All language subtitles for 08. Exercising color matching

af Afrikaans
ak Akan
sq Albanian
am Amharic
ar Arabic Download
hy Armenian
az Azerbaijani
eu Basque
be Belarusian
bem Bemba
bn Bengali
bh Bihari
bs Bosnian
br Breton
bg Bulgarian
km Cambodian
ca Catalan
ceb Cebuano
chr Cherokee
ny Chichewa
zh-CN Chinese (Simplified)
zh-TW Chinese (Traditional)
co Corsican
hr Croatian
cs Czech
da Danish
nl Dutch
en English
eo Esperanto
et Estonian
ee Ewe
fo Faroese
tl Filipino
fi Finnish
fr French
fy Frisian
gaa Ga
gl Galician
ka Georgian
de German
el Greek
gn Guarani
gu Gujarati
ht Haitian Creole
ha Hausa
haw Hawaiian
iw Hebrew
hi Hindi
hmn Hmong
hu Hungarian
is Icelandic
ig Igbo
id Indonesian
ia Interlingua
ga Irish
it Italian
ja Japanese
jw Javanese
kn Kannada
kk Kazakh
rw Kinyarwanda
rn Kirundi
kg Kongo
ko Korean
kri Krio (Sierra Leone)
ku Kurdish
ckb Kurdish (Soranî)
ky Kyrgyz
lo Laothian
la Latin
lv Latvian
ln Lingala
lt Lithuanian
loz Lozi
lg Luganda
ach Luo
lb Luxembourgish
mk Macedonian
mg Malagasy
ms Malay
ml Malayalam
mt Maltese
mi Maori
mr Marathi
mfe Mauritian Creole
mo Moldavian
mn Mongolian
my Myanmar (Burmese)
sr-ME Montenegrin
ne Nepali
pcm Nigerian Pidgin
nso Northern Sotho
no Norwegian
nn Norwegian (Nynorsk)
oc Occitan
or Oriya
om Oromo
ps Pashto
fa Persian
pl Polish
pt-BR Portuguese (Brazil)
pt Portuguese (Portugal)
pa Punjabi
qu Quechua
ro Romanian
rm Romansh
nyn Runyakitara
ru Russian
sm Samoan
gd Scots Gaelic
sr Serbian
sh Serbo-Croatian
st Sesotho
tn Setswana
crs Seychellois Creole
sn Shona
sd Sindhi
si Sinhalese
sk Slovak
sl Slovenian
so Somali
es Spanish
es-419 Spanish (Latin American)
su Sundanese
sw Swahili
sv Swedish
tg Tajik
ta Tamil
tt Tatar
te Telugu
th Thai
ti Tigrinya
to Tonga
lua Tshiluba
tum Tumbuka
tr Turkish
tk Turkmen
tw Twi
ug Uighur
uk Ukrainian
ur Urdu
uz Uzbek
vi Vietnamese
cy Welsh
wo Wolof
xh Xhosa
yi Yiddish
yo Yoruba
zu Zulu
Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:11,100 --> 00:00:12,066 in this lesson 2 00:00:12,066 --> 00:00:14,066 we will color match our CGV 3 00:00:14,066 --> 00:00:16,433 effects element to our background plate 4 00:00:16,866 --> 00:00:19,533 so the way we go about this is by using a simple 5 00:00:19,533 --> 00:00:20,999 color correct node 6 00:00:21,100 --> 00:00:24,800 now you can hit the tab key and type in color correct 7 00:00:24,800 --> 00:00:28,733 or you could also hit just the C key on your keyboard 8 00:00:28,733 --> 00:00:29,866 in the node graph view 9 00:00:29,866 --> 00:00:31,366 and that'll bring it up as well 10 00:00:31,600 --> 00:00:32,300 now the thing we're 11 00:00:32,300 --> 00:00:33,666 we need to keep in mind is 12 00:00:33,666 --> 00:00:36,199 we are going to be doing some adjustments 13 00:00:36,333 --> 00:00:38,133 such as gamma adjustments 14 00:00:38,133 --> 00:00:39,766 which will affect 15 00:00:39,866 --> 00:00:43,066 how our pre multiplication is happening on this layer 16 00:00:43,066 --> 00:00:47,666 so what we need to do is we need to add a premult uh 17 00:00:47,666 --> 00:00:51,466 after and an unpremult before 18 00:00:51,666 --> 00:00:53,799 so the the reason for this is 19 00:00:53,800 --> 00:00:56,766 it will become a little more clear once we actually uh 20 00:00:56,766 --> 00:00:57,666 make some adjustments 21 00:00:57,666 --> 00:01:00,033 and I'll show you what happens with or without 22 00:01:00,300 --> 00:01:03,300 uh the pre multiplication and un pre multiplication 23 00:01:03,300 --> 00:01:05,200 so let's just add those nodes right there 24 00:01:05,200 --> 00:01:06,133 and what I'm actually going to do 25 00:01:06,133 --> 00:01:07,999 just to clean things up a little bit more 26 00:01:08,000 --> 00:01:09,866 we're gonna drop these down below 27 00:01:10,200 --> 00:01:11,700 just like that 28 00:01:12,166 --> 00:01:17,999 and then we will adjust the location of our merge nodes 29 00:01:19,133 --> 00:01:20,499 down just like that 30 00:01:20,800 --> 00:01:21,500 line everything up 31 00:01:21,500 --> 00:01:23,333 just just keep things tidy like I've 32 00:01:23,333 --> 00:01:24,633 like I mentioned before 33 00:01:24,933 --> 00:01:26,066 if you follow any of my lessons 34 00:01:26,066 --> 00:01:28,466 I I I I'd like a clean palm tree 35 00:01:28,466 --> 00:01:30,566 just makes things a little less stressful 36 00:01:30,566 --> 00:01:31,966 when you're trying to find things 37 00:01:31,966 --> 00:01:32,799 and troubleshoot 38 00:01:32,800 --> 00:01:34,100 as well as just to 39 00:01:34,133 --> 00:01:35,499 to view what your 40 00:01:35,500 --> 00:01:37,900 what your your working with at the moment 41 00:01:37,900 --> 00:01:40,133 alright so we have that unpremolt 42 00:01:40,133 --> 00:01:41,533 and that premult going on right there 43 00:01:41,533 --> 00:01:42,733 let's start color correcting 44 00:01:42,733 --> 00:01:46,133 so if I adjust the gamma 45 00:01:46,133 --> 00:01:46,966 what we're going to do is 46 00:01:46,966 --> 00:01:48,566 we wanna milk it up just a little bit 47 00:01:48,566 --> 00:01:52,266 so I'm gonna just bring that up just a smidge 48 00:01:52,266 --> 00:01:53,233 maybe like that 49 00:01:53,266 --> 00:01:55,866 and then I'm also gonna bring up the gain as well 50 00:01:56,366 --> 00:01:59,566 and that's that's not looking too bad 51 00:01:59,566 --> 00:02:00,166 so basically 52 00:02:00,166 --> 00:02:00,699 the point is 53 00:02:00,700 --> 00:02:02,233 we're wanting to adjust 54 00:02:02,266 --> 00:02:03,999 if you switch in your color uh 55 00:02:04,000 --> 00:02:06,066 your RGB pass uh 56 00:02:06,066 --> 00:02:09,199 passes you can start to see that the blacks 57 00:02:09,300 --> 00:02:11,133 will start to match a little more 58 00:02:11,133 --> 00:02:12,599 what's in that background right there 59 00:02:12,600 --> 00:02:13,733 if I turn this on and off 60 00:02:13,733 --> 00:02:14,099 you can see 61 00:02:14,100 --> 00:02:15,266 obviously uh 62 00:02:15,266 --> 00:02:17,533 we're currently looking at the blue channel 63 00:02:17,533 --> 00:02:20,666 so you can see where the blue channel starts to uh 64 00:02:20,666 --> 00:02:22,499 blend in a little more 65 00:02:22,500 --> 00:02:24,566 starts to seat and match more 66 00:02:24,566 --> 00:02:27,066 what you're seeing in your actual background plate 67 00:02:27,166 --> 00:02:28,499 as well as the green 68 00:02:28,533 --> 00:02:30,399 you can see the green channel difference 69 00:02:30,400 --> 00:02:32,233 OK we just brought it up 70 00:02:32,333 --> 00:02:33,099 and also the 71 00:02:33,100 --> 00:02:35,033 the point and then the red channel as well 72 00:02:35,100 --> 00:02:35,900 the reason that I'm 73 00:02:35,900 --> 00:02:37,333 I'm adjusting Gam as well 74 00:02:37,333 --> 00:02:38,699 is because I want to milk it up 75 00:02:38,700 --> 00:02:39,466 I wanna adjust the 76 00:02:39,466 --> 00:02:41,466 over all black levels uh 77 00:02:41,466 --> 00:02:43,299 so it's not just maintaining the black levels 78 00:02:43,300 --> 00:02:44,133 and that's actually the reason 79 00:02:44,133 --> 00:02:45,333 we're adding the unpremult 80 00:02:45,333 --> 00:02:46,133 and premult 81 00:02:46,300 --> 00:02:47,500 so what's gonna happen 82 00:02:47,500 --> 00:02:50,033 if I turn off these two nodes 83 00:02:50,500 --> 00:02:52,600 you will actually begin to get 84 00:02:52,600 --> 00:02:55,166 a certain level of fringing and it's 85 00:02:55,166 --> 00:02:56,999 it's hard to tell 86 00:02:57,100 --> 00:02:58,733 uh but it is 87 00:02:58,733 --> 00:02:59,399 it is there 88 00:02:59,400 --> 00:03:00,866 in fact what we could do 89 00:03:00,866 --> 00:03:02,099 just for kicks 90 00:03:02,100 --> 00:03:03,800 let's turn off that gain 91 00:03:03,966 --> 00:03:06,233 and let's just crank that gamma 92 00:03:06,466 --> 00:03:08,266 I'm gonna turn these two off here 93 00:03:08,266 --> 00:03:08,933 now you see 94 00:03:08,933 --> 00:03:10,833 okay so if we go full screen 95 00:03:10,966 --> 00:03:13,366 see how we are bringing the black holes up so much 96 00:03:13,366 --> 00:03:16,599 that it is actually pre multiplying in uh 97 00:03:16,600 --> 00:03:18,566 and adjusting the edge detail 98 00:03:18,566 --> 00:03:19,866 that nice fall off detail 99 00:03:19,866 --> 00:03:21,499 that's going on in the alpha channel 100 00:03:21,500 --> 00:03:23,666 so by unpremulting it 101 00:03:23,666 --> 00:03:25,366 and then it's color correcting 102 00:03:25,366 --> 00:03:27,199 that RGB has 103 00:03:27,200 --> 00:03:29,000 and then premultifying back on the 104 00:03:29,000 --> 00:03:30,266 unedited uh 105 00:03:30,666 --> 00:03:31,999 but alpha channel 106 00:03:32,133 --> 00:03:37,499 you're then getting a more properly integrated image 107 00:03:37,500 --> 00:03:38,400 now I think 108 00:03:38,400 --> 00:03:38,866 at this point 109 00:03:38,866 --> 00:03:40,033 we've obviously 110 00:03:40,666 --> 00:03:42,699 got a little too far on that gamma 111 00:03:42,700 --> 00:03:45,133 but you get the idea so let's 112 00:03:45,133 --> 00:03:46,266 let's bring up that game 113 00:03:46,266 --> 00:03:47,633 just a little bit here 114 00:03:47,933 --> 00:03:49,399 and as I'm looking at this I 115 00:03:49,400 --> 00:03:51,266 I think it's still too much 116 00:03:51,266 --> 00:03:52,333 I'm basically what I'm 117 00:03:52,333 --> 00:03:53,666 what I'm specifically looking at 118 00:03:53,666 --> 00:03:54,466 is integration 119 00:03:54,466 --> 00:03:55,666 between the buildings 120 00:03:55,866 --> 00:03:56,699 and the background 121 00:03:56,700 --> 00:03:57,300 right there 122 00:03:57,300 --> 00:03:59,200 so I want to 123 00:03:59,533 --> 00:04:00,599 I think I'm gonna bring up the game 124 00:04:00,600 --> 00:04:02,000 just a little bit more 125 00:04:02,666 --> 00:04:03,999 something like that 126 00:04:04,266 --> 00:04:07,533 and then drop that down just a smidge 127 00:04:07,533 --> 00:04:09,166 cause I'm trying to add a little more contrast 128 00:04:09,166 --> 00:04:10,199 in the lighting as well 129 00:04:10,200 --> 00:04:11,466 cause obviously that's a 130 00:04:11,700 --> 00:04:12,966 it's a nice feature where the 131 00:04:12,966 --> 00:04:15,099 where you see the fire coming through 132 00:04:15,100 --> 00:04:16,800 now you're going just a little bit too far 133 00:04:16,800 --> 00:04:18,133 when you start to see the black 134 00:04:18,133 --> 00:04:19,299 the darks and the blue 135 00:04:19,300 --> 00:04:20,300 right there is are 136 00:04:20,300 --> 00:04:21,800 are going over what 137 00:04:21,900 --> 00:04:22,933 is in the background plate 138 00:04:22,933 --> 00:04:25,566 so let's back off just a little bit on that gain 139 00:04:25,733 --> 00:04:28,299 and to match the milking up 140 00:04:28,300 --> 00:04:32,966 we can just bring the gamma up just a smidge somewhere 141 00:04:33,100 --> 00:04:34,466 let's just switch over to me 142 00:04:34,466 --> 00:04:36,599 oh there we go like that 143 00:04:36,700 --> 00:04:40,666 bring that down just a little bit six 144 00:04:42,066 --> 00:04:43,166 I think that's 145 00:04:43,166 --> 00:04:45,199 that's too much 1.4 146 00:04:46,500 --> 00:04:47,800 somewhere in that realm 147 00:04:47,800 --> 00:04:48,600 right about there 148 00:04:48,600 --> 00:04:50,066 so if we turn this on and off 149 00:04:50,066 --> 00:04:52,399 you can kind of see the difference between the two 150 00:04:52,766 --> 00:04:54,299 jump between your color channels 151 00:04:54,300 --> 00:04:56,366 you can see what's going on right there 152 00:04:56,733 --> 00:04:58,933 uh okay so that's the area I'm looking at 153 00:04:58,933 --> 00:04:59,733 now what we wanna do is 154 00:04:59,733 --> 00:05:01,699 we're gonna want to do a secondary color 155 00:05:01,700 --> 00:05:02,666 correct above 156 00:05:02,666 --> 00:05:03,466 for where the 157 00:05:03,466 --> 00:05:05,266 the main mushroom cloud is 158 00:05:05,266 --> 00:05:06,166 that's also important 159 00:05:06,166 --> 00:05:08,766 to try to get that integrated just a little bit better 160 00:05:08,766 --> 00:05:12,699 as well so what I want to do for that 161 00:05:12,700 --> 00:05:13,966 let's just close that 162 00:05:13,966 --> 00:05:15,466 and we're gonna still work 163 00:05:15,466 --> 00:05:17,866 in between the unpremult and the premult 164 00:05:17,866 --> 00:05:18,999 so I wanna make a little space 165 00:05:19,000 --> 00:05:20,700 let's just drop that down a little bit 166 00:05:21,200 --> 00:05:22,600 and we're gonna add another color 167 00:05:22,600 --> 00:05:23,466 correct here 168 00:05:24,100 --> 00:05:25,200 clamp that in 169 00:05:25,400 --> 00:05:27,633 and we're gonna add a roto shape 170 00:05:27,766 --> 00:05:31,299 and the roto shape is going to help us to 171 00:05:31,466 --> 00:05:33,899 control what we want to do now 172 00:05:33,900 --> 00:05:38,666 if you wanted to not have to roto that roto shape to do 173 00:05:38,666 --> 00:05:40,733 follow the timeline and animate it 174 00:05:40,733 --> 00:05:42,266 you could again 175 00:05:42,600 --> 00:05:44,733 do exactly what we did with these 176 00:05:44,733 --> 00:05:46,366 where we could just copy that 177 00:05:46,800 --> 00:05:47,966 can paste it 178 00:05:48,300 --> 00:05:49,300 make sure oops 179 00:05:49,400 --> 00:05:51,400 make sure you connect it properly 180 00:05:51,400 --> 00:05:54,100 back up into where the camera is 181 00:05:54,600 --> 00:05:55,966 and remove that lens distortion 182 00:05:55,966 --> 00:05:57,566 note over right now um 183 00:05:57,566 --> 00:05:59,099 we're gonna put that road up there 184 00:05:59,133 --> 00:06:00,133 connect it in 185 00:06:00,133 --> 00:06:01,466 move all this over 186 00:06:02,200 --> 00:06:02,866 just lined up 187 00:06:02,866 --> 00:06:05,766 now we obviously want to stay on frame 4:20 eight 188 00:06:06,000 --> 00:06:07,300 and what I'm going to do is 189 00:06:07,300 --> 00:06:13,600 I'm just going to draw a rectangular shape like this 190 00:06:13,600 --> 00:06:15,800 and some right about 191 00:06:15,800 --> 00:06:17,566 maybe right about there 192 00:06:17,866 --> 00:06:19,766 and then we're gonna add some fall off 193 00:06:20,466 --> 00:06:21,499 uh just first 194 00:06:21,500 --> 00:06:22,966 I don't need 195 00:06:23,166 --> 00:06:25,366 um I don't need these control 196 00:06:25,366 --> 00:06:28,566 so what we're going to do is we're just gonna cusp 197 00:06:28,666 --> 00:06:32,066 cusp it and then hit the e key 198 00:06:32,100 --> 00:06:32,766 you can add 199 00:06:32,766 --> 00:06:33,399 add feather 200 00:06:33,400 --> 00:06:34,933 by repeatedly hitting the e key 201 00:06:34,933 --> 00:06:36,433 after you selected points 202 00:06:36,500 --> 00:06:37,200 you can also use it 203 00:06:37,200 --> 00:06:38,900 if you're right click on the rotor nodes 204 00:06:38,900 --> 00:06:41,200 but I just like to use shortcuts 205 00:06:41,400 --> 00:06:43,266 and then once you've brought that out 206 00:06:43,266 --> 00:06:45,799 you can just manually drop that down a little bit 207 00:06:46,066 --> 00:06:48,033 I'm thinking something like that 208 00:06:48,166 --> 00:06:49,933 go back up a little bit more 209 00:06:49,933 --> 00:06:50,966 just to get 210 00:06:51,366 --> 00:06:53,299 maintain a little more of a fall off 211 00:06:53,300 --> 00:06:54,100 there we go 212 00:06:55,000 --> 00:06:59,666 now what we're going to do is connect that into there 213 00:06:59,666 --> 00:07:00,366 so it's basically 214 00:07:00,366 --> 00:07:02,366 that's your animated alpha channel 215 00:07:02,366 --> 00:07:04,466 and now you just didn't have to rotate the 216 00:07:04,466 --> 00:07:07,466 you know 785 frames or so of uh 217 00:07:07,466 --> 00:07:09,699 of roto that would have been required 218 00:07:09,866 --> 00:07:10,666 now what we're gonna do is 219 00:07:10,666 --> 00:07:11,466 we're gonna affect the top 220 00:07:11,466 --> 00:07:12,199 so just for kicks 221 00:07:12,200 --> 00:07:14,800 let's just crank that puppy and see what happens 222 00:07:14,800 --> 00:07:15,366 so you can see 223 00:07:15,366 --> 00:07:16,999 it just starts to dissipate into the clouds 224 00:07:17,000 --> 00:07:17,866 we don't want that much 225 00:07:17,866 --> 00:07:21,099 but I do want to bring it back a little bit 226 00:07:21,100 --> 00:07:21,766 so it's basically 227 00:07:21,766 --> 00:07:24,066 it's starting to kind of dissipate back into those 228 00:07:24,066 --> 00:07:24,999 that kind of 229 00:07:25,333 --> 00:07:27,099 cloud atmosphere area 230 00:07:27,400 --> 00:07:28,500 add just a little bit more on there 231 00:07:28,500 --> 00:07:31,066 swing it'll gain 232 00:07:31,333 --> 00:07:33,266 if you wanted to add contrast 233 00:07:33,333 --> 00:07:33,899 in this case 234 00:07:33,900 --> 00:07:34,900 we don't want contrast 235 00:07:34,900 --> 00:07:35,933 but you know 236 00:07:35,933 --> 00:07:36,599 you can you can 237 00:07:36,600 --> 00:07:38,366 you see what I'm pointing out 238 00:07:38,366 --> 00:07:39,999 it's fun to be able to play around with these 239 00:07:40,000 --> 00:07:42,466 and see where you can go with the 240 00:07:42,766 --> 00:07:44,699 with the overall look 241 00:07:45,100 --> 00:07:46,400 um at this point 242 00:07:46,400 --> 00:07:47,500 I think that's not too bad 243 00:07:47,500 --> 00:07:48,966 what I want to do though 244 00:07:48,966 --> 00:07:50,066 is I'm looking at this 245 00:07:50,066 --> 00:07:50,466 and I'm saying 246 00:07:50,466 --> 00:07:51,266 you know what 247 00:07:51,300 --> 00:07:53,533 overall I feel like maybe we need to add 248 00:07:53,533 --> 00:07:55,333 just a little bit of a blue hue 249 00:07:55,333 --> 00:07:56,599 so you can see what we've 250 00:07:56,600 --> 00:07:57,966 we've just uh 251 00:07:57,966 --> 00:08:00,099 kinda integrated the upper half 252 00:08:00,200 --> 00:08:02,766 it feels like it seats just a little bit better 253 00:08:02,766 --> 00:08:04,233 a little less uh 254 00:08:04,333 --> 00:08:05,299 high contrast 255 00:08:05,300 --> 00:08:06,366 and doesn't pop out of 256 00:08:06,366 --> 00:08:07,566 the sky as much 257 00:08:07,566 --> 00:08:10,166 it feels like it's kind of falling back into the sky 258 00:08:10,166 --> 00:08:11,099 which is nice 259 00:08:11,200 --> 00:08:13,300 but I do think we need to add some blue 260 00:08:13,300 --> 00:08:14,366 a blue hue to that 261 00:08:14,366 --> 00:08:16,399 so you could either color correct in here 262 00:08:16,400 --> 00:08:18,500 but we're already adjusting the gain overall 263 00:08:18,500 --> 00:08:19,733 so I would recommend 264 00:08:19,733 --> 00:08:20,333 what you do 265 00:08:20,333 --> 00:08:22,599 is just add one more color correct in there 266 00:08:22,966 --> 00:08:24,966 and that one can be your color 267 00:08:25,066 --> 00:08:26,833 actual color control 268 00:08:26,933 --> 00:08:28,799 so you split out the channels there 269 00:08:28,800 --> 00:08:30,966 and what we're gonna do is 270 00:08:30,966 --> 00:08:34,166 just add a little more blue in there I think 271 00:08:34,533 --> 00:08:36,566 so let's just uh 272 00:08:36,766 --> 00:08:37,366 bump that up 273 00:08:37,366 --> 00:08:38,366 just a little bit 274 00:08:38,366 --> 00:08:38,899 right there 275 00:08:38,900 --> 00:08:40,700 now you can see it's definitely turning blue 276 00:08:40,700 --> 00:08:42,000 we don't like that 277 00:08:42,066 --> 00:08:44,199 that's too blue ha ha 278 00:08:44,366 --> 00:08:45,966 so let's draw it back to what it was 279 00:08:45,966 --> 00:08:47,333 and then we're just gonna add 280 00:08:47,333 --> 00:08:48,199 just a smidge 281 00:08:48,200 --> 00:08:51,900 this is basically just kissing in little bit 282 00:08:51,900 --> 00:08:54,200 to try to start to integrate 283 00:08:54,200 --> 00:08:56,200 the overall feeling 284 00:08:56,366 --> 00:08:57,499 of the shot 285 00:08:57,600 --> 00:08:59,100 um you could 286 00:08:59,100 --> 00:09:01,066 try to back off just a little bit 287 00:09:01,066 --> 00:09:02,366 on the Reds 288 00:09:02,733 --> 00:09:06,766 um that's making it just a little bit too bluish 289 00:09:06,900 --> 00:09:08,000 you can kind of run 290 00:09:08,000 --> 00:09:09,100 if you run your mouse over 291 00:09:09,100 --> 00:09:09,500 kind of like 292 00:09:09,500 --> 00:09:10,400 pick maybe something like 293 00:09:10,400 --> 00:09:11,566 right about there 294 00:09:11,766 --> 00:09:12,899 you can kind of see it's 295 00:09:12,900 --> 00:09:13,600 the values are 296 00:09:13,600 --> 00:09:14,533 point seven six 297 00:09:14,533 --> 00:09:15,299 point seven six 298 00:09:15,300 --> 00:09:15,900 and point seven 299 00:09:15,900 --> 00:09:16,666 seven on the blue 300 00:09:16,666 --> 00:09:17,299 so you can see that 301 00:09:17,300 --> 00:09:19,200 we are ramping that up a little bit 302 00:09:19,533 --> 00:09:20,899 but over here if you uh 303 00:09:20,900 --> 00:09:22,200 check in the sky 304 00:09:22,366 --> 00:09:23,199 it's a little less 305 00:09:23,200 --> 00:09:24,600 red and green 306 00:09:24,600 --> 00:09:25,866 and blue stays about the same 307 00:09:25,866 --> 00:09:26,766 so let's uh 308 00:09:26,766 --> 00:09:28,799 let's drop that down to 309 00:09:28,800 --> 00:09:29,500 point nine eight 310 00:09:29,500 --> 00:09:30,400 let's leave that at a 1 311 00:09:30,400 --> 00:09:31,366 let's leave that at a 1 312 00:09:31,366 --> 00:09:32,366 now what you're doing is 313 00:09:32,366 --> 00:09:33,266 you're kind of 314 00:09:33,300 --> 00:09:34,666 starting to color correct 315 00:09:34,666 --> 00:09:35,966 based upon actual value 316 00:09:35,966 --> 00:09:37,366 not just eyeballing it 317 00:09:37,666 --> 00:09:40,133 and that is getting a little bit 318 00:09:40,133 --> 00:09:41,466 closer to what 319 00:09:42,000 --> 00:09:43,766 I'd like to see it 320 00:09:44,333 --> 00:09:45,166 matching to 321 00:09:45,166 --> 00:09:46,499 now if we turn that on and off 322 00:09:46,500 --> 00:09:47,000 you can see that 323 00:09:47,000 --> 00:09:48,266 we're just kissing in 324 00:09:48,266 --> 00:09:49,499 just a little bit 325 00:09:49,500 --> 00:09:51,200 of the atmosphere coloring 326 00:09:51,200 --> 00:09:52,300 that is happening 327 00:09:52,300 --> 00:09:54,233 overall in that 328 00:09:54,300 --> 00:09:55,366 in the shot 329 00:09:55,966 --> 00:09:56,899 I think at that point 330 00:09:56,900 --> 00:09:57,866 I think we're good 331 00:09:57,866 --> 00:09:58,733 so at this point 332 00:09:58,733 --> 00:10:00,433 I think we'll take a quick break 333 00:10:00,500 --> 00:10:02,033 uh to recap 334 00:10:02,100 --> 00:10:03,500 uh we've just been discussing 335 00:10:03,500 --> 00:10:05,600 color matching our uh 336 00:10:05,800 --> 00:10:07,133 CGV effects element 337 00:10:07,133 --> 00:10:08,566 to the background plate 338 00:10:08,566 --> 00:10:09,566 and we come back 339 00:10:09,566 --> 00:10:11,099 we will begin 340 00:10:11,100 --> 00:10:12,900 adding just a little bit of lighting 341 00:10:12,900 --> 00:10:14,500 on our actual background plate 342 00:10:14,500 --> 00:10:15,600 to match it 343 00:10:15,600 --> 00:10:16,466 a little more 344 00:10:16,466 --> 00:10:17,466 and to begin 345 00:10:17,466 --> 00:10:18,066 and continue 346 00:10:18,066 --> 00:10:19,933 to seat our 347 00:10:19,933 --> 00:10:20,599 visual effect 348 00:10:20,600 --> 00:10:21,066 a little more 349 00:10:21,066 --> 00:10:22,266 into our background plate 23108

Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.