866 but I don't have much to go for on this shot 153 00:07:39,866 --> 00:07:41,966 and I already know it works so 154 00:07:42,733 --> 00:07:43,833 so that's fine 155 00:07:43,900 --> 00:07:46,666 so I'm gonna put some tracking markers here 156 00:07:46,666 --> 00:07:47,699 we start tracking 157 00:07:47,700 --> 00:07:51,300 and I'm gonna pause for you while it's tracking 158 00:07:51,300 --> 00:07:54,233 so you don't have to wait for the loading 159 00:07:55,666 --> 00:07:56,799 and before I start 160 00:07:56,800 --> 00:07:58,100 I just wanna show you if you 161 00:07:58,100 --> 00:08:00,666 if you have difficulty with your track sometimes 162 00:08:00,733 --> 00:08:03,666 there's a few settings in here you can um 163 00:08:03,666 --> 00:08:04,466 you can use 164 00:08:04,966 --> 00:08:06,566 adjust for luminance changes 165 00:08:06,566 --> 00:08:07,766 it's if you have like 166 00:08:07,766 --> 00:08:10,066 a flickering light or the light change 167 00:08:10,066 --> 00:08:11,566 this will save 168 00:08:11,700 --> 00:08:14,266 this will save you basically 169 00:08:14,566 --> 00:08:18,199 it will make the luminance not affect your tracks 170 00:08:18,933 --> 00:08:21,233 and then we have down here 171 00:08:21,600 --> 00:08:23,300 if you lose your track a lot 172 00:08:23,300 --> 00:08:24,766 it slips or whatever 173 00:08:25,000 --> 00:08:27,666 you can put this grab pattern behavior 174 00:08:28,866 --> 00:08:32,199 to basically grab a new one every n frame 175 00:08:32,200 --> 00:08:35,633 so every 10 frames is gonna grab the pattern again 176 00:08:36,100 --> 00:08:38,666 and that's gonna make it harder to lose it 177 00:08:38,666 --> 00:08:39,799 so it's very helpful 178 00:08:39,800 --> 00:08:42,700 you can put it to whatever 10 20 179 00:08:42,700 --> 00:08:43,500 you name it 180 00:08:44,966 --> 00:08:47,499 but just now I think this is enough 181 00:08:47,500 --> 00:08:49,300 and we gonna fire it off 182 00:08:50,966 --> 00:08:54,099 okay and this track finish just fine 183 00:08:54,566 --> 00:08:57,366 as you can see if you view up here 184 00:08:58,766 --> 00:09:00,233 it's not like 185 00:09:01,100 --> 00:09:04,533 it's not like solid sticking where I put it 186 00:09:04,533 --> 00:09:06,299 you know it's kind of slips up here 187 00:09:06,300 --> 00:09:08,933 when there's a lot of perspective shift and stuff 188 00:09:08,933 --> 00:09:10,466 but honestly 189 00:09:10,466 --> 00:09:13,633 it just needs to stick somewhat in the corner 190 00:09:14,133 --> 00:09:16,133 because this is just for Rotos 191 00:09:16,133 --> 00:09:17,066 you know it's not 192 00:09:17,066 --> 00:09:17,799 we're gonna 193 00:09:17,800 --> 00:09:19,700 we're not gonna attach an object there 194 00:09:19,700 --> 00:09:20,800 it's just for 195 00:09:21,300 --> 00:09:25,266 for Rotos is gonna have a feathered edge anyway 196 00:09:26,466 --> 00:09:29,866 so he's gonna carry on with a few more of these 197 00:09:31,300 --> 00:09:36,000 just grab one and put it here 198 00:09:36,000 --> 00:09:40,133 this might be a bit murky area to track 199 00:09:40,133 --> 00:09:43,566 but we will give it a shot 200 00:09:47,866 --> 00:09:51,766 and surprisingly it tracked just fine you know 201 00:09:51,766 --> 00:09:53,466 even better than the other one 202 00:09:54,466 --> 00:09:59,599 so now we have that one let's continue with the nose 203 00:10:05,166 --> 00:10:08,433 if you only wanna move like one side of this 204 00:10:09,000 --> 00:10:10,966 what you do on a Mac at least 205 00:10:10,966 --> 00:10:14,733 is you hold CMD and then you can drag it 206 00:10:14,733 --> 00:10:17,666 I'm not sure what it is on a PC or Windows 207 00:10:17,666 --> 00:10:19,899 because I haven't used it in years 208 00:10:20,466 --> 00:10:22,166 but if you don't hold CMD 209 00:10:22,166 --> 00:10:24,399 it moves both sides you know 210 00:10:24,766 --> 00:10:28,033 let me pause the video and we resume when it's done 211 00:10:29,100 --> 00:10:32,433 okay and that track just fine 212 00:10:33,500 --> 00:10:36,100 gonna add another one for the nose 213 00:10:41,200 --> 00:10:44,300 so this one we got a bit cuter in the end 214 00:10:44,300 --> 00:10:47,000 you know but the thing is when we gonna 215 00:10:47,300 --> 00:10:49,533 we gonna use more than one track at once 216 00:10:49,533 --> 00:10:51,033 you just click 217 00:10:51,500 --> 00:10:54,966 click here to make them combine for the 218 00:10:54,966 --> 00:10:57,366 for the overall track 219 00:10:57,366 --> 00:11:01,099 so then they knew could just average them you know 220 00:11:01,400 --> 00:11:05,600 and remove the cheater that one of them contribute to 221 00:11:05,600 --> 00:11:07,633 so we'll just be fine 222 00:11:09,200 --> 00:11:11,500 and now we're gonna continue with the eye 223 00:11:11,566 --> 00:11:15,499 and I know that the eye is gonna be a bit tricky 224 00:11:15,900 --> 00:11:17,400 because she blinks 225 00:11:18,133 --> 00:11:19,966 and blinking means that 226 00:11:19,966 --> 00:11:23,833 we probably gonna lose the track when she does that 227 00:11:24,666 --> 00:11:27,666 we might have to do a bit manual work there 228 00:11:27,666 --> 00:11:29,299 but let's see 229 00:11:30,266 --> 00:11:31,699 let me pause the video 230 00:11:31,700 --> 00:11:33,466 and we resume when it's done 231 00:11:33,933 --> 00:11:37,099 yeah so as I thought we lost 232 00:11:37,866 --> 00:11:40,766 we lost it here when she blinked with the eye 233 00:11:41,966 --> 00:11:43,299 so what I'm gonna do is 234 00:11:43,300 --> 00:11:46,400 I'm gonna go to the frames just before the blink 235 00:11:47,666 --> 00:11:49,866 gonna kill the frames before that 236 00:11:49,866 --> 00:11:52,466 and then I'm gonna jump to after the blink 237 00:11:53,100 --> 00:11:55,533 and since this is just estimate 238 00:11:55,533 --> 00:11:56,999 you know it doesn't have to be perfect 239 00:11:57,000 --> 00:11:59,600 I'm gonna do a manual one here 240 00:12:01,266 --> 00:12:03,366 and then you see 241 00:12:03,366 --> 00:12:04,299 it's pretty 242 00:12:05,366 --> 00:12:06,366 it's pretty okay 243 00:12:06,366 --> 00:12:10,533 and then I just gonna continue the track afterwards 244 00:12:10,533 --> 00:12:12,699 and then she gonna blink again soon 245 00:12:13,366 --> 00:12:14,399 so you see yeah 246 00:12:14,400 --> 00:12:15,966 we lost it there as well 247 00:12:16,600 --> 00:12:19,033 so we're gonna have to go back 248 00:12:21,900 --> 00:12:24,566 to where she blinks there you see 249 00:12:25,566 --> 00:12:28,966 so gonna erase that 250 00:12:28,966 --> 00:12:30,499 jump to after 251 00:12:33,366 --> 00:12:37,066 the blink I erased a bit too much now maybe before 252 00:12:38,600 --> 00:12:42,000 doesn't matter we can just do a manual on this 253 00:12:44,533 --> 00:12:46,966 just so we get a rough one yeah 254 00:12:48,533 --> 00:12:50,233 then we grab 255 00:12:52,100 --> 00:12:55,633 actually let's let's move it here also 256 00:12:57,600 --> 00:13:01,166 okay and we do a grab here 257 00:13:02,100 --> 00:13:05,033 and we do the last part yeah 258 00:13:06,066 --> 00:13:08,533 so in the spots where we don't 259 00:13:08,533 --> 00:13:11,199 have any key frames in between 260 00:13:11,200 --> 00:13:12,633 like here you know 261 00:13:13,533 --> 00:13:14,366 as you can see 262 00:13:14,366 --> 00:13:15,299 there is no keys 263 00:13:15,300 --> 00:13:16,566 but still nuke 264 00:13:16,566 --> 00:13:19,899 just get estimate where it would end you know 265 00:13:20,366 --> 00:13:21,133 and basically 266 00:13:21,133 --> 00:13:22,999 if you have more than one tracker 267 00:13:23,000 --> 00:13:24,866 and the other tracker has frames 268 00:13:24,866 --> 00:13:27,199 where the other one has not you 269 00:13:27,200 --> 00:13:31,266 it will be using those values to apply here 270 00:13:32,400 --> 00:13:34,500 and do an estimation so 271 00:13:34,500 --> 00:13:36,133 and since we have plenty here 272 00:13:36,133 --> 00:13:38,766 it doesn't really matter so let's 273 00:13:39,400 --> 00:13:42,500 let's do the last track here 274 00:13:43,866 --> 00:13:47,066 and I'm sure we're gonna have the same problem 275 00:13:47,066 --> 00:13:48,033 on this one 276 00:13:48,866 --> 00:13:49,533 for this one 277 00:13:49,533 --> 00:13:52,666 I'm just gonna jump past all of that 278 00:13:52,666 --> 00:13:54,866 since I already showed you how we do it 279 00:13:54,866 --> 00:13:56,366 with the manual tracking 280 00:13:56,700 --> 00:13:58,300 so I will pause 281 00:13:58,300 --> 00:13:59,566 and then when I'm finished 282 00:13:59,566 --> 00:14:00,799 we're gonna continue 283 00:14:02,800 --> 00:14:06,300 as you can see I got a similar problem on this one 284 00:14:06,300 --> 00:14:09,833 so did some manual tracking there 285 00:14:11,133 --> 00:14:13,933 and then for the last one here 286 00:14:13,933 --> 00:14:16,933 I think we're gonna do one in the eyebrow up there 287 00:14:16,933 --> 00:14:20,299 I think one eyebrow is enough 288 00:14:22,333 --> 00:14:24,499 and now we're gonna take a look at 289 00:14:24,600 --> 00:14:28,300 what happens if we try to stabilize her face now with 290 00:14:28,600 --> 00:14:29,900 with all of these tracks 291 00:14:29,900 --> 00:14:32,600 so just hook this up 292 00:14:32,600 --> 00:14:34,533 we're not gonna do the rotation 293 00:14:34,533 --> 00:14:35,766 it's not really needed 294 00:14:35,766 --> 00:14:37,633 it's such a small rotation 295 00:14:38,366 --> 00:14:40,633 and do a transform 296 00:14:42,366 --> 00:14:46,433 stabilized and I'm just gonna close this 297 00:14:46,866 --> 00:14:48,699 put the viewer on the tracker 298 00:14:48,733 --> 00:14:51,499 as you can see something is happening 299 00:14:52,566 --> 00:14:53,999 gonna buffer this 300 00:14:54,000 --> 00:14:56,033 and then we're gonna watch it together 301 00:14:58,100 --> 00:15:01,966 okay so I buffered this and now let's watch it 302 00:15:02,333 --> 00:15:03,099 as you can see 303 00:15:03,100 --> 00:15:05,966 it's pretty much stabilized in the very center here 304 00:15:05,966 --> 00:15:09,666 you know so it would be a lot easier to do like Roros 305 00:15:10,500 --> 00:15:13,466 let's see what happens if we put on the rotation 306 00:15:13,466 --> 00:15:14,799 also in this 307 00:15:18,766 --> 00:15:20,499 and I will buffer this 308 00:15:21,166 --> 00:15:23,433 okay and here it is buffered 309 00:15:23,900 --> 00:15:27,066 even more stable now with the rotation 310 00:15:28,333 --> 00:15:32,299 so that will make it a lot easier for us to roll to 311 00:15:33,066 --> 00:15:34,266 out some of this 312 00:15:35,166 --> 00:15:40,299 and to make our mats for the smoothing of the face 313 00:15:40,300 --> 00:15:43,100 and removing this imperfections 314 00:15:46,000 --> 00:15:47,266 and this module 315 00:15:47,266 --> 00:15:50,566 we have gotten an overview of our project 316 00:15:50,566 --> 00:15:52,699 and the shots we will be working on 317 00:15:53,200 --> 00:15:58,433 and we denouised our footage to make sure we 318 00:15:58,700 --> 00:16:00,400 we can keep the grain 319 00:16:00,400 --> 00:16:04,666 and we also looked at how we can add this grain back 320 00:16:05,133 --> 00:16:08,566 uh on top of the work we will do later 321 00:16:08,566 --> 00:16:11,233 to keep the original plate grain 322 00:16:12,133 --> 00:16:15,599 we took a look at trying plane or tracking 323 00:16:15,866 --> 00:16:21,199 and how it can help speed stuff up and give you um 324 00:16:21,200 --> 00:16:22,266 perspective 325 00:16:22,266 --> 00:16:23,299 and stretching 326 00:16:23,300 --> 00:16:26,233 if you're adding elements on this on the surface 327 00:16:27,366 --> 00:16:31,399 and we also did our two retracts for her face 328 00:16:31,533 --> 00:16:34,633 that we will use in the next module 329 00:16:35,133 --> 00:16:39,133 where we will be starting to do our clean up work 330 00:16:39,133 --> 00:16:42,299 and in remove imperfections 331 00:16:42,300 --> 00:16:44,800 and start smoothing out her skin 332 00:16:45,566 --> 00:16:47,866 I'll see you in the next module 23837

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