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These are the user uploaded subtitles that are being translated: 1 00:00:11,533 --> 00:00:12,566 in this lesson 2 00:00:12,566 --> 00:00:16,099 we will continue learning how to set up our 3D geometry 3 00:00:16,100 --> 00:00:17,633 for our building 4 00:00:18,166 --> 00:00:21,533 we'll just left off setting up two different cards 5 00:00:21,533 --> 00:00:23,699 for our actual building structure 6 00:00:23,700 --> 00:00:26,800 now let's focus on the actual antenna 7 00:00:27,133 --> 00:00:29,599 what I think we're gonna do on this one is 8 00:00:29,600 --> 00:00:32,200 we're actually going to break that out as a separate 9 00:00:32,200 --> 00:00:33,800 completely separate element 10 00:00:33,933 --> 00:00:34,466 now what my 11 00:00:34,466 --> 00:00:35,699 what I mean by that is 12 00:00:35,700 --> 00:00:38,000 we're going to take the actual antenna 13 00:00:38,100 --> 00:00:40,633 and we're going to set up a complete 14 00:00:41,133 --> 00:00:44,966 separate 3D scene for just that piece 15 00:00:45,066 --> 00:00:46,299 so what we're going to do is 16 00:00:46,300 --> 00:00:48,366 we're going to take the projection camera 17 00:00:48,366 --> 00:00:50,099 I'm going to move it over here 18 00:00:50,800 --> 00:00:52,566 then I'm going to basically 19 00:00:52,700 --> 00:00:54,266 select all of these elements here 20 00:00:54,266 --> 00:00:56,433 I'm going to control C copy 21 00:00:56,933 --> 00:00:59,066 and control V paste 22 00:00:59,400 --> 00:01:00,900 I'm going to connect the camera 23 00:01:00,900 --> 00:01:01,966 to the projection camera 24 00:01:01,966 --> 00:01:04,066 cause we're going to utilize the exact same camera 25 00:01:04,066 --> 00:01:07,033 obviously cause we want the same angle to match up 26 00:01:07,333 --> 00:01:09,766 and then I'm going to take the match move camera 27 00:01:09,766 --> 00:01:12,266 I'm gonna move that over here as well 28 00:01:12,700 --> 00:01:14,233 let's just move these over 29 00:01:14,333 --> 00:01:15,499 line them up 30 00:01:15,533 --> 00:01:17,266 actually slide that over one more 31 00:01:17,266 --> 00:01:18,066 there we go 32 00:01:18,166 --> 00:01:19,499 and connect that in 33 00:01:19,500 --> 00:01:21,366 and then connect the camera 34 00:01:21,366 --> 00:01:22,199 the match move camera 35 00:01:22,200 --> 00:01:23,633 to the scan line render 36 00:01:24,133 --> 00:01:26,599 and now we have a separate set of geometry 37 00:01:26,600 --> 00:01:27,866 just for the antenna 38 00:01:27,866 --> 00:01:30,233 now what my intention for this is 39 00:01:30,366 --> 00:01:34,299 is we're going to take the two different pieces 40 00:01:34,300 --> 00:01:37,566 and I want to shift them back in space 41 00:01:38,600 --> 00:01:40,200 what we're going to do is 42 00:01:40,200 --> 00:01:43,300 if we go over here to the 3D drop down 43 00:01:43,500 --> 00:01:46,366 and we're going to go to the modify tab 44 00:01:46,400 --> 00:01:47,666 now what we see here is 45 00:01:47,666 --> 00:01:48,733 we have a few things we have 46 00:01:48,733 --> 00:01:50,533 we have actually quite a few things 47 00:01:50,533 --> 00:01:54,299 but the two that I'm looking for are the merge geonode 48 00:01:54,300 --> 00:01:56,133 so I'm going to create that 49 00:01:56,133 --> 00:01:58,133 and what we're gonna do is that 50 00:01:58,133 --> 00:01:59,766 connect that into the two cards 51 00:01:59,766 --> 00:02:01,633 that we've duplicated over here 52 00:02:01,900 --> 00:02:03,700 and then connect both of them into it 53 00:02:03,700 --> 00:02:05,500 so it's literally like a merge node 54 00:02:05,500 --> 00:02:06,966 only for geometry 55 00:02:07,300 --> 00:02:09,366 now I'm going to move this down just a little bit 56 00:02:09,366 --> 00:02:10,833 I wanna make a little space 57 00:02:11,700 --> 00:02:12,866 the cards up 58 00:02:12,933 --> 00:02:13,899 there we go 59 00:02:14,000 --> 00:02:15,266 and what I'm going to do now 60 00:02:15,266 --> 00:02:17,366 is select that merging geonode 61 00:02:17,366 --> 00:02:19,366 and then I'm also going to go to modify 62 00:02:19,366 --> 00:02:20,999 and transform Geo 63 00:02:21,200 --> 00:02:22,666 now you can see it's connected below 64 00:02:22,666 --> 00:02:23,566 so what we're going to do is 65 00:02:23,566 --> 00:02:25,633 we're just combining the two together 66 00:02:26,133 --> 00:02:27,399 and disconnecting that 67 00:02:27,400 --> 00:02:29,700 so now we only have one input going into the scene 68 00:02:29,700 --> 00:02:31,900 because we've merged the geometry together 69 00:02:32,100 --> 00:02:33,066 now the reason for that is 70 00:02:33,066 --> 00:02:36,399 so then we can actually transform that geometry 71 00:02:36,600 --> 00:02:37,533 back in space 72 00:02:37,533 --> 00:02:38,633 just a little bit 73 00:02:38,800 --> 00:02:40,066 the reason for that is 74 00:02:40,066 --> 00:02:41,799 I would just like to offset it 75 00:02:41,800 --> 00:02:42,700 just to touch 76 00:02:42,700 --> 00:02:46,400 from the same depth that the building has 77 00:02:46,400 --> 00:02:48,866 so that it has just a little bit of a recess 78 00:02:48,866 --> 00:02:50,966 so it's a little more like it's on the roof 79 00:02:50,966 --> 00:02:53,566 instead of on the front facing 80 00:02:53,766 --> 00:02:55,566 parts of the building 81 00:02:55,566 --> 00:02:57,066 so what we'll do is 82 00:02:57,066 --> 00:02:58,799 we just select the Transform Geo 83 00:02:58,866 --> 00:02:59,466 and you can 84 00:02:59,466 --> 00:03:00,699 you can manually 85 00:03:01,333 --> 00:03:02,133 you can move it in there 86 00:03:02,133 --> 00:03:02,899 or you can manually 87 00:03:02,900 --> 00:03:03,500 what I'm gonna do is 88 00:03:03,500 --> 00:03:04,700 I'm just gonna move it over here 89 00:03:04,700 --> 00:03:06,166 so we just take that 90 00:03:06,166 --> 00:03:07,033 I'm gonna actually 91 00:03:07,200 --> 00:03:07,900 view it from 92 00:03:07,900 --> 00:03:10,066 sort of a top down view 93 00:03:10,466 --> 00:03:11,299 there we go 94 00:03:11,566 --> 00:03:13,299 and I'm going to shift it 95 00:03:13,300 --> 00:03:14,300 just point one 96 00:03:14,300 --> 00:03:15,300 so you can see which way 97 00:03:15,300 --> 00:03:16,900 basically to help you orient 98 00:03:16,900 --> 00:03:18,300 and know which direction 99 00:03:18,666 --> 00:03:19,199 you're going 100 00:03:19,200 --> 00:03:20,466 so let's do in Z 101 00:03:20,533 --> 00:03:23,866 that'll go forward and zero 102 00:03:23,866 --> 00:03:24,733 I want to do 103 00:03:24,733 --> 00:03:27,166 negative point o to 104 00:03:27,166 --> 00:03:28,733 let's say nothing 105 00:03:28,733 --> 00:03:29,899 nothing too drastic 106 00:03:29,900 --> 00:03:31,300 in fact that might actually be 107 00:03:31,300 --> 00:03:33,366 just a little bit too much 108 00:03:34,600 --> 00:03:36,666 in relation to everything else 109 00:03:36,666 --> 00:03:37,499 but I think 110 00:03:37,500 --> 00:03:39,000 I think we'll be okay 111 00:03:39,000 --> 00:03:40,966 okay so what we need to do now is 112 00:03:40,966 --> 00:03:42,566 I need to turn this one off 113 00:03:42,566 --> 00:03:45,733 so what we're going to do really quickly 114 00:03:45,733 --> 00:03:47,666 let's just reorganize a little bit 115 00:03:47,666 --> 00:03:49,666 I'm gonna control X 116 00:03:49,666 --> 00:03:51,899 that's gonna cut control V 117 00:03:51,900 --> 00:03:53,300 paste those over there 118 00:03:53,533 --> 00:03:54,333 and this one 119 00:03:54,333 --> 00:03:57,233 I'm actually just gonna disconnect and reconnect that 120 00:03:57,266 --> 00:03:58,866 and then delete these 121 00:03:58,866 --> 00:04:00,166 because we already have the antenna over there 122 00:04:00,166 --> 00:04:01,899 so we don't need to worry about the antenna 123 00:04:02,800 --> 00:04:07,866 and now we have everything set 124 00:04:07,866 --> 00:04:09,199 so you can see oops 125 00:04:09,200 --> 00:04:10,400 if I zoom out just a little bit 126 00:04:10,400 --> 00:04:11,266 there we go 127 00:04:11,466 --> 00:04:14,266 you can see the recessed tower 128 00:04:14,366 --> 00:04:15,799 so that's perfect 129 00:04:16,300 --> 00:04:21,033 and what I also want to do now is just to ensure 130 00:04:21,266 --> 00:04:21,966 for the camera move 131 00:04:21,966 --> 00:04:22,733 we should be okay 132 00:04:22,733 --> 00:04:24,366 but just ensure you can see 133 00:04:24,400 --> 00:04:27,500 how the communication tower might 134 00:04:27,500 --> 00:04:28,400 there might be a gap 135 00:04:28,400 --> 00:04:30,333 depending on where the camera move is 136 00:04:30,333 --> 00:04:31,466 you might see something like that 137 00:04:31,466 --> 00:04:32,699 where you can see just a slight gap 138 00:04:32,700 --> 00:04:33,733 so what we're going to do 139 00:04:33,733 --> 00:04:35,366 to ensure that that doesn't happen 140 00:04:35,866 --> 00:04:37,399 I'm actually gonna put a transform node 141 00:04:37,400 --> 00:04:38,566 right after the antenna 142 00:04:38,600 --> 00:04:40,766 before the Project 3D node 143 00:04:41,000 --> 00:04:42,066 so we drop that in 144 00:04:42,066 --> 00:04:45,166 and then I'm just gonna drop it down a few pixels 145 00:04:45,166 --> 00:04:46,499 so let's say 146 00:04:46,566 --> 00:04:50,199 10 pixels teen let's 147 00:04:50,333 --> 00:04:51,299 let's do it 148 00:04:51,800 --> 00:04:52,700 20 pixels down 149 00:04:52,700 --> 00:04:54,900 that should probably be enough 150 00:04:54,900 --> 00:04:55,900 if we need to go further 151 00:04:55,900 --> 00:04:58,300 we can go further later on 152 00:04:58,566 --> 00:05:00,366 now what we've done at this point is 153 00:05:00,366 --> 00:05:05,233 we have created our geometry for our building 154 00:05:05,666 --> 00:05:06,933 so we just select all these 155 00:05:06,933 --> 00:05:09,466 now you can see it and it 156 00:05:09,466 --> 00:05:11,366 it gives a good idea 157 00:05:11,366 --> 00:05:14,366 you know good reference point as to where things are 158 00:05:14,366 --> 00:05:16,966 in terms of 3D space 159 00:05:16,966 --> 00:05:17,666 so it's it's 160 00:05:17,666 --> 00:05:18,133 I think it's 161 00:05:18,133 --> 00:05:18,899 it's in a good 162 00:05:18,900 --> 00:05:20,300 good spot at this point 163 00:05:20,300 --> 00:05:22,600 so we view here 164 00:05:22,700 --> 00:05:23,666 you can actually see 165 00:05:23,666 --> 00:05:24,166 there we go 166 00:05:24,166 --> 00:05:27,166 now everything's properly lined up 167 00:05:27,466 --> 00:05:29,866 um I think we should be good to go 168 00:05:29,866 --> 00:05:30,733 alright cool 169 00:05:30,733 --> 00:05:33,066 so at this stage 170 00:05:33,066 --> 00:05:34,266 I think what we wanna do is 171 00:05:34,266 --> 00:05:37,099 we wanna just do a quick comp of that 172 00:05:37,100 --> 00:05:39,400 on top of our original 173 00:05:39,700 --> 00:05:41,566 um background plate 174 00:05:41,566 --> 00:05:43,766 which will then allow us to be able to see 175 00:05:43,766 --> 00:05:45,466 exactly how well the match move is 176 00:05:45,466 --> 00:05:46,399 at this point 177 00:05:46,466 --> 00:05:47,666 and then we can decide 178 00:05:47,666 --> 00:05:48,699 at that point also 179 00:05:48,700 --> 00:05:52,866 if we're going to add additional 3D geometry 180 00:05:52,866 --> 00:05:54,166 to be able to bring out 181 00:05:54,166 --> 00:05:56,999 some of these other pieces of the building 182 00:05:57,000 --> 00:05:58,533 just give it a little more depth 183 00:05:58,533 --> 00:05:59,133 just a nice 184 00:05:59,133 --> 00:06:00,566 little hint of depth 185 00:06:00,733 --> 00:06:01,899 so at this point 186 00:06:01,900 --> 00:06:02,733 I think what we're gonna do 187 00:06:02,733 --> 00:06:03,899 is take a quick break 188 00:06:03,900 --> 00:06:04,966 and we'll come back 189 00:06:05,100 --> 00:06:06,900 uh just to do a quick recap 190 00:06:07,466 --> 00:06:08,299 in this lesson 191 00:06:08,300 --> 00:06:10,466 we continue discussing 192 00:06:10,466 --> 00:06:12,566 what types of geometry we're utilizing 193 00:06:12,566 --> 00:06:14,466 and how we're utilizing that 194 00:06:14,466 --> 00:06:15,999 to be able to build 195 00:06:16,133 --> 00:06:17,933 our overall scene 196 00:06:17,933 --> 00:06:19,999 for our building 197 00:06:20,266 --> 00:06:21,166 and after this 198 00:06:21,166 --> 00:06:21,799 we'll come back 199 00:06:21,800 --> 00:06:24,233 and we'll continue building our shot 13254

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