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These are the user uploaded subtitles that are being translated: 1 00:00:07,640 --> 00:00:09,609 Ok we've got our 2 00:00:10,343 --> 00:00:11,478 primary mask cut. 3 00:00:11,611 --> 00:00:12,479 I'm happy with it. 4 00:00:13,480 --> 00:00:15,949 So a little bit of frequency separation action. 5 00:00:16,750 --> 00:00:20,320 I'm going to go through the same process that I've done before, 6 00:00:21,54 --> 00:00:21,755 and then 7 00:00:22,22 --> 00:00:23,390 we'll get going on 8 00:00:24,591 --> 00:00:27,193 a few little fun bits of clean up 9 00:00:29,529 --> 00:00:30,397 like this. 10 00:00:31,865 --> 00:00:33,933 I'm going to, as I've done before, 11 00:00:35,1 --> 00:00:35,669 turn off my 12 00:00:35,935 --> 00:00:36,803 primary mask, 13 00:00:38,338 --> 00:00:39,372 make sure I've got 14 00:00:39,706 --> 00:00:40,640 everything in order. 15 00:00:43,376 --> 00:00:45,612 I think I'm just going to 16 00:00:46,179 --> 00:00:46,880 leave this 17 00:00:47,380 --> 00:00:48,648 as it is. 18 00:00:49,215 --> 00:00:51,184 I've been thinking about my frequency 19 00:00:52,185 --> 00:00:55,55 separation layer group names lately 20 00:00:56,22 --> 00:00:56,656 as of last night. 21 00:00:57,957 --> 00:01:01,761 And what I'm thinking about is just calling it like a pre freak, 22 00:01:02,395 --> 00:01:03,196 potentially. 23 00:01:04,30 --> 00:01:05,131 So it's just my 24 00:01:06,433 --> 00:01:07,200 pre comp. 25 00:01:10,437 --> 00:01:12,806 Always thinking about these sorts of things, just 26 00:01:13,239 --> 00:01:13,640 creating structures 27 00:01:14,841 --> 00:01:17,110 and organizational tools, 28 00:01:17,477 --> 00:01:19,946 so that when I'm working, I don't have to think. 29 00:01:20,180 --> 00:01:20,814 I can just do 30 00:01:23,783 --> 00:01:24,684 focus on the work. 31 00:01:24,918 --> 00:01:25,752 Rather than 32 00:01:26,419 --> 00:01:27,354 data management, 33 00:01:27,787 --> 00:01:29,289 which is always a big part of 34 00:01:29,956 --> 00:01:30,123 photography. 35 00:01:30,757 --> 00:01:33,760 And retouching, is managing all of these assets 36 00:01:33,960 --> 00:01:35,28 that you're generating. 37 00:01:35,462 --> 00:01:37,764 And it's really important to stay organized. 38 00:01:38,732 --> 00:01:42,235 I do a lot of photography and have hundreds of thousands of photos, 39 00:01:42,736 --> 00:01:43,203 that 40 00:01:43,470 --> 00:01:45,105 if I didn't keep them organized, 41 00:01:46,506 --> 00:01:47,941 it would be real, bad news. 42 00:01:49,309 --> 00:01:52,312 So what I'm looking for here is, I know I have all these little 43 00:01:53,213 --> 00:01:54,881 pieces I need to paint out 44 00:01:55,548 --> 00:01:57,450 this is what my low frequency is going to look like. 45 00:01:58,818 --> 00:02:00,420 Imagine i'll be doing a little bit of stamping. 46 00:02:00,754 --> 00:02:03,356 I'm trying to decide if I want to 47 00:02:04,257 --> 00:02:07,360 get rid of these internal lines right here. 48 00:02:07,827 --> 00:02:08,628 And 49 00:02:08,995 --> 00:02:13,400 because sometimes I'm unsure exactly what it is that I want and what I'm 50 00:02:13,466 --> 00:02:14,234 looking for, 51 00:02:15,635 --> 00:02:16,636 I just do 52 00:02:16,970 --> 00:02:17,904 a quick test. 53 00:02:18,438 --> 00:02:21,441 So six is a little bit high sometimes, 54 00:02:23,543 --> 00:02:26,413 but I'm seeing some good shapes in here that 55 00:02:26,980 --> 00:02:29,616 are what I'm imagining I want my low frequency 56 00:02:30,583 --> 00:02:31,851 layers to look like. 57 00:02:32,419 --> 00:02:37,924 So when I click on, ok, run it again to scrub off any remaining 58 00:02:40,894 --> 00:02:41,61 and then 59 00:02:42,595 --> 00:02:43,530 run my 60 00:02:44,497 --> 00:02:44,998 apply image 61 00:02:47,701 --> 00:02:49,436 If you want to take a quick peek at 62 00:02:49,936 --> 00:02:52,105 what a frequency separation action looks like. 63 00:02:52,272 --> 00:02:53,773 It's really nothing major, 64 00:02:54,174 --> 00:02:58,411 making groups, making selections, copy merging smart objects, mediums, 65 00:02:59,312 --> 00:02:59,479 clippings. 66 00:03:00,113 --> 00:03:02,549 Fu is just a paste of the original, 67 00:03:03,717 --> 00:03:04,517 giving it a name. 68 00:03:04,818 --> 00:03:07,954 Running through apply image, which is subtraction with a couple of little 69 00:03:08,21 --> 00:03:11,624 fancy Numbers sewn in, and then just some layer blending modes and stuff 70 00:03:11,958 --> 00:03:12,592 really straightforward. 71 00:03:13,159 --> 00:03:15,295 The only tricky part of it is just the apply image. 72 00:03:16,329 --> 00:03:17,764 And there are 73 00:03:18,98 --> 00:03:21,134 different Numbers for sixteen bit, as opposed to eight bit. 74 00:03:22,335 --> 00:03:24,270 And those are all available. 75 00:03:24,904 --> 00:03:25,438 Infinite 76 00:03:26,573 --> 00:03:27,140 Numbers of tutorials. 77 00:03:27,540 --> 00:03:28,641 About frequency separation, 78 00:03:29,476 --> 00:03:31,44 I'd apply it a little bit differently. 79 00:03:31,945 --> 00:03:33,747 All right, that was my test. 80 00:03:34,681 --> 00:03:36,483 Just want to take a quick look at 81 00:03:36,983 --> 00:03:39,853 what I'm up against with these areas. 82 00:03:40,253 --> 00:03:42,389 This is my primary bit of cleanup. 83 00:03:42,756 --> 00:03:46,726 I also have quite a bit of cleanup that I'm going to need to do in the neck here, 84 00:03:47,293 --> 00:03:49,429 some diagonals that I'm going to want to get rid of. 85 00:03:50,263 --> 00:03:52,165 And looking at my low 86 00:03:52,465 --> 00:03:53,133 layer, 87 00:03:53,700 --> 00:03:57,103 I can see all of this stuff getting wiped with either a mix or brush 88 00:03:57,604 --> 00:03:58,405 or 89 00:03:59,72 --> 00:03:59,839 a heel tool. 90 00:04:01,107 --> 00:04:01,775 And 91 00:04:01,941 --> 00:04:04,444 you know, as I'm talking through this stuff, this is really what's going 92 00:04:04,511 --> 00:04:05,78 through my mind. 93 00:04:05,78 --> 00:04:06,579 I'm not just explaining it for you. 94 00:04:06,680 --> 00:04:09,916 I'm really thinking about my approach to this image. 95 00:04:10,350 --> 00:04:12,652 There's always an internal dialogue going on 96 00:04:14,421 --> 00:04:15,522 about what I'm 97 00:04:16,890 --> 00:04:17,757 going to be doing. 98 00:04:18,658 --> 00:04:21,127 So I think that's going to work for me. 99 00:04:21,795 --> 00:04:22,896 These little 100 00:04:25,465 --> 00:04:28,335 glow highlighty, I think what it is, it's like 101 00:04:29,135 --> 00:04:31,838 the gold foil probably has some sort of 102 00:04:33,106 --> 00:04:33,773 bonding 103 00:04:34,507 --> 00:04:39,379 agent in it, and when that hits the paper, it saturates it and kind of 104 00:04:39,379 --> 00:04:40,13 diffuses out. 105 00:04:40,13 --> 00:04:42,916 It's almost like an oil mark or something. 106 00:04:43,149 --> 00:04:44,684 That's what I see this stuff as being. 107 00:04:44,984 --> 00:04:47,53 It's definitely being generated by the foil, 108 00:04:47,721 --> 00:04:49,289 because it's all around those areas. 109 00:04:49,756 --> 00:04:50,223 So 110 00:04:51,57 --> 00:04:54,761 it's not something that was in my notes, but it really is kind of tacky looking. 111 00:04:55,795 --> 00:04:56,796 Really cheapens 112 00:04:57,630 --> 00:04:59,532 the look of the bottle. 113 00:04:59,999 --> 00:05:00,800 So 114 00:05:01,134 --> 00:05:04,971 knowing that I can clean it up real quick with my steps. 115 00:05:06,439 --> 00:05:09,609 I made a plan the second I noticed it, to 116 00:05:10,810 --> 00:05:13,446 take care of it exactly the way that I am now. 117 00:05:14,247 --> 00:05:14,714 And 118 00:05:15,215 --> 00:05:16,649 everything's going to plan, 119 00:05:18,418 --> 00:05:20,487 I was going to push that around real fast. 120 00:05:21,588 --> 00:05:22,255 And 121 00:05:22,756 --> 00:05:23,990 I really enjoy 122 00:05:24,491 --> 00:05:25,291 this process. 123 00:05:25,625 --> 00:05:27,994 And I like looking at it before and after, 124 00:05:28,495 --> 00:05:29,129 because 125 00:05:30,196 --> 00:05:32,198 it's so easy to do these things now. 126 00:05:32,732 --> 00:05:33,133 And 127 00:05:35,769 --> 00:05:38,405 I just feel really pleased with myself. 128 00:05:40,40 --> 00:05:43,43 And it encourages me to keep working, because 129 00:05:43,376 --> 00:05:46,413 this used to be such a pain, and now it's such a pleasure. 130 00:05:46,913 --> 00:05:48,481 Ok, that's my high freak, 131 00:05:49,215 --> 00:05:51,51 and I'm going to go over to my low. 132 00:05:52,252 --> 00:05:53,453 See what's happening, 133 00:05:53,853 --> 00:05:54,721 looks like 134 00:05:56,489 --> 00:05:58,258 some mixer brush action 135 00:05:59,292 --> 00:06:00,627 that I can do here. 136 00:06:03,63 --> 00:06:05,398 I just did a shift line to get rid of those forms. 137 00:06:06,32 --> 00:06:07,667 I could do some painting as well. 138 00:06:08,34 --> 00:06:11,671 Notice how I'm mixing right on top of 139 00:06:12,339 --> 00:06:13,106 this line. 140 00:06:14,107 --> 00:06:17,610 And nothing's really happening to that line, because for the most part it's 141 00:06:17,610 --> 00:06:18,578 all up on the high frequency. 142 00:06:19,79 --> 00:06:20,814 There's some bigger chunks that aren't. 143 00:06:21,614 --> 00:06:24,317 So this little light shade here 144 00:06:25,51 --> 00:06:27,187 I can get rid of real quickly, 145 00:06:28,988 --> 00:06:30,724 might clean that up a tiny bit 146 00:06:31,224 --> 00:06:32,492 down here. 147 00:06:33,293 --> 00:06:35,829 Looks like most of that stuff was on the high frequency. 148 00:06:36,196 --> 00:06:37,597 I'm just going to 149 00:06:39,232 --> 00:06:42,502 take a little bit of extra time to get rid of these bumps. 150 00:06:44,738 --> 00:06:45,71 Some distractions 151 00:06:46,106 --> 00:06:46,573 kind of 152 00:06:49,776 --> 00:06:50,76 yep. 153 00:06:55,315 --> 00:06:57,117 And like I said, I'd like to 154 00:06:57,450 --> 00:07:02,655 take a peek at my handiwork, because that was so quick and so easy, and I 155 00:07:02,655 --> 00:07:03,957 just got rid of all that stuff. 156 00:07:04,491 --> 00:07:07,694 Which, looking at it using the stamp tool, wouldn't have been 157 00:07:08,261 --> 00:07:08,762 very challenging. 158 00:07:09,129 --> 00:07:10,263 It would have gone fast as well. 159 00:07:10,330 --> 00:07:12,332 Because this is a really flattery of color, 160 00:07:12,832 --> 00:07:15,535 but it's just perfect right now. 161 00:07:17,537 --> 00:07:20,640 And so I'm really happy with how that turned out. 162 00:07:21,541 --> 00:07:25,111 I'm going to take my previously existing 163 00:07:26,346 --> 00:07:27,47 layer mask, 164 00:07:27,947 --> 00:07:28,948 pop it onto that. 165 00:07:29,382 --> 00:07:30,717 Going to turn this group off. 166 00:07:31,785 --> 00:07:33,453 I'm going to call this my 167 00:07:35,221 --> 00:07:35,989 pre freak. 168 00:07:36,990 --> 00:07:38,224 That's my new name, for it 169 00:07:38,825 --> 00:07:39,826 tells me what it is. 170 00:07:41,61 --> 00:07:42,195 Let's just get it out of the way. 171 00:07:42,262 --> 00:07:42,729 For now, 172 00:07:44,497 --> 00:07:47,167 get our layers up that we're concerned with. 173 00:07:47,801 --> 00:07:49,703 And table masks can go back down again. 174 00:07:50,36 --> 00:07:51,137 Notes are fine up there. 175 00:07:51,304 --> 00:07:53,273 I don't really need to reference them anymore. 176 00:07:53,640 --> 00:07:55,41 So we'll move those down, 177 00:07:56,743 --> 00:07:58,244 get this kind of closed up. 178 00:07:58,812 --> 00:08:01,614 I could group these up too, but it's fine for now. 179 00:08:02,515 --> 00:08:04,184 And pull this out of the way. 180 00:08:04,584 --> 00:08:05,118 All right, 181 00:08:05,552 --> 00:08:07,687 a little bit more clean up to do on the bottle, 182 00:08:08,488 --> 00:08:10,223 some high frequency information. 183 00:08:11,958 --> 00:08:12,959 And for this, 184 00:08:13,560 --> 00:08:14,394 I think, 185 00:08:15,929 --> 00:08:18,64 no, there's quite a bit of 186 00:08:18,498 --> 00:08:19,566 colored noise happening. 187 00:08:19,866 --> 00:08:20,633 So I can't 188 00:08:20,900 --> 00:08:23,203 just do a gray brush 189 00:08:23,870 --> 00:08:25,238 paint like I've done before. 190 00:08:26,39 --> 00:08:26,873 Actually, 191 00:08:28,408 --> 00:08:30,477 I want to 192 00:08:31,611 --> 00:08:32,812 do one 193 00:08:33,947 --> 00:08:35,515 tricky thing, which is 194 00:08:36,182 --> 00:08:38,84 a lot of times with these 195 00:08:40,153 --> 00:08:40,954 prefreaks. 196 00:08:41,454 --> 00:08:42,88 I'd like to have 197 00:08:42,422 --> 00:08:44,791 a copy of them down below, so that 198 00:08:45,225 --> 00:08:46,226 I can kind of 199 00:08:47,827 --> 00:08:48,628 preview 200 00:08:49,396 --> 00:08:52,165 our review, what this line is, for instance. 201 00:08:52,899 --> 00:08:54,567 So see that line that's right there. 202 00:08:56,336 --> 00:08:59,39 That is the side of either, 203 00:09:00,740 --> 00:09:01,541 what do they call those? 204 00:09:01,641 --> 00:09:02,575 It's like a Gator board. 205 00:09:02,809 --> 00:09:04,511 A v flat, I think, is what they call. 206 00:09:04,511 --> 00:09:04,678 It. 207 00:09:04,678 --> 00:09:08,281 It's just like a nine foot tall piece of Gator board taped together that they 208 00:09:08,281 --> 00:09:09,482 use for these long reflections. 209 00:09:10,183 --> 00:09:11,518 Could also be a soft box, 210 00:09:12,652 --> 00:09:15,188 but just used to create shape on the side of the bottle. 211 00:09:16,790 --> 00:09:17,590 And 212 00:09:18,358 --> 00:09:20,493 I just needed to check out what that was, 213 00:09:21,695 --> 00:09:24,197 so that I know if I need to retouch it out or not. 214 00:09:24,264 --> 00:09:25,131 And I don't. 215 00:09:25,231 --> 00:09:27,200 So let's just keep going with 216 00:09:27,834 --> 00:09:27,934 the 217 00:09:28,968 --> 00:09:29,536 dust cleans. 218 00:09:29,936 --> 00:09:30,403 Here. 219 00:09:30,904 --> 00:09:33,473 You can see, I need to clean up this mask to know. 220 00:09:33,473 --> 00:09:34,240 A big deal. 221 00:09:35,141 --> 00:09:36,476 I've got layers for that. 222 00:09:41,81 --> 00:09:42,248 Where it's going to 223 00:09:44,417 --> 00:09:46,86 gently get rid of some of this. 224 00:09:46,820 --> 00:09:48,788 I can borrow from down here 225 00:09:49,155 --> 00:09:50,890 because that's got the texture 226 00:09:51,291 --> 00:09:52,492 that I'm looking for. 227 00:10:00,600 --> 00:10:03,503 There are all sorts of 228 00:10:04,37 --> 00:10:05,271 pieces of dust. 229 00:10:06,172 --> 00:10:08,641 I could do this for probably a few hours. 230 00:10:09,75 --> 00:10:12,445 But when you're not going to do this for a few hours, because I would get 231 00:10:12,579 --> 00:10:13,446 really boring, 232 00:10:15,215 --> 00:10:17,751 I'm just going to get rid of some of the major stuff right now. 233 00:10:18,651 --> 00:10:20,787 If you look down here, this little thing 234 00:10:22,22 --> 00:10:24,424 that's some of the issues that you encounter with frequency separation 235 00:10:24,824 --> 00:10:26,593 corners get rounded off a little bit. 236 00:10:27,394 --> 00:10:29,129 If I needed to fix that corner, 237 00:10:29,462 --> 00:10:32,465 I would just create a new layer up above that was a retouching 238 00:10:33,133 --> 00:10:36,503 layer, and I would just fix that in a way I normally do. 239 00:10:36,836 --> 00:10:39,639 In this case there's nothing going on there that I need to fix, which is 240 00:10:39,639 --> 00:10:39,806 great. 241 00:10:40,507 --> 00:10:41,775 But I have 242 00:10:42,175 --> 00:10:43,677 solutions for 243 00:10:44,577 --> 00:10:48,481 the small issues you encounter when using this technique. 244 00:10:51,685 --> 00:10:51,985 Ok, 245 00:10:52,185 --> 00:10:55,689 let's get to the bigger forms, because I don't think cleaning dust is that 246 00:10:55,689 --> 00:10:56,790 important right now. 247 00:10:58,491 --> 00:11:02,228 I cleaned up these little bleeds on the 248 00:11:04,664 --> 00:11:06,232 gold foil already. 249 00:11:08,435 --> 00:11:11,371 Let's just get a couple of these big, giant specks 250 00:11:12,305 --> 00:11:13,273 removed 251 00:11:14,908 --> 00:11:15,375 like that. 252 00:11:15,608 --> 00:11:16,943 I'm not sure what this thing is. 253 00:11:18,411 --> 00:11:19,846 It's going to go away though, 254 00:11:20,980 --> 00:11:21,915 it's like that. 255 00:11:22,649 --> 00:11:23,216 Ok? 256 00:11:31,458 --> 00:11:34,594 And down here, I know we're going to have a lot of clean up to do on the 257 00:11:34,594 --> 00:11:35,462 desk to you. 258 00:11:35,462 --> 00:11:35,995 There were 259 00:11:36,663 --> 00:11:39,366 some big chunks down there. 260 00:11:39,799 --> 00:11:42,836 But I want to focus on the bottle right now, especially actually up at the top, 261 00:11:43,136 --> 00:11:47,40 because that's going to be a fun clean, getting rid of the 262 00:11:48,8 --> 00:11:48,41 diagonal 263 00:11:49,75 --> 00:11:51,44 stripes from the previous background. 264 00:11:54,114 --> 00:11:55,215 But just a few more 265 00:11:56,916 --> 00:11:58,551 removals that we're bugging me. 266 00:11:58,718 --> 00:11:59,352 Ok. 267 00:12:02,88 --> 00:12:02,255 LA, lay, 268 00:12:06,893 --> 00:12:07,460 this 269 00:12:07,694 --> 00:12:08,962 thing probably needs to go, 270 00:12:12,599 --> 00:12:13,400 probably ok. 271 00:12:13,633 --> 00:12:15,201 With these highlights right here, 272 00:12:15,769 --> 00:12:16,903 gives a little shine and sparkle. 273 00:12:17,137 --> 00:12:18,672 I definitely wanted to get rid of that one. 274 00:12:19,139 --> 00:12:20,807 Let's have a quick look at 275 00:12:21,541 --> 00:12:22,709 where we're at 276 00:12:23,209 --> 00:12:24,310 with all this stuff. 277 00:12:31,151 --> 00:12:32,686 There's kind of a weird texture here. 278 00:12:33,153 --> 00:12:34,254 We may want to keep, 279 00:12:35,455 --> 00:12:36,89 but it's 280 00:12:37,624 --> 00:12:38,892 easily cleanable. 281 00:12:40,26 --> 00:12:41,861 Big giant grad Fields. 282 00:12:42,328 --> 00:12:43,530 And I can just 283 00:12:44,330 --> 00:12:48,34 barely pay attention to where I'm sourcing my clone from. 284 00:12:49,135 --> 00:12:51,204 This is a little trickier. 285 00:12:52,906 --> 00:12:56,176 I'm not quite sure where all that stuff is. 286 00:12:56,743 --> 00:12:58,878 See how i'll have all these lines in here, 287 00:13:00,513 --> 00:13:01,915 and that's going to make it 288 00:13:03,216 --> 00:13:04,417 a real tricky cleanup. 289 00:13:04,984 --> 00:13:06,86 I'm going to do 290 00:13:06,353 --> 00:13:08,154 something that may or may not work. 291 00:13:09,956 --> 00:13:10,423 I'm going to 292 00:13:10,824 --> 00:13:12,325 source from this area 293 00:13:13,293 --> 00:13:15,528 and see what happens when I 294 00:13:16,196 --> 00:13:17,263 just paint over 295 00:13:17,697 --> 00:13:18,398 this stuff. 296 00:13:18,732 --> 00:13:21,134 I'm still going to need to mix your brush 297 00:13:24,437 --> 00:13:27,40 to get the color underneath to come out, 298 00:13:27,707 --> 00:13:28,808 because that's what it looks like. 299 00:13:28,808 --> 00:13:31,44 It's got that pale color from the 300 00:13:31,778 --> 00:13:34,414 reflection values in the dust, 301 00:13:34,547 --> 00:13:35,515 basically. 302 00:13:37,50 --> 00:13:40,153 And so I'm just going to get rid of a lot of the hard edges. 303 00:13:41,388 --> 00:13:43,356 See, what's happening with this line. 304 00:13:44,190 --> 00:13:45,125 And that's tricky. 305 00:13:45,959 --> 00:13:46,893 It's really tricky. 306 00:13:47,961 --> 00:13:51,664 I would almost need to do some custom brushwork in there. 307 00:13:52,265 --> 00:13:53,767 But for now, we're going to 308 00:13:54,200 --> 00:13:55,201 just see what happens 309 00:13:55,635 --> 00:13:57,103 if I add a little bit of noise 310 00:13:57,270 --> 00:13:58,71 and 311 00:13:59,639 --> 00:14:01,908 fix the underlying low frequency structure. 312 00:14:02,509 --> 00:14:04,10 Ok, up to these guys. 313 00:14:04,744 --> 00:14:05,311 What that is? 314 00:14:05,478 --> 00:14:06,713 Those are my diagonals. 315 00:14:08,281 --> 00:14:09,616 I already know what they look like 316 00:14:10,250 --> 00:14:11,351 in reality. 317 00:14:11,618 --> 00:14:13,119 So I know I want to get rid of this. 318 00:14:13,953 --> 00:14:15,188 And just for fun, 319 00:14:16,256 --> 00:14:17,424 we'll preview it here. 320 00:14:17,557 --> 00:14:19,526 So you can see, I'm not really doing anything. 321 00:14:20,93 --> 00:14:22,862 But if I were to go after 322 00:14:23,229 --> 00:14:23,530 the underlying 323 00:14:24,731 --> 00:14:26,232 low frequency first, 324 00:14:27,0 --> 00:14:29,936 I would have some granular structures up on top 325 00:14:30,437 --> 00:14:31,638 that would be bugging me. 326 00:14:31,771 --> 00:14:33,907 So I'm just going to do this part first. 327 00:14:34,341 --> 00:14:36,176 But it doesn't really matter the order. 328 00:14:37,143 --> 00:14:38,712 This little white guy, 329 00:14:38,912 --> 00:14:40,814 I think, he's going to go away, 330 00:14:42,816 --> 00:14:43,983 that's going to go away 331 00:14:45,151 --> 00:14:46,720 with this section. 332 00:14:48,655 --> 00:14:50,724 I think I'm just going to take all of that out. 333 00:14:53,860 --> 00:14:55,528 And if you want to pay attention 334 00:14:55,929 --> 00:14:57,430 to what's happening here 335 00:14:58,998 --> 00:15:00,800 I'm basically just matching up 336 00:15:01,234 --> 00:15:02,569 some shapes and forms. 337 00:15:04,904 --> 00:15:06,873 this area, I'm going to go to a low flow, 338 00:15:08,975 --> 00:15:10,543 so I can just smoothly paint it in 339 00:15:11,211 --> 00:15:11,644 ten percent. 340 00:15:11,878 --> 00:15:13,613 Flow will take you up to 100 percent 341 00:15:14,514 --> 00:15:15,682 structure pretty quick. 342 00:15:17,450 --> 00:15:21,87 So I usually just tap ten most of the time. 343 00:15:21,221 --> 00:15:23,823 If I'm not at 100, I'm somewhere down 344 00:15:24,491 --> 00:15:27,27 in the one to three percent flow range. 345 00:15:27,560 --> 00:15:28,962 I wish I could remap 346 00:15:29,295 --> 00:15:31,831 one to ten to be one to ninety 347 00:15:32,499 --> 00:15:33,299 or ten to ninety. 348 00:15:33,633 --> 00:15:34,367 That would be awesome. 349 00:15:35,1 --> 00:15:39,205 But for now, once to ten is usually the range that I like to stick in. 350 00:15:40,507 --> 00:15:46,713 And I even actually usually just stick in the one to three range for flow. 351 00:15:47,947 --> 00:15:48,114 Ok. 352 00:15:48,648 --> 00:15:50,583 So there's my high frequency done. 353 00:15:51,51 --> 00:15:53,153 Now I'm going to come into my low, I think. 354 00:15:53,153 --> 00:15:53,486 For this. 355 00:15:53,553 --> 00:15:55,689 I'm just going to use a healing brush, 356 00:15:57,290 --> 00:15:59,826 because a mixer is going to take a little bit too much work. 357 00:16:00,760 --> 00:16:02,395 So we're just going to 358 00:16:03,229 --> 00:16:06,99 not really pay too much attention to that intersection just yet. 359 00:16:06,900 --> 00:16:08,468 Just going to 360 00:16:09,69 --> 00:16:12,172 get rid of, get rid of the main structure 361 00:16:13,473 --> 00:16:14,708 of that diagonal. 362 00:16:15,775 --> 00:16:16,943 Pretty much like that. 363 00:16:18,11 --> 00:16:18,712 I'm going to 364 00:16:19,79 --> 00:16:20,947 probably just mix this out in a minute. 365 00:16:22,415 --> 00:16:22,582 Ok. 366 00:16:23,316 --> 00:16:26,86 Good enough for now, put a little feather on it, 367 00:16:26,820 --> 00:16:28,21 and we're going to 368 00:16:28,588 --> 00:16:29,289 take care of 369 00:16:29,622 --> 00:16:30,724 part of this one 370 00:16:31,858 --> 00:16:33,293 and come over here 371 00:16:34,260 --> 00:16:36,496 and take care of most of the rest. 372 00:16:47,540 --> 00:16:51,211 That little bright dot is on my high frequency. 373 00:16:51,511 --> 00:16:52,312 Ok. 374 00:16:54,714 --> 00:16:56,149 Now, 375 00:16:56,516 --> 00:16:57,584 switch over to the mixer. 376 00:16:59,686 --> 00:16:59,986 This 377 00:17:00,987 --> 00:17:03,356 shape before I had a whole bunch of verticals in it, 378 00:17:03,790 --> 00:17:05,625 and has a bunch of verticals over here too. 379 00:17:05,959 --> 00:17:08,328 So I'm going to match that and make vertical strokes. 380 00:17:09,929 --> 00:17:11,31 Don't really care 381 00:17:11,464 --> 00:17:12,265 about being perfect. 382 00:17:12,499 --> 00:17:13,933 There's no such thing as perfect. 383 00:17:16,736 --> 00:17:19,239 And just like that, I'm almost done with that section. 384 00:17:19,639 --> 00:17:23,43 I don't think I want to carry all this stuff over into here. 385 00:17:23,543 --> 00:17:25,478 I like all these kinds of stripes that are happening. 386 00:17:26,12 --> 00:17:27,347 In a perfect world, 387 00:17:29,149 --> 00:17:31,985 we would have just a uniform grad 388 00:17:33,319 --> 00:17:37,590 going along the background, but we're picking up all sorts of internal reflections. 389 00:17:39,693 --> 00:17:42,395 I'm not necessarily a fan of it, but I know how hard it is 390 00:17:42,829 --> 00:17:44,464 to not have those things, 391 00:17:45,632 --> 00:17:48,968 and I think it gives a little bit of life to the bottle as well. 392 00:17:49,235 --> 00:17:50,870 And see what's happening down here. 393 00:17:52,739 --> 00:17:53,440 Come back to 394 00:17:54,74 --> 00:17:54,874 my 395 00:17:56,743 --> 00:17:57,744 favorite tool. 396 00:17:58,978 --> 00:18:00,13 I mix a brush. 397 00:18:01,147 --> 00:18:02,182 Get those taking care of. 398 00:18:02,349 --> 00:18:03,316 Get that taken care of. 399 00:18:03,316 --> 00:18:04,684 I'm going to leave this little piece here. 400 00:18:04,751 --> 00:18:05,852 I'm going to leave those things there. 401 00:18:07,220 --> 00:18:07,854 And 402 00:18:08,588 --> 00:18:10,890 one thing I also I'd like to do up here is 403 00:18:14,27 --> 00:18:15,28 push this thing away. 404 00:18:24,738 --> 00:18:25,638 Just like that it's 405 00:18:25,872 --> 00:18:27,240 a nice shape in there. 406 00:18:30,343 --> 00:18:31,678 maybe this one too. 407 00:18:35,315 --> 00:18:37,283 See how beautifully the mixer 408 00:18:37,917 --> 00:18:38,718 blends 409 00:18:40,520 --> 00:18:42,255 the low frequency information together. 410 00:18:43,390 --> 00:18:46,559 And that's been my whole goal with this technique 411 00:18:47,160 --> 00:18:48,161 is to create 412 00:18:48,428 --> 00:18:49,929 a more complementary 413 00:18:50,263 --> 00:18:51,31 tool set 414 00:18:53,133 --> 00:18:54,734 for frequency separation. 415 00:18:56,269 --> 00:18:59,39 Whereas before, with traditional frequency set 416 00:19:01,241 --> 00:19:03,343 it's kind of on its own, and 417 00:19:03,943 --> 00:19:07,47 most of the tools in Photoshop don't complement 418 00:19:08,114 --> 00:19:09,482 the process very well. 419 00:19:09,949 --> 00:19:11,518 So I created a new process 420 00:19:12,185 --> 00:19:15,522 that I think is just a lot easier to understand 421 00:19:15,855 --> 00:19:16,790 and to work with 422 00:19:17,791 --> 00:19:21,127 my buddy, Seth, who did another tutorial that I mentioned 423 00:19:21,795 --> 00:19:22,896 on one of the previous 424 00:19:23,296 --> 00:19:24,464 tutorials for this set, 425 00:19:25,799 --> 00:19:29,302 has christened the process as frequency 426 00:19:30,437 --> 00:19:31,37 point o. 427 00:19:31,538 --> 00:19:32,305 I like it. 428 00:19:32,906 --> 00:19:35,41 I think it's a good way of 429 00:19:37,610 --> 00:19:40,814 articulating what it's about and describing it. 430 00:19:42,515 --> 00:19:44,117 So that's what we're calling it for now. 431 00:19:44,651 --> 00:19:46,86 Frequency set, tipino. 432 00:19:47,620 --> 00:19:50,824 You've been watching me do quite a bit of it, and hopefully you're really 433 00:19:50,890 --> 00:19:51,791 enjoying it, because 434 00:19:53,159 --> 00:19:56,963 I've been doing it for almost two years now, and I still 435 00:19:57,397 --> 00:19:59,833 feel joy when I use it. 436 00:20:00,967 --> 00:20:01,67 Ok, 437 00:20:02,168 --> 00:20:04,804 that's looking pretty good for 438 00:20:05,939 --> 00:20:06,439 this section. 439 00:20:06,906 --> 00:20:08,808 I could of course go further with it, 440 00:20:09,542 --> 00:20:10,977 but I don't need to right now. 441 00:20:11,711 --> 00:20:15,48 just get rid of this little distraction up there. 442 00:20:15,615 --> 00:20:16,483 Few of those 443 00:20:17,784 --> 00:20:19,219 maybe one of these two. 444 00:20:19,686 --> 00:20:20,153 Ok, 445 00:20:20,987 --> 00:20:24,524 as I mentioned a while back, we're not going to worry about this typography 446 00:20:25,158 --> 00:20:26,226 issue up here. 447 00:20:27,160 --> 00:20:28,328 I can look at 448 00:20:29,62 --> 00:20:30,563 potentially just softening 449 00:20:31,297 --> 00:20:32,165 these guys. 450 00:20:32,832 --> 00:20:34,401 Go into a low flow cloner, 451 00:20:34,834 --> 00:20:36,336 going to my high frequency. 452 00:20:37,470 --> 00:20:39,372 Just kind of get rid of those 453 00:20:39,873 --> 00:20:44,644 highlight shapes that are on the edge of the rim 454 00:20:45,145 --> 00:20:46,246 of the bottle. 455 00:20:47,480 --> 00:20:48,948 Not worry too much about that, 456 00:20:49,716 --> 00:20:51,151 and see what we have to work with. 457 00:20:51,217 --> 00:20:53,586 Because I think that's going to get rid of too much of the type 458 00:20:53,787 --> 00:20:55,689 that's bouncing around in there. 459 00:20:56,589 --> 00:20:58,191 So we'll do that for now. 460 00:20:58,758 --> 00:20:59,459 Go back to the mixer. 461 00:20:59,793 --> 00:21:00,794 I'm going to push 462 00:21:01,561 --> 00:21:03,29 this area over 463 00:21:03,296 --> 00:21:04,798 and to hear what's going on. 464 00:21:07,300 --> 00:21:09,135 Oh, that's what's going on. 465 00:21:10,337 --> 00:21:11,504 Lost in layers 466 00:21:12,105 --> 00:21:12,806 where we go, 467 00:21:22,15 --> 00:21:23,683 shift twenty. 468 00:21:25,151 --> 00:21:27,687 Just kind of push this little shape up 469 00:21:28,888 --> 00:21:29,956 and get rid of the swing. 470 00:21:30,256 --> 00:21:31,57 Get rid of that one. 471 00:21:31,391 --> 00:21:32,492 Get rid of that one. 472 00:21:33,793 --> 00:21:36,796 And maybe do a little bit of smoothing on the side here. 473 00:21:37,697 --> 00:21:39,366 I think I need to 474 00:21:40,600 --> 00:21:42,869 work on that highlight shape. 475 00:21:43,937 --> 00:21:46,773 And remember, I'm on a frequency 476 00:21:47,507 --> 00:21:47,640 foreground 477 00:21:48,808 --> 00:21:50,877 layer set, and I have a mask. 478 00:21:51,144 --> 00:21:55,48 So if I want to get rid of this blue line, I can actually just push it out 479 00:21:55,48 --> 00:21:55,682 to the side, 480 00:21:57,50 --> 00:21:57,484 like that. 481 00:21:57,550 --> 00:21:59,352 And it tucks right under the mask. 482 00:21:59,786 --> 00:22:02,722 So I don't have to worry about that edge right there. 483 00:22:03,456 --> 00:22:05,125 It's just a real quick, easy fix. 484 00:22:06,192 --> 00:22:09,863 Not necessarily that I needed to do that, but it was there, and I might as 485 00:22:09,863 --> 00:22:11,31 well show you how to do it. 486 00:22:12,432 --> 00:22:13,600 So, there's that? 487 00:22:14,668 --> 00:22:16,336 All of this is looking good. 488 00:22:17,604 --> 00:22:18,571 No 489 00:22:19,539 --> 00:22:21,274 big standouts up here. 490 00:22:21,775 --> 00:22:23,843 Maybe just polish that up a tiny bit. 491 00:22:24,577 --> 00:22:26,846 It's still quick before and after of this section. 492 00:22:27,380 --> 00:22:27,847 Look at that. 493 00:22:31,51 --> 00:22:31,685 Amazing. 494 00:22:33,720 --> 00:22:33,887 Cool. 495 00:22:34,187 --> 00:22:34,354 Ok. 496 00:22:34,654 --> 00:22:35,689 I want to keep moving. 497 00:22:36,790 --> 00:22:37,223 This. 498 00:22:37,457 --> 00:22:38,358 Area's looking good. 499 00:22:38,491 --> 00:22:40,627 I remember had a little bit of an issue over here. 500 00:22:41,628 --> 00:22:42,562 Go into the mixer, 501 00:22:44,97 --> 00:22:45,432 push some 502 00:22:46,266 --> 00:22:48,1 different colors into this area. 503 00:22:49,703 --> 00:22:51,371 I'm going to push these dark bits 504 00:22:52,739 --> 00:22:54,240 higher up to cover up 505 00:22:54,441 --> 00:22:55,842 the issues that were happening. 506 00:22:57,944 --> 00:22:59,212 Zero shift ten, 507 00:23:02,182 --> 00:23:04,784 just kind of reshape these a tiny bit. 508 00:23:05,218 --> 00:23:07,887 It's a pretty small part of the overall composition. 509 00:23:08,488 --> 00:23:09,756 So I'm not going to worry 510 00:23:10,357 --> 00:23:11,358 too much 511 00:23:11,791 --> 00:23:12,926 about perfecting it. 512 00:23:13,393 --> 00:23:16,796 But I do want it to have the proper form up there, 513 00:23:18,498 --> 00:23:20,333 and to get rid of all of the 514 00:23:20,834 --> 00:23:23,203 pieces of dust, I think will be good. 515 00:23:24,904 --> 00:23:26,406 Kind of a weird edge here. 516 00:23:30,10 --> 00:23:30,810 And this, 517 00:23:31,878 --> 00:23:32,812 maybe some of this. 518 00:23:33,613 --> 00:23:35,348 I still have a 519 00:23:37,717 --> 00:23:40,487 rog link green layer that I need to run, 520 00:23:42,822 --> 00:23:44,958 and I was saving right before I did that. 521 00:23:46,593 --> 00:23:47,160 Come up here. 522 00:23:47,794 --> 00:23:49,763 Realize that I need to fix my scripts. 523 00:23:50,497 --> 00:23:51,664 Fourteen's fine. 524 00:23:52,499 --> 00:23:53,400 Going to take it down to 706050 525 00:23:55,769 --> 00:23:56,336 soft light. 526 00:23:56,569 --> 00:23:56,970 Ok, 527 00:23:57,237 --> 00:23:57,771 there we go. 528 00:23:58,972 --> 00:23:59,472 That's fine. 529 00:23:59,773 --> 00:24:01,775 I get a little bit more saturation to, it's 530 00:24:03,610 --> 00:24:04,310 pretty easy. 531 00:24:04,811 --> 00:24:05,745 Just pulled us up. 532 00:24:09,549 --> 00:24:09,716 Uh? 533 00:24:10,517 --> 00:24:12,952 You still know how painful that used to be. 534 00:24:14,120 --> 00:24:14,287 Cool. 535 00:24:14,754 --> 00:24:16,489 So I liked all these glares. 536 00:24:17,223 --> 00:24:19,993 They're a little busy maybe, but I think they're fine for now. 537 00:24:21,161 --> 00:24:22,228 Elsewhere on the bottle, 538 00:24:23,530 --> 00:24:25,932 not seeing any significant issues. 539 00:24:26,266 --> 00:24:28,168 This label is still looking really good. 540 00:24:28,902 --> 00:24:32,339 And let's go ahead and really quickly clean this glass. 541 00:24:32,572 --> 00:24:33,440 Because I know 542 00:24:36,276 --> 00:24:38,712 I'm starting to run a little bit long probably. 543 00:24:43,316 --> 00:24:44,751 But this is a difficult shot. 544 00:24:45,318 --> 00:24:46,653 There's lot of elements. 545 00:24:47,721 --> 00:24:48,655 It's not like 546 00:24:49,389 --> 00:24:50,590 cleaning a glass. 547 00:24:51,291 --> 00:24:52,625 We have a whole scene 548 00:24:53,460 --> 00:24:54,394 to work on, 549 00:24:56,29 --> 00:24:59,833 three primary elements, four primary elements, plus a background, 550 00:25:00,667 --> 00:25:01,267 and plus 551 00:25:01,701 --> 00:25:03,503 integrating them all together. 552 00:25:03,770 --> 00:25:05,105 So it's a lot of work. 553 00:25:07,73 --> 00:25:10,877 And the more elements you have in a scene, the longer it's going to take 554 00:25:11,211 --> 00:25:12,12 every time 555 00:25:15,215 --> 00:25:17,117 and keep on clean in this glass. 556 00:25:21,154 --> 00:25:22,88 A few little 557 00:25:22,489 --> 00:25:23,623 distractions down here. 558 00:25:24,424 --> 00:25:25,291 Nothing major. 559 00:25:27,627 --> 00:25:28,895 These have been bugging me for a while. 560 00:25:29,462 --> 00:25:31,197 So let's just take them out. 561 00:25:34,334 --> 00:25:34,868 Few scratches. 562 00:25:38,905 --> 00:25:39,72 Cool. 563 00:25:39,539 --> 00:25:40,6 Ok. 564 00:25:40,573 --> 00:25:41,608 For the most part, 565 00:25:42,342 --> 00:25:43,677 that's in a good place. 566 00:25:44,811 --> 00:25:46,546 Maybe get rid of this one down here. 567 00:25:47,213 --> 00:25:48,815 I'm not worried about these blown highlights. 568 00:25:50,417 --> 00:25:52,485 Specular highlights are meant to be 569 00:25:52,786 --> 00:25:53,820 255. 570 00:25:54,754 --> 00:25:59,359 No printer is going to freak out if you have a specular highlight that is printing 571 00:26:00,627 --> 00:26:00,894 zero 572 00:26:02,28 --> 00:26:03,897 across the cmyk. 573 00:26:05,699 --> 00:26:07,667 It's only when you have large 574 00:26:08,735 --> 00:26:09,936 structures of 575 00:26:10,837 --> 00:26:15,41 non color that a pressman will freak out about. 576 00:26:16,910 --> 00:26:18,78 And I know, because 577 00:26:18,578 --> 00:26:21,114 back in the day, I used to work in 578 00:26:22,115 --> 00:26:23,216 big print shops 579 00:26:23,450 --> 00:26:24,150 that's where 580 00:26:24,517 --> 00:26:26,186 I figured a lot of stuff out 581 00:26:30,190 --> 00:26:31,358 my pre press skills. 582 00:26:32,792 --> 00:26:32,992 Ok? 583 00:26:34,27 --> 00:26:35,695 So down to the table, 584 00:26:36,262 --> 00:26:37,397 a few big chunks here and there. 585 00:26:38,498 --> 00:26:40,266 These grooves are a natural part of the table. 586 00:26:40,500 --> 00:26:40,967 So 587 00:26:41,234 --> 00:26:43,36 we're going to leave them in place. 588 00:26:44,104 --> 00:26:45,438 I'm just going to get rid of 589 00:26:46,673 --> 00:26:47,240 larger distractions. 590 00:26:48,341 --> 00:26:49,109 Maybe this, 591 00:26:50,410 --> 00:26:51,211 maybe not 592 00:26:52,12 --> 00:26:52,812 cool. 593 00:26:53,146 --> 00:26:54,881 I'm going to go over to the mixer, 594 00:26:56,583 --> 00:26:58,84 just kind of play with that 595 00:26:58,752 --> 00:26:59,319 a little bit. 596 00:26:59,719 --> 00:27:01,121 I think that's, ok, 597 00:27:03,223 --> 00:27:04,491 it's not the end of the world. 598 00:27:08,428 --> 00:27:09,462 Sky and sky. 599 00:27:11,831 --> 00:27:12,966 And 600 00:27:13,533 --> 00:27:16,636 maybe this one, because it might wind it being a focal point. 601 00:27:21,641 --> 00:27:22,442 See, what's going on. 602 00:27:22,509 --> 00:27:23,209 Down below 603 00:27:27,213 --> 00:27:28,948 it's just a little bit of a white patch. 604 00:27:30,717 --> 00:27:30,817 Cool? 605 00:27:31,951 --> 00:27:33,553 This brighter area is just a reflection 606 00:27:34,587 --> 00:27:36,489 of the insides of a glass 607 00:27:38,258 --> 00:27:38,425 wamp. 608 00:27:38,825 --> 00:27:39,859 So this little m 609 00:27:40,794 --> 00:27:41,895 noggin 610 00:27:44,431 --> 00:27:45,765 there's my retouch layer. 611 00:27:46,599 --> 00:27:49,436 Like I said, sometimes there's just spots where 612 00:27:51,137 --> 00:27:54,407 a normal air on top is the better option. 613 00:27:56,309 --> 00:27:56,643 So 614 00:27:57,544 --> 00:27:58,978 reason for that, this is a corner 615 00:28:00,13 --> 00:28:01,281 median will 616 00:28:01,748 --> 00:28:01,848 slightly 617 00:28:03,216 --> 00:28:04,784 around off the corners. 618 00:28:06,19 --> 00:28:07,53 That's how I fix that. 619 00:28:08,21 --> 00:28:10,90 Looks like we have some out of focused dust 620 00:28:10,890 --> 00:28:11,825 down here. 621 00:28:12,258 --> 00:28:14,94 Most of it is on 622 00:28:14,828 --> 00:28:16,162 our high frequency, 623 00:28:16,830 --> 00:28:17,430 I think. 624 00:28:17,764 --> 00:28:18,64 Yeah. 625 00:28:18,598 --> 00:28:19,366 Pretty much 626 00:28:20,333 --> 00:28:21,434 go and touch it out really quick. 627 00:28:23,670 --> 00:28:24,170 Easy. 628 00:28:25,305 --> 00:28:25,905 All right. 629 00:28:26,106 --> 00:28:27,674 So we got a glass clean, 630 00:28:28,975 --> 00:28:30,710 and we have a table clean, 631 00:28:34,681 --> 00:28:36,316 and our bottle is clean. 632 00:28:46,259 --> 00:28:48,294 And let me just verify 633 00:28:49,295 --> 00:28:50,864 what I said, in case 634 00:28:51,865 --> 00:28:52,799 I'm full of it. 635 00:28:56,302 --> 00:28:57,604 Yep, 636 00:28:58,338 --> 00:28:59,506 that's going to go away. 637 00:29:00,106 --> 00:29:01,107 That's going to go away. 638 00:29:02,409 --> 00:29:03,843 And that one's going to go away. 639 00:29:04,911 --> 00:29:06,413 Foyle's looking good. 640 00:29:06,980 --> 00:29:08,314 Labels looking good. 641 00:29:11,151 --> 00:29:11,985 All of our 642 00:29:12,986 --> 00:29:15,188 millions of specks are looking 643 00:29:15,522 --> 00:29:16,623 fantastic. 644 00:29:17,624 --> 00:29:18,358 It never ends. 645 00:29:18,658 --> 00:29:19,793 Holy crap, ok, 646 00:29:26,866 --> 00:29:27,667 beautiful. 647 00:29:29,469 --> 00:29:30,236 That was clean up. 648 00:29:31,71 --> 00:29:35,208 I'm not sure how long that took, felt like ten minutes, maybe it was twenty. 649 00:29:36,176 --> 00:29:37,110 Traditionally, 650 00:29:37,544 --> 00:29:39,512 that probably would have been, 651 00:29:39,946 --> 00:29:41,247 I don't know, an hour and a half. 652 00:29:41,314 --> 00:29:42,415 Two hours of cleanup 653 00:29:43,49 --> 00:29:46,252 frequency separation allowed me to do it in much less time. 654 00:29:47,620 --> 00:29:49,589 And the results are always 655 00:29:50,23 --> 00:29:52,625 better than what you get with 656 00:29:53,159 --> 00:29:54,661 cloned tool and healing tool. 657 00:29:55,128 --> 00:29:56,496 Much more uniform, 658 00:29:57,63 --> 00:29:59,999 much more realistic and believable. 659 00:30:00,333 --> 00:30:03,36 This little edge back here, I had a 660 00:30:03,837 --> 00:30:03,870 intersection 661 00:30:04,904 --> 00:30:05,438 from 662 00:30:06,439 --> 00:30:07,674 the previous background. 663 00:30:08,408 --> 00:30:12,12 I'm going to do something so fun and just mix it out, 664 00:30:13,380 --> 00:30:15,682 get rid of that kind of highlight that was back there, 665 00:30:16,316 --> 00:30:16,783 done. 666 00:30:18,752 --> 00:30:21,554 I could be adding a lot more blur here, but I don't want to. 667 00:30:21,955 --> 00:30:23,823 I think it's fine the way it is. 668 00:30:25,225 --> 00:30:30,997 I am going to be needing, actually, to do one thing that I missed, so I don't 669 00:30:30,997 --> 00:30:31,531 have to do it now. 670 00:30:31,531 --> 00:30:32,665 But I'm going to go ahead and do it. 671 00:30:33,233 --> 00:30:37,604 The previous image had a bright highlight coming down into the glass. 672 00:30:38,838 --> 00:30:42,242 We no longer have a bright highlight coming down into the glass. 673 00:30:43,710 --> 00:30:47,847 So what we're going to need to do is to darken that up a little bit. 674 00:30:49,315 --> 00:30:53,286 And the way I'm going to do that is turn to a normal brush, 675 00:30:55,622 --> 00:30:56,656 as you can see, 676 00:30:57,290 --> 00:30:58,892 and I'm going to go to 677 00:30:59,459 --> 00:31:00,794 my low flow, 678 00:31:02,28 --> 00:31:03,863 and I'm going to create a new layer 679 00:31:05,65 --> 00:31:06,733 within my frequency separation stack. 680 00:31:08,201 --> 00:31:09,436 And I'm just going to paint 681 00:31:10,36 --> 00:31:12,639 some color that I picked up from the background 682 00:31:13,873 --> 00:31:17,711 into my low frequency information, because that's what low frequency is, 683 00:31:17,877 --> 00:31:18,545 it's just 684 00:31:18,978 --> 00:31:21,614 some blobs of shape and color. 685 00:31:22,749 --> 00:31:24,317 And I'm hopefully, 686 00:31:25,118 --> 00:31:25,919 hopefully 687 00:31:26,753 --> 00:31:27,987 going to 688 00:31:28,254 --> 00:31:28,655 get 689 00:31:30,23 --> 00:31:32,158 some wrap color here that 690 00:31:33,426 --> 00:31:33,927 is 691 00:31:34,427 --> 00:31:35,195 a little bit 692 00:31:35,929 --> 00:31:38,732 closer to what's happening on the background, 693 00:31:39,65 --> 00:31:40,633 kind of like the lighter version of it. 694 00:31:42,335 --> 00:31:47,674 Using hsb, I can just lower my brightness value of that color. 695 00:31:48,274 --> 00:31:50,410 So I'm still painting with the same hue, 696 00:31:51,511 --> 00:31:52,12 but 697 00:31:52,679 --> 00:31:54,247 a slightly darker version of it. 698 00:31:56,149 --> 00:31:56,783 And 699 00:31:57,384 --> 00:31:59,853 I'm going to be really loose 700 00:32:00,153 --> 00:32:00,787 and 701 00:32:01,855 --> 00:32:04,958 non concerned with what I'm doing, 702 00:32:05,759 --> 00:32:06,559 because 703 00:32:08,428 --> 00:32:10,730 all that matters in the end is that it looks good, 704 00:32:12,332 --> 00:32:13,700 not how you got there. 705 00:32:15,135 --> 00:32:15,301 cool. 706 00:32:15,702 --> 00:32:17,771 That actually is looking pretty sweet. 707 00:32:19,939 --> 00:32:20,640 I'm not 708 00:32:20,807 --> 00:32:21,775 sure 709 00:32:22,809 --> 00:32:26,79 what exactly is happening with this feathered edge. 710 00:32:26,413 --> 00:32:29,282 It feels like I've got just a little bit of highlight on the side, 711 00:32:29,616 --> 00:32:30,250 but 712 00:32:30,383 --> 00:32:30,717 I 713 00:32:30,817 --> 00:32:32,318 think for the most part, 714 00:32:34,587 --> 00:32:35,689 I'm ok with it. 715 00:32:36,22 --> 00:32:37,757 Maybe I could just add a little bit of darkness. 716 00:32:38,491 --> 00:32:40,493 Might need to work on that feather 717 00:32:41,394 --> 00:32:41,961 a little bit. 718 00:32:42,195 --> 00:32:44,164 It's just mixing kind of weird. 719 00:32:44,731 --> 00:32:47,200 Maybe if I turn this off and see what's going on. 720 00:32:53,139 --> 00:32:54,874 Nope, see it's always there. 721 00:32:55,875 --> 00:32:57,610 Man, that's just 722 00:32:58,278 --> 00:33:00,814 what happens with big feathered edges. 723 00:33:01,548 --> 00:33:02,349 Probably need to come in 724 00:33:03,783 --> 00:33:04,484 just a little bit 725 00:33:04,751 --> 00:33:06,252 and figure that out, 726 00:33:10,390 --> 00:33:10,724 because 727 00:33:11,391 --> 00:33:12,492 it'll bother me. 728 00:33:12,892 --> 00:33:15,528 All right, take a quick look at a darker version. 729 00:33:16,196 --> 00:33:17,130 Definitely not. 730 00:33:17,797 --> 00:33:19,999 Although it's still not making a whole ton of sense. 731 00:33:21,434 --> 00:33:22,235 With 732 00:33:23,303 --> 00:33:24,304 this background. 733 00:33:25,939 --> 00:33:27,674 I like to experiment a little bit. 734 00:33:29,609 --> 00:33:33,446 Probably what I'm going to wind up doing is, when I get into my color, 735 00:33:37,784 --> 00:33:41,588 probably what I'm going to wind up doing is, when I get into my color, 736 00:33:42,489 --> 00:33:46,92 i'll put some curves on it and see if I can clean up that edge. 737 00:33:47,460 --> 00:33:51,31 But for now, let's make sure that 738 00:33:52,999 --> 00:33:55,368 things are where we need to need them to be. 739 00:33:56,503 --> 00:33:58,338 Not a big fan of what's happening right here. 740 00:33:59,372 --> 00:34:00,306 Not quite done. 741 00:34:01,241 --> 00:34:02,876 We're going to 742 00:34:03,677 --> 00:34:04,310 just 743 00:34:04,511 --> 00:34:06,446 kind of knock this highlight down a little bit. 744 00:34:06,680 --> 00:34:07,881 Part of that as a masking issue. 745 00:34:08,915 --> 00:34:11,518 Part of that is just a light wrap issue 746 00:34:11,985 --> 00:34:12,652 from 747 00:34:13,453 --> 00:34:14,888 the bright background. 748 00:34:15,288 --> 00:34:18,892 So using frequency separation, not too much of a problem. 749 00:34:20,994 --> 00:34:22,896 Just going to push that down real fast. 750 00:34:23,530 --> 00:34:25,265 Give ourselves a nice shoulder 751 00:34:25,799 --> 00:34:26,733 to work with. 752 00:34:28,435 --> 00:34:29,703 Yes, there's still dust. 753 00:34:30,270 --> 00:34:31,37 I know. 754 00:34:33,139 --> 00:34:34,274 Let me see. 755 00:34:34,341 --> 00:34:35,675 What's happening right here. 756 00:34:41,948 --> 00:34:43,149 that's what's going on. 757 00:34:43,616 --> 00:34:44,317 Ok, 758 00:34:44,818 --> 00:34:45,585 a good deal. 759 00:34:46,753 --> 00:34:49,756 All of this was being generated by my previous 760 00:34:50,190 --> 00:34:51,991 pre frequency mask. 761 00:34:53,960 --> 00:34:59,532 Easy to lose track of, but there's like a feather on top of feather, and they 762 00:34:59,532 --> 00:35:00,600 don't fit together perfectly. 763 00:35:01,67 --> 00:35:01,768 So 764 00:35:02,435 --> 00:35:03,136 that's what happens. 765 00:35:03,636 --> 00:35:04,204 It goes away. 766 00:35:04,270 --> 00:35:05,271 As soon as I turn that off, 767 00:35:06,840 --> 00:35:07,774 I'm filled with joy. 768 00:35:09,75 --> 00:35:09,776 Ok, cool. 769 00:35:10,110 --> 00:35:11,211 I wanted to get rid of this 770 00:35:11,378 --> 00:35:12,445 top little piece here. 771 00:35:12,679 --> 00:35:13,446 I got rid of it. 772 00:35:14,914 --> 00:35:16,349 Now I'm happy with the overall 773 00:35:17,617 --> 00:35:18,251 appearance 774 00:35:18,585 --> 00:35:20,787 of everything, except, of course, 775 00:35:20,954 --> 00:35:21,588 for 776 00:35:21,921 --> 00:35:22,389 this 777 00:35:22,589 --> 00:35:23,990 tiny little white dot, 778 00:35:25,158 --> 00:35:28,795 which could potentially end civilization as we know it. 779 00:35:30,830 --> 00:35:32,966 So now that that's gone, 780 00:35:34,734 --> 00:35:36,336 the planet has been saved. 781 00:35:38,505 --> 00:35:38,672 Cool. 782 00:35:38,972 --> 00:35:39,406 All right. 783 00:35:39,472 --> 00:35:41,441 So all the cleanups done. 784 00:35:41,708 --> 00:35:42,709 I'm happy with it. 785 00:35:44,10 --> 00:35:45,311 Yes, I'm happy with it. 786 00:35:45,545 --> 00:35:48,14 And we're going to move on to 787 00:35:48,915 --> 00:35:50,884 getting the foreground color where we want it, 788 00:35:51,451 --> 00:35:53,753 getting the background color where we want it, 789 00:35:54,754 --> 00:35:55,188 and 790 00:35:55,955 --> 00:35:57,123 getting aircrop made 791 00:35:57,624 --> 00:35:59,826 and sending it off to Rob 792 00:36:00,760 --> 00:36:03,196 for him to share in our joy. 793 00:36:04,330 --> 00:36:05,932 So onto color. 794 00:36:06,433 --> 00:36:08,601 I'd like to start with the back class. 795 00:36:08,968 --> 00:36:09,636 It's kind of bugamy. 796 00:36:10,103 --> 00:36:11,304 I feel like it's too bright. 797 00:36:11,705 --> 00:36:13,139 It's pulling all of my attention 798 00:36:14,174 --> 00:36:15,41 over to it. 799 00:36:16,109 --> 00:36:17,610 So what we're going to do is, 800 00:36:20,413 --> 00:36:22,882 I'm going to keep my layers intact down here, 801 00:36:23,350 --> 00:36:24,150 and 802 00:36:24,584 --> 00:36:25,952 I need to stay inside 803 00:36:27,220 --> 00:36:27,854 my 804 00:36:28,655 --> 00:36:29,756 frequency layer. 805 00:36:30,357 --> 00:36:31,524 So I'm going to call this 806 00:36:31,691 --> 00:36:36,329 foreground, because I want all of my color to remain in the foreground mask. 807 00:36:37,230 --> 00:36:38,231 That's why I made it. 808 00:36:39,232 --> 00:36:43,670 So I'd have to keep cutting masks and having things that bleed out into the background. 809 00:36:44,37 --> 00:36:45,271 I'm going to group these up. 810 00:36:45,872 --> 00:36:47,374 I'm going to call it my freak. 811 00:36:48,341 --> 00:36:49,909 And I'm going to create a new 812 00:36:50,410 --> 00:36:52,12 color correction set, 813 00:36:53,546 --> 00:36:54,547 pull that into it. 814 00:36:55,315 --> 00:36:56,483 And remember, 815 00:36:57,150 --> 00:36:57,917 I have masks 816 00:36:58,18 --> 00:36:59,352 that have already been made. 817 00:37:00,253 --> 00:37:03,56 That's why you spend a little bit of time 818 00:37:03,556 --> 00:37:05,625 in front, I don't really need a mask for the top. 819 00:37:05,692 --> 00:37:07,327 I just seen a mask for this bottom. 820 00:37:07,961 --> 00:37:09,129 And even then, 821 00:37:09,629 --> 00:37:12,465 not a big deal, but we'll just load it up anyway, 822 00:37:12,899 --> 00:37:13,933 and see what happens 823 00:37:15,368 --> 00:37:16,336 for this one. 824 00:37:16,803 --> 00:37:17,437 Curve 825 00:37:19,706 --> 00:37:21,74 going to put my pen down 826 00:37:25,378 --> 00:37:28,14 let's just see what happens if I pull the highlights 827 00:37:28,515 --> 00:37:29,282 a little bit, 828 00:37:31,151 --> 00:37:33,586 darken my mid three quarters 829 00:37:33,920 --> 00:37:34,721 and 830 00:37:35,221 --> 00:37:36,156 add a little snap 831 00:37:37,557 --> 00:37:37,924 to it. 832 00:37:41,61 --> 00:37:42,95 That's pretty cool. 833 00:37:43,630 --> 00:37:46,833 Goes from that to that, starts receding into the background just a little bit. 834 00:37:48,268 --> 00:37:48,968 The 835 00:37:50,670 --> 00:37:51,504 bottom of the glass 836 00:37:52,105 --> 00:37:53,139 definitely isn't, right? 837 00:37:53,373 --> 00:37:55,375 I'm going to fix my mask really fast 838 00:37:58,578 --> 00:37:59,846 and use the right color. 839 00:38:02,415 --> 00:38:05,285 And I think what i'll do for this is just, do, 840 00:38:08,21 --> 00:38:09,622 I think they call it a dynamic feather. 841 00:38:09,856 --> 00:38:11,358 Not sure what makes it dynamic, 842 00:38:11,991 --> 00:38:12,492 but 843 00:38:12,992 --> 00:38:15,195 it's just a properties panel. 844 00:38:16,496 --> 00:38:17,130 Thing. 845 00:38:18,331 --> 00:38:19,32 Just adds 846 00:38:19,699 --> 00:38:23,203 a feather to the mask without having to run a filter. 847 00:38:23,870 --> 00:38:25,805 It's kind of like a smart object slider. 848 00:38:26,272 --> 00:38:28,475 And that's what I wish we could do 849 00:38:28,808 --> 00:38:29,442 with 850 00:38:30,276 --> 00:38:31,344 select and mask. 851 00:38:32,278 --> 00:38:35,81 Not sure why we can't, but not yet. 852 00:38:35,448 --> 00:38:36,449 Ok, 853 00:38:37,951 --> 00:38:38,718 there's that 854 00:38:39,853 --> 00:38:43,390 feel like I want to maybe not darken. 855 00:38:43,690 --> 00:38:44,324 That edge. 856 00:38:44,991 --> 00:38:48,161 Tops a little bit dingy to me, so we'll pop that out. 857 00:38:49,62 --> 00:38:51,31 Let's go ahead and 858 00:38:51,297 --> 00:38:52,465 make a backglass 859 00:38:53,299 --> 00:38:53,466 folder. 860 00:38:53,867 --> 00:38:55,835 Because one of the thing I'd like to do with this 861 00:38:56,469 --> 00:38:56,970 is 862 00:38:58,104 --> 00:38:58,705 to 863 00:38:59,239 --> 00:39:02,242 maybe take this one down a little bit further. 864 00:39:03,209 --> 00:39:04,144 Invert it. 865 00:39:05,879 --> 00:39:06,713 Hundred hundred 866 00:39:07,547 --> 00:39:08,14 and 867 00:39:08,581 --> 00:39:10,250 am I fully contained here? 868 00:39:11,351 --> 00:39:11,851 Me, 869 00:39:12,18 --> 00:39:12,652 kind of, 870 00:39:16,356 --> 00:39:16,956 there we go. 871 00:39:20,994 --> 00:39:21,161 Yeah. 872 00:39:21,227 --> 00:39:22,996 That's, the problem with highlights is 873 00:39:23,630 --> 00:39:25,932 when you Graham up, they look kind of fake. 874 00:39:26,666 --> 00:39:31,204 So what i'll do is a fancy trick, go into my layer style, 875 00:39:32,839 --> 00:39:33,907 take this little, 876 00:39:34,741 --> 00:39:36,943 oh, that's right, it's broken on layer groups. 877 00:39:38,178 --> 00:39:39,512 I think I can 878 00:39:40,347 --> 00:39:40,647 come here 879 00:39:41,915 --> 00:39:42,415 yep. 880 00:39:43,216 --> 00:39:43,950 On layer groups. 881 00:39:44,117 --> 00:39:45,552 It's kind of an all or nothing thing. 882 00:39:45,719 --> 00:39:47,520 Once you get past 255, 883 00:39:47,954 --> 00:39:48,655 it breaks. 884 00:39:50,90 --> 00:39:52,959 So we'll go to our own individual 885 00:39:53,693 --> 00:39:53,860 curves. 886 00:39:54,594 --> 00:39:55,28 See that 887 00:39:55,795 --> 00:39:56,663 I'm taking that gray 888 00:39:57,797 --> 00:39:59,199 mess of highlights 889 00:39:59,866 --> 00:40:03,837 that I created with this highlight pull, and I'm just allowing 890 00:40:04,337 --> 00:40:06,573 a little bit arranged to poke through the mask. 891 00:40:07,941 --> 00:40:10,110 And that makes it slightly more believable, 892 00:40:11,378 --> 00:40:12,812 but still maintains 893 00:40:13,546 --> 00:40:15,48 a bit of darkness on there. 894 00:40:15,849 --> 00:40:18,385 One thing I do need to do is to 895 00:40:20,754 --> 00:40:21,921 get rid of this 896 00:40:22,188 --> 00:40:23,723 little bleed I had over here. 897 00:40:23,957 --> 00:40:24,324 Ok, 898 00:40:25,458 --> 00:40:26,192 there's my back. 899 00:40:26,359 --> 00:40:28,762 I may lightn it depending on how bright this background goes. 900 00:40:29,229 --> 00:40:31,364 But for now, I just wanted to push it to the background 901 00:40:31,931 --> 00:40:32,766 foreground glass. 902 00:40:33,133 --> 00:40:36,169 I think before doing that, I'm going to go ahead and 903 00:40:36,903 --> 00:40:38,71 open up this bottle. 904 00:40:39,372 --> 00:40:42,409 So we'll load in our 905 00:40:45,311 --> 00:40:48,148 mask for the bottle, which I generated previously. 906 00:40:49,315 --> 00:40:51,184 And I'm going to 907 00:40:51,718 --> 00:40:53,453 go ahead and make a folder 908 00:40:54,587 --> 00:40:55,522 and call it bottle. 909 00:40:56,756 --> 00:40:57,924 I didn't do boodle. 910 00:40:59,959 --> 00:41:01,227 And I got my selection. 911 00:41:01,861 --> 00:41:03,697 I'm going to go ahead and mask it and 912 00:41:04,664 --> 00:41:05,598 get fancy. 913 00:41:06,99 --> 00:41:07,200 Take my 914 00:41:08,101 --> 00:41:09,602 previously done 915 00:41:10,570 --> 00:41:10,670 foreground 916 00:41:11,705 --> 00:41:13,907 front glass mask, which 917 00:41:14,174 --> 00:41:18,745 let's, just go ahead and make a path out of it, if it will allow me to 918 00:41:19,79 --> 00:41:21,915 select it, which it won't, because I have that closed. 919 00:41:22,749 --> 00:41:23,850 So do that 920 00:41:24,651 --> 00:41:25,151 deep it. 921 00:41:25,151 --> 00:41:26,553 So I'd have to dig around 922 00:41:26,920 --> 00:41:28,321 for it again. 923 00:41:32,258 --> 00:41:34,894 now I can load that as a selection, go to my bottle 924 00:41:35,929 --> 00:41:37,263 and knock 925 00:41:37,630 --> 00:41:38,865 out of that corner. 926 00:41:41,701 --> 00:41:42,68 Ok, 927 00:41:42,836 --> 00:41:43,837 so I've got 928 00:41:46,339 --> 00:41:47,374 my bottle loaded. 929 00:41:48,41 --> 00:41:50,710 I'm going to have a whole bunch of internal masks 930 00:41:50,977 --> 00:41:52,946 to do, but I'm going to do those quickly. 931 00:41:53,480 --> 00:41:55,48 Just going to go into a curve, 932 00:41:55,849 --> 00:41:57,450 liven this thing up a little it's 933 00:41:57,784 --> 00:42:00,487 feelin, a little bit on the dark side. 934 00:42:01,621 --> 00:42:04,958 So we are going to open up the liquid. 935 00:42:06,26 --> 00:42:06,726 We're going to 936 00:42:07,794 --> 00:42:10,397 bring up our quarter tone highlights. 937 00:42:11,531 --> 00:42:14,567 This is adding a bit of contrast, while at the same time 938 00:42:15,1 --> 00:42:16,970 lightening the darker parts of the image. 939 00:42:19,239 --> 00:42:19,372 And it's 940 00:42:20,40 --> 00:42:22,876 just a different kind of contrast that I like to pull 941 00:42:23,610 --> 00:42:25,879 and it is going to add quite a bit of saturation. 942 00:42:26,980 --> 00:42:27,781 I think that's ok. 943 00:42:27,947 --> 00:42:28,948 For the most part. 944 00:42:30,650 --> 00:42:31,851 What I can do, 945 00:42:32,152 --> 00:42:32,652 if 946 00:42:33,787 --> 00:42:36,623 I'm getting feedback from the clients that it's just too orange, 947 00:42:37,290 --> 00:42:38,91 is 948 00:42:38,425 --> 00:42:39,693 i'll throw it down a hue sat. 949 00:42:40,427 --> 00:42:42,829 I'm going to flip to my red. 950 00:42:43,63 --> 00:42:45,965 So I'd off to mask all this out, which I should anyway. 951 00:42:46,733 --> 00:42:48,501 But for now i'll show you this chick. 952 00:42:48,835 --> 00:42:49,936 So I'm on reds. 953 00:42:50,737 --> 00:42:51,371 Go plus, 954 00:42:52,38 --> 00:42:53,273 pull the yellows into that 955 00:42:54,407 --> 00:42:55,41 mix, 956 00:42:55,942 --> 00:42:58,244 pull all the saturation out to see what's happening 957 00:42:58,678 --> 00:43:01,915 and it's hitting the label pretty hard, which isn't a good thing. 958 00:43:04,184 --> 00:43:06,252 So we'll eventually need to make a mask on that. 959 00:43:06,252 --> 00:43:07,187 But for now, 960 00:43:07,620 --> 00:43:09,756 I can turn this over to color 961 00:43:10,657 --> 00:43:11,191 and 962 00:43:11,558 --> 00:43:16,162 just pull that saturation down a tiny bit from this move. 963 00:43:17,130 --> 00:43:18,398 Or I could also 964 00:43:19,132 --> 00:43:20,467 shift this over to lumb 965 00:43:21,534 --> 00:43:23,503 and take away a bit of that 966 00:43:24,170 --> 00:43:26,72 orange movement that happened. 967 00:43:26,906 --> 00:43:27,841 I'm personally 968 00:43:28,575 --> 00:43:29,909 a really big fan 969 00:43:30,76 --> 00:43:30,710 of 970 00:43:31,211 --> 00:43:32,645 fluorescent whiskey. 971 00:43:33,913 --> 00:43:34,714 I'd 972 00:43:35,48 --> 00:43:36,16 like the tone of it. 973 00:43:36,182 --> 00:43:38,251 But as I've learned on previous shoots, 974 00:43:39,319 --> 00:43:41,588 clients are really specific about 975 00:43:42,88 --> 00:43:43,857 the hue and saturation 976 00:43:45,158 --> 00:43:45,592 of 977 00:43:46,259 --> 00:43:47,27 their products, 978 00:43:47,794 --> 00:43:49,596 so they don't want it to be false advertising. 979 00:43:51,64 --> 00:43:51,231 Ok. 980 00:43:51,464 --> 00:43:52,332 With that done, 981 00:43:52,665 --> 00:43:53,633 I'm happy with that color. 982 00:43:53,800 --> 00:43:56,670 I think might still need a little bit more refinement, but for now, 983 00:43:58,104 --> 00:44:00,173 I like the contrast I'm seeing here. 984 00:44:00,674 --> 00:44:05,278 If I felt like it needed more sat, I could go back to that red that I just created 985 00:44:06,413 --> 00:44:12,318 and go that way, but not quite as far as my contrast curve pull had done. 986 00:44:13,386 --> 00:44:14,387 Next, I want 987 00:44:14,554 --> 00:44:15,355 to, 988 00:44:16,356 --> 00:44:19,292 oh, look, see, I didn't clean this little thing in here, but we're going 989 00:44:19,292 --> 00:44:21,561 to pretend it's a highlight and not worry about it. 990 00:44:21,561 --> 00:44:23,229 I didn't need to darken that section down. 991 00:44:23,530 --> 00:44:27,534 So I'm going to do that in my curves as well, staying in 992 00:44:27,834 --> 00:44:28,635 the 993 00:44:29,69 --> 00:44:29,936 bottle mask, 994 00:44:31,705 --> 00:44:33,773 I'm going to go and go quickmask, 995 00:44:36,109 --> 00:44:38,878 and I'm going to change my preference for that, 996 00:44:39,713 --> 00:44:42,716 because it should never be that high. 997 00:44:42,816 --> 00:44:43,216 And 998 00:44:43,450 --> 00:44:43,983 I like 999 00:44:44,584 --> 00:44:46,720 a tone that's a little bit easier on the eyes. 1000 00:44:48,488 --> 00:44:48,822 We go. 1001 00:44:48,888 --> 00:44:49,456 Good enough. 1002 00:44:52,258 --> 00:44:54,994 Speaking of which, this red has been bugging me. 1003 00:44:54,994 --> 00:44:55,995 If you want to fix that 1004 00:44:56,496 --> 00:44:56,730 and knee, 1005 00:44:58,665 --> 00:45:01,434 we need to go to cursors and here 1006 00:45:01,935 --> 00:45:02,268 and here 1007 00:45:03,370 --> 00:45:03,670 and 1008 00:45:04,4 --> 00:45:04,804 there. 1009 00:45:05,538 --> 00:45:08,508 The reason I do that is, when you get a big, red, bright thing that suddenly 1010 00:45:08,675 --> 00:45:09,209 pops on the screen, 1011 00:45:10,510 --> 00:45:12,145 it can leave some, 1012 00:45:12,512 --> 00:45:13,213 what do they call that? 1013 00:45:15,715 --> 00:45:18,551 effects in your eyeballs, where you see spots everywhere. 1014 00:45:19,953 --> 00:45:22,255 So by turning it into 1015 00:45:22,989 --> 00:45:26,726 a color, that's easier on your rods and cones. 1016 00:45:27,560 --> 00:45:30,397 You'll save yourself some eye fatigue. 1017 00:45:31,31 --> 00:45:31,531 Ok, 1018 00:45:33,700 --> 00:45:34,734 made my quick mask 1019 00:45:35,368 --> 00:45:36,2 it's rough. 1020 00:45:36,903 --> 00:45:38,705 And I'm going to 1021 00:45:41,941 --> 00:45:42,876 do something fancy. 1022 00:45:44,344 --> 00:45:45,745 I'm going to create a black and white 1023 00:45:46,413 --> 00:45:47,347 adjustment layer. 1024 00:45:48,14 --> 00:45:50,383 I'm going to call it top label, 1025 00:45:52,318 --> 00:45:52,952 and 1026 00:45:53,153 --> 00:45:57,424 I'm going to send this thing out with my own interpretation of the color, because 1027 00:45:58,358 --> 00:45:59,192 I know I'm right, 1028 00:45:59,793 --> 00:46:04,330 no, I'm going to flip this thing over to a luminosity. 1029 00:46:04,731 --> 00:46:07,834 And I know my blues are too bright 1030 00:46:09,69 --> 00:46:10,403 and too saturated. 1031 00:46:11,237 --> 00:46:14,874 And so by lowering the lumb of the blue, 1032 00:46:15,375 --> 00:46:17,444 I can get it closer to 1033 00:46:18,178 --> 00:46:19,45 product color, 1034 00:46:20,13 --> 00:46:22,248 which is going to be somewhere in that range. 1035 00:46:23,850 --> 00:46:24,484 So 1036 00:46:25,318 --> 00:46:26,252 black and white layer 1037 00:46:26,586 --> 00:46:27,220 set to lumb. 1038 00:46:27,554 --> 00:46:28,588 It only controls lumb. 1039 00:46:28,655 --> 00:46:29,756 It doesn't control color. 1040 00:46:30,256 --> 00:46:31,524 And I can just 1041 00:46:31,958 --> 00:46:32,959 change the 1042 00:46:33,860 --> 00:46:35,362 brightness of my blues only. 1043 00:46:35,795 --> 00:46:39,199 And with the clean levet, if I slid this all the way out, 1044 00:46:39,466 --> 00:46:40,967 I can do the same with the golds. 1045 00:46:41,401 --> 00:46:41,768 So 1046 00:46:41,868 --> 00:46:43,69 I could pull the golds down. 1047 00:46:43,303 --> 00:46:45,538 In this case I want to kind of pop on a tiny bit. 1048 00:46:46,106 --> 00:46:47,474 There's a little bit of red in there too. 1049 00:46:47,707 --> 00:46:48,575 So I'm going to push that open. 1050 00:46:49,709 --> 00:46:53,646 And with that one adjustment, I've done the move that I wanted to do. 1051 00:46:54,347 --> 00:46:55,782 Probably could have done it with the curve as well. 1052 00:46:56,182 --> 00:46:56,483 But 1053 00:46:56,816 --> 00:46:59,686 I wanted to show you that, because it was going to work for that as well, 1054 00:47:00,820 --> 00:47:01,621 double as well. 1055 00:47:01,855 --> 00:47:02,722 So there it is. 1056 00:47:04,157 --> 00:47:04,791 Next. 1057 00:47:05,625 --> 00:47:07,494 I want to 1058 00:47:08,328 --> 00:47:09,62 take this down. 1059 00:47:09,529 --> 00:47:10,397 a little bit too bright, 1060 00:47:11,398 --> 00:47:12,465 staying in my bottle. 1061 00:47:13,800 --> 00:47:15,35 I'm going to go back to quickmask. 1062 00:47:15,935 --> 00:47:18,405 I met some guy recently that is 1063 00:47:18,838 --> 00:47:22,409 the senior and lead retoucher for a very big 1064 00:47:22,976 --> 00:47:24,778 retouching agency. 1065 00:47:25,278 --> 00:47:26,79 And 1066 00:47:26,346 --> 00:47:27,514 I heard him 1067 00:47:28,815 --> 00:47:30,83 tell a junior 1068 00:47:30,550 --> 00:47:31,51 that 1069 00:47:31,851 --> 00:47:33,920 they were not allowed to use 1070 00:47:34,587 --> 00:47:35,355 a quick mask, 1071 00:47:38,825 --> 00:47:43,196 yep lead retoucher, telling them not to use a quick mask. 1072 00:47:43,697 --> 00:47:45,932 And the reason for that is 1073 00:47:46,66 --> 00:47:47,33 he 1074 00:47:47,400 --> 00:47:48,635 hates quickmasks, 1075 00:47:49,769 --> 00:47:50,236 so 1076 00:47:50,570 --> 00:47:53,440 apparently he doesn't want anyone else using a quick mask. 1077 00:47:55,475 --> 00:47:56,943 I thought it was kind of strange, 1078 00:47:57,210 --> 00:47:57,610 because 1079 00:47:58,411 --> 00:47:59,245 I like quick masks. 1080 00:47:59,546 --> 00:48:00,814 And I think it should be 1081 00:48:01,481 --> 00:48:06,86 up to the individual to decide whether or not they want to use a quick mask. 1082 00:48:07,153 --> 00:48:07,320 Ok. 1083 00:48:07,721 --> 00:48:08,488 So 1084 00:48:08,988 --> 00:48:10,724 this is going to be gap, 1085 00:48:12,792 --> 00:48:13,426 and 1086 00:48:13,793 --> 00:48:15,28 we are going to 1087 00:48:15,528 --> 00:48:18,832 just kind of pull this down a little bit more than likely, I'm going to need 1088 00:48:18,832 --> 00:48:22,68 to desat the blues, because we no longer have a blue background. 1089 00:48:22,669 --> 00:48:24,304 So I think I'm going to 1090 00:48:25,71 --> 00:48:26,873 just kind of do something like that. 1091 00:48:28,274 --> 00:48:28,675 And then I'm 1092 00:48:28,908 --> 00:48:30,410 going to always do this 1093 00:48:32,679 --> 00:48:33,713 gap, and then 1094 00:48:34,681 --> 00:48:35,515 we'll run. 1095 00:48:36,916 --> 00:48:37,784 I might have to do 1096 00:48:38,818 --> 00:48:40,787 a color change 1097 00:48:41,321 --> 00:48:44,157 depending on where this background lands. 1098 00:48:44,591 --> 00:48:44,991 But for now, 1099 00:48:46,26 --> 00:48:47,994 we'll just desaturate it like that. 1100 00:48:49,929 --> 00:48:52,432 See that it was a little bit bright, a little bit distracting. 1101 00:48:52,999 --> 00:48:54,868 Now it kind of fits in better with the scene. 1102 00:48:55,702 --> 00:48:56,836 Move it on to the foreground. 1103 00:48:57,303 --> 00:49:00,6 You'll notice, I saw the washer that's about to get cropped out. 1104 00:49:00,640 --> 00:49:01,441 And 1105 00:49:02,409 --> 00:49:04,144 so we're going to do a 1106 00:49:05,779 --> 00:49:08,948 quick review of what I've done with my 1107 00:49:09,315 --> 00:49:10,250 bottle set. 1108 00:49:11,217 --> 00:49:15,355 This is why I like to group things up, so that I can just add a single button, press, 1109 00:49:15,689 --> 00:49:16,790 see the whole 1110 00:49:17,390 --> 00:49:19,192 move in one click. 1111 00:49:20,260 --> 00:49:21,127 That's cool. 1112 00:49:22,262 --> 00:49:22,996 I like it overall. 1113 00:49:23,797 --> 00:49:26,666 Maybe a little bit of darkness needs to be introduced to the bottom of the 1114 00:49:26,666 --> 00:49:28,1 bottle, but for the most part, 1115 00:49:28,268 --> 00:49:30,70 we're going to leave that like it is. 1116 00:49:30,904 --> 00:49:32,806 And I am going to 1117 00:49:33,373 --> 00:49:35,208 move this down so it doesn't bug me. 1118 00:49:36,176 --> 00:49:39,646 Cc, so far, these are a moves we're going to do. 1119 00:49:39,879 --> 00:49:41,481 Now, a front glass 1120 00:49:44,351 --> 00:49:45,752 it's just going to be front glass. 1121 00:49:46,920 --> 00:49:48,655 Going to load up my 1122 00:49:49,556 --> 00:49:50,724 path for the front 1123 00:49:51,991 --> 00:49:52,792 and 1124 00:49:52,959 --> 00:49:53,426 put 1125 00:49:54,494 --> 00:49:55,829 a mask on that thing. 1126 00:49:56,996 --> 00:49:58,64 One thing I need to check 1127 00:49:59,632 --> 00:50:02,869 this little intersection, make sure that my mask was in the right place. 1128 00:50:04,37 --> 00:50:04,804 Looks like it, 1129 00:50:06,106 --> 00:50:06,506 all right? 1130 00:50:06,573 --> 00:50:07,207 Front glass, 1131 00:50:10,176 --> 00:50:12,679 I think I'm going to open it up a little bit, but keep it off. 1132 00:50:12,912 --> 00:50:14,80 The base of the glass. 1133 00:50:15,148 --> 00:50:16,316 I want to get the liquid 1134 00:50:17,117 --> 00:50:17,917 looking 1135 00:50:18,418 --> 00:50:19,853 the same color as 1136 00:50:20,253 --> 00:50:21,321 the bottle and the backglass. 1137 00:50:21,788 --> 00:50:23,690 I think the back glass matches 1138 00:50:23,957 --> 00:50:25,291 the bottle pretty nicely. 1139 00:50:27,27 --> 00:50:27,827 And 1140 00:50:28,28 --> 00:50:29,129 so to do that, 1141 00:50:31,231 --> 00:50:32,165 we will 1142 00:50:35,869 --> 00:50:36,503 do the same thing. 1143 00:50:36,503 --> 00:50:37,270 I always do, 1144 00:50:38,338 --> 00:50:38,738 go to a curve. 1145 00:50:39,305 --> 00:50:41,908 I was not sure where all this stuff is going to be. 1146 00:50:42,8 --> 00:50:42,409 That's up 1147 00:50:42,575 --> 00:50:43,43 there. 1148 00:50:44,411 --> 00:50:46,880 I think the brightness value of it is fine. 1149 00:50:47,380 --> 00:50:48,481 Just needs to 1150 00:50:49,382 --> 00:50:51,51 come alive a tiny bit, 1151 00:50:53,787 --> 00:50:54,387 like that, 1152 00:50:55,689 --> 00:50:56,489 like that. 1153 00:50:57,691 --> 00:50:59,693 And we're going to take our 1154 00:51:00,994 --> 00:51:02,562 blue brush now 1155 00:51:03,129 --> 00:51:04,330 and take it off. 1156 00:51:04,798 --> 00:51:05,131 This 1157 00:51:05,532 --> 00:51:06,866 bottom area 1158 00:51:13,373 --> 00:51:15,375 that's looking a lot more in line. 1159 00:51:16,276 --> 00:51:18,712 I know that I can actually make this one a little bit brighter, 1160 00:51:19,379 --> 00:51:22,248 because Rob took an 1161 00:51:24,17 --> 00:51:26,720 separate exposure in focus, which means 1162 00:51:27,554 --> 00:51:30,223 he wants it to be a focal point in the image. 1163 00:51:30,990 --> 00:51:33,593 And if I pushed it back, it would look out a place. 1164 00:51:34,194 --> 00:51:37,397 And if I brightened it up too much, it would start dominating the scene. 1165 00:51:37,464 --> 00:51:39,532 So there's going to be kind of a fine line 1166 00:51:39,866 --> 00:51:40,633 of brightness. 1167 00:51:41,401 --> 00:51:42,736 And I like my curve here. 1168 00:51:42,902 --> 00:51:44,971 So I'm just going to run through some opacities, 1169 00:51:45,472 --> 00:51:46,573 make sure that 1170 00:51:47,374 --> 00:51:48,975 I'm thinking about it the right way. 1171 00:51:49,209 --> 00:51:51,44 It actually doesn't look bad a little bit darker. 1172 00:51:51,711 --> 00:51:53,613 I'm at fifty percent right now. 1173 00:51:54,347 --> 00:51:56,783 I think the top looks better than when I met 100. 1174 00:51:57,217 --> 00:51:58,718 So I'm going to go to 50, 1175 00:51:58,918 --> 00:52:00,487 and I'm just going to dupe that 1176 00:52:02,255 --> 00:52:05,425 adjustment, and I'm going to go ahead and fill it with black, 1177 00:52:07,961 --> 00:52:09,129 and then run 1178 00:52:10,263 --> 00:52:11,197 the adjustment 1179 00:52:11,531 --> 00:52:12,332 over 1180 00:52:13,867 --> 00:52:14,567 my liquid, 1181 00:52:15,702 --> 00:52:16,469 just like that. 1182 00:52:17,370 --> 00:52:20,173 Ok, it's a little bit on the 1183 00:52:20,507 --> 00:52:21,775 yellow side in the highlights. 1184 00:52:22,509 --> 00:52:24,144 So I think I'm going to add a touch of red 1185 00:52:25,278 --> 00:52:25,912 to 1186 00:52:26,279 --> 00:52:27,347 the highlight range, 1187 00:52:27,947 --> 00:52:28,815 and I am on normal. 1188 00:52:29,149 --> 00:52:29,949 Oh, I'm on fifty. 1189 00:52:30,116 --> 00:52:30,517 No wonder. 1190 00:52:30,583 --> 00:52:31,951 It didn't do what I wanted it to do. 1191 00:52:32,185 --> 00:52:32,652 Ok, 1192 00:52:34,254 --> 00:52:36,156 that's a little extreme. 1193 00:52:36,423 --> 00:52:38,725 So we'll go down to 607060. 1194 00:52:43,29 --> 00:52:43,530 Yep, 1195 00:52:43,863 --> 00:52:44,464 right there. 1196 00:52:44,798 --> 00:52:45,265 Cool. 1197 00:52:48,735 --> 00:52:50,236 Maybe one last touch. 1198 00:52:51,705 --> 00:52:53,273 I met 250 on my highlights. 1199 00:52:54,341 --> 00:52:55,842 I'm going to do one more curve, 1200 00:52:57,610 --> 00:52:58,545 going to 1201 00:52:59,145 --> 00:53:02,82 bring this down just a smidge, 1202 00:53:02,816 --> 00:53:03,850 invert my mask, 1203 00:53:04,818 --> 00:53:05,752 go to a brush, 1204 00:53:07,53 --> 00:53:07,987 and we'll just 1205 00:53:09,155 --> 00:53:11,191 see about this bottom piece here. 1206 00:53:13,460 --> 00:53:15,995 Don't think I need to be all the way over. 1207 00:53:18,31 --> 00:53:20,333 I'm going to go a little bit lower flow 1208 00:53:21,0 --> 00:53:22,68 and just kind of 1209 00:53:23,36 --> 00:53:23,837 unmask 1210 00:53:24,504 --> 00:53:25,405 this darker part. 1211 00:53:25,538 --> 00:53:27,841 I really was only concerned with these bright values. 1212 00:53:28,174 --> 00:53:32,645 If I had more time, I'd build some luminosity mask for this whole scene. 1213 00:53:34,80 --> 00:53:34,881 Actually, 1214 00:53:37,384 --> 00:53:41,287 having ever been into luminosity masks, but lately I have, and 1215 00:53:41,855 --> 00:53:46,92 I've got some tricks for those that don't involve needing to buy plug ins. 1216 00:53:47,227 --> 00:53:47,994 But for now 1217 00:53:49,62 --> 00:53:49,796 let's leave that. 1218 00:53:49,863 --> 00:53:51,364 Oh, one other piece of color 1219 00:53:52,665 --> 00:53:56,803 that is really essential to this composition 1220 00:53:58,505 --> 00:54:01,708 might take a minute or two, because I don't have the exact masks that I need 1221 00:54:01,775 --> 00:54:02,108 for that. 1222 00:54:02,509 --> 00:54:05,745 But we do have enough masking that we can do a quick test. 1223 00:54:06,880 --> 00:54:07,681 And 1224 00:54:08,915 --> 00:54:13,286 who has guessed what the final color adjustment needs to be? 1225 00:54:14,354 --> 00:54:17,290 What is missing from our stack? 1226 00:54:18,91 --> 00:54:19,693 What is missing is 1227 00:54:20,93 --> 00:54:20,794 the bottle, 1228 00:54:21,795 --> 00:54:23,363 plus the back glass, 1229 00:54:24,431 --> 00:54:26,66 plus the foreground glass, 1230 00:54:27,867 --> 00:54:28,968 plus a folder 1231 00:54:30,437 --> 00:54:32,172 and an inverted mask 1232 00:54:32,672 --> 00:54:34,74 of all three 1233 00:54:34,574 --> 00:54:36,309 of those products. 1234 00:54:38,11 --> 00:54:39,512 And that is, the 1235 00:54:40,647 --> 00:54:41,114 table 1236 00:54:41,614 --> 00:54:42,82 it's 1237 00:54:42,582 --> 00:54:44,184 really kind of faded out. 1238 00:54:44,250 --> 00:54:45,785 There's no saturation to it. 1239 00:54:46,419 --> 00:54:48,488 I got some bright glares that are undesirable 1240 00:54:49,856 --> 00:54:51,524 because they're from the previous background. 1241 00:54:52,492 --> 00:54:53,226 Got some table reflections, 1242 00:54:54,361 --> 00:54:55,795 a lot of faded stuff over here. 1243 00:54:56,196 --> 00:54:57,597 Not really what we want. 1244 00:54:57,931 --> 00:54:58,398 So 1245 00:54:58,732 --> 00:54:59,666 with that in mind, 1246 00:55:00,200 --> 00:55:01,768 I am going to 1247 00:55:03,703 --> 00:55:04,37 make curve. 1248 00:55:06,39 --> 00:55:08,475 I would really love some fancier curve options. 1249 00:55:09,943 --> 00:55:10,510 Have a plan. 1250 00:55:10,910 --> 00:55:12,312 Nobody's listening to me. 1251 00:55:13,713 --> 00:55:17,117 But if you ever want to see what you can really do with a curve, 1252 00:55:18,251 --> 00:55:19,52 look up 1253 00:55:19,552 --> 00:55:22,255 a plug in for after effects called fresh curves, 1254 00:55:23,189 --> 00:55:23,990 and 1255 00:55:24,157 --> 00:55:24,624 just 1256 00:55:26,426 --> 00:55:26,760 be amazed 1257 00:55:27,794 --> 00:55:29,596 at what the possibilities are. 1258 00:55:30,430 --> 00:55:34,901 Sat overset, let me oversat brightness over value, all sorts of just weird 1259 00:55:35,135 --> 00:55:37,637 controls that we should be able to do in Photoshop, but we can't. 1260 00:55:39,305 --> 00:55:43,209 So for this table, I want it to be darker, moodier, 1261 00:55:43,710 --> 00:55:45,745 matching the background a little bit better. 1262 00:55:46,413 --> 00:55:48,14 I'm going to go ahead and 1263 00:55:48,415 --> 00:55:52,485 pull these highlights down that are back there because they don't match. 1264 00:55:53,53 --> 00:55:55,522 Not really sure that's going to solve it. 1265 00:55:56,489 --> 00:55:58,391 But for now, we're just going to see what happens. 1266 00:56:00,660 --> 00:56:03,296 Pull some contrast back in, which, unfortunately, is going to brighten 1267 00:56:03,630 --> 00:56:04,464 that highlight. 1268 00:56:05,65 --> 00:56:06,566 But as you can see, 1269 00:56:08,201 --> 00:56:10,403 I just am introducing a lot of richness 1270 00:56:12,839 --> 00:56:14,908 to the table that we didn't have before. 1271 00:56:15,942 --> 00:56:17,110 I probably should have done that 1272 00:56:17,877 --> 00:56:19,779 first, and then the bottle and then the glasses. 1273 00:56:20,580 --> 00:56:21,915 It would have balance differently. 1274 00:56:22,749 --> 00:56:25,118 But for now, I think I like what I'm seeing. 1275 00:56:26,119 --> 00:56:27,687 I need two 1276 00:56:29,289 --> 00:56:29,756 add, 1277 00:56:30,824 --> 00:56:31,691 no blur 1278 00:56:32,192 --> 00:56:33,293 except for 1279 00:56:33,860 --> 00:56:34,27 the 0.3 1280 00:56:35,395 --> 00:56:36,329 I'm going to say. 1281 00:56:37,63 --> 00:56:39,199 But what I do need to do, of course, 1282 00:56:41,234 --> 00:56:42,402 is to fix 1283 00:56:43,370 --> 00:56:44,637 this bottom edge, 1284 00:56:45,372 --> 00:56:46,573 because it's a hard mask, 1285 00:56:47,307 --> 00:56:49,275 and I can't assign feathers to paths. 1286 00:56:50,243 --> 00:56:51,344 Maybe 1287 00:56:54,347 --> 00:56:55,515 that needs to pop. 1288 00:56:56,316 --> 00:56:56,783 Yeah, 1289 00:56:58,351 --> 00:57:00,153 it gets a little blocky without it. 1290 00:57:01,154 --> 00:57:02,389 Let's just go ahead and 1291 00:57:02,889 --> 00:57:03,690 quickly 1292 00:57:04,591 --> 00:57:05,925 unpaint that edge, 1293 00:57:09,796 --> 00:57:12,432 kind of like the darker corner over here. 1294 00:57:12,899 --> 00:57:14,567 So we'll leave that as is. 1295 00:57:15,235 --> 00:57:17,103 I probably have the same thing going on here. 1296 00:57:18,338 --> 00:57:19,239 All that looks good. 1297 00:57:19,773 --> 00:57:20,840 Don't need to fix it. 1298 00:57:21,241 --> 00:57:21,441 This 1299 00:57:22,709 --> 00:57:23,510 guy, 1300 00:57:24,744 --> 00:57:25,779 I'm going to keep it dark. 1301 00:57:26,12 --> 00:57:28,314 And I think the same thing with this one. 1302 00:57:31,51 --> 00:57:31,685 Yeah, 1303 00:57:35,955 --> 00:57:37,290 maybe just the front edge. 1304 00:57:38,992 --> 00:57:39,359 Cool, 1305 00:57:40,493 --> 00:57:41,461 we're not selling costers. 1306 00:57:42,28 --> 00:57:43,530 I don't need to make them sexy. 1307 00:57:47,67 --> 00:57:47,233 Nice. 1308 00:57:47,534 --> 00:57:48,1 All right, 1309 00:57:48,201 --> 00:57:49,269 there's my table. 1310 00:57:49,602 --> 00:57:50,704 I'm 1311 00:57:51,304 --> 00:57:53,440 relatively happy with what's happening. 1312 00:57:54,40 --> 00:57:56,476 I might want to add 1313 00:57:57,310 --> 00:58:00,647 potentially a vibrant slider, because it desats the SATs, 1314 00:58:01,948 --> 00:58:04,951 but doesn't work in the area that I need it to. 1315 00:58:06,820 --> 00:58:09,122 We'll see if I can do a hue sap pull, 1316 00:58:10,590 --> 00:58:11,991 but I'm pretty sure I can't 1317 00:58:13,460 --> 00:58:14,394 go to do that 1318 00:58:14,828 --> 00:58:14,994 it's. 1319 00:58:15,61 --> 00:58:16,963 That it's color, so I don't affect my lung. 1320 00:58:17,864 --> 00:58:19,366 And I'm going to invert that. 1321 00:58:20,100 --> 00:58:22,435 And the area that's bugging me right now, 1322 00:58:23,536 --> 00:58:25,772 is this patch right here. 1323 00:58:30,810 --> 00:58:35,48 The reflection is picking up the table and picking up the glass, 1324 00:58:35,448 --> 00:58:35,949 and is causing 1325 00:58:37,384 --> 00:58:38,885 bit of over saturation 1326 00:58:39,219 --> 00:58:39,853 right there. 1327 00:58:40,353 --> 00:58:42,989 So I just felt like it needed to come down a tiny bit. 1328 00:58:43,289 --> 00:58:43,456 Otherwise. 1329 00:58:43,790 --> 00:58:44,958 It's just sticking out. 1330 00:58:45,625 --> 00:58:49,929 You can still see these areas are still a bit of an issue, but I'm not going to 1331 00:58:51,698 --> 00:58:52,966 overthink it right now. 1332 00:58:54,267 --> 00:58:57,270 Last thing I want to try before I go into the background 1333 00:58:57,771 --> 00:58:59,205 to 1334 00:59:03,309 --> 00:59:05,745 see if there is a way. 1335 00:59:06,913 --> 00:59:08,481 And I don't think there is. 1336 00:59:09,315 --> 00:59:11,351 This is something that's going to take a little bit more time, 1337 00:59:12,152 --> 00:59:12,786 and 1338 00:59:13,53 --> 00:59:17,123 I don't want to get too far into it right now, but just reel quick. 1339 00:59:17,624 --> 00:59:18,725 I am going 1340 00:59:19,192 --> 00:59:19,225 to 1341 00:59:24,898 --> 00:59:25,598 oh, man, 1342 00:59:26,332 --> 00:59:27,33 one quick layer. 1343 00:59:30,36 --> 00:59:31,838 And I just want to 1344 00:59:32,505 --> 00:59:34,74 sample from back here. 1345 00:59:35,208 --> 00:59:37,110 And we're going to go low flow 1346 00:59:37,777 --> 00:59:40,313 and watch this not work. 1347 00:59:41,314 --> 00:59:42,248 As I thought, 1348 00:59:42,582 --> 00:59:43,550 it's a tricky section. 1349 00:59:43,783 --> 00:59:45,418 I don't like it there. 1350 00:59:46,119 --> 00:59:48,321 But, like I say, that's a ton of work 1351 00:59:48,655 --> 00:59:49,556 to make that happen. 1352 00:59:50,23 --> 00:59:53,760 I would almost have to rebuild the entire table back here. 1353 00:59:54,427 --> 00:59:56,796 We'll do a quick test of 1354 00:59:56,963 --> 00:59:57,931 a 1355 00:59:59,32 --> 00:59:59,532 curve. 1356 01:00:02,335 --> 01:00:03,2 See, what's happening. 1357 01:00:03,136 --> 01:00:05,438 It just gets gray and nasty. 1358 01:00:06,39 --> 01:00:07,207 And we'll invert it, 1359 01:00:08,308 --> 01:00:08,975 and 1360 01:00:11,478 --> 01:00:13,446 see that gray and nasty. 1361 01:00:17,50 --> 01:00:20,653 You know, what I really want is a lot of this tone 1362 01:00:21,921 --> 01:00:22,389 that's 1363 01:00:23,156 --> 01:00:24,958 got richer values in it 1364 01:00:25,558 --> 01:00:26,226 to come in. 1365 01:00:26,593 --> 01:00:27,994 Maybe something like that, 1366 01:00:29,62 --> 01:00:30,730 maybe something like that, 1367 01:00:31,931 --> 01:00:33,133 maybe a little bit 1368 01:00:33,266 --> 01:00:33,600 less 1369 01:00:33,933 --> 01:00:34,234 green 1370 01:00:34,401 --> 01:00:34,734 in 1371 01:00:35,935 --> 01:00:36,803 the shadows. 1372 01:00:37,537 --> 01:00:40,974 Ok, let's just see if I can massage 1373 01:00:42,575 --> 01:00:43,510 this into place. 1374 01:00:51,451 --> 01:00:51,718 Kind of 1375 01:00:52,986 --> 01:00:53,720 it's still ugly. 1376 01:00:54,254 --> 01:00:55,522 It needs to be gray, 1377 01:00:55,955 --> 01:00:56,656 tables brown. 1378 01:00:57,624 --> 01:00:59,693 the background reflection is gray, 1379 01:01:00,760 --> 01:01:03,196 so not really too stoked. 1380 01:01:04,898 --> 01:01:06,332 Well, does kind of paint down the valley for now 1381 01:01:07,467 --> 01:01:09,602 maybe pull a little bit of that red out. 1382 01:01:09,769 --> 01:01:11,37 It's getting kind of heavy. 1383 01:01:11,938 --> 01:01:12,739 It's a little grayer. 1384 01:01:12,972 --> 01:01:14,240 It's got some color to it. 1385 01:01:15,75 --> 01:01:15,942 Not quite as bright. 1386 01:01:16,409 --> 01:01:18,244 But you can see the process 1387 01:01:18,545 --> 01:01:19,45 that 1388 01:01:19,546 --> 01:01:20,647 my brain goes through 1389 01:01:21,81 --> 01:01:22,749 when looking at this image and 1390 01:01:23,850 --> 01:01:24,784 trying to 1391 01:01:25,618 --> 01:01:27,854 get rid of a lot of the distractions 1392 01:01:28,355 --> 01:01:29,456 that are 1393 01:01:29,789 --> 01:01:31,558 inherent in this kind of photography. 1394 01:01:32,92 --> 01:01:33,760 With shiny surfaces 1395 01:01:34,194 --> 01:01:35,528 and background swapping. 1396 01:01:36,29 --> 01:01:37,263 Got the foreground where I want it. 1397 01:01:37,630 --> 01:01:39,65 Going to work on the color a little bit here. 1398 01:01:39,132 --> 01:01:40,166 Overall tone. 1399 01:01:40,667 --> 01:01:41,868 I think it needs a little bit of contrast. 1400 01:01:42,268 --> 01:01:45,605 These books are looking a little on the dull side. 1401 01:01:47,374 --> 01:01:48,808 Almost want to add a flair 1402 01:01:49,476 --> 01:01:50,543 of some sort, 1403 01:01:51,144 --> 01:01:53,747 but I'm not quite sold on that idea 1404 01:01:54,80 --> 01:01:54,881 yet. 1405 01:01:56,416 --> 01:01:57,584 I can add just a quick 1406 01:02:00,420 --> 01:02:01,121 screen layer, 1407 01:02:01,554 --> 01:02:02,722 go into a grad, 1408 01:02:03,957 --> 01:02:05,291 do something like that. 1409 01:02:05,959 --> 01:02:06,893 Check, check it out. 1410 01:02:08,495 --> 01:02:09,629 Am I not going to transparency? 1411 01:02:10,196 --> 01:02:10,563 Here 1412 01:02:11,64 --> 01:02:11,531 let's see. 1413 01:02:11,531 --> 01:02:12,332 What's happening. 1414 01:02:12,665 --> 01:02:14,234 That should get a transparency. 1415 01:02:15,235 --> 01:02:15,402 Y. 1416 01:02:15,468 --> 01:02:16,469 Ha. 1417 01:02:18,438 --> 01:02:18,738 Do that. 1418 01:02:18,972 --> 01:02:20,6 I can then 1419 01:02:21,474 --> 01:02:22,709 go into my layers. 1420 01:02:23,209 --> 01:02:25,111 I can add color overlay. 1421 01:02:26,179 --> 01:02:28,14 I can put some tone 1422 01:02:28,581 --> 01:02:30,116 in it, that kind of thing. 1423 01:02:30,250 --> 01:02:31,51 Just give some 1424 01:02:32,118 --> 01:02:33,553 light coming from the corner. 1425 01:02:33,853 --> 01:02:34,721 Potentially, 1426 01:02:36,89 --> 01:02:38,892 of course, that's not where I'm headed exactly. 1427 01:02:39,793 --> 01:02:41,761 But if I push this out 1428 01:02:42,996 --> 01:02:44,964 this way and just knock 1429 01:02:46,433 --> 01:02:48,635 my opacities down a little bit. 1430 01:02:49,636 --> 01:02:50,704 You can see what's going on. 1431 01:02:51,237 --> 01:02:52,172 It's kind of cool. 1432 01:02:53,139 --> 01:02:53,907 It might work. 1433 01:02:54,341 --> 01:02:56,176 Still, have some funky color back there. 1434 01:02:56,743 --> 01:02:59,346 But I like, I like the rainbow that's happening. 1435 01:02:59,779 --> 01:03:01,614 I don't think it's too distracting just yet. 1436 01:03:02,649 --> 01:03:04,150 One thing I would like to do 1437 01:03:04,651 --> 01:03:05,118 is 1438 01:03:06,586 --> 01:03:08,154 to add a bit of a curve 1439 01:03:08,655 --> 01:03:09,756 to this thing. 1440 01:03:10,490 --> 01:03:13,593 And by maybe increasing my highlight values 1441 01:03:14,194 --> 01:03:15,195 in the background, 1442 01:03:16,329 --> 01:03:19,799 I can make more sense of that reflection that I was working on just a 1443 01:03:19,799 --> 01:03:20,333 second ago. 1444 01:03:21,701 --> 01:03:23,503 So something like that 1445 01:03:24,971 --> 01:03:26,706 gets a little bit of dynamic 1446 01:03:27,707 --> 01:03:28,808 action happening 1447 01:03:29,609 --> 01:03:31,845 when I go ahead and save it, flip back over 1448 01:03:32,579 --> 01:03:34,247 to my layout. 1449 01:03:35,148 --> 01:03:36,149 Boy, um, there it is. 1450 01:03:36,416 --> 01:03:36,783 Nice update, 1451 01:03:39,152 --> 01:03:39,619 let's see. 1452 01:03:39,619 --> 01:03:40,487 What's going on. 1453 01:03:41,588 --> 01:03:42,88 Yeah, 1454 01:03:43,623 --> 01:03:44,491 it's something. 1455 01:03:50,597 --> 01:03:51,398 That's a tough call. 1456 01:03:51,865 --> 01:03:53,433 I feel like the 1457 01:03:55,235 --> 01:03:56,336 bottle is still in the foreground. 1458 01:03:56,736 --> 01:03:58,104 Maybe it's getting a little foggy 1459 01:03:59,139 --> 01:03:59,639 in the background. 1460 01:04:00,273 --> 01:04:04,10 And I'm starting to see some discontinuity of edges here. 1461 01:04:04,511 --> 01:04:08,314 So I'm liking a little bit of that light coming through, 1462 01:04:08,815 --> 01:04:09,616 though. 1463 01:04:10,817 --> 01:04:14,554 And so what I'm going to try is just to flip back over here 1464 01:04:16,22 --> 01:04:17,590 again and go 1465 01:04:17,757 --> 01:04:18,391 to 1466 01:04:19,392 --> 01:04:20,960 my adjustment layer. 1467 01:04:21,861 --> 01:04:23,196 Let's put this up here. 1468 01:04:24,264 --> 01:04:27,834 And I'm not going to call it anything, because this is such a small 1469 01:04:28,568 --> 01:04:31,37 layer set, and we're just going to take it way down. 1470 01:04:31,638 --> 01:04:31,805 Yep. 1471 01:04:32,172 --> 01:04:33,440 Just like that. 1472 01:04:35,942 --> 01:04:38,712 I have, oh, I'm doing a color overlay, that's right. 1473 01:04:39,879 --> 01:04:40,947 And that's going from 1474 01:04:42,349 --> 01:04:44,651 kind of a reddish to more of a yellowish. 1475 01:04:45,785 --> 01:04:45,952 Cool. 1476 01:04:46,186 --> 01:04:47,53 Let's try that out. 1477 01:04:51,524 --> 01:04:51,825 Nice, 1478 01:04:52,258 --> 01:04:53,293 nice, nice, nice. 1479 01:04:54,194 --> 01:04:56,796 Ok, so we went from 1480 01:04:57,697 --> 01:04:58,264 the last step. 1481 01:04:58,331 --> 01:04:58,998 Was there there. 1482 01:04:59,132 --> 01:05:02,402 But if we wanted to go back to the first step, we're going from there, 1483 01:05:04,4 --> 01:05:04,637 to 1484 01:05:10,410 --> 01:05:10,677 to there. 1485 01:05:13,313 --> 01:05:14,80 I'm liking it. 1486 01:05:15,215 --> 01:05:20,120 One thing I definitely need to do for this image, however, is we've got a 1487 01:05:20,120 --> 01:05:22,722 little bit of a washer action happening in the corner. 1488 01:05:23,56 --> 01:05:23,823 And 1489 01:05:25,225 --> 01:05:26,226 I've also 1490 01:05:26,393 --> 01:05:26,893 remembered 1491 01:05:27,27 --> 01:05:27,394 that 1492 01:05:28,661 --> 01:05:29,929 our crop for this is 1493 01:05:31,798 --> 01:05:34,868 a little bit different than the current crop that we have 1494 01:05:35,769 --> 01:05:36,803 on the scene. 1495 01:05:38,338 --> 01:05:40,473 This is going to be a 1496 01:05:40,974 --> 01:05:43,209 fourteen by 22 crop, 1497 01:05:43,677 --> 01:05:44,310 and 1498 01:05:44,678 --> 01:05:46,413 I've already got my Numbers pegged in, 1499 01:05:47,480 --> 01:05:49,616 as you can see, it's a little bit narrower than what we have. 1500 01:05:50,650 --> 01:05:52,485 It's not going to really change 1501 01:05:53,153 --> 01:05:56,156 the overall light adjustment that I've 1502 01:05:56,790 --> 01:05:57,590 graded, 1503 01:05:58,591 --> 01:05:59,359 because it's 1504 01:05:59,993 --> 01:06:00,493 just 1505 01:06:00,827 --> 01:06:02,395 kind of coming in on the edges. 1506 01:06:03,530 --> 01:06:07,367 I've got a little bit more off to the right that I need to compensate for. 1507 01:06:08,268 --> 01:06:09,269 And so 1508 01:06:10,670 --> 01:06:12,672 I'm going to do some rule of thirds. 1509 01:06:12,972 --> 01:06:13,773 It looks like, 1510 01:06:14,674 --> 01:06:16,176 put that glass close to the edge. 1511 01:06:16,343 --> 01:06:17,444 This intersection 1512 01:06:18,11 --> 01:06:20,647 of glass and bottle close to that third, 1513 01:06:21,848 --> 01:06:27,220 pulling out a little bit to the right, and looks like I have a table edge I 1514 01:06:27,220 --> 01:06:28,655 need to be concerned with. 1515 01:06:29,155 --> 01:06:31,991 So we'll choke that in just a touch. 1516 01:06:33,293 --> 01:06:34,94 And 1517 01:06:34,894 --> 01:06:36,162 let me see. 1518 01:06:36,896 --> 01:06:38,198 I've got some options up here. 1519 01:06:38,665 --> 01:06:39,32 And 1520 01:06:40,266 --> 01:06:42,235 I can adjust the opacity so 1521 01:06:42,736 --> 01:06:46,72 that I can have a look at my crop without actually cropping, 1522 01:06:47,140 --> 01:06:48,975 which really helps to determine 1523 01:06:49,609 --> 01:06:50,543 what the crop is. 1524 01:06:51,77 --> 01:06:52,479 I can hide my edges 1525 01:06:53,380 --> 01:06:56,483 so that I'm not distracted by a bunch of vectors. 1526 01:06:59,185 --> 01:06:59,519 And 1527 01:07:02,655 --> 01:07:03,823 like what I see with that, 1528 01:07:04,491 --> 01:07:05,291 it's balanced 1529 01:07:06,993 --> 01:07:08,194 oftentimes in advertising. 1530 01:07:08,995 --> 01:07:10,563 For this sort of scene, 1531 01:07:11,131 --> 01:07:12,799 the art directors need 1532 01:07:12,999 --> 01:07:19,172 a really large amount of space on the side of a composition to add some typography 1533 01:07:19,472 --> 01:07:20,306 and what not. 1534 01:07:20,840 --> 01:07:22,509 Knowing, what could go off to the right there? 1535 01:07:23,943 --> 01:07:25,378 You know, I've got this little white things. 1536 01:07:25,545 --> 01:07:29,883 If they wanted white type, they'd ask me to tone down that white back there, 1537 01:07:29,949 --> 01:07:30,917 or just remove it completely. 1538 01:07:31,317 --> 01:07:31,718 For this. 1539 01:07:31,851 --> 01:07:33,119 We don't know what's happening. 1540 01:07:33,453 --> 01:07:35,355 So we're going to leave that as it is. 1541 01:07:36,589 --> 01:07:39,993 What I'm paying attention to right now is just the general balance 1542 01:07:40,427 --> 01:07:40,927 of the image. 1543 01:07:41,161 --> 01:07:43,530 I don't want too much left, and I want too much right. 1544 01:07:44,97 --> 01:07:48,1 And I want to give some breathing room to the upper top of the bottle. 1545 01:07:49,269 --> 01:07:50,70 And 1546 01:07:50,837 --> 01:07:52,172 with that in mind, 1547 01:07:52,572 --> 01:07:53,940 I'm feeling good about the crop. 1548 01:07:54,274 --> 01:07:55,508 You know, if I came 1549 01:07:56,276 --> 01:07:57,744 over this way 1550 01:07:58,678 --> 01:08:01,614 it's just getting too pushed into the corner, 1551 01:08:01,848 --> 01:08:04,517 and then there's just all this empty space off to the right. 1552 01:08:05,218 --> 01:08:06,886 But I need to 1553 01:08:07,687 --> 01:08:08,154 have 1554 01:08:09,456 --> 01:08:10,256 fourteen by 22. 1555 01:08:10,824 --> 01:08:14,828 And I can't crop anymore off the top, because this is already getting a 1556 01:08:14,828 --> 01:08:15,528 little bit 1557 01:08:16,29 --> 01:08:17,130 too tense. 1558 01:08:17,597 --> 01:08:18,64 So 1559 01:08:18,498 --> 01:08:19,32 with that, 1560 01:08:19,466 --> 01:08:20,367 I like where it's at. 1561 01:08:20,667 --> 01:08:23,670 I'm going to not delete cropped pit pixels. 1562 01:08:24,270 --> 01:08:25,271 Click on, ok. 1563 01:08:26,339 --> 01:08:28,441 Way to seck, because sometimes it needs to redraw. 1564 01:08:29,142 --> 01:08:30,543 My smart objects, 1565 01:08:32,278 --> 01:08:33,113 smart filters. 1566 01:08:34,914 --> 01:08:35,615 Takes a few seconds. 1567 01:08:36,16 --> 01:08:36,649 There, it goes. 1568 01:08:37,851 --> 01:08:38,585 That's looking good. 1569 01:08:38,651 --> 01:08:40,153 I'm going to go ahead and save, 1570 01:08:40,754 --> 01:08:43,189 because I felt like that was a really solid move. 1571 01:08:43,556 --> 01:08:44,924 I like the position of my background. 1572 01:08:45,225 --> 01:08:46,393 If I needed to, 1573 01:08:46,760 --> 01:08:48,161 I can move it around. 1574 01:08:48,995 --> 01:08:51,31 I will definitely be sitting down with 1575 01:08:51,631 --> 01:08:52,499 Rob and discussing 1576 01:08:54,434 --> 01:08:55,702 the overall aesthetic here. 1577 01:08:56,169 --> 01:08:58,271 But it's a solid, solid 1578 01:08:59,372 --> 01:09:00,306 first round. 1579 01:09:01,141 --> 01:09:03,677 And I've done everything that I needed to do on this image. 1580 01:09:04,644 --> 01:09:05,445 And 1581 01:09:05,945 --> 01:09:10,183 I'm really happy with the process and some of the new tricks I figured out 1582 01:09:10,183 --> 01:09:10,750 along the way. 1583 01:09:10,917 --> 01:09:11,184 And 1584 01:09:12,252 --> 01:09:15,55 I'm hoping you dug it as much as I did. 1585 01:09:15,188 --> 01:09:15,522 Thanks. 107119

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