All language subtitles for 04. Camera tracking the liveaction plate

af Afrikaans
ak Akan
sq Albanian
am Amharic
ar Arabic Download
hy Armenian
az Azerbaijani
eu Basque
be Belarusian
bem Bemba
bn Bengali
bh Bihari
bs Bosnian
br Breton
bg Bulgarian
km Cambodian
ca Catalan
ceb Cebuano
chr Cherokee
ny Chichewa
zh-CN Chinese (Simplified)
zh-TW Chinese (Traditional)
co Corsican
hr Croatian
cs Czech
da Danish
nl Dutch
en English
eo Esperanto
et Estonian
ee Ewe
fo Faroese
tl Filipino
fi Finnish
fr French
fy Frisian
gaa Ga
gl Galician
ka Georgian
de German
el Greek
gn Guarani
gu Gujarati
ht Haitian Creole
ha Hausa
haw Hawaiian
iw Hebrew
hi Hindi
hmn Hmong
hu Hungarian
is Icelandic
ig Igbo
id Indonesian
ia Interlingua
ga Irish
it Italian
ja Japanese
jw Javanese
kn Kannada
kk Kazakh
rw Kinyarwanda
rn Kirundi
kg Kongo
ko Korean
kri Krio (Sierra Leone)
ku Kurdish
ckb Kurdish (Soranî)
ky Kyrgyz
lo Laothian
la Latin
lv Latvian
ln Lingala
lt Lithuanian
loz Lozi
lg Luganda
ach Luo
lb Luxembourgish
mk Macedonian
mg Malagasy
ms Malay
ml Malayalam
mt Maltese
mi Maori
mr Marathi
mfe Mauritian Creole
mo Moldavian
mn Mongolian
my Myanmar (Burmese)
sr-ME Montenegrin
ne Nepali
pcm Nigerian Pidgin
nso Northern Sotho
no Norwegian
nn Norwegian (Nynorsk)
oc Occitan
or Oriya
om Oromo
ps Pashto
fa Persian
pl Polish
pt-BR Portuguese (Brazil)
pt Portuguese (Portugal)
pa Punjabi
qu Quechua
ro Romanian
rm Romansh
nyn Runyakitara
ru Russian
sm Samoan
gd Scots Gaelic
sr Serbian
sh Serbo-Croatian
st Sesotho
tn Setswana
crs Seychellois Creole
sn Shona
sd Sindhi
si Sinhalese
sk Slovak
sl Slovenian
so Somali
es Spanish
es-419 Spanish (Latin American)
su Sundanese
sw Swahili
sv Swedish
tg Tajik
ta Tamil
tt Tatar
te Telugu
th Thai
ti Tigrinya
to Tonga
lua Tshiluba
tum Tumbuka
tr Turkish
tk Turkmen
tw Twi
ug Uighur
uk Ukrainian
ur Urdu
uz Uzbek
vi Vietnamese
cy Welsh
wo Wolof
xh Xhosa
yi Yiddish
yo Yoruba
zu Zulu
Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:11,333 --> 00:00:12,166 in this lesson 2 00:00:12,166 --> 00:00:14,299 we will camera track our live action plate 3 00:00:14,300 --> 00:00:17,566 to begin compositing in our CG mushroom cloud 4 00:00:17,966 --> 00:00:19,733 so the first step that we need to do 5 00:00:19,733 --> 00:00:22,133 is we're going to actually camera track 6 00:00:22,133 --> 00:00:23,399 so at this point 7 00:00:23,400 --> 00:00:26,300 the camera tracking will be to match 8 00:00:26,300 --> 00:00:27,666 move the to 9 00:00:27,666 --> 00:00:28,599 ultimately to match 10 00:00:28,600 --> 00:00:31,866 move our mushroom cloud to the actual camera 11 00:00:31,866 --> 00:00:34,066 handheld footage that's going on 12 00:00:34,300 --> 00:00:35,733 in our background plate 13 00:00:35,733 --> 00:00:36,799 where it's kind of moving around 14 00:00:36,800 --> 00:00:37,766 shaking etcetera 15 00:00:37,766 --> 00:00:38,599 now obviously 16 00:00:38,600 --> 00:00:41,166 we discussed this in one of the earlier lessons 17 00:00:41,166 --> 00:00:42,766 about how we are expecting 18 00:00:42,766 --> 00:00:43,966 potentially 19 00:00:44,166 --> 00:00:45,766 there to be some issues 20 00:00:45,766 --> 00:00:47,999 let me just switch over to the original plate there 21 00:00:48,000 --> 00:00:50,800 I'm expecting some issues to potentially arise 22 00:00:50,800 --> 00:00:52,566 when the whip pan occurs 23 00:00:52,666 --> 00:00:54,166 from the screen left 24 00:00:54,333 --> 00:00:55,866 moving to the screen right 25 00:00:55,933 --> 00:00:57,466 as well as towards the end 26 00:00:57,466 --> 00:01:00,499 when the camera drops on its side 27 00:01:00,666 --> 00:01:03,066 um those are the two areas I'm foreseeing 28 00:01:03,066 --> 00:01:05,066 that will be issues with our camera tracking 29 00:01:05,066 --> 00:01:06,766 but we won't find out until we do it 30 00:01:06,766 --> 00:01:09,699 so let's just jump right in and see what happens 31 00:01:09,866 --> 00:01:11,866 so if we full screen our no graph here 32 00:01:11,866 --> 00:01:13,699 I'm going to hit the tab key 33 00:01:13,800 --> 00:01:17,000 and I'm going to begin typing in camera 34 00:01:17,133 --> 00:01:18,299 and you're going to see 35 00:01:18,300 --> 00:01:21,166 Camera Tracker is one of the options that comes up 36 00:01:21,166 --> 00:01:23,599 so let's just select that camera tracker 37 00:01:23,733 --> 00:01:24,499 drop it right in 38 00:01:24,500 --> 00:01:25,100 right there 39 00:01:25,100 --> 00:01:28,300 let's connect it to our actual background plate 40 00:01:28,766 --> 00:01:31,399 and go out of the no graph view 41 00:01:32,133 --> 00:01:33,666 and what I'm going to do is 42 00:01:33,666 --> 00:01:35,333 the first step we actually have to do 43 00:01:35,333 --> 00:01:36,566 is obviously 44 00:01:36,766 --> 00:01:37,566 run the track 45 00:01:37,566 --> 00:01:39,833 so we're going to set a few 46 00:01:39,866 --> 00:01:40,499 few items here 47 00:01:40,500 --> 00:01:41,666 before we do that 48 00:01:41,700 --> 00:01:42,300 the first step 49 00:01:42,300 --> 00:01:43,766 I foresee is 50 00:01:43,766 --> 00:01:44,599 obviously this is 51 00:01:44,600 --> 00:01:45,800 this is a free camera 52 00:01:45,800 --> 00:01:47,366 so what that means is there's 53 00:01:47,366 --> 00:01:50,366 there's free range on the motion 54 00:01:50,400 --> 00:01:53,233 uh the lens distortion 55 00:01:53,400 --> 00:01:54,333 there is uh 56 00:01:54,333 --> 00:01:56,066 what what we're gonna assume is 57 00:01:56,066 --> 00:01:57,933 we don't know what the lens is 58 00:01:57,933 --> 00:01:58,566 instead of saying 59 00:01:58,566 --> 00:01:59,766 there's no lens distortion 60 00:01:59,766 --> 00:02:00,866 so let's just select 61 00:02:00,866 --> 00:02:02,033 unknown lens 62 00:02:02,400 --> 00:02:04,066 and then the focal length 63 00:02:04,066 --> 00:02:05,799 also unknown constant 64 00:02:05,800 --> 00:02:07,000 that's perfectly fine 65 00:02:07,000 --> 00:02:09,666 cause I think I'm going to run under the Assumption 66 00:02:09,666 --> 00:02:12,499 that there was no actual variants in 67 00:02:12,500 --> 00:02:14,300 in the focal length 68 00:02:14,300 --> 00:02:15,733 but it was locked off 69 00:02:15,733 --> 00:02:16,666 but obviously 70 00:02:16,666 --> 00:02:18,799 we don't know what that constant is 71 00:02:19,000 --> 00:02:20,133 and then finally 72 00:02:20,133 --> 00:02:20,999 the filmback size 73 00:02:21,000 --> 00:02:22,833 so for the filmback size 74 00:02:22,966 --> 00:02:24,333 typically actually it'll 75 00:02:24,333 --> 00:02:25,099 it'll tell you right here 76 00:02:25,100 --> 00:02:26,833 if you mouse over and let it sit 77 00:02:26,900 --> 00:02:30,033 if you set the focal length to unknown 78 00:02:30,133 --> 00:02:31,833 uh it will actually 79 00:02:31,966 --> 00:02:33,866 you don't need to know the filmback size 80 00:02:33,866 --> 00:02:35,299 because it will actually take 81 00:02:35,300 --> 00:02:38,033 take it based upon its estimated focal length 82 00:02:38,133 --> 00:02:39,399 but in this case 83 00:02:39,400 --> 00:02:40,900 we do know the focal length 84 00:02:40,900 --> 00:02:42,466 it's a it's a smaller sensor 85 00:02:42,466 --> 00:02:45,466 so it would be a 13.2 86 00:02:45,766 --> 00:02:49,266 by 8.8 millimeter uh 87 00:02:49,266 --> 00:02:50,199 image sensor 88 00:02:50,200 --> 00:02:51,433 for this plate 89 00:02:51,766 --> 00:02:54,399 and then what we're going to do finally 90 00:02:54,400 --> 00:02:56,466 let's just drag this out a little bit 91 00:02:56,466 --> 00:03:00,233 I'm going to go over to our settings 92 00:03:00,466 --> 00:03:02,666 and we're going to just take a quick peek at 93 00:03:02,666 --> 00:03:03,399 the settings here 94 00:03:03,400 --> 00:03:04,866 so our number of features 95 00:03:05,366 --> 00:03:07,566 these are the number of tracking features 96 00:03:07,566 --> 00:03:10,499 that it's going to pull from every single frame 97 00:03:11,766 --> 00:03:13,733 150 the default is fine for now 98 00:03:13,733 --> 00:03:16,066 we'll just stick with most of these defaults in fact 99 00:03:16,266 --> 00:03:18,099 uh the only thing that I foresee 100 00:03:18,100 --> 00:03:20,533 we might need to drop down is the keyframe spacing 101 00:03:20,533 --> 00:03:21,966 this is typically this is 102 00:03:21,966 --> 00:03:23,866 this is what you use to uh 103 00:03:23,866 --> 00:03:26,266 when you're solving the camera track 104 00:03:26,300 --> 00:03:27,066 uh that's the neck 105 00:03:27,066 --> 00:03:27,933 that's step 2 106 00:03:27,933 --> 00:03:29,333 basically you first have to track 107 00:03:29,333 --> 00:03:32,166 and then it will solve based upon that track 108 00:03:32,166 --> 00:03:33,266 and when it solves 109 00:03:33,266 --> 00:03:37,066 you will find that you might need to adjust and 110 00:03:37,066 --> 00:03:40,399 or lower the keyframe spacing number now 111 00:03:40,400 --> 00:03:41,533 but at the moment 112 00:03:41,533 --> 00:03:43,699 let's just stick with the default in those settings 113 00:03:43,700 --> 00:03:44,466 and see what happens 114 00:03:44,466 --> 00:03:46,199 so let's hit that track button 115 00:03:46,366 --> 00:03:47,999 I'm going to hit track 116 00:03:48,000 --> 00:03:49,700 that's going to bring up 117 00:03:50,333 --> 00:03:51,266 it's going to start 118 00:03:51,266 --> 00:03:52,166 it's thinking about it 119 00:03:52,166 --> 00:03:53,566 and you can see right here 120 00:03:53,566 --> 00:03:55,366 if I move the progress bar 121 00:03:55,800 --> 00:03:57,666 and we wanna see that viewer 122 00:03:57,666 --> 00:03:58,933 if I just zoom in a little bit 123 00:03:58,933 --> 00:04:00,066 it's kind of a little stuttery 124 00:04:00,066 --> 00:04:01,333 but you see these little points 125 00:04:01,333 --> 00:04:03,799 that it's starting to track based upon 126 00:04:04,066 --> 00:04:06,966 uh various features that it's pulling from the plate 127 00:04:06,966 --> 00:04:08,099 that's good 128 00:04:08,666 --> 00:04:10,066 and I'm just gonna actually 129 00:04:10,066 --> 00:04:10,999 let's full screen this 130 00:04:11,000 --> 00:04:12,266 then you can kind of see what's going on 131 00:04:12,266 --> 00:04:13,733 I'm gonna move this progress bar 132 00:04:13,733 --> 00:04:15,233 down here for the moment 133 00:04:15,400 --> 00:04:16,900 but you can see what's going on 134 00:04:16,900 --> 00:04:19,500 so what's gonna happen in this uh in this 135 00:04:19,500 --> 00:04:20,400 in the tracking 136 00:04:20,400 --> 00:04:21,200 is it's going to 137 00:04:21,200 --> 00:04:22,633 it started at frame one 138 00:04:22,766 --> 00:04:24,199 it's going to work its way forward 139 00:04:24,200 --> 00:04:27,166 through the entire timeline to frame 7 85 140 00:04:27,166 --> 00:04:28,666 then it's going to track in reverse 141 00:04:28,666 --> 00:04:30,566 and it's actually gonna work its way from 7:00 85 142 00:04:30,566 --> 00:04:31,999 back to frame one 143 00:04:32,000 --> 00:04:32,700 at that point 144 00:04:32,700 --> 00:04:33,900 you will have your track 145 00:04:33,900 --> 00:04:34,400 at that point 146 00:04:34,400 --> 00:04:36,900 then we can work on the solve 147 00:04:36,900 --> 00:04:38,266 and see what happens 148 00:04:38,366 --> 00:04:39,866 so as you can see 149 00:04:39,866 --> 00:04:40,466 the progress 150 00:04:40,466 --> 00:04:42,299 time to go is going to be nine minutes 151 00:04:42,300 --> 00:04:43,933 gonna be a little wise while to go 152 00:04:43,933 --> 00:04:45,066 so I'm going to actually 153 00:04:45,066 --> 00:04:46,933 just let that cook for a moment 154 00:04:46,933 --> 00:04:48,399 I'm gonna hit pause on the 155 00:04:48,400 --> 00:04:49,466 on the recording 156 00:04:49,466 --> 00:04:52,666 cause I assume you don't wanna just watch this track 157 00:04:52,666 --> 00:04:54,633 it's not gonna really help you in any way 158 00:04:55,300 --> 00:04:57,133 and we'll come back in just a moment 159 00:04:57,133 --> 00:04:59,699 and we'll continue where 160 00:04:59,700 --> 00:05:02,000 where this camera tracker picks up 161 00:05:02,000 --> 00:05:05,566 as soon as it finishes tracking this shot 162 00:05:07,100 --> 00:05:08,900 okay so we're back here uh 163 00:05:08,900 --> 00:05:11,533 I just wanted to actually pick up for just a moment 164 00:05:11,533 --> 00:05:13,133 for you to see uh 165 00:05:13,133 --> 00:05:14,133 at the very end here 166 00:05:14,133 --> 00:05:14,966 what's going to happen 167 00:05:14,966 --> 00:05:16,133 I had just mentioned it 168 00:05:16,133 --> 00:05:17,133 but just for you to see 169 00:05:17,133 --> 00:05:17,799 you're going to see 170 00:05:17,800 --> 00:05:20,566 that the tracking node is gonna hit the end 171 00:05:20,566 --> 00:05:23,666 and now ping pong's back in reverse 172 00:05:23,733 --> 00:05:25,533 and it's gonna pick up and continue 173 00:05:25,533 --> 00:05:26,766 tracking in reverse 174 00:05:26,766 --> 00:05:28,133 back to frame one 175 00:05:28,133 --> 00:05:29,399 so we're basically at this point 176 00:05:29,400 --> 00:05:31,466 actually the progress bar tells it to you right there 177 00:05:31,466 --> 00:05:33,733 we're halfway done 50% 178 00:05:33,733 --> 00:05:35,999 and now it's working its way back 179 00:05:36,266 --> 00:05:37,699 uh I do expect 180 00:05:37,700 --> 00:05:38,766 again like I mentioned 181 00:05:38,766 --> 00:05:40,199 that this ending sequence 182 00:05:40,200 --> 00:05:42,400 to have some issues right there where the 183 00:05:42,400 --> 00:05:43,766 when the camera drops down 184 00:05:43,766 --> 00:05:46,199 but we'll find out when we go to solve 185 00:05:46,466 --> 00:05:46,933 at the moment 186 00:05:46,933 --> 00:05:48,566 I'm gonna again hit that pause button 187 00:05:48,566 --> 00:05:50,333 but you can keep watching uh 188 00:05:50,333 --> 00:05:51,066 on your end 189 00:05:51,066 --> 00:05:51,899 as you run the 190 00:05:51,900 --> 00:05:53,500 as you're running the tracking node 191 00:05:53,733 --> 00:05:55,299 and we'll pick up 192 00:05:55,300 --> 00:05:58,866 after we get the final camera tracker data 193 00:06:00,466 --> 00:06:02,166 okay so we're back here 194 00:06:02,166 --> 00:06:04,466 it looks like we are just about to have 195 00:06:04,466 --> 00:06:06,199 our camera tracking data finished 196 00:06:06,200 --> 00:06:07,266 and there we go 197 00:06:07,400 --> 00:06:10,466 so now if I run the mouse through here 198 00:06:10,466 --> 00:06:13,299 you're going to see the actual tracks 199 00:06:14,066 --> 00:06:15,299 and at the moment 200 00:06:15,366 --> 00:06:17,099 we don't know which ones are good or not 201 00:06:17,100 --> 00:06:18,733 because we haven't actually solved for it 202 00:06:18,733 --> 00:06:20,366 but you can see the various lines 203 00:06:20,366 --> 00:06:21,533 and the various points 204 00:06:21,533 --> 00:06:24,799 at which each of the tracking points are picking up 205 00:06:24,800 --> 00:06:25,933 you can actually mouse over 206 00:06:25,933 --> 00:06:28,766 and it'll tell you your track lengths 207 00:06:29,100 --> 00:06:32,066 you can see if I run the mouse for that 6 91 208 00:06:32,066 --> 00:06:33,666 you know anyway that 209 00:06:33,866 --> 00:06:34,366 but there's 210 00:06:34,366 --> 00:06:37,066 there's a lot of data that is useful 211 00:06:37,066 --> 00:06:38,433 that can be pulled from here 212 00:06:38,766 --> 00:06:40,566 uh and obviously 213 00:06:40,566 --> 00:06:41,799 in this whole middle section 214 00:06:41,800 --> 00:06:42,766 again like I mentioned 215 00:06:42,766 --> 00:06:45,266 it seems like we should be just fine 216 00:06:45,300 --> 00:06:46,566 uh it's just the beginning 217 00:06:46,566 --> 00:06:47,766 and that we're gonna find out a moment 218 00:06:47,766 --> 00:06:49,999 so if we go out at full screen mode 219 00:06:50,200 --> 00:06:51,500 and at this point 220 00:06:51,500 --> 00:06:53,466 let us try solving 221 00:06:53,466 --> 00:06:57,699 so if we go back to frame 1 and hit solve 222 00:06:58,700 --> 00:07:00,300 and let's see what happens 223 00:07:00,533 --> 00:07:02,399 it's going to uh 224 00:07:02,400 --> 00:07:05,500 it doesn't take very long for it to give you results 225 00:07:05,500 --> 00:07:08,300 whether or not it is a good solve or not 226 00:07:08,566 --> 00:07:10,999 so we'll just sit here and wait a moment 227 00:07:11,700 --> 00:07:13,866 and if it airs 228 00:07:13,866 --> 00:07:15,199 it'll throw an air right about now 229 00:07:15,200 --> 00:07:15,866 there we go 230 00:07:15,866 --> 00:07:17,733 alright so what we were expecting is 231 00:07:17,733 --> 00:07:19,199 what happened then 232 00:07:19,200 --> 00:07:22,000 it'll say fail to calculate all key frames for the shot 233 00:07:22,000 --> 00:07:23,600 try reducing the key frame spacing 234 00:07:23,600 --> 00:07:25,866 or manually define the reference frame for the solve 235 00:07:25,866 --> 00:07:26,999 in the settings tab 236 00:07:27,333 --> 00:07:29,599 so what this basically means is 237 00:07:29,600 --> 00:07:32,166 let me just go over to settings tab for you to see 238 00:07:32,300 --> 00:07:34,866 um this is actually what I mentioned just a moment ago 239 00:07:34,866 --> 00:07:36,366 the keyframe spacing 240 00:07:36,366 --> 00:07:40,033 it's going to control the number of keyframes that are 241 00:07:40,266 --> 00:07:41,699 being selected 242 00:07:41,700 --> 00:07:43,166 automatically of course 243 00:07:43,600 --> 00:07:46,500 and then are going to be used in the solve 244 00:07:46,500 --> 00:07:49,200 so you can actually set a reference frame where you say 245 00:07:49,200 --> 00:07:50,900 okay this is the reference frame 246 00:07:50,900 --> 00:07:52,466 that I want you to solve based upon 247 00:07:52,466 --> 00:07:55,199 so it's gonna base all of its surrounding frames 248 00:07:55,200 --> 00:07:57,166 upon any of the tracking data 249 00:07:57,166 --> 00:07:59,366 that is on that specific reference frame 250 00:07:59,566 --> 00:08:01,766 so if I go back to full screen here 251 00:08:01,766 --> 00:08:03,733 what you're going to see in the timeline is 252 00:08:03,733 --> 00:08:04,666 you see this blue line 253 00:08:04,666 --> 00:08:07,499 obviously that contates that there are keyframes 254 00:08:07,500 --> 00:08:09,066 so we've solved 255 00:08:09,166 --> 00:08:12,999 uh from frame 38 256 00:08:13,500 --> 00:08:18,266 on out to frame 7:32 257 00:08:18,566 --> 00:08:21,599 so this is actually very similar to 258 00:08:21,600 --> 00:08:22,400 almost identical to 259 00:08:22,400 --> 00:08:25,066 what I was actually kind of expecting to have happened 260 00:08:25,066 --> 00:08:25,999 where you can see here 261 00:08:26,000 --> 00:08:27,566 you see all these Green Point uh 262 00:08:27,566 --> 00:08:28,866 tracking points 263 00:08:28,900 --> 00:08:31,000 uh those are telling you that those are good tracks 264 00:08:31,000 --> 00:08:32,000 those were able to solve 265 00:08:32,000 --> 00:08:33,300 they it didn't have any trouble 266 00:08:33,300 --> 00:08:35,066 so it's able to track 267 00:08:35,333 --> 00:08:36,666 as I just scrub forward 268 00:08:36,666 --> 00:08:37,299 it's able to track 269 00:08:37,300 --> 00:08:38,166 and you can start to see 270 00:08:38,166 --> 00:08:41,399 where it starts to deteriorate as the 271 00:08:41,400 --> 00:08:43,300 as the camera starts to drop 272 00:08:43,333 --> 00:08:45,899 you're losing more and more of those green 273 00:08:46,066 --> 00:08:47,999 uh usable tracks 274 00:08:48,000 --> 00:08:49,066 to the point that 275 00:08:49,066 --> 00:08:51,166 then it breaks 276 00:08:51,166 --> 00:08:52,399 and at that point now 277 00:08:52,400 --> 00:08:54,200 and that's almost exactly what I was expecting 278 00:08:54,200 --> 00:08:57,066 where this basically cuts off that mid and back 279 00:08:57,066 --> 00:08:58,533 mid ground and background space 280 00:08:58,533 --> 00:09:01,099 and you aren't able to pull any tracking date off it 281 00:09:01,100 --> 00:09:02,400 and then if we go to the beginning 282 00:09:02,400 --> 00:09:03,533 what's happening here is 283 00:09:03,533 --> 00:09:04,399 on the Whippan 284 00:09:04,400 --> 00:09:06,166 it basically loses 285 00:09:06,400 --> 00:09:07,900 tracking data as well 286 00:09:07,900 --> 00:09:08,866 as it whips 287 00:09:08,900 --> 00:09:10,833 from the left to the right 288 00:09:10,966 --> 00:09:13,499 now we could go into settings 289 00:09:13,500 --> 00:09:14,966 and we could try 290 00:09:15,300 --> 00:09:16,300 adjusting that uh 291 00:09:16,300 --> 00:09:17,166 keyframe spacing 292 00:09:17,166 --> 00:09:17,966 just for kicks 293 00:09:17,966 --> 00:09:18,866 let's do that 294 00:09:18,866 --> 00:09:20,166 so I'm gonna set that down to 295 00:09:20,166 --> 00:09:21,599 actually just uh 296 00:09:21,700 --> 00:09:23,866 set it down to point o five 297 00:09:24,200 --> 00:09:26,133 and let's see what happens if we uh 298 00:09:26,133 --> 00:09:27,533 go back to frame 1 there 299 00:09:27,533 --> 00:09:28,333 and let's uh 300 00:09:28,333 --> 00:09:29,866 let's try solving again 301 00:09:29,966 --> 00:09:31,666 so let's hit that uh 302 00:09:31,666 --> 00:09:33,066 update solve button 303 00:09:33,366 --> 00:09:35,499 and it's going to just hit okay 304 00:09:36,133 --> 00:09:39,199 and let it process for just a moment here 305 00:09:39,400 --> 00:09:40,533 and what it's going to do is 306 00:09:40,533 --> 00:09:41,566 it's either gonna throw an error 307 00:09:41,566 --> 00:09:42,599 or it's gonna update 308 00:09:42,600 --> 00:09:43,966 in this case we 309 00:09:43,966 --> 00:09:45,366 it's still failing so what I 310 00:09:45,366 --> 00:09:47,666 I'm expecting that to happen in fact 311 00:09:47,966 --> 00:09:49,199 uh I don't think 312 00:09:49,200 --> 00:09:51,300 in fact we would be able to correct 313 00:09:51,300 --> 00:09:52,933 based upon just uh 314 00:09:52,933 --> 00:09:53,733 doing some keyframes 315 00:09:53,733 --> 00:09:55,033 spacing adjustments 316 00:09:55,133 --> 00:09:55,933 uh we could go 317 00:09:55,933 --> 00:09:57,166 and do a few more uh 318 00:09:57,166 --> 00:09:57,799 adjustments 319 00:09:57,800 --> 00:09:58,900 for the camera track 320 00:09:58,900 --> 00:09:59,300 but I think 321 00:09:59,300 --> 00:10:00,966 for the sake of this shot 322 00:10:01,000 --> 00:10:01,800 I think actually 323 00:10:01,800 --> 00:10:03,366 what we have right now 324 00:10:03,366 --> 00:10:06,999 is going to be suitable and usable because uh 325 00:10:07,000 --> 00:10:08,500 if we just go full screen here again 326 00:10:08,500 --> 00:10:10,966 and analyze where the keyframes start 327 00:10:11,566 --> 00:10:13,799 the keyframe starts at frame 37 328 00:10:13,800 --> 00:10:15,166 and you can see this building right here 329 00:10:15,166 --> 00:10:16,299 if you watch that building 330 00:10:16,300 --> 00:10:16,700 right there 331 00:10:16,700 --> 00:10:18,866 as I uh just 332 00:10:18,866 --> 00:10:20,599 uh scrub over 333 00:10:20,600 --> 00:10:21,000 you can see 334 00:10:21,000 --> 00:10:23,666 that building is pretty far off from downtown 335 00:10:23,666 --> 00:10:25,899 downtown is where the mushroom clouds going to be 336 00:10:25,900 --> 00:10:27,366 so I'm not too worried about that 337 00:10:27,466 --> 00:10:28,266 and then obviously 338 00:10:28,266 --> 00:10:28,899 at this end 339 00:10:28,900 --> 00:10:30,400 this is where it'll be a little more of a challenge 340 00:10:30,400 --> 00:10:31,066 because obviously 341 00:10:31,066 --> 00:10:32,599 we wanna maintain that mushroom cloud 342 00:10:32,600 --> 00:10:34,233 as the camera drops 343 00:10:34,400 --> 00:10:35,300 now to do that 344 00:10:35,300 --> 00:10:36,500 though I think we 345 00:10:36,500 --> 00:10:37,333 we might end up 346 00:10:37,333 --> 00:10:38,133 we could go one 347 00:10:38,133 --> 00:10:38,599 of two ways 348 00:10:38,600 --> 00:10:39,933 we could go in 349 00:10:39,933 --> 00:10:42,199 and start to manually adjust our camera 350 00:10:42,300 --> 00:10:45,100 um or we could just do a simple 351 00:10:45,100 --> 00:10:46,366 quick uh kinda 352 00:10:46,366 --> 00:10:46,733 you could say 353 00:10:46,733 --> 00:10:47,999 almost like a quick 354 00:10:48,000 --> 00:10:49,133 kinda cheat 355 00:10:49,133 --> 00:10:49,933 so to speak 356 00:10:49,933 --> 00:10:51,599 and manually adjust 357 00:10:51,600 --> 00:10:52,466 the movement 358 00:10:52,466 --> 00:10:53,533 of that mushroom cloud 359 00:10:53,533 --> 00:10:54,666 on the tracking at the end 360 00:10:54,666 --> 00:10:56,199 which is probably what we'll end up doing 361 00:10:56,200 --> 00:10:56,933 just because 362 00:10:56,933 --> 00:10:59,299 it just adds an extra uh 363 00:10:59,333 --> 00:11:00,699 realm of a challenge 364 00:11:00,700 --> 00:11:02,000 to what we're working on 365 00:11:02,000 --> 00:11:02,700 for the shot 366 00:11:02,700 --> 00:11:04,700 so just to do a quick recap 367 00:11:04,700 --> 00:11:05,533 for this lesson 368 00:11:05,533 --> 00:11:07,366 uh we have discussed 369 00:11:07,366 --> 00:11:08,533 how to camera track 370 00:11:08,533 --> 00:11:09,899 our live action plate 371 00:11:09,966 --> 00:11:11,299 to begin compositing 372 00:11:11,300 --> 00:11:13,366 with our visual effect uh 373 00:11:13,366 --> 00:11:14,366 mushroom cloud 374 00:11:14,600 --> 00:11:15,333 and at this point 375 00:11:15,333 --> 00:11:16,266 we're gonna take a quick break 376 00:11:16,266 --> 00:11:17,166 and we'll come back 377 00:11:17,166 --> 00:11:18,366 and we'll begin 378 00:11:18,366 --> 00:11:20,099 roughing in the comp 379 00:11:20,100 --> 00:11:20,900 for the nuclear 380 00:11:20,900 --> 00:11:21,800 mushroom cloud 25485

Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.