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in this lesson
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we will continue going through our final check
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and preparation for render
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we just left off
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having begun creating our hold out mat for the
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using the using roto to hold out our mushroom cloud
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at these last few frames
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so I just wanted to run us through the finish
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clean up of that and be
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and ensure that you are at a good point
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that would require you to only have very minimal steps
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at this at the stage to begin rendering your final comp
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so let's just do a quick view of that render
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let's just let the computer think about it here
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for a moment
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there we go
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so you can see we're basically holding out that mush
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the stem of the mushroom cloud
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and that's what we're expecting
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so let's go back to our original plate
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and we'll begin
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or continue rather uh
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animating that rotor shape
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so let's just take those points up there
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and continue lining things up
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there we go
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and I'm gonna extend this down just a little bit
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more than sure nothing peeks out below
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and 1 two more actually
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let's go to that yeah
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let's stick with that frame
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here we are
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and good and 7:38
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kind of just generally arbitrarily lay it there
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and just check to make sure that
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it is holding it out properly so let it
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let it ponder
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let it think about it for a moment
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okay you can see some stuff
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that's poking out right there
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so let's uh
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let's just line up these two roto shapes
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with that outer edge
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we wanna make sure nothing uh
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nothing is seen that shouldn't be seen
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there we go
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and the bottom
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let's grab this and just drag it down
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there we go
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and let's go back a frame
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7 frame 7:37
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and there we go
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you can see that things aren't quite lining up there
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so we need to just take this point up to here
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and at this point
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what we'll do is we'll actually add another point
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and if you turn on ripple effect
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it will actually propagate any changes you make
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to all keyframes
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so what I'm gonna do is
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I'm gonna custody smooth that new point we just created
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while the ripples on
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let's turn that ripple off
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cause you don't wanna be keyframing
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it suddenly is affecting everything
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let's do that
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that up a little bit
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here we go now
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we've held that out
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that's good
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let's go back one frame
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and see where things line up there
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okay so we need to do that again there that's fine
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move that up a little bit
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pull that over here we go
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and let's go back one more frame
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just to see where it's at
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alright so we're okay there
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now what I want to do also
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now that I'm looking at this uh
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I would like to ensure that uh
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we have a nice clean edge so you
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you can see how there's a hard edge on the uh
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rotor shape
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we just double checks frame 7:39
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we should be good
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there shouldn't be anything left over
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in terms of the mushroom cloud
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so we'll just take that rotate
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wait for it to surrender out
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and sometimes actually
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just as an FYI
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sometimes you have to close out that row shape
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cause when you try to highlight
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uh for some reason it gets caught and can't highlight
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so let's just now take that
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move it off screen
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you can see actually we do still have information
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so let's leave that on screen then frame 7:40
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that was our final frame
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there we go
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okay so that's when he went off screen perfect
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so now we're just ensuring there's nothing
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nothing left over
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but let's go back to frame 7:36
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I just wanna show you uh
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that we do need to do one last quick little uh
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edge you can see right here if you look at it
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you see how the Roto does not match the actual plate
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because there's a little bit of a hard edge there
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so what we'll do
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you do one of two things
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you can try turning on Motion Blur in the Roto
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so let's go to Motion Blur
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and actually
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you have motion blur turn is set in there
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but turn on motion blur for the row shape
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you need to go back into the drop down here
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and you can see
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motion blurs turned off in that drop down
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so you just hit that button and motion blur turns on
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now I don't like the motion blur
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you can see how it's actually ghosting up there
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that's not gonna work
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so let's just leave that off
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what I'm going to do instead
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is just go the old fashioned
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add a blur and let's just blur it out to
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let's say about
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let's say about 7 pixels or so
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and then when you start to look at that
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you might need to tighten up the roto just a little bit
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but it does help a little bit
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it's just kind of blending things in
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and this is all about your final check
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you just go in
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and sometimes you just have to frame by frame
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check and say hey
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you know what
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I don't like that edge
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let's fix that
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let's hit this edge
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so you can see
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like for instance
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if you're going in and cleaning up
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you can see there's just a tiny
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little bit of a white ghosted line right there
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that's just a matter of
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you need adjust your rotor shape
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to make sure that now that you've added a blur
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it's not cutting off
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part of your nuclear mushroom cloud
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where you're getting a Halo
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so it's basically introducing
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part of the background sky in there
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so at this point
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I think we are in a good place just to do a quick recap
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uh of a few
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items that you will probably want to still address
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um let's just
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let's just jump to a decent frame here
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to take a look at over overall image
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and just to do the recap
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so I have two items
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you could call it homework assignments
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for you to take care of
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if you're wanting to finish this shot
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make it look really awesome
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and prepare it for a demo reel piece
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if you're wanting to throw it on your demo reel
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or just as as an assignment
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um I would recommend
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go back into that building roto that we have
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so if you zoom in here
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you're gonna see
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that we hadn't actually cleaned up all our roto
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we use that tracking information
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to rough in a roto shape
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but you still are going to need to
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tweak it a little bit
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and you can see
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there's that little Halo edge that's going on there
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so I recommend
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clean that up
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because that's gonna make a huge difference
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in how well integrated
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the mushroom cloud is
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in relation to your cityscape
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so spend some time working on that
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and just to
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to remind you
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that is this section right here
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so you have that roto shape right there
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that will turn on overlay
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you can see the road shape
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obviously doesn't line up
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but let's just jump over to our keyframe
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and you'll see
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where that roto shape is
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so that's the first step
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that's what I recommend
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spend a little time
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clean it up
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and get some keyframes
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based upon that movement
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uh using that tracking information
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it just helps save you a little time
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if you want
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or you can get rid of all the tracking information
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in hand roto it
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there's many different ways to do it you can
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you can use a 2D track
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and introduce that onto the roto shape
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if you like
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um there's there's many ways to do it
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but I do recommend cleaning up that roto so that
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that edge that you saw
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happening on all the other in
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in various areas of the shot
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uh doesn't occur
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so like I said
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that little white edge right there
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just look for halos
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that's the first step
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the second step
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don't forget
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is you want to go in and finish
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using that live
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patch technique
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and remove your monopod from the shot
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let's just get you a frame here
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and my computer wants to think about things
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so let's let it
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let it do its thing
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but you're wanting
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you're wanting to remove that monopod
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that is in your background plate
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just because
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it does feel like it kind of throws things off
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obviously maybe
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if you're tourist
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you did bring a monopod
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who knows but
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it just feels out of contrast with a shot
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personally so
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if I were you
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I would spend the time
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go in and live patch that or
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or use a steel frame
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patch whatever
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painting techniques
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you're comfortable with
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personally I do recommend
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if you aren't comfortable with live patching
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spend a little time practicing that
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sometimes you know
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it's all about
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how many bags of
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how many tricks
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you have in your bag
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for compositor
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and at the end of the day
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if you're good at still frame patching
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but you're not good at live patching
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having that one more technique
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added to the mix
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definitely helps
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at this point
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I'd like to thank you so much for
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going through this course with me
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it's been a lot of fun
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and I look forward to the next project
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that we work together
18554
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