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one of the things
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uh having grown up in the business as an actor
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that I really had to work on as a director
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is understanding action
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Roger Corman gave me a very good piece of advice
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when I was doing Grand Theft Auto
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and I admitted that I was concerned
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about all the car action scenes
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that I was going to have to stage in in that one
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and he said well
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here's a clue for you
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you understand staging actors
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because you've been an actor
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and I can see from your short films
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that you're very good with the actors and the staging
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said yes so well
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they're all characters
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I said yeah
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he said so are the cars
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and um ever since then
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I've Learned to look at all of the elements
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in an action sequence as
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um you know
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as characters really
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as forces that are that are
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that are interfacing
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uh whether they're human
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animal monster
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fantasy or machine
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um but I've also continued to try to push myself
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to understand
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the challenges of staging and shooting action
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um the where the camera should be
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um the editing
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how does the production planning
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influence the way the scene is going to work
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how long should the shots be
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and one day
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I was on an airplane
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and Raiders of Lost Ark was playing
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and I wanted to see it again
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I thought this is perfect
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I'm thinking about action scenes
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I love Raiders of the lost arc
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I love the action in it it's fun
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it's exciting
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it's all the things that I love
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um I watch it
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and my headphones didn't work
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and there were no other headphones
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available on the airplane
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and I was really annoyed and I
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but so I said okay
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well I won't bother
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and then every once in a while
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I would glance up
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and I became riveted
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and then came the
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the famous truck chase
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um where where
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where Indy takes over the truck
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I watched the whole thing without sound and I
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the minute I got home I
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I got hold of what was probably then a VHS
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and I just started watching that scene over and over
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without sound
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and I Learned so much
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I've done that since then with all kinds of scenes
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music performance moments
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you know other kinds of
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other kinds of action
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and even dramatic moments
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and it's very interesting to
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interesting to see how great directors
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choose to stage and shoot scenes
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and you are more sensitive to the details of the
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kind of mechanics of it
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where did the camera go how long
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how long was the shot used
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how many times was the same camera setup used
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in that scene
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by forcing yourself to kind of distance it
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and just watch it with the sound off
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so I thought today
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it would be good to flashback to that moment
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on that airplane
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where my headphones wouldn't work and
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and start off looking at um
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the great Steven Spielberg
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action sequence from Raiders of the Lost Ark and let's
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let's look at what might have gone into making it
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now I wasn't there
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I've never talked to Steven about it but um
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let's let's
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let's look at it
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I think we might we might
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we might surmise a few things
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well that's a camera shot with a crane
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it's one setup
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this looks like two cameras
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like an a and B camera
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and you can also see that they use the double here
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um and because you're kind of angling
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either to his profile or the
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or the back
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so that might have been a second unit shot
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towing scenes let's stop for one second
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as an actor
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these are the bane of your existence
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uh it's very uncomfortable and
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you know uh
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towing vehicles with cameras mounted on the vehicle
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or on a trailer alongside it
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a camera car that's pulling it
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especially out here in a rough
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rough environment
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as they were in with Raiders of the Lost Dark it's slow
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it's tedious
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it's dangerous
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and I was very interested when I was watching the scene
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to notice the speed of the vehicles
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now when I watch the sequence
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with the sound and John Williams music playing
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I feel like it's
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you know they're going 100 miles an hour
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but um you know they're
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they're not
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now this scene is not the action yet
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we'll talk some more
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about it when we get to the truck
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but let's carry on
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it's another opportunity to use a stunt double
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probably a second unit shot
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that's second unit also
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well the reason I could see is because the stunt guy
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was definitely moving his head away
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so that you could see it wasn't Harrison
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and there's a close up of Harrison
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I'll stop for a second
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so how many times
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has Harrison Ford been in this sequence so far
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he rode his horse out
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and went around on that crane shot
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the very beginning and there
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so how many times do they need Harrison Ford so far
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in this first minute or so of this action sequence
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twice uh Steven Spielberg is incredibly organized
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in these kinds of ways
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he comes out of television himself
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and I guarantee you that those kinds of
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of things were thought of and planned for in advance
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meaning certain scenes could be done with the double
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could be done with second unit
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freeing um the
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the director
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Steven Spielberg
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to stay with the actors in first unit
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Mickey Moore
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um is the second unit director on this
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and I happen to know that
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because he was also the second unit director
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a few years later on Willow
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and George Lucas
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and Steven Spielberg had a lot of affection for
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and respect for Mickey Moore
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who was an old veteran
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started as a child actor in the um
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silent movie era
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worked his way up
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through Hollywood as a
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as a prop man
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as a as an assistant director
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uh production manager
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and eventually a director
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and then in his retirement years
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became one of the pre eminent action directors
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Mickey directed a lot of this sequence
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let's carry on
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great shot dangerous shot
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very difficult to ride a horse down in that way
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so it's definitely a double
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and also difficult to time with the truck
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let's stop now
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notice how long that shot was
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it's not very long
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so that tells me that they carefully set up
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for just that moment when they would be firing shots
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past the gun to the rider
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and that makes the scene safer
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more manageable
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and contained
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but it takes
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it takes either storyboarding
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or some thoughtful shot listing to say
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we don't have to ride the horse
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the the truck and the vehicle with the machine gun for
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you know 1,000 feet down a bouncing road
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that that would be irresponsible and um
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and totally inefficient
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but what we do need is this moment when the guns firing
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and the gun misses
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because Andy's able to ride the
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the horse and
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and get on the other side of the truck
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that's Harrison himself
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no question about that
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not Harrison
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but a great shot
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but see the truck's not going very fast
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if you notice
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let's stop for a second
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as exciting as that is
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and as a tricky shot
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the cameras down low to help um
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intensify the speed
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it also helps mask the fact that it's a
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it's it has to be a stunt person
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it wouldn't be safe for Harrison to have done that
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and um and it
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and it gives you the illusion of some speed
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because the roads going by
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you know close to a wide lens
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wide lenses always help enhance speed
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um but you can still look that and see
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just by the rotation on the wheels that
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you know not
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not going that fast
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going at a sane
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measured speed
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and they could perfectly well get away with it
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and still make the scene exciting and much
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much safer to do
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okay fight scene
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that's definitely Harrison
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let's stop um
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so a scene like that
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of course is towing the vehicle
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I might not even be the entire truck
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I'm sure it wasn't
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it probably
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had to build a small compartment just for this fight
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because they knew they were gonna have a
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you know a great deal of action in that fight
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and the safe way is to plant that onto its own
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trailer you know
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that you don't need to see the front of the vehicle
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and it's much more efficient
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if the director is able to say here's
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here's what we need to sell the intent
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the intensity of this action scene
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we don't need more
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um but we don't need less this is it
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storyboarding helps immensely
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with those kinds of decisions
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sometimes making a model helps
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just a small version of the set
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so that you can
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you can look at it
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you can imagine the action
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sometimes in preparation
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you may tape it out
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um or build a little mock up to
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just make sure that you're not short changing yourself
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but you don't want to be overly ambitious again
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it makes action dangerous and incredibly uh
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inefficient
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um and nor nor do you want to
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um you know
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underserve the needs of the scene
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let's keep going
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very exciting
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clearly second unit
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dangerous driving here
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we're back to that set
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with the fights going on
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great pieces again
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very specific
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storyboarded kind of sequence
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the shot is designed to achieve one thing let's stop
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whether it's a fall or skid
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these things are not pieced together
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in long runs
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they're they're meant to be executed idea by idea
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and that's what makes it efficient
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and it's also what makes it
286
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something that you can execute
287
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with consistency and safety
288
00:10:13,666 --> 00:10:15,099
and they're back into our set
289
00:10:20,966 --> 00:10:23,366
you can see that that wide shot again
290
00:10:23,366 --> 00:10:24,866
the truck was very measured
291
00:10:24,900 --> 00:10:27,500
um I'm sure all the ladders were wired
292
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it's just a good old fashioned fall
293
00:10:30,200 --> 00:10:32,833
we're back to our set with a different background
294
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here we're into second unit action
295
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here's a big stunt
296
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probably multiple cameras
297
00:10:50,366 --> 00:10:51,533
each of these action ideas
298
00:10:51,533 --> 00:10:53,866
set up to accomplish the thing it needs to
299
00:10:53,866 --> 00:10:55,099
and really no more
300
00:10:57,466 --> 00:10:58,699
let's stop for a second
301
00:10:58,800 --> 00:11:00,366
often in a situation like this
302
00:11:00,366 --> 00:11:03,733
it's a very good idea to have the design shot
303
00:11:03,733 --> 00:11:05,066
a storyboarded shot
304
00:11:05,066 --> 00:11:09,099
and yet to try to put a B camera or a C camera
305
00:11:09,100 --> 00:11:10,166
if you're if you know
306
00:11:10,166 --> 00:11:12,533
if you have it in various places
307
00:11:12,533 --> 00:11:14,433
they may not be storyboarded
308
00:11:14,566 --> 00:11:16,533
but they may be places where you know
309
00:11:16,533 --> 00:11:19,366
the truck could go by closely perhaps
310
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something will accidentally fall in the foreground
311
00:11:22,000 --> 00:11:24,833
so you're not as meticulous about those shots
312
00:11:24,933 --> 00:11:26,399
but uh very often
313
00:11:26,400 --> 00:11:28,866
you're very happy to have them in the editing room
314
00:11:31,333 --> 00:11:34,199
again let's keep checking the speed of the trucks
315
00:11:34,933 --> 00:11:36,099
very intense sequence
316
00:11:36,100 --> 00:11:39,100
but they don't have to be going 75 or 80 miles an hour
317
00:11:42,700 --> 00:11:44,300
back to that same mock up set
318
00:11:44,300 --> 00:11:46,400
all the wider shots can be done with doubles
319
00:11:48,300 --> 00:11:50,200
so it's possible that Harrison only had to do
320
00:11:50,200 --> 00:11:53,000
a couple of days of shooting for his
321
00:11:53,000 --> 00:11:54,500
his part of the sequence
322
00:11:55,666 --> 00:11:58,066
although there's some pretty intense stuff coming up
323
00:12:03,400 --> 00:12:04,900
look at the way Spielberg keeps using that
324
00:12:04,900 --> 00:12:06,300
close up of Harrison
325
00:12:08,300 --> 00:12:10,900
well in those days those were models
326
00:12:12,200 --> 00:12:14,766
miniatures thrown off of a real
327
00:12:14,766 --> 00:12:17,899
probably off of a real cliff or a smaller cliff
328
00:12:22,300 --> 00:12:25,433
great suspense build up back to that set with Harrison
329
00:12:29,900 --> 00:12:31,733
he jerks a fake steering wheel one way
330
00:12:31,733 --> 00:12:33,366
and the stunt double does it
331
00:12:37,200 --> 00:12:39,033
again look at the speed of the truck
332
00:12:41,266 --> 00:12:42,699
you don't have to be going that fast
333
00:12:42,700 --> 00:12:46,700
for those riders that's a controlled fall
334
00:12:48,800 --> 00:12:50,200
another not so controlled fall
335
00:12:50,200 --> 00:12:51,500
but it wasn't an accident
336
00:12:53,933 --> 00:12:55,499
no wires on these guys
337
00:12:58,533 --> 00:13:00,966
still that set that they're using
338
00:13:01,400 --> 00:13:03,666
that's not that set that's a real truck
339
00:13:05,666 --> 00:13:09,199
the double back to a set on with Harrison
340
00:13:12,100 --> 00:13:14,866
that looked like AAD B cameras side by side
341
00:13:23,166 --> 00:13:25,766
you can begin to see if you watch a scene like this
342
00:13:25,933 --> 00:13:30,266
you know how storyboarded and planned it might be
343
00:13:32,933 --> 00:13:34,666
and how careful it would be
344
00:13:34,733 --> 00:13:38,099
and therefore the execution winds up becoming efficient
345
00:13:40,466 --> 00:13:41,599
back to our set
346
00:13:53,500 --> 00:13:57,166
that's a particular set piece same with that
347
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um so that Harrison could safely be in the shot
348
00:14:05,566 --> 00:14:06,499
that one as well
349
00:14:06,500 --> 00:14:09,100
and that was Harrison dragging his feet along the dirt
350
00:14:12,266 --> 00:14:14,399
this is mimicking a famous scene
351
00:14:14,400 --> 00:14:17,500
I think it's from John Ford's stage coach
352
00:14:22,133 --> 00:14:25,033
famous stuntman invented this idea
353
00:14:25,400 --> 00:14:27,200
and went under the stage coach
354
00:14:31,166 --> 00:14:33,299
I can guarantee you that wasn't Harrison
355
00:14:35,700 --> 00:14:39,066
but you can also see how specific shots are
356
00:14:39,066 --> 00:14:40,566
that is Harrison of course
357
00:14:43,900 --> 00:14:47,233
so it's not like he got off you know Scott free
358
00:14:49,800 --> 00:14:55,166
what a sequence this is back to our sad Harrison again
359
00:14:55,666 --> 00:14:56,699
more fighting
360
00:15:02,733 --> 00:15:05,166
you can see that there are shots through
361
00:15:05,300 --> 00:15:07,800
uh each door and then through that windshield
362
00:15:07,800 --> 00:15:10,066
and that's basically the way that set is used
363
00:15:10,100 --> 00:15:12,800
here's that set that we saw earlier with Harrison
364
00:15:13,266 --> 00:15:14,866
that set up that stunt fall
365
00:15:14,966 --> 00:15:17,466
they did it that way probably so they could have pads
366
00:15:17,700 --> 00:15:19,200
you know they framed out the ground
367
00:15:19,200 --> 00:15:20,900
so you see somebody fall
368
00:15:20,900 --> 00:15:22,033
but you don't see him hit
369
00:15:22,133 --> 00:15:23,099
that's much safer
370
00:15:23,100 --> 00:15:25,233
because it meant they could put padding down
371
00:15:28,900 --> 00:15:31,433
that could have been a and B cameras it's possible
372
00:15:39,966 --> 00:15:42,099
and Indy makes it to the other side
373
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who I'm exhausted
374
00:15:45,366 --> 00:15:49,033
and I didn't have to do a darn thing except watch it um
375
00:15:49,866 --> 00:15:53,033
it just gives you an idea about the value
376
00:15:53,066 --> 00:15:54,299
of really analyzing
377
00:15:54,300 --> 00:15:57,133
what excellent directors have done in the past
378
00:15:57,133 --> 00:15:59,199
it doesn't mean that
379
00:15:59,700 --> 00:16:03,300
you will choose to make your next sequence um
380
00:16:03,366 --> 00:16:04,899
follow the aesthetics
381
00:16:04,900 --> 00:16:07,166
or the cutting patterns uh
382
00:16:07,166 --> 00:16:08,966
or the staging of
383
00:16:08,966 --> 00:16:10,266
um you know
384
00:16:10,266 --> 00:16:11,299
Raiders of the Lost Ark
385
00:16:11,300 --> 00:16:13,400
or any other action scene you might watch
386
00:16:13,400 --> 00:16:16,066
watching this sequence from Raiders of the Lost Ark
387
00:16:16,066 --> 00:16:17,999
over and over again in
388
00:16:18,333 --> 00:16:20,199
inform me in a number of ways
389
00:16:20,200 --> 00:16:21,066
but I think the
390
00:16:21,100 --> 00:16:27,400
the No. 1 lesson that I Learned was that um
391
00:16:28,066 --> 00:16:33,633
taking the action in controllable bits in moments
392
00:16:34,266 --> 00:16:38,266
and having the patience to plan it and shoot it
393
00:16:38,266 --> 00:16:40,566
idea to idea to idea
394
00:16:40,733 --> 00:16:43,999
in a thoughtful enough way that it could it could
395
00:16:44,000 --> 00:16:45,966
it could be seamlessly edited
396
00:16:46,500 --> 00:16:50,700
was a far superior way to approach a sequence like this
397
00:16:50,700 --> 00:16:52,566
rather than um
398
00:16:52,600 --> 00:16:54,366
just staging a lot of action
399
00:16:54,366 --> 00:16:56,566
and trying to shoot it over and over again
400
00:16:56,766 --> 00:16:59,866
mad Max is an interesting one to watch
401
00:16:59,866 --> 00:17:00,899
so is matrix
402
00:17:01,000 --> 00:17:02,300
you know fascinating
403
00:17:02,300 --> 00:17:04,266
we start getting into the world of CGI
404
00:17:04,600 --> 00:17:06,266
and really slow it down
405
00:17:06,300 --> 00:17:07,500
looking at the
406
00:17:08,366 --> 00:17:10,366
you know the Marvel movies today it's a
407
00:17:10,366 --> 00:17:12,199
it remains a fantastic
408
00:17:12,366 --> 00:17:13,766
um exercise
409
00:17:13,766 --> 00:17:15,266
in terms of just giving you some clues
410
00:17:15,266 --> 00:17:16,099
and insights into
411
00:17:16,100 --> 00:17:17,866
into the way others have done it
412
00:17:17,966 --> 00:17:23,399
then it's the director's job to use it um
413
00:17:23,900 --> 00:17:25,066
only for its
414
00:17:25,066 --> 00:17:27,766
its inspiration and and
415
00:17:27,766 --> 00:17:31,899
and also for some practical suggestions
416
00:17:31,966 --> 00:17:35,499
if you want to do something like this um
417
00:17:35,733 --> 00:17:39,266
here's the way you may want to approach it if if this
418
00:17:39,266 --> 00:17:40,433
if this sort of
419
00:17:40,700 --> 00:17:43,333
impact on the audience is what you're looking for
420
00:17:43,333 --> 00:17:45,133
these are the building blocks that
421
00:17:45,133 --> 00:17:49,433
at least worked in this particular circumstance and
422
00:17:49,500 --> 00:17:51,266
but again um
423
00:17:51,266 --> 00:17:51,866
you know it's
424
00:17:51,866 --> 00:17:53,299
it's it's it's
425
00:17:53,300 --> 00:17:57,000
it's not to do anything but excite you
426
00:17:57,166 --> 00:17:59,599
excite your imagination and
427
00:17:59,866 --> 00:18:00,666
um you know
428
00:18:00,666 --> 00:18:02,699
and stir um
429
00:18:02,700 --> 00:18:06,700
a kind of a menu of possibilities for you to draw upon
430
00:18:06,700 --> 00:18:08,266
because there are always many
431
00:18:08,266 --> 00:18:11,266
many different ways to present a dramatic idea
432
00:18:11,266 --> 00:18:12,566
an exciting idea
433
00:18:12,566 --> 00:18:13,566
to audiences
434
00:18:13,566 --> 00:18:17,333
when Paul Greengrass stages a big action scene
435
00:18:17,333 --> 00:18:18,766
in Born Identity
436
00:18:18,766 --> 00:18:21,699
he does almost entirely the opposite
437
00:18:22,266 --> 00:18:24,366
he comes from the documentary world
438
00:18:24,366 --> 00:18:26,366
he wants a different kind of aesthetic
439
00:18:26,466 --> 00:18:28,966
he's not going for this sort of uh
440
00:18:28,966 --> 00:18:29,899
movie movie
441
00:18:29,900 --> 00:18:31,100
action sequence
442
00:18:31,100 --> 00:18:32,066
and in that case
443
00:18:32,066 --> 00:18:34,099
he does use multiple cameras
444
00:18:34,100 --> 00:18:36,800
he carefully stages the action
445
00:18:37,066 --> 00:18:38,266
they they they
446
00:18:38,266 --> 00:18:38,999
they work on it
447
00:18:39,000 --> 00:18:40,366
they they plan it
448
00:18:40,600 --> 00:18:42,566
the camera operators have an idea
449
00:18:42,800 --> 00:18:44,500
as to what it's going to be
450
00:18:44,600 --> 00:18:48,066
but they begin shooting in a
451
00:18:48,066 --> 00:18:50,133
more of a documentary style
452
00:18:50,133 --> 00:18:51,199
they stage it
453
00:18:51,600 --> 00:18:52,133
and shoot it
454
00:18:52,133 --> 00:18:54,166
they still break it down into
455
00:18:55,933 --> 00:18:57,199
action moments
456
00:18:57,666 --> 00:19:02,866
um but it's not as choreographed in appearance
457
00:19:02,866 --> 00:19:06,599
and the shots are not composed necessarily
458
00:19:07,133 --> 00:19:07,933
or at least
459
00:19:08,133 --> 00:19:09,966
they're not meant to feel as
460
00:19:09,966 --> 00:19:13,366
as as as composed and organized
461
00:19:13,366 --> 00:19:16,333
and presented as an action sequence
462
00:19:16,333 --> 00:19:17,766
like Raiders of Lost Ark
463
00:19:17,766 --> 00:19:19,633
both incredibly effective
464
00:19:19,766 --> 00:19:21,499
but aesthetically very different
465
00:19:21,700 --> 00:19:23,166
and in both instances
466
00:19:23,166 --> 00:19:25,033
you can learn a lot by
467
00:19:25,733 --> 00:19:28,299
finding the scene that impresses you
468
00:19:28,466 --> 00:19:31,666
and watching it over and over again
469
00:19:32,133 --> 00:19:33,899
eventually turning the sound off
470
00:19:33,966 --> 00:19:35,533
and beginning to understand
471
00:19:35,533 --> 00:19:37,633
how those pieces came together
32928
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