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in this lesson
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we will continue learning how to set up our 3D geometry
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for our building
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we'll just left off setting up two different cards
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for our actual building structure
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now let's focus on the actual antenna
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what I think we're gonna do on this one is
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we're actually going to break that out as a separate
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completely separate element
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now what my
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what I mean by that is
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we're going to take the actual antenna
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and we're going to set up a complete
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separate 3D scene for just that piece
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so what we're going to do is
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we're going to take the projection camera
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I'm going to move it over here
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then I'm going to basically
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select all of these elements here
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I'm going to control C copy
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and control V paste
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I'm going to connect the camera
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to the projection camera
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cause we're going to utilize the exact same camera
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obviously cause we want the same angle to match up
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and then I'm going to take the match move camera
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I'm gonna move that over here as well
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let's just move these over
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line them up
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actually slide that over one more
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there we go
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and connect that in
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and then connect the camera
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the match move camera
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to the scan line render
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and now we have a separate set of geometry
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just for the antenna
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now what my intention for this is
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is we're going to take the two different pieces
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and I want to shift them back in space
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what we're going to do is
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if we go over here to the 3D drop down
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and we're going to go to the modify tab
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now what we see here is
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we have a few things we have
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we have actually quite a few things
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but the two that I'm looking for are the merge geonode
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so I'm going to create that
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and what we're gonna do is that
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connect that into the two cards
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that we've duplicated over here
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and then connect both of them into it
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so it's literally like a merge node
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only for geometry
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now I'm going to move this down just a little bit
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I wanna make a little space
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the cards up
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there we go
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and what I'm going to do now
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is select that merging geonode
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and then I'm also going to go to modify
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and transform Geo
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now you can see it's connected below
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so what we're going to do is
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we're just combining the two together
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and disconnecting that
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so now we only have one input going into the scene
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because we've merged the geometry together
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now the reason for that is
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so then we can actually transform that geometry
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back in space
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just a little bit
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the reason for that is
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I would just like to offset it
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just to touch
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from the same depth that the building has
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so that it has just a little bit of a recess
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so it's a little more like it's on the roof
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instead of on the front facing
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parts of the building
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so what we'll do is
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we just select the Transform Geo
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and you can
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you can manually
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you can move it in there
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or you can manually
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what I'm gonna do is
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I'm just gonna move it over here
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so we just take that
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I'm gonna actually
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view it from
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sort of a top down view
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there we go
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and I'm going to shift it
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just point one
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so you can see which way
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basically to help you orient
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and know which direction
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you're going
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so let's do in Z
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that'll go forward and zero
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I want to do
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negative point o to
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let's say nothing
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nothing too drastic
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in fact that might actually be
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just a little bit too much
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in relation to everything else
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but I think
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I think we'll be okay
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okay so what we need to do now is
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I need to turn this one off
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so what we're going to do really quickly
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let's just reorganize a little bit
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I'm gonna control X
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that's gonna cut control V
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paste those over there
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and this one
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I'm actually just gonna disconnect and reconnect that
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and then delete these
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because we already have the antenna over there
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so we don't need to worry about the antenna
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and now we have everything set
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so you can see oops
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if I zoom out just a little bit
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there we go
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you can see the recessed tower
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so that's perfect
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and what I also want to do now is just to ensure
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for the camera move
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we should be okay
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but just ensure you can see
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how the communication tower might
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there might be a gap
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depending on where the camera move is
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you might see something like that
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where you can see just a slight gap
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so what we're going to do
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to ensure that that doesn't happen
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I'm actually gonna put a transform node
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right after the antenna
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before the Project 3D node
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so we drop that in
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and then I'm just gonna drop it down a few pixels
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so let's say
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10 pixels teen let's
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let's do it
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20 pixels down
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that should probably be enough
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if we need to go further
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we can go further later on
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now what we've done at this point is
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we have created our geometry for our building
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so we just select all these
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now you can see it and it
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it gives a good idea
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you know good reference point as to where things are
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in terms of 3D space
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so it's it's
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I think it's
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it's in a good
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good spot at this point
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so we view here
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you can actually see
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there we go
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now everything's properly lined up
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um I think we should be good to go
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alright cool
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so at this stage
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I think what we wanna do is
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we wanna just do a quick comp of that
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on top of our original
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um background plate
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which will then allow us to be able to see
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exactly how well the match move is
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at this point
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and then we can decide
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at that point also
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if we're going to add additional 3D geometry
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to be able to bring out
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some of these other pieces of the building
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just give it a little more depth
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just a nice
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little hint of depth
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so at this point
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I think what we're gonna do
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is take a quick break
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and we'll come back
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uh just to do a quick recap
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in this lesson
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we continue discussing
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what types of geometry we're utilizing
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and how we're utilizing that
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to be able to build
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our overall scene
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for our building
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and after this
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we'll come back
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and we'll continue building our shot
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