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These are the user uploaded subtitles that are being translated: 1 00:00:00,100 --> 00:00:01,600 until and then make sure 2 00:00:01,800 --> 00:00:02,533 same with the reveal 3 00:00:02,533 --> 00:00:04,099 to make sure it's always on all 4 00:00:05,200 --> 00:00:07,100 now the normal kind of levels that I normally put 5 00:00:07,100 --> 00:00:08,600 will be something like inside the harness 6 00:00:08,600 --> 00:00:11,566 just put to 0.1 so it doesn't paint too quickly 7 00:00:12,733 --> 00:00:15,166 and now what I wanna do is raise this part up 8 00:00:15,300 --> 00:00:15,933 but as you can see 9 00:00:15,933 --> 00:00:17,299 I can't just paint from here 10 00:00:17,766 --> 00:00:19,333 cause this part has nothing to do with this part 11 00:00:19,333 --> 00:00:20,366 the only part that's similar is 12 00:00:20,366 --> 00:00:21,666 the horizon is over here 13 00:00:21,666 --> 00:00:24,966 so I'm gonna take this part information and again 14 00:00:24,966 --> 00:00:26,599 this is mostly gonna be covered by the factory 15 00:00:26,600 --> 00:00:28,100 so it's not so important 16 00:00:28,333 --> 00:00:30,566 if it's getting a little bit repetitive 17 00:00:33,400 --> 00:00:34,200 pop it 18 00:00:37,066 --> 00:00:39,433 there we go now that part's gonna look fairly good 19 00:00:41,866 --> 00:00:44,066 I need to put this factory on top of it 20 00:00:54,966 --> 00:00:57,833 okay so now what else do we need to do now one second 21 00:01:00,066 --> 00:01:02,299 uh now I need to go through 22 00:01:02,300 --> 00:01:03,733 and try and bring out some parts 23 00:01:03,733 --> 00:01:05,899 I'm gonna add some foreground elements as well 24 00:01:06,100 --> 00:01:07,100 so I'm gonna add 25 00:01:07,100 --> 00:01:07,700 for example 26 00:01:07,700 --> 00:01:09,633 I've got a big machine here somewhere 27 00:01:10,333 --> 00:01:11,366 where is it 28 00:01:14,533 --> 00:01:18,166 no no no this thing I'm gonna take this image 29 00:01:18,366 --> 00:01:20,399 think I've already keyed that anyway 30 00:01:20,800 --> 00:01:22,166 I guess not to do it again 31 00:01:22,733 --> 00:01:25,166 now I wanna put something elements in the foreground 32 00:01:27,666 --> 00:01:29,833 uh cause right now we got this foreground here 33 00:01:29,933 --> 00:01:30,966 but we can add some grass 34 00:01:30,966 --> 00:01:33,333 what I also wanna do is add a kind of nice vignette 35 00:01:33,333 --> 00:01:34,666 created by this image 36 00:01:34,933 --> 00:01:36,333 so again what I need to do 37 00:01:36,333 --> 00:01:37,699 it's already HD 38 00:01:37,700 --> 00:01:39,800 so I need to uh 39 00:01:39,800 --> 00:01:41,033 I need to add a primer 40 00:01:44,600 --> 00:01:46,133 okay I'm gonna pause this video for a few minutes 41 00:01:46,133 --> 00:01:46,766 there's not much point 42 00:01:46,766 --> 00:01:48,099 you watching me prepare this image 43 00:01:48,100 --> 00:01:49,166 I'm simply gonna key this 44 00:01:49,166 --> 00:01:50,766 prepare it same way than before 45 00:01:50,766 --> 00:01:51,899 I'm gonna merge on top 46 00:01:51,900 --> 00:01:53,000 and then I'll um 47 00:01:53,000 --> 00:01:54,800 join you back in a couple of seconds 48 00:01:55,500 --> 00:01:56,933 okay so I just wanted to show you 49 00:01:56,933 --> 00:01:58,533 I added a few little twigs 50 00:01:58,533 --> 00:01:59,699 um now this 51 00:01:59,700 --> 00:02:00,966 just like any kind of painting 52 00:02:00,966 --> 00:02:02,566 you would imagine you were gonna make 53 00:02:02,566 --> 00:02:03,266 uh like an uh 54 00:02:03,266 --> 00:02:04,766 traditional painting or drawing 55 00:02:04,766 --> 00:02:05,999 you're gonna have to spend some time on it 56 00:02:06,000 --> 00:02:06,600 this you know 57 00:02:06,600 --> 00:02:08,366 we're using photographs for the same thing 58 00:02:08,366 --> 00:02:09,733 you're gonna have to spend some time 59 00:02:09,733 --> 00:02:11,466 making the changes that you wanna make 60 00:02:11,533 --> 00:02:11,999 gonna show you 61 00:02:12,000 --> 00:02:15,000 I made quite a few changes um I 62 00:02:15,100 --> 00:02:17,033 okay just look at the bottom for a second 63 00:02:18,166 --> 00:02:19,933 alright now 64 00:02:19,933 --> 00:02:20,533 if I go back 65 00:02:20,533 --> 00:02:21,133 if I just straight 66 00:02:21,133 --> 00:02:22,266 well if I just uh 67 00:02:22,333 --> 00:02:23,499 this is the factory image 68 00:02:23,500 --> 00:02:26,700 if I just hide what I did press by pressing d K 69 00:02:26,700 --> 00:02:27,533 it was like this 70 00:02:27,533 --> 00:02:28,399 so first of all 71 00:02:28,400 --> 00:02:30,000 I graded it to make it darker 72 00:02:30,500 --> 00:02:31,766 right then made most of it darker 73 00:02:31,766 --> 00:02:33,499 I still have these white edges though 74 00:02:33,500 --> 00:02:34,800 which I want to get rid of 75 00:02:34,800 --> 00:02:35,866 I also have all of this 76 00:02:35,866 --> 00:02:36,899 which I want to get rid of as well 77 00:02:36,900 --> 00:02:38,633 so I use the paint node 78 00:02:39,766 --> 00:02:42,099 and I deleted it roughly around these shapes 79 00:02:42,900 --> 00:02:43,566 case if you 80 00:02:43,566 --> 00:02:44,899 if you look at that before that 81 00:02:44,900 --> 00:02:46,400 there's actually people inside that 82 00:02:46,866 --> 00:02:48,633 you definitely want to try and get rid of them 83 00:02:49,400 --> 00:02:51,366 okay so I deleted it around these shapes 84 00:02:51,366 --> 00:02:52,899 to make it look fairly believable 85 00:02:53,900 --> 00:02:55,766 okay I'm actually stuck with a hole there still 86 00:02:55,766 --> 00:02:56,166 that's okay 87 00:02:56,166 --> 00:02:57,166 I can still fix that 88 00:02:57,166 --> 00:02:58,366 that's from the desert 89 00:02:58,366 --> 00:03:00,899 there's a hole in the Alpha from the desert 90 00:03:01,266 --> 00:03:02,099 uh okay so I 91 00:03:02,100 --> 00:03:04,900 I deleted some of the parts of this building 92 00:03:05,366 --> 00:03:06,933 and then I went in with a burn tool 93 00:03:06,933 --> 00:03:11,299 so if I had a paint tool note um 94 00:03:12,533 --> 00:03:13,333 now the bottom here 95 00:03:13,333 --> 00:03:14,133 if I just go to burn 96 00:03:14,133 --> 00:03:15,366 so now the same with any one of these 97 00:03:15,366 --> 00:03:16,699 well same with these ones 98 00:03:16,900 --> 00:03:18,166 uh make sure it's on all 99 00:03:18,166 --> 00:03:19,999 otherwise it'll just affect one frame 100 00:03:20,566 --> 00:03:22,733 now I read if I look at this 101 00:03:22,733 --> 00:03:25,199 it's gonna start make it black straight away 102 00:03:25,200 --> 00:03:26,400 I don't want that at all 103 00:03:26,400 --> 00:03:27,733 so again the values over here 104 00:03:27,733 --> 00:03:29,799 hardness to change that to 0.1 105 00:03:29,800 --> 00:03:35,466 sorry 0.01 and opacity over here 2 0.1 106 00:03:36,000 --> 00:03:37,666 that way I got a bit more control 107 00:03:37,866 --> 00:03:38,466 I can go in 108 00:03:38,466 --> 00:03:40,399 I can just make the parts dark that I want 109 00:03:40,400 --> 00:03:41,366 and generally speaking 110 00:03:41,366 --> 00:03:42,666 the parts that are going toward 111 00:03:42,666 --> 00:03:43,733 you know the edge of the desert 112 00:03:43,733 --> 00:03:44,999 I want them to pretty dark 113 00:03:45,000 --> 00:03:46,700 I might also want to go into the desert 114 00:03:46,700 --> 00:03:48,000 and make that bit darker underneath there 115 00:03:48,000 --> 00:03:48,766 so they kinda blend 116 00:03:48,766 --> 00:03:49,566 in together 117 00:03:50,300 --> 00:03:51,600 okay so what else we done 118 00:03:51,600 --> 00:03:54,466 I have added the moon 119 00:03:55,366 --> 00:03:56,666 right so if I just uh 120 00:03:56,666 --> 00:03:57,466 show you first 121 00:03:57,466 --> 00:03:59,233 I gave you a couple of moon options 122 00:03:59,400 --> 00:04:01,666 um now they're over here somewhere 123 00:04:01,666 --> 00:04:01,933 a different 124 00:04:01,933 --> 00:04:02,899 another moon over here 125 00:04:03,366 --> 00:04:05,099 anyhow so I took the moon 126 00:04:05,533 --> 00:04:07,599 I keyed it very straightforward 127 00:04:07,733 --> 00:04:09,033 transformed into place 128 00:04:13,600 --> 00:04:17,200 transformed into place and then what else do I do 129 00:04:19,766 --> 00:04:20,866 I added a mountain 130 00:04:20,866 --> 00:04:21,466 oh yeah okay 131 00:04:21,466 --> 00:04:22,633 so I took the mountain 132 00:04:23,300 --> 00:04:23,933 uh which again 133 00:04:23,933 --> 00:04:26,366 I gave you over here in the landscapes over here 134 00:04:27,200 --> 00:04:28,633 so mountain 135 00:04:28,800 --> 00:04:30,066 obviously Blue Sky 136 00:04:30,266 --> 00:04:31,233 straightforward 137 00:04:31,400 --> 00:04:33,533 dilates now 138 00:04:33,533 --> 00:04:34,966 what I wanted to do after 139 00:04:35,000 --> 00:04:37,200 after I added a key sorry 140 00:04:37,400 --> 00:04:38,566 after I added a key 141 00:04:38,933 --> 00:04:40,599 I left this little board at the edge there 142 00:04:40,600 --> 00:04:41,400 I don't want that 143 00:04:41,400 --> 00:04:43,300 okay so I could fix that inside the primer 144 00:04:43,366 --> 00:04:44,099 or I could just 145 00:04:44,100 --> 00:04:45,633 if I just look at the alpha for a second 146 00:04:45,800 --> 00:04:47,366 reduce that inside the alpha 147 00:04:49,100 --> 00:04:52,066 so dilate note have a 9 to find of his nephew 148 00:04:52,066 --> 00:04:54,466 cause it's called the a road note um 149 00:04:54,466 --> 00:04:56,166 generally speaking the a road blows better 150 00:04:59,566 --> 00:05:02,199 if I type in arrowed and go to arrowed fast 151 00:05:02,266 --> 00:05:03,699 it says dialect anyway 152 00:05:03,700 --> 00:05:04,633 I use them all 153 00:05:05,366 --> 00:05:06,499 had it pretty similar 154 00:05:06,733 --> 00:05:09,466 K now so this one makes the apple smaller 155 00:05:10,000 --> 00:05:11,233 put it back to RGB 156 00:05:11,800 --> 00:05:12,866 you won't see the difference 157 00:05:12,866 --> 00:05:14,966 until you actually look at the uh primer 158 00:05:15,400 --> 00:05:17,300 and I added the edge blur just slightly 159 00:05:17,666 --> 00:05:20,266 so that I didn't have a pixelated edge along the top 160 00:05:21,466 --> 00:05:24,266 and now and then I transform into place so if I 161 00:05:25,266 --> 00:05:26,799 now if I look at the actual 162 00:05:26,800 --> 00:05:29,000 I added it straight above this background 163 00:05:29,000 --> 00:05:29,933 so I have this 164 00:05:29,933 --> 00:05:31,366 uh the floor 165 00:05:31,366 --> 00:05:32,366 I guess the ground 166 00:05:32,366 --> 00:05:33,199 ground plane 167 00:05:33,900 --> 00:05:36,366 and I extend it to make it a little bit higher 168 00:05:36,966 --> 00:05:37,933 now if I look at this for a second 169 00:05:37,933 --> 00:05:39,233 if I press a over here 170 00:05:40,933 --> 00:05:42,166 that was not too bad okay 171 00:05:42,166 --> 00:05:44,266 these parts I do need to erase 172 00:05:44,266 --> 00:05:44,999 I'll do that in a minute 173 00:05:45,000 --> 00:05:46,866 it's very simple though 174 00:05:47,966 --> 00:05:48,999 now yeah I can 175 00:05:49,000 --> 00:05:50,233 might as well just do it right now 176 00:05:50,266 --> 00:05:51,699 just in case you wanna fix this up 177 00:05:51,700 --> 00:05:53,166 if I just go to uh 178 00:05:53,166 --> 00:05:53,933 cleanse down tool 179 00:05:53,933 --> 00:05:55,133 reveal again 180 00:05:55,133 --> 00:05:56,433 change that to all 181 00:05:57,200 --> 00:05:59,000 basically just go through fix these 182 00:05:59,000 --> 00:06:00,100 get rid of all these holes 183 00:06:00,100 --> 00:06:01,433 these will affect the 184 00:06:01,466 --> 00:06:02,499 affect the Z depth 185 00:06:02,500 --> 00:06:04,366 now once we put this into the 3D stain 186 00:06:04,533 --> 00:06:06,099 it automatically gonna generate the Z depth 187 00:06:06,100 --> 00:06:07,700 which we're gonna be able to use uh 188 00:06:07,700 --> 00:06:10,166 to focus on whatever we want and also create Boca if we 189 00:06:10,166 --> 00:06:11,933 if we want something like that 190 00:06:11,933 --> 00:06:13,599 OK so it's been nicer 191 00:06:13,600 --> 00:06:15,000 you wanna go to any rubbish in the 192 00:06:15,000 --> 00:06:16,466 in the background there 193 00:06:16,800 --> 00:06:18,866 okay so now if I look at RGB 194 00:06:18,866 --> 00:06:21,399 I got this and I got this 195 00:06:22,100 --> 00:06:23,700 I might want to go in and make that bit darker 196 00:06:23,700 --> 00:06:25,200 but before we do anything 197 00:06:25,200 --> 00:06:26,233 let's just look at it 198 00:06:27,300 --> 00:06:28,600 okay got some nice contrast there 199 00:06:28,600 --> 00:06:31,400 so maybe not make it too too much darker 200 00:06:33,100 --> 00:06:34,900 oops put the sky into there 201 00:06:36,333 --> 00:06:37,266 the sky also 202 00:06:37,266 --> 00:06:38,199 it was quite dark 203 00:06:38,200 --> 00:06:39,566 so I gathered it up 204 00:06:39,733 --> 00:06:40,799 added a great note 205 00:06:40,966 --> 00:06:42,199 made it a lot lighter 206 00:06:42,566 --> 00:06:43,899 that'll make for a nicer contrast 207 00:06:43,900 --> 00:06:45,466 we've also got a nice silhouette in here 208 00:06:45,500 --> 00:06:47,100 which will actually feed quite well into 209 00:06:47,100 --> 00:06:49,400 nicely into the fact that we're creating a silhouette 210 00:06:49,400 --> 00:06:50,400 from the factory 211 00:06:52,200 --> 00:06:53,566 yeah we want to add 212 00:06:53,566 --> 00:06:55,099 we essentially needed to add 213 00:06:55,100 --> 00:06:56,800 many different kinds of depths 214 00:06:56,933 --> 00:06:57,933 layers of depth 215 00:06:57,933 --> 00:06:59,566 so we got foreground depth 216 00:06:59,800 --> 00:07:01,100 okay then we got depth in the background 217 00:07:01,100 --> 00:07:02,333 with depth in the clouds 218 00:07:02,333 --> 00:07:04,166 we've got a silhouette in the background in the middle 219 00:07:04,166 --> 00:07:08,799 which helps the feeling of the depth okay so 220 00:07:10,533 --> 00:07:15,599 uh oh yes okay now I did a small great note 221 00:07:16,966 --> 00:07:18,999 didn't really very much anyway 222 00:07:19,200 --> 00:07:20,133 now I'm adding 223 00:07:20,133 --> 00:07:21,666 I also wanted to add something to the foreground 224 00:07:21,666 --> 00:07:22,499 which I mentioned 225 00:07:23,100 --> 00:07:27,366 so again I took this image primer and a nothing new 226 00:07:28,400 --> 00:07:30,800 now again a roto paint note just to get rid of there 227 00:07:32,400 --> 00:07:35,033 let's just view it off to the RGB 228 00:07:35,700 --> 00:07:37,866 now transform it to make it enormous okay 229 00:07:38,000 --> 00:07:38,800 how big you make it 230 00:07:38,800 --> 00:07:40,566 you don't necessarily have to do this 231 00:07:40,566 --> 00:07:42,999 I think the image works quite well without it 232 00:07:43,500 --> 00:07:44,566 but I quite like the idea 233 00:07:44,566 --> 00:07:46,066 I like I like vignettes 234 00:07:46,933 --> 00:07:47,933 it gives you a sense of issue 235 00:07:47,933 --> 00:07:50,099 that you're looking through something into this world 236 00:07:51,133 --> 00:07:53,099 so I made this image very big 237 00:07:53,100 --> 00:07:54,100 transformed it 238 00:07:54,700 --> 00:07:55,733 and I made it very dark 239 00:07:55,733 --> 00:07:59,066 so if I just look at highlights for a second 240 00:07:59,066 --> 00:07:59,999 it was very light 241 00:08:00,000 --> 00:08:01,100 I made it darker 242 00:08:01,266 --> 00:08:02,633 that makes it too red though 243 00:08:03,333 --> 00:08:04,766 and even darker oops 244 00:08:05,133 --> 00:08:06,566 before I made it darker again 245 00:08:06,566 --> 00:08:08,433 I went to saturation 246 00:08:08,666 --> 00:08:09,799 got rid of most of the colour 247 00:08:09,800 --> 00:08:11,066 made a bit darker again 248 00:08:11,666 --> 00:08:13,066 maybe that's a bit too dark 249 00:08:13,966 --> 00:08:15,199 it doesn't need to be black 250 00:08:16,133 --> 00:08:17,499 okay alright not bad 251 00:08:18,166 --> 00:08:19,299 I don't know the great note 252 00:08:19,300 --> 00:08:20,900 gonna punch up some of the values 253 00:08:21,666 --> 00:08:22,733 okay now you know 254 00:08:22,733 --> 00:08:24,166 I would go ahead I would uh 255 00:08:24,166 --> 00:08:24,866 I would go through 256 00:08:24,866 --> 00:08:26,566 I think this one here is still too light 257 00:08:27,733 --> 00:08:28,666 and if you got any holes 258 00:08:28,666 --> 00:08:29,466 I've got a hole here 259 00:08:29,466 --> 00:08:31,533 I need to go and fix that I can 260 00:08:31,533 --> 00:08:33,199 let's just work out where that's coming from 261 00:08:34,466 --> 00:08:36,333 okay so back again and uh 262 00:08:36,333 --> 00:08:37,666 what I've done is I've gone ahead 263 00:08:37,666 --> 00:08:39,233 and I've cleaned up the script a little bit 264 00:08:39,266 --> 00:08:41,266 uh any kind of transforms or anything like that 265 00:08:41,266 --> 00:08:41,733 that I've added 266 00:08:41,733 --> 00:08:43,566 I've actually just gone through and rendered it out 267 00:08:43,566 --> 00:08:45,566 just to keep this as simple as possible 268 00:08:45,566 --> 00:08:46,666 it will also make it more obvious 269 00:08:46,666 --> 00:08:48,166 what we're doing with the 3D scene 270 00:08:48,166 --> 00:08:50,766 so again I've gone ahead and I've actually added uh 271 00:08:50,766 --> 00:08:52,966 a sample of what a 3D scene needs to look like 272 00:08:52,966 --> 00:08:54,433 I'll explain that in one second 273 00:08:54,466 --> 00:08:56,099 and the only part that I didn't actually render out 274 00:08:56,100 --> 00:08:57,433 is this four grand element 275 00:08:57,466 --> 00:09:00,233 uh because I actually added a massive blur onto it 276 00:09:00,500 --> 00:09:01,800 now I'm gonna get rid of that after 277 00:09:01,800 --> 00:09:04,600 because a desert depth is gonna create that for us 278 00:09:04,900 --> 00:09:06,833 K so I can worry about that in a second 279 00:09:07,300 --> 00:09:07,966 but for right now 280 00:09:07,966 --> 00:09:10,466 what we wanna do is essentially move the script around 281 00:09:10,466 --> 00:09:11,633 to make it easier 282 00:09:12,366 --> 00:09:14,466 uh for us to put into the 3D scene 283 00:09:14,533 --> 00:09:15,266 now of course 284 00:09:15,266 --> 00:09:16,866 also I've got 285 00:09:17,300 --> 00:09:18,466 the way the 3D scene has 286 00:09:18,466 --> 00:09:19,066 should be set up 287 00:09:19,066 --> 00:09:20,166 well I think should be set up 288 00:09:20,166 --> 00:09:21,933 is that all these things can fade into a card 289 00:09:21,933 --> 00:09:22,966 separately okay 290 00:09:22,966 --> 00:09:25,333 so I can't really have a universal transformer 291 00:09:25,333 --> 00:09:26,499 this transform here 292 00:09:26,733 --> 00:09:28,266 if I look at this for a second 293 00:09:28,500 --> 00:09:29,666 I can't really have you having this 294 00:09:29,666 --> 00:09:31,366 cause it's not gonna be inside the 3D scene 295 00:09:31,366 --> 00:09:32,133 guess what I wanna do 296 00:09:32,133 --> 00:09:34,999 is add that transform just into each of these 297 00:09:43,100 --> 00:09:44,033 and 298 00:09:45,966 --> 00:09:47,233 that's gonna be separate 299 00:09:51,866 --> 00:09:53,899 that might be a bit silly doing to all of them 300 00:09:53,900 --> 00:09:55,300 but now I know that they're all gonna be the same 301 00:09:55,300 --> 00:09:56,500 I can get rid of this one 302 00:09:56,500 --> 00:09:58,500 that's gonna be exactly the same as what I just had 303 00:10:02,300 --> 00:10:03,166 I think 304 00:10:04,400 --> 00:10:05,200 yep 305 00:10:08,133 --> 00:10:08,866 and despite the fact 306 00:10:08,866 --> 00:10:10,999 that factories are slightly different 307 00:10:11,200 --> 00:10:13,566 everything is roughly the same place again 308 00:10:13,566 --> 00:10:15,766 you can go ahead and move anything you want anyhow 309 00:10:16,133 --> 00:10:17,199 now also the fact that 310 00:10:17,200 --> 00:10:19,166 um what what 311 00:10:19,166 --> 00:10:20,699 one of the things I wanna do 312 00:10:20,800 --> 00:10:22,500 I wanna put everything to the 3D scene 313 00:10:22,500 --> 00:10:23,666 from the 2D scene 314 00:10:23,766 --> 00:10:25,766 but I also wanna keep it running in the 2D scene 315 00:10:25,766 --> 00:10:26,799 so you can compare it 316 00:10:26,800 --> 00:10:28,866 to make sure that what you're making in the 3D scene 317 00:10:28,866 --> 00:10:31,299 is exactly the same as what you're making in a 2D scene 318 00:10:31,500 --> 00:10:32,933 now if someone gives you the smart painting 319 00:10:32,933 --> 00:10:33,999 you don't wanna change it 320 00:10:34,166 --> 00:10:35,366 um you wanna keep 321 00:10:35,366 --> 00:10:35,966 become the same 322 00:10:35,966 --> 00:10:37,599 so we're gonna use this as a reference 323 00:10:37,600 --> 00:10:39,633 to make sure we're making the same thing 324 00:10:39,800 --> 00:10:42,500 now also depending on where you're working 325 00:10:42,500 --> 00:10:43,400 um you know 326 00:10:43,400 --> 00:10:44,533 if you're just making them up painting 327 00:10:44,533 --> 00:10:45,333 this is kinda your job 328 00:10:45,333 --> 00:10:46,466 done then um 329 00:10:46,733 --> 00:10:47,699 after we've done this 330 00:10:47,700 --> 00:10:48,733 after 3D scene 331 00:10:48,733 --> 00:10:50,599 I'm gonna explain how to extend that a little bit 332 00:10:50,600 --> 00:10:52,600 in case you wanna try doing that again 333 00:10:52,600 --> 00:10:53,200 start a little bit 334 00:10:53,200 --> 00:10:54,266 so if your job is 335 00:10:54,266 --> 00:10:55,266 I need to make them up painting 336 00:10:55,266 --> 00:10:56,099 then this is 337 00:10:56,666 --> 00:10:58,366 you know you'd pass this on now to composer 338 00:10:58,366 --> 00:10:59,966 who can then use this matte painting 339 00:10:59,966 --> 00:11:01,299 and put it into the 3D stain 340 00:11:01,300 --> 00:11:02,000 put you know 341 00:11:02,000 --> 00:11:02,933 put the cameras into it 342 00:11:02,933 --> 00:11:04,733 put the uh some more CG into it 343 00:11:04,733 --> 00:11:05,899 perhaps uh put 344 00:11:05,900 --> 00:11:07,400 um you know 345 00:11:07,400 --> 00:11:09,300 put the live action of figures into it uh 346 00:11:09,300 --> 00:11:10,833 something in the foreground perhaps 347 00:11:11,700 --> 00:11:12,666 k but you know 348 00:11:12,666 --> 00:11:13,766 if you're working for a small company 349 00:11:13,766 --> 00:11:16,333 or perhaps if you're just making this as a project uh 350 00:11:16,333 --> 00:11:17,899 for yourself then uh 351 00:11:17,900 --> 00:11:19,566 you're gonna wanna proceed and take this through uh 352 00:11:19,566 --> 00:11:20,833 take this for yourself 353 00:11:20,900 --> 00:11:22,866 k so what I need for the 3D scene 354 00:11:22,933 --> 00:11:25,166 alright let me just delete this for a second 355 00:11:25,733 --> 00:11:26,599 try and get used to this 356 00:11:26,600 --> 00:11:27,733 there's a few steps 357 00:11:27,733 --> 00:11:29,033 so you need a scene 358 00:11:29,300 --> 00:11:30,900 everything's gonna plugged into the scene 359 00:11:31,066 --> 00:11:33,499 k everything needs to go into a card as well 360 00:11:33,966 --> 00:11:35,666 right so you only need one stain 361 00:11:35,700 --> 00:11:36,333 you can have more 362 00:11:36,333 --> 00:11:38,166 of course you only need one stain 363 00:11:38,166 --> 00:11:40,833 oh I'm gonna just squeeze this up for a second 364 00:11:41,133 --> 00:11:42,899 we don't need to see this for a few minutes 365 00:11:43,566 --> 00:11:45,566 okay so any type of scene 366 00:11:45,700 --> 00:11:47,466 all of these are gonna be fed into the scene 367 00:11:47,566 --> 00:11:48,699 okay alright 368 00:11:48,700 --> 00:11:49,566 and I need a card 369 00:11:49,566 --> 00:11:50,366 everything's gonna be 370 00:11:50,366 --> 00:11:52,099 all the cards are gonna go into the scene 371 00:11:52,100 --> 00:11:53,000 need a camera 372 00:11:53,700 --> 00:11:55,166 which we gonna use to look through 373 00:11:55,600 --> 00:11:56,133 now I'm not 374 00:11:56,133 --> 00:11:56,899 I'm not worried about 375 00:11:56,900 --> 00:11:58,466 the placements of any of the stuff 376 00:11:58,500 --> 00:11:59,533 all the stuff will be put into 377 00:11:59,533 --> 00:12:01,499 correct three dimensional space soon 378 00:12:01,966 --> 00:12:04,566 now to connect these together into we need 379 00:12:05,166 --> 00:12:06,566 after the 3D scene 380 00:12:07,300 --> 00:12:09,066 in order for it to be able to get back into 381 00:12:09,066 --> 00:12:10,033 the 2D scene 382 00:12:10,166 --> 00:12:11,499 you need to connect these things together 383 00:12:11,500 --> 00:12:12,566 with a scan line renderer 384 00:12:12,566 --> 00:12:15,233 so just type in scan line renderer 385 00:12:16,133 --> 00:12:17,333 oops where did it go 386 00:12:17,333 --> 00:12:18,399 I went up there 387 00:12:18,666 --> 00:12:20,566 right now what you need to do 388 00:12:20,900 --> 00:12:22,100 you look at this for a second 389 00:12:22,100 --> 00:12:24,300 you've got cam for camera 390 00:12:24,566 --> 00:12:25,699 that goes to the camera 391 00:12:26,766 --> 00:12:28,266 very obvious okay 392 00:12:28,533 --> 00:12:30,466 object that says scenes hmm 393 00:12:30,766 --> 00:12:32,466 so scene goes into the scene 394 00:12:32,666 --> 00:12:34,333 now the PG we don't need that one if you 395 00:12:34,333 --> 00:12:35,899 you can't plug that into the background 396 00:12:35,900 --> 00:12:36,366 we're not gonna 397 00:12:36,366 --> 00:12:36,966 use that one right now 398 00:12:36,966 --> 00:12:38,666 it's not necessary okay 399 00:12:38,866 --> 00:12:40,799 now the camera is what we're gonna be looking through 400 00:12:41,400 --> 00:12:42,900 that's now attached to the scan line renderer 401 00:12:42,900 --> 00:12:43,700 that's fine 402 00:12:44,166 --> 00:12:45,099 now the card 403 00:12:45,300 --> 00:12:47,200 basically all these uh 404 00:12:47,600 --> 00:12:48,633 all these nodes 405 00:12:48,766 --> 00:12:50,633 and now gonna be fed into the cards 406 00:12:50,933 --> 00:12:54,499 and the card goes into the 3D scene like this 407 00:12:55,266 --> 00:12:56,599 this one over here maybe 408 00:12:57,000 --> 00:12:58,266 doesn't really matter right now 409 00:12:58,566 --> 00:12:59,099 now what also 410 00:12:59,100 --> 00:12:59,866 what we're gonna do 411 00:12:59,866 --> 00:13:01,833 I'm gonna explain this more visually 412 00:13:01,900 --> 00:13:03,900 once we actually go into the 3D scene 413 00:13:04,366 --> 00:13:07,199 we want to add another node into there 414 00:13:07,900 --> 00:13:09,466 called a project 3D node 415 00:13:10,133 --> 00:13:10,999 I'll explain that why 416 00:13:11,000 --> 00:13:11,800 in a minute 417 00:13:11,966 --> 00:13:12,599 but basically 418 00:13:12,600 --> 00:13:13,066 the project 419 00:13:13,066 --> 00:13:14,366 the card goes into that 420 00:13:15,566 --> 00:13:17,366 and you have to copy the camera 421 00:13:18,366 --> 00:13:19,466 paste it over here 422 00:13:19,533 --> 00:13:20,699 put the camera onto there 423 00:13:21,366 --> 00:13:22,399 and that one goes now goes 424 00:13:22,400 --> 00:13:23,700 and that one now goes onto there 425 00:13:24,566 --> 00:13:26,499 k so that simple process 426 00:13:27,166 --> 00:13:28,166 I'll explain more visually 427 00:13:28,166 --> 00:13:29,966 once we actually get into the 3D thing 428 00:13:30,466 --> 00:13:33,233 but uh this is what we have to do to all of them 429 00:13:33,966 --> 00:13:35,566 okay and then again there's more variations 430 00:13:35,566 --> 00:13:37,166 there's lots of different ways to doing this 431 00:13:37,966 --> 00:13:39,766 but uh this is what we're gonna use for now okay 432 00:13:39,766 --> 00:13:42,833 I'm gonna copy this and paste out there 433 00:13:44,300 --> 00:13:45,400 no I don't want okay 434 00:13:45,400 --> 00:13:47,833 I also want to make sure that scene 435 00:13:48,000 --> 00:13:49,600 all these cards have to go into the scene 436 00:13:49,600 --> 00:13:51,566 now they're not in the correct three dimensional space 437 00:13:51,766 --> 00:13:52,399 doesn't matter right now 438 00:13:52,400 --> 00:13:53,600 we're gonna move them there 439 00:13:53,800 --> 00:13:57,600 alright now this project card I don't want to copy 440 00:13:57,966 --> 00:13:59,699 if I put this projector onto here 441 00:13:59,700 --> 00:14:00,933 it'll copy this and this 442 00:14:00,933 --> 00:14:01,499 I don't want that 443 00:14:01,500 --> 00:14:02,633 I just wanna copy this 444 00:14:03,466 --> 00:14:04,933 I still wanna leave these things attached 445 00:14:04,933 --> 00:14:06,566 so that the totally same works as well 446 00:14:06,566 --> 00:14:08,066 that way we compare what we keep 447 00:14:08,066 --> 00:14:10,099 so we can compare what we are doing 448 00:14:10,933 --> 00:14:12,433 now just move this stuff over 449 00:14:20,566 --> 00:14:22,399 nah move over a little bit more 450 00:14:23,533 --> 00:14:26,199 okay now I'm gonna copy that again oop sugar 451 00:14:29,766 --> 00:14:30,766 now again this uh 452 00:14:30,766 --> 00:14:31,533 Project 3 note goes 453 00:14:31,533 --> 00:14:33,099 needs to go under the transform 454 00:14:33,166 --> 00:14:34,666 not that that will be the wrong place 455 00:14:35,466 --> 00:14:37,366 and then again doesn't 456 00:14:37,400 --> 00:14:38,900 as soon as you connect one 457 00:14:39,366 --> 00:14:40,699 you see another option there 458 00:14:40,700 --> 00:14:41,700 as soon as you connect another one 459 00:14:41,700 --> 00:14:42,666 you see another one there 460 00:14:46,333 --> 00:14:48,599 okay so this might start to look a bit messy 461 00:14:48,666 --> 00:14:50,066 we can organise this a bit after 462 00:14:50,066 --> 00:14:52,199 but right now let's just plug everything into the sink 463 00:14:52,800 --> 00:14:54,766 after that we can worry about how nice it looks 464 00:14:56,566 --> 00:14:58,199 okay now also uh 465 00:14:58,200 --> 00:15:00,100 I'm gonna move this stuff around to make it easier 466 00:15:00,100 --> 00:15:01,200 perhaps to uh 467 00:15:02,066 --> 00:15:02,999 to plug into the scene 468 00:15:03,000 --> 00:15:04,633 so I'm just gonna move this one over here 469 00:15:05,466 --> 00:15:06,666 move this one over here 470 00:15:11,900 --> 00:15:14,233 okay it's gonna get a bit messy for a few minutes 471 00:15:14,800 --> 00:15:16,200 and try and tidy up after that 472 00:15:16,200 --> 00:15:17,466 now also what you can do 473 00:15:17,466 --> 00:15:19,066 everything needs to go into the stain 474 00:15:19,066 --> 00:15:20,766 but you can have stains going into other stains 475 00:15:20,766 --> 00:15:21,399 so you can have little 476 00:15:21,400 --> 00:15:23,700 sections of parts that are similar together 477 00:15:23,866 --> 00:15:24,699 but yeah first of all 478 00:15:24,700 --> 00:15:26,700 let's just get everything working into one stain 479 00:15:27,100 --> 00:15:29,066 it's gonna look like a bit of a spider diagram 480 00:15:29,566 --> 00:15:31,833 okay so let's take that one hope sugar 481 00:15:32,300 --> 00:15:33,700 let's copy this for all of them 482 00:15:36,866 --> 00:15:38,466 now one of the reasons that actually 483 00:15:38,466 --> 00:15:41,499 we have to copy all of this and then paste it here 484 00:15:41,933 --> 00:15:42,933 but when we're copying it 485 00:15:42,933 --> 00:15:44,733 we're actually keeping the same cameras here 486 00:15:44,733 --> 00:15:45,866 here here and here 487 00:15:46,166 --> 00:15:47,166 now that's important 488 00:15:47,166 --> 00:15:48,466 it can be important 489 00:15:48,566 --> 00:15:49,766 it should be important in the 490 00:15:49,766 --> 00:15:51,833 it should be the same as this one from the beginning 491 00:15:51,900 --> 00:15:52,500 and after that 492 00:15:52,500 --> 00:15:54,466 if you wanna move in into the three dimensional space 493 00:15:54,466 --> 00:15:56,299 you can use this to move it in 3D space 494 00:15:56,366 --> 00:15:57,066 and this of course 495 00:15:57,066 --> 00:15:58,799 the card position but again 496 00:15:58,800 --> 00:16:01,266 I'll visually demonstrate that once we get there 497 00:16:01,366 --> 00:16:01,866 first of all 498 00:16:01,866 --> 00:16:02,999 let's just plug everything in 499 00:16:06,666 --> 00:16:08,366 oh no that's wrong to there 500 00:16:09,966 --> 00:16:11,633 okay card to there 501 00:16:16,700 --> 00:16:20,000 oops okay let's just get that one to there 502 00:16:21,133 --> 00:16:24,433 that's that's the fire okay great 503 00:16:27,800 --> 00:16:30,433 okay now he wants oops we want this one as well 504 00:16:49,666 --> 00:16:50,466 now I know uh 505 00:16:50,466 --> 00:16:52,766 we have to create the three dimensional scene ourselves 506 00:16:52,766 --> 00:16:54,899 now there is no depth in this automatically given 507 00:16:54,900 --> 00:16:56,400 we need to go in and we need to create the ground 508 00:16:56,400 --> 00:16:58,566 playing we need to see how far the distance is gonna be 509 00:16:58,566 --> 00:16:59,999 we need to put the sky further backwards 510 00:17:00,000 --> 00:17:00,933 we need to put the mountains in the 511 00:17:00,933 --> 00:17:02,199 roughly the correct place 512 00:17:02,466 --> 00:17:04,333 so all these cards are in the wrong place right now 513 00:17:04,333 --> 00:17:07,033 the camera is in the right place so far roughly 514 00:17:07,566 --> 00:17:09,299 so we're gonna need to go in and tweak all of this 515 00:17:09,300 --> 00:17:10,166 to make it uh 516 00:17:10,166 --> 00:17:12,366 look at ourselves okay 517 00:17:12,366 --> 00:17:15,066 we'll do that until once I just get all of these done 518 00:17:18,400 --> 00:17:19,600 okay that will do that 519 00:17:24,300 --> 00:17:25,100 oops 520 00:17:33,466 --> 00:17:34,266 look look 521 00:17:37,200 --> 00:17:38,000 look look 522 00:17:40,566 --> 00:17:41,799 and then that onto that 523 00:17:48,466 --> 00:17:49,366 onto that 524 00:17:51,066 --> 00:17:52,999 and then this will really warm off this 525 00:17:55,200 --> 00:17:56,266 get down to there 526 00:17:56,866 --> 00:17:57,366 and that one 527 00:17:57,366 --> 00:17:58,333 we don't need the blur 528 00:17:58,333 --> 00:18:00,499 because we're gonna create the blur ourselves 529 00:18:01,800 --> 00:18:04,200 okay so now what I've got here 530 00:18:06,166 --> 00:18:07,699 once it's all set up properly 531 00:18:07,733 --> 00:18:10,233 this will look exactly the same as this 532 00:18:10,500 --> 00:18:12,133 okay right now it won't look the same 533 00:18:12,133 --> 00:18:14,166 because none of the cards are in the right place 534 00:18:14,333 --> 00:18:15,933 so what I need to do is first of all 535 00:18:15,933 --> 00:18:17,866 go in and get the cards in the right place 536 00:18:18,200 --> 00:18:20,900 so what if I want to go into the 3D scene 537 00:18:21,700 --> 00:18:23,466 now this is gonna roughly set up right 538 00:18:25,733 --> 00:18:27,499 okay so remember 3D stain 539 00:18:27,500 --> 00:18:29,933 I still got the 2D stain on the right hand side 540 00:18:29,933 --> 00:18:30,799 fitting in there 541 00:18:30,966 --> 00:18:32,299 now if I go on top of here 542 00:18:32,600 --> 00:18:34,033 scroll down for a second 543 00:18:34,700 --> 00:18:36,433 now if I press tab on top of here 544 00:18:38,133 --> 00:18:39,533 okay I can zoom out with the mouse 545 00:18:39,533 --> 00:18:40,833 the same way it's zoom out in wire 546 00:18:40,866 --> 00:18:41,799 you can just scroll out 547 00:18:41,800 --> 00:18:42,900 if you have a mouse with the wheel 548 00:18:42,900 --> 00:18:44,166 you can just scroll in or out 549 00:18:44,333 --> 00:18:46,866 if I right click and the hold down alts 550 00:18:46,900 --> 00:18:48,533 or at command at the apple key 551 00:18:48,533 --> 00:18:50,066 sorry I can uh 552 00:18:50,566 --> 00:18:52,933 add kind of move the camera around 553 00:18:52,933 --> 00:18:53,899 rotate the camera 554 00:18:54,400 --> 00:18:57,000 okay now the reason we can't see anything 555 00:18:57,333 --> 00:18:59,266 if I double click onto anything here 556 00:18:59,900 --> 00:19:00,733 these are the cards 557 00:19:00,733 --> 00:19:02,766 which the images are gonna go on top of 558 00:19:02,800 --> 00:19:04,400 if I click onto one of these 559 00:19:04,800 --> 00:19:07,166 you will see that it gets highlighted now 560 00:19:07,166 --> 00:19:08,599 right now they're all in exactly the same place 561 00:19:08,600 --> 00:19:09,666 cause I copied them 562 00:19:10,000 --> 00:19:13,300 now what I wanna do is uh 563 00:19:13,966 --> 00:19:14,766 go onto this 564 00:19:14,766 --> 00:19:15,899 click onto this card 565 00:19:16,200 --> 00:19:17,500 and if you double click onto it 566 00:19:17,500 --> 00:19:20,800 you'll see that there is a little uh 567 00:19:22,000 --> 00:19:22,800 little arrows 568 00:19:22,800 --> 00:19:24,900 okay so you can just about see the blue one 569 00:19:24,933 --> 00:19:26,266 if I just hold down over here 570 00:19:26,266 --> 00:19:27,699 and click and move backwards 571 00:19:30,533 --> 00:19:31,499 you'll see that I'm actually 572 00:19:31,500 --> 00:19:33,300 putting something into three dimensional space 573 00:19:33,333 --> 00:19:34,899 now this is quite difficult to see right now 574 00:19:34,900 --> 00:19:36,933 okay so what I'm gonna do uh 575 00:19:36,933 --> 00:19:38,566 I'm gonna go ahead and put the background in 576 00:19:38,566 --> 00:19:39,599 and then the flooring 577 00:19:40,133 --> 00:19:41,766 and that cause they're brighter 578 00:19:41,766 --> 00:19:43,566 it'll make it more obvious what we're doing 579 00:19:43,800 --> 00:19:45,100 but then also they're important 580 00:19:45,100 --> 00:19:46,100 especially to put the flooring 581 00:19:46,100 --> 00:19:47,633 to know where the ground plan is gonna be 582 00:19:47,733 --> 00:19:49,466 and after we know where the ground plan is gonna be 583 00:19:49,466 --> 00:19:50,699 everything else will kinda fall 584 00:19:50,700 --> 00:19:51,966 and sit into the right place 585 00:19:52,200 --> 00:19:53,333 so I'm not gonna do any 586 00:19:53,333 --> 00:19:55,099 I'm gonna go back to these ones in a minute 587 00:19:56,566 --> 00:19:58,666 work out where the ground plane is here it is 588 00:19:58,933 --> 00:19:59,999 so the ground plane 589 00:20:00,000 --> 00:20:01,466 the card for that one is right here 590 00:20:02,200 --> 00:20:04,500 alright now I also wanted the same thing for this one 591 00:20:04,866 --> 00:20:05,799 I just want to zoom 592 00:20:05,800 --> 00:20:08,300 I'd to scroll backwards to this one and there you go 593 00:20:09,066 --> 00:20:11,099 OK so you can see 594 00:20:11,100 --> 00:20:11,933 just give me one second 595 00:20:11,933 --> 00:20:12,766 I'll zoom in 596 00:20:14,200 --> 00:20:15,600 okay so you can see 597 00:20:15,600 --> 00:20:17,166 this image here is giving 598 00:20:17,166 --> 00:20:19,666 this image is fading onto this card 599 00:20:20,800 --> 00:20:22,500 now because we're using a project mode 600 00:20:23,466 --> 00:20:25,266 if I move this backwards or forwards 601 00:20:25,933 --> 00:20:27,266 it will stay exactly the same 602 00:20:27,266 --> 00:20:29,499 when you put it back through the 2D 2D 603 00:20:29,766 --> 00:20:31,066 K so I'll look at this in a minute 604 00:20:31,066 --> 00:20:32,766 once we got a couple of things set up 605 00:20:33,200 --> 00:20:34,300 but this thing here 606 00:20:34,400 --> 00:20:35,666 doesn't matter where you put it 607 00:20:35,866 --> 00:20:36,399 in the back 608 00:20:36,400 --> 00:20:37,000 in the 2D view 609 00:20:37,000 --> 00:20:38,166 it'll be exactly the same 610 00:20:38,166 --> 00:20:39,133 because it's being projected 611 00:20:39,133 --> 00:20:41,999 that's why it's actually scaling in the 3D view 612 00:20:42,500 --> 00:20:45,300 so make sure it's exactly the same um 613 00:20:45,300 --> 00:20:46,100 in a 2D view 614 00:20:46,100 --> 00:20:47,100 so when it gets further back 615 00:20:47,100 --> 00:20:47,900 it's bigger 616 00:20:47,966 --> 00:20:48,766 when it's closer 617 00:20:48,766 --> 00:20:50,466 it's uh smaller 618 00:20:50,966 --> 00:20:52,599 now also this is the ground plane 619 00:20:53,200 --> 00:20:55,766 that's what I'm gonna need to do is rotate it here 620 00:20:55,766 --> 00:20:57,533 so I'm gonna bring over the properties a little bit 621 00:20:57,533 --> 00:20:59,733 the properties for the card alright 622 00:20:59,733 --> 00:21:01,766 now I'm gonna scroll over so I can see this roughly 623 00:21:02,166 --> 00:21:04,299 and then where it says rotate down here 624 00:21:04,533 --> 00:21:06,266 I'm just gonna select that 0 625 00:21:06,733 --> 00:21:08,599 and then I can with the mouse if I want to 626 00:21:09,166 --> 00:21:10,466 or just press with the upkill 627 00:21:10,466 --> 00:21:11,266 the down key 628 00:21:11,300 --> 00:21:12,433 gonna select that 629 00:21:12,566 --> 00:21:13,533 now this is the ground plane 630 00:21:13,533 --> 00:21:15,599 so I obviously wanted to go the other way 631 00:21:15,800 --> 00:21:17,300 so hold down for a second 632 00:21:19,366 --> 00:21:21,566 and I want the ground plane to be coming towards us 633 00:21:22,100 --> 00:21:23,066 now the camera 634 00:21:23,866 --> 00:21:27,666 okay the camera was not filmed exactly on the floor 635 00:21:27,800 --> 00:21:29,933 it's probably filmed from someone standing up 636 00:21:29,933 --> 00:21:31,699 so this part here 637 00:21:31,700 --> 00:21:33,766 doesn't need to go all the way to the camera 638 00:21:34,300 --> 00:21:36,600 if we do it will add too much parallax 639 00:21:37,733 --> 00:21:39,199 and it basically will stretch it a lot 640 00:21:39,200 --> 00:21:41,066 and it won't look very good if you try and move it 641 00:21:41,300 --> 00:21:42,566 so I can just uh 642 00:21:42,566 --> 00:21:43,866 oops a bit too much 643 00:21:48,200 --> 00:21:49,866 if I if I realise that I'm actually 644 00:21:49,866 --> 00:21:51,199 moving this card too much 645 00:21:51,200 --> 00:21:53,500 I can just press right to go to a lower value 646 00:21:53,566 --> 00:21:54,299 and again up 647 00:21:54,300 --> 00:21:56,600 down and I can translate it much smoother 648 00:21:56,600 --> 00:21:57,833 I just hold up and down 649 00:22:02,366 --> 00:22:03,266 okay 650 00:22:04,866 --> 00:22:05,966 now let's have a quick look at this 651 00:22:05,966 --> 00:22:07,099 see what it looks like 652 00:22:07,333 --> 00:22:09,066 now if you look at uh 653 00:22:09,066 --> 00:22:10,366 we're gonna move this uh 654 00:22:10,366 --> 00:22:12,566 card in a second to get it in a bit of space 655 00:22:13,566 --> 00:22:15,199 but if right now 656 00:22:15,366 --> 00:22:17,366 if I look at um 657 00:22:18,100 --> 00:22:19,400 if I look at this scene 658 00:22:19,933 --> 00:22:21,333 it keeps you in the 3D space 659 00:22:21,333 --> 00:22:23,066 if I look at this salary renderer 660 00:22:24,266 --> 00:22:25,799 this is how you look in a 2D scene 661 00:22:25,800 --> 00:22:26,733 but I have to press tab 662 00:22:26,733 --> 00:22:28,166 so if I go on top of here 663 00:22:28,166 --> 00:22:30,066 press tab to go back to the 2D scene 664 00:22:30,366 --> 00:22:33,899 I can see now that I've got the floor in there 665 00:22:33,900 --> 00:22:35,400 just camera up for a second 666 00:22:35,600 --> 00:22:37,466 got the floor in there and I got this in there 667 00:22:37,466 --> 00:22:38,799 if I press one onto there 668 00:22:38,800 --> 00:22:40,500 this is the 3D scene remember 669 00:22:40,700 --> 00:22:42,833 and I go over to here and I got the 2D scene 670 00:22:44,100 --> 00:22:45,800 okay the floors in exactly the same place 671 00:22:45,800 --> 00:22:47,166 even though it's been projected 672 00:22:48,200 --> 00:22:49,400 okay this is what we wanna try and do 673 00:22:49,400 --> 00:22:50,800 we wanna rebuild it exactly 674 00:22:51,100 --> 00:22:51,966 get this camera up 675 00:22:51,966 --> 00:22:52,833 it looks normal 676 00:22:53,700 --> 00:22:55,100 okay now this one has a grey node on it 677 00:22:55,100 --> 00:22:57,400 so any grey nodes that you add after this 678 00:22:57,400 --> 00:22:58,900 you can also just add a course 679 00:23:00,900 --> 00:23:03,866 after here so this is one of nice things about 3D Scene 680 00:23:03,866 --> 00:23:05,133 is that you go into 3 D's 681 00:23:05,133 --> 00:23:07,666 use of functions to create take uh 682 00:23:08,133 --> 00:23:09,466 to be able to use the cameras 683 00:23:09,600 --> 00:23:11,800 and then after that you can just go in 684 00:23:12,000 --> 00:23:12,900 but it's like uh 685 00:23:12,900 --> 00:23:13,966 as if it was never in 3D 686 00:23:13,966 --> 00:23:15,099 goes back into 2D 687 00:23:15,166 --> 00:23:17,233 and you can mode it together with another 2D comp 688 00:23:17,766 --> 00:23:20,466 alright so now I got the floor into place 689 00:23:20,466 --> 00:23:21,999 let's put the sky rough into place 690 00:23:22,000 --> 00:23:24,500 so again if I just move this mouse on top of here 691 00:23:25,366 --> 00:23:26,533 uh yeah arrow on top of here 692 00:23:26,533 --> 00:23:27,466 and press tab 693 00:23:27,900 --> 00:23:29,200 there you go back to here 694 00:23:29,566 --> 00:23:31,399 now where was that thing 695 00:23:31,400 --> 00:23:33,466 now if I just click onto something in here 696 00:23:33,866 --> 00:23:35,899 it should automatically show me which one is selected 697 00:23:35,900 --> 00:23:36,700 so remember 698 00:23:36,700 --> 00:23:37,733 I go this and click onto it 699 00:23:37,733 --> 00:23:39,766 it will automatically show me which one selected 700 00:23:40,000 --> 00:23:41,300 now what's also quite important 701 00:23:41,300 --> 00:23:44,500 is that I get inside the properties of the card 702 00:23:45,166 --> 00:23:47,099 okay all properties 703 00:23:47,366 --> 00:23:50,033 I really don't want to have a massive card 704 00:23:50,766 --> 00:23:51,966 okay especially now 705 00:23:51,966 --> 00:23:53,133 once I put all 706 00:23:53,133 --> 00:23:54,799 sort of fit 10 of these into it 707 00:23:55,100 --> 00:23:56,966 if these are all huge cards 708 00:23:56,966 --> 00:23:58,633 they're gonna be really annoying to select 709 00:23:58,666 --> 00:23:59,466 so what I wanna do 710 00:23:59,466 --> 00:23:59,933 where it says 711 00:23:59,933 --> 00:24:00,366 first of all 712 00:24:00,366 --> 00:24:01,499 uniform scale 713 00:24:01,700 --> 00:24:03,466 if I just drag this down a little bit 714 00:24:03,933 --> 00:24:05,399 obviously it needs to be big enough 715 00:24:05,400 --> 00:24:07,033 so you can actually fit the image on 716 00:24:07,066 --> 00:24:08,699 but let's just keep it fairly reasonable 717 00:24:08,700 --> 00:24:10,300 let's keep it something like that 718 00:24:10,700 --> 00:24:11,800 okay now I'm cropping it off 719 00:24:11,800 --> 00:24:13,633 so this I just drag this down a little bit 720 00:24:13,966 --> 00:24:14,599 there we go 721 00:24:14,600 --> 00:24:16,066 now I'm gonna scale it inwards a little bit 722 00:24:16,066 --> 00:24:18,099 so if I just go to scale X 723 00:24:18,800 --> 00:24:20,100 and if I just press up 724 00:24:21,166 --> 00:24:22,466 that's going too wide 725 00:24:22,933 --> 00:24:24,099 so I just press down 726 00:24:24,266 --> 00:24:25,066 and there we go 727 00:24:25,133 --> 00:24:26,399 it's much more reasonable 728 00:24:26,500 --> 00:24:27,733 so you wanna keep everything 729 00:24:27,733 --> 00:24:29,599 once you put this cards into the right place 730 00:24:30,133 --> 00:24:32,133 scale uh the cards down a little bit 731 00:24:32,133 --> 00:24:33,466 so they fit fairly roughly 732 00:24:33,466 --> 00:24:34,866 these are not gonna move 733 00:24:34,933 --> 00:24:36,099 nothing here is gonna move 734 00:24:36,100 --> 00:24:37,900 the only thing that's gonna move is the camera 735 00:24:38,333 --> 00:24:39,999 okay so you can uh 736 00:24:40,000 --> 00:24:41,200 keep this roughly the same size 737 00:24:41,200 --> 00:24:42,033 and I'll be fine 738 00:24:42,200 --> 00:24:47,200 alright so I have done the ground 739 00:24:47,966 --> 00:24:49,999 now I'm gonna do uh 740 00:24:50,000 --> 00:24:51,600 I'm gonna actually 741 00:24:51,600 --> 00:24:51,800 you know what 742 00:24:51,800 --> 00:24:53,266 I'm gonna add one more card for the ground 743 00:24:53,266 --> 00:24:54,633 I'll explain why in a second 744 00:24:55,966 --> 00:24:57,299 case that's right there 745 00:24:58,066 --> 00:24:59,766 let's just move all the stuff down 746 00:25:01,700 --> 00:25:02,966 I don't wanna make it more complicated 747 00:25:02,966 --> 00:25:07,699 it's just that if I look at this image in a 2D view 748 00:25:11,466 --> 00:25:12,666 can camera for a second 749 00:25:13,466 --> 00:25:14,866 okay this part here is really kind of 750 00:25:14,866 --> 00:25:17,566 this lot of paradox between here and here 751 00:25:17,566 --> 00:25:19,266 but this part here is pretty much just like 752 00:25:19,266 --> 00:25:20,299 vertical plants 753 00:25:20,300 --> 00:25:22,033 and these are just plants standing up 754 00:25:22,733 --> 00:25:23,566 hey so what I wanna have 755 00:25:23,566 --> 00:25:25,166 is another kind of card at the back 756 00:25:25,166 --> 00:25:25,766 with this part 757 00:25:25,766 --> 00:25:28,366 it's just vertical and this part is leaning towards it 758 00:25:28,466 --> 00:25:30,133 so if I just press tab again over here 759 00:25:30,133 --> 00:25:31,566 to get back to the 3D thing 760 00:25:31,666 --> 00:25:32,833 so what I wanna do 761 00:25:37,866 --> 00:25:38,699 oops okay so 762 00:25:38,700 --> 00:25:41,033 what I wanna do is select that for a second 763 00:25:41,533 --> 00:25:42,599 okay now I'm gonna 764 00:25:42,733 --> 00:25:44,833 I'm gonna just copy uh 765 00:25:45,166 --> 00:25:47,599 yeah copy both of them now 766 00:25:47,600 --> 00:25:48,966 cause these parts gonna use the same camera 767 00:25:48,966 --> 00:25:50,433 I'm gonna copy down to there 768 00:25:51,366 --> 00:25:53,433 down to there and feed that 769 00:25:55,566 --> 00:25:57,133 into here alright 770 00:25:57,133 --> 00:25:58,133 so I'm using the same camera 771 00:25:58,133 --> 00:25:59,966 that's absolutely fine this one 772 00:25:59,966 --> 00:26:02,299 so I basically got this card and this card 773 00:26:02,300 --> 00:26:03,900 but they're exactly the same three dimensional space 774 00:26:03,900 --> 00:26:06,233 right now if I just go to this card for a second 775 00:26:06,533 --> 00:26:08,299 and remember I rotated on the X scale 776 00:26:08,300 --> 00:26:09,866 if I just spread that back to zero 777 00:26:10,366 --> 00:26:12,099 great now I've got 778 00:26:13,800 --> 00:26:16,200 and the reason I can't see what I'm doing 779 00:26:17,766 --> 00:26:19,599 is because I need to look at this 780 00:26:20,366 --> 00:26:22,199 there you go okay perfect 781 00:26:24,533 --> 00:26:26,166 so if I look at this for a second 782 00:26:26,800 --> 00:26:28,100 you'll see that I've got 783 00:26:30,200 --> 00:26:34,200 this card which is kind of fading off onto there 784 00:26:34,200 --> 00:26:35,133 and just about see it 785 00:26:35,133 --> 00:26:38,166 it'll be more clear once I put this guy in and which 786 00:26:38,166 --> 00:26:39,499 and now I've got another card 787 00:26:40,100 --> 00:26:42,000 which is just giving me a little bit of an edge 788 00:26:42,000 --> 00:26:43,566 which shows the edge of the rocks 789 00:26:44,200 --> 00:26:46,066 okay I'm gonna put the sky now so you can see 790 00:26:46,066 --> 00:26:48,099 it'll show be a lot more clear what I'm doing 791 00:26:48,100 --> 00:26:50,000 right so now do the same thing for the sky 792 00:26:51,133 --> 00:26:52,299 okay where's this guy 793 00:26:52,366 --> 00:26:53,566 this guy is here 794 00:26:54,200 --> 00:26:55,200 card is here 795 00:26:55,600 --> 00:26:57,800 now as soon as you replace all these cards into it 796 00:26:57,800 --> 00:26:58,800 none of them are in the right place 797 00:26:58,800 --> 00:27:00,133 that's why you can't see anything 798 00:27:00,133 --> 00:27:00,866 so you need to go in 799 00:27:00,866 --> 00:27:01,999 and move everything into the right place 800 00:27:02,000 --> 00:27:03,466 so again double click on the card 801 00:27:05,733 --> 00:27:07,599 and then you move it backwards and forwards 802 00:27:07,966 --> 00:27:08,766 you have to 803 00:27:08,766 --> 00:27:09,799 how far we're moving it back 804 00:27:09,800 --> 00:27:10,900 it's kind of up to you 805 00:27:10,933 --> 00:27:13,066 how much depth do you wanna be able to create 806 00:27:13,900 --> 00:27:15,133 hey if I put the sky there 807 00:27:15,133 --> 00:27:16,066 there's not gonna be very much depth 808 00:27:16,066 --> 00:27:17,499 it's also not gonna be very real 809 00:27:17,566 --> 00:27:19,233 sky is actually quite far away normally 810 00:27:19,366 --> 00:27:22,299 so it's moving quite far away now 811 00:27:22,300 --> 00:27:25,333 also the top of the sky is basically closer to 812 00:27:25,333 --> 00:27:26,299 you think than the 813 00:27:26,300 --> 00:27:27,366 the horizon line 814 00:27:27,366 --> 00:27:28,566 so we're gonna rotate it 815 00:27:28,566 --> 00:27:30,266 almost the opposite to the ground plane 816 00:27:30,400 --> 00:27:31,866 so again rotate X 817 00:27:32,533 --> 00:27:34,366 press arrow key up here we go 818 00:27:37,133 --> 00:27:39,199 now the top of the sky is not so close to us 819 00:27:39,200 --> 00:27:40,866 that is touching the camera obviously 820 00:27:41,000 --> 00:27:45,066 so we don't need to go crazy and do anything like this 821 00:27:47,133 --> 00:27:48,499 but if we just have the top of the sky 822 00:27:48,500 --> 00:27:50,100 a bit closer than the background 823 00:27:50,100 --> 00:27:51,266 that should be fine 824 00:27:52,366 --> 00:27:53,399 okay and then you can already 825 00:27:53,400 --> 00:27:55,733 oh we can almost already see uh 826 00:27:55,733 --> 00:27:56,766 how you can use this kind of thing 827 00:27:56,766 --> 00:27:57,999 because you can have the camera 828 00:27:59,133 --> 00:28:00,166 and it can be panny across 829 00:28:00,166 --> 00:28:00,599 for example 830 00:28:00,600 --> 00:28:01,800 it can be Zonian slowly 831 00:28:01,800 --> 00:28:03,500 and it'll move differently to the background 832 00:28:04,000 --> 00:28:05,400 which is parallax 833 00:28:05,566 --> 00:28:06,499 called parallax 834 00:28:07,000 --> 00:28:08,700 alright so now once again 835 00:28:08,700 --> 00:28:11,000 I've now done this card 836 00:28:12,933 --> 00:28:15,566 and then I've done the sky uh kinda card as well 837 00:28:17,300 --> 00:28:18,433 alright one second 838 00:28:18,966 --> 00:28:19,899 okay so I've done this card 839 00:28:19,900 --> 00:28:20,533 I've done this card 840 00:28:20,533 --> 00:28:21,399 don't worry about this uh 841 00:28:21,400 --> 00:28:22,266 factory machine right 842 00:28:22,266 --> 00:28:25,099 now let's just see if they're exactly the same place 843 00:28:25,366 --> 00:28:26,666 as the 2D image 844 00:28:26,666 --> 00:28:28,299 so again this is the 3D scene here 845 00:28:28,600 --> 00:28:29,700 let's just view that 846 00:28:31,366 --> 00:28:32,566 Kay get rid of this camera 847 00:28:32,566 --> 00:28:34,433 cause we have this information there now 848 00:28:34,900 --> 00:28:36,233 and now if I just view this 849 00:28:36,600 --> 00:28:38,400 you could see perfect 850 00:28:39,133 --> 00:28:39,899 just wait for that 851 00:28:39,900 --> 00:28:42,033 it's only moving cause it's updating 852 00:28:42,333 --> 00:28:43,133 there you go 853 00:28:43,700 --> 00:28:44,933 so we re reboot uh 854 00:28:44,933 --> 00:28:47,466 we are rebuilding this in exactly the same method 855 00:28:47,766 --> 00:28:48,566 and that's really important 856 00:28:48,566 --> 00:28:49,899 we don't wanna be uh 857 00:28:49,900 --> 00:28:51,466 rebuilding it um 858 00:28:51,466 --> 00:28:53,166 and have things moving around the place 859 00:28:53,166 --> 00:28:54,933 okay also if 860 00:28:54,933 --> 00:28:55,799 if for some reason 861 00:28:55,800 --> 00:28:57,200 you're using some images from the internet 862 00:28:57,200 --> 00:28:59,200 and they weren't reformatted to the same size 863 00:28:59,500 --> 00:29:01,266 when you rebuilt in a 3D scene 864 00:29:01,266 --> 00:29:03,066 they would definitely not be in the same place 865 00:29:03,066 --> 00:29:04,666 when you pre has the 2D scene 866 00:29:04,733 --> 00:29:06,499 okay so 3D scene 867 00:29:06,566 --> 00:29:08,866 absolutely very important to make sure everything is 868 00:29:08,866 --> 00:29:10,466 reformated to the same size 869 00:29:11,133 --> 00:29:14,299 alright now let me just explain the difference between 870 00:29:15,866 --> 00:29:18,066 okay regular card and then 871 00:29:18,066 --> 00:29:20,099 using a card with the projection out of the camera 872 00:29:20,333 --> 00:29:21,466 so if I just 873 00:29:22,100 --> 00:29:23,800 okay I'm gonna do the same thing 874 00:29:23,800 --> 00:29:26,066 I'm gonna show you with an example of this guy 875 00:29:26,466 --> 00:29:28,333 so if I just copy that same card 876 00:29:28,333 --> 00:29:30,199 copy and paste 877 00:29:31,100 --> 00:29:32,566 oop I stole that 878 00:29:32,800 --> 00:29:35,233 I stole that lid though okay 879 00:29:35,600 --> 00:29:36,500 now I can of course 880 00:29:36,500 --> 00:29:38,966 just plug the card straight into there 881 00:29:39,000 --> 00:29:39,966 just move this over here 882 00:29:39,966 --> 00:29:42,033 might be a bit more easy to understand 883 00:29:42,333 --> 00:29:44,066 right so I've got this card 884 00:29:44,733 --> 00:29:47,533 and it's going to this project 3D note uh 885 00:29:47,533 --> 00:29:50,833 project by the camera onto this note and onto the card 886 00:29:51,466 --> 00:29:53,266 and the difference between this and this 887 00:29:53,800 --> 00:29:55,400 if I just tie this for a second 888 00:29:55,800 --> 00:29:58,433 if I go into the 3D scene again over here press tab 889 00:30:00,900 --> 00:30:01,333 I make sure 890 00:30:01,333 --> 00:30:02,433 I'm looking at the camera 891 00:30:03,466 --> 00:30:06,866 okay so I can just project straight onto a card 892 00:30:06,866 --> 00:30:09,666 no problem but then your image is gonna be stretched 893 00:30:09,666 --> 00:30:10,766 to exactly the same size 894 00:30:10,766 --> 00:30:11,799 as you can see 895 00:30:12,133 --> 00:30:14,366 that card is filled with my image 896 00:30:15,200 --> 00:30:16,566 okay and it basically 897 00:30:16,566 --> 00:30:18,866 it doesn't work if you're gonna be using parallax 898 00:30:18,866 --> 00:30:20,166 so if I look at this now 899 00:30:21,566 --> 00:30:22,566 hmm pardon me 900 00:30:23,133 --> 00:30:26,499 if I look at this in the 20 view and now I look at this 901 00:30:27,400 --> 00:30:29,266 K it's completely different 902 00:30:29,366 --> 00:30:31,499 right and it doesn't work with a parallax either 903 00:30:31,500 --> 00:30:34,900 so that's why I'm gonna be using um 904 00:30:35,466 --> 00:30:37,966 um that's why I'm gonna be using a project 3D note 905 00:30:38,100 --> 00:30:39,400 so I'm gonna disable that 906 00:30:39,500 --> 00:30:40,900 you can use this one of course 907 00:30:40,933 --> 00:30:42,166 just keep in mind that it's gonna 908 00:30:42,166 --> 00:30:43,433 if you move this 909 00:30:44,400 --> 00:30:46,200 so if I move this one back 910 00:30:49,666 --> 00:30:51,799 the image is still gonna be projected on top of us 911 00:30:52,500 --> 00:30:54,533 okay so it's basically not really gonna work 912 00:30:54,533 --> 00:30:55,899 um it doesn't 913 00:30:55,900 --> 00:30:58,133 it works if it's flat basically but not uh 914 00:30:58,133 --> 00:30:59,666 but we're not gonna use it 915 00:30:59,666 --> 00:31:00,899 this is a better technique 916 00:31:00,966 --> 00:31:05,266 okay so right now I got this 3D note 917 00:31:07,600 --> 00:31:10,100 so once again everything there matches that perfectly 918 00:31:10,100 --> 00:31:11,466 it's really important 919 00:31:11,733 --> 00:31:14,299 okay great so if I go to here again and press tab 920 00:31:14,300 --> 00:31:15,666 so I can see what I'm doing 921 00:31:15,766 --> 00:31:16,733 if you can't see anything 922 00:31:16,733 --> 00:31:18,399 just make sure you're onto here 923 00:31:21,400 --> 00:31:25,800 alright great so I got this I got this floor plane oops 924 00:31:28,366 --> 00:31:30,733 and you can see okay now let's put some 925 00:31:30,733 --> 00:31:32,599 let's put some of the building blocks into there 926 00:31:32,666 --> 00:31:34,366 let's put the factory in there for example 927 00:31:34,400 --> 00:31:35,866 so where's the factory 928 00:31:37,333 --> 00:31:40,299 this is the factory and transforms to there 929 00:31:40,400 --> 00:31:43,066 there's a card for the factory let's go into the 3D C 930 00:31:45,533 --> 00:31:47,233 let's make sure we're looking at the same 931 00:31:47,366 --> 00:31:48,466 press one onto there 932 00:31:49,266 --> 00:31:51,466 okay so which one was it this one here 933 00:31:52,966 --> 00:31:54,166 now on the card again 934 00:31:54,166 --> 00:31:56,466 you can't see it cause it's not in the right 3D space 935 00:31:56,600 --> 00:31:57,766 and it's also sorry 936 00:31:57,766 --> 00:31:58,566 the reason you can't see it 937 00:31:58,566 --> 00:31:59,999 cause it's behind the camera 938 00:32:00,566 --> 00:32:01,866 so let's just move it 939 00:32:02,500 --> 00:32:03,833 scroll up for a second 940 00:32:07,700 --> 00:32:10,966 k now where do you put this in three dimensional space 941 00:32:11,066 --> 00:32:12,966 it really depends on where you put the ground plane 942 00:32:13,500 --> 00:32:17,366 um so essentially what everything 943 00:32:17,366 --> 00:32:19,066 everything needs to be touched in the ground plane 944 00:32:19,066 --> 00:32:20,199 cause in reality 945 00:32:20,400 --> 00:32:22,266 this factory is not floating in the sky 946 00:32:22,266 --> 00:32:22,966 it's not like this 947 00:32:22,966 --> 00:32:24,166 you see if I go like this 948 00:32:24,500 --> 00:32:27,566 see you don't have factories floating around the sky 949 00:32:27,733 --> 00:32:28,766 so where do I put it 950 00:32:28,766 --> 00:32:30,833 I move it backwards until it touches the floor 951 00:32:37,933 --> 00:32:38,666 and in this case 952 00:32:38,666 --> 00:32:40,966 it's literally just there 953 00:32:40,966 --> 00:32:41,933 you can see it's just overtake 954 00:32:41,933 --> 00:32:42,866 overlapping 955 00:32:42,866 --> 00:32:44,033 and for now it's in front 956 00:32:44,100 --> 00:32:45,066 now once I've got this all done 957 00:32:45,066 --> 00:32:46,333 I can actually get a project 958 00:32:46,333 --> 00:32:47,999 this onto a cube or something like that 959 00:32:48,200 --> 00:32:48,866 but for right now 960 00:32:48,866 --> 00:32:50,766 let's just get everything done into simple cards 961 00:32:51,100 --> 00:32:51,933 right now obviously 962 00:32:51,933 --> 00:32:54,566 this is onto a massive card it doesn't 963 00:32:54,566 --> 00:32:56,466 this is quite a small building compared to this card 964 00:32:56,466 --> 00:32:59,566 so I'll click on to the properties on the card 965 00:32:59,866 --> 00:33:00,766 go over here 966 00:33:01,400 --> 00:33:02,966 you know about a uniform scale 967 00:33:02,966 --> 00:33:05,366 so I can just zoom out for a second 968 00:33:05,366 --> 00:33:05,966 and there you go 969 00:33:05,966 --> 00:33:07,666 you see oops 970 00:33:07,666 --> 00:33:08,399 if I just uh 971 00:33:08,400 --> 00:33:09,600 scroll in for a second 972 00:33:09,800 --> 00:33:11,466 you want to make it big enough so that obviously 973 00:33:11,466 --> 00:33:13,533 it covers the image where that should be 974 00:33:13,533 --> 00:33:14,633 let's make it a bit bigger 975 00:33:14,800 --> 00:33:15,700 just in case 976 00:33:16,733 --> 00:33:17,999 okay alright 977 00:33:18,000 --> 00:33:20,233 so I wanna go through and um 978 00:33:20,333 --> 00:33:20,999 I'm gonna do 979 00:33:21,000 --> 00:33:23,966 put everything exactly the same technique 980 00:33:23,966 --> 00:33:25,866 I have the floor plane now there 981 00:33:26,566 --> 00:33:28,999 right I want some of the factory pieces 982 00:33:29,000 --> 00:33:30,833 gaps to be in front of it 983 00:33:30,866 --> 00:33:32,766 some of them perhaps to be behind us 984 00:33:33,100 --> 00:33:34,800 and the bridge to be over here somewhere 985 00:33:34,800 --> 00:33:36,900 the mountain is gonna be somewhere over here 986 00:33:36,966 --> 00:33:39,299 so go ahead and try and uh 987 00:33:39,500 --> 00:33:40,800 go through all these images 988 00:33:40,800 --> 00:33:42,500 move them into the correct three dimensional space 989 00:33:42,500 --> 00:33:43,300 just remember 990 00:33:43,300 --> 00:33:45,466 click onto the card and double click 991 00:33:45,566 --> 00:33:46,199 and then straight away 992 00:33:46,200 --> 00:33:47,500 you'll see this little axis 993 00:33:47,566 --> 00:33:49,099 if you want to rotate it 994 00:33:49,166 --> 00:33:50,566 you can hold down control 995 00:33:51,266 --> 00:33:52,133 but I wouldn't recommend it 996 00:33:52,133 --> 00:33:53,333 or you can hold down the um 997 00:33:53,333 --> 00:33:55,366 the Mac key on the Mac 998 00:33:55,733 --> 00:33:57,099 but um it's much better 999 00:33:57,100 --> 00:33:57,733 much more control 1000 00:33:57,733 --> 00:33:58,966 if just go to rotates 1001 00:33:58,966 --> 00:34:00,666 press up or down K 1002 00:34:00,666 --> 00:34:02,466 go to the y up or down 1003 00:34:02,800 --> 00:34:03,700 much more control 1004 00:34:03,700 --> 00:34:05,666 you can see exactly what you're doing if you 1005 00:34:05,666 --> 00:34:07,633 if you hold down the control oops 1006 00:34:10,800 --> 00:34:11,800 where is it 1007 00:34:16,200 --> 00:34:17,966 never 100% sure what's gonna happen 1008 00:34:18,533 --> 00:34:20,099 so I always just go into here 1009 00:34:20,100 --> 00:34:21,000 and you got much more control 1010 00:34:21,000 --> 00:34:22,100 exactly what you're doing 1011 00:34:22,100 --> 00:34:22,966 okay alright 1012 00:34:22,966 --> 00:34:25,299 so I'm gonna pause this video at the video for a second 1013 00:34:25,300 --> 00:34:26,800 sorry and go ahead 1014 00:34:26,800 --> 00:34:27,933 try and put everything into the correct 1015 00:34:27,933 --> 00:34:29,066 three dimensional space 1016 00:34:29,333 --> 00:34:31,066 okay now I wanna show you uh 1017 00:34:31,066 --> 00:34:32,899 another couple of important tricks which uh 1018 00:34:32,900 --> 00:34:34,066 we're gonna have to use 1019 00:34:34,333 --> 00:34:36,399 um I'll show you a trick with the sky 1020 00:34:36,400 --> 00:34:37,133 first of all 1021 00:34:37,133 --> 00:34:38,899 now if I just copy this and I put it over here 1022 00:34:38,900 --> 00:34:40,666 after that I'll explain what I've done here 1023 00:34:41,133 --> 00:34:42,633 alright so now I have the sky 1024 00:34:43,100 --> 00:34:44,666 now if I look in the eye for a second 1025 00:34:44,666 --> 00:34:45,866 there's no alpha in there 1026 00:34:46,300 --> 00:34:47,400 let's drag this down for a second 1027 00:34:47,400 --> 00:34:49,266 so we can see better what I'm doing 1028 00:34:49,766 --> 00:34:50,933 now I wanna put an offer into this 1029 00:34:50,933 --> 00:34:52,066 so if I just add a 1030 00:34:52,566 --> 00:34:53,699 a right turn note 1031 00:34:54,333 --> 00:34:55,799 and I'm gonna click on this a couple time 1032 00:34:55,800 --> 00:34:56,966 until I see the square 1033 00:34:57,566 --> 00:34:59,466 and I just wanna drag that to there 1034 00:35:00,133 --> 00:35:01,799 make sure that kind of covers 1035 00:35:04,700 --> 00:35:06,266 yeah okay it goes to that 1036 00:35:06,600 --> 00:35:08,100 great so now have a look at this 1037 00:35:08,766 --> 00:35:10,466 great there's obviously gonna be an alpha there 1038 00:35:10,466 --> 00:35:12,533 I don't want this to be inside the RGBA 1039 00:35:12,533 --> 00:35:14,399 so I'm gonna change where it says Roto 1040 00:35:14,600 --> 00:35:17,633 I'll try to change where it says RGBA to alpha 1041 00:35:18,000 --> 00:35:20,200 great now I'm gonna add a premult after that 1042 00:35:21,733 --> 00:35:23,166 okay so that just cuts out of this part 1043 00:35:23,166 --> 00:35:24,833 this is the only one that's of the sky 1044 00:35:25,000 --> 00:35:26,966 now what I wanna create is like a trick 1045 00:35:26,966 --> 00:35:28,766 as if the sky is moving 1046 00:35:29,066 --> 00:35:29,499 now obviously 1047 00:35:29,500 --> 00:35:30,133 the clouds here 1048 00:35:30,133 --> 00:35:32,199 are closer than the clouds all the way over here 1049 00:35:32,266 --> 00:35:33,666 so these ones are gonna move quicker 1050 00:35:33,666 --> 00:35:34,866 than the ones all the way down there 1051 00:35:34,866 --> 00:35:36,833 so if I have the transform mode now 1052 00:35:37,166 --> 00:35:38,266 transform mode 1053 00:35:39,066 --> 00:35:40,566 now I wanna move the tick um 1054 00:35:40,566 --> 00:35:41,499 the rotation point 1055 00:35:41,500 --> 00:35:43,200 the axis of the transformers 1056 00:35:43,200 --> 00:35:44,166 if I hold down 1057 00:35:44,166 --> 00:35:45,233 if I select this 1058 00:35:45,266 --> 00:35:46,366 hold down the control key 1059 00:35:46,366 --> 00:35:46,899 or on the Mac 1060 00:35:46,900 --> 00:35:48,066 hold down the Mac key 1061 00:35:48,166 --> 00:35:48,899 if I just drag this 1062 00:35:48,900 --> 00:35:50,500 it will rotate around that point 1063 00:35:50,666 --> 00:35:51,866 so I just wanna put on there roughly 1064 00:35:51,866 --> 00:35:52,666 that's fine 1065 00:35:53,100 --> 00:35:53,900 Okey dokey now 1066 00:35:53,900 --> 00:35:54,700 what I wanna do 1067 00:35:55,533 --> 00:35:57,366 imagine this shot is a hundred frames 1068 00:35:57,366 --> 00:35:57,933 if it's not 1069 00:35:57,933 --> 00:35:59,266 I'm just gonna go over to here 1070 00:35:59,900 --> 00:36:01,933 press s okay 1071 00:36:01,933 --> 00:36:02,466 so it's one 1072 00:36:02,466 --> 00:36:03,499 if it doesn't say hundred 1073 00:36:03,500 --> 00:36:05,000 now just type in 100 1074 00:36:05,333 --> 00:36:07,099 just make the shot 100 frames 1075 00:36:07,100 --> 00:36:10,466 okay now I wanna make sure I'm on frame 100 uh sorry 1076 00:36:10,566 --> 00:36:12,299 I want to make sure I'm on frame one 1077 00:36:12,300 --> 00:36:13,466 so I go over there 1078 00:36:13,600 --> 00:36:14,600 type in one 1079 00:36:14,766 --> 00:36:17,066 that puts me onto frame one great 1080 00:36:17,700 --> 00:36:18,966 now so the transform mode 1081 00:36:18,966 --> 00:36:20,299 if I click onto this 1082 00:36:20,666 --> 00:36:21,899 you'll see I got some options here 1083 00:36:21,900 --> 00:36:22,733 I got scale 1084 00:36:22,733 --> 00:36:23,933 making it bigger obviously 1085 00:36:23,933 --> 00:36:25,033 and I got skew 1086 00:36:25,100 --> 00:36:26,466 right so on here 1087 00:36:26,566 --> 00:36:27,366 on the right hand side 1088 00:36:27,366 --> 00:36:29,199 if I wanna animate any of these values 1089 00:36:29,200 --> 00:36:31,200 I just click onto this little squarely line 1090 00:36:31,666 --> 00:36:33,333 click on to the angle to set key 1091 00:36:33,333 --> 00:36:34,499 excellent now 1092 00:36:34,500 --> 00:36:35,633 nothing's happened yet 1093 00:36:35,733 --> 00:36:37,699 but I'm looking to transform now 1094 00:36:37,700 --> 00:36:39,000 if I go to where it says key 1095 00:36:39,000 --> 00:36:40,500 and I move this across like this 1096 00:36:40,500 --> 00:36:41,066 hey there there 1097 00:36:41,066 --> 00:36:41,866 here we go so 1098 00:36:41,866 --> 00:36:42,966 this is how we're gonna trick 1099 00:36:42,966 --> 00:36:44,733 people into thinking that the clouds are moving 1100 00:36:44,733 --> 00:36:46,499 and again we're gonna have images in the foreground 1101 00:36:46,500 --> 00:36:48,600 to hide anything that doesn't look good 1102 00:36:48,800 --> 00:36:50,266 okay so I'm gonna move this just a little bit 1103 00:36:50,266 --> 00:36:50,866 just like that 1104 00:36:50,866 --> 00:36:53,033 maybe I wanna frame one 1105 00:36:53,466 --> 00:36:54,899 now I'm gonna frame 100 1106 00:36:55,600 --> 00:36:56,433 press enter 1107 00:36:57,400 --> 00:36:59,000 so that's jumped all the way to the end 1108 00:36:59,000 --> 00:36:59,866 now i'mma go the other way 1109 00:36:59,866 --> 00:37:00,833 like this maybe 1110 00:37:01,533 --> 00:37:02,199 great so now 1111 00:37:02,200 --> 00:37:03,266 so the transform 1112 00:37:03,966 --> 00:37:05,799 your sky is gonna be about to panic cross 1113 00:37:06,466 --> 00:37:08,366 if the clouds are supposed to do this 1114 00:37:08,366 --> 00:37:10,466 this is not supposed to bend like that 1115 00:37:10,700 --> 00:37:11,700 so what we're gonna have to do 1116 00:37:11,700 --> 00:37:13,900 is separate the clouds from here 1117 00:37:14,100 --> 00:37:16,800 K so what you can do is add a paint note 1118 00:37:16,800 --> 00:37:18,466 this is what I've done already over here 1119 00:37:18,800 --> 00:37:20,400 so I've got the sky 1120 00:37:22,933 --> 00:37:25,899 and I had a paint note and I painted over 1121 00:37:29,200 --> 00:37:30,000 right 1122 00:37:34,600 --> 00:37:36,266 oops sorry pardon me silly me 1123 00:37:36,266 --> 00:37:39,266 post a look at this now there we go I am painted over 1124 00:37:44,133 --> 00:37:45,199 yes I need to improve a little bit 1125 00:37:45,200 --> 00:37:46,233 that doesn't look very good 1126 00:37:46,400 --> 00:37:48,633 but anyway okay so I painted this part out 1127 00:37:50,400 --> 00:37:51,466 oh not too bad 1128 00:37:51,566 --> 00:37:52,933 K I'll fix this in a little bit 1129 00:37:52,933 --> 00:37:54,566 first you have to get rid of that 1130 00:37:54,966 --> 00:37:56,066 and then on a set 1131 00:37:56,066 --> 00:37:56,666 on another note 1132 00:37:56,666 --> 00:37:58,199 we have to put it back in 1133 00:37:58,266 --> 00:37:59,066 cause we wanna keep the hell 1134 00:37:59,066 --> 00:38:00,766 we don't wanna get rid of the hell completely 1135 00:38:00,766 --> 00:38:03,066 so when I put the hell back in to a separate card 1136 00:38:03,166 --> 00:38:04,933 so again I'm gonna do the opposite 1137 00:38:04,933 --> 00:38:05,466 to get that 1138 00:38:05,466 --> 00:38:07,299 I'm gonna try and key the hill 1139 00:38:07,300 --> 00:38:08,433 so if I press a 1140 00:38:08,600 --> 00:38:11,000 I can see what I'm doing in the Alpha 1141 00:38:11,500 --> 00:38:12,533 Wanna try and keep this 1142 00:38:12,533 --> 00:38:13,333 this part here 1143 00:38:13,333 --> 00:38:14,266 get rid of this 1144 00:38:14,566 --> 00:38:15,399 so after that 1145 00:38:15,400 --> 00:38:16,766 I've got a rotor note 1146 00:38:17,000 --> 00:38:18,066 get rid of most of that 1147 00:38:18,200 --> 00:38:19,100 another rotor note 1148 00:38:19,100 --> 00:38:20,166 try and clean it up 1149 00:38:20,333 --> 00:38:22,399 so we're still keeping some of the nice shape 1150 00:38:22,500 --> 00:38:23,700 from those hedges 1151 00:38:24,966 --> 00:38:28,166 okay now if I look at this for a second 1152 00:38:28,600 --> 00:38:30,966 you'll see I got this nice alpha shape from here 1153 00:38:36,100 --> 00:38:38,766 was that like that and take that 1154 00:38:41,700 --> 00:38:45,866 okay great so now I want to basically uh 1155 00:38:46,366 --> 00:38:47,633 for highlight for a second 1156 00:38:49,000 --> 00:38:50,900 okay I got this nice shape there I wanna get rid of 1157 00:38:50,900 --> 00:38:52,366 I wanna get rid of that makes that black as well 1158 00:38:52,366 --> 00:38:53,766 so I add another roto note 1159 00:38:54,266 --> 00:38:55,366 it's made it black 1160 00:38:57,766 --> 00:38:59,566 great I can look at that 1161 00:38:59,766 --> 00:39:01,333 great now I've got a nice looking alpha 1162 00:39:01,333 --> 00:39:02,766 which will also cut out the hill 1163 00:39:02,766 --> 00:39:03,899 so I got the hill cut out 1164 00:39:03,900 --> 00:39:05,300 and I've also got this cut out 1165 00:39:05,466 --> 00:39:06,933 so one way to cut all this stuff out 1166 00:39:06,933 --> 00:39:09,366 if I look at this for a second and I look in the RGBI 1167 00:39:10,000 --> 00:39:11,300 now I've got white everywhere 1168 00:39:11,300 --> 00:39:13,533 it shouldn't be there because I should have gone in 1169 00:39:13,533 --> 00:39:15,366 and make sure these are all set to alpha 1170 00:39:15,500 --> 00:39:17,300 but if I can't be bothered to do that 1171 00:39:17,300 --> 00:39:18,766 I can just add a copy note 1172 00:39:20,500 --> 00:39:21,700 oh sorry 1173 00:39:23,800 --> 00:39:24,733 I can add a copy note 1174 00:39:24,733 --> 00:39:26,099 cause if the alpha is looking good from here 1175 00:39:26,100 --> 00:39:27,033 if I look in the a 1176 00:39:27,500 --> 00:39:28,766 if the alpha is looking good from here 1177 00:39:28,766 --> 00:39:30,099 I can put a copy note 1178 00:39:30,133 --> 00:39:31,266 put the a for alpha 1179 00:39:31,766 --> 00:39:33,266 and a B goes to the image 1180 00:39:34,066 --> 00:39:36,066 so puts the alpha into the image 1181 00:39:36,400 --> 00:39:38,066 then I can uh 1182 00:39:39,200 --> 00:39:41,000 if I pre multiply this after that 1183 00:39:41,000 --> 00:39:42,700 it's gonna keep everything that's white 1184 00:39:42,733 --> 00:39:44,399 and I wanna keep everything that's black right now 1185 00:39:44,400 --> 00:39:45,666 so I need to invert this 1186 00:39:46,200 --> 00:39:46,800 and there we go 1187 00:39:46,800 --> 00:39:47,700 now when I pre multiply 1188 00:39:47,700 --> 00:39:49,300 I'll keep everything that's inside there 1189 00:39:50,133 --> 00:39:52,499 now I change this alpha to RGBA 1190 00:39:52,800 --> 00:39:53,333 and there we go 1191 00:39:53,333 --> 00:39:54,733 you can't really see what I'm doing 1192 00:39:54,733 --> 00:39:56,699 because it's a very dark background 1193 00:39:56,933 --> 00:39:59,033 but it all makes sense um 1194 00:39:59,333 --> 00:40:01,233 and I'm gonna show you for a second what I've done 1195 00:40:01,600 --> 00:40:03,033 just in case it's not clear 1196 00:40:03,100 --> 00:40:04,300 by another constant 1197 00:40:07,400 --> 00:40:08,466 uh make the colour 1198 00:40:08,466 --> 00:40:09,399 make it lighter 1199 00:40:09,900 --> 00:40:11,900 okay so all I did was cut that out and I 1200 00:40:12,200 --> 00:40:13,000 there you go 1201 00:40:13,366 --> 00:40:14,933 it's very black but it's a silhouette 1202 00:40:14,933 --> 00:40:16,833 that's what exactly what it's supposed to look like 1203 00:40:16,866 --> 00:40:18,033 so I can delete that 1204 00:40:18,766 --> 00:40:19,866 okay so I wanna wanna render 1205 00:40:19,866 --> 00:40:21,499 I wanna want to render that out 1206 00:40:22,866 --> 00:40:25,233 okay excellent 1207 00:40:26,566 --> 00:40:27,899 just bring that back in 1208 00:40:39,100 --> 00:40:40,500 k so now that's uh 1209 00:40:40,500 --> 00:40:41,766 k you can see I got this 1210 00:40:41,766 --> 00:40:42,633 uh hill there 1211 00:40:42,900 --> 00:40:44,766 and I wanna wanna put that on top of this one 1212 00:40:44,766 --> 00:40:45,799 which is rendered out 1213 00:40:45,866 --> 00:40:46,366 I just rent 1214 00:40:46,366 --> 00:40:47,766 I render this mouse already 1215 00:40:47,966 --> 00:40:48,799 you can see 1216 00:40:49,600 --> 00:40:51,600 oops I go to the igpa 1217 00:40:51,600 --> 00:40:52,700 got rid of the hill there 1218 00:40:52,700 --> 00:40:53,900 I rendered that out 1219 00:40:54,300 --> 00:40:55,800 so I rendered that out already 1220 00:40:55,966 --> 00:40:57,899 now if I just merge this one top the other one 1221 00:40:58,266 --> 00:41:01,366 so if I go to merge and I got uh 1222 00:41:01,366 --> 00:41:03,866 this this mountain on top of this 1223 00:41:03,866 --> 00:41:04,533 here you go 1224 00:41:04,533 --> 00:41:06,666 puts it back into place except for the now separate 1225 00:41:06,666 --> 00:41:07,533 so now if I do the 1226 00:41:07,533 --> 00:41:08,899 my little transform trick 1227 00:41:10,066 --> 00:41:11,499 hey you got this cards moving 1228 00:41:11,500 --> 00:41:13,633 and it's not warping this foreground image 1229 00:41:13,733 --> 00:41:15,466 which is exactly what I want k 1230 00:41:15,466 --> 00:41:17,633 now these two images need to go separately on the cards 1231 00:41:18,000 --> 00:41:21,233 uh originally I put them both her own on one card 1232 00:41:21,566 --> 00:41:24,933 but we need to go in and need to say okay 1233 00:41:24,933 --> 00:41:28,766 this one can still go to there and keep the transform 1234 00:41:30,400 --> 00:41:32,333 and then um 1235 00:41:32,333 --> 00:41:33,366 depending on 1236 00:41:34,200 --> 00:41:36,600 I can um possibly keep the same camera 1237 00:41:36,600 --> 00:41:37,566 I can keep the same camera 1238 00:41:37,566 --> 00:41:39,466 cause it can same projection mode 1239 00:41:40,866 --> 00:41:41,699 no I can't 1240 00:41:43,566 --> 00:41:45,466 uh okay I need to copy that on that 1241 00:41:52,466 --> 00:41:54,099 Kay now I wanna put this hell back into place 1242 00:41:54,100 --> 00:41:55,766 so I'm gonna look into the 3D view 1243 00:41:56,600 --> 00:41:58,300 make sure I'm looking at to this 1244 00:42:02,066 --> 00:42:02,866 so here we go 1245 00:42:05,333 --> 00:42:06,366 and this which is the sky 1246 00:42:06,366 --> 00:42:07,566 you can see I've now got the sky 1247 00:42:07,566 --> 00:42:08,899 the mountain back on top of there 1248 00:42:08,900 --> 00:42:10,633 I don't wanna rate her that at all 1249 00:42:10,800 --> 00:42:12,666 I just wanna bring it further forwards 1250 00:42:18,733 --> 00:42:19,566 there you go 1251 00:42:20,166 --> 00:42:22,466 got this back into the sky's way behind it 1252 00:42:22,866 --> 00:42:23,999 you'll be able to get more of a parallels 1253 00:42:24,000 --> 00:42:25,033 kind of going there 1254 00:42:25,166 --> 00:42:26,399 push it back a little bit 1255 00:42:26,666 --> 00:42:27,866 and it's also enormous 1256 00:42:29,400 --> 00:42:31,100 so let's just make that a bit smaller 1257 00:42:34,933 --> 00:42:35,966 okay that's fine 1258 00:42:35,966 --> 00:42:39,633 okay now I also did um I also added a couple of cards 1259 00:42:41,200 --> 00:42:42,866 let's make this building look a bit more 1260 00:42:42,866 --> 00:42:44,433 give this building a bit more parallax 1261 00:42:44,966 --> 00:42:49,199 hey very simple if I go to the image the building 1262 00:42:56,533 --> 00:42:57,999 why does I always do that anyway 1263 00:42:58,000 --> 00:43:00,233 originally what I had I had a building 1264 00:43:00,700 --> 00:43:03,066 I had it on top of a flat card like this 1265 00:43:03,166 --> 00:43:04,699 so I simply took that card 1266 00:43:04,933 --> 00:43:06,766 I rotated it on the y axis 1267 00:43:09,366 --> 00:43:10,466 sounds like this 1268 00:43:15,700 --> 00:43:17,666 okay and I did the same to the other side 1269 00:43:18,100 --> 00:43:19,700 so she copied another one 1270 00:43:22,466 --> 00:43:24,566 now I'm put um past 25 1271 00:43:27,766 --> 00:43:29,699 and this one I literally just put 1272 00:43:36,066 --> 00:43:38,899 come on don't be shy 1273 00:43:40,200 --> 00:43:40,933 okay so there you go 1274 00:43:40,933 --> 00:43:43,166 so these are the angles that I put this house on 1275 00:43:43,266 --> 00:43:44,966 I just put them straight into there like this 1276 00:43:44,966 --> 00:43:45,899 it's very simple 1277 00:43:45,900 --> 00:43:47,366 all I had to do was rotate them 1278 00:43:49,366 --> 00:43:52,799 okay so now that's most of the tricks for the 3D sing 1279 00:43:52,800 --> 00:43:54,466 there's a few more things I mean 1280 00:43:54,466 --> 00:43:56,466 there's a lot of finishing touches to go through still 1281 00:43:57,533 --> 00:43:59,666 um for example 1282 00:44:00,200 --> 00:44:01,866 uh now that we have 1283 00:44:02,166 --> 00:44:03,766 we have created some depth 1284 00:44:03,800 --> 00:44:05,900 now you might realise once you render it out this 1285 00:44:05,900 --> 00:44:07,933 um perhaps um 1286 00:44:07,933 --> 00:44:09,466 you're creating too much parallax 1287 00:44:09,600 --> 00:44:11,066 perhaps not creating enough 1288 00:44:11,100 --> 00:44:13,233 perhaps your building is moving too quickly 1289 00:44:13,300 --> 00:44:14,766 um and you want to move it uh 1290 00:44:14,766 --> 00:44:15,966 you want it to move further 1291 00:44:15,966 --> 00:44:17,033 so in that case 1292 00:44:17,200 --> 00:44:18,966 you need to move the building backwards 1293 00:44:18,966 --> 00:44:21,033 you need to move the background backwards 1294 00:44:21,100 --> 00:44:23,333 you need to move all the stuff backwards if 1295 00:44:23,333 --> 00:44:23,966 for example 1296 00:44:23,966 --> 00:44:26,799 the mountain is moving too quickly or too slowly 1297 00:44:26,800 --> 00:44:27,800 to move it backwards or forward 1298 00:44:27,800 --> 00:44:30,566 so this is a little bit of trial and error um 1299 00:44:30,933 --> 00:44:32,699 and you need to have a few tests 1300 00:44:32,700 --> 00:44:33,400 to see what it looks like 1301 00:44:33,400 --> 00:44:35,066 but you will always have this 3D C 1302 00:44:35,066 --> 00:44:36,399 you're not gonna get rid of this 1303 00:44:37,000 --> 00:44:39,833 okay uh something else which I like to go through 1304 00:44:40,000 --> 00:44:42,600 um whilst we're still here in a 3D scene 1305 00:44:42,600 --> 00:44:43,600 if I just press 1306 00:44:43,600 --> 00:44:45,033 if I look at the scanline renderer 1307 00:44:46,333 --> 00:44:48,399 and go to here oops 1308 00:44:48,766 --> 00:44:50,166 about to say that looks a bit weird 1309 00:44:51,333 --> 00:44:52,799 K now if I look at this 1310 00:44:52,800 --> 00:44:53,866 now look at this 1311 00:44:54,400 --> 00:44:55,933 K so still not my 1312 00:44:55,933 --> 00:44:56,899 not remote oh yeah 1313 00:44:56,900 --> 00:44:58,866 this is obviously changing because 1314 00:44:59,900 --> 00:45:01,866 um the sky is now moving 1315 00:45:03,700 --> 00:45:04,766 what's going on there 1316 00:45:04,766 --> 00:45:06,099 that's obviously a small mistake 1317 00:45:06,100 --> 00:45:07,400 I need to go through and fix that 1318 00:45:07,400 --> 00:45:08,866 that's because I actually 1319 00:45:09,000 --> 00:45:11,000 I put this part of the building backwards 1320 00:45:11,000 --> 00:45:13,000 so this part now also needs to go backwards 1321 00:45:13,000 --> 00:45:15,200 so I'm just gonna go back into the 3D view 1322 00:45:15,766 --> 00:45:17,966 and I should have to see it straight away oops 1323 00:45:20,600 --> 00:45:21,400 come on 1324 00:45:22,766 --> 00:45:24,766 don't be let me select you 1325 00:45:27,366 --> 00:45:28,499 okay alright 1326 00:45:37,066 --> 00:45:37,899 not that one 1327 00:45:57,700 --> 00:45:58,500 come on 1328 00:46:00,400 --> 00:46:01,233 where is it 1329 00:46:01,333 --> 00:46:03,566 why won't it let me select it just give me one second 1330 00:46:09,566 --> 00:46:11,066 that sound right there okay great 1331 00:46:11,166 --> 00:46:13,366 select that one and just move it back 1332 00:46:13,933 --> 00:46:14,466 and there you go 1333 00:46:14,466 --> 00:46:15,099 see that's behind it 1334 00:46:15,100 --> 00:46:16,666 it was crept in front 1335 00:46:17,166 --> 00:46:18,299 move back a little bit 1336 00:46:19,700 --> 00:46:21,033 right now I'll make it look better 1337 00:46:21,466 --> 00:46:23,333 great now so now I wanna show you something else 1338 00:46:23,333 --> 00:46:24,066 I look at the scan line 1339 00:46:24,066 --> 00:46:24,966 render again 1340 00:46:25,100 --> 00:46:25,933 click out of here 1341 00:46:25,933 --> 00:46:28,866 press tab holding over the uh 3D scene 1342 00:46:29,500 --> 00:46:30,700 now that's gonna go back into the correct 1343 00:46:30,700 --> 00:46:32,100 three dimensional space again 1344 00:46:32,100 --> 00:46:33,833 it's behind ah 1345 00:46:34,100 --> 00:46:35,400 it's not behind it enough 1346 00:46:42,933 --> 00:46:44,799 so he was basically still going through like that 1347 00:46:44,800 --> 00:46:48,766 that's fine now it will now will now it should be fine 1348 00:47:03,533 --> 00:47:05,299 okay I think I know what the problem is 1349 00:47:07,466 --> 00:47:08,366 one second 1350 00:47:11,333 --> 00:47:12,799 and there's a problem with the Alpha 1351 00:47:13,100 --> 00:47:15,400 I might need to get back in and fix that okay 1352 00:47:15,566 --> 00:47:17,066 let's just have a look one second 1353 00:47:17,966 --> 00:47:19,166 it's definitely behind 1354 00:47:19,200 --> 00:47:20,066 okay I'll get over that 1355 00:47:20,066 --> 00:47:21,633 I'll work that out in a few minutes 1356 00:47:21,666 --> 00:47:22,266 nothing too 1357 00:47:22,266 --> 00:47:23,333 I think there's a problem with the Alpha 1358 00:47:23,333 --> 00:47:24,566 this actual image 1359 00:47:24,900 --> 00:47:26,833 um okay we'll get back to that in a minute 1360 00:47:26,866 --> 00:47:28,433 so what I wanted to show you 1361 00:47:29,666 --> 00:47:31,033 I forgot to scan my renderer 1362 00:47:31,066 --> 00:47:34,033 if I hover hover over here for a second and I press tab 1363 00:47:36,500 --> 00:47:38,300 okay this is now the uh 1364 00:47:38,300 --> 00:47:39,833 coming out to the 3D scene 1365 00:47:39,900 --> 00:47:41,466 now something that the scan I render 1366 00:47:41,466 --> 00:47:43,699 automatically kicks out is the Z depths 1367 00:47:43,766 --> 00:47:49,299 okay so if I type in Z and then click on to Z blur 1368 00:47:49,933 --> 00:47:51,366 now just plug this into here 1369 00:47:52,266 --> 00:47:53,266 don't do anything else 1370 00:47:54,133 --> 00:47:55,799 nothing will automatically happen 1371 00:47:56,100 --> 00:47:59,800 now what we can tell the computer to do is to say what 1372 00:47:59,800 --> 00:48:01,533 sorry what we can tell the actual cameras do 1373 00:48:01,533 --> 00:48:03,966 remember this is the camera that we're using twice 1374 00:48:03,966 --> 00:48:06,599 we're looking through this camera to create this image 1375 00:48:07,533 --> 00:48:09,333 okay so what I wanna do inside 1376 00:48:09,333 --> 00:48:10,433 scan my renderer 1377 00:48:11,800 --> 00:48:12,666 oh no sorry 1378 00:48:12,666 --> 00:48:13,933 uh pardon me 1379 00:48:13,933 --> 00:48:15,999 what I wanna do inside the zpler 1380 00:48:17,333 --> 00:48:20,466 is over here where you see focal plane setup 1381 00:48:20,466 --> 00:48:22,199 if I click onto this for a second 1382 00:48:22,300 --> 00:48:23,733 you'll see it all goes blue 1383 00:48:23,733 --> 00:48:26,766 OK that's just cause it's nothing's in focus 1384 00:48:27,000 --> 00:48:29,500 so where it says focus plane I can just move this along 1385 00:48:30,400 --> 00:48:33,633 and until you see something go green 1386 00:48:35,133 --> 00:48:36,499 it won't be in a focus 1387 00:48:37,066 --> 00:48:38,566 and nothing went to green so 1388 00:48:38,566 --> 00:48:40,699 let's just go to the point where it stands out the most 1389 00:48:41,466 --> 00:48:43,266 and now let's go to depth of field 1390 00:48:44,466 --> 00:48:45,366 and there we go 1391 00:48:46,766 --> 00:48:47,999 I can adjust these two 1392 00:48:48,000 --> 00:48:50,433 until I get exactly what I want into focus 1393 00:48:51,000 --> 00:48:53,500 now this is kind of the area that you're focusing on 1394 00:48:53,500 --> 00:48:55,733 and this is how much you're actually focusing on it 1395 00:48:55,733 --> 00:48:56,999 so if I wanna focus on more 1396 00:48:57,000 --> 00:48:58,466 I can just give this more and more 1397 00:48:58,466 --> 00:49:00,499 so I got more and more depth fulfilled 1398 00:49:02,566 --> 00:49:07,266 okay now now that I can see uh what's being focused on 1399 00:49:07,266 --> 00:49:09,633 if I get rid of this focal plane set up for a second 1400 00:49:10,933 --> 00:49:12,299 okay guys back to normal 1401 00:49:12,800 --> 00:49:14,166 now inside the zibler 1402 00:49:14,533 --> 00:49:16,399 uh I can choose how much I want 1403 00:49:16,400 --> 00:49:17,966 uh it to be out of focus 1404 00:49:18,133 --> 00:49:19,599 the background or the foreground for example 1405 00:49:19,600 --> 00:49:22,266 so I forget a size and drag this up 1406 00:49:24,133 --> 00:49:26,299 there you go look see now 1407 00:49:26,300 --> 00:49:28,900 everything that's not inside here is basically blood 1408 00:49:28,900 --> 00:49:30,300 I don't do it too much 1409 00:49:49,100 --> 00:49:49,900 okay so now 1410 00:49:49,900 --> 00:49:52,166 I actually want to go back into their focal plane 1411 00:49:52,166 --> 00:49:55,099 increase the amount that I'm actually focusing on 1412 00:49:58,333 --> 00:50:01,399 actually want all the areas be uh green 1413 00:50:01,400 --> 00:50:02,966 I don't wanna blur anything in there 1414 00:50:23,000 --> 00:50:23,866 okay great now 1415 00:50:23,866 --> 00:50:25,399 there's couple small errors popping in there 1416 00:50:25,400 --> 00:50:25,933 explain that 1417 00:50:25,933 --> 00:50:26,799 why in a second 1418 00:50:26,866 --> 00:50:28,599 if you go through the Zeblo for a second 1419 00:50:29,366 --> 00:50:30,566 you can see I'm actually 1420 00:50:30,566 --> 00:50:32,599 I can control either 1421 00:50:32,600 --> 00:50:34,200 the foreground is now out of focus 1422 00:50:34,300 --> 00:50:35,900 and it's in focus in the background 1423 00:50:36,066 --> 00:50:37,099 there's a few problems there 1424 00:50:37,100 --> 00:50:38,866 I can explain why that's happening 1425 00:50:38,866 --> 00:50:41,099 if I go over to here to the focal plane setup 1426 00:50:41,766 --> 00:50:42,499 all these bits 1427 00:50:42,500 --> 00:50:44,900 they're coming through from bits of different images 1428 00:50:45,066 --> 00:50:47,733 hey this is all the rubbish that I need 1429 00:50:47,733 --> 00:50:49,033 still need to get rid of 1430 00:50:49,133 --> 00:50:50,399 so I need to go through the images 1431 00:50:50,400 --> 00:50:51,666 and clean up the Alphas 1432 00:50:51,900 --> 00:50:53,633 and then it should get rid of all these issues 1433 00:50:54,166 --> 00:50:55,566 so I need to go through and do that 1434 00:51:02,566 --> 00:51:05,066 or let's just say if I don't have time to do that 1435 00:51:05,100 --> 00:51:08,200 I can just go in and I wrote her note and just say 1436 00:51:08,200 --> 00:51:09,366 don't mask this area 1437 00:51:30,266 --> 00:51:31,066 okay 1438 00:51:34,866 --> 00:51:35,266 there we go 1439 00:51:35,266 --> 00:51:37,133 so slightly quicker solution 1440 00:51:37,133 --> 00:51:38,733 then going through and trying to fixing every 1441 00:51:38,733 --> 00:51:39,899 trying to fix everything 1442 00:51:42,266 --> 00:51:43,933 okay so I've got a few small issues in here 1443 00:51:43,933 --> 00:51:44,933 I'm gonna go through 1444 00:51:44,933 --> 00:51:47,099 I'm gonna go through and I wanna check all the geometry 1445 00:51:47,133 --> 00:51:48,199 make sure nothing's gonna oh 1446 00:51:48,200 --> 00:51:48,533 there you go 1447 00:51:48,533 --> 00:51:49,866 something sticking out 1448 00:51:50,133 --> 00:51:51,433 that's why it looks funny 1449 00:51:51,866 --> 00:51:52,599 I need to go through 1450 00:51:52,600 --> 00:51:54,200 and work out which piece is doing that 1451 00:51:55,766 --> 00:51:57,566 try and line up some things a little bit better 1452 00:51:57,866 --> 00:52:00,633 so go through make sure everything's kind of lined up 1453 00:52:00,700 --> 00:52:03,800 oh yeah one more thing if I go to back out of here 1454 00:52:04,300 --> 00:52:06,466 if I go back into the zebra for a second 1455 00:52:09,166 --> 00:52:11,099 if I really push these values up a lot 1456 00:52:19,966 --> 00:52:22,066 hey if I change this filter shape to one 1457 00:52:44,500 --> 00:52:46,533 it should start to create kinda nice poker 1458 00:52:46,533 --> 00:52:48,299 perhaps I don't have enough images in the foreground 1459 00:52:48,300 --> 00:52:50,266 okay I'm gonna stop this recording for a minute 1460 00:52:50,333 --> 00:52:51,666 I'm gonna grab a few more images 1461 00:52:51,666 --> 00:52:52,766 put them in the foreground 1462 00:52:53,200 --> 00:52:56,000 okay so we've got a few more kind of finishing touches 1463 00:52:56,000 --> 00:52:58,366 um to add to the shot um 1464 00:52:58,366 --> 00:52:59,099 one of the reasons 1465 00:52:59,100 --> 00:53:00,500 you know what I realized um 1466 00:53:00,500 --> 00:53:02,066 why there was a whole creeping in there 1467 00:53:02,300 --> 00:53:04,466 um so something you have to be careful of 1468 00:53:04,966 --> 00:53:07,366 which I only actually just realized has 1469 00:53:07,366 --> 00:53:10,099 you know there's so many things to think about Nick um 1470 00:53:11,100 --> 00:53:12,733 is that when you're using the burn tool 1471 00:53:12,733 --> 00:53:15,066 make sure you're using the burn tool only on the RGB 1472 00:53:15,066 --> 00:53:16,099 not the RGBA 1473 00:53:16,166 --> 00:53:17,866 if you use the burn tool on the RGBA 1474 00:53:17,866 --> 00:53:20,099 it actually affects the Alpha and actually makes it 1475 00:53:20,100 --> 00:53:21,433 if you're making it darker 1476 00:53:21,466 --> 00:53:23,566 the Alpha darker is gonna start to disappear 1477 00:53:23,700 --> 00:53:24,733 so when you're using the burn tool 1478 00:53:24,733 --> 00:53:26,499 just make sure it's only on your RGBA 1479 00:53:26,600 --> 00:53:27,866 and then you can make the image darker 1480 00:53:27,866 --> 00:53:29,066 without losing the Alpha 1481 00:53:29,200 --> 00:53:31,766 K so that was a problem that I had um 1482 00:53:32,333 --> 00:53:33,733 now you're gonna have to think your way around 1483 00:53:33,733 --> 00:53:34,366 all this different 1484 00:53:34,366 --> 00:53:35,599 these different issues 1485 00:53:36,000 --> 00:53:38,066 now I wanna add a little bit of camera movement 1486 00:53:38,066 --> 00:53:40,199 we've got a fair amount of paradox in here 1487 00:53:40,966 --> 00:53:42,066 now as I said 1488 00:53:42,133 --> 00:53:43,433 I just zoom out for 1489 00:53:43,766 --> 00:53:45,733 bring this up a little bit so I can see what I'm doing 1490 00:53:45,733 --> 00:53:48,299 okay so this is my camera inside here 1491 00:53:48,300 --> 00:53:49,133 I've actually added some 1492 00:53:49,133 --> 00:53:50,566 a little bit of camera moving already 1493 00:53:50,566 --> 00:53:52,133 I'm just gonna go and delete it 1494 00:53:52,133 --> 00:53:53,766 and no animation 1495 00:53:54,266 --> 00:53:55,899 no animation yes 1496 00:53:58,333 --> 00:54:01,166 okay so inside this camera what I wanna do is start off 1497 00:54:01,166 --> 00:54:03,799 let's say one and I wanna zoom in a tiny bit 1498 00:54:04,333 --> 00:54:06,266 okay now I actually wanna zoom out a tiny bit 1499 00:54:06,266 --> 00:54:08,599 so I'm gonna go to frame 100 1500 00:54:10,300 --> 00:54:14,300 oops that's 10 frame 100 now on this camera 1501 00:54:15,900 --> 00:54:17,766 cause we've not added any movement yet so far 1502 00:54:17,766 --> 00:54:19,666 it should still look okay where we are 1503 00:54:20,366 --> 00:54:21,333 okay so on this 1504 00:54:21,333 --> 00:54:22,266 on this camera 1505 00:54:22,266 --> 00:54:24,199 i'mma click on to here and I'm gonna go towards this 1506 00:54:24,200 --> 00:54:27,166 translate in a Z and i'mma click key 1507 00:54:28,866 --> 00:54:31,166 okay and now I'm gonna go back to frame one 1508 00:54:33,966 --> 00:54:35,099 cause all I wanna do right now 1509 00:54:35,100 --> 00:54:36,400 is just add the camera movement 1510 00:54:36,400 --> 00:54:37,666 while I wanna have the 1511 00:54:37,666 --> 00:54:39,866 I want to have the camera slowly kinda zoom me out 1512 00:54:39,900 --> 00:54:40,500 very slowly 1513 00:54:40,500 --> 00:54:42,000 it's gonna be quite a small difference 1514 00:54:42,000 --> 00:54:43,666 and this might even be too much 1515 00:54:43,666 --> 00:54:45,099 so I'm on frame one right now 1516 00:54:45,100 --> 00:54:47,166 I'm gonna go into the camera again in here 1517 00:54:47,166 --> 00:54:48,166 I want to go backwards 1518 00:54:48,166 --> 00:54:49,599 so I'm gonna type in minus 1519 00:54:49,800 --> 00:54:53,366 oops come on minus 0.04 1520 00:54:55,333 --> 00:54:57,833 so it would have zoomed out that much you'll see 1521 00:54:58,333 --> 00:55:00,433 I'll see again in one second 1522 00:55:00,600 --> 00:55:01,866 okay so once I've done that 1523 00:55:01,866 --> 00:55:06,233 you can see that's number one by just typing 0 at 100 1524 00:55:07,066 --> 00:55:09,466 it's gonna be a fairly subtle difference but 1525 00:55:09,800 --> 00:55:11,966 we're gonna see some nice paradox moving in the floor 1526 00:55:11,966 --> 00:55:13,466 we're gonna see this uh 1527 00:55:13,466 --> 00:55:14,866 this venue disappearing 1528 00:55:14,866 --> 00:55:15,599 we're gonna see para 1529 00:55:15,600 --> 00:55:17,000 everything on here is gonna be paralyzing 1530 00:55:17,000 --> 00:55:20,100 from the sky to the mountains to the tools everything 1531 00:55:20,100 --> 00:55:20,533 the machine 1532 00:55:20,533 --> 00:55:22,333 everything is gonna be moving 1533 00:55:22,333 --> 00:55:23,699 uh put it very slowly 1534 00:55:24,200 --> 00:55:25,533 that's one of the finishing touches 1535 00:55:25,533 --> 00:55:26,999 what else wanna show a little bit of 1536 00:55:27,000 --> 00:55:29,800 is a little bit of a chromatic aberration 1537 00:55:30,100 --> 00:55:32,066 um now that's when uh 1538 00:55:32,366 --> 00:55:35,033 the that's when the lens actually kind of 1539 00:55:35,266 --> 00:55:37,266 messes up one of the colours and um 1540 00:55:37,533 --> 00:55:39,899 budges one of the colours over a little bit so 1541 00:55:39,900 --> 00:55:41,066 so effect that 1542 00:55:41,333 --> 00:55:43,266 you pretty much always use the bottom of the comps 1543 00:55:43,600 --> 00:55:46,833 so what I can do to do this is this part right here 1544 00:55:48,400 --> 00:55:50,100 now if I take a shuffle 1545 00:55:50,733 --> 00:55:52,699 alright so if I just look here what I have 1546 00:55:53,533 --> 00:55:55,233 I'm gonna zoom in for a second as well 1547 00:56:02,500 --> 00:56:03,300 now what I wanna do 1548 00:56:03,300 --> 00:56:05,966 is separate the colours inside a shuffle 1549 00:56:06,333 --> 00:56:08,233 I just type in shuffle for a second 1550 00:56:09,100 --> 00:56:09,866 now if I look at this 1551 00:56:09,866 --> 00:56:11,199 this is just my image 1552 00:56:11,533 --> 00:56:12,966 I've got red green 1553 00:56:12,966 --> 00:56:14,599 blue and then Alpha K 1554 00:56:14,600 --> 00:56:16,633 so what I wanna do is add a shuffle here 1555 00:56:16,800 --> 00:56:17,966 and then add a shuffle here 1556 00:56:17,966 --> 00:56:18,999 oops pardon me 1557 00:56:20,600 --> 00:56:25,366 sorry pardon me okay alright so I've got a shuffle here 1558 00:56:26,666 --> 00:56:27,866 now inside this shuffle 1559 00:56:27,866 --> 00:56:29,799 I'm gonna have green and then blue 1560 00:56:30,533 --> 00:56:31,899 and then inside this shuffle 1561 00:56:31,900 --> 00:56:34,366 I'm gonna have just red 1562 00:56:34,566 --> 00:56:36,099 now if I didn't do anything there 1563 00:56:36,100 --> 00:56:36,766 when I add these 1564 00:56:36,766 --> 00:56:37,566 if I look at this 1565 00:56:37,566 --> 00:56:38,699 it's gonna go green 1566 00:56:38,900 --> 00:56:40,966 and this one is gonna be oops 1567 00:56:40,966 --> 00:56:42,599 this one is gonna be just red 1568 00:56:42,733 --> 00:56:44,766 and this one is gonna be kinda green and blue 1569 00:56:44,766 --> 00:56:45,599 added together 1570 00:56:45,766 --> 00:56:47,199 now if you merge these back together 1571 00:56:47,200 --> 00:56:48,666 so if I go to a shuffle copy 1572 00:56:49,566 --> 00:56:50,566 inside the shuffle copy 1573 00:56:50,566 --> 00:56:51,733 I've got you see 1574 00:56:51,733 --> 00:56:53,199 in the one channel 1575 00:56:53,266 --> 00:56:55,066 I've got the green and the blue 1576 00:56:55,166 --> 00:56:56,566 and then the No. 2 channel 1577 00:56:56,566 --> 00:56:57,799 I've got just red 1578 00:56:57,800 --> 00:56:59,200 it should basically add them together 1579 00:56:59,200 --> 00:57:01,000 to be exactly the same as what they were 1580 00:57:01,000 --> 00:57:02,800 so we kinda separated the colours 1581 00:57:03,166 --> 00:57:05,099 alright and then merge them back together 1582 00:57:05,166 --> 00:57:06,199 but now what I'm gonna do is 1583 00:57:06,200 --> 00:57:08,200 I'm gonna add a transform into here 1584 00:57:08,800 --> 00:57:10,266 so now the transform 1585 00:57:10,800 --> 00:57:12,933 and I wanna move it over in X axis 112060

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