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These are the user uploaded subtitles that are being translated: 1 00:00:11,666 --> 00:00:12,566 in this lesson 2 00:00:12,566 --> 00:00:15,199 we will continue going through our final check 3 00:00:15,200 --> 00:00:16,966 and preparation for render 4 00:00:16,966 --> 00:00:18,299 we just left off 5 00:00:18,300 --> 00:00:23,600 having begun creating our hold out mat for the 6 00:00:23,733 --> 00:00:26,466 using the using roto to hold out our mushroom cloud 7 00:00:26,466 --> 00:00:27,799 at these last few frames 8 00:00:27,800 --> 00:00:29,966 so I just wanted to run us through the finish 9 00:00:29,966 --> 00:00:32,499 clean up of that and be 10 00:00:32,500 --> 00:00:34,700 and ensure that you are at a good point 11 00:00:34,766 --> 00:00:37,733 that would require you to only have very minimal steps 12 00:00:37,733 --> 00:00:42,166 at this at the stage to begin rendering your final comp 13 00:00:42,200 --> 00:00:46,966 so let's just do a quick view of that render 14 00:00:47,466 --> 00:00:49,399 let's just let the computer think about it here 15 00:00:49,400 --> 00:00:49,766 for a moment 16 00:00:49,766 --> 00:00:50,266 there we go 17 00:00:50,266 --> 00:00:52,999 so you can see we're basically holding out that mush 18 00:00:53,000 --> 00:00:54,633 the stem of the mushroom cloud 19 00:00:54,866 --> 00:00:56,466 and that's what we're expecting 20 00:00:56,466 --> 00:00:58,499 so let's go back to our original plate 21 00:00:59,300 --> 00:01:00,566 and we'll begin 22 00:01:00,800 --> 00:01:03,400 or continue rather uh 23 00:01:03,400 --> 00:01:04,866 animating that rotor shape 24 00:01:04,866 --> 00:01:06,899 so let's just take those points up there 25 00:01:07,366 --> 00:01:10,399 and continue lining things up 26 00:01:10,600 --> 00:01:11,600 there we go 27 00:01:11,933 --> 00:01:13,599 and I'm gonna extend this down just a little bit 28 00:01:13,600 --> 00:01:16,233 more than sure nothing peeks out below 29 00:01:16,866 --> 00:01:20,299 and 1 two more actually 30 00:01:20,300 --> 00:01:21,600 let's go to that yeah 31 00:01:21,600 --> 00:01:23,833 let's stick with that frame 32 00:01:25,066 --> 00:01:26,166 here we are 33 00:01:26,500 --> 00:01:31,766 and good and 7:38 34 00:01:31,766 --> 00:01:35,299 kind of just generally arbitrarily lay it there 35 00:01:35,500 --> 00:01:37,633 and just check to make sure that 36 00:01:37,733 --> 00:01:40,066 it is holding it out properly so let it 37 00:01:40,466 --> 00:01:41,199 let it ponder 38 00:01:41,200 --> 00:01:42,400 let it think about it for a moment 39 00:01:42,400 --> 00:01:43,600 okay you can see some stuff 40 00:01:43,600 --> 00:01:44,866 that's poking out right there 41 00:01:44,866 --> 00:01:46,399 so let's uh 42 00:01:46,966 --> 00:01:49,299 let's just line up these two roto shapes 43 00:01:49,300 --> 00:01:51,000 with that outer edge 44 00:01:51,500 --> 00:01:53,400 we wanna make sure nothing uh 45 00:01:53,500 --> 00:01:56,700 nothing is seen that shouldn't be seen 46 00:01:57,000 --> 00:01:57,900 there we go 47 00:01:57,900 --> 00:01:59,400 and the bottom 48 00:02:00,200 --> 00:02:03,000 let's grab this and just drag it down 49 00:02:03,000 --> 00:02:04,033 there we go 50 00:02:04,700 --> 00:02:06,766 and let's go back a frame 51 00:02:07,766 --> 00:02:09,866 7 frame 7:37 52 00:02:10,600 --> 00:02:12,633 and there we go 53 00:02:13,066 --> 00:02:16,566 you can see that things aren't quite lining up there 54 00:02:16,566 --> 00:02:20,199 so we need to just take this point up to here 55 00:02:20,200 --> 00:02:20,900 and at this point 56 00:02:20,900 --> 00:02:23,266 what we'll do is we'll actually add another point 57 00:02:23,900 --> 00:02:27,500 and if you turn on ripple effect 58 00:02:28,066 --> 00:02:30,766 it will actually propagate any changes you make 59 00:02:30,766 --> 00:02:31,766 to all keyframes 60 00:02:31,766 --> 00:02:32,399 so what I'm gonna do is 61 00:02:32,400 --> 00:02:34,600 I'm gonna custody smooth that new point we just created 62 00:02:34,600 --> 00:02:35,833 while the ripples on 63 00:02:35,900 --> 00:02:37,066 let's turn that ripple off 64 00:02:37,066 --> 00:02:38,966 cause you don't wanna be keyframing 65 00:02:38,966 --> 00:02:41,399 it suddenly is affecting everything 66 00:02:41,733 --> 00:02:42,899 let's do that 67 00:02:42,900 --> 00:02:44,066 that up a little bit 68 00:02:44,066 --> 00:02:44,966 here we go now 69 00:02:44,966 --> 00:02:45,799 we've held that out 70 00:02:45,800 --> 00:02:46,700 that's good 71 00:02:47,000 --> 00:02:48,700 let's go back one frame 72 00:02:49,366 --> 00:02:51,599 and see where things line up there 73 00:02:53,366 --> 00:02:57,233 okay so we need to do that again there that's fine 74 00:02:58,666 --> 00:03:00,233 move that up a little bit 75 00:03:00,866 --> 00:03:03,499 pull that over here we go 76 00:03:04,666 --> 00:03:06,866 and let's go back one more frame 77 00:03:06,866 --> 00:03:09,099 just to see where it's at 78 00:03:10,800 --> 00:03:12,633 alright so we're okay there 79 00:03:12,700 --> 00:03:14,533 now what I want to do also 80 00:03:14,533 --> 00:03:16,899 now that I'm looking at this uh 81 00:03:16,900 --> 00:03:20,000 I would like to ensure that uh 82 00:03:20,000 --> 00:03:21,700 we have a nice clean edge so you 83 00:03:21,700 --> 00:03:25,100 you can see how there's a hard edge on the uh 84 00:03:25,100 --> 00:03:26,100 rotor shape 85 00:03:26,266 --> 00:03:28,199 we just double checks frame 7:39 86 00:03:28,200 --> 00:03:29,266 we should be good 87 00:03:29,266 --> 00:03:31,233 there shouldn't be anything left over 88 00:03:31,566 --> 00:03:33,466 in terms of the mushroom cloud 89 00:03:34,100 --> 00:03:37,266 so we'll just take that rotate 90 00:03:39,166 --> 00:03:42,066 wait for it to surrender out 91 00:03:42,400 --> 00:03:44,333 and sometimes actually 92 00:03:44,333 --> 00:03:45,266 just as an FYI 93 00:03:45,266 --> 00:03:46,899 sometimes you have to close out that row shape 94 00:03:46,900 --> 00:03:48,300 cause when you try to highlight 95 00:03:48,766 --> 00:03:51,133 uh for some reason it gets caught and can't highlight 96 00:03:51,133 --> 00:03:52,899 so let's just now take that 97 00:03:52,900 --> 00:03:53,766 move it off screen 98 00:03:53,766 --> 00:03:56,299 you can see actually we do still have information 99 00:03:56,300 --> 00:03:59,600 so let's leave that on screen then frame 7:40 100 00:04:00,933 --> 00:04:02,099 that was our final frame 101 00:04:02,100 --> 00:04:02,533 there we go 102 00:04:02,533 --> 00:04:04,566 okay so that's when he went off screen perfect 103 00:04:04,566 --> 00:04:06,366 so now we're just ensuring there's nothing 104 00:04:06,366 --> 00:04:07,199 nothing left over 105 00:04:07,200 --> 00:04:09,533 but let's go back to frame 7:36 106 00:04:09,533 --> 00:04:11,566 I just wanna show you uh 107 00:04:11,566 --> 00:04:14,833 that we do need to do one last quick little uh 108 00:04:15,400 --> 00:04:17,566 edge you can see right here if you look at it 109 00:04:17,566 --> 00:04:21,499 you see how the Roto does not match the actual plate 110 00:04:21,500 --> 00:04:23,133 because there's a little bit of a hard edge there 111 00:04:23,133 --> 00:04:24,299 so what we'll do 112 00:04:24,466 --> 00:04:25,366 you do one of two things 113 00:04:25,366 --> 00:04:27,766 you can try turning on Motion Blur in the Roto 114 00:04:27,766 --> 00:04:29,166 so let's go to Motion Blur 115 00:04:29,566 --> 00:04:31,699 and actually 116 00:04:31,700 --> 00:04:33,900 you have motion blur turn is set in there 117 00:04:33,900 --> 00:04:35,600 but turn on motion blur for the row shape 118 00:04:35,600 --> 00:04:37,733 you need to go back into the drop down here 119 00:04:37,733 --> 00:04:38,199 and you can see 120 00:04:38,200 --> 00:04:40,100 motion blurs turned off in that drop down 121 00:04:40,100 --> 00:04:42,966 so you just hit that button and motion blur turns on 122 00:04:42,966 --> 00:04:44,366 now I don't like the motion blur 123 00:04:44,366 --> 00:04:46,999 you can see how it's actually ghosting up there 124 00:04:47,000 --> 00:04:47,900 that's not gonna work 125 00:04:47,900 --> 00:04:49,133 so let's just leave that off 126 00:04:49,133 --> 00:04:50,599 what I'm going to do instead 127 00:04:51,000 --> 00:04:52,700 is just go the old fashioned 128 00:04:52,700 --> 00:04:59,200 add a blur and let's just blur it out to 129 00:04:59,200 --> 00:05:00,466 let's say about 130 00:05:03,700 --> 00:05:06,800 let's say about 7 pixels or so 131 00:05:07,166 --> 00:05:09,866 and then when you start to look at that 132 00:05:09,866 --> 00:05:12,166 you might need to tighten up the roto just a little bit 133 00:05:12,166 --> 00:05:13,566 but it does help a little bit 134 00:05:13,566 --> 00:05:15,199 it's just kind of blending things in 135 00:05:15,300 --> 00:05:16,933 and this is all about your final check 136 00:05:16,933 --> 00:05:17,566 you just go in 137 00:05:17,566 --> 00:05:19,333 and sometimes you just have to frame by frame 138 00:05:19,333 --> 00:05:20,299 check and say hey 139 00:05:20,300 --> 00:05:21,100 you know what 140 00:05:21,100 --> 00:05:22,133 I don't like that edge 141 00:05:22,133 --> 00:05:23,066 let's fix that 142 00:05:23,066 --> 00:05:23,899 let's hit this edge 143 00:05:23,900 --> 00:05:24,500 so you can see 144 00:05:24,500 --> 00:05:25,700 like for instance 145 00:05:25,800 --> 00:05:27,133 if you're going in and cleaning up 146 00:05:27,133 --> 00:05:28,199 you can see there's just a tiny 147 00:05:28,200 --> 00:05:31,500 little bit of a white ghosted line right there 148 00:05:31,500 --> 00:05:32,466 that's just a matter of 149 00:05:32,466 --> 00:05:34,266 you need adjust your rotor shape 150 00:05:34,400 --> 00:05:36,700 to make sure that now that you've added a blur 151 00:05:37,366 --> 00:05:39,166 it's not cutting off 152 00:05:39,166 --> 00:05:41,199 part of your nuclear mushroom cloud 153 00:05:41,200 --> 00:05:42,166 where you're getting a Halo 154 00:05:42,166 --> 00:05:43,266 so it's basically introducing 155 00:05:43,266 --> 00:05:45,866 part of the background sky in there 156 00:05:45,866 --> 00:05:46,966 so at this point 157 00:05:46,966 --> 00:05:50,866 I think we are in a good place just to do a quick recap 158 00:05:51,100 --> 00:05:53,166 uh of a few 159 00:05:53,333 --> 00:05:56,299 items that you will probably want to still address 160 00:05:56,566 --> 00:05:57,766 um let's just 161 00:05:57,766 --> 00:05:59,966 let's just jump to a decent frame here 162 00:05:59,966 --> 00:06:03,099 to take a look at over overall image 163 00:06:03,600 --> 00:06:04,966 and just to do the recap 164 00:06:04,966 --> 00:06:06,666 so I have two items 165 00:06:06,700 --> 00:06:08,166 you could call it homework assignments 166 00:06:08,166 --> 00:06:09,366 for you to take care of 167 00:06:09,366 --> 00:06:10,899 if you're wanting to finish this shot 168 00:06:10,900 --> 00:06:12,666 make it look really awesome 169 00:06:12,766 --> 00:06:15,066 and prepare it for a demo reel piece 170 00:06:15,066 --> 00:06:16,733 if you're wanting to throw it on your demo reel 171 00:06:16,733 --> 00:06:18,866 or just as as an assignment 172 00:06:19,100 --> 00:06:20,533 um I would recommend 173 00:06:20,533 --> 00:06:23,399 go back into that building roto that we have 174 00:06:23,400 --> 00:06:24,966 so if you zoom in here 175 00:06:24,966 --> 00:06:25,899 you're gonna see 176 00:06:26,466 --> 00:06:28,599 that we hadn't actually cleaned up all our roto 177 00:06:28,600 --> 00:06:30,633 we use that tracking information 178 00:06:30,666 --> 00:06:32,766 to rough in a roto shape 179 00:06:32,866 --> 00:06:34,399 but you still are going to need to 180 00:06:34,400 --> 00:06:35,133 tweak it a little bit 181 00:06:35,133 --> 00:06:35,599 and you can see 182 00:06:35,600 --> 00:06:37,966 there's that little Halo edge that's going on there 183 00:06:37,966 --> 00:06:38,933 so I recommend 184 00:06:38,933 --> 00:06:39,466 clean that up 185 00:06:39,466 --> 00:06:41,533 because that's gonna make a huge difference 186 00:06:41,533 --> 00:06:43,499 in how well integrated 187 00:06:43,500 --> 00:06:44,766 the mushroom cloud is 188 00:06:44,766 --> 00:06:46,699 in relation to your cityscape 189 00:06:46,766 --> 00:06:48,999 so spend some time working on that 190 00:06:49,000 --> 00:06:49,533 and just to 191 00:06:49,533 --> 00:06:51,266 to remind you 192 00:06:51,266 --> 00:06:53,699 that is this section right here 193 00:06:53,700 --> 00:06:55,900 so you have that roto shape right there 194 00:06:56,100 --> 00:06:58,366 that will turn on overlay 195 00:06:58,366 --> 00:06:59,266 you can see the road shape 196 00:06:59,266 --> 00:07:00,399 obviously doesn't line up 197 00:07:00,400 --> 00:07:02,766 but let's just jump over to our keyframe 198 00:07:03,100 --> 00:07:04,400 and you'll see 199 00:07:05,000 --> 00:07:06,066 where that roto shape is 200 00:07:06,066 --> 00:07:07,199 so that's the first step 201 00:07:07,200 --> 00:07:08,500 that's what I recommend 202 00:07:08,500 --> 00:07:09,500 spend a little time 203 00:07:09,500 --> 00:07:10,466 clean it up 204 00:07:10,466 --> 00:07:11,799 and get some keyframes 205 00:07:11,800 --> 00:07:13,366 based upon that movement 206 00:07:13,366 --> 00:07:14,933 uh using that tracking information 207 00:07:14,933 --> 00:07:16,499 it just helps save you a little time 208 00:07:16,500 --> 00:07:16,900 if you want 209 00:07:16,900 --> 00:07:18,533 or you can get rid of all the tracking information 210 00:07:18,533 --> 00:07:19,633 in hand roto it 211 00:07:19,700 --> 00:07:21,900 there's many different ways to do it you can 212 00:07:21,900 --> 00:07:24,200 you can use a 2D track 213 00:07:24,266 --> 00:07:26,766 and introduce that onto the roto shape 214 00:07:26,766 --> 00:07:27,766 if you like 215 00:07:27,866 --> 00:07:29,399 um there's there's many ways to do it 216 00:07:29,400 --> 00:07:32,000 but I do recommend cleaning up that roto so that 217 00:07:32,000 --> 00:07:33,633 that edge that you saw 218 00:07:33,700 --> 00:07:35,400 happening on all the other in 219 00:07:35,400 --> 00:07:37,866 in various areas of the shot 220 00:07:37,966 --> 00:07:39,366 uh doesn't occur 221 00:07:39,366 --> 00:07:40,099 so like I said 222 00:07:40,100 --> 00:07:41,366 that little white edge right there 223 00:07:41,366 --> 00:07:42,499 just look for halos 224 00:07:43,000 --> 00:07:44,233 that's the first step 225 00:07:44,333 --> 00:07:45,266 the second step 226 00:07:45,266 --> 00:07:45,966 don't forget 227 00:07:45,966 --> 00:07:48,933 is you want to go in and finish 228 00:07:48,933 --> 00:07:50,566 using that live 229 00:07:51,066 --> 00:07:52,566 patch technique 230 00:07:52,800 --> 00:07:56,866 and remove your monopod from the shot 231 00:07:56,900 --> 00:07:58,666 let's just get you a frame here 232 00:07:59,400 --> 00:08:01,333 and my computer wants to think about things 233 00:08:01,333 --> 00:08:03,866 so let's let it 234 00:08:03,866 --> 00:08:04,999 let it do its thing 235 00:08:05,100 --> 00:08:05,900 but you're wanting 236 00:08:05,900 --> 00:08:08,600 you're wanting to remove that monopod 237 00:08:08,600 --> 00:08:10,966 that is in your background plate 238 00:08:10,966 --> 00:08:12,099 just because 239 00:08:12,200 --> 00:08:14,766 it does feel like it kind of throws things off 240 00:08:14,766 --> 00:08:15,666 obviously maybe 241 00:08:15,666 --> 00:08:16,333 if you're tourist 242 00:08:16,333 --> 00:08:17,533 you did bring a monopod 243 00:08:17,533 --> 00:08:18,366 who knows but 244 00:08:18,366 --> 00:08:20,566 it just feels out of contrast with a shot 245 00:08:20,566 --> 00:08:21,099 personally so 246 00:08:21,100 --> 00:08:22,066 if I were you 247 00:08:22,066 --> 00:08:22,999 I would spend the time 248 00:08:23,000 --> 00:08:25,666 go in and live patch that or 249 00:08:25,666 --> 00:08:26,666 or use a steel frame 250 00:08:26,666 --> 00:08:27,533 patch whatever 251 00:08:27,533 --> 00:08:28,899 painting techniques 252 00:08:28,933 --> 00:08:29,933 you're comfortable with 253 00:08:29,933 --> 00:08:31,133 personally I do recommend 254 00:08:31,133 --> 00:08:33,966 if you aren't comfortable with live patching 255 00:08:33,966 --> 00:08:35,899 spend a little time practicing that 256 00:08:36,000 --> 00:08:36,933 sometimes you know 257 00:08:36,933 --> 00:08:37,933 it's all about 258 00:08:37,933 --> 00:08:39,033 how many bags of 259 00:08:39,266 --> 00:08:39,866 how many tricks 260 00:08:39,866 --> 00:08:40,766 you have in your bag 261 00:08:40,766 --> 00:08:41,866 for compositor 262 00:08:41,966 --> 00:08:43,533 and at the end of the day 263 00:08:43,533 --> 00:08:45,099 if you're good at still frame patching 264 00:08:45,100 --> 00:08:46,900 but you're not good at live patching 265 00:08:46,900 --> 00:08:48,366 having that one more technique 266 00:08:48,366 --> 00:08:49,599 added to the mix 267 00:08:49,600 --> 00:08:50,833 definitely helps 268 00:08:51,266 --> 00:08:51,699 at this point 269 00:08:51,700 --> 00:08:53,533 I'd like to thank you so much for 270 00:08:53,533 --> 00:08:55,133 going through this course with me 271 00:08:55,133 --> 00:08:56,633 it's been a lot of fun 272 00:08:56,800 --> 00:08:58,866 and I look forward to the next project 273 00:08:58,866 --> 00:09:00,166 that we work together 18554

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