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hello and welcome back to nuke 2 3
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1 nuke compositing best practices
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this is Victor Perez
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and this week
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we are going to start by analyzing
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the issues of masking
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masking by definition
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is the application of a mat
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but in this case
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is allocated in the alpha of this rotonaude
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and is delimitating the area
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we want to apply the operation of this note
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through the main input
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so in this instance
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I'm applying the mask through the mask input
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but there are other ways to apply this mask
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and also things can be complicated
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when you apply the same mask through different nodes
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okay so in this case
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is the regular version of the masking
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and that in this instance
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I got a great
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but any note that is having this mask input
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can use this feature
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but not only
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you can apply the masking also to other notes
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by using a work around
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okay that saying work around must be used
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when you are using the same mask for different notes
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in the earliest versions of nuke
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this mask input wasn't there
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so the option to apply a mask through a node
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was by using the multi channel feature of nuke
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this was coming way later okay
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and it was a feature request from many users
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coming from shake and other software
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that were already using their mask input
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okay so this is a classic case scenario
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you have when you are camping
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okay this is what is called an explicit mask
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we're going to distinguishing here
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between explicit and implicit
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when I'm talking about explicit
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it means that the mask input is being used
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so you have the graphical representation in here
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that is telling you
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this note is being applied here
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through this input
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so you have a practical view of the organic gram
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of how this mask is being applied to the note
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sometimes this case scenario
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is going to be useful
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to understand what's going on in your script
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but some other times
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is going to be tricky
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just to apply the mask from the outside
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when you are applying
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certain modifications or combinations
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to your image
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okay so this case is the explicit mask okay
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then you have the same
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same result
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with this implicit mask
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so let's analyze the difference between those two
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because there is no right or wrong in this case
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they are both right
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but in this case
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my mat here
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is just been traveling in a parallel basis okay
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which means I can process this mask
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and I'm using
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does the RGBA set of channel
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so in case I want to analyze
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what's the alpha here
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and what's the alpha here
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I don't need to go through other channel sets okay
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that's good
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here the practical theme is
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you don't need to get
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other branches
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in this little tree
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so what if I want to apply
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transformation
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after my roto has been done
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in that case
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imagine that
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of course I can do this
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but imagine that
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by some reason
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I want to apply this transformation
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before the great
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or before the effect
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remember that this great
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is just representing an operation
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random operation
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okay so there are other operations
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that you might need
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to be applied after the transformation or maybe
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because you have already a transformation in here
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you don't want to break the concarcination
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we were talking about in the previous class
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so in this case
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it would be way better
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just to apply this transformation in here
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but what happens
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that I need to apply this transformation
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also to this rotor
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so of course
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I can clone this
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and apply here a clone
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I called the clone
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by selecting the notes
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and pressing Alt K
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okay so here
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I'm doing exactly the same transformation
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to my main image
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and to the mats okay
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but as you can imagine
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this is kind of a double process
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okay is again
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is using clones
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that some people
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doesn't feel that comfortable
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because they were creating
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issues in the past
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so you can use this for transformation
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but in this case
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if you apply the transformation in here
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everything is going to be
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way easier okay
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so in this case
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the transformation this
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applying this
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translation
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or rotation
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or any other operation
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you want inside
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to all channels
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coming through
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the main input of the transform
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what if in this case
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we have the other way
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around imagine that
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I mentioned before
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that I have already
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here a transform
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so what if I put
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a transforming here
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and I did my rotor
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after the transform
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in this case
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of course I'm breaking the concatenation
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so what I need to do is
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I need to split this
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and then apply
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the double transformation
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so again the cloning
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and then reformatting
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just to call
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the same mask in here
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so what I was doing
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is emulating this
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the important thing is
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when you can get
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lesser strings here
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for instance
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is way better
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just to use
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one single string
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okay here is not wrong
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but believe me
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nuke is going to be way faster
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processing these
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because everything is coming from
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one single stream
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okay I'm not talking about
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dramatic times
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but is always better
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that architecture
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of the software
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has been designed to work in
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a single stream
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okay so just to let you know
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in here the way of
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selecting the
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the mask is going here
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in this mask knob
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and then selecting
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from the incoming image
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what's the channel
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I want to select
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okay here I have
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all other channels
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by the way what's the difference
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between having
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the channels in here
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and having the channels in this
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other channels
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well the main difference is that
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the channels
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you are list in here
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in this main
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pop up window
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is the list of
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available channels
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for this image
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you are analyzing
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in this particular note
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while the other channels
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is telling me that
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all those channels in here
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are available
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in the script
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but not available
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in this particular image
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okay so they are
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the layer sets
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and layers themselves
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that are being used
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for this script
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to be processed
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so in case you
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are using copying
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or other channel manipulators
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you can use
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those channels already
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without the need
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to create a new
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layer sets okay
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so in this case
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I select the mask
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so what's the way of
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applying this
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roto through the same
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stream well
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what I did is
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exactly the same spline
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but in this option
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what I did is
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in the output
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instead of leaving
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the default alpha
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what I did is
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using the mask
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channel okay
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so of course
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I can use any other channel I prefer
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you can even create
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your own channel
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and then call it
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for instance
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Roto okay and
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then in here
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you can name
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the channels
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after the area
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they are rotating
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so for instance
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you can called in here
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for instance leaps
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okay you can
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of course create
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the default
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four channel sets
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okay that red
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green and blue
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but if you want to create just
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one single mat
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is way better
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that you put
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the name okay
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so leaps so
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here now is
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because my grade is missing
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the mask input
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so what I'm doing
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is I create
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a new layer set
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that is called Roto
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and in there
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there is one
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single channel
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that is called leaps
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see that they
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color of that channel
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is red is because
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nuke every time
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you are using
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one of the channels
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for an entire layer set
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what is doing
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is selecting
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the first available
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RGBA channel
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which is the R
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the red one okay
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so if I go in here
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a nice select
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my roto layer set
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the color of my lips
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is going to be red
302
00:09:47,933 --> 00:09:48,933
but not because
303
00:09:48,933 --> 00:09:50,299
this is mean to be
304
00:09:50,300 --> 00:09:51,666
red is because
305
00:09:51,766 --> 00:09:52,899
the information
306
00:09:52,900 --> 00:09:53,900
is allocated
307
00:09:53,900 --> 00:09:54,966
in the first
308
00:09:54,966 --> 00:09:55,966
available channel
309
00:09:55,966 --> 00:09:57,566
okay and this is happening
310
00:09:57,566 --> 00:09:59,199
even for multipass
311
00:09:59,300 --> 00:10:01,400
layers of uh CG
312
00:10:01,533 --> 00:10:04,966
so once I have my layer
313
00:10:04,966 --> 00:10:05,999
that in here
314
00:10:06,000 --> 00:10:07,166
has been a custom
315
00:10:07,166 --> 00:10:08,666
made layer set
316
00:10:08,866 --> 00:10:10,233
I go to the great
317
00:10:10,400 --> 00:10:12,066
and then I select
318
00:10:12,100 --> 00:10:13,800
the mask leaps
319
00:10:13,800 --> 00:10:16,500
I like to use
320
00:10:16,500 --> 00:10:17,500
this feature
321
00:10:17,500 --> 00:10:19,600
of naming the areas
322
00:10:19,600 --> 00:10:21,300
because it's going to be way easier
323
00:10:21,300 --> 00:10:22,133
when you have
324
00:10:22,133 --> 00:10:23,366
multiple mats
325
00:10:23,366 --> 00:10:24,999
traveling around the
326
00:10:25,000 --> 00:10:25,600
the streams
327
00:10:25,600 --> 00:10:27,400
okay so then
328
00:10:27,400 --> 00:10:28,966
this mat is
329
00:10:28,966 --> 00:10:30,299
going to be available
330
00:10:31,533 --> 00:10:34,999
not only for this great
331
00:10:35,400 --> 00:10:37,966
but also after this great
332
00:10:37,966 --> 00:10:42,299
so in case I want to shuffle out that channel
333
00:10:42,333 --> 00:10:43,833
I just put it in here
334
00:10:44,933 --> 00:10:49,299
then Roto and is telling me the first letter
335
00:10:49,600 --> 00:10:53,066
of the name of that particular channel
336
00:10:53,066 --> 00:10:55,999
that in this case is L for lips
337
00:10:56,000 --> 00:10:57,700
okay and you see
338
00:10:57,700 --> 00:10:58,866
this is still here
339
00:10:58,866 --> 00:11:01,033
so in case I want to apply
340
00:11:01,300 --> 00:11:03,533
that marked for other purposes
341
00:11:03,533 --> 00:11:06,366
like primotuplication or other things
342
00:11:06,366 --> 00:11:08,499
I can still use it um
343
00:11:08,500 --> 00:11:10,700
talking about primotuplication
344
00:11:10,766 --> 00:11:15,933
you can pre multiply this image that you have in here
345
00:11:15,933 --> 00:11:18,999
Marcy with this okay
346
00:11:19,800 --> 00:11:21,566
um by doing that
347
00:11:22,400 --> 00:11:26,233
you can apply the primal
348
00:11:27,933 --> 00:11:31,899
and here is multiplying the RGB
349
00:11:32,500 --> 00:11:34,866
by the channel of my choice
350
00:11:34,866 --> 00:11:36,999
that by the fold is the alpha
351
00:11:37,000 --> 00:11:40,333
because it's the natural channel for transparency and
352
00:11:40,333 --> 00:11:43,999
and stuff but I can use also this
353
00:11:44,166 --> 00:11:46,099
okay so in this case
354
00:11:46,100 --> 00:11:50,400
I'm doing the premotification by the same mask
355
00:11:50,400 --> 00:11:52,000
but let me tell you
356
00:11:52,000 --> 00:11:54,000
this is wrong
357
00:11:54,333 --> 00:11:57,999
because I'm applying an effect through a mask
358
00:11:58,000 --> 00:12:02,966
and then premotifying that by the same mask
359
00:12:03,000 --> 00:12:07,600
so that is going to create issues in the edges
360
00:12:07,600 --> 00:12:09,500
so instead of doing this
361
00:12:09,500 --> 00:12:10,766
if you prefer
362
00:12:10,900 --> 00:12:13,200
you can use this other warflow
363
00:12:13,200 --> 00:12:17,266
so I'm going to reverse the order of my notes
364
00:12:17,266 --> 00:12:22,066
so what I am going to do is press command or control
365
00:12:22,066 --> 00:12:24,299
and then the arrows of direction
366
00:12:24,300 --> 00:12:28,133
I'm going to press up if I want to move my note up
367
00:12:28,133 --> 00:12:29,466
okay in this case
368
00:12:29,466 --> 00:12:31,199
as you can see I'm moving
369
00:12:32,600 --> 00:12:34,866
with the arrow up and down
370
00:12:34,866 --> 00:12:39,599
okay so you can swap the position of a certain note
371
00:12:39,600 --> 00:12:41,066
okay so in here
372
00:12:41,066 --> 00:12:43,333
what I need to do is to promote apply
373
00:12:43,333 --> 00:12:50,833
and then using this image to apply the grade
374
00:12:51,300 --> 00:12:53,666
and then instead of using the mask
375
00:12:53,666 --> 00:12:56,999
I'm going to use the primal duplication
376
00:12:57,366 --> 00:12:59,433
by that particular
377
00:12:59,600 --> 00:13:01,066
okay channel
378
00:13:01,333 --> 00:13:06,233
the only problem in here is this image has no alpha
379
00:13:06,366 --> 00:13:09,133
and this is because when I was pre multiplying
380
00:13:09,133 --> 00:13:11,466
this image already has no alpha
381
00:13:11,533 --> 00:13:14,399
of course you can do two things
382
00:13:14,400 --> 00:13:17,033
you can apply here the RGBA
383
00:13:17,066 --> 00:13:21,799
and then here generates an alpha by clicking Alto Alpha
384
00:13:21,800 --> 00:13:26,266
Alto Alpha is going to create a white alpha
385
00:13:26,933 --> 00:13:30,999
for every image that has no alpha channel
386
00:13:31,000 --> 00:13:32,566
and remember
387
00:13:32,600 --> 00:13:36,100
every image that has no alpha channel
388
00:13:36,100 --> 00:13:37,900
because there are certain images
389
00:13:37,900 --> 00:13:41,200
that have an black alpha
390
00:13:41,200 --> 00:13:44,433
and that means that the image has an alpha
391
00:13:44,700 --> 00:13:47,133
the only problem is that alpha is black
392
00:13:47,133 --> 00:13:49,566
so in here to this
393
00:13:49,733 --> 00:13:51,833
how to alpha to work
394
00:13:52,133 --> 00:13:55,633
you need to have just the three okay
395
00:13:55,700 --> 00:13:58,133
not the white rectangle
396
00:13:58,133 --> 00:14:00,166
okay so in this case
397
00:14:00,166 --> 00:14:04,299
what I did is apply my mat in here
398
00:14:04,300 --> 00:14:05,700
then I premotify
399
00:14:05,766 --> 00:14:06,899
and then in the premotify
400
00:14:06,900 --> 00:14:09,133
I apply also the alpha
401
00:14:09,133 --> 00:14:12,166
but if you don't want to apply that work around
402
00:14:12,166 --> 00:14:15,099
or maybe because you are not interesting
403
00:14:15,100 --> 00:14:19,400
in having that white alpha in there for any reason
404
00:14:19,500 --> 00:14:22,500
what you can do is you can use this
405
00:14:23,333 --> 00:14:27,099
then apply the correction using the primitiveligation
406
00:14:27,100 --> 00:14:28,800
and now what I'm going to do
407
00:14:28,800 --> 00:14:32,566
is I'm going to use the shuffle note
408
00:14:34,066 --> 00:14:36,699
just to get in my alpha
409
00:14:37,500 --> 00:14:40,533
these lips matte I create
410
00:14:40,533 --> 00:14:44,399
so what I want is to preserve the RG
411
00:14:44,500 --> 00:14:47,466
and B from the RGBA set
412
00:14:47,533 --> 00:14:50,266
but then the alpha is coming from another set
413
00:14:50,266 --> 00:14:53,599
so I'm going to use this second column
414
00:14:53,700 --> 00:14:55,933
so I'm going to call my rotor
415
00:14:55,933 --> 00:14:57,566
and then I'm going to say that
416
00:14:57,666 --> 00:15:02,333
the alpha is coming from this layer set okay
417
00:15:02,333 --> 00:15:06,799
so now I have this alpha okay
418
00:15:06,800 --> 00:15:12,000
so this is in case I want to multiply this uh
419
00:15:12,000 --> 00:15:14,833
mat for any reason okay
420
00:15:15,066 --> 00:15:17,233
and as you can see here
421
00:15:17,733 --> 00:15:18,699
this is possible
422
00:15:18,700 --> 00:15:23,566
because I have this implicit mask already working here
423
00:15:23,566 --> 00:15:25,066
it was a bit tricky
424
00:15:25,066 --> 00:15:27,766
if I wanted to do it with the explicit
425
00:15:27,766 --> 00:15:30,466
of course there is always a way
426
00:15:30,466 --> 00:15:33,299
but what I'm trying to show you here is
427
00:15:33,300 --> 00:15:35,200
what's the fastest way
428
00:15:35,200 --> 00:15:37,700
or what's the smartest way
429
00:15:37,700 --> 00:15:41,733
or what's the optimal in terms of calculations
430
00:15:41,733 --> 00:15:43,966
okay so in here
431
00:15:43,966 --> 00:15:48,399
you have the two ways for explicit and implicit mask
432
00:15:48,400 --> 00:15:51,033
and we are going to use this concept
433
00:15:51,166 --> 00:15:54,966
a lot through the next two classes okay
434
00:15:54,966 --> 00:15:58,166
so it's going to change massively
435
00:15:58,166 --> 00:16:02,099
the way you are applying mask and other processes
436
00:16:02,333 --> 00:16:03,866
let's move ahead now
437
00:16:03,866 --> 00:16:07,033
and let's have a look at the issue of double masking
438
00:16:07,100 --> 00:16:12,700
so in here what I'm doing is applying a great
439
00:16:13,133 --> 00:16:15,366
through an explicit mask
440
00:16:15,400 --> 00:16:16,600
and that's okay
441
00:16:16,766 --> 00:16:17,966
but the problem is
442
00:16:17,966 --> 00:16:22,499
if I apply again the same mask to another note
443
00:16:23,066 --> 00:16:25,666
the effect that I'm doing in here
444
00:16:25,666 --> 00:16:28,766
is the same as a double pro multiplication
445
00:16:28,766 --> 00:16:29,933
because actually
446
00:16:29,933 --> 00:16:33,233
I'm applying twice the same mat
447
00:16:33,400 --> 00:16:35,600
to promote apply an effect
448
00:16:35,700 --> 00:16:38,733
because the pro multiplication
449
00:16:38,733 --> 00:16:41,199
needs to be applied always
450
00:16:41,200 --> 00:16:43,666
just once remember
451
00:16:43,666 --> 00:16:45,166
never more than once
452
00:16:45,533 --> 00:16:49,466
because it's creating issues in the edge probably
453
00:16:49,666 --> 00:16:54,033
that tiny issue is going to be quite difficult to see
454
00:16:54,166 --> 00:16:58,766
but in certain circumstances of high contrast
455
00:16:58,866 --> 00:17:01,799
that particular edge can be held
456
00:17:01,900 --> 00:17:04,300
um if you're not aware of
457
00:17:04,300 --> 00:17:07,800
how the promote application of the effects are working
458
00:17:07,800 --> 00:17:11,166
probably you're going to spend a lot of time um
459
00:17:11,166 --> 00:17:12,533
maybe not the right way
460
00:17:12,533 --> 00:17:14,166
to fix that issue
461
00:17:14,166 --> 00:17:17,199
okay so this
462
00:17:18,066 --> 00:17:20,399
is completely wrong
463
00:17:20,500 --> 00:17:26,500
okay so how can I apply this mass through both effects
464
00:17:26,500 --> 00:17:29,366
well you need to group those effects
465
00:17:29,466 --> 00:17:31,899
as they were a chain of effects
466
00:17:31,900 --> 00:17:34,500
remember the concept of concacination
467
00:17:34,533 --> 00:17:37,299
okay so in order to do that
468
00:17:38,400 --> 00:17:39,500
what I'm going to do is
469
00:17:39,500 --> 00:17:43,666
I'm going to apply a separate process in here
470
00:17:44,200 --> 00:17:49,900
and then the first one is just creating the pinky lips
471
00:17:50,133 --> 00:17:53,133
and the second is darkening everything
472
00:17:53,133 --> 00:17:55,533
okay so what I'm doing is
473
00:17:55,533 --> 00:17:57,866
I apply my mat
474
00:17:58,566 --> 00:18:00,266
through a key mix
475
00:18:00,366 --> 00:18:03,633
so whatever is inside the mat
476
00:18:04,000 --> 00:18:06,500
is being used from the a input
477
00:18:06,700 --> 00:18:09,500
whatever is outside is going to be
478
00:18:09,966 --> 00:18:11,666
from the B input
479
00:18:11,666 --> 00:18:12,799
in this case
480
00:18:12,866 --> 00:18:15,466
you are applying one mask
481
00:18:15,666 --> 00:18:19,366
for one chain of processes okay
482
00:18:19,500 --> 00:18:23,200
let's have a look at the difference between this
483
00:18:24,800 --> 00:18:25,633
and this
484
00:18:28,100 --> 00:18:29,433
can you see the difference
485
00:18:32,066 --> 00:18:33,499
in this particular case
486
00:18:33,500 --> 00:18:35,133
is quite gentle
487
00:18:35,133 --> 00:18:38,699
and probably is not going to be that wrong
488
00:18:39,133 --> 00:18:40,366
but believe me
489
00:18:40,366 --> 00:18:43,999
it's not the right way of applying the effect
490
00:18:44,133 --> 00:18:45,333
and sometimes
491
00:18:45,333 --> 00:18:48,866
it's just getting unknown for the realistic result
492
00:18:48,866 --> 00:18:53,599
so be very very careful when you are applying mask
493
00:18:53,600 --> 00:18:57,000
okay and this is the most complex case scenario
494
00:18:57,000 --> 00:19:00,766
for the masking which is using implicit masks
495
00:19:01,566 --> 00:19:06,499
but applying them through a chain of effects
496
00:19:06,500 --> 00:19:08,166
or operations okay
497
00:19:08,166 --> 00:19:09,499
so with this
498
00:19:09,500 --> 00:19:11,566
I can use the transform feature
499
00:19:11,566 --> 00:19:13,099
I show you before
500
00:19:13,400 --> 00:19:19,500
and here what I'm doing is I'm splitting my mat
501
00:19:19,600 --> 00:19:21,466
after the transformation
502
00:19:21,766 --> 00:19:24,466
I'm plugging inside my Chemix
503
00:19:24,533 --> 00:19:28,399
and then applying the chain of operations okay
504
00:19:28,400 --> 00:19:29,500
and this mat
505
00:19:29,500 --> 00:19:32,900
can be applied for any other processes you have
506
00:19:32,900 --> 00:19:36,766
by placing those operations in here okay
507
00:19:36,966 --> 00:19:39,099
another thing to keeping consideration
508
00:19:39,100 --> 00:19:41,766
is that that mask I put in here
509
00:19:41,766 --> 00:19:44,699
is traveling still through the Chemics
510
00:19:44,700 --> 00:19:47,166
so if I put in here my mask
511
00:19:47,366 --> 00:19:51,699
I'm still having that mask available okay
512
00:19:51,900 --> 00:19:56,700
um what happen if I want to get this mat available
513
00:19:56,700 --> 00:20:00,266
but I'm using the explicit way
514
00:20:00,266 --> 00:20:03,733
so the one that the mask is coming from the mask input
515
00:20:03,733 --> 00:20:06,266
and not in the same mainstream
516
00:20:06,266 --> 00:20:09,433
well let's go back to the first instance
517
00:20:10,133 --> 00:20:11,833
so I'm going to delete that
518
00:20:12,000 --> 00:20:13,666
and in here
519
00:20:13,966 --> 00:20:17,966
I'm applying my effect okay
520
00:20:18,866 --> 00:20:19,866
as you can see
521
00:20:20,000 --> 00:20:24,633
but then if you want to get your mask to trouble now
522
00:20:24,666 --> 00:20:26,399
through the main input
523
00:20:26,700 --> 00:20:30,400
you need to go to an option of the mask in here
524
00:20:31,300 --> 00:20:33,466
and click this inject
525
00:20:33,700 --> 00:20:37,066
what you are doing is injecting this mask
526
00:20:37,200 --> 00:20:39,200
through the main input
527
00:20:39,200 --> 00:20:40,466
okay the source
528
00:20:40,466 --> 00:20:44,899
so if I view in here my channels
529
00:20:45,266 --> 00:20:46,433
as you can see
530
00:20:46,533 --> 00:20:48,899
there is no mask okay
531
00:20:49,066 --> 00:20:51,999
but as soon as I press inject
532
00:20:52,666 --> 00:20:54,299
now in here
533
00:20:54,333 --> 00:20:56,366
you have this mask available
534
00:20:56,366 --> 00:20:57,966
okay so now
535
00:20:57,966 --> 00:20:59,599
from this point
536
00:20:59,766 --> 00:21:03,366
my mask is traveling in an implicit way
537
00:21:03,366 --> 00:21:05,033
this is a hybrid
538
00:21:05,200 --> 00:21:07,600
you are using an implicit method
539
00:21:07,666 --> 00:21:11,299
to create an implicit stream okay
540
00:21:11,733 --> 00:21:15,033
so that is the inject option
541
00:21:15,966 --> 00:21:18,099
so as you can see
542
00:21:18,100 --> 00:21:22,600
this is something quite easy to respect
543
00:21:22,666 --> 00:21:24,166
when you are using the mask
544
00:21:24,166 --> 00:21:26,066
but you can easily
545
00:21:26,166 --> 00:21:30,366
get something wrong when you are using over processing
546
00:21:30,600 --> 00:21:35,366
or simply getting a double per multiplication issue
547
00:21:35,366 --> 00:21:42,433
okay so let's apply that now to the CG world
548
00:21:42,500 --> 00:21:44,200
because usually
549
00:21:44,200 --> 00:21:46,866
the CG is coming using many
550
00:21:46,866 --> 00:21:47,566
many channels
551
00:21:47,566 --> 00:21:50,799
and it's something that is getting quite popular now
552
00:21:50,800 --> 00:21:54,900
to get one file containing all the channels
553
00:21:54,966 --> 00:21:56,899
because before
554
00:21:56,900 --> 00:21:59,900
it was tricky to get everything in one single file
555
00:21:59,900 --> 00:22:04,400
because if something goes wrong in one single layer
556
00:22:04,400 --> 00:22:06,200
you have to Bing everything
557
00:22:06,200 --> 00:22:08,800
and then re render everything
558
00:22:08,800 --> 00:22:11,500
just because of one single layer
559
00:22:11,933 --> 00:22:13,266
since open the
560
00:22:13,266 --> 00:22:15,899
XR 2.0 has been released
561
00:22:16,166 --> 00:22:19,266
one of the most critical features of that
562
00:22:19,266 --> 00:22:23,199
is that you can access an open the XR file
563
00:22:23,333 --> 00:22:26,366
and then replace just one single layer
564
00:22:26,366 --> 00:22:28,933
of the whole layer sets
565
00:22:28,933 --> 00:22:30,999
that you have available in the file
566
00:22:31,000 --> 00:22:32,366
so with that
567
00:22:32,366 --> 00:22:34,666
you can get everything in one file
568
00:22:34,666 --> 00:22:37,933
without the uncomfortable issue
569
00:22:37,933 --> 00:22:39,599
of re rendering everything
570
00:22:39,600 --> 00:22:42,533
just because one layer went wrong
571
00:22:42,533 --> 00:22:45,166
so is quite tidy
572
00:22:45,166 --> 00:22:49,033
just to get everything in one file
573
00:22:49,133 --> 00:22:49,999
but you know
574
00:22:50,000 --> 00:22:51,900
is not crucial
575
00:22:51,900 --> 00:22:53,466
or is not better
576
00:22:53,466 --> 00:22:54,999
is just easier
577
00:22:55,000 --> 00:22:56,300
just to manipulate
578
00:22:56,300 --> 00:22:57,600
when you are working
579
00:22:57,600 --> 00:22:59,100
transferring files
580
00:22:59,100 --> 00:23:02,366
just to get everything in one single file done
581
00:23:02,600 --> 00:23:06,366
having 300 files for one single frame
582
00:23:06,366 --> 00:23:08,133
okay so in this case
583
00:23:08,133 --> 00:23:11,633
let's have a look at how many layers I have in here
584
00:23:11,900 --> 00:23:14,200
so I'm going to use my layer
585
00:23:14,200 --> 00:23:15,266
contour sheet
586
00:23:17,966 --> 00:23:19,966
is going to the RGBA
587
00:23:19,966 --> 00:23:23,399
okay so I'm going to show the names
588
00:23:23,500 --> 00:23:26,633
I'm going to center and here you are
589
00:23:28,066 --> 00:23:33,499
I have all those layers available okay
590
00:23:33,500 --> 00:23:36,000
so what's the point of using
591
00:23:36,000 --> 00:23:38,300
now the implicit and explicit
592
00:23:38,300 --> 00:23:40,266
well as you can see
593
00:23:40,333 --> 00:23:45,299
using all those channels is going to massively change
594
00:23:45,300 --> 00:23:49,366
the way I'm going to distribute my notes in the script
595
00:23:49,533 --> 00:23:55,466
so if I want to apply an explicit mask
596
00:23:55,466 --> 00:23:57,866
for a certain feature of the image
597
00:23:57,866 --> 00:23:59,533
imagine that I want to use
598
00:23:59,533 --> 00:24:00,366
for instance
599
00:24:00,366 --> 00:24:01,899
this hand okay
600
00:24:01,900 --> 00:24:03,900
and I want to apply this great
601
00:24:03,933 --> 00:24:07,066
I can always use the great
602
00:24:07,533 --> 00:24:09,499
using the mass that in here
603
00:24:09,500 --> 00:24:13,000
and using this mat from the Alpha okay
604
00:24:13,400 --> 00:24:18,733
so I can change the aspect of that by using the
605
00:24:18,733 --> 00:24:21,466
the great with the classic mask
606
00:24:21,733 --> 00:24:27,666
but you can also use the implicit way in here
607
00:24:27,933 --> 00:24:31,766
and then just select what's the layer
608
00:24:33,000 --> 00:24:37,000
okay in this case is object ID
609
00:24:37,466 --> 00:24:41,966
and then I'm going to use this alpha channel
610
00:24:41,966 --> 00:24:45,766
that is the one storing that part of interest
611
00:24:45,766 --> 00:24:48,666
okay so look at the difference
612
00:24:49,533 --> 00:24:51,466
the difference is in here
613
00:24:51,600 --> 00:24:55,300
you have a graphical representation of what's going on
614
00:24:55,366 --> 00:24:59,733
in here you have to read what is happening here
615
00:24:59,733 --> 00:25:03,166
so you are applying a correction through the RGB
616
00:25:03,500 --> 00:25:06,200
and then using the inversion
617
00:25:06,533 --> 00:25:08,999
which is the sign here
618
00:25:10,133 --> 00:25:13,933
of the channel alpha within the layer
619
00:25:13,933 --> 00:25:15,999
set object ID
620
00:25:16,100 --> 00:25:17,766
and this is an implicit mask
621
00:25:17,766 --> 00:25:22,366
is telling me this batch that I have inside my note
622
00:25:22,366 --> 00:25:25,599
so is this better than this
623
00:25:25,600 --> 00:25:27,800
no I cannot say that
624
00:25:27,800 --> 00:25:29,533
but in here
625
00:25:29,533 --> 00:25:31,199
you're going to get more notes
626
00:25:31,200 --> 00:25:34,866
in here you have a contract version okay
627
00:25:34,866 --> 00:25:36,099
so with these
628
00:25:36,100 --> 00:25:39,866
you have to pay more attention to labeling in here
629
00:25:39,866 --> 00:25:43,133
you can just get things rolling through the view
630
00:25:43,133 --> 00:25:44,099
of the script
631
00:25:44,100 --> 00:25:46,733
okay I will say this is smarter
632
00:25:46,733 --> 00:25:48,899
because you are using less notes
633
00:25:49,066 --> 00:25:51,566
and that is always something good
634
00:25:51,566 --> 00:25:54,833
because you are storing less memory in your script
635
00:25:55,333 --> 00:25:58,899
but is not something that is going to change your life
636
00:25:58,900 --> 00:26:01,833
if you use this for one channel
637
00:26:02,300 --> 00:26:06,300
but if you are using 30 mask
638
00:26:07,066 --> 00:26:12,299
using the explicit method is going to be quite big
639
00:26:12,300 --> 00:26:15,733
while using the implicit method
640
00:26:15,733 --> 00:26:19,966
is just going to have a very tidy structure of masking
641
00:26:19,966 --> 00:26:23,533
so then when you are applying certain operations
642
00:26:23,533 --> 00:26:25,733
for secondary color corrections
643
00:26:25,733 --> 00:26:29,466
that is this kind of isolation of one element
644
00:26:29,566 --> 00:26:33,166
you can just apply for the whole chain of elements
645
00:26:33,533 --> 00:26:34,866
one backdrop
646
00:26:35,066 --> 00:26:36,399
so for instance
647
00:26:36,400 --> 00:26:37,333
color corrections
648
00:26:37,333 --> 00:26:42,666
and I can apply secondary color corrections okay
649
00:26:42,666 --> 00:26:46,233
so all the color corrections you are applying for this
650
00:26:46,666 --> 00:26:49,166
process can be in there
651
00:26:49,266 --> 00:26:52,299
okay so yeah
652
00:26:52,333 --> 00:26:55,466
is this going to be massively clear
653
00:26:55,466 --> 00:26:58,333
that you are using the explicit way
654
00:26:58,333 --> 00:27:00,966
well to be honest with you
655
00:27:00,966 --> 00:27:02,099
not that much
656
00:27:02,100 --> 00:27:06,033
because if I have a look at this image like this
657
00:27:06,100 --> 00:27:08,100
with all those colours and stuff
658
00:27:08,133 --> 00:27:10,933
actually the only channel I'm using
659
00:27:10,933 --> 00:27:14,466
is the only one that is not been displaying in the RGB
660
00:27:14,466 --> 00:27:15,899
so at the end of the day
661
00:27:15,900 --> 00:27:18,566
if I want to understand what's the mat I'm using
662
00:27:18,566 --> 00:27:20,066
I need to go in here
663
00:27:20,066 --> 00:27:22,899
and then I going to the alpha channel
664
00:27:22,900 --> 00:27:24,966
and then I'm going to discover that this mask
665
00:27:24,966 --> 00:27:27,566
but is this invert
666
00:27:27,566 --> 00:27:29,533
so I need to go in here
667
00:27:29,533 --> 00:27:31,599
and then see how okay
668
00:27:31,600 --> 00:27:33,133
I press the invert
669
00:27:33,133 --> 00:27:36,066
because there is no graphical representation
670
00:27:36,466 --> 00:27:39,733
for this invert of the mask in here
671
00:27:39,733 --> 00:27:42,133
so if you want to be really
672
00:27:42,133 --> 00:27:43,866
really explicit
673
00:27:43,900 --> 00:27:45,366
you need to place in here
674
00:27:45,366 --> 00:27:47,266
they invert okay
675
00:27:47,266 --> 00:27:48,333
and then deactivate
676
00:27:48,333 --> 00:27:50,399
of course they invert in here
677
00:27:50,400 --> 00:27:55,300
so this is going to be a real case scenario for
678
00:27:55,566 --> 00:27:57,499
splicit my mask
679
00:27:57,533 --> 00:28:00,499
but this is over processing
680
00:28:00,500 --> 00:28:02,700
because now I'm doing an operation
681
00:28:02,700 --> 00:28:04,400
even if it's a very silly
682
00:28:04,400 --> 00:28:05,900
fast operation
683
00:28:05,933 --> 00:28:08,599
but I'm doing an unnecessary operation
684
00:28:08,600 --> 00:28:12,166
so in here my nice thing is
685
00:28:12,400 --> 00:28:16,100
I can read what's going on in this great
686
00:28:16,133 --> 00:28:19,466
just by understanding this batch
687
00:28:19,466 --> 00:28:23,933
and then seeing what's going on in my masking
688
00:28:23,933 --> 00:28:26,833
okay so I would prefer
689
00:28:27,100 --> 00:28:28,633
from those two
690
00:28:28,900 --> 00:28:30,866
this option okay
691
00:28:30,900 --> 00:28:33,200
another thing that can be good
692
00:28:33,200 --> 00:28:36,400
when you are using an implicit way of masking
693
00:28:36,400 --> 00:28:39,166
is just to specify what area
694
00:28:39,166 --> 00:28:40,099
you are correcting
695
00:28:40,100 --> 00:28:41,400
so for instance
696
00:28:41,400 --> 00:28:42,433
you can say
697
00:28:42,866 --> 00:28:47,399
left and uh
698
00:28:48,166 --> 00:28:50,266
color correction okay
699
00:28:51,400 --> 00:28:52,800
so with this
700
00:28:52,800 --> 00:28:56,566
you can specify what's the area you are correcting
701
00:28:56,566 --> 00:28:58,733
if the object ID
702
00:28:58,733 --> 00:29:00,799
or the logo you are using for
703
00:29:00,966 --> 00:29:02,399
the channel
704
00:29:02,400 --> 00:29:04,300
masking is not specifying
705
00:29:04,300 --> 00:29:07,500
as we did in the previous example of the leaps
706
00:29:07,600 --> 00:29:11,633
okay and here is just a genetic object ID channel
707
00:29:11,666 --> 00:29:12,766
and is using the alpha
708
00:29:12,766 --> 00:29:15,266
but I don't know what's the alpha containing
709
00:29:15,266 --> 00:29:16,666
okay so in here
710
00:29:16,666 --> 00:29:17,599
you can just say
711
00:29:17,600 --> 00:29:19,766
left hand okay
712
00:29:19,766 --> 00:29:22,599
so when you are using the CG
713
00:29:22,600 --> 00:29:25,066
this can save a lot of time
714
00:29:25,066 --> 00:29:26,866
um many many nodes
715
00:29:26,866 --> 00:29:28,766
that as you can imagine
716
00:29:28,766 --> 00:29:30,566
when you are camping multipass
717
00:29:30,566 --> 00:29:33,699
and you have plenty of passes
718
00:29:33,900 --> 00:29:37,066
you can just get a massive script
719
00:29:37,066 --> 00:29:38,899
okay and remember
720
00:29:38,900 --> 00:29:40,333
when we are compositing
721
00:29:40,333 --> 00:29:42,799
there is no award for crashing the computer
722
00:29:42,800 --> 00:29:44,166
because you are using
723
00:29:44,266 --> 00:29:46,466
more node than anybody else
724
00:29:46,466 --> 00:29:50,833
actually a winner is someone that is using fewer nodes
725
00:29:50,933 --> 00:29:52,566
for the same process
726
00:29:52,766 --> 00:29:55,699
still representing the same quality
727
00:29:55,700 --> 00:29:57,933
okay that is optimization
728
00:29:57,933 --> 00:30:00,366
so that's all for this week
729
00:30:00,366 --> 00:30:01,766
if you have any comments
730
00:30:01,766 --> 00:30:03,399
questions or suggestions
731
00:30:03,400 --> 00:30:05,466
feel free to post them in the forums
732
00:30:05,466 --> 00:30:08,499
as always I will reply as soon as possible
733
00:30:08,666 --> 00:30:12,099
this has been Victor Perez for FX PhD
734
00:30:12,500 --> 00:30:13,700
thanks for watching
48808
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