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until and then make sure
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same with the reveal
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to make sure it's always on all
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now the normal kind of levels that I normally put
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will be something like inside the harness
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just put to 0.1 so it doesn't paint too quickly
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and now what I wanna do is raise this part up
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but as you can see
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I can't just paint from here
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cause this part has nothing to do with this part
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the only part that's similar is
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the horizon is over here
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so I'm gonna take this part information and again
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this is mostly gonna be covered by the factory
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so it's not so important
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if it's getting a little bit repetitive
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pop it
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there we go now that part's gonna look fairly good
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I need to put this factory on top of it
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okay so now what else do we need to do now one second
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uh now I need to go through
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and try and bring out some parts
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I'm gonna add some foreground elements as well
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so I'm gonna add
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for example
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I've got a big machine here somewhere
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where is it
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no no no this thing I'm gonna take this image
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think I've already keyed that anyway
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I guess not to do it again
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now I wanna put something elements in the foreground
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uh cause right now we got this foreground here
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but we can add some grass
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what I also wanna do is add a kind of nice vignette
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created by this image
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so again what I need to do
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it's already HD
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so I need to uh
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I need to add a primer
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okay I'm gonna pause this video for a few minutes
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there's not much point
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you watching me prepare this image
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I'm simply gonna key this
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prepare it same way than before
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I'm gonna merge on top
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and then I'll um
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join you back in a couple of seconds
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okay so I just wanted to show you
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I added a few little twigs
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um now this
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just like any kind of painting
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you would imagine you were gonna make
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uh like an uh
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traditional painting or drawing
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you're gonna have to spend some time on it
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this you know
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we're using photographs for the same thing
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you're gonna have to spend some time
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making the changes that you wanna make
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gonna show you
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I made quite a few changes um I
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okay just look at the bottom for a second
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alright now
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if I go back
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if I just straight
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well if I just uh
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this is the factory image
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if I just hide what I did press by pressing d K
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it was like this
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so first of all
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I graded it to make it darker
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right then made most of it darker
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I still have these white edges though
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which I want to get rid of
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I also have all of this
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which I want to get rid of as well
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so I use the paint node
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and I deleted it roughly around these shapes
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case if you
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if you look at that before that
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there's actually people inside that
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you definitely want to try and get rid of them
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okay so I deleted it around these shapes
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to make it look fairly believable
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okay I'm actually stuck with a hole there still
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that's okay
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I can still fix that
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that's from the desert
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there's a hole in the Alpha from the desert
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uh okay so I
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I deleted some of the parts of this building
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and then I went in with a burn tool
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so if I had a paint tool note um
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now the bottom here
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if I just go to burn
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so now the same with any one of these
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well same with these ones
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uh make sure it's on all
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otherwise it'll just affect one frame
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now I read if I look at this
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it's gonna start make it black straight away
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I don't want that at all
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so again the values over here
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hardness to change that to 0.1
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sorry 0.01 and opacity over here 2 0.1
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that way I got a bit more control
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I can go in
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I can just make the parts dark that I want
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and generally speaking
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the parts that are going toward
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you know the edge of the desert
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I want them to pretty dark
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I might also want to go into the desert
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and make that bit darker underneath there
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so they kinda blend
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in together
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okay so what else we done
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I have added the moon
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right so if I just uh
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show you first
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I gave you a couple of moon options
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um now they're over here somewhere
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a different
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another moon over here
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anyhow so I took the moon
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I keyed it very straightforward
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transformed into place
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transformed into place and then what else do I do
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I added a mountain
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oh yeah okay
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so I took the mountain
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uh which again
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I gave you over here in the landscapes over here
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so mountain
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obviously Blue Sky
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straightforward
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dilates now
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what I wanted to do after
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after I added a key sorry
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after I added a key
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I left this little board at the edge there
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I don't want that
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okay so I could fix that inside the primer
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or I could just
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if I just look at the alpha for a second
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reduce that inside the alpha
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so dilate note have a 9 to find of his nephew
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cause it's called the a road note um
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generally speaking the a road blows better
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if I type in arrowed and go to arrowed fast
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it says dialect anyway
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I use them all
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had it pretty similar
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K now so this one makes the apple smaller
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put it back to RGB
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you won't see the difference
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until you actually look at the uh primer
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and I added the edge blur just slightly
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so that I didn't have a pixelated edge along the top
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and now and then I transform into place so if I
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now if I look at the actual
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I added it straight above this background
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so I have this
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uh the floor
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I guess the ground
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ground plane
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and I extend it to make it a little bit higher
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now if I look at this for a second
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if I press a over here
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that was not too bad okay
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these parts I do need to erase
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I'll do that in a minute
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it's very simple though
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now yeah I can
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might as well just do it right now
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just in case you wanna fix this up
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if I just go to uh
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cleanse down tool
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reveal again
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change that to all
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basically just go through fix these
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get rid of all these holes
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these will affect the
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affect the Z depth
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now once we put this into the 3D stain
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it automatically gonna generate the Z depth
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which we're gonna be able to use uh
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to focus on whatever we want and also create Boca if we
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if we want something like that
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OK so it's been nicer
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you wanna go to any rubbish in the
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in the background there
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okay so now if I look at RGB
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I got this and I got this
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I might want to go in and make that bit darker
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but before we do anything
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let's just look at it
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okay got some nice contrast there
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so maybe not make it too too much darker
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oops put the sky into there
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the sky also
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it was quite dark
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so I gathered it up
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added a great note
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made it a lot lighter
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that'll make for a nicer contrast
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we've also got a nice silhouette in here
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which will actually feed quite well into
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nicely into the fact that we're creating a silhouette
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from the factory
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yeah we want to add
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we essentially needed to add
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many different kinds of depths
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layers of depth
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so we got foreground depth
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okay then we got depth in the background
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with depth in the clouds
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we've got a silhouette in the background in the middle
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which helps the feeling of the depth okay so
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uh oh yes okay now I did a small great note
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didn't really very much anyway
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now I'm adding
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I also wanted to add something to the foreground
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which I mentioned
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so again I took this image primer and a nothing new
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now again a roto paint note just to get rid of there
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let's just view it off to the RGB
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now transform it to make it enormous okay
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how big you make it
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you don't necessarily have to do this
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I think the image works quite well without it
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but I quite like the idea
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I like I like vignettes
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it gives you a sense of issue
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that you're looking through something into this world
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so I made this image very big
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transformed it
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and I made it very dark
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so if I just look at highlights for a second
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it was very light
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I made it darker
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that makes it too red though
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and even darker oops
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before I made it darker again
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I went to saturation
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got rid of most of the colour
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made a bit darker again
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maybe that's a bit too dark
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it doesn't need to be black
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okay alright not bad
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I don't know the great note
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gonna punch up some of the values
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okay now you know
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I would go ahead I would uh
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I would go through
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I think this one here is still too light
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and if you got any holes
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I've got a hole here
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I need to go and fix that I can
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let's just work out where that's coming from
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okay so back again and uh
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what I've done is I've gone ahead
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and I've cleaned up the script a little bit
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uh any kind of transforms or anything like that
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that I've added
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I've actually just gone through and rendered it out
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just to keep this as simple as possible
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it will also make it more obvious
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what we're doing with the 3D scene
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so again I've gone ahead and I've actually added uh
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a sample of what a 3D scene needs to look like
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I'll explain that in one second
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and the only part that I didn't actually render out
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is this four grand element
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uh because I actually added a massive blur onto it
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now I'm gonna get rid of that after
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because a desert depth is gonna create that for us
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K so I can worry about that in a second
279
00:09:07,300 --> 00:09:07,966
but for right now
280
00:09:07,966 --> 00:09:10,466
what we wanna do is essentially move the script around
281
00:09:10,466 --> 00:09:11,633
to make it easier
282
00:09:12,366 --> 00:09:14,466
uh for us to put into the 3D scene
283
00:09:14,533 --> 00:09:15,266
now of course
284
00:09:15,266 --> 00:09:16,866
also I've got
285
00:09:17,300 --> 00:09:18,466
the way the 3D scene has
286
00:09:18,466 --> 00:09:19,066
should be set up
287
00:09:19,066 --> 00:09:20,166
well I think should be set up
288
00:09:20,166 --> 00:09:21,933
is that all these things can fade into a card
289
00:09:21,933 --> 00:09:22,966
separately okay
290
00:09:22,966 --> 00:09:25,333
so I can't really have a universal transformer
291
00:09:25,333 --> 00:09:26,499
this transform here
292
00:09:26,733 --> 00:09:28,266
if I look at this for a second
293
00:09:28,500 --> 00:09:29,666
I can't really have you having this
294
00:09:29,666 --> 00:09:31,366
cause it's not gonna be inside the 3D scene
295
00:09:31,366 --> 00:09:32,133
guess what I wanna do
296
00:09:32,133 --> 00:09:34,999
is add that transform just into each of these
297
00:09:43,100 --> 00:09:44,033
and
298
00:09:45,966 --> 00:09:47,233
that's gonna be separate
299
00:09:51,866 --> 00:09:53,899
that might be a bit silly doing to all of them
300
00:09:53,900 --> 00:09:55,300
but now I know that they're all gonna be the same
301
00:09:55,300 --> 00:09:56,500
I can get rid of this one
302
00:09:56,500 --> 00:09:58,500
that's gonna be exactly the same as what I just had
303
00:10:02,300 --> 00:10:03,166
I think
304
00:10:04,400 --> 00:10:05,200
yep
305
00:10:08,133 --> 00:10:08,866
and despite the fact
306
00:10:08,866 --> 00:10:10,999
that factories are slightly different
307
00:10:11,200 --> 00:10:13,566
everything is roughly the same place again
308
00:10:13,566 --> 00:10:15,766
you can go ahead and move anything you want anyhow
309
00:10:16,133 --> 00:10:17,199
now also the fact that
310
00:10:17,200 --> 00:10:19,166
um what what
311
00:10:19,166 --> 00:10:20,699
one of the things I wanna do
312
00:10:20,800 --> 00:10:22,500
I wanna put everything to the 3D scene
313
00:10:22,500 --> 00:10:23,666
from the 2D scene
314
00:10:23,766 --> 00:10:25,766
but I also wanna keep it running in the 2D scene
315
00:10:25,766 --> 00:10:26,799
so you can compare it
316
00:10:26,800 --> 00:10:28,866
to make sure that what you're making in the 3D scene
317
00:10:28,866 --> 00:10:31,299
is exactly the same as what you're making in a 2D scene
318
00:10:31,500 --> 00:10:32,933
now if someone gives you the smart painting
319
00:10:32,933 --> 00:10:33,999
you don't wanna change it
320
00:10:34,166 --> 00:10:35,366
um you wanna keep
321
00:10:35,366 --> 00:10:35,966
become the same
322
00:10:35,966 --> 00:10:37,599
so we're gonna use this as a reference
323
00:10:37,600 --> 00:10:39,633
to make sure we're making the same thing
324
00:10:39,800 --> 00:10:42,500
now also depending on where you're working
325
00:10:42,500 --> 00:10:43,400
um you know
326
00:10:43,400 --> 00:10:44,533
if you're just making them up painting
327
00:10:44,533 --> 00:10:45,333
this is kinda your job
328
00:10:45,333 --> 00:10:46,466
done then um
329
00:10:46,733 --> 00:10:47,699
after we've done this
330
00:10:47,700 --> 00:10:48,733
after 3D scene
331
00:10:48,733 --> 00:10:50,599
I'm gonna explain how to extend that a little bit
332
00:10:50,600 --> 00:10:52,600
in case you wanna try doing that again
333
00:10:52,600 --> 00:10:53,200
start a little bit
334
00:10:53,200 --> 00:10:54,266
so if your job is
335
00:10:54,266 --> 00:10:55,266
I need to make them up painting
336
00:10:55,266 --> 00:10:56,099
then this is
337
00:10:56,666 --> 00:10:58,366
you know you'd pass this on now to composer
338
00:10:58,366 --> 00:10:59,966
who can then use this matte painting
339
00:10:59,966 --> 00:11:01,299
and put it into the 3D stain
340
00:11:01,300 --> 00:11:02,000
put you know
341
00:11:02,000 --> 00:11:02,933
put the cameras into it
342
00:11:02,933 --> 00:11:04,733
put the uh some more CG into it
343
00:11:04,733 --> 00:11:05,899
perhaps uh put
344
00:11:05,900 --> 00:11:07,400
um you know
345
00:11:07,400 --> 00:11:09,300
put the live action of figures into it uh
346
00:11:09,300 --> 00:11:10,833
something in the foreground perhaps
347
00:11:11,700 --> 00:11:12,666
k but you know
348
00:11:12,666 --> 00:11:13,766
if you're working for a small company
349
00:11:13,766 --> 00:11:16,333
or perhaps if you're just making this as a project uh
350
00:11:16,333 --> 00:11:17,899
for yourself then uh
351
00:11:17,900 --> 00:11:19,566
you're gonna wanna proceed and take this through uh
352
00:11:19,566 --> 00:11:20,833
take this for yourself
353
00:11:20,900 --> 00:11:22,866
k so what I need for the 3D scene
354
00:11:22,933 --> 00:11:25,166
alright let me just delete this for a second
355
00:11:25,733 --> 00:11:26,599
try and get used to this
356
00:11:26,600 --> 00:11:27,733
there's a few steps
357
00:11:27,733 --> 00:11:29,033
so you need a scene
358
00:11:29,300 --> 00:11:30,900
everything's gonna plugged into the scene
359
00:11:31,066 --> 00:11:33,499
k everything needs to go into a card as well
360
00:11:33,966 --> 00:11:35,666
right so you only need one stain
361
00:11:35,700 --> 00:11:36,333
you can have more
362
00:11:36,333 --> 00:11:38,166
of course you only need one stain
363
00:11:38,166 --> 00:11:40,833
oh I'm gonna just squeeze this up for a second
364
00:11:41,133 --> 00:11:42,899
we don't need to see this for a few minutes
365
00:11:43,566 --> 00:11:45,566
okay so any type of scene
366
00:11:45,700 --> 00:11:47,466
all of these are gonna be fed into the scene
367
00:11:47,566 --> 00:11:48,699
okay alright
368
00:11:48,700 --> 00:11:49,566
and I need a card
369
00:11:49,566 --> 00:11:50,366
everything's gonna be
370
00:11:50,366 --> 00:11:52,099
all the cards are gonna go into the scene
371
00:11:52,100 --> 00:11:53,000
need a camera
372
00:11:53,700 --> 00:11:55,166
which we gonna use to look through
373
00:11:55,600 --> 00:11:56,133
now I'm not
374
00:11:56,133 --> 00:11:56,899
I'm not worried about
375
00:11:56,900 --> 00:11:58,466
the placements of any of the stuff
376
00:11:58,500 --> 00:11:59,533
all the stuff will be put into
377
00:11:59,533 --> 00:12:01,499
correct three dimensional space soon
378
00:12:01,966 --> 00:12:04,566
now to connect these together into we need
379
00:12:05,166 --> 00:12:06,566
after the 3D scene
380
00:12:07,300 --> 00:12:09,066
in order for it to be able to get back into
381
00:12:09,066 --> 00:12:10,033
the 2D scene
382
00:12:10,166 --> 00:12:11,499
you need to connect these things together
383
00:12:11,500 --> 00:12:12,566
with a scan line renderer
384
00:12:12,566 --> 00:12:15,233
so just type in scan line renderer
385
00:12:16,133 --> 00:12:17,333
oops where did it go
386
00:12:17,333 --> 00:12:18,399
I went up there
387
00:12:18,666 --> 00:12:20,566
right now what you need to do
388
00:12:20,900 --> 00:12:22,100
you look at this for a second
389
00:12:22,100 --> 00:12:24,300
you've got cam for camera
390
00:12:24,566 --> 00:12:25,699
that goes to the camera
391
00:12:26,766 --> 00:12:28,266
very obvious okay
392
00:12:28,533 --> 00:12:30,466
object that says scenes hmm
393
00:12:30,766 --> 00:12:32,466
so scene goes into the scene
394
00:12:32,666 --> 00:12:34,333
now the PG we don't need that one if you
395
00:12:34,333 --> 00:12:35,899
you can't plug that into the background
396
00:12:35,900 --> 00:12:36,366
we're not gonna
397
00:12:36,366 --> 00:12:36,966
use that one right now
398
00:12:36,966 --> 00:12:38,666
it's not necessary okay
399
00:12:38,866 --> 00:12:40,799
now the camera is what we're gonna be looking through
400
00:12:41,400 --> 00:12:42,900
that's now attached to the scan line renderer
401
00:12:42,900 --> 00:12:43,700
that's fine
402
00:12:44,166 --> 00:12:45,099
now the card
403
00:12:45,300 --> 00:12:47,200
basically all these uh
404
00:12:47,600 --> 00:12:48,633
all these nodes
405
00:12:48,766 --> 00:12:50,633
and now gonna be fed into the cards
406
00:12:50,933 --> 00:12:54,499
and the card goes into the 3D scene like this
407
00:12:55,266 --> 00:12:56,599
this one over here maybe
408
00:12:57,000 --> 00:12:58,266
doesn't really matter right now
409
00:12:58,566 --> 00:12:59,099
now what also
410
00:12:59,100 --> 00:12:59,866
what we're gonna do
411
00:12:59,866 --> 00:13:01,833
I'm gonna explain this more visually
412
00:13:01,900 --> 00:13:03,900
once we actually go into the 3D scene
413
00:13:04,366 --> 00:13:07,199
we want to add another node into there
414
00:13:07,900 --> 00:13:09,466
called a project 3D node
415
00:13:10,133 --> 00:13:10,999
I'll explain that why
416
00:13:11,000 --> 00:13:11,800
in a minute
417
00:13:11,966 --> 00:13:12,599
but basically
418
00:13:12,600 --> 00:13:13,066
the project
419
00:13:13,066 --> 00:13:14,366
the card goes into that
420
00:13:15,566 --> 00:13:17,366
and you have to copy the camera
421
00:13:18,366 --> 00:13:19,466
paste it over here
422
00:13:19,533 --> 00:13:20,699
put the camera onto there
423
00:13:21,366 --> 00:13:22,399
and that one goes now goes
424
00:13:22,400 --> 00:13:23,700
and that one now goes onto there
425
00:13:24,566 --> 00:13:26,499
k so that simple process
426
00:13:27,166 --> 00:13:28,166
I'll explain more visually
427
00:13:28,166 --> 00:13:29,966
once we actually get into the 3D thing
428
00:13:30,466 --> 00:13:33,233
but uh this is what we have to do to all of them
429
00:13:33,966 --> 00:13:35,566
okay and then again there's more variations
430
00:13:35,566 --> 00:13:37,166
there's lots of different ways to doing this
431
00:13:37,966 --> 00:13:39,766
but uh this is what we're gonna use for now okay
432
00:13:39,766 --> 00:13:42,833
I'm gonna copy this and paste out there
433
00:13:44,300 --> 00:13:45,400
no I don't want okay
434
00:13:45,400 --> 00:13:47,833
I also want to make sure that scene
435
00:13:48,000 --> 00:13:49,600
all these cards have to go into the scene
436
00:13:49,600 --> 00:13:51,566
now they're not in the correct three dimensional space
437
00:13:51,766 --> 00:13:52,399
doesn't matter right now
438
00:13:52,400 --> 00:13:53,600
we're gonna move them there
439
00:13:53,800 --> 00:13:57,600
alright now this project card I don't want to copy
440
00:13:57,966 --> 00:13:59,699
if I put this projector onto here
441
00:13:59,700 --> 00:14:00,933
it'll copy this and this
442
00:14:00,933 --> 00:14:01,499
I don't want that
443
00:14:01,500 --> 00:14:02,633
I just wanna copy this
444
00:14:03,466 --> 00:14:04,933
I still wanna leave these things attached
445
00:14:04,933 --> 00:14:06,566
so that the totally same works as well
446
00:14:06,566 --> 00:14:08,066
that way we compare what we keep
447
00:14:08,066 --> 00:14:10,099
so we can compare what we are doing
448
00:14:10,933 --> 00:14:12,433
now just move this stuff over
449
00:14:20,566 --> 00:14:22,399
nah move over a little bit more
450
00:14:23,533 --> 00:14:26,199
okay now I'm gonna copy that again oop sugar
451
00:14:29,766 --> 00:14:30,766
now again this uh
452
00:14:30,766 --> 00:14:31,533
Project 3 note goes
453
00:14:31,533 --> 00:14:33,099
needs to go under the transform
454
00:14:33,166 --> 00:14:34,666
not that that will be the wrong place
455
00:14:35,466 --> 00:14:37,366
and then again doesn't
456
00:14:37,400 --> 00:14:38,900
as soon as you connect one
457
00:14:39,366 --> 00:14:40,699
you see another option there
458
00:14:40,700 --> 00:14:41,700
as soon as you connect another one
459
00:14:41,700 --> 00:14:42,666
you see another one there
460
00:14:46,333 --> 00:14:48,599
okay so this might start to look a bit messy
461
00:14:48,666 --> 00:14:50,066
we can organise this a bit after
462
00:14:50,066 --> 00:14:52,199
but right now let's just plug everything into the sink
463
00:14:52,800 --> 00:14:54,766
after that we can worry about how nice it looks
464
00:14:56,566 --> 00:14:58,199
okay now also uh
465
00:14:58,200 --> 00:15:00,100
I'm gonna move this stuff around to make it easier
466
00:15:00,100 --> 00:15:01,200
perhaps to uh
467
00:15:02,066 --> 00:15:02,999
to plug into the scene
468
00:15:03,000 --> 00:15:04,633
so I'm just gonna move this one over here
469
00:15:05,466 --> 00:15:06,666
move this one over here
470
00:15:11,900 --> 00:15:14,233
okay it's gonna get a bit messy for a few minutes
471
00:15:14,800 --> 00:15:16,200
and try and tidy up after that
472
00:15:16,200 --> 00:15:17,466
now also what you can do
473
00:15:17,466 --> 00:15:19,066
everything needs to go into the stain
474
00:15:19,066 --> 00:15:20,766
but you can have stains going into other stains
475
00:15:20,766 --> 00:15:21,399
so you can have little
476
00:15:21,400 --> 00:15:23,700
sections of parts that are similar together
477
00:15:23,866 --> 00:15:24,699
but yeah first of all
478
00:15:24,700 --> 00:15:26,700
let's just get everything working into one stain
479
00:15:27,100 --> 00:15:29,066
it's gonna look like a bit of a spider diagram
480
00:15:29,566 --> 00:15:31,833
okay so let's take that one hope sugar
481
00:15:32,300 --> 00:15:33,700
let's copy this for all of them
482
00:15:36,866 --> 00:15:38,466
now one of the reasons that actually
483
00:15:38,466 --> 00:15:41,499
we have to copy all of this and then paste it here
484
00:15:41,933 --> 00:15:42,933
but when we're copying it
485
00:15:42,933 --> 00:15:44,733
we're actually keeping the same cameras here
486
00:15:44,733 --> 00:15:45,866
here here and here
487
00:15:46,166 --> 00:15:47,166
now that's important
488
00:15:47,166 --> 00:15:48,466
it can be important
489
00:15:48,566 --> 00:15:49,766
it should be important in the
490
00:15:49,766 --> 00:15:51,833
it should be the same as this one from the beginning
491
00:15:51,900 --> 00:15:52,500
and after that
492
00:15:52,500 --> 00:15:54,466
if you wanna move in into the three dimensional space
493
00:15:54,466 --> 00:15:56,299
you can use this to move it in 3D space
494
00:15:56,366 --> 00:15:57,066
and this of course
495
00:15:57,066 --> 00:15:58,799
the card position but again
496
00:15:58,800 --> 00:16:01,266
I'll visually demonstrate that once we get there
497
00:16:01,366 --> 00:16:01,866
first of all
498
00:16:01,866 --> 00:16:02,999
let's just plug everything in
499
00:16:06,666 --> 00:16:08,366
oh no that's wrong to there
500
00:16:09,966 --> 00:16:11,633
okay card to there
501
00:16:16,700 --> 00:16:20,000
oops okay let's just get that one to there
502
00:16:21,133 --> 00:16:24,433
that's that's the fire okay great
503
00:16:27,800 --> 00:16:30,433
okay now he wants oops we want this one as well
504
00:16:49,666 --> 00:16:50,466
now I know uh
505
00:16:50,466 --> 00:16:52,766
we have to create the three dimensional scene ourselves
506
00:16:52,766 --> 00:16:54,899
now there is no depth in this automatically given
507
00:16:54,900 --> 00:16:56,400
we need to go in and we need to create the ground
508
00:16:56,400 --> 00:16:58,566
playing we need to see how far the distance is gonna be
509
00:16:58,566 --> 00:16:59,999
we need to put the sky further backwards
510
00:17:00,000 --> 00:17:00,933
we need to put the mountains in the
511
00:17:00,933 --> 00:17:02,199
roughly the correct place
512
00:17:02,466 --> 00:17:04,333
so all these cards are in the wrong place right now
513
00:17:04,333 --> 00:17:07,033
the camera is in the right place so far roughly
514
00:17:07,566 --> 00:17:09,299
so we're gonna need to go in and tweak all of this
515
00:17:09,300 --> 00:17:10,166
to make it uh
516
00:17:10,166 --> 00:17:12,366
look at ourselves okay
517
00:17:12,366 --> 00:17:15,066
we'll do that until once I just get all of these done
518
00:17:18,400 --> 00:17:19,600
okay that will do that
519
00:17:24,300 --> 00:17:25,100
oops
520
00:17:33,466 --> 00:17:34,266
look look
521
00:17:37,200 --> 00:17:38,000
look look
522
00:17:40,566 --> 00:17:41,799
and then that onto that
523
00:17:48,466 --> 00:17:49,366
onto that
524
00:17:51,066 --> 00:17:52,999
and then this will really warm off this
525
00:17:55,200 --> 00:17:56,266
get down to there
526
00:17:56,866 --> 00:17:57,366
and that one
527
00:17:57,366 --> 00:17:58,333
we don't need the blur
528
00:17:58,333 --> 00:18:00,499
because we're gonna create the blur ourselves
529
00:18:01,800 --> 00:18:04,200
okay so now what I've got here
530
00:18:06,166 --> 00:18:07,699
once it's all set up properly
531
00:18:07,733 --> 00:18:10,233
this will look exactly the same as this
532
00:18:10,500 --> 00:18:12,133
okay right now it won't look the same
533
00:18:12,133 --> 00:18:14,166
because none of the cards are in the right place
534
00:18:14,333 --> 00:18:15,933
so what I need to do is first of all
535
00:18:15,933 --> 00:18:17,866
go in and get the cards in the right place
536
00:18:18,200 --> 00:18:20,900
so what if I want to go into the 3D scene
537
00:18:21,700 --> 00:18:23,466
now this is gonna roughly set up right
538
00:18:25,733 --> 00:18:27,499
okay so remember 3D stain
539
00:18:27,500 --> 00:18:29,933
I still got the 2D stain on the right hand side
540
00:18:29,933 --> 00:18:30,799
fitting in there
541
00:18:30,966 --> 00:18:32,299
now if I go on top of here
542
00:18:32,600 --> 00:18:34,033
scroll down for a second
543
00:18:34,700 --> 00:18:36,433
now if I press tab on top of here
544
00:18:38,133 --> 00:18:39,533
okay I can zoom out with the mouse
545
00:18:39,533 --> 00:18:40,833
the same way it's zoom out in wire
546
00:18:40,866 --> 00:18:41,799
you can just scroll out
547
00:18:41,800 --> 00:18:42,900
if you have a mouse with the wheel
548
00:18:42,900 --> 00:18:44,166
you can just scroll in or out
549
00:18:44,333 --> 00:18:46,866
if I right click and the hold down alts
550
00:18:46,900 --> 00:18:48,533
or at command at the apple key
551
00:18:48,533 --> 00:18:50,066
sorry I can uh
552
00:18:50,566 --> 00:18:52,933
add kind of move the camera around
553
00:18:52,933 --> 00:18:53,899
rotate the camera
554
00:18:54,400 --> 00:18:57,000
okay now the reason we can't see anything
555
00:18:57,333 --> 00:18:59,266
if I double click onto anything here
556
00:18:59,900 --> 00:19:00,733
these are the cards
557
00:19:00,733 --> 00:19:02,766
which the images are gonna go on top of
558
00:19:02,800 --> 00:19:04,400
if I click onto one of these
559
00:19:04,800 --> 00:19:07,166
you will see that it gets highlighted now
560
00:19:07,166 --> 00:19:08,599
right now they're all in exactly the same place
561
00:19:08,600 --> 00:19:09,666
cause I copied them
562
00:19:10,000 --> 00:19:13,300
now what I wanna do is uh
563
00:19:13,966 --> 00:19:14,766
go onto this
564
00:19:14,766 --> 00:19:15,899
click onto this card
565
00:19:16,200 --> 00:19:17,500
and if you double click onto it
566
00:19:17,500 --> 00:19:20,800
you'll see that there is a little uh
567
00:19:22,000 --> 00:19:22,800
little arrows
568
00:19:22,800 --> 00:19:24,900
okay so you can just about see the blue one
569
00:19:24,933 --> 00:19:26,266
if I just hold down over here
570
00:19:26,266 --> 00:19:27,699
and click and move backwards
571
00:19:30,533 --> 00:19:31,499
you'll see that I'm actually
572
00:19:31,500 --> 00:19:33,300
putting something into three dimensional space
573
00:19:33,333 --> 00:19:34,899
now this is quite difficult to see right now
574
00:19:34,900 --> 00:19:36,933
okay so what I'm gonna do uh
575
00:19:36,933 --> 00:19:38,566
I'm gonna go ahead and put the background in
576
00:19:38,566 --> 00:19:39,599
and then the flooring
577
00:19:40,133 --> 00:19:41,766
and that cause they're brighter
578
00:19:41,766 --> 00:19:43,566
it'll make it more obvious what we're doing
579
00:19:43,800 --> 00:19:45,100
but then also they're important
580
00:19:45,100 --> 00:19:46,100
especially to put the flooring
581
00:19:46,100 --> 00:19:47,633
to know where the ground plan is gonna be
582
00:19:47,733 --> 00:19:49,466
and after we know where the ground plan is gonna be
583
00:19:49,466 --> 00:19:50,699
everything else will kinda fall
584
00:19:50,700 --> 00:19:51,966
and sit into the right place
585
00:19:52,200 --> 00:19:53,333
so I'm not gonna do any
586
00:19:53,333 --> 00:19:55,099
I'm gonna go back to these ones in a minute
587
00:19:56,566 --> 00:19:58,666
work out where the ground plane is here it is
588
00:19:58,933 --> 00:19:59,999
so the ground plane
589
00:20:00,000 --> 00:20:01,466
the card for that one is right here
590
00:20:02,200 --> 00:20:04,500
alright now I also wanted the same thing for this one
591
00:20:04,866 --> 00:20:05,799
I just want to zoom
592
00:20:05,800 --> 00:20:08,300
I'd to scroll backwards to this one and there you go
593
00:20:09,066 --> 00:20:11,099
OK so you can see
594
00:20:11,100 --> 00:20:11,933
just give me one second
595
00:20:11,933 --> 00:20:12,766
I'll zoom in
596
00:20:14,200 --> 00:20:15,600
okay so you can see
597
00:20:15,600 --> 00:20:17,166
this image here is giving
598
00:20:17,166 --> 00:20:19,666
this image is fading onto this card
599
00:20:20,800 --> 00:20:22,500
now because we're using a project mode
600
00:20:23,466 --> 00:20:25,266
if I move this backwards or forwards
601
00:20:25,933 --> 00:20:27,266
it will stay exactly the same
602
00:20:27,266 --> 00:20:29,499
when you put it back through the 2D 2D
603
00:20:29,766 --> 00:20:31,066
K so I'll look at this in a minute
604
00:20:31,066 --> 00:20:32,766
once we got a couple of things set up
605
00:20:33,200 --> 00:20:34,300
but this thing here
606
00:20:34,400 --> 00:20:35,666
doesn't matter where you put it
607
00:20:35,866 --> 00:20:36,399
in the back
608
00:20:36,400 --> 00:20:37,000
in the 2D view
609
00:20:37,000 --> 00:20:38,166
it'll be exactly the same
610
00:20:38,166 --> 00:20:39,133
because it's being projected
611
00:20:39,133 --> 00:20:41,999
that's why it's actually scaling in the 3D view
612
00:20:42,500 --> 00:20:45,300
so make sure it's exactly the same um
613
00:20:45,300 --> 00:20:46,100
in a 2D view
614
00:20:46,100 --> 00:20:47,100
so when it gets further back
615
00:20:47,100 --> 00:20:47,900
it's bigger
616
00:20:47,966 --> 00:20:48,766
when it's closer
617
00:20:48,766 --> 00:20:50,466
it's uh smaller
618
00:20:50,966 --> 00:20:52,599
now also this is the ground plane
619
00:20:53,200 --> 00:20:55,766
that's what I'm gonna need to do is rotate it here
620
00:20:55,766 --> 00:20:57,533
so I'm gonna bring over the properties a little bit
621
00:20:57,533 --> 00:20:59,733
the properties for the card alright
622
00:20:59,733 --> 00:21:01,766
now I'm gonna scroll over so I can see this roughly
623
00:21:02,166 --> 00:21:04,299
and then where it says rotate down here
624
00:21:04,533 --> 00:21:06,266
I'm just gonna select that 0
625
00:21:06,733 --> 00:21:08,599
and then I can with the mouse if I want to
626
00:21:09,166 --> 00:21:10,466
or just press with the upkill
627
00:21:10,466 --> 00:21:11,266
the down key
628
00:21:11,300 --> 00:21:12,433
gonna select that
629
00:21:12,566 --> 00:21:13,533
now this is the ground plane
630
00:21:13,533 --> 00:21:15,599
so I obviously wanted to go the other way
631
00:21:15,800 --> 00:21:17,300
so hold down for a second
632
00:21:19,366 --> 00:21:21,566
and I want the ground plane to be coming towards us
633
00:21:22,100 --> 00:21:23,066
now the camera
634
00:21:23,866 --> 00:21:27,666
okay the camera was not filmed exactly on the floor
635
00:21:27,800 --> 00:21:29,933
it's probably filmed from someone standing up
636
00:21:29,933 --> 00:21:31,699
so this part here
637
00:21:31,700 --> 00:21:33,766
doesn't need to go all the way to the camera
638
00:21:34,300 --> 00:21:36,600
if we do it will add too much parallax
639
00:21:37,733 --> 00:21:39,199
and it basically will stretch it a lot
640
00:21:39,200 --> 00:21:41,066
and it won't look very good if you try and move it
641
00:21:41,300 --> 00:21:42,566
so I can just uh
642
00:21:42,566 --> 00:21:43,866
oops a bit too much
643
00:21:48,200 --> 00:21:49,866
if I if I realise that I'm actually
644
00:21:49,866 --> 00:21:51,199
moving this card too much
645
00:21:51,200 --> 00:21:53,500
I can just press right to go to a lower value
646
00:21:53,566 --> 00:21:54,299
and again up
647
00:21:54,300 --> 00:21:56,600
down and I can translate it much smoother
648
00:21:56,600 --> 00:21:57,833
I just hold up and down
649
00:22:02,366 --> 00:22:03,266
okay
650
00:22:04,866 --> 00:22:05,966
now let's have a quick look at this
651
00:22:05,966 --> 00:22:07,099
see what it looks like
652
00:22:07,333 --> 00:22:09,066
now if you look at uh
653
00:22:09,066 --> 00:22:10,366
we're gonna move this uh
654
00:22:10,366 --> 00:22:12,566
card in a second to get it in a bit of space
655
00:22:13,566 --> 00:22:15,199
but if right now
656
00:22:15,366 --> 00:22:17,366
if I look at um
657
00:22:18,100 --> 00:22:19,400
if I look at this scene
658
00:22:19,933 --> 00:22:21,333
it keeps you in the 3D space
659
00:22:21,333 --> 00:22:23,066
if I look at this salary renderer
660
00:22:24,266 --> 00:22:25,799
this is how you look in a 2D scene
661
00:22:25,800 --> 00:22:26,733
but I have to press tab
662
00:22:26,733 --> 00:22:28,166
so if I go on top of here
663
00:22:28,166 --> 00:22:30,066
press tab to go back to the 2D scene
664
00:22:30,366 --> 00:22:33,899
I can see now that I've got the floor in there
665
00:22:33,900 --> 00:22:35,400
just camera up for a second
666
00:22:35,600 --> 00:22:37,466
got the floor in there and I got this in there
667
00:22:37,466 --> 00:22:38,799
if I press one onto there
668
00:22:38,800 --> 00:22:40,500
this is the 3D scene remember
669
00:22:40,700 --> 00:22:42,833
and I go over to here and I got the 2D scene
670
00:22:44,100 --> 00:22:45,800
okay the floors in exactly the same place
671
00:22:45,800 --> 00:22:47,166
even though it's been projected
672
00:22:48,200 --> 00:22:49,400
okay this is what we wanna try and do
673
00:22:49,400 --> 00:22:50,800
we wanna rebuild it exactly
674
00:22:51,100 --> 00:22:51,966
get this camera up
675
00:22:51,966 --> 00:22:52,833
it looks normal
676
00:22:53,700 --> 00:22:55,100
okay now this one has a grey node on it
677
00:22:55,100 --> 00:22:57,400
so any grey nodes that you add after this
678
00:22:57,400 --> 00:22:58,900
you can also just add a course
679
00:23:00,900 --> 00:23:03,866
after here so this is one of nice things about 3D Scene
680
00:23:03,866 --> 00:23:05,133
is that you go into 3 D's
681
00:23:05,133 --> 00:23:07,666
use of functions to create take uh
682
00:23:08,133 --> 00:23:09,466
to be able to use the cameras
683
00:23:09,600 --> 00:23:11,800
and then after that you can just go in
684
00:23:12,000 --> 00:23:12,900
but it's like uh
685
00:23:12,900 --> 00:23:13,966
as if it was never in 3D
686
00:23:13,966 --> 00:23:15,099
goes back into 2D
687
00:23:15,166 --> 00:23:17,233
and you can mode it together with another 2D comp
688
00:23:17,766 --> 00:23:20,466
alright so now I got the floor into place
689
00:23:20,466 --> 00:23:21,999
let's put the sky rough into place
690
00:23:22,000 --> 00:23:24,500
so again if I just move this mouse on top of here
691
00:23:25,366 --> 00:23:26,533
uh yeah arrow on top of here
692
00:23:26,533 --> 00:23:27,466
and press tab
693
00:23:27,900 --> 00:23:29,200
there you go back to here
694
00:23:29,566 --> 00:23:31,399
now where was that thing
695
00:23:31,400 --> 00:23:33,466
now if I just click onto something in here
696
00:23:33,866 --> 00:23:35,899
it should automatically show me which one is selected
697
00:23:35,900 --> 00:23:36,700
so remember
698
00:23:36,700 --> 00:23:37,733
I go this and click onto it
699
00:23:37,733 --> 00:23:39,766
it will automatically show me which one selected
700
00:23:40,000 --> 00:23:41,300
now what's also quite important
701
00:23:41,300 --> 00:23:44,500
is that I get inside the properties of the card
702
00:23:45,166 --> 00:23:47,099
okay all properties
703
00:23:47,366 --> 00:23:50,033
I really don't want to have a massive card
704
00:23:50,766 --> 00:23:51,966
okay especially now
705
00:23:51,966 --> 00:23:53,133
once I put all
706
00:23:53,133 --> 00:23:54,799
sort of fit 10 of these into it
707
00:23:55,100 --> 00:23:56,966
if these are all huge cards
708
00:23:56,966 --> 00:23:58,633
they're gonna be really annoying to select
709
00:23:58,666 --> 00:23:59,466
so what I wanna do
710
00:23:59,466 --> 00:23:59,933
where it says
711
00:23:59,933 --> 00:24:00,366
first of all
712
00:24:00,366 --> 00:24:01,499
uniform scale
713
00:24:01,700 --> 00:24:03,466
if I just drag this down a little bit
714
00:24:03,933 --> 00:24:05,399
obviously it needs to be big enough
715
00:24:05,400 --> 00:24:07,033
so you can actually fit the image on
716
00:24:07,066 --> 00:24:08,699
but let's just keep it fairly reasonable
717
00:24:08,700 --> 00:24:10,300
let's keep it something like that
718
00:24:10,700 --> 00:24:11,800
okay now I'm cropping it off
719
00:24:11,800 --> 00:24:13,633
so this I just drag this down a little bit
720
00:24:13,966 --> 00:24:14,599
there we go
721
00:24:14,600 --> 00:24:16,066
now I'm gonna scale it inwards a little bit
722
00:24:16,066 --> 00:24:18,099
so if I just go to scale X
723
00:24:18,800 --> 00:24:20,100
and if I just press up
724
00:24:21,166 --> 00:24:22,466
that's going too wide
725
00:24:22,933 --> 00:24:24,099
so I just press down
726
00:24:24,266 --> 00:24:25,066
and there we go
727
00:24:25,133 --> 00:24:26,399
it's much more reasonable
728
00:24:26,500 --> 00:24:27,733
so you wanna keep everything
729
00:24:27,733 --> 00:24:29,599
once you put this cards into the right place
730
00:24:30,133 --> 00:24:32,133
scale uh the cards down a little bit
731
00:24:32,133 --> 00:24:33,466
so they fit fairly roughly
732
00:24:33,466 --> 00:24:34,866
these are not gonna move
733
00:24:34,933 --> 00:24:36,099
nothing here is gonna move
734
00:24:36,100 --> 00:24:37,900
the only thing that's gonna move is the camera
735
00:24:38,333 --> 00:24:39,999
okay so you can uh
736
00:24:40,000 --> 00:24:41,200
keep this roughly the same size
737
00:24:41,200 --> 00:24:42,033
and I'll be fine
738
00:24:42,200 --> 00:24:47,200
alright so I have done the ground
739
00:24:47,966 --> 00:24:49,999
now I'm gonna do uh
740
00:24:50,000 --> 00:24:51,600
I'm gonna actually
741
00:24:51,600 --> 00:24:51,800
you know what
742
00:24:51,800 --> 00:24:53,266
I'm gonna add one more card for the ground
743
00:24:53,266 --> 00:24:54,633
I'll explain why in a second
744
00:24:55,966 --> 00:24:57,299
case that's right there
745
00:24:58,066 --> 00:24:59,766
let's just move all the stuff down
746
00:25:01,700 --> 00:25:02,966
I don't wanna make it more complicated
747
00:25:02,966 --> 00:25:07,699
it's just that if I look at this image in a 2D view
748
00:25:11,466 --> 00:25:12,666
can camera for a second
749
00:25:13,466 --> 00:25:14,866
okay this part here is really kind of
750
00:25:14,866 --> 00:25:17,566
this lot of paradox between here and here
751
00:25:17,566 --> 00:25:19,266
but this part here is pretty much just like
752
00:25:19,266 --> 00:25:20,299
vertical plants
753
00:25:20,300 --> 00:25:22,033
and these are just plants standing up
754
00:25:22,733 --> 00:25:23,566
hey so what I wanna have
755
00:25:23,566 --> 00:25:25,166
is another kind of card at the back
756
00:25:25,166 --> 00:25:25,766
with this part
757
00:25:25,766 --> 00:25:28,366
it's just vertical and this part is leaning towards it
758
00:25:28,466 --> 00:25:30,133
so if I just press tab again over here
759
00:25:30,133 --> 00:25:31,566
to get back to the 3D thing
760
00:25:31,666 --> 00:25:32,833
so what I wanna do
761
00:25:37,866 --> 00:25:38,699
oops okay so
762
00:25:38,700 --> 00:25:41,033
what I wanna do is select that for a second
763
00:25:41,533 --> 00:25:42,599
okay now I'm gonna
764
00:25:42,733 --> 00:25:44,833
I'm gonna just copy uh
765
00:25:45,166 --> 00:25:47,599
yeah copy both of them now
766
00:25:47,600 --> 00:25:48,966
cause these parts gonna use the same camera
767
00:25:48,966 --> 00:25:50,433
I'm gonna copy down to there
768
00:25:51,366 --> 00:25:53,433
down to there and feed that
769
00:25:55,566 --> 00:25:57,133
into here alright
770
00:25:57,133 --> 00:25:58,133
so I'm using the same camera
771
00:25:58,133 --> 00:25:59,966
that's absolutely fine this one
772
00:25:59,966 --> 00:26:02,299
so I basically got this card and this card
773
00:26:02,300 --> 00:26:03,900
but they're exactly the same three dimensional space
774
00:26:03,900 --> 00:26:06,233
right now if I just go to this card for a second
775
00:26:06,533 --> 00:26:08,299
and remember I rotated on the X scale
776
00:26:08,300 --> 00:26:09,866
if I just spread that back to zero
777
00:26:10,366 --> 00:26:12,099
great now I've got
778
00:26:13,800 --> 00:26:16,200
and the reason I can't see what I'm doing
779
00:26:17,766 --> 00:26:19,599
is because I need to look at this
780
00:26:20,366 --> 00:26:22,199
there you go okay perfect
781
00:26:24,533 --> 00:26:26,166
so if I look at this for a second
782
00:26:26,800 --> 00:26:28,100
you'll see that I've got
783
00:26:30,200 --> 00:26:34,200
this card which is kind of fading off onto there
784
00:26:34,200 --> 00:26:35,133
and just about see it
785
00:26:35,133 --> 00:26:38,166
it'll be more clear once I put this guy in and which
786
00:26:38,166 --> 00:26:39,499
and now I've got another card
787
00:26:40,100 --> 00:26:42,000
which is just giving me a little bit of an edge
788
00:26:42,000 --> 00:26:43,566
which shows the edge of the rocks
789
00:26:44,200 --> 00:26:46,066
okay I'm gonna put the sky now so you can see
790
00:26:46,066 --> 00:26:48,099
it'll show be a lot more clear what I'm doing
791
00:26:48,100 --> 00:26:50,000
right so now do the same thing for the sky
792
00:26:51,133 --> 00:26:52,299
okay where's this guy
793
00:26:52,366 --> 00:26:53,566
this guy is here
794
00:26:54,200 --> 00:26:55,200
card is here
795
00:26:55,600 --> 00:26:57,800
now as soon as you replace all these cards into it
796
00:26:57,800 --> 00:26:58,800
none of them are in the right place
797
00:26:58,800 --> 00:27:00,133
that's why you can't see anything
798
00:27:00,133 --> 00:27:00,866
so you need to go in
799
00:27:00,866 --> 00:27:01,999
and move everything into the right place
800
00:27:02,000 --> 00:27:03,466
so again double click on the card
801
00:27:05,733 --> 00:27:07,599
and then you move it backwards and forwards
802
00:27:07,966 --> 00:27:08,766
you have to
803
00:27:08,766 --> 00:27:09,799
how far we're moving it back
804
00:27:09,800 --> 00:27:10,900
it's kind of up to you
805
00:27:10,933 --> 00:27:13,066
how much depth do you wanna be able to create
806
00:27:13,900 --> 00:27:15,133
hey if I put the sky there
807
00:27:15,133 --> 00:27:16,066
there's not gonna be very much depth
808
00:27:16,066 --> 00:27:17,499
it's also not gonna be very real
809
00:27:17,566 --> 00:27:19,233
sky is actually quite far away normally
810
00:27:19,366 --> 00:27:22,299
so it's moving quite far away now
811
00:27:22,300 --> 00:27:25,333
also the top of the sky is basically closer to
812
00:27:25,333 --> 00:27:26,299
you think than the
813
00:27:26,300 --> 00:27:27,366
the horizon line
814
00:27:27,366 --> 00:27:28,566
so we're gonna rotate it
815
00:27:28,566 --> 00:27:30,266
almost the opposite to the ground plane
816
00:27:30,400 --> 00:27:31,866
so again rotate X
817
00:27:32,533 --> 00:27:34,366
press arrow key up here we go
818
00:27:37,133 --> 00:27:39,199
now the top of the sky is not so close to us
819
00:27:39,200 --> 00:27:40,866
that is touching the camera obviously
820
00:27:41,000 --> 00:27:45,066
so we don't need to go crazy and do anything like this
821
00:27:47,133 --> 00:27:48,499
but if we just have the top of the sky
822
00:27:48,500 --> 00:27:50,100
a bit closer than the background
823
00:27:50,100 --> 00:27:51,266
that should be fine
824
00:27:52,366 --> 00:27:53,399
okay and then you can already
825
00:27:53,400 --> 00:27:55,733
oh we can almost already see uh
826
00:27:55,733 --> 00:27:56,766
how you can use this kind of thing
827
00:27:56,766 --> 00:27:57,999
because you can have the camera
828
00:27:59,133 --> 00:28:00,166
and it can be panny across
829
00:28:00,166 --> 00:28:00,599
for example
830
00:28:00,600 --> 00:28:01,800
it can be Zonian slowly
831
00:28:01,800 --> 00:28:03,500
and it'll move differently to the background
832
00:28:04,000 --> 00:28:05,400
which is parallax
833
00:28:05,566 --> 00:28:06,499
called parallax
834
00:28:07,000 --> 00:28:08,700
alright so now once again
835
00:28:08,700 --> 00:28:11,000
I've now done this card
836
00:28:12,933 --> 00:28:15,566
and then I've done the sky uh kinda card as well
837
00:28:17,300 --> 00:28:18,433
alright one second
838
00:28:18,966 --> 00:28:19,899
okay so I've done this card
839
00:28:19,900 --> 00:28:20,533
I've done this card
840
00:28:20,533 --> 00:28:21,399
don't worry about this uh
841
00:28:21,400 --> 00:28:22,266
factory machine right
842
00:28:22,266 --> 00:28:25,099
now let's just see if they're exactly the same place
843
00:28:25,366 --> 00:28:26,666
as the 2D image
844
00:28:26,666 --> 00:28:28,299
so again this is the 3D scene here
845
00:28:28,600 --> 00:28:29,700
let's just view that
846
00:28:31,366 --> 00:28:32,566
Kay get rid of this camera
847
00:28:32,566 --> 00:28:34,433
cause we have this information there now
848
00:28:34,900 --> 00:28:36,233
and now if I just view this
849
00:28:36,600 --> 00:28:38,400
you could see perfect
850
00:28:39,133 --> 00:28:39,899
just wait for that
851
00:28:39,900 --> 00:28:42,033
it's only moving cause it's updating
852
00:28:42,333 --> 00:28:43,133
there you go
853
00:28:43,700 --> 00:28:44,933
so we re reboot uh
854
00:28:44,933 --> 00:28:47,466
we are rebuilding this in exactly the same method
855
00:28:47,766 --> 00:28:48,566
and that's really important
856
00:28:48,566 --> 00:28:49,899
we don't wanna be uh
857
00:28:49,900 --> 00:28:51,466
rebuilding it um
858
00:28:51,466 --> 00:28:53,166
and have things moving around the place
859
00:28:53,166 --> 00:28:54,933
okay also if
860
00:28:54,933 --> 00:28:55,799
if for some reason
861
00:28:55,800 --> 00:28:57,200
you're using some images from the internet
862
00:28:57,200 --> 00:28:59,200
and they weren't reformatted to the same size
863
00:28:59,500 --> 00:29:01,266
when you rebuilt in a 3D scene
864
00:29:01,266 --> 00:29:03,066
they would definitely not be in the same place
865
00:29:03,066 --> 00:29:04,666
when you pre has the 2D scene
866
00:29:04,733 --> 00:29:06,499
okay so 3D scene
867
00:29:06,566 --> 00:29:08,866
absolutely very important to make sure everything is
868
00:29:08,866 --> 00:29:10,466
reformated to the same size
869
00:29:11,133 --> 00:29:14,299
alright now let me just explain the difference between
870
00:29:15,866 --> 00:29:18,066
okay regular card and then
871
00:29:18,066 --> 00:29:20,099
using a card with the projection out of the camera
872
00:29:20,333 --> 00:29:21,466
so if I just
873
00:29:22,100 --> 00:29:23,800
okay I'm gonna do the same thing
874
00:29:23,800 --> 00:29:26,066
I'm gonna show you with an example of this guy
875
00:29:26,466 --> 00:29:28,333
so if I just copy that same card
876
00:29:28,333 --> 00:29:30,199
copy and paste
877
00:29:31,100 --> 00:29:32,566
oop I stole that
878
00:29:32,800 --> 00:29:35,233
I stole that lid though okay
879
00:29:35,600 --> 00:29:36,500
now I can of course
880
00:29:36,500 --> 00:29:38,966
just plug the card straight into there
881
00:29:39,000 --> 00:29:39,966
just move this over here
882
00:29:39,966 --> 00:29:42,033
might be a bit more easy to understand
883
00:29:42,333 --> 00:29:44,066
right so I've got this card
884
00:29:44,733 --> 00:29:47,533
and it's going to this project 3D note uh
885
00:29:47,533 --> 00:29:50,833
project by the camera onto this note and onto the card
886
00:29:51,466 --> 00:29:53,266
and the difference between this and this
887
00:29:53,800 --> 00:29:55,400
if I just tie this for a second
888
00:29:55,800 --> 00:29:58,433
if I go into the 3D scene again over here press tab
889
00:30:00,900 --> 00:30:01,333
I make sure
890
00:30:01,333 --> 00:30:02,433
I'm looking at the camera
891
00:30:03,466 --> 00:30:06,866
okay so I can just project straight onto a card
892
00:30:06,866 --> 00:30:09,666
no problem but then your image is gonna be stretched
893
00:30:09,666 --> 00:30:10,766
to exactly the same size
894
00:30:10,766 --> 00:30:11,799
as you can see
895
00:30:12,133 --> 00:30:14,366
that card is filled with my image
896
00:30:15,200 --> 00:30:16,566
okay and it basically
897
00:30:16,566 --> 00:30:18,866
it doesn't work if you're gonna be using parallax
898
00:30:18,866 --> 00:30:20,166
so if I look at this now
899
00:30:21,566 --> 00:30:22,566
hmm pardon me
900
00:30:23,133 --> 00:30:26,499
if I look at this in the 20 view and now I look at this
901
00:30:27,400 --> 00:30:29,266
K it's completely different
902
00:30:29,366 --> 00:30:31,499
right and it doesn't work with a parallax either
903
00:30:31,500 --> 00:30:34,900
so that's why I'm gonna be using um
904
00:30:35,466 --> 00:30:37,966
um that's why I'm gonna be using a project 3D note
905
00:30:38,100 --> 00:30:39,400
so I'm gonna disable that
906
00:30:39,500 --> 00:30:40,900
you can use this one of course
907
00:30:40,933 --> 00:30:42,166
just keep in mind that it's gonna
908
00:30:42,166 --> 00:30:43,433
if you move this
909
00:30:44,400 --> 00:30:46,200
so if I move this one back
910
00:30:49,666 --> 00:30:51,799
the image is still gonna be projected on top of us
911
00:30:52,500 --> 00:30:54,533
okay so it's basically not really gonna work
912
00:30:54,533 --> 00:30:55,899
um it doesn't
913
00:30:55,900 --> 00:30:58,133
it works if it's flat basically but not uh
914
00:30:58,133 --> 00:30:59,666
but we're not gonna use it
915
00:30:59,666 --> 00:31:00,899
this is a better technique
916
00:31:00,966 --> 00:31:05,266
okay so right now I got this 3D note
917
00:31:07,600 --> 00:31:10,100
so once again everything there matches that perfectly
918
00:31:10,100 --> 00:31:11,466
it's really important
919
00:31:11,733 --> 00:31:14,299
okay great so if I go to here again and press tab
920
00:31:14,300 --> 00:31:15,666
so I can see what I'm doing
921
00:31:15,766 --> 00:31:16,733
if you can't see anything
922
00:31:16,733 --> 00:31:18,399
just make sure you're onto here
923
00:31:21,400 --> 00:31:25,800
alright great so I got this I got this floor plane oops
924
00:31:28,366 --> 00:31:30,733
and you can see okay now let's put some
925
00:31:30,733 --> 00:31:32,599
let's put some of the building blocks into there
926
00:31:32,666 --> 00:31:34,366
let's put the factory in there for example
927
00:31:34,400 --> 00:31:35,866
so where's the factory
928
00:31:37,333 --> 00:31:40,299
this is the factory and transforms to there
929
00:31:40,400 --> 00:31:43,066
there's a card for the factory let's go into the 3D C
930
00:31:45,533 --> 00:31:47,233
let's make sure we're looking at the same
931
00:31:47,366 --> 00:31:48,466
press one onto there
932
00:31:49,266 --> 00:31:51,466
okay so which one was it this one here
933
00:31:52,966 --> 00:31:54,166
now on the card again
934
00:31:54,166 --> 00:31:56,466
you can't see it cause it's not in the right 3D space
935
00:31:56,600 --> 00:31:57,766
and it's also sorry
936
00:31:57,766 --> 00:31:58,566
the reason you can't see it
937
00:31:58,566 --> 00:31:59,999
cause it's behind the camera
938
00:32:00,566 --> 00:32:01,866
so let's just move it
939
00:32:02,500 --> 00:32:03,833
scroll up for a second
940
00:32:07,700 --> 00:32:10,966
k now where do you put this in three dimensional space
941
00:32:11,066 --> 00:32:12,966
it really depends on where you put the ground plane
942
00:32:13,500 --> 00:32:17,366
um so essentially what everything
943
00:32:17,366 --> 00:32:19,066
everything needs to be touched in the ground plane
944
00:32:19,066 --> 00:32:20,199
cause in reality
945
00:32:20,400 --> 00:32:22,266
this factory is not floating in the sky
946
00:32:22,266 --> 00:32:22,966
it's not like this
947
00:32:22,966 --> 00:32:24,166
you see if I go like this
948
00:32:24,500 --> 00:32:27,566
see you don't have factories floating around the sky
949
00:32:27,733 --> 00:32:28,766
so where do I put it
950
00:32:28,766 --> 00:32:30,833
I move it backwards until it touches the floor
951
00:32:37,933 --> 00:32:38,666
and in this case
952
00:32:38,666 --> 00:32:40,966
it's literally just there
953
00:32:40,966 --> 00:32:41,933
you can see it's just overtake
954
00:32:41,933 --> 00:32:42,866
overlapping
955
00:32:42,866 --> 00:32:44,033
and for now it's in front
956
00:32:44,100 --> 00:32:45,066
now once I've got this all done
957
00:32:45,066 --> 00:32:46,333
I can actually get a project
958
00:32:46,333 --> 00:32:47,999
this onto a cube or something like that
959
00:32:48,200 --> 00:32:48,866
but for right now
960
00:32:48,866 --> 00:32:50,766
let's just get everything done into simple cards
961
00:32:51,100 --> 00:32:51,933
right now obviously
962
00:32:51,933 --> 00:32:54,566
this is onto a massive card it doesn't
963
00:32:54,566 --> 00:32:56,466
this is quite a small building compared to this card
964
00:32:56,466 --> 00:32:59,566
so I'll click on to the properties on the card
965
00:32:59,866 --> 00:33:00,766
go over here
966
00:33:01,400 --> 00:33:02,966
you know about a uniform scale
967
00:33:02,966 --> 00:33:05,366
so I can just zoom out for a second
968
00:33:05,366 --> 00:33:05,966
and there you go
969
00:33:05,966 --> 00:33:07,666
you see oops
970
00:33:07,666 --> 00:33:08,399
if I just uh
971
00:33:08,400 --> 00:33:09,600
scroll in for a second
972
00:33:09,800 --> 00:33:11,466
you want to make it big enough so that obviously
973
00:33:11,466 --> 00:33:13,533
it covers the image where that should be
974
00:33:13,533 --> 00:33:14,633
let's make it a bit bigger
975
00:33:14,800 --> 00:33:15,700
just in case
976
00:33:16,733 --> 00:33:17,999
okay alright
977
00:33:18,000 --> 00:33:20,233
so I wanna go through and um
978
00:33:20,333 --> 00:33:20,999
I'm gonna do
979
00:33:21,000 --> 00:33:23,966
put everything exactly the same technique
980
00:33:23,966 --> 00:33:25,866
I have the floor plane now there
981
00:33:26,566 --> 00:33:28,999
right I want some of the factory pieces
982
00:33:29,000 --> 00:33:30,833
gaps to be in front of it
983
00:33:30,866 --> 00:33:32,766
some of them perhaps to be behind us
984
00:33:33,100 --> 00:33:34,800
and the bridge to be over here somewhere
985
00:33:34,800 --> 00:33:36,900
the mountain is gonna be somewhere over here
986
00:33:36,966 --> 00:33:39,299
so go ahead and try and uh
987
00:33:39,500 --> 00:33:40,800
go through all these images
988
00:33:40,800 --> 00:33:42,500
move them into the correct three dimensional space
989
00:33:42,500 --> 00:33:43,300
just remember
990
00:33:43,300 --> 00:33:45,466
click onto the card and double click
991
00:33:45,566 --> 00:33:46,199
and then straight away
992
00:33:46,200 --> 00:33:47,500
you'll see this little axis
993
00:33:47,566 --> 00:33:49,099
if you want to rotate it
994
00:33:49,166 --> 00:33:50,566
you can hold down control
995
00:33:51,266 --> 00:33:52,133
but I wouldn't recommend it
996
00:33:52,133 --> 00:33:53,333
or you can hold down the um
997
00:33:53,333 --> 00:33:55,366
the Mac key on the Mac
998
00:33:55,733 --> 00:33:57,099
but um it's much better
999
00:33:57,100 --> 00:33:57,733
much more control
1000
00:33:57,733 --> 00:33:58,966
if just go to rotates
1001
00:33:58,966 --> 00:34:00,666
press up or down K
1002
00:34:00,666 --> 00:34:02,466
go to the y up or down
1003
00:34:02,800 --> 00:34:03,700
much more control
1004
00:34:03,700 --> 00:34:05,666
you can see exactly what you're doing if you
1005
00:34:05,666 --> 00:34:07,633
if you hold down the control oops
1006
00:34:10,800 --> 00:34:11,800
where is it
1007
00:34:16,200 --> 00:34:17,966
never 100% sure what's gonna happen
1008
00:34:18,533 --> 00:34:20,099
so I always just go into here
1009
00:34:20,100 --> 00:34:21,000
and you got much more control
1010
00:34:21,000 --> 00:34:22,100
exactly what you're doing
1011
00:34:22,100 --> 00:34:22,966
okay alright
1012
00:34:22,966 --> 00:34:25,299
so I'm gonna pause this video at the video for a second
1013
00:34:25,300 --> 00:34:26,800
sorry and go ahead
1014
00:34:26,800 --> 00:34:27,933
try and put everything into the correct
1015
00:34:27,933 --> 00:34:29,066
three dimensional space
1016
00:34:29,333 --> 00:34:31,066
okay now I wanna show you uh
1017
00:34:31,066 --> 00:34:32,899
another couple of important tricks which uh
1018
00:34:32,900 --> 00:34:34,066
we're gonna have to use
1019
00:34:34,333 --> 00:34:36,399
um I'll show you a trick with the sky
1020
00:34:36,400 --> 00:34:37,133
first of all
1021
00:34:37,133 --> 00:34:38,899
now if I just copy this and I put it over here
1022
00:34:38,900 --> 00:34:40,666
after that I'll explain what I've done here
1023
00:34:41,133 --> 00:34:42,633
alright so now I have the sky
1024
00:34:43,100 --> 00:34:44,666
now if I look in the eye for a second
1025
00:34:44,666 --> 00:34:45,866
there's no alpha in there
1026
00:34:46,300 --> 00:34:47,400
let's drag this down for a second
1027
00:34:47,400 --> 00:34:49,266
so we can see better what I'm doing
1028
00:34:49,766 --> 00:34:50,933
now I wanna put an offer into this
1029
00:34:50,933 --> 00:34:52,066
so if I just add a
1030
00:34:52,566 --> 00:34:53,699
a right turn note
1031
00:34:54,333 --> 00:34:55,799
and I'm gonna click on this a couple time
1032
00:34:55,800 --> 00:34:56,966
until I see the square
1033
00:34:57,566 --> 00:34:59,466
and I just wanna drag that to there
1034
00:35:00,133 --> 00:35:01,799
make sure that kind of covers
1035
00:35:04,700 --> 00:35:06,266
yeah okay it goes to that
1036
00:35:06,600 --> 00:35:08,100
great so now have a look at this
1037
00:35:08,766 --> 00:35:10,466
great there's obviously gonna be an alpha there
1038
00:35:10,466 --> 00:35:12,533
I don't want this to be inside the RGBA
1039
00:35:12,533 --> 00:35:14,399
so I'm gonna change where it says Roto
1040
00:35:14,600 --> 00:35:17,633
I'll try to change where it says RGBA to alpha
1041
00:35:18,000 --> 00:35:20,200
great now I'm gonna add a premult after that
1042
00:35:21,733 --> 00:35:23,166
okay so that just cuts out of this part
1043
00:35:23,166 --> 00:35:24,833
this is the only one that's of the sky
1044
00:35:25,000 --> 00:35:26,966
now what I wanna create is like a trick
1045
00:35:26,966 --> 00:35:28,766
as if the sky is moving
1046
00:35:29,066 --> 00:35:29,499
now obviously
1047
00:35:29,500 --> 00:35:30,133
the clouds here
1048
00:35:30,133 --> 00:35:32,199
are closer than the clouds all the way over here
1049
00:35:32,266 --> 00:35:33,666
so these ones are gonna move quicker
1050
00:35:33,666 --> 00:35:34,866
than the ones all the way down there
1051
00:35:34,866 --> 00:35:36,833
so if I have the transform mode now
1052
00:35:37,166 --> 00:35:38,266
transform mode
1053
00:35:39,066 --> 00:35:40,566
now I wanna move the tick um
1054
00:35:40,566 --> 00:35:41,499
the rotation point
1055
00:35:41,500 --> 00:35:43,200
the axis of the transformers
1056
00:35:43,200 --> 00:35:44,166
if I hold down
1057
00:35:44,166 --> 00:35:45,233
if I select this
1058
00:35:45,266 --> 00:35:46,366
hold down the control key
1059
00:35:46,366 --> 00:35:46,899
or on the Mac
1060
00:35:46,900 --> 00:35:48,066
hold down the Mac key
1061
00:35:48,166 --> 00:35:48,899
if I just drag this
1062
00:35:48,900 --> 00:35:50,500
it will rotate around that point
1063
00:35:50,666 --> 00:35:51,866
so I just wanna put on there roughly
1064
00:35:51,866 --> 00:35:52,666
that's fine
1065
00:35:53,100 --> 00:35:53,900
Okey dokey now
1066
00:35:53,900 --> 00:35:54,700
what I wanna do
1067
00:35:55,533 --> 00:35:57,366
imagine this shot is a hundred frames
1068
00:35:57,366 --> 00:35:57,933
if it's not
1069
00:35:57,933 --> 00:35:59,266
I'm just gonna go over to here
1070
00:35:59,900 --> 00:36:01,933
press s okay
1071
00:36:01,933 --> 00:36:02,466
so it's one
1072
00:36:02,466 --> 00:36:03,499
if it doesn't say hundred
1073
00:36:03,500 --> 00:36:05,000
now just type in 100
1074
00:36:05,333 --> 00:36:07,099
just make the shot 100 frames
1075
00:36:07,100 --> 00:36:10,466
okay now I wanna make sure I'm on frame 100 uh sorry
1076
00:36:10,566 --> 00:36:12,299
I want to make sure I'm on frame one
1077
00:36:12,300 --> 00:36:13,466
so I go over there
1078
00:36:13,600 --> 00:36:14,600
type in one
1079
00:36:14,766 --> 00:36:17,066
that puts me onto frame one great
1080
00:36:17,700 --> 00:36:18,966
now so the transform mode
1081
00:36:18,966 --> 00:36:20,299
if I click onto this
1082
00:36:20,666 --> 00:36:21,899
you'll see I got some options here
1083
00:36:21,900 --> 00:36:22,733
I got scale
1084
00:36:22,733 --> 00:36:23,933
making it bigger obviously
1085
00:36:23,933 --> 00:36:25,033
and I got skew
1086
00:36:25,100 --> 00:36:26,466
right so on here
1087
00:36:26,566 --> 00:36:27,366
on the right hand side
1088
00:36:27,366 --> 00:36:29,199
if I wanna animate any of these values
1089
00:36:29,200 --> 00:36:31,200
I just click onto this little squarely line
1090
00:36:31,666 --> 00:36:33,333
click on to the angle to set key
1091
00:36:33,333 --> 00:36:34,499
excellent now
1092
00:36:34,500 --> 00:36:35,633
nothing's happened yet
1093
00:36:35,733 --> 00:36:37,699
but I'm looking to transform now
1094
00:36:37,700 --> 00:36:39,000
if I go to where it says key
1095
00:36:39,000 --> 00:36:40,500
and I move this across like this
1096
00:36:40,500 --> 00:36:41,066
hey there there
1097
00:36:41,066 --> 00:36:41,866
here we go so
1098
00:36:41,866 --> 00:36:42,966
this is how we're gonna trick
1099
00:36:42,966 --> 00:36:44,733
people into thinking that the clouds are moving
1100
00:36:44,733 --> 00:36:46,499
and again we're gonna have images in the foreground
1101
00:36:46,500 --> 00:36:48,600
to hide anything that doesn't look good
1102
00:36:48,800 --> 00:36:50,266
okay so I'm gonna move this just a little bit
1103
00:36:50,266 --> 00:36:50,866
just like that
1104
00:36:50,866 --> 00:36:53,033
maybe I wanna frame one
1105
00:36:53,466 --> 00:36:54,899
now I'm gonna frame 100
1106
00:36:55,600 --> 00:36:56,433
press enter
1107
00:36:57,400 --> 00:36:59,000
so that's jumped all the way to the end
1108
00:36:59,000 --> 00:36:59,866
now i'mma go the other way
1109
00:36:59,866 --> 00:37:00,833
like this maybe
1110
00:37:01,533 --> 00:37:02,199
great so now
1111
00:37:02,200 --> 00:37:03,266
so the transform
1112
00:37:03,966 --> 00:37:05,799
your sky is gonna be about to panic cross
1113
00:37:06,466 --> 00:37:08,366
if the clouds are supposed to do this
1114
00:37:08,366 --> 00:37:10,466
this is not supposed to bend like that
1115
00:37:10,700 --> 00:37:11,700
so what we're gonna have to do
1116
00:37:11,700 --> 00:37:13,900
is separate the clouds from here
1117
00:37:14,100 --> 00:37:16,800
K so what you can do is add a paint note
1118
00:37:16,800 --> 00:37:18,466
this is what I've done already over here
1119
00:37:18,800 --> 00:37:20,400
so I've got the sky
1120
00:37:22,933 --> 00:37:25,899
and I had a paint note and I painted over
1121
00:37:29,200 --> 00:37:30,000
right
1122
00:37:34,600 --> 00:37:36,266
oops sorry pardon me silly me
1123
00:37:36,266 --> 00:37:39,266
post a look at this now there we go I am painted over
1124
00:37:44,133 --> 00:37:45,199
yes I need to improve a little bit
1125
00:37:45,200 --> 00:37:46,233
that doesn't look very good
1126
00:37:46,400 --> 00:37:48,633
but anyway okay so I painted this part out
1127
00:37:50,400 --> 00:37:51,466
oh not too bad
1128
00:37:51,566 --> 00:37:52,933
K I'll fix this in a little bit
1129
00:37:52,933 --> 00:37:54,566
first you have to get rid of that
1130
00:37:54,966 --> 00:37:56,066
and then on a set
1131
00:37:56,066 --> 00:37:56,666
on another note
1132
00:37:56,666 --> 00:37:58,199
we have to put it back in
1133
00:37:58,266 --> 00:37:59,066
cause we wanna keep the hell
1134
00:37:59,066 --> 00:38:00,766
we don't wanna get rid of the hell completely
1135
00:38:00,766 --> 00:38:03,066
so when I put the hell back in to a separate card
1136
00:38:03,166 --> 00:38:04,933
so again I'm gonna do the opposite
1137
00:38:04,933 --> 00:38:05,466
to get that
1138
00:38:05,466 --> 00:38:07,299
I'm gonna try and key the hill
1139
00:38:07,300 --> 00:38:08,433
so if I press a
1140
00:38:08,600 --> 00:38:11,000
I can see what I'm doing in the Alpha
1141
00:38:11,500 --> 00:38:12,533
Wanna try and keep this
1142
00:38:12,533 --> 00:38:13,333
this part here
1143
00:38:13,333 --> 00:38:14,266
get rid of this
1144
00:38:14,566 --> 00:38:15,399
so after that
1145
00:38:15,400 --> 00:38:16,766
I've got a rotor note
1146
00:38:17,000 --> 00:38:18,066
get rid of most of that
1147
00:38:18,200 --> 00:38:19,100
another rotor note
1148
00:38:19,100 --> 00:38:20,166
try and clean it up
1149
00:38:20,333 --> 00:38:22,399
so we're still keeping some of the nice shape
1150
00:38:22,500 --> 00:38:23,700
from those hedges
1151
00:38:24,966 --> 00:38:28,166
okay now if I look at this for a second
1152
00:38:28,600 --> 00:38:30,966
you'll see I got this nice alpha shape from here
1153
00:38:36,100 --> 00:38:38,766
was that like that and take that
1154
00:38:41,700 --> 00:38:45,866
okay great so now I want to basically uh
1155
00:38:46,366 --> 00:38:47,633
for highlight for a second
1156
00:38:49,000 --> 00:38:50,900
okay I got this nice shape there I wanna get rid of
1157
00:38:50,900 --> 00:38:52,366
I wanna get rid of that makes that black as well
1158
00:38:52,366 --> 00:38:53,766
so I add another roto note
1159
00:38:54,266 --> 00:38:55,366
it's made it black
1160
00:38:57,766 --> 00:38:59,566
great I can look at that
1161
00:38:59,766 --> 00:39:01,333
great now I've got a nice looking alpha
1162
00:39:01,333 --> 00:39:02,766
which will also cut out the hill
1163
00:39:02,766 --> 00:39:03,899
so I got the hill cut out
1164
00:39:03,900 --> 00:39:05,300
and I've also got this cut out
1165
00:39:05,466 --> 00:39:06,933
so one way to cut all this stuff out
1166
00:39:06,933 --> 00:39:09,366
if I look at this for a second and I look in the RGBI
1167
00:39:10,000 --> 00:39:11,300
now I've got white everywhere
1168
00:39:11,300 --> 00:39:13,533
it shouldn't be there because I should have gone in
1169
00:39:13,533 --> 00:39:15,366
and make sure these are all set to alpha
1170
00:39:15,500 --> 00:39:17,300
but if I can't be bothered to do that
1171
00:39:17,300 --> 00:39:18,766
I can just add a copy note
1172
00:39:20,500 --> 00:39:21,700
oh sorry
1173
00:39:23,800 --> 00:39:24,733
I can add a copy note
1174
00:39:24,733 --> 00:39:26,099
cause if the alpha is looking good from here
1175
00:39:26,100 --> 00:39:27,033
if I look in the a
1176
00:39:27,500 --> 00:39:28,766
if the alpha is looking good from here
1177
00:39:28,766 --> 00:39:30,099
I can put a copy note
1178
00:39:30,133 --> 00:39:31,266
put the a for alpha
1179
00:39:31,766 --> 00:39:33,266
and a B goes to the image
1180
00:39:34,066 --> 00:39:36,066
so puts the alpha into the image
1181
00:39:36,400 --> 00:39:38,066
then I can uh
1182
00:39:39,200 --> 00:39:41,000
if I pre multiply this after that
1183
00:39:41,000 --> 00:39:42,700
it's gonna keep everything that's white
1184
00:39:42,733 --> 00:39:44,399
and I wanna keep everything that's black right now
1185
00:39:44,400 --> 00:39:45,666
so I need to invert this
1186
00:39:46,200 --> 00:39:46,800
and there we go
1187
00:39:46,800 --> 00:39:47,700
now when I pre multiply
1188
00:39:47,700 --> 00:39:49,300
I'll keep everything that's inside there
1189
00:39:50,133 --> 00:39:52,499
now I change this alpha to RGBA
1190
00:39:52,800 --> 00:39:53,333
and there we go
1191
00:39:53,333 --> 00:39:54,733
you can't really see what I'm doing
1192
00:39:54,733 --> 00:39:56,699
because it's a very dark background
1193
00:39:56,933 --> 00:39:59,033
but it all makes sense um
1194
00:39:59,333 --> 00:40:01,233
and I'm gonna show you for a second what I've done
1195
00:40:01,600 --> 00:40:03,033
just in case it's not clear
1196
00:40:03,100 --> 00:40:04,300
by another constant
1197
00:40:07,400 --> 00:40:08,466
uh make the colour
1198
00:40:08,466 --> 00:40:09,399
make it lighter
1199
00:40:09,900 --> 00:40:11,900
okay so all I did was cut that out and I
1200
00:40:12,200 --> 00:40:13,000
there you go
1201
00:40:13,366 --> 00:40:14,933
it's very black but it's a silhouette
1202
00:40:14,933 --> 00:40:16,833
that's what exactly what it's supposed to look like
1203
00:40:16,866 --> 00:40:18,033
so I can delete that
1204
00:40:18,766 --> 00:40:19,866
okay so I wanna wanna render
1205
00:40:19,866 --> 00:40:21,499
I wanna want to render that out
1206
00:40:22,866 --> 00:40:25,233
okay excellent
1207
00:40:26,566 --> 00:40:27,899
just bring that back in
1208
00:40:39,100 --> 00:40:40,500
k so now that's uh
1209
00:40:40,500 --> 00:40:41,766
k you can see I got this
1210
00:40:41,766 --> 00:40:42,633
uh hill there
1211
00:40:42,900 --> 00:40:44,766
and I wanna wanna put that on top of this one
1212
00:40:44,766 --> 00:40:45,799
which is rendered out
1213
00:40:45,866 --> 00:40:46,366
I just rent
1214
00:40:46,366 --> 00:40:47,766
I render this mouse already
1215
00:40:47,966 --> 00:40:48,799
you can see
1216
00:40:49,600 --> 00:40:51,600
oops I go to the igpa
1217
00:40:51,600 --> 00:40:52,700
got rid of the hill there
1218
00:40:52,700 --> 00:40:53,900
I rendered that out
1219
00:40:54,300 --> 00:40:55,800
so I rendered that out already
1220
00:40:55,966 --> 00:40:57,899
now if I just merge this one top the other one
1221
00:40:58,266 --> 00:41:01,366
so if I go to merge and I got uh
1222
00:41:01,366 --> 00:41:03,866
this this mountain on top of this
1223
00:41:03,866 --> 00:41:04,533
here you go
1224
00:41:04,533 --> 00:41:06,666
puts it back into place except for the now separate
1225
00:41:06,666 --> 00:41:07,533
so now if I do the
1226
00:41:07,533 --> 00:41:08,899
my little transform trick
1227
00:41:10,066 --> 00:41:11,499
hey you got this cards moving
1228
00:41:11,500 --> 00:41:13,633
and it's not warping this foreground image
1229
00:41:13,733 --> 00:41:15,466
which is exactly what I want k
1230
00:41:15,466 --> 00:41:17,633
now these two images need to go separately on the cards
1231
00:41:18,000 --> 00:41:21,233
uh originally I put them both her own on one card
1232
00:41:21,566 --> 00:41:24,933
but we need to go in and need to say okay
1233
00:41:24,933 --> 00:41:28,766
this one can still go to there and keep the transform
1234
00:41:30,400 --> 00:41:32,333
and then um
1235
00:41:32,333 --> 00:41:33,366
depending on
1236
00:41:34,200 --> 00:41:36,600
I can um possibly keep the same camera
1237
00:41:36,600 --> 00:41:37,566
I can keep the same camera
1238
00:41:37,566 --> 00:41:39,466
cause it can same projection mode
1239
00:41:40,866 --> 00:41:41,699
no I can't
1240
00:41:43,566 --> 00:41:45,466
uh okay I need to copy that on that
1241
00:41:52,466 --> 00:41:54,099
Kay now I wanna put this hell back into place
1242
00:41:54,100 --> 00:41:55,766
so I'm gonna look into the 3D view
1243
00:41:56,600 --> 00:41:58,300
make sure I'm looking at to this
1244
00:42:02,066 --> 00:42:02,866
so here we go
1245
00:42:05,333 --> 00:42:06,366
and this which is the sky
1246
00:42:06,366 --> 00:42:07,566
you can see I've now got the sky
1247
00:42:07,566 --> 00:42:08,899
the mountain back on top of there
1248
00:42:08,900 --> 00:42:10,633
I don't wanna rate her that at all
1249
00:42:10,800 --> 00:42:12,666
I just wanna bring it further forwards
1250
00:42:18,733 --> 00:42:19,566
there you go
1251
00:42:20,166 --> 00:42:22,466
got this back into the sky's way behind it
1252
00:42:22,866 --> 00:42:23,999
you'll be able to get more of a parallels
1253
00:42:24,000 --> 00:42:25,033
kind of going there
1254
00:42:25,166 --> 00:42:26,399
push it back a little bit
1255
00:42:26,666 --> 00:42:27,866
and it's also enormous
1256
00:42:29,400 --> 00:42:31,100
so let's just make that a bit smaller
1257
00:42:34,933 --> 00:42:35,966
okay that's fine
1258
00:42:35,966 --> 00:42:39,633
okay now I also did um I also added a couple of cards
1259
00:42:41,200 --> 00:42:42,866
let's make this building look a bit more
1260
00:42:42,866 --> 00:42:44,433
give this building a bit more parallax
1261
00:42:44,966 --> 00:42:49,199
hey very simple if I go to the image the building
1262
00:42:56,533 --> 00:42:57,999
why does I always do that anyway
1263
00:42:58,000 --> 00:43:00,233
originally what I had I had a building
1264
00:43:00,700 --> 00:43:03,066
I had it on top of a flat card like this
1265
00:43:03,166 --> 00:43:04,699
so I simply took that card
1266
00:43:04,933 --> 00:43:06,766
I rotated it on the y axis
1267
00:43:09,366 --> 00:43:10,466
sounds like this
1268
00:43:15,700 --> 00:43:17,666
okay and I did the same to the other side
1269
00:43:18,100 --> 00:43:19,700
so she copied another one
1270
00:43:22,466 --> 00:43:24,566
now I'm put um past 25
1271
00:43:27,766 --> 00:43:29,699
and this one I literally just put
1272
00:43:36,066 --> 00:43:38,899
come on don't be shy
1273
00:43:40,200 --> 00:43:40,933
okay so there you go
1274
00:43:40,933 --> 00:43:43,166
so these are the angles that I put this house on
1275
00:43:43,266 --> 00:43:44,966
I just put them straight into there like this
1276
00:43:44,966 --> 00:43:45,899
it's very simple
1277
00:43:45,900 --> 00:43:47,366
all I had to do was rotate them
1278
00:43:49,366 --> 00:43:52,799
okay so now that's most of the tricks for the 3D sing
1279
00:43:52,800 --> 00:43:54,466
there's a few more things I mean
1280
00:43:54,466 --> 00:43:56,466
there's a lot of finishing touches to go through still
1281
00:43:57,533 --> 00:43:59,666
um for example
1282
00:44:00,200 --> 00:44:01,866
uh now that we have
1283
00:44:02,166 --> 00:44:03,766
we have created some depth
1284
00:44:03,800 --> 00:44:05,900
now you might realise once you render it out this
1285
00:44:05,900 --> 00:44:07,933
um perhaps um
1286
00:44:07,933 --> 00:44:09,466
you're creating too much parallax
1287
00:44:09,600 --> 00:44:11,066
perhaps not creating enough
1288
00:44:11,100 --> 00:44:13,233
perhaps your building is moving too quickly
1289
00:44:13,300 --> 00:44:14,766
um and you want to move it uh
1290
00:44:14,766 --> 00:44:15,966
you want it to move further
1291
00:44:15,966 --> 00:44:17,033
so in that case
1292
00:44:17,200 --> 00:44:18,966
you need to move the building backwards
1293
00:44:18,966 --> 00:44:21,033
you need to move the background backwards
1294
00:44:21,100 --> 00:44:23,333
you need to move all the stuff backwards if
1295
00:44:23,333 --> 00:44:23,966
for example
1296
00:44:23,966 --> 00:44:26,799
the mountain is moving too quickly or too slowly
1297
00:44:26,800 --> 00:44:27,800
to move it backwards or forward
1298
00:44:27,800 --> 00:44:30,566
so this is a little bit of trial and error um
1299
00:44:30,933 --> 00:44:32,699
and you need to have a few tests
1300
00:44:32,700 --> 00:44:33,400
to see what it looks like
1301
00:44:33,400 --> 00:44:35,066
but you will always have this 3D C
1302
00:44:35,066 --> 00:44:36,399
you're not gonna get rid of this
1303
00:44:37,000 --> 00:44:39,833
okay uh something else which I like to go through
1304
00:44:40,000 --> 00:44:42,600
um whilst we're still here in a 3D scene
1305
00:44:42,600 --> 00:44:43,600
if I just press
1306
00:44:43,600 --> 00:44:45,033
if I look at the scanline renderer
1307
00:44:46,333 --> 00:44:48,399
and go to here oops
1308
00:44:48,766 --> 00:44:50,166
about to say that looks a bit weird
1309
00:44:51,333 --> 00:44:52,799
K now if I look at this
1310
00:44:52,800 --> 00:44:53,866
now look at this
1311
00:44:54,400 --> 00:44:55,933
K so still not my
1312
00:44:55,933 --> 00:44:56,899
not remote oh yeah
1313
00:44:56,900 --> 00:44:58,866
this is obviously changing because
1314
00:44:59,900 --> 00:45:01,866
um the sky is now moving
1315
00:45:03,700 --> 00:45:04,766
what's going on there
1316
00:45:04,766 --> 00:45:06,099
that's obviously a small mistake
1317
00:45:06,100 --> 00:45:07,400
I need to go through and fix that
1318
00:45:07,400 --> 00:45:08,866
that's because I actually
1319
00:45:09,000 --> 00:45:11,000
I put this part of the building backwards
1320
00:45:11,000 --> 00:45:13,000
so this part now also needs to go backwards
1321
00:45:13,000 --> 00:45:15,200
so I'm just gonna go back into the 3D view
1322
00:45:15,766 --> 00:45:17,966
and I should have to see it straight away oops
1323
00:45:20,600 --> 00:45:21,400
come on
1324
00:45:22,766 --> 00:45:24,766
don't be let me select you
1325
00:45:27,366 --> 00:45:28,499
okay alright
1326
00:45:37,066 --> 00:45:37,899
not that one
1327
00:45:57,700 --> 00:45:58,500
come on
1328
00:46:00,400 --> 00:46:01,233
where is it
1329
00:46:01,333 --> 00:46:03,566
why won't it let me select it just give me one second
1330
00:46:09,566 --> 00:46:11,066
that sound right there okay great
1331
00:46:11,166 --> 00:46:13,366
select that one and just move it back
1332
00:46:13,933 --> 00:46:14,466
and there you go
1333
00:46:14,466 --> 00:46:15,099
see that's behind it
1334
00:46:15,100 --> 00:46:16,666
it was crept in front
1335
00:46:17,166 --> 00:46:18,299
move back a little bit
1336
00:46:19,700 --> 00:46:21,033
right now I'll make it look better
1337
00:46:21,466 --> 00:46:23,333
great now so now I wanna show you something else
1338
00:46:23,333 --> 00:46:24,066
I look at the scan line
1339
00:46:24,066 --> 00:46:24,966
render again
1340
00:46:25,100 --> 00:46:25,933
click out of here
1341
00:46:25,933 --> 00:46:28,866
press tab holding over the uh 3D scene
1342
00:46:29,500 --> 00:46:30,700
now that's gonna go back into the correct
1343
00:46:30,700 --> 00:46:32,100
three dimensional space again
1344
00:46:32,100 --> 00:46:33,833
it's behind ah
1345
00:46:34,100 --> 00:46:35,400
it's not behind it enough
1346
00:46:42,933 --> 00:46:44,799
so he was basically still going through like that
1347
00:46:44,800 --> 00:46:48,766
that's fine now it will now will now it should be fine
1348
00:47:03,533 --> 00:47:05,299
okay I think I know what the problem is
1349
00:47:07,466 --> 00:47:08,366
one second
1350
00:47:11,333 --> 00:47:12,799
and there's a problem with the Alpha
1351
00:47:13,100 --> 00:47:15,400
I might need to get back in and fix that okay
1352
00:47:15,566 --> 00:47:17,066
let's just have a look one second
1353
00:47:17,966 --> 00:47:19,166
it's definitely behind
1354
00:47:19,200 --> 00:47:20,066
okay I'll get over that
1355
00:47:20,066 --> 00:47:21,633
I'll work that out in a few minutes
1356
00:47:21,666 --> 00:47:22,266
nothing too
1357
00:47:22,266 --> 00:47:23,333
I think there's a problem with the Alpha
1358
00:47:23,333 --> 00:47:24,566
this actual image
1359
00:47:24,900 --> 00:47:26,833
um okay we'll get back to that in a minute
1360
00:47:26,866 --> 00:47:28,433
so what I wanted to show you
1361
00:47:29,666 --> 00:47:31,033
I forgot to scan my renderer
1362
00:47:31,066 --> 00:47:34,033
if I hover hover over here for a second and I press tab
1363
00:47:36,500 --> 00:47:38,300
okay this is now the uh
1364
00:47:38,300 --> 00:47:39,833
coming out to the 3D scene
1365
00:47:39,900 --> 00:47:41,466
now something that the scan I render
1366
00:47:41,466 --> 00:47:43,699
automatically kicks out is the Z depths
1367
00:47:43,766 --> 00:47:49,299
okay so if I type in Z and then click on to Z blur
1368
00:47:49,933 --> 00:47:51,366
now just plug this into here
1369
00:47:52,266 --> 00:47:53,266
don't do anything else
1370
00:47:54,133 --> 00:47:55,799
nothing will automatically happen
1371
00:47:56,100 --> 00:47:59,800
now what we can tell the computer to do is to say what
1372
00:47:59,800 --> 00:48:01,533
sorry what we can tell the actual cameras do
1373
00:48:01,533 --> 00:48:03,966
remember this is the camera that we're using twice
1374
00:48:03,966 --> 00:48:06,599
we're looking through this camera to create this image
1375
00:48:07,533 --> 00:48:09,333
okay so what I wanna do inside
1376
00:48:09,333 --> 00:48:10,433
scan my renderer
1377
00:48:11,800 --> 00:48:12,666
oh no sorry
1378
00:48:12,666 --> 00:48:13,933
uh pardon me
1379
00:48:13,933 --> 00:48:15,999
what I wanna do inside the zpler
1380
00:48:17,333 --> 00:48:20,466
is over here where you see focal plane setup
1381
00:48:20,466 --> 00:48:22,199
if I click onto this for a second
1382
00:48:22,300 --> 00:48:23,733
you'll see it all goes blue
1383
00:48:23,733 --> 00:48:26,766
OK that's just cause it's nothing's in focus
1384
00:48:27,000 --> 00:48:29,500
so where it says focus plane I can just move this along
1385
00:48:30,400 --> 00:48:33,633
and until you see something go green
1386
00:48:35,133 --> 00:48:36,499
it won't be in a focus
1387
00:48:37,066 --> 00:48:38,566
and nothing went to green so
1388
00:48:38,566 --> 00:48:40,699
let's just go to the point where it stands out the most
1389
00:48:41,466 --> 00:48:43,266
and now let's go to depth of field
1390
00:48:44,466 --> 00:48:45,366
and there we go
1391
00:48:46,766 --> 00:48:47,999
I can adjust these two
1392
00:48:48,000 --> 00:48:50,433
until I get exactly what I want into focus
1393
00:48:51,000 --> 00:48:53,500
now this is kind of the area that you're focusing on
1394
00:48:53,500 --> 00:48:55,733
and this is how much you're actually focusing on it
1395
00:48:55,733 --> 00:48:56,999
so if I wanna focus on more
1396
00:48:57,000 --> 00:48:58,466
I can just give this more and more
1397
00:48:58,466 --> 00:49:00,499
so I got more and more depth fulfilled
1398
00:49:02,566 --> 00:49:07,266
okay now now that I can see uh what's being focused on
1399
00:49:07,266 --> 00:49:09,633
if I get rid of this focal plane set up for a second
1400
00:49:10,933 --> 00:49:12,299
okay guys back to normal
1401
00:49:12,800 --> 00:49:14,166
now inside the zibler
1402
00:49:14,533 --> 00:49:16,399
uh I can choose how much I want
1403
00:49:16,400 --> 00:49:17,966
uh it to be out of focus
1404
00:49:18,133 --> 00:49:19,599
the background or the foreground for example
1405
00:49:19,600 --> 00:49:22,266
so I forget a size and drag this up
1406
00:49:24,133 --> 00:49:26,299
there you go look see now
1407
00:49:26,300 --> 00:49:28,900
everything that's not inside here is basically blood
1408
00:49:28,900 --> 00:49:30,300
I don't do it too much
1409
00:49:49,100 --> 00:49:49,900
okay so now
1410
00:49:49,900 --> 00:49:52,166
I actually want to go back into their focal plane
1411
00:49:52,166 --> 00:49:55,099
increase the amount that I'm actually focusing on
1412
00:49:58,333 --> 00:50:01,399
actually want all the areas be uh green
1413
00:50:01,400 --> 00:50:02,966
I don't wanna blur anything in there
1414
00:50:23,000 --> 00:50:23,866
okay great now
1415
00:50:23,866 --> 00:50:25,399
there's couple small errors popping in there
1416
00:50:25,400 --> 00:50:25,933
explain that
1417
00:50:25,933 --> 00:50:26,799
why in a second
1418
00:50:26,866 --> 00:50:28,599
if you go through the Zeblo for a second
1419
00:50:29,366 --> 00:50:30,566
you can see I'm actually
1420
00:50:30,566 --> 00:50:32,599
I can control either
1421
00:50:32,600 --> 00:50:34,200
the foreground is now out of focus
1422
00:50:34,300 --> 00:50:35,900
and it's in focus in the background
1423
00:50:36,066 --> 00:50:37,099
there's a few problems there
1424
00:50:37,100 --> 00:50:38,866
I can explain why that's happening
1425
00:50:38,866 --> 00:50:41,099
if I go over to here to the focal plane setup
1426
00:50:41,766 --> 00:50:42,499
all these bits
1427
00:50:42,500 --> 00:50:44,900
they're coming through from bits of different images
1428
00:50:45,066 --> 00:50:47,733
hey this is all the rubbish that I need
1429
00:50:47,733 --> 00:50:49,033
still need to get rid of
1430
00:50:49,133 --> 00:50:50,399
so I need to go through the images
1431
00:50:50,400 --> 00:50:51,666
and clean up the Alphas
1432
00:50:51,900 --> 00:50:53,633
and then it should get rid of all these issues
1433
00:50:54,166 --> 00:50:55,566
so I need to go through and do that
1434
00:51:02,566 --> 00:51:05,066
or let's just say if I don't have time to do that
1435
00:51:05,100 --> 00:51:08,200
I can just go in and I wrote her note and just say
1436
00:51:08,200 --> 00:51:09,366
don't mask this area
1437
00:51:30,266 --> 00:51:31,066
okay
1438
00:51:34,866 --> 00:51:35,266
there we go
1439
00:51:35,266 --> 00:51:37,133
so slightly quicker solution
1440
00:51:37,133 --> 00:51:38,733
then going through and trying to fixing every
1441
00:51:38,733 --> 00:51:39,899
trying to fix everything
1442
00:51:42,266 --> 00:51:43,933
okay so I've got a few small issues in here
1443
00:51:43,933 --> 00:51:44,933
I'm gonna go through
1444
00:51:44,933 --> 00:51:47,099
I'm gonna go through and I wanna check all the geometry
1445
00:51:47,133 --> 00:51:48,199
make sure nothing's gonna oh
1446
00:51:48,200 --> 00:51:48,533
there you go
1447
00:51:48,533 --> 00:51:49,866
something sticking out
1448
00:51:50,133 --> 00:51:51,433
that's why it looks funny
1449
00:51:51,866 --> 00:51:52,599
I need to go through
1450
00:51:52,600 --> 00:51:54,200
and work out which piece is doing that
1451
00:51:55,766 --> 00:51:57,566
try and line up some things a little bit better
1452
00:51:57,866 --> 00:52:00,633
so go through make sure everything's kind of lined up
1453
00:52:00,700 --> 00:52:03,800
oh yeah one more thing if I go to back out of here
1454
00:52:04,300 --> 00:52:06,466
if I go back into the zebra for a second
1455
00:52:09,166 --> 00:52:11,099
if I really push these values up a lot
1456
00:52:19,966 --> 00:52:22,066
hey if I change this filter shape to one
1457
00:52:44,500 --> 00:52:46,533
it should start to create kinda nice poker
1458
00:52:46,533 --> 00:52:48,299
perhaps I don't have enough images in the foreground
1459
00:52:48,300 --> 00:52:50,266
okay I'm gonna stop this recording for a minute
1460
00:52:50,333 --> 00:52:51,666
I'm gonna grab a few more images
1461
00:52:51,666 --> 00:52:52,766
put them in the foreground
1462
00:52:53,200 --> 00:52:56,000
okay so we've got a few more kind of finishing touches
1463
00:52:56,000 --> 00:52:58,366
um to add to the shot um
1464
00:52:58,366 --> 00:52:59,099
one of the reasons
1465
00:52:59,100 --> 00:53:00,500
you know what I realized um
1466
00:53:00,500 --> 00:53:02,066
why there was a whole creeping in there
1467
00:53:02,300 --> 00:53:04,466
um so something you have to be careful of
1468
00:53:04,966 --> 00:53:07,366
which I only actually just realized has
1469
00:53:07,366 --> 00:53:10,099
you know there's so many things to think about Nick um
1470
00:53:11,100 --> 00:53:12,733
is that when you're using the burn tool
1471
00:53:12,733 --> 00:53:15,066
make sure you're using the burn tool only on the RGB
1472
00:53:15,066 --> 00:53:16,099
not the RGBA
1473
00:53:16,166 --> 00:53:17,866
if you use the burn tool on the RGBA
1474
00:53:17,866 --> 00:53:20,099
it actually affects the Alpha and actually makes it
1475
00:53:20,100 --> 00:53:21,433
if you're making it darker
1476
00:53:21,466 --> 00:53:23,566
the Alpha darker is gonna start to disappear
1477
00:53:23,700 --> 00:53:24,733
so when you're using the burn tool
1478
00:53:24,733 --> 00:53:26,499
just make sure it's only on your RGBA
1479
00:53:26,600 --> 00:53:27,866
and then you can make the image darker
1480
00:53:27,866 --> 00:53:29,066
without losing the Alpha
1481
00:53:29,200 --> 00:53:31,766
K so that was a problem that I had um
1482
00:53:32,333 --> 00:53:33,733
now you're gonna have to think your way around
1483
00:53:33,733 --> 00:53:34,366
all this different
1484
00:53:34,366 --> 00:53:35,599
these different issues
1485
00:53:36,000 --> 00:53:38,066
now I wanna add a little bit of camera movement
1486
00:53:38,066 --> 00:53:40,199
we've got a fair amount of paradox in here
1487
00:53:40,966 --> 00:53:42,066
now as I said
1488
00:53:42,133 --> 00:53:43,433
I just zoom out for
1489
00:53:43,766 --> 00:53:45,733
bring this up a little bit so I can see what I'm doing
1490
00:53:45,733 --> 00:53:48,299
okay so this is my camera inside here
1491
00:53:48,300 --> 00:53:49,133
I've actually added some
1492
00:53:49,133 --> 00:53:50,566
a little bit of camera moving already
1493
00:53:50,566 --> 00:53:52,133
I'm just gonna go and delete it
1494
00:53:52,133 --> 00:53:53,766
and no animation
1495
00:53:54,266 --> 00:53:55,899
no animation yes
1496
00:53:58,333 --> 00:54:01,166
okay so inside this camera what I wanna do is start off
1497
00:54:01,166 --> 00:54:03,799
let's say one and I wanna zoom in a tiny bit
1498
00:54:04,333 --> 00:54:06,266
okay now I actually wanna zoom out a tiny bit
1499
00:54:06,266 --> 00:54:08,599
so I'm gonna go to frame 100
1500
00:54:10,300 --> 00:54:14,300
oops that's 10 frame 100 now on this camera
1501
00:54:15,900 --> 00:54:17,766
cause we've not added any movement yet so far
1502
00:54:17,766 --> 00:54:19,666
it should still look okay where we are
1503
00:54:20,366 --> 00:54:21,333
okay so on this
1504
00:54:21,333 --> 00:54:22,266
on this camera
1505
00:54:22,266 --> 00:54:24,199
i'mma click on to here and I'm gonna go towards this
1506
00:54:24,200 --> 00:54:27,166
translate in a Z and i'mma click key
1507
00:54:28,866 --> 00:54:31,166
okay and now I'm gonna go back to frame one
1508
00:54:33,966 --> 00:54:35,099
cause all I wanna do right now
1509
00:54:35,100 --> 00:54:36,400
is just add the camera movement
1510
00:54:36,400 --> 00:54:37,666
while I wanna have the
1511
00:54:37,666 --> 00:54:39,866
I want to have the camera slowly kinda zoom me out
1512
00:54:39,900 --> 00:54:40,500
very slowly
1513
00:54:40,500 --> 00:54:42,000
it's gonna be quite a small difference
1514
00:54:42,000 --> 00:54:43,666
and this might even be too much
1515
00:54:43,666 --> 00:54:45,099
so I'm on frame one right now
1516
00:54:45,100 --> 00:54:47,166
I'm gonna go into the camera again in here
1517
00:54:47,166 --> 00:54:48,166
I want to go backwards
1518
00:54:48,166 --> 00:54:49,599
so I'm gonna type in minus
1519
00:54:49,800 --> 00:54:53,366
oops come on minus 0.04
1520
00:54:55,333 --> 00:54:57,833
so it would have zoomed out that much you'll see
1521
00:54:58,333 --> 00:55:00,433
I'll see again in one second
1522
00:55:00,600 --> 00:55:01,866
okay so once I've done that
1523
00:55:01,866 --> 00:55:06,233
you can see that's number one by just typing 0 at 100
1524
00:55:07,066 --> 00:55:09,466
it's gonna be a fairly subtle difference but
1525
00:55:09,800 --> 00:55:11,966
we're gonna see some nice paradox moving in the floor
1526
00:55:11,966 --> 00:55:13,466
we're gonna see this uh
1527
00:55:13,466 --> 00:55:14,866
this venue disappearing
1528
00:55:14,866 --> 00:55:15,599
we're gonna see para
1529
00:55:15,600 --> 00:55:17,000
everything on here is gonna be paralyzing
1530
00:55:17,000 --> 00:55:20,100
from the sky to the mountains to the tools everything
1531
00:55:20,100 --> 00:55:20,533
the machine
1532
00:55:20,533 --> 00:55:22,333
everything is gonna be moving
1533
00:55:22,333 --> 00:55:23,699
uh put it very slowly
1534
00:55:24,200 --> 00:55:25,533
that's one of the finishing touches
1535
00:55:25,533 --> 00:55:26,999
what else wanna show a little bit of
1536
00:55:27,000 --> 00:55:29,800
is a little bit of a chromatic aberration
1537
00:55:30,100 --> 00:55:32,066
um now that's when uh
1538
00:55:32,366 --> 00:55:35,033
the that's when the lens actually kind of
1539
00:55:35,266 --> 00:55:37,266
messes up one of the colours and um
1540
00:55:37,533 --> 00:55:39,899
budges one of the colours over a little bit so
1541
00:55:39,900 --> 00:55:41,066
so effect that
1542
00:55:41,333 --> 00:55:43,266
you pretty much always use the bottom of the comps
1543
00:55:43,600 --> 00:55:46,833
so what I can do to do this is this part right here
1544
00:55:48,400 --> 00:55:50,100
now if I take a shuffle
1545
00:55:50,733 --> 00:55:52,699
alright so if I just look here what I have
1546
00:55:53,533 --> 00:55:55,233
I'm gonna zoom in for a second as well
1547
00:56:02,500 --> 00:56:03,300
now what I wanna do
1548
00:56:03,300 --> 00:56:05,966
is separate the colours inside a shuffle
1549
00:56:06,333 --> 00:56:08,233
I just type in shuffle for a second
1550
00:56:09,100 --> 00:56:09,866
now if I look at this
1551
00:56:09,866 --> 00:56:11,199
this is just my image
1552
00:56:11,533 --> 00:56:12,966
I've got red green
1553
00:56:12,966 --> 00:56:14,599
blue and then Alpha K
1554
00:56:14,600 --> 00:56:16,633
so what I wanna do is add a shuffle here
1555
00:56:16,800 --> 00:56:17,966
and then add a shuffle here
1556
00:56:17,966 --> 00:56:18,999
oops pardon me
1557
00:56:20,600 --> 00:56:25,366
sorry pardon me okay alright so I've got a shuffle here
1558
00:56:26,666 --> 00:56:27,866
now inside this shuffle
1559
00:56:27,866 --> 00:56:29,799
I'm gonna have green and then blue
1560
00:56:30,533 --> 00:56:31,899
and then inside this shuffle
1561
00:56:31,900 --> 00:56:34,366
I'm gonna have just red
1562
00:56:34,566 --> 00:56:36,099
now if I didn't do anything there
1563
00:56:36,100 --> 00:56:36,766
when I add these
1564
00:56:36,766 --> 00:56:37,566
if I look at this
1565
00:56:37,566 --> 00:56:38,699
it's gonna go green
1566
00:56:38,900 --> 00:56:40,966
and this one is gonna be oops
1567
00:56:40,966 --> 00:56:42,599
this one is gonna be just red
1568
00:56:42,733 --> 00:56:44,766
and this one is gonna be kinda green and blue
1569
00:56:44,766 --> 00:56:45,599
added together
1570
00:56:45,766 --> 00:56:47,199
now if you merge these back together
1571
00:56:47,200 --> 00:56:48,666
so if I go to a shuffle copy
1572
00:56:49,566 --> 00:56:50,566
inside the shuffle copy
1573
00:56:50,566 --> 00:56:51,733
I've got you see
1574
00:56:51,733 --> 00:56:53,199
in the one channel
1575
00:56:53,266 --> 00:56:55,066
I've got the green and the blue
1576
00:56:55,166 --> 00:56:56,566
and then the No. 2 channel
1577
00:56:56,566 --> 00:56:57,799
I've got just red
1578
00:56:57,800 --> 00:56:59,200
it should basically add them together
1579
00:56:59,200 --> 00:57:01,000
to be exactly the same as what they were
1580
00:57:01,000 --> 00:57:02,800
so we kinda separated the colours
1581
00:57:03,166 --> 00:57:05,099
alright and then merge them back together
1582
00:57:05,166 --> 00:57:06,199
but now what I'm gonna do is
1583
00:57:06,200 --> 00:57:08,200
I'm gonna add a transform into here
1584
00:57:08,800 --> 00:57:10,266
so now the transform
1585
00:57:10,800 --> 00:57:12,933
and I wanna move it over in X axis
112060
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