All language subtitles for LookLabs Round Table - 1D LUTs vs 3D LUTs

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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:07,298 --> 00:00:07,757 So what's 2 00:00:07,757 --> 00:00:11,052 the difference between a1d light and a3d light? 3 00:00:11,511 --> 00:00:12,971 One D lot in 3D. 4 00:00:12,971 --> 00:00:17,767 It's just the way the way that you will change D on a one you love. 5 00:00:17,767 --> 00:00:19,519 It will never. 6 00:00:19,519 --> 00:00:21,312 It will be always constant. 7 00:00:21,312 --> 00:00:25,191 But a treaty that look, it doesn't have this constancy. 8 00:00:25,483 --> 00:00:27,819 It moves with the image really. 9 00:00:27,819 --> 00:00:31,281 You know, it bounces with the image and the one D lot, you know, it's 10 00:00:31,281 --> 00:00:34,576 like a straight black and oh, we have a curve in the black dots 11 00:00:34,576 --> 00:00:37,412 and that's why you have saturation and that's it. 12 00:00:37,412 --> 00:00:38,037 That's all. 13 00:00:38,037 --> 00:00:42,292 I mean, it's like a very simple way of seeing color. 14 00:00:42,292 --> 00:00:42,542 Great. 15 00:00:42,542 --> 00:00:47,464 And then you arrive to a certain amount of modification around the image. 16 00:00:47,464 --> 00:00:50,175 But they're, they're linked together. 17 00:00:50,175 --> 00:00:51,134 They're not separate. 18 00:00:51,134 --> 00:00:54,429 So if you change the blue, it will affect the red, etc., etc., 19 00:00:54,679 --> 00:00:58,725 because the red needs the blue to produce the magenta, etc.. 20 00:00:59,100 --> 00:01:02,687 You know, this sort of they're linked together into one the yellow. 21 00:01:02,896 --> 00:01:05,231 So when we are talking about 3D, right, 22 00:01:05,231 --> 00:01:08,276 it's like the channel are represented in a spherical way. 23 00:01:08,485 --> 00:01:12,489 So in that sphere and because it has a limitation 24 00:01:12,572 --> 00:01:15,617 on the file itself, this balloon. 25 00:01:15,909 --> 00:01:19,746 Okay, so you can move the caller independently 26 00:01:20,413 --> 00:01:25,126 and the number of vectors that you have, it's a number the precision of the curves. 27 00:01:25,752 --> 00:01:29,923 I knew 3D world, so you have the Z, the Y, the X curve 28 00:01:30,340 --> 00:01:33,301 and the precision of that curve that 29 00:01:33,301 --> 00:01:36,304 working to this spherical space. 30 00:01:36,429 --> 00:01:39,641 So you can really take a film scan 31 00:01:40,517 --> 00:01:44,437 and reproduce that film scan personality in that 3D world 32 00:01:44,479 --> 00:01:48,107 because the color can shift in a chaotic world, 33 00:01:48,650 --> 00:01:52,570 which is not the case with one D with it, and that's impossible to imitate. 34 00:01:52,570 --> 00:01:53,863 Film stock scan 35 00:01:54,948 --> 00:01:56,074 with the one D. 2881

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