All language subtitles for 06. Preparing rough layout via 3D projections

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These are the user uploaded subtitles that are being translated: 1 00:00:11,266 --> 00:00:12,199 in this lesson 2 00:00:12,200 --> 00:00:14,866 we will continue roughing in our mushroom cloud 3 00:00:14,866 --> 00:00:16,899 via our 3D projections 4 00:00:17,400 --> 00:00:18,500 so where we left off 5 00:00:18,500 --> 00:00:20,533 as we had just selected the point cloud data 6 00:00:20,533 --> 00:00:22,599 to be able to give ourselves a rough idea 7 00:00:22,600 --> 00:00:25,500 where we might want to place our overall card 8 00:00:25,500 --> 00:00:26,833 in 3D space 9 00:00:27,000 --> 00:00:28,800 so now we're gonna take that card 10 00:00:28,800 --> 00:00:31,200 and drag it forward in space 11 00:00:31,200 --> 00:00:33,666 and just kinda zoom in just a little bit there 12 00:00:33,666 --> 00:00:36,566 and you can kinda see that we're dealing with the fact 13 00:00:36,566 --> 00:00:38,399 that all the point cloud data 14 00:00:38,400 --> 00:00:40,166 is kinda clustered right there 15 00:00:40,166 --> 00:00:41,999 now that's the mid ground data 16 00:00:42,133 --> 00:00:42,999 a lot of that is 17 00:00:43,000 --> 00:00:45,266 some of it is building information 18 00:00:45,266 --> 00:00:46,899 from the background of our plate 19 00:00:46,900 --> 00:00:48,333 some of it is midground 20 00:00:48,333 --> 00:00:50,299 as well as there might be a little bit of foreground 21 00:00:50,300 --> 00:00:51,966 but I'm willing to bet there's not 22 00:00:51,966 --> 00:00:54,099 because that railing kind of disappears 23 00:00:54,366 --> 00:00:56,266 quite the majority of the time 24 00:00:56,300 --> 00:00:58,000 in the actual background plate 25 00:00:58,000 --> 00:00:58,766 so right now 26 00:00:58,766 --> 00:01:00,433 I'm just going to 27 00:01:01,200 --> 00:01:04,766 put that mushroom cloud somewhere right about there 28 00:01:04,766 --> 00:01:08,333 it's not it's not in a perfect spot yet but we can 29 00:01:08,333 --> 00:01:10,499 we can just assume that it might be there 30 00:01:10,566 --> 00:01:13,433 now I'm going to jump back into 2D view 31 00:01:13,500 --> 00:01:16,133 and now you can see where that mushroom cloud 32 00:01:16,133 --> 00:01:17,999 currently is residing 33 00:01:18,000 --> 00:01:21,100 based upon running it through the scan line render 34 00:01:21,100 --> 00:01:23,100 so what I wanna do is 35 00:01:23,100 --> 00:01:24,733 if we turn off that transform node 36 00:01:24,733 --> 00:01:26,966 you can see it's just scaling it up and moving down 37 00:01:26,966 --> 00:01:29,099 we had moved it around just a little bit 38 00:01:29,100 --> 00:01:30,100 that's fine 39 00:01:30,133 --> 00:01:31,499 what we're going to do is 40 00:01:31,500 --> 00:01:33,466 we're just going to adjust 41 00:01:33,766 --> 00:01:36,799 and get it lined up for where we want it to be 42 00:01:36,800 --> 00:01:37,766 so let's just uh 43 00:01:37,766 --> 00:01:38,833 full screen 44 00:01:39,266 --> 00:01:41,133 and I'm gonna actually take that center point 45 00:01:41,133 --> 00:01:41,699 of the control 46 00:01:41,700 --> 00:01:42,800 and I'm gonna move it down here 47 00:01:42,800 --> 00:01:44,066 just so it's easier to work with 48 00:01:44,066 --> 00:01:45,399 so what you can do is 49 00:01:45,400 --> 00:01:46,566 you hold down control 50 00:01:46,566 --> 00:01:48,066 and left click on that 51 00:01:48,400 --> 00:01:50,000 and just move it over 52 00:01:50,500 --> 00:01:53,166 and that you'll actually see where the center XY 53 00:01:53,166 --> 00:01:55,066 the coordinates will adjust when you do that 54 00:01:55,066 --> 00:01:55,566 if I do this 55 00:01:55,566 --> 00:01:56,133 you actually see 56 00:01:56,133 --> 00:01:56,533 right there 57 00:01:56,533 --> 00:01:57,166 just adjust 58 00:01:57,166 --> 00:01:58,166 and it's compensating the 59 00:01:58,166 --> 00:01:59,799 translate XY as well 60 00:02:00,166 --> 00:02:02,199 so now that just makes it a little easier 61 00:02:02,200 --> 00:02:03,400 so let's move him 62 00:02:03,400 --> 00:02:04,200 what we're gonna do is 63 00:02:04,200 --> 00:02:06,066 we wanna put him downtown somewhere 64 00:02:06,066 --> 00:02:07,266 right about there 65 00:02:07,266 --> 00:02:08,199 I'm thinking 66 00:02:08,500 --> 00:02:10,533 uh so let's zoom out a little bit 67 00:02:10,533 --> 00:02:12,699 give ourselves a little more viewing 68 00:02:12,866 --> 00:02:13,399 we wanna we 69 00:02:13,400 --> 00:02:15,333 we might wanna move it up a little bit 70 00:02:15,333 --> 00:02:16,066 give ourselves 71 00:02:16,066 --> 00:02:16,799 you know let it 72 00:02:16,800 --> 00:02:19,200 let it use the frame just a little bit more 73 00:02:19,533 --> 00:02:20,866 that's possible 74 00:02:21,000 --> 00:02:23,100 uh we it's really up to 75 00:02:23,100 --> 00:02:24,166 taste how you 76 00:02:24,166 --> 00:02:26,566 how you feel that blowing up this uh 77 00:02:26,566 --> 00:02:27,999 the cityscape might look 78 00:02:28,000 --> 00:02:29,233 it's really up to you 79 00:02:29,333 --> 00:02:30,599 now we're on frame 4:20 eight 80 00:02:30,600 --> 00:02:31,466 so let's do this 81 00:02:31,466 --> 00:02:32,266 just for kicks 82 00:02:32,266 --> 00:02:33,799 let's jump to frame 600 83 00:02:33,800 --> 00:02:35,166 or somewhere around there 84 00:02:35,800 --> 00:02:37,233 let's see if it lines up 85 00:02:37,266 --> 00:02:37,999 check that out 86 00:02:38,000 --> 00:02:41,866 see it's now tracking with our camera movement 87 00:02:41,866 --> 00:02:44,933 and that's exactly what we were intending for 88 00:02:44,933 --> 00:02:47,366 to do via this image projection 89 00:02:47,366 --> 00:02:48,499 so always remember that 90 00:02:48,500 --> 00:02:49,400 at this point 91 00:02:49,466 --> 00:02:50,266 frame frame 92 00:02:50,266 --> 00:02:54,166 frame 4 28 is sort of our master frame 93 00:02:54,466 --> 00:02:55,566 and at this point 94 00:02:55,566 --> 00:02:57,099 we've just roughed in 95 00:02:57,100 --> 00:02:58,566 nuclear explosion 96 00:02:58,700 --> 00:02:59,900 uh for downtown 97 00:02:59,900 --> 00:03:00,900 now the whole point of this 98 00:03:00,900 --> 00:03:04,033 though is we want it to go behind those buildings 99 00:03:04,166 --> 00:03:05,499 so for to go behind those buildings 100 00:03:05,500 --> 00:03:06,833 we're going to need to 101 00:03:07,066 --> 00:03:08,466 in the next lesson 102 00:03:08,466 --> 00:03:10,366 actually work on 103 00:03:10,500 --> 00:03:12,466 creating some holdout mats of those buildings 104 00:03:12,466 --> 00:03:14,099 but in the interim 105 00:03:14,100 --> 00:03:15,066 for the moment 106 00:03:15,066 --> 00:03:16,566 what I want to do 107 00:03:16,600 --> 00:03:17,866 for our our final 108 00:03:17,866 --> 00:03:20,966 just quick step in this lesson is uh 109 00:03:20,966 --> 00:03:22,466 just do a little bit of comp cleanup 110 00:03:22,466 --> 00:03:24,899 we kind of have a bit of a messy comp at the moment 111 00:03:24,900 --> 00:03:25,500 just because 112 00:03:25,500 --> 00:03:26,166 some things 113 00:03:26,166 --> 00:03:26,933 we're not using 114 00:03:26,933 --> 00:03:27,333 some things 115 00:03:27,333 --> 00:03:28,299 we don't need 116 00:03:28,533 --> 00:03:29,499 uh our grid warp 117 00:03:29,500 --> 00:03:30,566 we are going to need 118 00:03:30,566 --> 00:03:32,399 so we'll use that shortly 119 00:03:32,533 --> 00:03:34,366 uh and where the grid warp's gonna happen 120 00:03:34,366 --> 00:03:36,733 will be prior to the 3D projection 121 00:03:36,733 --> 00:03:39,199 so it's actually gonna go somewhere probably 122 00:03:39,200 --> 00:03:40,100 I would be willing to bet 123 00:03:40,100 --> 00:03:41,200 between the transform 124 00:03:41,200 --> 00:03:41,933 of the time offset 125 00:03:41,933 --> 00:03:42,899 but for the moment 126 00:03:43,000 --> 00:03:44,200 what we wanna do 127 00:03:44,200 --> 00:03:45,500 is just clean up 128 00:03:45,500 --> 00:03:46,566 some things we don't need 129 00:03:46,566 --> 00:03:47,133 these nodes 130 00:03:47,133 --> 00:03:48,566 we've already used 131 00:03:48,566 --> 00:03:49,399 over there we aren't 132 00:03:49,400 --> 00:03:50,533 we aren't gonna use them again 133 00:03:50,533 --> 00:03:52,099 so let's just delete those nodes 134 00:03:52,500 --> 00:03:54,300 this point cloud data 135 00:03:54,300 --> 00:03:55,600 maybe we might need it again 136 00:03:55,600 --> 00:03:56,400 but let's leave it 137 00:03:56,400 --> 00:03:57,300 leave it off the side 138 00:03:57,300 --> 00:03:58,366 without deleting it 139 00:03:58,533 --> 00:03:59,733 the lens distortion 140 00:03:59,733 --> 00:04:01,166 we are going to use 141 00:04:01,166 --> 00:04:02,799 because we want to run 142 00:04:02,800 --> 00:04:04,433 our nuclear 143 00:04:04,666 --> 00:04:05,899 mushroom cloud through that 144 00:04:05,900 --> 00:04:06,966 so I'm gonna take that off 145 00:04:06,966 --> 00:04:08,566 I'm actually move it over here 146 00:04:08,700 --> 00:04:09,266 for the moment 147 00:04:09,266 --> 00:04:10,499 it's actually gonna go 148 00:04:10,500 --> 00:04:12,166 after the scanning render 149 00:04:12,366 --> 00:04:13,366 and finally 150 00:04:13,366 --> 00:04:16,699 our camera is just gonna go right down there 151 00:04:16,700 --> 00:04:18,200 we lined everything up 152 00:04:18,466 --> 00:04:19,899 and make just 153 00:04:19,900 --> 00:04:22,666 makes it look a little more tidy now 154 00:04:23,166 --> 00:04:24,099 at this point 155 00:04:24,100 --> 00:04:26,066 I think what we're going to do 156 00:04:26,300 --> 00:04:28,066 uh reorganize 157 00:04:28,066 --> 00:04:28,866 while we're 158 00:04:28,933 --> 00:04:29,766 reorganizing 159 00:04:29,766 --> 00:04:31,333 I think we're gonna shuffle things 160 00:04:31,333 --> 00:04:31,933 a lot of times 161 00:04:31,933 --> 00:04:33,299 at least for my personal taste 162 00:04:33,300 --> 00:04:34,400 I like top down 163 00:04:34,400 --> 00:04:35,500 compositing 164 00:04:35,666 --> 00:04:36,533 uh which means 165 00:04:36,533 --> 00:04:37,999 you're gonna work from top down 166 00:04:38,000 --> 00:04:39,900 so anything on the B input is 167 00:04:39,900 --> 00:04:40,800 it's a over B 168 00:04:40,800 --> 00:04:42,466 so B is your primary 169 00:04:43,066 --> 00:04:44,166 so that's basically 170 00:04:44,166 --> 00:04:45,666 from the back of the plate 171 00:04:45,666 --> 00:04:46,866 to the front of the plate 172 00:04:46,866 --> 00:04:47,799 so the back 173 00:04:47,800 --> 00:04:48,666 and kind of think of 174 00:04:48,666 --> 00:04:49,599 top is your back 175 00:04:49,600 --> 00:04:51,300 and bottom is your front 176 00:04:51,366 --> 00:04:54,466 so that's why I'm shuffling these nodes over 177 00:04:54,466 --> 00:04:55,199 just to kind of 178 00:04:55,200 --> 00:04:55,933 line things up 179 00:04:55,933 --> 00:04:57,066 and then what we'll do 180 00:04:57,466 --> 00:04:59,266 is just move these cameras 181 00:04:59,266 --> 00:05:00,599 off to the side here 182 00:05:00,866 --> 00:05:02,766 and this information 183 00:05:02,766 --> 00:05:03,566 can just go over here 184 00:05:03,566 --> 00:05:04,966 we can get rid of that shuffle 185 00:05:05,466 --> 00:05:07,866 and we really don't need 186 00:05:07,866 --> 00:05:09,166 any of that information 187 00:05:09,166 --> 00:05:10,533 we don't need the plate anymore 188 00:05:10,533 --> 00:05:11,499 but I'll just leave it 189 00:05:11,500 --> 00:05:12,100 for the moment 190 00:05:12,100 --> 00:05:14,933 because it's good to 191 00:05:14,933 --> 00:05:15,733 it might it might be 192 00:05:15,733 --> 00:05:16,266 useful later 193 00:05:16,266 --> 00:05:17,599 on or you might want to use it 194 00:05:17,600 --> 00:05:18,266 at this point 195 00:05:18,266 --> 00:05:19,366 to mess around 196 00:05:19,366 --> 00:05:19,799 with your camera 197 00:05:19,800 --> 00:05:20,466 track a little more 198 00:05:20,466 --> 00:05:21,199 maybe you wanna try to 199 00:05:21,200 --> 00:05:21,733 clean it up 200 00:05:21,733 --> 00:05:22,333 a little bit more 201 00:05:22,333 --> 00:05:23,699 or not anyway 202 00:05:23,700 --> 00:05:25,200 so at this point 203 00:05:25,200 --> 00:05:26,833 we have roughed in 204 00:05:27,166 --> 00:05:29,433 our nuclear mushroom cloud 205 00:05:29,466 --> 00:05:30,466 I think at this point 206 00:05:30,466 --> 00:05:31,099 what we're gonna do is 207 00:05:31,100 --> 00:05:31,733 we're gonna 208 00:05:31,733 --> 00:05:33,066 take a quick break 209 00:05:33,266 --> 00:05:34,266 and then we'll come back 210 00:05:34,266 --> 00:05:35,266 and we'll begin on the 211 00:05:35,266 --> 00:05:36,366 working on the holdout 212 00:05:36,366 --> 00:05:37,466 for the buildings 213 00:05:37,500 --> 00:05:38,266 and then we'll start 214 00:05:38,266 --> 00:05:38,933 refining that 215 00:05:38,933 --> 00:05:39,699 mushroom cloud 216 00:05:39,700 --> 00:05:40,566 and further 217 00:05:40,566 --> 00:05:41,166 integration 218 00:05:41,166 --> 00:05:42,566 to better seat it 219 00:05:42,566 --> 00:05:44,433 into our actual plate 220 00:05:44,600 --> 00:05:46,066 but to do a quick recap 221 00:05:46,166 --> 00:05:46,933 in this lesson 222 00:05:46,933 --> 00:05:47,866 what we did was 223 00:05:47,866 --> 00:05:49,166 we finished up 224 00:05:49,166 --> 00:05:50,866 working on our 225 00:05:50,866 --> 00:05:52,233 3D projection 226 00:05:52,466 --> 00:05:54,733 in using frame 4:28 227 00:05:54,733 --> 00:05:56,499 as our master frame 228 00:05:56,666 --> 00:05:58,199 and just lining up 229 00:05:58,200 --> 00:05:58,700 that nuclear 230 00:05:58,700 --> 00:05:59,200 mushroom cloud 231 00:05:59,200 --> 00:06:00,000 with downtown 232 00:06:00,000 --> 00:06:00,700 so that then 233 00:06:00,700 --> 00:06:01,933 it would match 234 00:06:01,933 --> 00:06:02,766 with the movement 235 00:06:02,766 --> 00:06:04,133 of our camera 236 00:06:04,133 --> 00:06:05,333 uh tracking data 237 00:06:05,333 --> 00:06:06,966 that we have uh 238 00:06:06,966 --> 00:06:07,399 run through 239 00:06:07,400 --> 00:06:08,666 a few lessons ago 15057

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