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These are the user uploaded subtitles that are being translated: 1 00:00:11,533 --> 00:00:12,566 in this lesson 2 00:00:12,566 --> 00:00:15,099 we will add in additional tootie lighting effects 3 00:00:15,100 --> 00:00:17,666 to augment our mushroom cloud explosion 4 00:00:17,966 --> 00:00:19,766 so we just left off having color 5 00:00:19,766 --> 00:00:20,966 corrected our mushroom cloud 6 00:00:20,966 --> 00:00:24,433 to better match it to our actual background plate 7 00:00:24,566 --> 00:00:26,133 now what I want to do is 8 00:00:26,133 --> 00:00:29,866 I want to begin to modify our background plate 9 00:00:29,866 --> 00:00:32,833 to better integrate it with our mushroom cloud 10 00:00:32,900 --> 00:00:35,966 so what the idea and the goal in this lesson is 11 00:00:35,966 --> 00:00:37,466 we're going to be adding some 12 00:00:37,466 --> 00:00:41,066 some very subtle and very easy lighting effects 13 00:00:41,066 --> 00:00:43,166 now if we jump back in time 14 00:00:43,166 --> 00:00:45,499 to closer to the beginning of the shot 15 00:00:45,533 --> 00:00:46,899 you're going to see that we have 16 00:00:46,900 --> 00:00:48,833 where it's more the initial 17 00:00:49,000 --> 00:00:50,733 big ol huge explosion 18 00:00:50,733 --> 00:00:52,666 we want to at that point 19 00:00:52,666 --> 00:00:55,933 adjust the overall lighting of the buildings 20 00:00:55,933 --> 00:00:56,766 you see obviously 21 00:00:56,766 --> 00:00:59,566 this just does not look quite right 22 00:00:59,800 --> 00:01:00,900 so what we wanna do is 23 00:01:00,900 --> 00:01:03,133 we want to brighten up the cityscape 24 00:01:03,133 --> 00:01:04,933 add some lighting effect in there 25 00:01:04,933 --> 00:01:07,833 so it just feels like it's a little better seated 26 00:01:07,900 --> 00:01:10,100 to match with with that 27 00:01:10,100 --> 00:01:11,700 that nuclear explosion 28 00:01:11,700 --> 00:01:13,533 so what we're going to do is 29 00:01:13,533 --> 00:01:15,833 we're going to just take a quick look 30 00:01:15,900 --> 00:01:18,766 at where we wanna integrate this our plate 31 00:01:18,766 --> 00:01:19,399 if we look at our 32 00:01:19,400 --> 00:01:20,100 no graph view 33 00:01:20,100 --> 00:01:21,200 our plates here 34 00:01:21,266 --> 00:01:22,266 and this is where 35 00:01:22,266 --> 00:01:24,166 our mushroom cloud is being dropped in 36 00:01:24,166 --> 00:01:25,499 so what we're gonna be doing is 37 00:01:25,500 --> 00:01:28,833 we're going to be modifying prior to that merge node 38 00:01:28,900 --> 00:01:30,366 but after the shuffle node 39 00:01:31,066 --> 00:01:32,299 so I think what we'll do 40 00:01:32,300 --> 00:01:33,600 for this is 41 00:01:33,600 --> 00:01:35,366 we're going to add a color correct 42 00:01:35,366 --> 00:01:37,266 we're just gonna drop that in right there 43 00:01:37,366 --> 00:01:38,266 and in this case 44 00:01:38,266 --> 00:01:39,066 we're gonna need to work 45 00:01:39,066 --> 00:01:40,799 a little closer to the beginning 46 00:01:40,800 --> 00:01:42,866 but I want to 47 00:01:42,933 --> 00:01:44,299 uh I'm not sure yet 48 00:01:44,300 --> 00:01:47,533 if we're going to animate a crochet based upon the 49 00:01:47,533 --> 00:01:48,966 using the tracking information 50 00:01:48,966 --> 00:01:51,899 or if we'll just hand track it in 51 00:01:52,100 --> 00:01:54,933 my gut says we'll probably still use that camera track 52 00:01:54,933 --> 00:01:55,666 and what we'll do is 53 00:01:55,666 --> 00:01:56,566 then we'll augment 54 00:01:56,566 --> 00:01:59,133 and move the roto shape around a little bit 55 00:01:59,133 --> 00:01:59,933 in addition to that 56 00:01:59,933 --> 00:02:02,133 but let's just drop a roto in really quickly 57 00:02:02,133 --> 00:02:03,766 and see where things go 58 00:02:03,766 --> 00:02:04,766 first off just to 59 00:02:04,766 --> 00:02:06,966 just to see what's gonna match up 60 00:02:07,000 --> 00:02:08,500 so we connect that in 61 00:02:09,066 --> 00:02:10,133 and go in here 62 00:02:10,133 --> 00:02:14,166 and we want to basically draw 63 00:02:14,166 --> 00:02:15,233 I'm thinking 64 00:02:15,366 --> 00:02:16,599 I'm thinking probably just like a 65 00:02:16,600 --> 00:02:18,400 some sort of ovular 66 00:02:18,533 --> 00:02:19,066 in this case 67 00:02:19,066 --> 00:02:19,999 it's called the lips 68 00:02:20,000 --> 00:02:21,133 but some sort of uh 69 00:02:21,133 --> 00:02:23,666 some round shape that we can 70 00:02:24,166 --> 00:02:25,066 build off of 71 00:02:25,066 --> 00:02:26,566 so let's just do that 72 00:02:26,966 --> 00:02:28,899 and then select the points 73 00:02:28,900 --> 00:02:31,233 I'm gonna move it down just a little bit 74 00:02:31,600 --> 00:02:33,100 somewhere right about there 75 00:02:33,333 --> 00:02:34,966 and then we take that bottom point 76 00:02:34,966 --> 00:02:36,166 let's move it up 77 00:02:37,166 --> 00:02:39,333 and just kind of round things out 78 00:02:39,333 --> 00:02:40,666 just a little bit 79 00:02:41,300 --> 00:02:42,266 there we go 80 00:02:42,600 --> 00:02:44,200 all right think of it kind of like this is 81 00:02:44,200 --> 00:02:44,700 that's like 82 00:02:44,700 --> 00:02:47,600 where the mushroom cloud originated behind the 83 00:02:47,733 --> 00:02:48,333 the buildings 84 00:02:48,333 --> 00:02:49,133 right there 85 00:02:49,500 --> 00:02:51,666 now our riddle shape is set 86 00:02:51,666 --> 00:02:52,066 and actually 87 00:02:52,066 --> 00:02:52,466 you know what 88 00:02:52,466 --> 00:02:52,999 I just forgot 89 00:02:53,000 --> 00:02:54,900 let's let's add that feather 90 00:02:54,900 --> 00:02:55,966 so select all the points 91 00:02:55,966 --> 00:02:56,966 you can either right click 92 00:02:56,966 --> 00:02:58,566 and you can increase feather 93 00:02:58,733 --> 00:02:59,933 or you can select them 94 00:02:59,933 --> 00:03:01,899 and hit the e key on the keyboard 95 00:03:02,133 --> 00:03:03,866 and then if you wanna manually adjust 96 00:03:03,866 --> 00:03:04,733 you can as well 97 00:03:04,733 --> 00:03:05,466 so this case 98 00:03:05,466 --> 00:03:07,699 we're gonna do that like that 99 00:03:07,700 --> 00:03:08,666 there we go 100 00:03:09,466 --> 00:03:10,533 all right so 101 00:03:10,533 --> 00:03:11,399 I think that's 102 00:03:11,400 --> 00:03:12,533 that's in a good spot 103 00:03:12,533 --> 00:03:14,499 so let's actually 104 00:03:14,566 --> 00:03:15,333 wait one more thing 105 00:03:15,333 --> 00:03:17,399 I just want to round that out just a little bit more 106 00:03:17,400 --> 00:03:18,366 there we go 107 00:03:18,366 --> 00:03:19,766 okay all right 108 00:03:19,866 --> 00:03:21,499 I think that's in a good spot 109 00:03:21,700 --> 00:03:23,800 let's go in and just 110 00:03:23,800 --> 00:03:24,866 just mess around 111 00:03:24,866 --> 00:03:26,099 let's just see what 112 00:03:26,100 --> 00:03:28,800 what we can gain by doing some color corrects 113 00:03:28,866 --> 00:03:30,966 okay so overall obviously 114 00:03:31,600 --> 00:03:34,100 you can see it's starting to kill behind the buildings 115 00:03:34,100 --> 00:03:35,066 so what we need is 116 00:03:35,066 --> 00:03:37,933 we need to hold this inside the buildings 117 00:03:37,933 --> 00:03:39,299 we don't wanna just 118 00:03:39,333 --> 00:03:41,533 affect the sky as much 119 00:03:41,533 --> 00:03:43,966 that's probably one of the first things we'll 120 00:03:43,966 --> 00:03:45,899 we'll deal with in just a moment 121 00:03:46,000 --> 00:03:47,766 let's go to the no graph view here 122 00:03:47,766 --> 00:03:49,766 and I'm gonna actually add a blur node 123 00:03:50,200 --> 00:03:52,733 and let's just soften up that 124 00:03:52,733 --> 00:03:53,866 feathering fall off 125 00:03:53,866 --> 00:03:57,666 so let's set that to 250 126 00:03:57,666 --> 00:03:59,233 that might be a bit much 127 00:03:59,766 --> 00:04:01,333 um but yeah 128 00:04:01,333 --> 00:04:02,699 that's definitely too much 129 00:04:02,700 --> 00:04:04,866 let's let's set it more like 100 130 00:04:04,866 --> 00:04:06,166 and see what happens 131 00:04:06,800 --> 00:04:07,266 there we go 132 00:04:07,266 --> 00:04:08,133 that's a little 133 00:04:08,133 --> 00:04:09,066 little better 134 00:04:09,100 --> 00:04:09,900 okay so now 135 00:04:09,900 --> 00:04:11,066 you can actually see 136 00:04:11,300 --> 00:04:12,200 once we've done that 137 00:04:12,200 --> 00:04:12,933 I'm actually 138 00:04:12,933 --> 00:04:14,166 not bothered by that 139 00:04:14,166 --> 00:04:15,133 now that I'm looking at that 140 00:04:15,133 --> 00:04:15,666 it doesn't bother me 141 00:04:15,666 --> 00:04:16,133 cause you know 142 00:04:16,133 --> 00:04:16,899 you are gonna get 143 00:04:16,900 --> 00:04:19,533 obviously some brightness happening uh 144 00:04:19,533 --> 00:04:21,166 behind those buildings as well 145 00:04:21,166 --> 00:04:23,166 so for the moment 146 00:04:23,166 --> 00:04:24,133 let's just leave that 147 00:04:24,133 --> 00:04:24,966 and we're not 148 00:04:24,966 --> 00:04:25,999 we're not just gonna leave 149 00:04:26,000 --> 00:04:27,266 leave this as is 150 00:04:27,266 --> 00:04:28,399 just turn that on and off 151 00:04:28,400 --> 00:04:28,800 and kind of 152 00:04:28,800 --> 00:04:30,100 see what's going on there 153 00:04:30,200 --> 00:04:34,100 um I think as I'm looking at this we might 154 00:04:34,100 --> 00:04:35,666 we might need to uh 155 00:04:35,666 --> 00:04:37,866 do a little bit more work uh 156 00:04:37,866 --> 00:04:38,866 in relation to fireball 157 00:04:38,866 --> 00:04:39,733 but I'm not gonna worry about that 158 00:04:39,733 --> 00:04:40,066 at the moment 159 00:04:40,066 --> 00:04:42,433 cause we do have more of the upcoming lessons 160 00:04:42,533 --> 00:04:43,333 we're gonna discuss 161 00:04:43,333 --> 00:04:44,166 edge integration 162 00:04:44,166 --> 00:04:44,699 and light wrap 163 00:04:44,700 --> 00:04:46,800 which might actually take care of that problem 164 00:04:47,266 --> 00:04:48,366 so at the moment 165 00:04:48,366 --> 00:04:49,466 we've gained up 166 00:04:49,466 --> 00:04:50,099 I'm thinking 167 00:04:50,100 --> 00:04:51,500 what we want to do is 168 00:04:51,500 --> 00:04:53,900 we want to introduce a little more warmer tones 169 00:04:53,900 --> 00:04:56,000 because this fireball is super bright 170 00:04:56,000 --> 00:04:56,533 and you know 171 00:04:56,533 --> 00:04:57,566 there's a lot of fire 172 00:04:57,566 --> 00:04:58,333 so it's not gonna be 173 00:04:58,333 --> 00:04:59,299 all this cool tone 174 00:04:59,300 --> 00:05:00,200 that we have going on 175 00:05:00,200 --> 00:05:02,500 so let's split out those color layers 176 00:05:02,933 --> 00:05:04,733 and let's just see here 177 00:05:04,733 --> 00:05:05,933 let's just mess around a little bit 178 00:05:05,933 --> 00:05:07,833 if we back off on the blue 179 00:05:08,366 --> 00:05:10,533 uh we don't wanna introduce too much green 180 00:05:10,533 --> 00:05:11,866 but I'm gonna just 181 00:05:11,866 --> 00:05:12,466 back off on 182 00:05:12,466 --> 00:05:13,433 the warming 183 00:05:13,666 --> 00:05:16,033 add a little more warm tones 184 00:05:16,533 --> 00:05:18,699 now we might be going overboard on this 185 00:05:18,700 --> 00:05:20,300 I'm sure but 186 00:05:20,466 --> 00:05:21,566 just to kinda 187 00:05:22,200 --> 00:05:24,433 get an idea of where 188 00:05:24,500 --> 00:05:25,900 we can go with it 189 00:05:26,700 --> 00:05:28,266 uh sometimes 190 00:05:28,266 --> 00:05:29,533 it's just good to play around 191 00:05:29,533 --> 00:05:30,533 and see where you end up 192 00:05:30,533 --> 00:05:32,199 so you can see right here 193 00:05:32,300 --> 00:05:34,000 what we've done is 194 00:05:34,000 --> 00:05:35,300 we've introduced 195 00:05:35,300 --> 00:05:36,200 we're introducing 196 00:05:36,200 --> 00:05:38,300 all three colors 197 00:05:38,400 --> 00:05:39,166 obviously red 198 00:05:39,166 --> 00:05:39,999 green and blue 199 00:05:40,000 --> 00:05:43,400 but we are also um 200 00:05:43,900 --> 00:05:45,300 introducing more red 201 00:05:45,300 --> 00:05:46,500 a little less green 202 00:05:46,500 --> 00:05:47,133 and definitely 203 00:05:47,133 --> 00:05:47,999 a less blue 204 00:05:48,000 --> 00:05:49,100 overall and 205 00:05:49,100 --> 00:05:50,166 if you jump between 206 00:05:50,166 --> 00:05:51,366 you can kind of see 207 00:05:51,466 --> 00:05:52,699 that's not too bad 208 00:05:52,700 --> 00:05:53,466 it's warming it up 209 00:05:53,466 --> 00:05:54,266 just a little bit 210 00:05:54,266 --> 00:05:56,133 I'm not trying to overdo it 211 00:05:56,133 --> 00:05:57,133 and just remove 212 00:05:57,133 --> 00:05:57,933 the blue altogether 213 00:05:57,933 --> 00:05:58,566 cause that just 214 00:05:58,566 --> 00:05:59,166 that that's 215 00:05:59,166 --> 00:05:59,999 not gonna work 216 00:06:00,133 --> 00:06:00,799 but you can see 217 00:06:00,800 --> 00:06:02,100 it's starting to 218 00:06:02,100 --> 00:06:02,900 starting to 219 00:06:03,700 --> 00:06:06,800 kinda work to our 220 00:06:06,800 --> 00:06:07,533 advantage now 221 00:06:07,533 --> 00:06:07,899 you can see 222 00:06:07,900 --> 00:06:08,300 when I start to 223 00:06:08,300 --> 00:06:09,466 introduce more red 224 00:06:09,466 --> 00:06:10,899 that's just starting to look a little 225 00:06:10,900 --> 00:06:12,800 weird so I think 226 00:06:12,800 --> 00:06:14,433 I think what we uh 227 00:06:14,500 --> 00:06:15,400 we had somewhere 228 00:06:15,400 --> 00:06:16,833 in this realm 229 00:06:18,466 --> 00:06:19,999 right around that 230 00:06:20,000 --> 00:06:21,066 I think that's a 231 00:06:21,500 --> 00:06:23,100 it's not a bad spot to be in 232 00:06:23,100 --> 00:06:23,966 I think for 233 00:06:23,966 --> 00:06:25,933 for what what it is 234 00:06:25,933 --> 00:06:26,766 so let's uh 235 00:06:26,766 --> 00:06:28,566 let's leave that value right there 236 00:06:28,566 --> 00:06:32,799 what we're going to do is uh 237 00:06:32,800 --> 00:06:34,333 we need to animate though 238 00:06:34,333 --> 00:06:35,133 sorry apologies 239 00:06:35,133 --> 00:06:35,566 not the blur 240 00:06:35,566 --> 00:06:37,133 we wanna animate that roto shape 241 00:06:37,133 --> 00:06:38,566 because we need to animate it 242 00:06:38,566 --> 00:06:42,699 and based upon the movement of that fireball 243 00:06:42,700 --> 00:06:45,900 so what we're going to do is take the 244 00:06:47,333 --> 00:06:48,866 projections that we've been using 245 00:06:48,866 --> 00:06:50,466 just like we were doing before 246 00:06:50,900 --> 00:06:53,533 and I'm going to do the same thing over here 247 00:06:53,533 --> 00:06:54,799 we're gonna drop in those 248 00:06:54,866 --> 00:06:55,999 those nodes 249 00:06:56,466 --> 00:06:57,899 connect that 250 00:06:58,366 --> 00:07:01,099 and we're gonna do is 251 00:07:01,100 --> 00:07:02,600 I'm gonna bring this down right here 252 00:07:02,600 --> 00:07:05,766 so we can continue that cross 253 00:07:05,766 --> 00:07:07,499 I just I just like again 254 00:07:07,500 --> 00:07:08,666 like clean lines 255 00:07:08,666 --> 00:07:11,399 things that are to getting in the way 256 00:07:12,133 --> 00:07:15,333 and just bump that up here 257 00:07:15,333 --> 00:07:16,866 just to line things 258 00:07:16,866 --> 00:07:19,366 the things all line up nicely 259 00:07:20,700 --> 00:07:22,666 and there we go 260 00:07:22,666 --> 00:07:24,733 alright so take that row shape 261 00:07:24,733 --> 00:07:26,966 connected up in the Project 3D node 262 00:07:27,400 --> 00:07:28,466 and you should be good to go 263 00:07:28,466 --> 00:07:29,366 now this camera 264 00:07:29,366 --> 00:07:31,066 we could actually connect to all of those 265 00:07:31,066 --> 00:07:31,933 you don't need to have 266 00:07:31,933 --> 00:07:33,766 have them repeating multiple times 267 00:07:33,766 --> 00:07:35,999 but I'm not too worried about that 268 00:07:36,000 --> 00:07:37,100 now you can see it moved 269 00:07:37,100 --> 00:07:39,500 so obviously what we have to do is we need to take that 270 00:07:39,500 --> 00:07:40,933 rotate and move it back 271 00:07:40,933 --> 00:07:42,966 cause we're basing it upon frame 87 272 00:07:42,966 --> 00:07:44,999 so what what we're gonna do 273 00:07:45,333 --> 00:07:47,199 we're gonna do just like frame four 28 274 00:07:47,200 --> 00:07:48,900 instead of it being our hero frame 275 00:07:48,900 --> 00:07:51,633 what we need to do is copy that camera again 276 00:07:51,966 --> 00:07:52,866 bring it over 277 00:07:53,900 --> 00:07:58,200 and let's just make ourselves some space here 278 00:07:58,333 --> 00:07:59,299 what we're gonna do is 279 00:07:59,300 --> 00:08:01,866 we are going to actually leave it at frame 87 280 00:08:01,866 --> 00:08:03,799 and we're gonna delete all the animation out of it 281 00:08:03,800 --> 00:08:06,366 just like we did for frame 4 28 and everything else 282 00:08:06,800 --> 00:08:10,366 and that will allow us to make this frame 87 283 00:08:10,366 --> 00:08:11,566 our hero frame 284 00:08:11,566 --> 00:08:13,766 because that's where we put our roto initially 285 00:08:15,300 --> 00:08:16,166 just get rid of that 286 00:08:16,166 --> 00:08:17,566 go over to projection 287 00:08:17,566 --> 00:08:19,633 no animation on all of these 288 00:08:19,800 --> 00:08:22,900 keyframed inputs or linked inputs 289 00:08:24,333 --> 00:08:26,966 and four more and then 290 00:08:29,133 --> 00:08:30,899 we are good to go 291 00:08:32,266 --> 00:08:33,366 there we go 292 00:08:33,500 --> 00:08:37,100 okay so now we can connect that in 293 00:08:37,100 --> 00:08:37,800 and we should 294 00:08:37,800 --> 00:08:38,500 there you go 295 00:08:38,500 --> 00:08:40,666 see how it popped back to what we originally 296 00:08:40,900 --> 00:08:42,800 set it to in that section 297 00:08:43,000 --> 00:08:48,366 and now we are able to assume 298 00:08:49,200 --> 00:08:53,200 that will follow the movement of the camera 299 00:08:53,733 --> 00:08:56,266 perfect that's excellent 300 00:08:56,466 --> 00:08:58,966 I think we're in a good position now 301 00:08:58,966 --> 00:09:01,166 and what we're gonna do is we're gonna really uh 302 00:09:01,366 --> 00:09:03,366 uh blow this out just a little bit 303 00:09:03,366 --> 00:09:04,366 because obviously this 304 00:09:04,366 --> 00:09:05,766 this brightness needs to be 305 00:09:05,766 --> 00:09:06,166 you know like 306 00:09:06,166 --> 00:09:07,666 you have just this center 307 00:09:07,800 --> 00:09:09,733 really bright spot 308 00:09:09,733 --> 00:09:11,166 but I'm at the moment 309 00:09:11,400 --> 00:09:13,166 I just wanna get the overall color correct 310 00:09:13,166 --> 00:09:14,733 so they are working in a good spot 311 00:09:14,733 --> 00:09:17,233 I think that's good 312 00:09:17,400 --> 00:09:20,933 and then what we can do is we need to animate that 313 00:09:20,933 --> 00:09:24,699 so I would suggest what we're going to do at this point 314 00:09:24,933 --> 00:09:26,499 is we're gonna take that color correct 315 00:09:26,500 --> 00:09:28,100 and we're gonna actually do a group of them 316 00:09:28,100 --> 00:09:29,300 and then I'm going to blend 317 00:09:29,300 --> 00:09:31,500 so what I mean by blend is what we're 318 00:09:31,566 --> 00:09:34,933 we have a merge node set up right here 319 00:09:34,933 --> 00:09:35,766 and what we're gonna do is 320 00:09:35,766 --> 00:09:38,066 we're gonna set up all of our hero color corrects 321 00:09:38,066 --> 00:09:39,766 for the brightest possible point 322 00:09:39,766 --> 00:09:42,399 and then we can blend between the original 323 00:09:42,466 --> 00:09:43,299 and that way 324 00:09:43,300 --> 00:09:47,666 you can basically animate a single control 325 00:09:47,666 --> 00:09:49,866 versus a multiple 326 00:09:49,933 --> 00:09:51,633 uh number of color corrects 327 00:09:51,766 --> 00:09:52,599 but at this moment 328 00:09:52,600 --> 00:09:53,966 I think we should take a quick break 329 00:09:53,966 --> 00:09:55,366 and then we'll come right back 330 00:09:55,366 --> 00:09:56,699 so just to recap 331 00:09:56,700 --> 00:09:59,966 we have just been working on our animated lighting 332 00:09:59,966 --> 00:10:01,166 and setting up for that 333 00:10:01,166 --> 00:10:03,599 so at the moment we uh 334 00:10:03,600 --> 00:10:04,800 have one rotor shape 335 00:10:04,800 --> 00:10:07,900 that is connected through our projection setup uh 336 00:10:07,900 --> 00:10:11,700 that is going to be augmenting and brightening downtown 337 00:10:11,700 --> 00:10:13,700 to kinda match some of the intensity 338 00:10:13,700 --> 00:10:15,566 of that nuclear explosion 339 00:10:15,566 --> 00:10:18,499 fireball that's happening behind the buildings 340 00:10:18,900 --> 00:10:21,233 and will continue right after this break 22314

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