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These are the user uploaded subtitles that are being translated: 1 00:00:11,266 --> 00:00:11,966 in this lesson 2 00:00:11,966 --> 00:00:13,666 we will continue adding additional 3 00:00:13,666 --> 00:00:14,666 toody lighting effects 4 00:00:14,666 --> 00:00:17,499 to augment our mushroom cloud explosion 5 00:00:17,666 --> 00:00:20,166 so we left off having just split out 6 00:00:20,166 --> 00:00:20,999 with a merge node 7 00:00:21,000 --> 00:00:23,766 we're going to be able to do an overall 8 00:00:23,766 --> 00:00:25,166 general lighting control 9 00:00:25,166 --> 00:00:26,099 and then animate it 10 00:00:26,100 --> 00:00:28,400 based upon how we blend it with the original 11 00:00:28,700 --> 00:00:30,166 so at this point 12 00:00:30,166 --> 00:00:31,666 we have our 13 00:00:31,900 --> 00:00:36,800 our overall lighting effect that we had done on frame 14 00:00:37,533 --> 00:00:38,733 if we just jump over here 15 00:00:38,733 --> 00:00:40,999 you can jump back to frame 87 16 00:00:41,366 --> 00:00:43,799 and I think that is going to work 17 00:00:43,800 --> 00:00:44,533 not too bad 18 00:00:44,533 --> 00:00:47,399 we we I think we still need a little more work on it 19 00:00:47,400 --> 00:00:50,266 but what we can do is just take that row shape 20 00:00:50,266 --> 00:00:51,199 and now that I'm looking at 21 00:00:51,200 --> 00:00:53,833 I think we should probably consider expanding 22 00:00:54,000 --> 00:00:57,466 that region of lighting just a little bit 23 00:00:57,466 --> 00:00:58,333 bring it all out 24 00:00:58,333 --> 00:00:59,466 there we go 25 00:00:59,766 --> 00:01:01,999 and increase the fall off there 26 00:01:02,000 --> 00:01:03,800 if we just actually go to full screen 27 00:01:03,800 --> 00:01:05,433 it'll probably be easier to see 28 00:01:06,200 --> 00:01:08,566 and then bring that out 29 00:01:08,566 --> 00:01:09,399 there we go 30 00:01:09,400 --> 00:01:11,200 so just adjusting your feather 31 00:01:11,200 --> 00:01:13,000 and it's all about kind of finessing it 32 00:01:13,000 --> 00:01:15,466 and seeing where things go and that 33 00:01:15,466 --> 00:01:16,666 that doesn't looks too bad 34 00:01:16,666 --> 00:01:17,999 okay so now 35 00:01:18,000 --> 00:01:24,466 what we're going to do is adjust our overall setup 36 00:01:24,466 --> 00:01:27,299 so we have our color correct here 37 00:01:27,300 --> 00:01:29,000 that's where we're ramping up the lights 38 00:01:29,000 --> 00:01:30,033 that's perfect 39 00:01:30,133 --> 00:01:31,499 and what I wanna do is 40 00:01:31,500 --> 00:01:33,133 I'm going to see where does 41 00:01:33,133 --> 00:01:36,999 where at what point is this going to be 42 00:01:37,066 --> 00:01:38,833 adjusting and affecting 43 00:01:38,866 --> 00:01:40,799 and when do I need to back off on it 44 00:01:40,800 --> 00:01:43,300 to a significantly less amount 45 00:01:43,300 --> 00:01:46,100 so at that frame 87 46 00:01:46,100 --> 00:01:47,733 obviously we like where it's at 47 00:01:47,733 --> 00:01:49,866 so if we go to frame one 30 48 00:01:49,933 --> 00:01:52,799 alright so one 99 49 00:01:52,900 --> 00:01:54,866 you can start to see it starting the fire 50 00:01:54,866 --> 00:01:56,866 the fire is starting to dissipate 51 00:01:57,133 --> 00:01:59,999 so at this point 52 00:02:00,000 --> 00:02:01,066 I think you know 53 00:02:01,066 --> 00:02:03,533 around frame two 50 to 300 54 00:02:03,533 --> 00:02:05,099 somewhere in that range 55 00:02:05,333 --> 00:02:07,366 so if we pick frame two 50 56 00:02:07,700 --> 00:02:09,633 just for an easy round number 57 00:02:09,866 --> 00:02:10,999 I think at that point 58 00:02:11,000 --> 00:02:12,700 we would probably consider 59 00:02:12,700 --> 00:02:14,400 backing off a bit on the lighting 60 00:02:14,400 --> 00:02:15,066 because you can see 61 00:02:15,066 --> 00:02:15,933 when we turn that off 62 00:02:15,933 --> 00:02:17,066 it starts to see a little better 63 00:02:17,066 --> 00:02:18,066 cause you can see 64 00:02:18,133 --> 00:02:20,199 it's turning more into smoke behind there 65 00:02:20,200 --> 00:02:21,000 not so much flame 66 00:02:21,000 --> 00:02:22,466 because the fireball 67 00:02:22,466 --> 00:02:24,766 and the flames are starting to uh 68 00:02:24,766 --> 00:02:25,666 reach upward 69 00:02:25,666 --> 00:02:27,766 into the actual fireball 70 00:02:27,766 --> 00:02:28,699 or the mushroom clouds 71 00:02:28,700 --> 00:02:31,533 so let's put a key frame right there 72 00:02:31,533 --> 00:02:33,333 so set key at 2:50 73 00:02:33,333 --> 00:02:34,866 I'm gonna back off on that 74 00:02:34,866 --> 00:02:37,366 to basically point one 75 00:02:37,366 --> 00:02:38,899 so we're just basically adding 76 00:02:38,900 --> 00:02:39,933 just a touch of lighting 77 00:02:39,933 --> 00:02:42,066 in fact when I look at that 78 00:02:42,066 --> 00:02:44,766 I honestly think we should consider 79 00:02:44,766 --> 00:02:46,566 just turning it off completely 80 00:02:46,566 --> 00:02:47,199 so alright so 81 00:02:47,200 --> 00:02:48,400 our mix is at zero 82 00:02:48,400 --> 00:02:50,366 let's leave that at that for the moment 83 00:02:50,700 --> 00:02:53,133 now if we go back to our key frame 84 00:02:53,133 --> 00:02:55,799 actually let's go to about frame one 50 85 00:02:55,800 --> 00:02:57,900 so 100 frames prior to that 86 00:02:58,966 --> 00:03:01,199 and see where that puts us 87 00:03:01,200 --> 00:03:05,900 if we then bring that up to about a 50% mix 88 00:03:06,533 --> 00:03:07,599 and turn it on and off 89 00:03:07,600 --> 00:03:09,266 and just kinda see where things see 90 00:03:09,266 --> 00:03:10,266 that's not too bad 91 00:03:10,266 --> 00:03:11,166 it's it's starting to 92 00:03:11,166 --> 00:03:13,599 it's showing that the fireball is still there 93 00:03:13,600 --> 00:03:14,666 it's still uh 94 00:03:14,666 --> 00:03:15,666 the flames are still there 95 00:03:15,666 --> 00:03:16,866 so it's still gonna create 96 00:03:16,866 --> 00:03:19,299 some sort of a lighting effect right there I think 97 00:03:19,700 --> 00:03:26,066 and then we bring it back to somewhere around frame 75 98 00:03:27,100 --> 00:03:28,300 and at that point 99 00:03:28,300 --> 00:03:29,366 we're really 100 00:03:29,400 --> 00:03:30,700 obviously uh 101 00:03:30,700 --> 00:03:31,266 punching it 102 00:03:31,266 --> 00:03:32,799 because you can see 103 00:03:32,800 --> 00:03:34,933 the fireball is pretty hot and heavy 104 00:03:34,933 --> 00:03:35,799 at that point 105 00:03:35,866 --> 00:03:37,333 let's jump to frame 100 106 00:03:37,333 --> 00:03:39,699 and see how things look right there 107 00:03:39,700 --> 00:03:40,500 this is obviously 108 00:03:40,500 --> 00:03:41,100 another example 109 00:03:41,100 --> 00:03:43,766 of where we need to work on the defocus for this 110 00:03:44,066 --> 00:03:45,133 that's fine 111 00:03:45,133 --> 00:03:47,599 we'll deal with that uh shortly 112 00:03:47,900 --> 00:03:50,800 um and yeah 113 00:03:50,800 --> 00:03:51,500 you can see kind of 114 00:03:51,500 --> 00:03:53,500 the lighting change right there 115 00:03:53,533 --> 00:03:54,266 that's not too bad 116 00:03:54,266 --> 00:03:57,799 I think uh we probably want to get that to more like uh 117 00:03:57,800 --> 00:03:59,400 point seven five 118 00:03:59,866 --> 00:04:01,999 or do we wanna just take it all the way up 119 00:04:02,000 --> 00:04:03,100 I'd say point seven 120 00:04:03,100 --> 00:04:04,300 five is probably a good mix 121 00:04:04,300 --> 00:04:05,100 right there 122 00:04:05,333 --> 00:04:06,799 and then we bring it back 123 00:04:07,733 --> 00:04:08,766 and this is when 124 00:04:08,766 --> 00:04:09,133 the cameras 125 00:04:09,133 --> 00:04:10,433 already whipping over 126 00:04:10,566 --> 00:04:11,533 but at this point 127 00:04:11,533 --> 00:04:14,466 I think it would definitely be at 100% 128 00:04:14,700 --> 00:04:15,766 now what we're 129 00:04:15,766 --> 00:04:16,866 gonna need to do 130 00:04:16,866 --> 00:04:17,899 is we want to 131 00:04:17,900 --> 00:04:19,766 obviously uh 132 00:04:19,766 --> 00:04:21,099 take some of these keyframes 133 00:04:21,100 --> 00:04:22,933 kind of remember where those keyframes are 134 00:04:22,933 --> 00:04:24,499 but we can then 135 00:04:24,500 --> 00:04:25,966 add some animated lighting 136 00:04:25,966 --> 00:04:27,099 effects in there as well 137 00:04:27,100 --> 00:04:28,700 so what I'm going to do is 138 00:04:28,700 --> 00:04:29,733 I'm going to 139 00:04:29,733 --> 00:04:31,166 for the roto shape 140 00:04:31,200 --> 00:04:33,666 I want to actually expand that out so uh 141 00:04:33,666 --> 00:04:34,266 for the blur 142 00:04:34,266 --> 00:04:35,933 first off I like 143 00:04:35,933 --> 00:04:37,699 where the blur was at 144 00:04:37,700 --> 00:04:39,000 frame one 50 145 00:04:39,000 --> 00:04:40,866 I think let's just reference that 146 00:04:40,866 --> 00:04:42,099 and see yeah 147 00:04:42,100 --> 00:04:43,500 I think it's not too bad 148 00:04:43,500 --> 00:04:44,866 let's just add 149 00:04:45,100 --> 00:04:46,333 a little more feathering 150 00:04:46,333 --> 00:04:46,966 there we go 151 00:04:46,966 --> 00:04:49,466 okay so if I keyframe that blur 152 00:04:49,466 --> 00:04:50,599 at frame one 50 153 00:04:50,600 --> 00:04:53,666 and then we go back to that frame 50 point 154 00:04:53,966 --> 00:04:54,699 we can call that 155 00:04:54,700 --> 00:04:57,066 sort of our APEX 156 00:04:57,066 --> 00:04:57,733 so to speak 157 00:04:57,733 --> 00:04:58,599 and everything prior to that 158 00:04:58,600 --> 00:05:00,500 just gonna be all nice and blown out 159 00:05:00,566 --> 00:05:01,799 uh what we're gonna do is 160 00:05:01,800 --> 00:05:02,966 we're gonna add in a road 161 00:05:02,966 --> 00:05:05,199 so in here we're gonna hit the tab key 162 00:05:05,200 --> 00:05:05,933 and type in E 163 00:05:05,933 --> 00:05:07,799 R O d e road 164 00:05:07,800 --> 00:05:08,900 use a fastie road 165 00:05:08,900 --> 00:05:09,966 dilate node 166 00:05:10,666 --> 00:05:11,499 and what I'm going to do is 167 00:05:11,500 --> 00:05:13,033 I'm actually going to 168 00:05:13,333 --> 00:05:15,166 dilate out that roto shape 169 00:05:15,166 --> 00:05:16,899 and we're going to animate it 170 00:05:16,966 --> 00:05:18,266 uh to to be 171 00:05:18,266 --> 00:05:19,533 actually a lot larger 172 00:05:19,533 --> 00:05:20,666 and a lot more inclusive 173 00:05:20,666 --> 00:05:22,499 of what's going on so 174 00:05:22,666 --> 00:05:23,966 uh first off actually 175 00:05:23,966 --> 00:05:24,566 I apologize 176 00:05:24,566 --> 00:05:25,533 let's go back out here 177 00:05:25,533 --> 00:05:26,066 and let's just 178 00:05:26,066 --> 00:05:27,933 keyframe set that 179 00:05:27,933 --> 00:05:29,199 rotate at zero 180 00:05:29,200 --> 00:05:30,066 on the keyframe 181 00:05:30,066 --> 00:05:32,633 and then jump back to frame 50 182 00:05:33,400 --> 00:05:34,566 and what I wanna do 183 00:05:34,566 --> 00:05:36,866 is let's try 184 00:05:37,100 --> 00:05:37,900 let's just pick 185 00:05:37,900 --> 00:05:39,466 an arbitrary width here 186 00:05:40,066 --> 00:05:40,533 little more 187 00:05:40,533 --> 00:05:41,533 encompassing 188 00:05:41,533 --> 00:05:42,266 that's good 189 00:05:42,266 --> 00:05:43,599 and then the height 190 00:05:44,066 --> 00:05:46,166 I think it we could go you know 191 00:05:46,166 --> 00:05:47,199 add a little more height on 192 00:05:47,200 --> 00:05:48,600 I don't wanna go too much higher 193 00:05:48,600 --> 00:05:49,733 though and then 194 00:05:49,733 --> 00:05:50,866 on the blur node 195 00:05:50,866 --> 00:05:51,466 what we're gonna do is 196 00:05:51,466 --> 00:05:51,933 cause you can see 197 00:05:51,933 --> 00:05:52,699 it's starting to 198 00:05:52,700 --> 00:05:53,333 you know it's cutting 199 00:05:53,333 --> 00:05:53,666 and everything 200 00:05:53,666 --> 00:05:54,366 I wanna obviously 201 00:05:54,366 --> 00:05:55,133 soften all that 202 00:05:55,133 --> 00:05:56,666 so we're gonna blur that 203 00:05:56,666 --> 00:05:58,733 let's set that to maybe 200 204 00:05:58,733 --> 00:05:59,899 and see what it looks like 205 00:06:00,166 --> 00:06:02,999 that's still a little too hard so let's 206 00:06:03,100 --> 00:06:04,066 let's go to 300 207 00:06:04,066 --> 00:06:05,366 and see what happens 208 00:06:05,900 --> 00:06:06,566 there we go 209 00:06:06,566 --> 00:06:08,566 so now we're starting to get more 210 00:06:08,566 --> 00:06:09,166 in the realm of 211 00:06:09,166 --> 00:06:10,366 what I'd like to see 212 00:06:10,366 --> 00:06:11,199 so you can see the 213 00:06:11,200 --> 00:06:13,300 oops the before 214 00:06:13,700 --> 00:06:14,966 let's just turn this on and off 215 00:06:14,966 --> 00:06:15,366 so basically 216 00:06:15,366 --> 00:06:15,733 you see the 217 00:06:15,733 --> 00:06:16,833 color correction 218 00:06:17,166 --> 00:06:17,899 taking hold 219 00:06:17,900 --> 00:06:19,966 which is a nice job 220 00:06:19,966 --> 00:06:21,266 I think overall 221 00:06:21,333 --> 00:06:21,866 you can see 222 00:06:21,866 --> 00:06:23,199 it's just brightening up 223 00:06:23,200 --> 00:06:24,133 the skyline 224 00:06:24,133 --> 00:06:25,099 adding some nice glow 225 00:06:25,100 --> 00:06:26,233 behind there 226 00:06:26,600 --> 00:06:27,366 and brightening up 227 00:06:27,366 --> 00:06:27,933 the buildings 228 00:06:27,933 --> 00:06:30,699 which is definitely helping um 229 00:06:30,966 --> 00:06:31,499 there we go 230 00:06:31,500 --> 00:06:33,966 alright so let's 231 00:06:33,966 --> 00:06:34,999 let's stick with that 232 00:06:35,000 --> 00:06:35,966 for the moment 233 00:06:36,300 --> 00:06:37,000 now I think 234 00:06:37,000 --> 00:06:40,866 what we want to also do is add 235 00:06:40,900 --> 00:06:43,166 hmm we could 236 00:06:43,166 --> 00:06:43,966 we could add 237 00:06:43,966 --> 00:06:45,066 a little bit 238 00:06:45,066 --> 00:06:46,133 more coloring 239 00:06:46,133 --> 00:06:47,199 on the horizon 240 00:06:47,200 --> 00:06:49,033 we can add a little more gold hue 241 00:06:49,533 --> 00:06:50,333 I'm not sure 242 00:06:50,333 --> 00:06:51,733 if I'm sold on that idea 243 00:06:51,733 --> 00:06:52,666 to be honest with you 244 00:06:52,666 --> 00:06:53,799 you could you know 245 00:06:53,800 --> 00:06:54,466 if you wanted to 246 00:06:54,466 --> 00:06:55,333 if you continue 247 00:06:55,333 --> 00:06:56,499 that roto of all 248 00:06:56,500 --> 00:06:57,333 the building skyline 249 00:06:57,333 --> 00:06:58,466 you could add some 250 00:06:58,466 --> 00:07:00,033 glowing red 251 00:07:00,133 --> 00:07:00,999 or not red but 252 00:07:01,000 --> 00:07:01,600 more matching 253 00:07:01,600 --> 00:07:02,700 like that orange 254 00:07:02,700 --> 00:07:04,366 fire tone going 255 00:07:04,366 --> 00:07:04,799 on in there 256 00:07:04,800 --> 00:07:06,466 that might not be a bad idea 257 00:07:06,866 --> 00:07:07,533 but for the moment 258 00:07:07,533 --> 00:07:08,466 I think this is uh 259 00:07:08,466 --> 00:07:09,333 this is working 260 00:07:09,333 --> 00:07:10,566 pretty nicely 261 00:07:10,766 --> 00:07:12,099 uh yeah I think 262 00:07:12,100 --> 00:07:12,866 we're in a good spot 263 00:07:12,866 --> 00:07:13,666 right there 264 00:07:13,666 --> 00:07:14,166 now that the 265 00:07:14,166 --> 00:07:17,566 thing that we need to be aware of now we are 266 00:07:17,566 --> 00:07:18,366 we are I mean 267 00:07:18,366 --> 00:07:18,799 we're dealing with 268 00:07:18,800 --> 00:07:19,733 something pretty bright 269 00:07:19,733 --> 00:07:20,666 something pretty hot 270 00:07:20,666 --> 00:07:21,866 so we're gonna 271 00:07:21,866 --> 00:07:22,933 probably want to 272 00:07:22,933 --> 00:07:24,166 uh actually 273 00:07:24,166 --> 00:07:25,599 blow this whole image out 274 00:07:25,600 --> 00:07:26,966 significantly more 275 00:07:26,966 --> 00:07:27,999 towards the beginning here 276 00:07:28,000 --> 00:07:28,800 but what I wanna do 277 00:07:28,800 --> 00:07:29,200 is right now 278 00:07:29,200 --> 00:07:29,766 I'm looking this 279 00:07:29,766 --> 00:07:30,266 I kind of wanna 280 00:07:30,266 --> 00:07:30,866 spread that out 281 00:07:30,866 --> 00:07:31,366 just a little more 282 00:07:31,366 --> 00:07:33,133 so let's let's 283 00:07:33,133 --> 00:07:33,866 let's take that out 284 00:07:33,866 --> 00:07:35,299 actually to 200 285 00:07:35,600 --> 00:07:36,800 um again this is 286 00:07:36,800 --> 00:07:38,300 this is obviously 287 00:07:38,300 --> 00:07:38,900 we don't have an 288 00:07:38,900 --> 00:07:39,566 art director 289 00:07:39,566 --> 00:07:40,566 that's telling us 290 00:07:40,566 --> 00:07:41,533 do this or do that 291 00:07:41,533 --> 00:07:42,533 this is what my vision is 292 00:07:42,533 --> 00:07:43,399 but obviously 293 00:07:43,400 --> 00:07:44,633 it is good to 294 00:07:44,866 --> 00:07:45,966 you know don't always think that 295 00:07:45,966 --> 00:07:46,499 you're locked in 296 00:07:46,500 --> 00:07:48,000 once you made a value change 297 00:07:48,000 --> 00:07:48,300 you're like 298 00:07:48,300 --> 00:07:48,866 oh shoot now 299 00:07:48,866 --> 00:07:50,566 I can't ever change it cause I I 300 00:07:50,766 --> 00:07:51,999 I've made a decision 301 00:07:52,000 --> 00:07:52,866 but sometimes 302 00:07:52,866 --> 00:07:53,533 you know it's an 303 00:07:53,533 --> 00:07:54,333 artistic choice 304 00:07:54,333 --> 00:07:55,433 and you can uh 305 00:07:55,800 --> 00:07:57,300 you can adjust things 306 00:07:57,300 --> 00:07:58,466 as you decide 307 00:07:58,466 --> 00:07:59,133 so in this case 308 00:07:59,133 --> 00:07:59,799 I think that's 309 00:07:59,800 --> 00:08:00,400 not too bad 310 00:08:00,400 --> 00:08:01,900 so what I want to do is 311 00:08:01,900 --> 00:08:03,100 I'm going to 312 00:08:03,100 --> 00:08:05,000 add uh some 313 00:08:05,000 --> 00:08:05,700 some overall 314 00:08:05,700 --> 00:08:07,066 color correction now 315 00:08:07,100 --> 00:08:07,900 uh so let's 316 00:08:07,900 --> 00:08:08,200 add another 317 00:08:08,200 --> 00:08:08,933 color correct 318 00:08:08,933 --> 00:08:10,066 let's drop that 319 00:08:10,066 --> 00:08:10,799 in actually 320 00:08:10,800 --> 00:08:11,200 I'm gonna drop 321 00:08:11,200 --> 00:08:11,966 that in below 322 00:08:11,966 --> 00:08:12,399 so let's just 323 00:08:12,400 --> 00:08:13,800 move these all up 324 00:08:14,333 --> 00:08:15,599 uh here so we 325 00:08:15,600 --> 00:08:16,266 just condense 326 00:08:16,266 --> 00:08:17,533 these them up 327 00:08:17,533 --> 00:08:18,433 there we go 328 00:08:18,933 --> 00:08:19,933 and drop in 329 00:08:19,933 --> 00:08:21,199 another color correct 330 00:08:21,200 --> 00:08:22,100 that's good 331 00:08:22,566 --> 00:08:24,099 and what we're going to do is 332 00:08:24,100 --> 00:08:26,033 I want to overall 333 00:08:26,466 --> 00:08:28,699 adjust the uh 334 00:08:28,933 --> 00:08:29,866 the brightness 335 00:08:29,866 --> 00:08:30,666 of this plate 336 00:08:30,666 --> 00:08:33,766 so if we take 337 00:08:33,766 --> 00:08:35,299 I'm I'm just again 338 00:08:35,300 --> 00:08:36,200 just mess around 339 00:08:36,200 --> 00:08:37,900 and see where it lies 340 00:08:37,900 --> 00:08:38,833 when you uh 341 00:08:39,100 --> 00:08:40,400 dial something in 342 00:08:41,000 --> 00:08:42,066 but once in 343 00:08:42,066 --> 00:08:42,699 basically this 344 00:08:42,700 --> 00:08:43,200 is adjusting 345 00:08:43,200 --> 00:08:43,766 based upon that 346 00:08:43,766 --> 00:08:44,166 other color 347 00:08:44,166 --> 00:08:44,899 correct so that's 348 00:08:44,900 --> 00:08:45,900 that's kind of my goal 349 00:08:45,900 --> 00:08:46,600 is to take that 350 00:08:46,600 --> 00:08:47,966 to help kind of uh 351 00:08:48,300 --> 00:08:49,266 blow some of those 352 00:08:49,266 --> 00:08:51,499 colors out um 353 00:08:51,500 --> 00:08:52,700 just just for kicks 354 00:08:52,700 --> 00:08:54,466 let's see what happens when we uh 355 00:08:54,966 --> 00:08:55,899 we blow that out 356 00:08:55,900 --> 00:08:56,400 right there 357 00:08:56,400 --> 00:08:57,333 that's not a 358 00:08:57,333 --> 00:08:59,166 bad idea um 359 00:08:59,166 --> 00:09:00,199 you could gamma up 360 00:09:00,200 --> 00:09:00,766 if you wanna 361 00:09:00,766 --> 00:09:02,666 adjust the black levels 362 00:09:02,666 --> 00:09:04,099 and wash it out 363 00:09:04,800 --> 00:09:06,333 it's not bad either 364 00:09:06,333 --> 00:09:07,133 now keep in mind 365 00:09:07,133 --> 00:09:07,966 as you're doing this 366 00:09:07,966 --> 00:09:08,766 you might want to 367 00:09:08,766 --> 00:09:10,499 adjust it in fact 368 00:09:10,500 --> 00:09:10,800 now that I'm 369 00:09:10,800 --> 00:09:11,400 looking at that 370 00:09:11,400 --> 00:09:13,433 I think I might try 371 00:09:13,466 --> 00:09:14,333 just for kicks 372 00:09:14,333 --> 00:09:15,733 let's see let's try 373 00:09:15,733 --> 00:09:17,266 adjusting this 374 00:09:17,666 --> 00:09:19,499 below the merge 375 00:09:19,500 --> 00:09:20,600 that we're adding 376 00:09:20,600 --> 00:09:21,400 the fireball 377 00:09:21,400 --> 00:09:22,166 so if we just 378 00:09:22,166 --> 00:09:22,799 bring this up 379 00:09:22,800 --> 00:09:23,500 now basically 380 00:09:23,500 --> 00:09:24,066 since we've already 381 00:09:24,066 --> 00:09:24,533 kind of done 382 00:09:24,533 --> 00:09:25,133 some color corrects 383 00:09:25,133 --> 00:09:25,866 on that fireball 384 00:09:25,866 --> 00:09:26,799 to match it 385 00:09:26,800 --> 00:09:27,933 this isn't a bad idea 386 00:09:27,933 --> 00:09:28,533 because now 387 00:09:28,533 --> 00:09:29,166 you're basically 388 00:09:29,166 --> 00:09:30,199 adjusting everything 389 00:09:30,200 --> 00:09:31,066 in the plate 390 00:09:31,166 --> 00:09:32,399 and that's actually gonna help 391 00:09:32,400 --> 00:09:33,766 a lot um so 392 00:09:33,766 --> 00:09:34,766 okay so this 393 00:09:34,766 --> 00:09:35,966 obviously that 394 00:09:36,000 --> 00:09:37,266 that that helps 395 00:09:37,266 --> 00:09:38,399 I think but 396 00:09:38,466 --> 00:09:39,566 what we're gonna do is 397 00:09:39,566 --> 00:09:40,199 I think we're gonna 398 00:09:40,200 --> 00:09:40,966 wash it out 399 00:09:40,966 --> 00:09:41,899 and we're gonna also 400 00:09:41,900 --> 00:09:42,400 adjust the game 401 00:09:42,400 --> 00:09:43,100 so it's gamma 402 00:09:43,100 --> 00:09:44,300 and gain on this 403 00:09:44,400 --> 00:09:45,466 at this point 404 00:09:46,133 --> 00:09:47,199 we are dealing with 405 00:09:47,200 --> 00:09:47,866 a solid alpha 406 00:09:47,866 --> 00:09:48,533 so we don't need to 407 00:09:48,533 --> 00:09:49,333 worry about 408 00:09:49,333 --> 00:09:50,799 uh premulting 409 00:09:50,800 --> 00:09:51,466 unpremulting 410 00:09:51,466 --> 00:09:52,466 then premulting again 411 00:09:52,466 --> 00:09:53,899 so we're okay with that 412 00:09:53,933 --> 00:09:55,099 but let's just 413 00:09:55,100 --> 00:09:55,800 uh let's take 414 00:09:55,800 --> 00:09:57,700 this point and 415 00:09:57,966 --> 00:09:58,599 bring that up 416 00:09:58,600 --> 00:09:59,566 just a little bit 417 00:09:59,566 --> 00:10:00,166 cause I think 418 00:10:00,166 --> 00:10:00,533 we're gonna 419 00:10:00,533 --> 00:10:01,199 just totally 420 00:10:01,200 --> 00:10:02,000 blow this out 421 00:10:02,000 --> 00:10:02,500 a little bit 422 00:10:02,500 --> 00:10:03,000 cause that's 423 00:10:03,000 --> 00:10:03,533 that's kind of 424 00:10:03,533 --> 00:10:05,199 the goal obviously 425 00:10:05,200 --> 00:10:05,700 is the fact 426 00:10:05,700 --> 00:10:06,100 that this is 427 00:10:06,100 --> 00:10:06,766 just like some 428 00:10:06,766 --> 00:10:08,466 massive bright 429 00:10:08,566 --> 00:10:10,466 uh explosion 430 00:10:10,466 --> 00:10:11,799 that's happening uh 431 00:10:11,800 --> 00:10:12,333 set quite a 432 00:10:12,333 --> 00:10:13,266 few miles away 433 00:10:13,266 --> 00:10:14,133 but it's still 434 00:10:14,133 --> 00:10:14,966 it's still happening 435 00:10:14,966 --> 00:10:16,366 so let's uh 436 00:10:16,366 --> 00:10:17,566 let's set that 437 00:10:17,566 --> 00:10:18,699 that's not too bad 438 00:10:18,700 --> 00:10:19,566 so let's just 439 00:10:19,566 --> 00:10:21,399 key these and 440 00:10:21,400 --> 00:10:21,933 I'm gonna just 441 00:10:21,933 --> 00:10:22,766 jump a little 442 00:10:22,766 --> 00:10:24,666 further back 443 00:10:25,000 --> 00:10:26,900 so the idea is 444 00:10:26,933 --> 00:10:27,666 you know we 445 00:10:27,666 --> 00:10:29,166 were videoing 446 00:10:29,166 --> 00:10:29,533 you know you're 447 00:10:29,533 --> 00:10:29,966 the tourist 448 00:10:29,966 --> 00:10:30,499 you're videoing 449 00:10:30,500 --> 00:10:30,866 and suddenly 450 00:10:30,866 --> 00:10:31,566 you whip over like 451 00:10:31,566 --> 00:10:32,066 oh my goodness 452 00:10:32,066 --> 00:10:32,533 what was that 453 00:10:32,533 --> 00:10:34,166 big flash so 454 00:10:34,166 --> 00:10:35,133 at this point 455 00:10:35,133 --> 00:10:36,733 we're uh going to 456 00:10:36,733 --> 00:10:38,299 actually blow 457 00:10:38,300 --> 00:10:39,566 out the image 458 00:10:39,566 --> 00:10:42,333 even more so let's 459 00:10:42,333 --> 00:10:43,899 just for kicks 460 00:10:44,900 --> 00:10:47,566 um now let's 461 00:10:47,566 --> 00:10:47,899 let's leave 462 00:10:47,900 --> 00:10:49,666 that game alone 463 00:10:49,666 --> 00:10:50,199 I'm gonna just 464 00:10:50,200 --> 00:10:51,533 gamma up a bit more 465 00:10:51,533 --> 00:10:52,333 I like the fact 466 00:10:52,333 --> 00:10:53,366 that we're washing things 467 00:10:53,366 --> 00:10:53,866 out a little 468 00:10:53,866 --> 00:10:55,599 bit and then 469 00:10:55,600 --> 00:10:56,400 jump between 470 00:10:56,400 --> 00:10:57,066 just to kind of 471 00:10:57,066 --> 00:11:00,399 see what what 472 00:11:00,400 --> 00:11:01,366 it looks like 473 00:11:01,366 --> 00:11:02,699 as it comes over 474 00:11:03,300 --> 00:11:04,266 and then we're 475 00:11:04,266 --> 00:11:05,833 going to back off 476 00:11:06,600 --> 00:11:09,800 on things as 477 00:11:11,600 --> 00:11:12,966 you whipped over 478 00:11:13,466 --> 00:11:17,899 so let's say at frame 100 just for an easy reference 479 00:11:18,566 --> 00:11:21,966 we set these back to ones and that 480 00:11:21,966 --> 00:11:23,166 that might be a bit extreme 481 00:11:23,166 --> 00:11:25,233 we actually probably don't want to uh 482 00:11:25,766 --> 00:11:26,966 go to you know 483 00:11:26,966 --> 00:11:28,799 you wanna still maybe leave a little bit 484 00:11:28,800 --> 00:11:30,600 so let's just uh 485 00:11:31,333 --> 00:11:32,666 go right about there 486 00:11:33,933 --> 00:11:35,799 um 487 00:11:38,600 --> 00:11:40,200 it's again arbitrary 488 00:11:40,466 --> 00:11:41,599 but let's leave it right about there 489 00:11:41,600 --> 00:11:44,066 I think that's not the bad spot and then 490 00:11:44,566 --> 00:11:48,499 and at frame maybe 1:50 let's see where that lies 491 00:11:50,600 --> 00:11:55,066 we can then bring it back down at about 200 let's say 492 00:11:57,733 --> 00:12:00,399 where things are kind of evening out a little bit 493 00:12:00,866 --> 00:12:01,733 now over here 494 00:12:01,733 --> 00:12:03,699 we just needed to add one more frame 495 00:12:03,700 --> 00:12:06,400 where it's uh 496 00:12:07,566 --> 00:12:09,199 more along the line so we 497 00:12:09,700 --> 00:12:11,200 we start looking right about there 498 00:12:11,200 --> 00:12:12,200 when the camera moves 499 00:12:12,200 --> 00:12:16,633 so let's say at frame nineteen 500 00:12:17,466 --> 00:12:18,699 everything is normal 501 00:12:19,400 --> 00:12:20,900 all game and game are both one 502 00:12:20,900 --> 00:12:21,900 okay so at that point 503 00:12:21,900 --> 00:12:24,700 I think we should take a quick break and 504 00:12:24,700 --> 00:12:26,166 and we'll come back 505 00:12:26,200 --> 00:12:27,666 and we'll continue working on things 506 00:12:27,666 --> 00:12:28,899 just to do a quick recap 507 00:12:28,900 --> 00:12:31,000 we have been working on animating 508 00:12:31,000 --> 00:12:34,300 some additional 2D lighting on our background layer 509 00:12:34,466 --> 00:12:35,266 background plate 510 00:12:35,266 --> 00:12:38,099 to better integrate it into our mushroom cloud 511 00:12:38,100 --> 00:12:38,800 we come back 512 00:12:38,800 --> 00:12:40,500 we're gonna work on some edge integration 513 00:12:40,500 --> 00:12:41,833 and some light wrap 30793

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