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in this lesson
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we will continue roughing in our mushroom cloud
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via our 3D projections
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so where we left off
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as we had just selected the point cloud data
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to be able to give ourselves a rough idea
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where we might want to place our overall card
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in 3D space
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so now we're gonna take that card
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and drag it forward in space
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and just kinda zoom in just a little bit there
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and you can kinda see that we're dealing with the fact
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that all the point cloud data
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is kinda clustered right there
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now that's the mid ground data
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a lot of that is
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some of it is building information
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from the background of our plate
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some of it is midground
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as well as there might be a little bit of foreground
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but I'm willing to bet there's not
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because that railing kind of disappears
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quite the majority of the time
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in the actual background plate
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so right now
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I'm just going to
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put that mushroom cloud somewhere right about there
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it's not it's not in a perfect spot yet but we can
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we can just assume that it might be there
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now I'm going to jump back into 2D view
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and now you can see where that mushroom cloud
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currently is residing
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based upon running it through the scan line render
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so what I wanna do is
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if we turn off that transform node
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you can see it's just scaling it up and moving down
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we had moved it around just a little bit
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that's fine
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what we're going to do is
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we're just going to adjust
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and get it lined up for where we want it to be
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so let's just uh
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full screen
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and I'm gonna actually take that center point
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of the control
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and I'm gonna move it down here
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just so it's easier to work with
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so what you can do is
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you hold down control
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and left click on that
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and just move it over
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and that you'll actually see where the center XY
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the coordinates will adjust when you do that
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if I do this
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you actually see
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right there
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just adjust
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and it's compensating the
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translate XY as well
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so now that just makes it a little easier
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so let's move him
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what we're gonna do is
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we wanna put him downtown somewhere
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right about there
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I'm thinking
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uh so let's zoom out a little bit
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give ourselves a little more viewing
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we wanna we
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we might wanna move it up a little bit
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give ourselves
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you know let it
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let it use the frame just a little bit more
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that's possible
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uh we it's really up to
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taste how you
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how you feel that blowing up this uh
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the cityscape might look
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it's really up to you
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now we're on frame 4:20 eight
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so let's do this
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just for kicks
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let's jump to frame 600
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or somewhere around there
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let's see if it lines up
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check that out
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see it's now tracking with our camera movement
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and that's exactly what we were intending for
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to do via this image projection
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so always remember that
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at this point
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frame frame
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frame 4 28 is sort of our master frame
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and at this point
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we've just roughed in
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nuclear explosion
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uh for downtown
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now the whole point of this
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though is we want it to go behind those buildings
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so for to go behind those buildings
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we're going to need to
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in the next lesson
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actually work on
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creating some holdout mats of those buildings
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but in the interim
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for the moment
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what I want to do
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for our our final
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just quick step in this lesson is uh
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just do a little bit of comp cleanup
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we kind of have a bit of a messy comp at the moment
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just because
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some things
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we're not using
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some things
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we don't need
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uh our grid warp
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we are going to need
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so we'll use that shortly
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uh and where the grid warp's gonna happen
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will be prior to the 3D projection
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so it's actually gonna go somewhere probably
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I would be willing to bet
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between the transform
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of the time offset
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but for the moment
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what we wanna do
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is just clean up
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some things we don't need
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these nodes
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we've already used
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over there we aren't
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we aren't gonna use them again
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so let's just delete those nodes
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this point cloud data
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maybe we might need it again
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but let's leave it
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leave it off the side
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without deleting it
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the lens distortion
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we are going to use
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because we want to run
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our nuclear
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mushroom cloud through that
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so I'm gonna take that off
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I'm actually move it over here
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for the moment
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it's actually gonna go
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after the scanning render
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and finally
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our camera is just gonna go right down there
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we lined everything up
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and make just
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makes it look a little more tidy now
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at this point
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I think what we're going to do
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uh reorganize
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while we're
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reorganizing
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I think we're gonna shuffle things
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a lot of times
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at least for my personal taste
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I like top down
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compositing
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uh which means
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you're gonna work from top down
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so anything on the B input is
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it's a over B
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so B is your primary
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so that's basically
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from the back of the plate
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to the front of the plate
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so the back
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and kind of think of
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top is your back
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and bottom is your front
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so that's why I'm shuffling these nodes over
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just to kind of
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line things up
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and then what we'll do
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is just move these cameras
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off to the side here
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and this information
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can just go over here
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we can get rid of that shuffle
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and we really don't need
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any of that information
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we don't need the plate anymore
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but I'll just leave it
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for the moment
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because it's good to
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it might it might be
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useful later
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on or you might want to use it
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at this point
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to mess around
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with your camera
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track a little more
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maybe you wanna try to
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clean it up
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a little bit more
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or not anyway
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so at this point
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we have roughed in
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our nuclear mushroom cloud
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I think at this point
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what we're gonna do is
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we're gonna
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take a quick break
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and then we'll come back
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and we'll begin on the
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working on the holdout
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for the buildings
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and then we'll start
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refining that
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mushroom cloud
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and further
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integration
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to better seat it
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into our actual plate
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but to do a quick recap
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in this lesson
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what we did was
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we finished up
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working on our
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3D projection
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in using frame 4:28
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as our master frame
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and just lining up
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that nuclear
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mushroom cloud
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with downtown
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so that then
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it would match
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with the movement
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of our camera
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uh tracking data
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that we have uh
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run through
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a few lessons ago
15057
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