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in this lesson
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we will camera track our live action plate
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to begin compositing in our CG mushroom cloud
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so the first step that we need to do
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is we're going to actually camera track
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so at this point
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the camera tracking will be to match
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move the to
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ultimately to match
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move our mushroom cloud to the actual camera
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handheld footage that's going on
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in our background plate
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where it's kind of moving around
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shaking etcetera
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now obviously
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we discussed this in one of the earlier lessons
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about how we are expecting
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potentially
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there to be some issues
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let me just switch over to the original plate there
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I'm expecting some issues to potentially arise
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when the whip pan occurs
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from the screen left
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moving to the screen right
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as well as towards the end
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when the camera drops on its side
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um those are the two areas I'm foreseeing
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that will be issues with our camera tracking
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but we won't find out until we do it
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so let's just jump right in and see what happens
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so if we full screen our no graph here
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I'm going to hit the tab key
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and I'm going to begin typing in camera
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and you're going to see
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Camera Tracker is one of the options that comes up
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so let's just select that camera tracker
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drop it right in
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right there
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let's connect it to our actual background plate
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and go out of the no graph view
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and what I'm going to do is
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the first step we actually have to do
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is obviously
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run the track
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so we're going to set a few
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few items here
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before we do that
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the first step
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I foresee is
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obviously this is
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this is a free camera
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so what that means is there's
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there's free range on the motion
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uh the lens distortion
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there is uh
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what what we're gonna assume is
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we don't know what the lens is
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instead of saying
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there's no lens distortion
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so let's just select
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unknown lens
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and then the focal length
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also unknown constant
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that's perfectly fine
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cause I think I'm going to run under the Assumption
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that there was no actual variants in
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in the focal length
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but it was locked off
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but obviously
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we don't know what that constant is
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and then finally
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the filmback size
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so for the filmback size
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typically actually it'll
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it'll tell you right here
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if you mouse over and let it sit
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if you set the focal length to unknown
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uh it will actually
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you don't need to know the filmback size
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because it will actually take
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take it based upon its estimated focal length
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but in this case
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we do know the focal length
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it's a it's a smaller sensor
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so it would be a 13.2
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by 8.8 millimeter uh
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image sensor
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for this plate
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and then what we're going to do finally
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let's just drag this out a little bit
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I'm going to go over to our settings
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and we're going to just take a quick peek at
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the settings here
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so our number of features
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these are the number of tracking features
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that it's going to pull from every single frame
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150 the default is fine for now
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we'll just stick with most of these defaults in fact
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uh the only thing that I foresee
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we might need to drop down is the keyframe spacing
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this is typically this is
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this is what you use to uh
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when you're solving the camera track
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uh that's the neck
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that's step 2
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basically you first have to track
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and then it will solve based upon that track
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and when it solves
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you will find that you might need to adjust and
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or lower the keyframe spacing number now
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but at the moment
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let's just stick with the default in those settings
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and see what happens
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so let's hit that track button
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I'm going to hit track
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that's going to bring up
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it's going to start
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it's thinking about it
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and you can see right here
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if I move the progress bar
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and we wanna see that viewer
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if I just zoom in a little bit
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it's kind of a little stuttery
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but you see these little points
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that it's starting to track based upon
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uh various features that it's pulling from the plate
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that's good
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and I'm just gonna actually
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let's full screen this
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then you can kind of see what's going on
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I'm gonna move this progress bar
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down here for the moment
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but you can see what's going on
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so what's gonna happen in this uh in this
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in the tracking
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is it's going to
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it started at frame one
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it's going to work its way forward
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through the entire timeline to frame 7 85
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then it's going to track in reverse
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and it's actually gonna work its way from 7:00 85
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back to frame one
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at that point
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you will have your track
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at that point
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then we can work on the solve
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and see what happens
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so as you can see
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the progress
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time to go is going to be nine minutes
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gonna be a little wise while to go
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so I'm going to actually
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just let that cook for a moment
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I'm gonna hit pause on the
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on the recording
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cause I assume you don't wanna just watch this track
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it's not gonna really help you in any way
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and we'll come back in just a moment
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and we'll continue where
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where this camera tracker picks up
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as soon as it finishes tracking this shot
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okay so we're back here uh
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I just wanted to actually pick up for just a moment
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for you to see uh
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at the very end here
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what's going to happen
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I had just mentioned it
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but just for you to see
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you're going to see
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that the tracking node is gonna hit the end
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and now ping pong's back in reverse
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and it's gonna pick up and continue
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tracking in reverse
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back to frame one
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so we're basically at this point
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actually the progress bar tells it to you right there
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we're halfway done 50%
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and now it's working its way back
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uh I do expect
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again like I mentioned
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that this ending sequence
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to have some issues right there where the
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when the camera drops down
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but we'll find out when we go to solve
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at the moment
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I'm gonna again hit that pause button
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but you can keep watching uh
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on your end
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as you run the
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as you're running the tracking node
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and we'll pick up
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after we get the final camera tracker data
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okay so we're back here
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it looks like we are just about to have
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our camera tracking data finished
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and there we go
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so now if I run the mouse through here
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you're going to see the actual tracks
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and at the moment
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we don't know which ones are good or not
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because we haven't actually solved for it
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but you can see the various lines
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and the various points
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at which each of the tracking points are picking up
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you can actually mouse over
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and it'll tell you your track lengths
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you can see if I run the mouse for that 6 91
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you know anyway that
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but there's
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there's a lot of data that is useful
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that can be pulled from here
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uh and obviously
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in this whole middle section
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again like I mentioned
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it seems like we should be just fine
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uh it's just the beginning
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and that we're gonna find out a moment
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so if we go out at full screen mode
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and at this point
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let us try solving
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so if we go back to frame 1 and hit solve
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and let's see what happens
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it's going to uh
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it doesn't take very long for it to give you results
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whether or not it is a good solve or not
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so we'll just sit here and wait a moment
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and if it airs
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it'll throw an air right about now
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there we go
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alright so what we were expecting is
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what happened then
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it'll say fail to calculate all key frames for the shot
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try reducing the key frame spacing
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or manually define the reference frame for the solve
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in the settings tab
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so what this basically means is
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let me just go over to settings tab for you to see
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um this is actually what I mentioned just a moment ago
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the keyframe spacing
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it's going to control the number of keyframes that are
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being selected
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automatically of course
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and then are going to be used in the solve
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so you can actually set a reference frame where you say
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okay this is the reference frame
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that I want you to solve based upon
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so it's gonna base all of its surrounding frames
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upon any of the tracking data
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that is on that specific reference frame
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so if I go back to full screen here
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what you're going to see in the timeline is
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you see this blue line
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obviously that contates that there are keyframes
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so we've solved
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uh from frame 38
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on out to frame 7:32
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so this is actually very similar to
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almost identical to
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what I was actually kind of expecting to have happened
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where you can see here
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you see all these Green Point uh
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tracking points
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uh those are telling you that those are good tracks
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those were able to solve
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they it didn't have any trouble
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so it's able to track
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as I just scrub forward
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it's able to track
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and you can start to see
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where it starts to deteriorate as the
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as the camera starts to drop
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you're losing more and more of those green
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uh usable tracks
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to the point that
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then it breaks
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and at that point now
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and that's almost exactly what I was expecting
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where this basically cuts off that mid and back
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mid ground and background space
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and you aren't able to pull any tracking date off it
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and then if we go to the beginning
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what's happening here is
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on the Whippan
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it basically loses
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tracking data as well
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as it whips
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from the left to the right
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now we could go into settings
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and we could try
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adjusting that uh
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keyframe spacing
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just for kicks
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let's do that
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so I'm gonna set that down to
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actually just uh
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set it down to point o five
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and let's see what happens if we uh
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go back to frame 1 there
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and let's uh
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let's try solving again
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so let's hit that uh
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update solve button
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and it's going to just hit okay
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and let it process for just a moment here
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and what it's going to do is
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it's either gonna throw an error
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or it's gonna update
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in this case we
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it's still failing so what I
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I'm expecting that to happen in fact
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uh I don't think
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in fact we would be able to correct
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based upon just uh
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doing some keyframes
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spacing adjustments
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uh we could go
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and do a few more uh
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adjustments
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for the camera track
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but I think
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for the sake of this shot
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I think actually
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what we have right now
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is going to be suitable and usable because uh
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if we just go full screen here again
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and analyze where the keyframes start
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the keyframe starts at frame 37
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and you can see this building right here
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if you watch that building
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right there
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as I uh just
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uh scrub over
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you can see
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that building is pretty far off from downtown
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downtown is where the mushroom clouds going to be
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so I'm not too worried about that
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and then obviously
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at this end
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this is where it'll be a little more of a challenge
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because obviously
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we wanna maintain that mushroom cloud
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as the camera drops
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now to do that
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though I think we
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we might end up
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we could go one
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of two ways
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we could go in
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and start to manually adjust our camera
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um or we could just do a simple
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quick uh kinda
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you could say
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almost like a quick
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kinda cheat
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so to speak
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00:10:49,933 --> 00:10:51,599
and manually adjust
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the movement
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of that mushroom cloud
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on the tracking at the end
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which is probably what we'll end up doing
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just because
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it just adds an extra uh
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realm of a challenge
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00:11:00,700 --> 00:11:02,000
to what we're working on
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00:11:02,000 --> 00:11:02,700
for the shot
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00:11:02,700 --> 00:11:04,700
so just to do a quick recap
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for this lesson
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uh we have discussed
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how to camera track
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our live action plate
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00:11:09,966 --> 00:11:11,299
to begin compositing
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with our visual effect uh
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mushroom cloud
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and at this point
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we're gonna take a quick break
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and we'll come back
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and we'll begin
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roughing in the comp
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for the nuclear
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mushroom cloud
25485
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