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so in this clip
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we gonna start off with prepping the plate
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just so you know
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I have flipped the image
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this is how it was originally shot
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with her looking to the right and not left as
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as it was in the end video
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and before we do anything
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we gonna set up the project settings
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so the source of our shot
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it is shot at half HD so 720 p
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and we gonna make sure our project
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is set up correctly here
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so we're gonna set it to half HD
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so before I start doing any composting
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there's a few tasks that I like to do
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when I approach a new plate
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so I always start with running a
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d noise is usually number one
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and then do my tracking
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as we will do in the next clip
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because these two tasks are kind of needed
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in order to do any of the other stuff
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we will be doing next
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so I like to prepare and finish all of that first
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so you can focus on the other stuff later
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the important thing about d noise
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is that we needed to do a better key
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to pull a better key on this
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and if you look at this footage
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it's not really a green screen right
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it's just a wall
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you know at
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at first I didn't shoot this with the intention
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to actually key the background
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but then I figured
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like why not
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so I ended up pulling a bit of a luminance key on this
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and then doing a few tricks to easily get this hair in
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because a lot of people know from experience that
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keying hair is really difficult
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and it's very difficult to get these fine details
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but in many times
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you can avoid that using some other simple tricks if
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if the footage look good that is
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it's important that we do a good d noise
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or a decent d noise
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just so we can isolate
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the noise and the grain from the image
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because when we do any manipulations on the image
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we want to keep the grain intact
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you know we want to be able to remove the grain
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do our operations
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and then add it back on in the end
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to make it seem like we
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did not touch it in the beginning you know
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or you remove the grain completely
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and in the end
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you put like
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a universal grain
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that you put on all the shots and all the CG shots
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to make them match
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and this is usually a grain plate that was shot at set
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you know they shot a small clip on
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like a blank background
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just to isolate the grain
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okay so we won't really do anything complicated here
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when it comes to the grain
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you can see that this material is
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is not really good
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like this footage is not that good quality
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anyway let's
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let's start doing our d noise here
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and I usually just use the simple d noise included
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if you want a suggestion for a good denoys plugin
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you should look into neat video
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it's by far the best denoys plugin on the market
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I like to just look in some of the channels
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and the blue channel is usually the most crappy one
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as you can see with the grain wise so
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we just gonna make a basic one here
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I mean this digital
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so set it up to digital
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but it's always good to experiment with
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with these and see you know
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it's funny sometimes even though you short digital
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one of these settings
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like using film as a source
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might give you a better result
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you know it's
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it's all just testing
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okay and many people that say
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you gonna put this grain on top of your checkerboard
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right what many people do is they like to use the
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the furnace regrain right
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because that's the most commonly used
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basically this one
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tries to read the grain on a frame of the footage
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and then that's like a interpolation estimate
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so if we look here
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so you can see it add back the grain right
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but it's not the real grain
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you know that we see in the plate
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you can see that it differs some
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to get the absolute close match you can get
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what you want to do is
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you want to remove the grain from the image
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and isolate it
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and comping is all about simple image operations right
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so in the merge
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we have a few operations here and what I want I want to
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let's say I have my image without my noise right
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it means if I take my source image
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remove the image without the noise
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that should leave me only the noise
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so you can do this easy with a simple minus operation
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so a a minus B
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and you get the grain
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and a easy way to check this
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that everything goes as it should
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is you then can just do a plus
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back on your denoist
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and that should give you the original image you know
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because I you just isolating and removing
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and you can even see this
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you know I sample this and compare the values here
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there's no difference
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if I were to do like operation here
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let's put like
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multiply you know
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you could see that down here
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yeah we actually affect it's not
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it's not the same
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the original plate is not the same
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after we add back to grain
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but without
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it's identical you know
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so what you would do
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if your surface is flat in the background here
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like it is here
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or somewhat flat
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it's like a
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has a few pattern
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but we will get away from it
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get away with that
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it's just a wall
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but let's say you have a blue screen or a green screen
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it would be perfectly fine to use the original noise
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when you add it back on the background
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as long as it's even
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because you see
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if you had a painting here or something
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you can see you get a pattern in the noise
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from the shape you know
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so whatever you add back here in the background
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then if it's a pattern here
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you will get it on top of your background
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so it won't work
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then you will have to
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recreate the grain in some other way
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you know but for
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for this course we can
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we gonna add it back and keep it simple
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this is totally
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totally fine in this case
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so what we would do to add grain to our checkerboard
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we would just
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we isolated our grain right
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hook it up to the checkerboard
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just gain a bit you know
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and here you have it
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now we added our our grain
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so this is just to show you how to isolate
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the grain and we will further use this grain
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we will perform a retouch operations
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on the image that does not have the grain
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you know the noise
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we always want to do our operations without the noise
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and then when we finish our operations
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we gonna add back the noise
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and that way we keep the
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the original noise of the image or the
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the video or film that it was shot on
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so now that we finished doing our simple d
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noise in this clip
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in the next clip
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we're gonna continue doing tracking for her face
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I'll see you in the next clip
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