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These are the user uploaded subtitles that are being translated: 1 00:00:11,400 --> 00:00:12,533 in this lesson 2 00:00:12,533 --> 00:00:16,199 we will work on removing our monopod 3 00:00:16,200 --> 00:00:18,866 from the final end of the background plate 4 00:00:19,166 --> 00:00:22,399 and by doing a very simple technique 5 00:00:22,533 --> 00:00:25,866 so if if you've worked in paint before 6 00:00:25,866 --> 00:00:28,933 you might be familiar with techniques called 7 00:00:28,933 --> 00:00:31,699 live patching or live plating 8 00:00:31,900 --> 00:00:36,300 these basically are taking areas of pre existing plate 9 00:00:36,300 --> 00:00:37,900 and just shifting them over 10 00:00:37,900 --> 00:00:41,133 and allowing the same movement of the plate to match 11 00:00:41,133 --> 00:00:43,499 and utilizing the pre existing texture 12 00:00:43,500 --> 00:00:45,066 basically the point of this is 13 00:00:45,066 --> 00:00:47,966 you aren't having to do any kind of 3D tracking 14 00:00:47,966 --> 00:00:50,299 you aren't having to do any kind of match move 15 00:00:50,300 --> 00:00:53,100 in terms of creating a still frame 16 00:00:53,100 --> 00:00:53,866 clean plate 17 00:00:53,866 --> 00:00:56,399 and then animating it to try to line it up 18 00:00:56,800 --> 00:00:57,766 in this case 19 00:00:57,766 --> 00:00:59,133 you could do that 20 00:00:59,133 --> 00:01:02,533 it's definitely not a bad thing to do 21 00:01:02,533 --> 00:01:04,099 this is just another technique 22 00:01:04,100 --> 00:01:07,500 to add into your arsenal of compositing tricks 23 00:01:07,566 --> 00:01:08,799 so what we're going to do is 24 00:01:08,800 --> 00:01:10,100 we're going to do this 25 00:01:10,100 --> 00:01:12,233 this paintwork right here 26 00:01:12,300 --> 00:01:14,200 after our background plate 27 00:01:14,200 --> 00:01:15,700 and after the shuffle node 28 00:01:15,700 --> 00:01:18,300 but before we have actually composited 29 00:01:18,300 --> 00:01:21,033 in the nuclear mushroom cloud 30 00:01:21,066 --> 00:01:23,333 so I'm going to create a couple nodes here 31 00:01:23,333 --> 00:01:24,566 I'm gonna create a merge node 32 00:01:24,566 --> 00:01:25,799 so in the no graph 33 00:01:25,800 --> 00:01:27,100 U hit that m key 34 00:01:27,333 --> 00:01:28,966 just gonna drop that in right here 35 00:01:28,966 --> 00:01:29,799 and then at 36 00:01:29,800 --> 00:01:30,300 for the moment 37 00:01:30,300 --> 00:01:31,666 I'm going to turn it off 38 00:01:31,933 --> 00:01:34,533 and then I'm going to create another merge node 39 00:01:34,533 --> 00:01:36,166 but I'm going to set this one to 40 00:01:36,166 --> 00:01:38,566 in connect the a input 41 00:01:38,566 --> 00:01:39,599 to the shuffle node 42 00:01:39,600 --> 00:01:42,766 and then I'm going to create a roto shape 43 00:01:42,933 --> 00:01:45,099 connect that B input to the roto shape 44 00:01:45,400 --> 00:01:46,500 after the merge node 45 00:01:46,500 --> 00:01:47,933 I'm going to add a transform 46 00:01:47,933 --> 00:01:49,366 so hit that t key 47 00:01:49,366 --> 00:01:50,666 there's your transform 48 00:01:50,700 --> 00:01:53,100 and then you're just gonna connect that back in 49 00:01:53,466 --> 00:01:54,733 to the original chain 50 00:01:54,733 --> 00:01:56,033 so a over B 51 00:01:56,400 --> 00:01:58,066 now what this is going to do 52 00:01:58,066 --> 00:01:59,966 so I'm creating a merge node 53 00:01:59,966 --> 00:02:00,899 that's set in 54 00:02:00,900 --> 00:02:02,166 I'm using the roto shape 55 00:02:02,166 --> 00:02:04,499 I'm going to draw a roto shape and I've 56 00:02:04,500 --> 00:02:05,333 I've studied this 57 00:02:05,333 --> 00:02:06,733 so I'm looking at it and saying hey 58 00:02:06,733 --> 00:02:07,533 you know what 59 00:02:07,566 --> 00:02:09,966 if I'm able to live patch 60 00:02:09,966 --> 00:02:13,666 from the section directly above uh 61 00:02:13,666 --> 00:02:15,066 the the pre 62 00:02:15,066 --> 00:02:17,399 the currently existing uh plate 63 00:02:17,400 --> 00:02:20,000 I think we should be able to pull enough information 64 00:02:20,000 --> 00:02:23,000 to begin hatching this section below 65 00:02:23,500 --> 00:02:24,666 so let me show you 66 00:02:25,000 --> 00:02:26,000 what we're going to do 67 00:02:26,000 --> 00:02:26,866 we take the rotor 68 00:02:26,866 --> 00:02:28,166 we take that row shape 69 00:02:28,166 --> 00:02:31,033 we just draw some points on it 70 00:02:31,600 --> 00:02:34,100 and draw it back down to here 71 00:02:34,466 --> 00:02:37,499 4 point Roto should probably do the trick 72 00:02:37,666 --> 00:02:40,666 we might need to get a little more detailed 73 00:02:40,666 --> 00:02:41,366 that's fine 74 00:02:41,366 --> 00:02:43,033 we can worry about that in a moment 75 00:02:43,733 --> 00:02:44,266 there we go 76 00:02:44,266 --> 00:02:46,566 so we have we have that four point roto 77 00:02:46,566 --> 00:02:47,766 now what I'm going to do 78 00:02:47,766 --> 00:02:50,566 is turn back on that merge over 79 00:02:50,600 --> 00:02:52,033 I'm gonna view there 80 00:02:52,266 --> 00:02:52,899 and at the moment 81 00:02:52,900 --> 00:02:54,900 obviously you're not seeing anything change 82 00:02:54,900 --> 00:02:57,066 but if we take 83 00:02:57,566 --> 00:02:59,066 the transform node 84 00:02:59,066 --> 00:03:01,066 and we just shift it over 85 00:03:01,666 --> 00:03:02,599 you can see 86 00:03:02,600 --> 00:03:04,900 now we're moving that section over 87 00:03:04,900 --> 00:03:08,566 and you just wanna line it up to match the area that 88 00:03:08,966 --> 00:03:10,299 is of interest 89 00:03:10,700 --> 00:03:11,533 and now you can see 90 00:03:11,533 --> 00:03:12,699 there's maybe some issues 91 00:03:12,700 --> 00:03:13,766 that we might be introducing 92 00:03:13,766 --> 00:03:15,533 you can see where things aren't lining up 93 00:03:15,533 --> 00:03:17,499 because it's stretching a little bit more 94 00:03:17,500 --> 00:03:18,866 there's perspective shift 95 00:03:19,266 --> 00:03:20,633 all that is 96 00:03:20,666 --> 00:03:21,566 simply that 97 00:03:21,566 --> 00:03:23,333 you would take multiple sections 98 00:03:23,333 --> 00:03:26,033 so maybe you're going to instead 99 00:03:26,166 --> 00:03:27,966 create the roto shape 100 00:03:27,966 --> 00:03:29,066 and you're gonna do 101 00:03:29,066 --> 00:03:30,299 you're gonna do multiple sections 102 00:03:30,300 --> 00:03:31,133 of these patches 103 00:03:31,133 --> 00:03:32,799 and you're gonna take a roto shape 104 00:03:33,133 --> 00:03:34,666 and you're going to 105 00:03:34,666 --> 00:03:36,433 instead do the first section 106 00:03:36,533 --> 00:03:37,499 up to that edge 107 00:03:37,500 --> 00:03:38,766 maybe something like that 108 00:03:38,766 --> 00:03:41,199 so then you line it up based upon 109 00:03:41,333 --> 00:03:42,399 that upper edge 110 00:03:42,400 --> 00:03:44,200 then you're going to do another section 111 00:03:44,200 --> 00:03:45,466 below right here 112 00:03:46,200 --> 00:03:47,466 and you would do 113 00:03:47,466 --> 00:03:48,333 the middle section 114 00:03:48,333 --> 00:03:49,199 so let's just assume 115 00:03:49,200 --> 00:03:50,166 now you're doing the middle section 116 00:03:50,166 --> 00:03:51,866 so I'm just gonna move that row of forks 117 00:03:51,866 --> 00:03:53,366 for an easy example 118 00:03:53,533 --> 00:03:55,099 and you're gonna shift it down 119 00:03:55,200 --> 00:03:58,366 now you're gonna line it up based upon 120 00:03:58,533 --> 00:03:59,766 that lower point 121 00:03:59,766 --> 00:04:01,366 so now you just shift that down 122 00:04:01,366 --> 00:04:02,399 just a little bit 123 00:04:02,766 --> 00:04:04,499 and now you have the SEC 124 00:04:04,500 --> 00:04:06,466 the middle section uh 125 00:04:06,666 --> 00:04:07,699 clean plated 126 00:04:07,966 --> 00:04:09,466 uh and then 127 00:04:09,466 --> 00:04:10,833 you're going to 128 00:04:10,866 --> 00:04:12,499 do another section 129 00:04:12,700 --> 00:04:14,066 for the bottom 130 00:04:14,533 --> 00:04:15,833 which would be down here 131 00:04:15,966 --> 00:04:16,499 and you can see 132 00:04:16,500 --> 00:04:17,200 you just line it up 133 00:04:17,200 --> 00:04:18,533 based upon the line 134 00:04:18,533 --> 00:04:19,499 the perspective shift 135 00:04:19,500 --> 00:04:20,766 in the actual lines 136 00:04:20,866 --> 00:04:23,199 now for the sake of this example 137 00:04:23,200 --> 00:04:24,066 cause I'm not going to 138 00:04:24,066 --> 00:04:25,766 do the entire paint work 139 00:04:25,766 --> 00:04:29,066 I'm I'm wanting you to take the initiative and uh 140 00:04:29,066 --> 00:04:29,599 run with it 141 00:04:29,600 --> 00:04:30,966 but for this example 142 00:04:30,966 --> 00:04:32,466 I am going to 143 00:04:32,666 --> 00:04:34,966 just take the overall shape 144 00:04:34,966 --> 00:04:35,599 and we're going to 145 00:04:35,600 --> 00:04:36,700 rough it in 146 00:04:36,700 --> 00:04:38,666 so that you can see what I'm talking about 147 00:04:38,666 --> 00:04:40,599 in terms of using a live patch 148 00:04:40,700 --> 00:04:41,666 so we have this 149 00:04:41,666 --> 00:04:42,999 sun frame 7:35 150 00:04:43,000 --> 00:04:44,066 what I want to do is 151 00:04:44,066 --> 00:04:45,866 I want to take that transform node 152 00:04:46,000 --> 00:04:47,866 and we are going to key 153 00:04:47,866 --> 00:04:50,066 set keys on the X and y 154 00:04:50,066 --> 00:04:52,433 translate now 155 00:04:52,466 --> 00:04:53,566 what we'll do is 156 00:04:53,566 --> 00:04:55,566 we're going to go back one frame 157 00:04:56,200 --> 00:04:57,733 so let's jump back to 158 00:04:57,733 --> 00:04:58,199 frame seven 159 00:04:58,200 --> 00:04:58,733 thirty four 160 00:04:58,733 --> 00:04:59,266 now you can see 161 00:04:59,266 --> 00:04:59,933 it kind of moves 162 00:04:59,933 --> 00:05:00,466 obviously so 163 00:05:00,466 --> 00:05:01,399 it's not gonna line up 164 00:05:01,400 --> 00:05:04,366 but if you take that transform 165 00:05:04,366 --> 00:05:05,999 and shift it down 166 00:05:06,533 --> 00:05:08,766 and you're wanting to apologies 167 00:05:08,766 --> 00:05:09,766 we're actually lining it up 168 00:05:09,766 --> 00:05:10,899 up to here now 169 00:05:10,900 --> 00:05:11,666 what you're doing is 170 00:05:11,666 --> 00:05:13,199 you're doing two things 171 00:05:13,300 --> 00:05:13,966 you're going to 172 00:05:13,966 --> 00:05:15,066 adjust the transform 173 00:05:15,066 --> 00:05:17,166 but you're also gonna adjust your roto 174 00:05:17,200 --> 00:05:18,800 so you're gonna take that roto shape 175 00:05:18,800 --> 00:05:20,766 and you're gonna shift it down 176 00:05:21,200 --> 00:05:22,466 and line it up 177 00:05:22,566 --> 00:05:23,933 to what you're needing to 178 00:05:23,933 --> 00:05:24,699 clean plate 179 00:05:24,700 --> 00:05:25,633 there we go 180 00:05:25,900 --> 00:05:27,866 and and just for kicks 181 00:05:27,866 --> 00:05:28,666 I'm going to delete 182 00:05:28,666 --> 00:05:29,599 this current 183 00:05:29,600 --> 00:05:30,833 existing key 184 00:05:31,066 --> 00:05:32,033 there we go 185 00:05:32,266 --> 00:05:34,366 and now you can start to see 186 00:05:34,933 --> 00:05:36,299 if I turn off 187 00:05:36,466 --> 00:05:37,799 obviously it's not lining up 188 00:05:37,800 --> 00:05:38,566 perfectly again 189 00:05:38,566 --> 00:05:39,133 like I said 190 00:05:39,133 --> 00:05:40,366 you're going to need to pull 191 00:05:40,366 --> 00:05:42,499 from multiple chunks 192 00:05:42,766 --> 00:05:44,066 but if you jump 193 00:05:44,066 --> 00:05:45,133 between these two frames 194 00:05:45,133 --> 00:05:45,799 you start to see 195 00:05:45,800 --> 00:05:46,733 oh wow look 196 00:05:46,733 --> 00:05:47,899 we have a live patch 197 00:05:47,900 --> 00:05:48,466 now obviously 198 00:05:48,466 --> 00:05:49,566 you're getting hard edges 199 00:05:49,566 --> 00:05:50,533 you have have to do 200 00:05:50,533 --> 00:05:51,166 edge blending 201 00:05:51,166 --> 00:05:52,499 and all that you can 202 00:05:52,500 --> 00:05:53,800 a simple way to do some 203 00:05:53,800 --> 00:05:54,466 edge blending 204 00:05:54,466 --> 00:05:56,099 is just by adding a blur 205 00:05:56,100 --> 00:05:57,500 after your roto shape 206 00:05:57,600 --> 00:05:58,600 that sometimes 207 00:05:58,600 --> 00:05:59,866 will accomplish 208 00:05:59,866 --> 00:06:01,199 exactly what you need 209 00:06:01,500 --> 00:06:03,266 maybe just simply like that 210 00:06:03,500 --> 00:06:04,166 add a little more 211 00:06:04,166 --> 00:06:05,066 uh fall off 212 00:06:05,066 --> 00:06:05,866 there we go 213 00:06:06,366 --> 00:06:07,466 you might have to do a little 214 00:06:07,466 --> 00:06:08,733 bit of color correction as well 215 00:06:08,733 --> 00:06:09,533 so you drop a color 216 00:06:09,533 --> 00:06:10,433 correct node 217 00:06:10,500 --> 00:06:12,100 after that transform 218 00:06:12,266 --> 00:06:13,566 uh because it might be 219 00:06:13,566 --> 00:06:14,299 getting a little darker 220 00:06:14,300 --> 00:06:15,566 just very subtly 221 00:06:15,566 --> 00:06:16,566 so maybe we just 222 00:06:16,566 --> 00:06:17,366 let's just for kicks 223 00:06:17,366 --> 00:06:17,699 let's add a 224 00:06:17,700 --> 00:06:18,266 color correct 225 00:06:18,266 --> 00:06:18,866 and let's drop 226 00:06:18,866 --> 00:06:19,799 the gain to like 227 00:06:19,800 --> 00:06:21,100 point nine nine 228 00:06:21,600 --> 00:06:22,900 point nine eight 229 00:06:22,933 --> 00:06:24,066 point nine seven 230 00:06:24,066 --> 00:06:24,533 there we go 231 00:06:24,533 --> 00:06:25,199 so now you can see 232 00:06:25,200 --> 00:06:26,166 it starts to blend in 233 00:06:26,166 --> 00:06:27,166 maybe a little bit more 234 00:06:27,166 --> 00:06:28,799 possibly and 235 00:06:28,800 --> 00:06:30,100 that is literally 236 00:06:30,100 --> 00:06:32,466 how you can do a live patch now 237 00:06:32,466 --> 00:06:33,666 obviously again 238 00:06:33,666 --> 00:06:35,366 I'm just showing you the 239 00:06:35,366 --> 00:06:37,133 the bear essentials 240 00:06:37,133 --> 00:06:39,599 but you can see the 241 00:06:39,600 --> 00:06:40,733 the result is 242 00:06:40,733 --> 00:06:41,399 you're starting to 243 00:06:41,400 --> 00:06:42,200 get a live patch 244 00:06:42,200 --> 00:06:43,200 that is tracking 245 00:06:43,200 --> 00:06:44,000 the movement 246 00:06:44,000 --> 00:06:45,466 of your original plate 247 00:06:45,466 --> 00:06:46,166 just based upon 248 00:06:46,166 --> 00:06:46,666 the fact that 249 00:06:46,666 --> 00:06:47,999 your original plate is 250 00:06:48,266 --> 00:06:49,733 is transforming in there 251 00:06:49,733 --> 00:06:50,366 so that the 252 00:06:50,366 --> 00:06:51,133 good news is 253 00:06:51,133 --> 00:06:52,199 with that you're 254 00:06:52,200 --> 00:06:53,566 you're saving yourself 255 00:06:53,566 --> 00:06:55,199 potentially some time 256 00:06:55,200 --> 00:06:55,666 and all you're 257 00:06:55,666 --> 00:06:56,166 having to do 258 00:06:56,166 --> 00:06:57,566 is just animate that roto 259 00:06:57,566 --> 00:06:58,799 and then line it up 260 00:06:58,800 --> 00:06:59,900 based upon the 261 00:06:59,900 --> 00:07:01,966 transform node again 262 00:07:01,966 --> 00:07:02,966 the roto shape 263 00:07:02,966 --> 00:07:04,366 is going to be 264 00:07:04,366 --> 00:07:05,566 if you actually 265 00:07:05,566 --> 00:07:06,533 let's just uh 266 00:07:06,533 --> 00:07:07,333 let's turn off 267 00:07:07,333 --> 00:07:08,133 that transform 268 00:07:08,133 --> 00:07:08,666 for a moment 269 00:07:08,666 --> 00:07:09,333 and bring back 270 00:07:09,333 --> 00:07:10,199 that roto shape 271 00:07:10,200 --> 00:07:10,666 there you go 272 00:07:10,666 --> 00:07:11,133 now you can 273 00:07:11,133 --> 00:07:12,099 see where it is 274 00:07:12,100 --> 00:07:13,400 originating from 275 00:07:13,566 --> 00:07:14,566 you're you're going to 276 00:07:14,566 --> 00:07:15,666 basically need to 277 00:07:15,666 --> 00:07:16,799 animate that roto 278 00:07:16,800 --> 00:07:18,533 to cover the area 279 00:07:18,533 --> 00:07:19,333 that you're pulling 280 00:07:19,333 --> 00:07:20,266 the patch from 281 00:07:20,266 --> 00:07:21,266 so you can see that 282 00:07:21,266 --> 00:07:21,866 the roto shape 283 00:07:21,866 --> 00:07:22,666 needs to match 284 00:07:22,666 --> 00:07:23,699 the movement of that 285 00:07:23,700 --> 00:07:24,333 so you're gonna have to 286 00:07:24,333 --> 00:07:25,699 animate that roto shape 287 00:07:25,866 --> 00:07:27,366 and then the secondary 288 00:07:27,400 --> 00:07:28,966 is your transform 289 00:07:28,966 --> 00:07:30,366 you're just gonna shift that 290 00:07:30,366 --> 00:07:32,099 patch over top 291 00:07:32,100 --> 00:07:33,166 the monopod 292 00:07:33,266 --> 00:07:34,366 and obviously 293 00:07:34,366 --> 00:07:35,133 as you can see 294 00:07:35,133 --> 00:07:36,533 it's not gonna cover everything 295 00:07:36,533 --> 00:07:37,499 so you might need to do 296 00:07:37,500 --> 00:07:38,800 a secondary patch 297 00:07:38,800 --> 00:07:39,966 what I would recommend is 298 00:07:39,966 --> 00:07:40,799 you get this one 299 00:07:40,800 --> 00:07:42,700 blend this patch blended in 300 00:07:42,700 --> 00:07:43,400 at least on 301 00:07:43,400 --> 00:07:44,666 the top side 302 00:07:44,766 --> 00:07:45,699 that way then 303 00:07:45,700 --> 00:07:46,266 you can take 304 00:07:46,266 --> 00:07:47,499 another roto shape 305 00:07:47,500 --> 00:07:48,333 and do the exact 306 00:07:48,333 --> 00:07:49,433 same technique 307 00:07:49,533 --> 00:07:50,733 by live patching 308 00:07:50,733 --> 00:07:52,333 using the preexisting plate 309 00:07:52,333 --> 00:07:53,666 and your new live patch 310 00:07:53,666 --> 00:07:54,199 that you've done 311 00:07:54,200 --> 00:07:56,033 on the first half of 312 00:07:56,133 --> 00:07:57,199 the monopots 313 00:07:57,200 --> 00:07:57,800 then you have 314 00:07:57,800 --> 00:07:59,000 a greater surface area 315 00:07:59,000 --> 00:07:59,900 to work from 316 00:07:59,900 --> 00:08:00,566 when you go to 317 00:08:00,566 --> 00:08:01,699 clean plate 318 00:08:01,700 --> 00:08:03,000 or live patch 319 00:08:03,000 --> 00:08:04,033 in this case 320 00:08:04,166 --> 00:08:05,699 the other bottom half of 321 00:08:05,700 --> 00:08:06,666 the monopod 322 00:08:07,200 --> 00:08:08,566 and that's basically the 323 00:08:08,566 --> 00:08:09,399 the simple technique 324 00:08:09,400 --> 00:08:10,700 that you use to 325 00:08:10,733 --> 00:08:11,399 to do these 326 00:08:11,400 --> 00:08:12,300 live patches 327 00:08:12,333 --> 00:08:13,166 you can utilize this 328 00:08:13,166 --> 00:08:14,899 in many other areas of 329 00:08:14,900 --> 00:08:15,900 compositing as well 330 00:08:15,900 --> 00:08:16,366 but this is 331 00:08:16,366 --> 00:08:17,299 this is basically 332 00:08:17,300 --> 00:08:17,900 the gist of it 333 00:08:17,900 --> 00:08:18,400 there's there's 334 00:08:18,400 --> 00:08:19,366 a few other 335 00:08:19,466 --> 00:08:19,999 techniques to 336 00:08:20,000 --> 00:08:20,566 go with this 337 00:08:20,566 --> 00:08:21,999 and obviously uh 338 00:08:22,000 --> 00:08:22,866 many artists have 339 00:08:22,866 --> 00:08:23,399 other ways of 340 00:08:23,400 --> 00:08:23,933 doing things 341 00:08:23,933 --> 00:08:25,033 and that's fine 342 00:08:25,200 --> 00:08:26,533 again like we said before 343 00:08:26,533 --> 00:08:26,899 there's more 344 00:08:26,900 --> 00:08:27,300 than one way 345 00:08:27,300 --> 00:08:28,000 to skin a cat 346 00:08:28,000 --> 00:08:28,866 so if you don't like 347 00:08:28,866 --> 00:08:29,833 this technique 348 00:08:29,933 --> 00:08:31,099 you can go in 349 00:08:31,100 --> 00:08:32,766 and just do a 350 00:08:32,766 --> 00:08:33,966 actual tract in 351 00:08:34,066 --> 00:08:34,899 still frame patch 352 00:08:34,900 --> 00:08:35,666 you can make a nice 353 00:08:35,666 --> 00:08:36,366 clean frame 354 00:08:36,366 --> 00:08:36,699 and you can 355 00:08:36,700 --> 00:08:37,500 animate that 356 00:08:37,600 --> 00:08:38,366 maybe you feel more 357 00:08:38,366 --> 00:08:39,399 comfortable with that 358 00:08:39,400 --> 00:08:40,100 it really just 359 00:08:40,100 --> 00:08:41,500 depends on what 360 00:08:41,500 --> 00:08:42,400 the requirement is 361 00:08:42,400 --> 00:08:43,600 what you need to do 362 00:08:43,600 --> 00:08:44,566 and then you just 363 00:08:44,566 --> 00:08:45,699 have at it so 364 00:08:45,700 --> 00:08:46,133 for the moment 365 00:08:46,133 --> 00:08:46,966 I'm going to turn 366 00:08:46,966 --> 00:08:48,066 off that merge node 367 00:08:48,066 --> 00:08:48,733 just because 368 00:08:48,733 --> 00:08:49,299 this is not 369 00:08:49,300 --> 00:08:49,900 obviously a 370 00:08:49,900 --> 00:08:51,066 finished paint job 371 00:08:51,300 --> 00:08:52,400 but we are getting there 372 00:08:52,400 --> 00:08:53,300 and I think 373 00:08:53,300 --> 00:08:54,733 you have a very 374 00:08:54,733 --> 00:08:55,766 solid foundation 375 00:08:55,766 --> 00:08:56,699 to work from 376 00:08:56,733 --> 00:08:57,999 in terms of 377 00:08:58,000 --> 00:08:58,966 clean plating 378 00:08:58,966 --> 00:08:59,866 and using a 379 00:08:59,866 --> 00:09:01,266 life patch technique 380 00:09:01,300 --> 00:09:02,666 to remove that monopod 381 00:09:03,366 --> 00:09:04,399 now I think 382 00:09:04,400 --> 00:09:04,933 just to do a 383 00:09:04,933 --> 00:09:05,733 quick recap 384 00:09:05,733 --> 00:09:06,599 on this lesson 385 00:09:06,600 --> 00:09:08,266 we've basically discussed 386 00:09:08,266 --> 00:09:09,699 working with 387 00:09:09,700 --> 00:09:10,533 live patching 388 00:09:10,533 --> 00:09:11,666 techniques on a 389 00:09:11,666 --> 00:09:12,466 very basic level 390 00:09:12,466 --> 00:09:14,733 on how to create 391 00:09:14,733 --> 00:09:16,599 a very simple 392 00:09:16,600 --> 00:09:18,266 way of using 393 00:09:18,266 --> 00:09:19,066 pre existing 394 00:09:19,066 --> 00:09:20,333 mote movement 395 00:09:20,333 --> 00:09:21,199 and the motion 396 00:09:21,200 --> 00:09:22,833 of the plate 397 00:09:23,000 --> 00:09:24,166 and shifting it over 398 00:09:24,166 --> 00:09:25,066 to line it up 399 00:09:25,066 --> 00:09:26,099 to use utilize 400 00:09:26,100 --> 00:09:26,533 the texture 401 00:09:26,533 --> 00:09:27,366 that's preexisting 402 00:09:27,366 --> 00:09:29,133 and just cover up a 403 00:09:29,133 --> 00:09:30,599 an unneeded object 404 00:09:30,800 --> 00:09:31,566 at that point 405 00:09:31,566 --> 00:09:32,666 you are ready to go 406 00:09:32,666 --> 00:09:33,366 and once you 407 00:09:33,366 --> 00:09:34,099 finished that 408 00:09:34,100 --> 00:09:35,133 then you have 409 00:09:35,133 --> 00:09:36,533 very few steps 410 00:09:36,533 --> 00:09:37,666 required to 411 00:09:37,666 --> 00:09:38,499 actually render out 412 00:09:38,500 --> 00:09:39,666 this nice shot 413 00:09:39,800 --> 00:09:41,766 of a citywide 414 00:09:41,966 --> 00:09:43,199 nuclear explosion 415 00:09:43,533 --> 00:09:44,933 so I think at this point 416 00:09:44,933 --> 00:09:45,333 we'll take a 417 00:09:45,333 --> 00:09:45,799 quick break 418 00:09:45,800 --> 00:09:46,566 we'll come back 419 00:09:46,566 --> 00:09:47,499 and we'll begin 420 00:09:47,500 --> 00:09:48,700 our final check 421 00:09:48,900 --> 00:09:49,733 and see if we've 422 00:09:49,733 --> 00:09:50,666 forgotten anything 423 00:09:50,666 --> 00:09:51,199 if we've missed 424 00:09:51,200 --> 00:09:51,766 anything and 425 00:09:51,766 --> 00:09:52,699 at that point 426 00:09:52,700 --> 00:09:53,666 we'll be very 427 00:09:53,666 --> 00:09:54,866 close to render 25598

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