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Ok we've got our
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primary mask cut.
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I'm happy with it.
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So a little bit of frequency separation
action.
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I'm going to go through the same
process that I've done before,
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and then
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we'll get going on
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a few little fun bits of clean up
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like this.
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I'm going to, as I've done before,
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turn off my
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primary mask,
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make sure I've got
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everything in order.
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I think I'm just going to
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leave this
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as it is.
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I've been thinking about my frequency
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separation layer group names lately
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as of last night.
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And what I'm thinking about is just
calling it like a pre freak,
22
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potentially.
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So it's just my
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pre comp.
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Always thinking about these sorts of
things, just
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creating structures
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and organizational tools,
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so that when I'm working, I don't have
to think.
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I can just do
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focus on the work.
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Rather than
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data management,
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which is always a big part of
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photography.
35
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And retouching, is managing all of
these assets
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that you're generating.
37
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And it's really important to stay
organized.
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I do a lot of photography and have
hundreds of thousands of photos,
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that
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if I didn't keep them organized,
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it would be real, bad news.
42
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So what I'm looking for here is, I know
I have all these little
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pieces I need to paint out
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this is what my low frequency is going
to look like.
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Imagine i'll be doing a little bit of
stamping.
46
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I'm trying to decide if I want to
47
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get rid of these internal lines right
here.
48
00:02:07,827 --> 00:02:08,628
And
49
00:02:08,995 --> 00:02:13,400
because sometimes I'm unsure exactly
what it is that I want and what I'm
50
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looking for,
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I just do
52
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a quick test.
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So six is a little bit high sometimes,
54
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but I'm seeing some good shapes in here
that
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are what I'm imagining I want my low
frequency
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layers to look like.
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So when I click on, ok, run it again to
scrub off any remaining
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and then
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run my
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apply image
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If you want to take a quick peek at
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what a frequency separation action
looks like.
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It's really nothing major,
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making groups, making selections, copy
merging smart objects, mediums,
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clippings.
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Fu is just a paste of the original,
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giving it a name.
68
00:03:04,818 --> 00:03:07,954
Running through apply image, which is
subtraction with a couple of little
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00:03:08,21 --> 00:03:11,624
fancy Numbers sewn in, and then just
some layer blending modes and stuff
70
00:03:11,958 --> 00:03:12,592
really straightforward.
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The only tricky part of it is just the
apply image.
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And there are
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different Numbers for sixteen bit, as
opposed to eight bit.
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And those are all available.
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Infinite
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Numbers of tutorials.
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About frequency separation,
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I'd apply it a little bit differently.
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All right, that was my test.
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Just want to take a quick look at
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what I'm up against with these areas.
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This is my primary bit of cleanup.
83
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I also have quite a bit of cleanup that
I'm going to need to do in the neck here,
84
00:03:47,293 --> 00:03:49,429
some diagonals that I'm going to want
to get rid of.
85
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And looking at my low
86
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layer,
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I can see all of this stuff getting
wiped with either a mix or brush
88
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or
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a heel tool.
90
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And
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00:04:01,941 --> 00:04:04,444
you know, as I'm talking through this
stuff, this is really what's going
92
00:04:04,511 --> 00:04:05,78
through my mind.
93
00:04:05,78 --> 00:04:06,579
I'm not just explaining it for you.
94
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I'm really thinking about my approach
to this image.
95
00:04:10,350 --> 00:04:12,652
There's always an internal dialogue
going on
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about what I'm
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going to be doing.
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So I think that's going to work for me.
99
00:04:21,795 --> 00:04:22,896
These little
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00:04:25,465 --> 00:04:28,335
glow highlighty, I think what it is,
it's like
101
00:04:29,135 --> 00:04:31,838
the gold foil probably has some sort of
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00:04:33,106 --> 00:04:33,773
bonding
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agent in it, and when that hits the
paper, it saturates it and kind of
104
00:04:39,379 --> 00:04:40,13
diffuses out.
105
00:04:40,13 --> 00:04:42,916
It's almost like an oil mark or
something.
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00:04:43,149 --> 00:04:44,684
That's what I see this stuff as being.
107
00:04:44,984 --> 00:04:47,53
It's definitely being generated by the
foil,
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00:04:47,721 --> 00:04:49,289
because it's all around those areas.
109
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So
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it's not something that was in my
notes, but it really is kind of tacky looking.
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Really cheapens
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the look of the bottle.
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So
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00:05:01,134 --> 00:05:04,971
knowing that I can clean it up real
quick with my steps.
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I made a plan the second I noticed it,
to
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take care of it exactly the way that I
am now.
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And
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everything's going to plan,
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I was going to push that around real
fast.
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And
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I really enjoy
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this process.
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And I like looking at it before and
after,
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because
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it's so easy to do these things now.
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And
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I just feel really pleased with myself.
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And it encourages me to keep working,
because
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this used to be such a pain, and now
it's such a pleasure.
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Ok, that's my high freak,
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and I'm going to go over to my low.
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See what's happening,
133
00:05:53,853 --> 00:05:54,721
looks like
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00:05:56,489 --> 00:05:58,258
some mixer brush action
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00:05:59,292 --> 00:06:00,627
that I can do here.
136
00:06:03,63 --> 00:06:05,398
I just did a shift line to get rid of
those forms.
137
00:06:06,32 --> 00:06:07,667
I could do some painting as well.
138
00:06:08,34 --> 00:06:11,671
Notice how I'm mixing right on top of
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this line.
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And nothing's really happening to that
line, because for the most part it's
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00:06:17,610 --> 00:06:18,578
all up on the high frequency.
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00:06:19,79 --> 00:06:20,814
There's some bigger chunks that aren't.
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So this little light shade here
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I can get rid of real quickly,
145
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might clean that up a tiny bit
146
00:06:31,224 --> 00:06:32,492
down here.
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Looks like most of that stuff was on
the high frequency.
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00:06:36,196 --> 00:06:37,597
I'm just going to
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take a little bit of extra time to get
rid of these bumps.
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Some distractions
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kind of
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yep.
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And like I said, I'd like to
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00:06:57,450 --> 00:07:02,655
take a peek at my handiwork, because
that was so quick and so easy, and I
155
00:07:02,655 --> 00:07:03,957
just got rid of all that stuff.
156
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Which, looking at it using the stamp
tool, wouldn't have been
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very challenging.
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It would have gone fast as well.
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Because this is a really flattery of
color,
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but it's just perfect right now.
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00:07:17,537 --> 00:07:20,640
And so I'm really happy with how that
turned out.
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I'm going to take my previously existing
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layer mask,
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pop it onto that.
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Going to turn this group off.
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I'm going to call this my
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pre freak.
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That's my new name, for it
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tells me what it is.
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Let's just get it out of the way.
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For now,
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get our layers up that we're concerned
with.
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And table masks can go back down again.
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Notes are fine up there.
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I don't really need to reference them
anymore.
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So we'll move those down,
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get this kind of closed up.
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I could group these up too, but it's
fine for now.
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And pull this out of the way.
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All right,
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00:08:05,552 --> 00:08:07,687
a little bit more clean up to do on the
bottle,
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some high frequency information.
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00:08:11,958 --> 00:08:12,959
And for this,
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I think,
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no, there's quite a bit of
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colored noise happening.
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So I can't
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just do a gray brush
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paint like I've done before.
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Actually,
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I want to
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do one
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tricky thing, which is
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a lot of times with these
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prefreaks.
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I'd like to have
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a copy of them down below, so that
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I can kind of
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preview
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our review, what this line is, for
instance.
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00:08:52,899 --> 00:08:54,567
So see that line that's right there.
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00:08:56,336 --> 00:08:59,39
That is the side of either,
203
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what do they call those?
204
00:09:01,641 --> 00:09:02,575
It's like a Gator board.
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00:09:02,809 --> 00:09:04,511
A v flat, I think, is what they call.
206
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It.
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00:09:04,678 --> 00:09:08,281
It's just like a nine foot tall piece
of Gator board taped together that they
208
00:09:08,281 --> 00:09:09,482
use for these long reflections.
209
00:09:10,183 --> 00:09:11,518
Could also be a soft box,
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00:09:12,652 --> 00:09:15,188
but just used to create shape on the
side of the bottle.
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00:09:16,790 --> 00:09:17,590
And
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00:09:18,358 --> 00:09:20,493
I just needed to check out what that
was,
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00:09:21,695 --> 00:09:24,197
so that I know if I need to retouch it
out or not.
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00:09:24,264 --> 00:09:25,131
And I don't.
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00:09:25,231 --> 00:09:27,200
So let's just keep going with
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00:09:27,834 --> 00:09:27,934
the
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00:09:28,968 --> 00:09:29,536
dust cleans.
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00:09:29,936 --> 00:09:30,403
Here.
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00:09:30,904 --> 00:09:33,473
You can see, I need to clean up this
mask to know.
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00:09:33,473 --> 00:09:34,240
A big deal.
221
00:09:35,141 --> 00:09:36,476
I've got layers for that.
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00:09:41,81 --> 00:09:42,248
Where it's going to
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00:09:44,417 --> 00:09:46,86
gently get rid of some of this.
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00:09:46,820 --> 00:09:48,788
I can borrow from down here
225
00:09:49,155 --> 00:09:50,890
because that's got the texture
226
00:09:51,291 --> 00:09:52,492
that I'm looking for.
227
00:10:00,600 --> 00:10:03,503
There are all sorts of
228
00:10:04,37 --> 00:10:05,271
pieces of dust.
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00:10:06,172 --> 00:10:08,641
I could do this for probably a few
hours.
230
00:10:09,75 --> 00:10:12,445
But when you're not going to do this
for a few hours, because I would get
231
00:10:12,579 --> 00:10:13,446
really boring,
232
00:10:15,215 --> 00:10:17,751
I'm just going to get rid of some of
the major stuff right now.
233
00:10:18,651 --> 00:10:20,787
If you look down here, this little thing
234
00:10:22,22 --> 00:10:24,424
that's some of the issues that you
encounter with frequency separation
235
00:10:24,824 --> 00:10:26,593
corners get rounded off a little bit.
236
00:10:27,394 --> 00:10:29,129
If I needed to fix that corner,
237
00:10:29,462 --> 00:10:32,465
I would just create a new layer up
above that was a retouching
238
00:10:33,133 --> 00:10:36,503
layer, and I would just fix that in a
way I normally do.
239
00:10:36,836 --> 00:10:39,639
In this case there's nothing going on
there that I need to fix, which is
240
00:10:39,639 --> 00:10:39,806
great.
241
00:10:40,507 --> 00:10:41,775
But I have
242
00:10:42,175 --> 00:10:43,677
solutions for
243
00:10:44,577 --> 00:10:48,481
the small issues you encounter when
using this technique.
244
00:10:51,685 --> 00:10:51,985
Ok,
245
00:10:52,185 --> 00:10:55,689
let's get to the bigger forms, because
I don't think cleaning dust is that
246
00:10:55,689 --> 00:10:56,790
important right now.
247
00:10:58,491 --> 00:11:02,228
I cleaned up these little bleeds on the
248
00:11:04,664 --> 00:11:06,232
gold foil already.
249
00:11:08,435 --> 00:11:11,371
Let's just get a couple of these big,
giant specks
250
00:11:12,305 --> 00:11:13,273
removed
251
00:11:14,908 --> 00:11:15,375
like that.
252
00:11:15,608 --> 00:11:16,943
I'm not sure what this thing is.
253
00:11:18,411 --> 00:11:19,846
It's going to go away though,
254
00:11:20,980 --> 00:11:21,915
it's like that.
255
00:11:22,649 --> 00:11:23,216
Ok?
256
00:11:31,458 --> 00:11:34,594
And down here, I know we're going to
have a lot of clean up to do on the
257
00:11:34,594 --> 00:11:35,462
desk to you.
258
00:11:35,462 --> 00:11:35,995
There were
259
00:11:36,663 --> 00:11:39,366
some big chunks down there.
260
00:11:39,799 --> 00:11:42,836
But I want to focus on the bottle right
now, especially actually up at the top,
261
00:11:43,136 --> 00:11:47,40
because that's going to be a fun clean,
getting rid of the
262
00:11:48,8 --> 00:11:48,41
diagonal
263
00:11:49,75 --> 00:11:51,44
stripes from the previous background.
264
00:11:54,114 --> 00:11:55,215
But just a few more
265
00:11:56,916 --> 00:11:58,551
removals that we're bugging me.
266
00:11:58,718 --> 00:11:59,352
Ok.
267
00:12:02,88 --> 00:12:02,255
LA, lay,
268
00:12:06,893 --> 00:12:07,460
this
269
00:12:07,694 --> 00:12:08,962
thing probably needs to go,
270
00:12:12,599 --> 00:12:13,400
probably ok.
271
00:12:13,633 --> 00:12:15,201
With these highlights right here,
272
00:12:15,769 --> 00:12:16,903
gives a little shine and sparkle.
273
00:12:17,137 --> 00:12:18,672
I definitely wanted to get rid of that
one.
274
00:12:19,139 --> 00:12:20,807
Let's have a quick look at
275
00:12:21,541 --> 00:12:22,709
where we're at
276
00:12:23,209 --> 00:12:24,310
with all this stuff.
277
00:12:31,151 --> 00:12:32,686
There's kind of a weird texture here.
278
00:12:33,153 --> 00:12:34,254
We may want to keep,
279
00:12:35,455 --> 00:12:36,89
but it's
280
00:12:37,624 --> 00:12:38,892
easily cleanable.
281
00:12:40,26 --> 00:12:41,861
Big giant grad Fields.
282
00:12:42,328 --> 00:12:43,530
And I can just
283
00:12:44,330 --> 00:12:48,34
barely pay attention to where I'm
sourcing my clone from.
284
00:12:49,135 --> 00:12:51,204
This is a little trickier.
285
00:12:52,906 --> 00:12:56,176
I'm not quite sure where all that stuff
is.
286
00:12:56,743 --> 00:12:58,878
See how i'll have all these lines in
here,
287
00:13:00,513 --> 00:13:01,915
and that's going to make it
288
00:13:03,216 --> 00:13:04,417
a real tricky cleanup.
289
00:13:04,984 --> 00:13:06,86
I'm going to do
290
00:13:06,353 --> 00:13:08,154
something that may or may not work.
291
00:13:09,956 --> 00:13:10,423
I'm going to
292
00:13:10,824 --> 00:13:12,325
source from this area
293
00:13:13,293 --> 00:13:15,528
and see what happens when I
294
00:13:16,196 --> 00:13:17,263
just paint over
295
00:13:17,697 --> 00:13:18,398
this stuff.
296
00:13:18,732 --> 00:13:21,134
I'm still going to need to mix your
brush
297
00:13:24,437 --> 00:13:27,40
to get the color underneath to come out,
298
00:13:27,707 --> 00:13:28,808
because that's what it looks like.
299
00:13:28,808 --> 00:13:31,44
It's got that pale color from the
300
00:13:31,778 --> 00:13:34,414
reflection values in the dust,
301
00:13:34,547 --> 00:13:35,515
basically.
302
00:13:37,50 --> 00:13:40,153
And so I'm just going to get rid of a
lot of the hard edges.
303
00:13:41,388 --> 00:13:43,356
See, what's happening with this line.
304
00:13:44,190 --> 00:13:45,125
And that's tricky.
305
00:13:45,959 --> 00:13:46,893
It's really tricky.
306
00:13:47,961 --> 00:13:51,664
I would almost need to do some custom
brushwork in there.
307
00:13:52,265 --> 00:13:53,767
But for now, we're going to
308
00:13:54,200 --> 00:13:55,201
just see what happens
309
00:13:55,635 --> 00:13:57,103
if I add a little bit of noise
310
00:13:57,270 --> 00:13:58,71
and
311
00:13:59,639 --> 00:14:01,908
fix the underlying low frequency
structure.
312
00:14:02,509 --> 00:14:04,10
Ok, up to these guys.
313
00:14:04,744 --> 00:14:05,311
What that is?
314
00:14:05,478 --> 00:14:06,713
Those are my diagonals.
315
00:14:08,281 --> 00:14:09,616
I already know what they look like
316
00:14:10,250 --> 00:14:11,351
in reality.
317
00:14:11,618 --> 00:14:13,119
So I know I want to get rid of this.
318
00:14:13,953 --> 00:14:15,188
And just for fun,
319
00:14:16,256 --> 00:14:17,424
we'll preview it here.
320
00:14:17,557 --> 00:14:19,526
So you can see, I'm not really doing
anything.
321
00:14:20,93 --> 00:14:22,862
But if I were to go after
322
00:14:23,229 --> 00:14:23,530
the underlying
323
00:14:24,731 --> 00:14:26,232
low frequency first,
324
00:14:27,0 --> 00:14:29,936
I would have some granular structures
up on top
325
00:14:30,437 --> 00:14:31,638
that would be bugging me.
326
00:14:31,771 --> 00:14:33,907
So I'm just going to do this part first.
327
00:14:34,341 --> 00:14:36,176
But it doesn't really matter the order.
328
00:14:37,143 --> 00:14:38,712
This little white guy,
329
00:14:38,912 --> 00:14:40,814
I think, he's going to go away,
330
00:14:42,816 --> 00:14:43,983
that's going to go away
331
00:14:45,151 --> 00:14:46,720
with this section.
332
00:14:48,655 --> 00:14:50,724
I think I'm just going to take all of
that out.
333
00:14:53,860 --> 00:14:55,528
And if you want to pay attention
334
00:14:55,929 --> 00:14:57,430
to what's happening here
335
00:14:58,998 --> 00:15:00,800
I'm basically just matching up
336
00:15:01,234 --> 00:15:02,569
some shapes and forms.
337
00:15:04,904 --> 00:15:06,873
this area, I'm going to go to a low
flow,
338
00:15:08,975 --> 00:15:10,543
so I can just smoothly paint it in
339
00:15:11,211 --> 00:15:11,644
ten percent.
340
00:15:11,878 --> 00:15:13,613
Flow will take you up to 100 percent
341
00:15:14,514 --> 00:15:15,682
structure pretty quick.
342
00:15:17,450 --> 00:15:21,87
So I usually just tap ten most of the
time.
343
00:15:21,221 --> 00:15:23,823
If I'm not at 100, I'm somewhere down
344
00:15:24,491 --> 00:15:27,27
in the one to three percent flow range.
345
00:15:27,560 --> 00:15:28,962
I wish I could remap
346
00:15:29,295 --> 00:15:31,831
one to ten to be one to ninety
347
00:15:32,499 --> 00:15:33,299
or ten to ninety.
348
00:15:33,633 --> 00:15:34,367
That would be awesome.
349
00:15:35,1 --> 00:15:39,205
But for now, once to ten is usually the
range that I like to stick in.
350
00:15:40,507 --> 00:15:46,713
And I even actually usually just stick
in the one to three range for flow.
351
00:15:47,947 --> 00:15:48,114
Ok.
352
00:15:48,648 --> 00:15:50,583
So there's my high frequency done.
353
00:15:51,51 --> 00:15:53,153
Now I'm going to come into my low, I
think.
354
00:15:53,153 --> 00:15:53,486
For this.
355
00:15:53,553 --> 00:15:55,689
I'm just going to use a healing brush,
356
00:15:57,290 --> 00:15:59,826
because a mixer is going to take a
little bit too much work.
357
00:16:00,760 --> 00:16:02,395
So we're just going to
358
00:16:03,229 --> 00:16:06,99
not really pay too much attention to
that intersection just yet.
359
00:16:06,900 --> 00:16:08,468
Just going to
360
00:16:09,69 --> 00:16:12,172
get rid of, get rid of the main
structure
361
00:16:13,473 --> 00:16:14,708
of that diagonal.
362
00:16:15,775 --> 00:16:16,943
Pretty much like that.
363
00:16:18,11 --> 00:16:18,712
I'm going to
364
00:16:19,79 --> 00:16:20,947
probably just mix this out in a minute.
365
00:16:22,415 --> 00:16:22,582
Ok.
366
00:16:23,316 --> 00:16:26,86
Good enough for now, put a little
feather on it,
367
00:16:26,820 --> 00:16:28,21
and we're going to
368
00:16:28,588 --> 00:16:29,289
take care of
369
00:16:29,622 --> 00:16:30,724
part of this one
370
00:16:31,858 --> 00:16:33,293
and come over here
371
00:16:34,260 --> 00:16:36,496
and take care of most of the rest.
372
00:16:47,540 --> 00:16:51,211
That little bright dot is on my high
frequency.
373
00:16:51,511 --> 00:16:52,312
Ok.
374
00:16:54,714 --> 00:16:56,149
Now,
375
00:16:56,516 --> 00:16:57,584
switch over to the mixer.
376
00:16:59,686 --> 00:16:59,986
This
377
00:17:00,987 --> 00:17:03,356
shape before I had a whole bunch of
verticals in it,
378
00:17:03,790 --> 00:17:05,625
and has a bunch of verticals over here
too.
379
00:17:05,959 --> 00:17:08,328
So I'm going to match that and make
vertical strokes.
380
00:17:09,929 --> 00:17:11,31
Don't really care
381
00:17:11,464 --> 00:17:12,265
about being perfect.
382
00:17:12,499 --> 00:17:13,933
There's no such thing as perfect.
383
00:17:16,736 --> 00:17:19,239
And just like that, I'm almost done
with that section.
384
00:17:19,639 --> 00:17:23,43
I don't think I want to carry all this
stuff over into here.
385
00:17:23,543 --> 00:17:25,478
I like all these kinds of stripes that
are happening.
386
00:17:26,12 --> 00:17:27,347
In a perfect world,
387
00:17:29,149 --> 00:17:31,985
we would have just a uniform grad
388
00:17:33,319 --> 00:17:37,590
going along the background, but we're
picking up all sorts of internal reflections.
389
00:17:39,693 --> 00:17:42,395
I'm not necessarily a fan of it, but I
know how hard it is
390
00:17:42,829 --> 00:17:44,464
to not have those things,
391
00:17:45,632 --> 00:17:48,968
and I think it gives a little bit of
life to the bottle as well.
392
00:17:49,235 --> 00:17:50,870
And see what's happening down here.
393
00:17:52,739 --> 00:17:53,440
Come back to
394
00:17:54,74 --> 00:17:54,874
my
395
00:17:56,743 --> 00:17:57,744
favorite tool.
396
00:17:58,978 --> 00:18:00,13
I mix a brush.
397
00:18:01,147 --> 00:18:02,182
Get those taking care of.
398
00:18:02,349 --> 00:18:03,316
Get that taken care of.
399
00:18:03,316 --> 00:18:04,684
I'm going to leave this little piece
here.
400
00:18:04,751 --> 00:18:05,852
I'm going to leave those things there.
401
00:18:07,220 --> 00:18:07,854
And
402
00:18:08,588 --> 00:18:10,890
one thing I also I'd like to do up here
is
403
00:18:14,27 --> 00:18:15,28
push this thing away.
404
00:18:24,738 --> 00:18:25,638
Just like that it's
405
00:18:25,872 --> 00:18:27,240
a nice shape in there.
406
00:18:30,343 --> 00:18:31,678
maybe this one too.
407
00:18:35,315 --> 00:18:37,283
See how beautifully the mixer
408
00:18:37,917 --> 00:18:38,718
blends
409
00:18:40,520 --> 00:18:42,255
the low frequency information together.
410
00:18:43,390 --> 00:18:46,559
And that's been my whole goal with this
technique
411
00:18:47,160 --> 00:18:48,161
is to create
412
00:18:48,428 --> 00:18:49,929
a more complementary
413
00:18:50,263 --> 00:18:51,31
tool set
414
00:18:53,133 --> 00:18:54,734
for frequency separation.
415
00:18:56,269 --> 00:18:59,39
Whereas before, with traditional
frequency set
416
00:19:01,241 --> 00:19:03,343
it's kind of on its own, and
417
00:19:03,943 --> 00:19:07,47
most of the tools in Photoshop don't
complement
418
00:19:08,114 --> 00:19:09,482
the process very well.
419
00:19:09,949 --> 00:19:11,518
So I created a new process
420
00:19:12,185 --> 00:19:15,522
that I think is just a lot easier to
understand
421
00:19:15,855 --> 00:19:16,790
and to work with
422
00:19:17,791 --> 00:19:21,127
my buddy, Seth, who did another
tutorial that I mentioned
423
00:19:21,795 --> 00:19:22,896
on one of the previous
424
00:19:23,296 --> 00:19:24,464
tutorials for this set,
425
00:19:25,799 --> 00:19:29,302
has christened the process as frequency
426
00:19:30,437 --> 00:19:31,37
point o.
427
00:19:31,538 --> 00:19:32,305
I like it.
428
00:19:32,906 --> 00:19:35,41
I think it's a good way of
429
00:19:37,610 --> 00:19:40,814
articulating what it's about and
describing it.
430
00:19:42,515 --> 00:19:44,117
So that's what we're calling it for
now.
431
00:19:44,651 --> 00:19:46,86
Frequency set, tipino.
432
00:19:47,620 --> 00:19:50,824
You've been watching me do quite a bit
of it, and hopefully you're really
433
00:19:50,890 --> 00:19:51,791
enjoying it, because
434
00:19:53,159 --> 00:19:56,963
I've been doing it for almost two years
now, and I still
435
00:19:57,397 --> 00:19:59,833
feel joy when I use it.
436
00:20:00,967 --> 00:20:01,67
Ok,
437
00:20:02,168 --> 00:20:04,804
that's looking pretty good for
438
00:20:05,939 --> 00:20:06,439
this section.
439
00:20:06,906 --> 00:20:08,808
I could of course go further with it,
440
00:20:09,542 --> 00:20:10,977
but I don't need to right now.
441
00:20:11,711 --> 00:20:15,48
just get rid of this little distraction
up there.
442
00:20:15,615 --> 00:20:16,483
Few of those
443
00:20:17,784 --> 00:20:19,219
maybe one of these two.
444
00:20:19,686 --> 00:20:20,153
Ok,
445
00:20:20,987 --> 00:20:24,524
as I mentioned a while back, we're not
going to worry about this typography
446
00:20:25,158 --> 00:20:26,226
issue up here.
447
00:20:27,160 --> 00:20:28,328
I can look at
448
00:20:29,62 --> 00:20:30,563
potentially just softening
449
00:20:31,297 --> 00:20:32,165
these guys.
450
00:20:32,832 --> 00:20:34,401
Go into a low flow cloner,
451
00:20:34,834 --> 00:20:36,336
going to my high frequency.
452
00:20:37,470 --> 00:20:39,372
Just kind of get rid of those
453
00:20:39,873 --> 00:20:44,644
highlight shapes that are on the edge
of the rim
454
00:20:45,145 --> 00:20:46,246
of the bottle.
455
00:20:47,480 --> 00:20:48,948
Not worry too much about that,
456
00:20:49,716 --> 00:20:51,151
and see what we have to work with.
457
00:20:51,217 --> 00:20:53,586
Because I think that's going to get rid
of too much of the type
458
00:20:53,787 --> 00:20:55,689
that's bouncing around in there.
459
00:20:56,589 --> 00:20:58,191
So we'll do that for now.
460
00:20:58,758 --> 00:20:59,459
Go back to the mixer.
461
00:20:59,793 --> 00:21:00,794
I'm going to push
462
00:21:01,561 --> 00:21:03,29
this area over
463
00:21:03,296 --> 00:21:04,798
and to hear what's going on.
464
00:21:07,300 --> 00:21:09,135
Oh, that's what's going on.
465
00:21:10,337 --> 00:21:11,504
Lost in layers
466
00:21:12,105 --> 00:21:12,806
where we go,
467
00:21:22,15 --> 00:21:23,683
shift twenty.
468
00:21:25,151 --> 00:21:27,687
Just kind of push this little shape up
469
00:21:28,888 --> 00:21:29,956
and get rid of the swing.
470
00:21:30,256 --> 00:21:31,57
Get rid of that one.
471
00:21:31,391 --> 00:21:32,492
Get rid of that one.
472
00:21:33,793 --> 00:21:36,796
And maybe do a little bit of smoothing
on the side here.
473
00:21:37,697 --> 00:21:39,366
I think I need to
474
00:21:40,600 --> 00:21:42,869
work on that highlight shape.
475
00:21:43,937 --> 00:21:46,773
And remember, I'm on a frequency
476
00:21:47,507 --> 00:21:47,640
foreground
477
00:21:48,808 --> 00:21:50,877
layer set, and I have a mask.
478
00:21:51,144 --> 00:21:55,48
So if I want to get rid of this blue
line, I can actually just push it out
479
00:21:55,48 --> 00:21:55,682
to the side,
480
00:21:57,50 --> 00:21:57,484
like that.
481
00:21:57,550 --> 00:21:59,352
And it tucks right under the mask.
482
00:21:59,786 --> 00:22:02,722
So I don't have to worry about that
edge right there.
483
00:22:03,456 --> 00:22:05,125
It's just a real quick, easy fix.
484
00:22:06,192 --> 00:22:09,863
Not necessarily that I needed to do
that, but it was there, and I might as
485
00:22:09,863 --> 00:22:11,31
well show you how to do it.
486
00:22:12,432 --> 00:22:13,600
So, there's that?
487
00:22:14,668 --> 00:22:16,336
All of this is looking good.
488
00:22:17,604 --> 00:22:18,571
No
489
00:22:19,539 --> 00:22:21,274
big standouts up here.
490
00:22:21,775 --> 00:22:23,843
Maybe just polish that up a tiny bit.
491
00:22:24,577 --> 00:22:26,846
It's still quick before and after of
this section.
492
00:22:27,380 --> 00:22:27,847
Look at that.
493
00:22:31,51 --> 00:22:31,685
Amazing.
494
00:22:33,720 --> 00:22:33,887
Cool.
495
00:22:34,187 --> 00:22:34,354
Ok.
496
00:22:34,654 --> 00:22:35,689
I want to keep moving.
497
00:22:36,790 --> 00:22:37,223
This.
498
00:22:37,457 --> 00:22:38,358
Area's looking good.
499
00:22:38,491 --> 00:22:40,627
I remember had a little bit of an issue
over here.
500
00:22:41,628 --> 00:22:42,562
Go into the mixer,
501
00:22:44,97 --> 00:22:45,432
push some
502
00:22:46,266 --> 00:22:48,1
different colors into this area.
503
00:22:49,703 --> 00:22:51,371
I'm going to push these dark bits
504
00:22:52,739 --> 00:22:54,240
higher up to cover up
505
00:22:54,441 --> 00:22:55,842
the issues that were happening.
506
00:22:57,944 --> 00:22:59,212
Zero shift ten,
507
00:23:02,182 --> 00:23:04,784
just kind of reshape these a tiny bit.
508
00:23:05,218 --> 00:23:07,887
It's a pretty small part of the overall
composition.
509
00:23:08,488 --> 00:23:09,756
So I'm not going to worry
510
00:23:10,357 --> 00:23:11,358
too much
511
00:23:11,791 --> 00:23:12,926
about perfecting it.
512
00:23:13,393 --> 00:23:16,796
But I do want it to have the proper
form up there,
513
00:23:18,498 --> 00:23:20,333
and to get rid of all of the
514
00:23:20,834 --> 00:23:23,203
pieces of dust, I think will be good.
515
00:23:24,904 --> 00:23:26,406
Kind of a weird edge here.
516
00:23:30,10 --> 00:23:30,810
And this,
517
00:23:31,878 --> 00:23:32,812
maybe some of this.
518
00:23:33,613 --> 00:23:35,348
I still have a
519
00:23:37,717 --> 00:23:40,487
rog link green layer that I need to run,
520
00:23:42,822 --> 00:23:44,958
and I was saving right before I did
that.
521
00:23:46,593 --> 00:23:47,160
Come up here.
522
00:23:47,794 --> 00:23:49,763
Realize that I need to fix my scripts.
523
00:23:50,497 --> 00:23:51,664
Fourteen's fine.
524
00:23:52,499 --> 00:23:53,400
Going to take it down to 706050
525
00:23:55,769 --> 00:23:56,336
soft light.
526
00:23:56,569 --> 00:23:56,970
Ok,
527
00:23:57,237 --> 00:23:57,771
there we go.
528
00:23:58,972 --> 00:23:59,472
That's fine.
529
00:23:59,773 --> 00:24:01,775
I get a little bit more saturation to,
it's
530
00:24:03,610 --> 00:24:04,310
pretty easy.
531
00:24:04,811 --> 00:24:05,745
Just pulled us up.
532
00:24:09,549 --> 00:24:09,716
Uh?
533
00:24:10,517 --> 00:24:12,952
You still know how painful that used to
be.
534
00:24:14,120 --> 00:24:14,287
Cool.
535
00:24:14,754 --> 00:24:16,489
So I liked all these glares.
536
00:24:17,223 --> 00:24:19,993
They're a little busy maybe, but I
think they're fine for now.
537
00:24:21,161 --> 00:24:22,228
Elsewhere on the bottle,
538
00:24:23,530 --> 00:24:25,932
not seeing any significant issues.
539
00:24:26,266 --> 00:24:28,168
This label is still looking really good.
540
00:24:28,902 --> 00:24:32,339
And let's go ahead and really quickly
clean this glass.
541
00:24:32,572 --> 00:24:33,440
Because I know
542
00:24:36,276 --> 00:24:38,712
I'm starting to run a little bit long
probably.
543
00:24:43,316 --> 00:24:44,751
But this is a difficult shot.
544
00:24:45,318 --> 00:24:46,653
There's lot of elements.
545
00:24:47,721 --> 00:24:48,655
It's not like
546
00:24:49,389 --> 00:24:50,590
cleaning a glass.
547
00:24:51,291 --> 00:24:52,625
We have a whole scene
548
00:24:53,460 --> 00:24:54,394
to work on,
549
00:24:56,29 --> 00:24:59,833
three primary elements, four primary
elements, plus a background,
550
00:25:00,667 --> 00:25:01,267
and plus
551
00:25:01,701 --> 00:25:03,503
integrating them all together.
552
00:25:03,770 --> 00:25:05,105
So it's a lot of work.
553
00:25:07,73 --> 00:25:10,877
And the more elements you have in a
scene, the longer it's going to take
554
00:25:11,211 --> 00:25:12,12
every time
555
00:25:15,215 --> 00:25:17,117
and keep on clean in this glass.
556
00:25:21,154 --> 00:25:22,88
A few little
557
00:25:22,489 --> 00:25:23,623
distractions down here.
558
00:25:24,424 --> 00:25:25,291
Nothing major.
559
00:25:27,627 --> 00:25:28,895
These have been bugging me for a while.
560
00:25:29,462 --> 00:25:31,197
So let's just take them out.
561
00:25:34,334 --> 00:25:34,868
Few scratches.
562
00:25:38,905 --> 00:25:39,72
Cool.
563
00:25:39,539 --> 00:25:40,6
Ok.
564
00:25:40,573 --> 00:25:41,608
For the most part,
565
00:25:42,342 --> 00:25:43,677
that's in a good place.
566
00:25:44,811 --> 00:25:46,546
Maybe get rid of this one down here.
567
00:25:47,213 --> 00:25:48,815
I'm not worried about these blown
highlights.
568
00:25:50,417 --> 00:25:52,485
Specular highlights are meant to be
569
00:25:52,786 --> 00:25:53,820
255.
570
00:25:54,754 --> 00:25:59,359
No printer is going to freak out if you
have a specular highlight that is printing
571
00:26:00,627 --> 00:26:00,894
zero
572
00:26:02,28 --> 00:26:03,897
across the cmyk.
573
00:26:05,699 --> 00:26:07,667
It's only when you have large
574
00:26:08,735 --> 00:26:09,936
structures of
575
00:26:10,837 --> 00:26:15,41
non color that a pressman will freak
out about.
576
00:26:16,910 --> 00:26:18,78
And I know, because
577
00:26:18,578 --> 00:26:21,114
back in the day, I used to work in
578
00:26:22,115 --> 00:26:23,216
big print shops
579
00:26:23,450 --> 00:26:24,150
that's where
580
00:26:24,517 --> 00:26:26,186
I figured a lot of stuff out
581
00:26:30,190 --> 00:26:31,358
my pre press skills.
582
00:26:32,792 --> 00:26:32,992
Ok?
583
00:26:34,27 --> 00:26:35,695
So down to the table,
584
00:26:36,262 --> 00:26:37,397
a few big chunks here and there.
585
00:26:38,498 --> 00:26:40,266
These grooves are a natural part of the
table.
586
00:26:40,500 --> 00:26:40,967
So
587
00:26:41,234 --> 00:26:43,36
we're going to leave them in place.
588
00:26:44,104 --> 00:26:45,438
I'm just going to get rid of
589
00:26:46,673 --> 00:26:47,240
larger distractions.
590
00:26:48,341 --> 00:26:49,109
Maybe this,
591
00:26:50,410 --> 00:26:51,211
maybe not
592
00:26:52,12 --> 00:26:52,812
cool.
593
00:26:53,146 --> 00:26:54,881
I'm going to go over to the mixer,
594
00:26:56,583 --> 00:26:58,84
just kind of play with that
595
00:26:58,752 --> 00:26:59,319
a little bit.
596
00:26:59,719 --> 00:27:01,121
I think that's, ok,
597
00:27:03,223 --> 00:27:04,491
it's not the end of the world.
598
00:27:08,428 --> 00:27:09,462
Sky and sky.
599
00:27:11,831 --> 00:27:12,966
And
600
00:27:13,533 --> 00:27:16,636
maybe this one, because it might wind
it being a focal point.
601
00:27:21,641 --> 00:27:22,442
See, what's going on.
602
00:27:22,509 --> 00:27:23,209
Down below
603
00:27:27,213 --> 00:27:28,948
it's just a little bit of a white patch.
604
00:27:30,717 --> 00:27:30,817
Cool?
605
00:27:31,951 --> 00:27:33,553
This brighter area is just a reflection
606
00:27:34,587 --> 00:27:36,489
of the insides of a glass
607
00:27:38,258 --> 00:27:38,425
wamp.
608
00:27:38,825 --> 00:27:39,859
So this little m
609
00:27:40,794 --> 00:27:41,895
noggin
610
00:27:44,431 --> 00:27:45,765
there's my retouch layer.
611
00:27:46,599 --> 00:27:49,436
Like I said, sometimes there's just
spots where
612
00:27:51,137 --> 00:27:54,407
a normal air on top is the better
option.
613
00:27:56,309 --> 00:27:56,643
So
614
00:27:57,544 --> 00:27:58,978
reason for that, this is a corner
615
00:28:00,13 --> 00:28:01,281
median will
616
00:28:01,748 --> 00:28:01,848
slightly
617
00:28:03,216 --> 00:28:04,784
around off the corners.
618
00:28:06,19 --> 00:28:07,53
That's how I fix that.
619
00:28:08,21 --> 00:28:10,90
Looks like we have some out of focused
dust
620
00:28:10,890 --> 00:28:11,825
down here.
621
00:28:12,258 --> 00:28:14,94
Most of it is on
622
00:28:14,828 --> 00:28:16,162
our high frequency,
623
00:28:16,830 --> 00:28:17,430
I think.
624
00:28:17,764 --> 00:28:18,64
Yeah.
625
00:28:18,598 --> 00:28:19,366
Pretty much
626
00:28:20,333 --> 00:28:21,434
go and touch it out really quick.
627
00:28:23,670 --> 00:28:24,170
Easy.
628
00:28:25,305 --> 00:28:25,905
All right.
629
00:28:26,106 --> 00:28:27,674
So we got a glass clean,
630
00:28:28,975 --> 00:28:30,710
and we have a table clean,
631
00:28:34,681 --> 00:28:36,316
and our bottle is clean.
632
00:28:46,259 --> 00:28:48,294
And let me just verify
633
00:28:49,295 --> 00:28:50,864
what I said, in case
634
00:28:51,865 --> 00:28:52,799
I'm full of it.
635
00:28:56,302 --> 00:28:57,604
Yep,
636
00:28:58,338 --> 00:28:59,506
that's going to go away.
637
00:29:00,106 --> 00:29:01,107
That's going to go away.
638
00:29:02,409 --> 00:29:03,843
And that one's going to go away.
639
00:29:04,911 --> 00:29:06,413
Foyle's looking good.
640
00:29:06,980 --> 00:29:08,314
Labels looking good.
641
00:29:11,151 --> 00:29:11,985
All of our
642
00:29:12,986 --> 00:29:15,188
millions of specks are looking
643
00:29:15,522 --> 00:29:16,623
fantastic.
644
00:29:17,624 --> 00:29:18,358
It never ends.
645
00:29:18,658 --> 00:29:19,793
Holy crap, ok,
646
00:29:26,866 --> 00:29:27,667
beautiful.
647
00:29:29,469 --> 00:29:30,236
That was clean up.
648
00:29:31,71 --> 00:29:35,208
I'm not sure how long that took, felt
like ten minutes, maybe it was twenty.
649
00:29:36,176 --> 00:29:37,110
Traditionally,
650
00:29:37,544 --> 00:29:39,512
that probably would have been,
651
00:29:39,946 --> 00:29:41,247
I don't know, an hour and a half.
652
00:29:41,314 --> 00:29:42,415
Two hours of cleanup
653
00:29:43,49 --> 00:29:46,252
frequency separation allowed me to do
it in much less time.
654
00:29:47,620 --> 00:29:49,589
And the results are always
655
00:29:50,23 --> 00:29:52,625
better than what you get with
656
00:29:53,159 --> 00:29:54,661
cloned tool and healing tool.
657
00:29:55,128 --> 00:29:56,496
Much more uniform,
658
00:29:57,63 --> 00:29:59,999
much more realistic and believable.
659
00:30:00,333 --> 00:30:03,36
This little edge back here, I had a
660
00:30:03,837 --> 00:30:03,870
intersection
661
00:30:04,904 --> 00:30:05,438
from
662
00:30:06,439 --> 00:30:07,674
the previous background.
663
00:30:08,408 --> 00:30:12,12
I'm going to do something so fun and
just mix it out,
664
00:30:13,380 --> 00:30:15,682
get rid of that kind of highlight that
was back there,
665
00:30:16,316 --> 00:30:16,783
done.
666
00:30:18,752 --> 00:30:21,554
I could be adding a lot more blur here,
but I don't want to.
667
00:30:21,955 --> 00:30:23,823
I think it's fine the way it is.
668
00:30:25,225 --> 00:30:30,997
I am going to be needing, actually, to
do one thing that I missed, so I don't
669
00:30:30,997 --> 00:30:31,531
have to do it now.
670
00:30:31,531 --> 00:30:32,665
But I'm going to go ahead and do it.
671
00:30:33,233 --> 00:30:37,604
The previous image had a bright
highlight coming down into the glass.
672
00:30:38,838 --> 00:30:42,242
We no longer have a bright highlight
coming down into the glass.
673
00:30:43,710 --> 00:30:47,847
So what we're going to need to do is to
darken that up a little bit.
674
00:30:49,315 --> 00:30:53,286
And the way I'm going to do that is
turn to a normal brush,
675
00:30:55,622 --> 00:30:56,656
as you can see,
676
00:30:57,290 --> 00:30:58,892
and I'm going to go to
677
00:30:59,459 --> 00:31:00,794
my low flow,
678
00:31:02,28 --> 00:31:03,863
and I'm going to create a new layer
679
00:31:05,65 --> 00:31:06,733
within my frequency separation stack.
680
00:31:08,201 --> 00:31:09,436
And I'm just going to paint
681
00:31:10,36 --> 00:31:12,639
some color that I picked up from the
background
682
00:31:13,873 --> 00:31:17,711
into my low frequency information,
because that's what low frequency is,
683
00:31:17,877 --> 00:31:18,545
it's just
684
00:31:18,978 --> 00:31:21,614
some blobs of shape and color.
685
00:31:22,749 --> 00:31:24,317
And I'm hopefully,
686
00:31:25,118 --> 00:31:25,919
hopefully
687
00:31:26,753 --> 00:31:27,987
going to
688
00:31:28,254 --> 00:31:28,655
get
689
00:31:30,23 --> 00:31:32,158
some wrap color here that
690
00:31:33,426 --> 00:31:33,927
is
691
00:31:34,427 --> 00:31:35,195
a little bit
692
00:31:35,929 --> 00:31:38,732
closer to what's happening on the
background,
693
00:31:39,65 --> 00:31:40,633
kind of like the lighter version of it.
694
00:31:42,335 --> 00:31:47,674
Using hsb, I can just lower my
brightness value of that color.
695
00:31:48,274 --> 00:31:50,410
So I'm still painting with the same hue,
696
00:31:51,511 --> 00:31:52,12
but
697
00:31:52,679 --> 00:31:54,247
a slightly darker version of it.
698
00:31:56,149 --> 00:31:56,783
And
699
00:31:57,384 --> 00:31:59,853
I'm going to be really loose
700
00:32:00,153 --> 00:32:00,787
and
701
00:32:01,855 --> 00:32:04,958
non concerned with what I'm doing,
702
00:32:05,759 --> 00:32:06,559
because
703
00:32:08,428 --> 00:32:10,730
all that matters in the end is that it
looks good,
704
00:32:12,332 --> 00:32:13,700
not how you got there.
705
00:32:15,135 --> 00:32:15,301
cool.
706
00:32:15,702 --> 00:32:17,771
That actually is looking pretty sweet.
707
00:32:19,939 --> 00:32:20,640
I'm not
708
00:32:20,807 --> 00:32:21,775
sure
709
00:32:22,809 --> 00:32:26,79
what exactly is happening with this
feathered edge.
710
00:32:26,413 --> 00:32:29,282
It feels like I've got just a little
bit of highlight on the side,
711
00:32:29,616 --> 00:32:30,250
but
712
00:32:30,383 --> 00:32:30,717
I
713
00:32:30,817 --> 00:32:32,318
think for the most part,
714
00:32:34,587 --> 00:32:35,689
I'm ok with it.
715
00:32:36,22 --> 00:32:37,757
Maybe I could just add a little bit of
darkness.
716
00:32:38,491 --> 00:32:40,493
Might need to work on that feather
717
00:32:41,394 --> 00:32:41,961
a little bit.
718
00:32:42,195 --> 00:32:44,164
It's just mixing kind of weird.
719
00:32:44,731 --> 00:32:47,200
Maybe if I turn this off and see what's
going on.
720
00:32:53,139 --> 00:32:54,874
Nope, see it's always there.
721
00:32:55,875 --> 00:32:57,610
Man, that's just
722
00:32:58,278 --> 00:33:00,814
what happens with big feathered edges.
723
00:33:01,548 --> 00:33:02,349
Probably need to come in
724
00:33:03,783 --> 00:33:04,484
just a little bit
725
00:33:04,751 --> 00:33:06,252
and figure that out,
726
00:33:10,390 --> 00:33:10,724
because
727
00:33:11,391 --> 00:33:12,492
it'll bother me.
728
00:33:12,892 --> 00:33:15,528
All right, take a quick look at a
darker version.
729
00:33:16,196 --> 00:33:17,130
Definitely not.
730
00:33:17,797 --> 00:33:19,999
Although it's still not making a whole
ton of sense.
731
00:33:21,434 --> 00:33:22,235
With
732
00:33:23,303 --> 00:33:24,304
this background.
733
00:33:25,939 --> 00:33:27,674
I like to experiment a little bit.
734
00:33:29,609 --> 00:33:33,446
Probably what I'm going to wind up
doing is, when I get into my color,
735
00:33:37,784 --> 00:33:41,588
probably what I'm going to wind up
doing is, when I get into my color,
736
00:33:42,489 --> 00:33:46,92
i'll put some curves on it and see if I
can clean up that edge.
737
00:33:47,460 --> 00:33:51,31
But for now, let's make sure that
738
00:33:52,999 --> 00:33:55,368
things are where we need to need them
to be.
739
00:33:56,503 --> 00:33:58,338
Not a big fan of what's happening right
here.
740
00:33:59,372 --> 00:34:00,306
Not quite done.
741
00:34:01,241 --> 00:34:02,876
We're going to
742
00:34:03,677 --> 00:34:04,310
just
743
00:34:04,511 --> 00:34:06,446
kind of knock this highlight down a
little bit.
744
00:34:06,680 --> 00:34:07,881
Part of that as a masking issue.
745
00:34:08,915 --> 00:34:11,518
Part of that is just a light wrap issue
746
00:34:11,985 --> 00:34:12,652
from
747
00:34:13,453 --> 00:34:14,888
the bright background.
748
00:34:15,288 --> 00:34:18,892
So using frequency separation, not too
much of a problem.
749
00:34:20,994 --> 00:34:22,896
Just going to push that down real fast.
750
00:34:23,530 --> 00:34:25,265
Give ourselves a nice shoulder
751
00:34:25,799 --> 00:34:26,733
to work with.
752
00:34:28,435 --> 00:34:29,703
Yes, there's still dust.
753
00:34:30,270 --> 00:34:31,37
I know.
754
00:34:33,139 --> 00:34:34,274
Let me see.
755
00:34:34,341 --> 00:34:35,675
What's happening right here.
756
00:34:41,948 --> 00:34:43,149
that's what's going on.
757
00:34:43,616 --> 00:34:44,317
Ok,
758
00:34:44,818 --> 00:34:45,585
a good deal.
759
00:34:46,753 --> 00:34:49,756
All of this was being generated by my
previous
760
00:34:50,190 --> 00:34:51,991
pre frequency mask.
761
00:34:53,960 --> 00:34:59,532
Easy to lose track of, but there's like
a feather on top of feather, and they
762
00:34:59,532 --> 00:35:00,600
don't fit together perfectly.
763
00:35:01,67 --> 00:35:01,768
So
764
00:35:02,435 --> 00:35:03,136
that's what happens.
765
00:35:03,636 --> 00:35:04,204
It goes away.
766
00:35:04,270 --> 00:35:05,271
As soon as I turn that off,
767
00:35:06,840 --> 00:35:07,774
I'm filled with joy.
768
00:35:09,75 --> 00:35:09,776
Ok, cool.
769
00:35:10,110 --> 00:35:11,211
I wanted to get rid of this
770
00:35:11,378 --> 00:35:12,445
top little piece here.
771
00:35:12,679 --> 00:35:13,446
I got rid of it.
772
00:35:14,914 --> 00:35:16,349
Now I'm happy with the overall
773
00:35:17,617 --> 00:35:18,251
appearance
774
00:35:18,585 --> 00:35:20,787
of everything, except, of course,
775
00:35:20,954 --> 00:35:21,588
for
776
00:35:21,921 --> 00:35:22,389
this
777
00:35:22,589 --> 00:35:23,990
tiny little white dot,
778
00:35:25,158 --> 00:35:28,795
which could potentially end
civilization as we know it.
779
00:35:30,830 --> 00:35:32,966
So now that that's gone,
780
00:35:34,734 --> 00:35:36,336
the planet has been saved.
781
00:35:38,505 --> 00:35:38,672
Cool.
782
00:35:38,972 --> 00:35:39,406
All right.
783
00:35:39,472 --> 00:35:41,441
So all the cleanups done.
784
00:35:41,708 --> 00:35:42,709
I'm happy with it.
785
00:35:44,10 --> 00:35:45,311
Yes, I'm happy with it.
786
00:35:45,545 --> 00:35:48,14
And we're going to move on to
787
00:35:48,915 --> 00:35:50,884
getting the foreground color where we
want it,
788
00:35:51,451 --> 00:35:53,753
getting the background color where we
want it,
789
00:35:54,754 --> 00:35:55,188
and
790
00:35:55,955 --> 00:35:57,123
getting aircrop made
791
00:35:57,624 --> 00:35:59,826
and sending it off to Rob
792
00:36:00,760 --> 00:36:03,196
for him to share in our joy.
793
00:36:04,330 --> 00:36:05,932
So onto color.
794
00:36:06,433 --> 00:36:08,601
I'd like to start with the back class.
795
00:36:08,968 --> 00:36:09,636
It's kind of bugamy.
796
00:36:10,103 --> 00:36:11,304
I feel like it's too bright.
797
00:36:11,705 --> 00:36:13,139
It's pulling all of my attention
798
00:36:14,174 --> 00:36:15,41
over to it.
799
00:36:16,109 --> 00:36:17,610
So what we're going to do is,
800
00:36:20,413 --> 00:36:22,882
I'm going to keep my layers intact down
here,
801
00:36:23,350 --> 00:36:24,150
and
802
00:36:24,584 --> 00:36:25,952
I need to stay inside
803
00:36:27,220 --> 00:36:27,854
my
804
00:36:28,655 --> 00:36:29,756
frequency layer.
805
00:36:30,357 --> 00:36:31,524
So I'm going to call this
806
00:36:31,691 --> 00:36:36,329
foreground, because I want all of my
color to remain in the foreground mask.
807
00:36:37,230 --> 00:36:38,231
That's why I made it.
808
00:36:39,232 --> 00:36:43,670
So I'd have to keep cutting masks and
having things that bleed out into the background.
809
00:36:44,37 --> 00:36:45,271
I'm going to group these up.
810
00:36:45,872 --> 00:36:47,374
I'm going to call it my freak.
811
00:36:48,341 --> 00:36:49,909
And I'm going to create a new
812
00:36:50,410 --> 00:36:52,12
color correction set,
813
00:36:53,546 --> 00:36:54,547
pull that into it.
814
00:36:55,315 --> 00:36:56,483
And remember,
815
00:36:57,150 --> 00:36:57,917
I have masks
816
00:36:58,18 --> 00:36:59,352
that have already been made.
817
00:37:00,253 --> 00:37:03,56
That's why you spend a little bit of
time
818
00:37:03,556 --> 00:37:05,625
in front, I don't really need a mask
for the top.
819
00:37:05,692 --> 00:37:07,327
I just seen a mask for this bottom.
820
00:37:07,961 --> 00:37:09,129
And even then,
821
00:37:09,629 --> 00:37:12,465
not a big deal, but we'll just load it
up anyway,
822
00:37:12,899 --> 00:37:13,933
and see what happens
823
00:37:15,368 --> 00:37:16,336
for this one.
824
00:37:16,803 --> 00:37:17,437
Curve
825
00:37:19,706 --> 00:37:21,74
going to put my pen down
826
00:37:25,378 --> 00:37:28,14
let's just see what happens if I pull
the highlights
827
00:37:28,515 --> 00:37:29,282
a little bit,
828
00:37:31,151 --> 00:37:33,586
darken my mid three quarters
829
00:37:33,920 --> 00:37:34,721
and
830
00:37:35,221 --> 00:37:36,156
add a little snap
831
00:37:37,557 --> 00:37:37,924
to it.
832
00:37:41,61 --> 00:37:42,95
That's pretty cool.
833
00:37:43,630 --> 00:37:46,833
Goes from that to that, starts receding
into the background just a little bit.
834
00:37:48,268 --> 00:37:48,968
The
835
00:37:50,670 --> 00:37:51,504
bottom of the glass
836
00:37:52,105 --> 00:37:53,139
definitely isn't, right?
837
00:37:53,373 --> 00:37:55,375
I'm going to fix my mask really fast
838
00:37:58,578 --> 00:37:59,846
and use the right color.
839
00:38:02,415 --> 00:38:05,285
And I think what i'll do for this is
just, do,
840
00:38:08,21 --> 00:38:09,622
I think they call it a dynamic feather.
841
00:38:09,856 --> 00:38:11,358
Not sure what makes it dynamic,
842
00:38:11,991 --> 00:38:12,492
but
843
00:38:12,992 --> 00:38:15,195
it's just a properties panel.
844
00:38:16,496 --> 00:38:17,130
Thing.
845
00:38:18,331 --> 00:38:19,32
Just adds
846
00:38:19,699 --> 00:38:23,203
a feather to the mask without having to
run a filter.
847
00:38:23,870 --> 00:38:25,805
It's kind of like a smart object
slider.
848
00:38:26,272 --> 00:38:28,475
And that's what I wish we could do
849
00:38:28,808 --> 00:38:29,442
with
850
00:38:30,276 --> 00:38:31,344
select and mask.
851
00:38:32,278 --> 00:38:35,81
Not sure why we can't, but not yet.
852
00:38:35,448 --> 00:38:36,449
Ok,
853
00:38:37,951 --> 00:38:38,718
there's that
854
00:38:39,853 --> 00:38:43,390
feel like I want to maybe not darken.
855
00:38:43,690 --> 00:38:44,324
That edge.
856
00:38:44,991 --> 00:38:48,161
Tops a little bit dingy to me, so we'll
pop that out.
857
00:38:49,62 --> 00:38:51,31
Let's go ahead and
858
00:38:51,297 --> 00:38:52,465
make a backglass
859
00:38:53,299 --> 00:38:53,466
folder.
860
00:38:53,867 --> 00:38:55,835
Because one of the thing I'd like to do
with this
861
00:38:56,469 --> 00:38:56,970
is
862
00:38:58,104 --> 00:38:58,705
to
863
00:38:59,239 --> 00:39:02,242
maybe take this one down a little bit
further.
864
00:39:03,209 --> 00:39:04,144
Invert it.
865
00:39:05,879 --> 00:39:06,713
Hundred hundred
866
00:39:07,547 --> 00:39:08,14
and
867
00:39:08,581 --> 00:39:10,250
am I fully contained here?
868
00:39:11,351 --> 00:39:11,851
Me,
869
00:39:12,18 --> 00:39:12,652
kind of,
870
00:39:16,356 --> 00:39:16,956
there we go.
871
00:39:20,994 --> 00:39:21,161
Yeah.
872
00:39:21,227 --> 00:39:22,996
That's, the problem with highlights is
873
00:39:23,630 --> 00:39:25,932
when you Graham up, they look kind of
fake.
874
00:39:26,666 --> 00:39:31,204
So what i'll do is a fancy trick, go
into my layer style,
875
00:39:32,839 --> 00:39:33,907
take this little,
876
00:39:34,741 --> 00:39:36,943
oh, that's right, it's broken on layer
groups.
877
00:39:38,178 --> 00:39:39,512
I think I can
878
00:39:40,347 --> 00:39:40,647
come here
879
00:39:41,915 --> 00:39:42,415
yep.
880
00:39:43,216 --> 00:39:43,950
On layer groups.
881
00:39:44,117 --> 00:39:45,552
It's kind of an all or nothing thing.
882
00:39:45,719 --> 00:39:47,520
Once you get past 255,
883
00:39:47,954 --> 00:39:48,655
it breaks.
884
00:39:50,90 --> 00:39:52,959
So we'll go to our own individual
885
00:39:53,693 --> 00:39:53,860
curves.
886
00:39:54,594 --> 00:39:55,28
See that
887
00:39:55,795 --> 00:39:56,663
I'm taking that gray
888
00:39:57,797 --> 00:39:59,199
mess of highlights
889
00:39:59,866 --> 00:40:03,837
that I created with this highlight
pull, and I'm just allowing
890
00:40:04,337 --> 00:40:06,573
a little bit arranged to poke through
the mask.
891
00:40:07,941 --> 00:40:10,110
And that makes it slightly more
believable,
892
00:40:11,378 --> 00:40:12,812
but still maintains
893
00:40:13,546 --> 00:40:15,48
a bit of darkness on there.
894
00:40:15,849 --> 00:40:18,385
One thing I do need to do is to
895
00:40:20,754 --> 00:40:21,921
get rid of this
896
00:40:22,188 --> 00:40:23,723
little bleed I had over here.
897
00:40:23,957 --> 00:40:24,324
Ok,
898
00:40:25,458 --> 00:40:26,192
there's my back.
899
00:40:26,359 --> 00:40:28,762
I may lightn it depending on how bright
this background goes.
900
00:40:29,229 --> 00:40:31,364
But for now, I just wanted to push it
to the background
901
00:40:31,931 --> 00:40:32,766
foreground glass.
902
00:40:33,133 --> 00:40:36,169
I think before doing that, I'm going to
go ahead and
903
00:40:36,903 --> 00:40:38,71
open up this bottle.
904
00:40:39,372 --> 00:40:42,409
So we'll load in our
905
00:40:45,311 --> 00:40:48,148
mask for the bottle, which I generated
previously.
906
00:40:49,315 --> 00:40:51,184
And I'm going to
907
00:40:51,718 --> 00:40:53,453
go ahead and make a folder
908
00:40:54,587 --> 00:40:55,522
and call it bottle.
909
00:40:56,756 --> 00:40:57,924
I didn't do boodle.
910
00:40:59,959 --> 00:41:01,227
And I got my selection.
911
00:41:01,861 --> 00:41:03,697
I'm going to go ahead and mask it and
912
00:41:04,664 --> 00:41:05,598
get fancy.
913
00:41:06,99 --> 00:41:07,200
Take my
914
00:41:08,101 --> 00:41:09,602
previously done
915
00:41:10,570 --> 00:41:10,670
foreground
916
00:41:11,705 --> 00:41:13,907
front glass mask, which
917
00:41:14,174 --> 00:41:18,745
let's, just go ahead and make a path
out of it, if it will allow me to
918
00:41:19,79 --> 00:41:21,915
select it, which it won't, because I
have that closed.
919
00:41:22,749 --> 00:41:23,850
So do that
920
00:41:24,651 --> 00:41:25,151
deep it.
921
00:41:25,151 --> 00:41:26,553
So I'd have to dig around
922
00:41:26,920 --> 00:41:28,321
for it again.
923
00:41:32,258 --> 00:41:34,894
now I can load that as a selection, go
to my bottle
924
00:41:35,929 --> 00:41:37,263
and knock
925
00:41:37,630 --> 00:41:38,865
out of that corner.
926
00:41:41,701 --> 00:41:42,68
Ok,
927
00:41:42,836 --> 00:41:43,837
so I've got
928
00:41:46,339 --> 00:41:47,374
my bottle loaded.
929
00:41:48,41 --> 00:41:50,710
I'm going to have a whole bunch of
internal masks
930
00:41:50,977 --> 00:41:52,946
to do, but I'm going to do those
quickly.
931
00:41:53,480 --> 00:41:55,48
Just going to go into a curve,
932
00:41:55,849 --> 00:41:57,450
liven this thing up a little it's
933
00:41:57,784 --> 00:42:00,487
feelin, a little bit on the dark side.
934
00:42:01,621 --> 00:42:04,958
So we are going to open up the liquid.
935
00:42:06,26 --> 00:42:06,726
We're going to
936
00:42:07,794 --> 00:42:10,397
bring up our quarter tone highlights.
937
00:42:11,531 --> 00:42:14,567
This is adding a bit of contrast, while
at the same time
938
00:42:15,1 --> 00:42:16,970
lightening the darker parts of the
image.
939
00:42:19,239 --> 00:42:19,372
And it's
940
00:42:20,40 --> 00:42:22,876
just a different kind of contrast that
I like to pull
941
00:42:23,610 --> 00:42:25,879
and it is going to add quite a bit of
saturation.
942
00:42:26,980 --> 00:42:27,781
I think that's ok.
943
00:42:27,947 --> 00:42:28,948
For the most part.
944
00:42:30,650 --> 00:42:31,851
What I can do,
945
00:42:32,152 --> 00:42:32,652
if
946
00:42:33,787 --> 00:42:36,623
I'm getting feedback from the clients
that it's just too orange,
947
00:42:37,290 --> 00:42:38,91
is
948
00:42:38,425 --> 00:42:39,693
i'll throw it down a hue sat.
949
00:42:40,427 --> 00:42:42,829
I'm going to flip to my red.
950
00:42:43,63 --> 00:42:45,965
So I'd off to mask all this out, which
I should anyway.
951
00:42:46,733 --> 00:42:48,501
But for now i'll show you this chick.
952
00:42:48,835 --> 00:42:49,936
So I'm on reds.
953
00:42:50,737 --> 00:42:51,371
Go plus,
954
00:42:52,38 --> 00:42:53,273
pull the yellows into that
955
00:42:54,407 --> 00:42:55,41
mix,
956
00:42:55,942 --> 00:42:58,244
pull all the saturation out to see
what's happening
957
00:42:58,678 --> 00:43:01,915
and it's hitting the label pretty hard,
which isn't a good thing.
958
00:43:04,184 --> 00:43:06,252
So we'll eventually need to make a mask
on that.
959
00:43:06,252 --> 00:43:07,187
But for now,
960
00:43:07,620 --> 00:43:09,756
I can turn this over to color
961
00:43:10,657 --> 00:43:11,191
and
962
00:43:11,558 --> 00:43:16,162
just pull that saturation down a tiny
bit from this move.
963
00:43:17,130 --> 00:43:18,398
Or I could also
964
00:43:19,132 --> 00:43:20,467
shift this over to lumb
965
00:43:21,534 --> 00:43:23,503
and take away a bit of that
966
00:43:24,170 --> 00:43:26,72
orange movement that happened.
967
00:43:26,906 --> 00:43:27,841
I'm personally
968
00:43:28,575 --> 00:43:29,909
a really big fan
969
00:43:30,76 --> 00:43:30,710
of
970
00:43:31,211 --> 00:43:32,645
fluorescent whiskey.
971
00:43:33,913 --> 00:43:34,714
I'd
972
00:43:35,48 --> 00:43:36,16
like the tone of it.
973
00:43:36,182 --> 00:43:38,251
But as I've learned on previous shoots,
974
00:43:39,319 --> 00:43:41,588
clients are really specific about
975
00:43:42,88 --> 00:43:43,857
the hue and saturation
976
00:43:45,158 --> 00:43:45,592
of
977
00:43:46,259 --> 00:43:47,27
their products,
978
00:43:47,794 --> 00:43:49,596
so they don't want it to be false
advertising.
979
00:43:51,64 --> 00:43:51,231
Ok.
980
00:43:51,464 --> 00:43:52,332
With that done,
981
00:43:52,665 --> 00:43:53,633
I'm happy with that color.
982
00:43:53,800 --> 00:43:56,670
I think might still need a little bit
more refinement, but for now,
983
00:43:58,104 --> 00:44:00,173
I like the contrast I'm seeing here.
984
00:44:00,674 --> 00:44:05,278
If I felt like it needed more sat, I
could go back to that red that I just created
985
00:44:06,413 --> 00:44:12,318
and go that way, but not quite as far
as my contrast curve pull had done.
986
00:44:13,386 --> 00:44:14,387
Next, I want
987
00:44:14,554 --> 00:44:15,355
to,
988
00:44:16,356 --> 00:44:19,292
oh, look, see, I didn't clean this
little thing in here, but we're going
989
00:44:19,292 --> 00:44:21,561
to pretend it's a highlight and not
worry about it.
990
00:44:21,561 --> 00:44:23,229
I didn't need to darken that section
down.
991
00:44:23,530 --> 00:44:27,534
So I'm going to do that in my curves as
well, staying in
992
00:44:27,834 --> 00:44:28,635
the
993
00:44:29,69 --> 00:44:29,936
bottle mask,
994
00:44:31,705 --> 00:44:33,773
I'm going to go and go quickmask,
995
00:44:36,109 --> 00:44:38,878
and I'm going to change my preference
for that,
996
00:44:39,713 --> 00:44:42,716
because it should never be that high.
997
00:44:42,816 --> 00:44:43,216
And
998
00:44:43,450 --> 00:44:43,983
I like
999
00:44:44,584 --> 00:44:46,720
a tone that's a little bit easier on
the eyes.
1000
00:44:48,488 --> 00:44:48,822
We go.
1001
00:44:48,888 --> 00:44:49,456
Good enough.
1002
00:44:52,258 --> 00:44:54,994
Speaking of which, this red has been
bugging me.
1003
00:44:54,994 --> 00:44:55,995
If you want to fix that
1004
00:44:56,496 --> 00:44:56,730
and knee,
1005
00:44:58,665 --> 00:45:01,434
we need to go to cursors and here
1006
00:45:01,935 --> 00:45:02,268
and here
1007
00:45:03,370 --> 00:45:03,670
and
1008
00:45:04,4 --> 00:45:04,804
there.
1009
00:45:05,538 --> 00:45:08,508
The reason I do that is, when you get a
big, red, bright thing that suddenly
1010
00:45:08,675 --> 00:45:09,209
pops on the screen,
1011
00:45:10,510 --> 00:45:12,145
it can leave some,
1012
00:45:12,512 --> 00:45:13,213
what do they call that?
1013
00:45:15,715 --> 00:45:18,551
effects in your eyeballs, where you see
spots everywhere.
1014
00:45:19,953 --> 00:45:22,255
So by turning it into
1015
00:45:22,989 --> 00:45:26,726
a color, that's easier on your rods and
cones.
1016
00:45:27,560 --> 00:45:30,397
You'll save yourself some eye fatigue.
1017
00:45:31,31 --> 00:45:31,531
Ok,
1018
00:45:33,700 --> 00:45:34,734
made my quick mask
1019
00:45:35,368 --> 00:45:36,2
it's rough.
1020
00:45:36,903 --> 00:45:38,705
And I'm going to
1021
00:45:41,941 --> 00:45:42,876
do something fancy.
1022
00:45:44,344 --> 00:45:45,745
I'm going to create a black and white
1023
00:45:46,413 --> 00:45:47,347
adjustment layer.
1024
00:45:48,14 --> 00:45:50,383
I'm going to call it top label,
1025
00:45:52,318 --> 00:45:52,952
and
1026
00:45:53,153 --> 00:45:57,424
I'm going to send this thing out with
my own interpretation of the color, because
1027
00:45:58,358 --> 00:45:59,192
I know I'm right,
1028
00:45:59,793 --> 00:46:04,330
no, I'm going to flip this thing over
to a luminosity.
1029
00:46:04,731 --> 00:46:07,834
And I know my blues are too bright
1030
00:46:09,69 --> 00:46:10,403
and too saturated.
1031
00:46:11,237 --> 00:46:14,874
And so by lowering the lumb of the blue,
1032
00:46:15,375 --> 00:46:17,444
I can get it closer to
1033
00:46:18,178 --> 00:46:19,45
product color,
1034
00:46:20,13 --> 00:46:22,248
which is going to be somewhere in that
range.
1035
00:46:23,850 --> 00:46:24,484
So
1036
00:46:25,318 --> 00:46:26,252
black and white layer
1037
00:46:26,586 --> 00:46:27,220
set to lumb.
1038
00:46:27,554 --> 00:46:28,588
It only controls lumb.
1039
00:46:28,655 --> 00:46:29,756
It doesn't control color.
1040
00:46:30,256 --> 00:46:31,524
And I can just
1041
00:46:31,958 --> 00:46:32,959
change the
1042
00:46:33,860 --> 00:46:35,362
brightness of my blues only.
1043
00:46:35,795 --> 00:46:39,199
And with the clean levet, if I slid
this all the way out,
1044
00:46:39,466 --> 00:46:40,967
I can do the same with the golds.
1045
00:46:41,401 --> 00:46:41,768
So
1046
00:46:41,868 --> 00:46:43,69
I could pull the golds down.
1047
00:46:43,303 --> 00:46:45,538
In this case I want to kind of pop on a
tiny bit.
1048
00:46:46,106 --> 00:46:47,474
There's a little bit of red in there
too.
1049
00:46:47,707 --> 00:46:48,575
So I'm going to push that open.
1050
00:46:49,709 --> 00:46:53,646
And with that one adjustment, I've done
the move that I wanted to do.
1051
00:46:54,347 --> 00:46:55,782
Probably could have done it with the
curve as well.
1052
00:46:56,182 --> 00:46:56,483
But
1053
00:46:56,816 --> 00:46:59,686
I wanted to show you that, because it
was going to work for that as well,
1054
00:47:00,820 --> 00:47:01,621
double as well.
1055
00:47:01,855 --> 00:47:02,722
So there it is.
1056
00:47:04,157 --> 00:47:04,791
Next.
1057
00:47:05,625 --> 00:47:07,494
I want to
1058
00:47:08,328 --> 00:47:09,62
take this down.
1059
00:47:09,529 --> 00:47:10,397
a little bit too bright,
1060
00:47:11,398 --> 00:47:12,465
staying in my bottle.
1061
00:47:13,800 --> 00:47:15,35
I'm going to go back to quickmask.
1062
00:47:15,935 --> 00:47:18,405
I met some guy recently that is
1063
00:47:18,838 --> 00:47:22,409
the senior and lead retoucher for a
very big
1064
00:47:22,976 --> 00:47:24,778
retouching agency.
1065
00:47:25,278 --> 00:47:26,79
And
1066
00:47:26,346 --> 00:47:27,514
I heard him
1067
00:47:28,815 --> 00:47:30,83
tell a junior
1068
00:47:30,550 --> 00:47:31,51
that
1069
00:47:31,851 --> 00:47:33,920
they were not allowed to use
1070
00:47:34,587 --> 00:47:35,355
a quick mask,
1071
00:47:38,825 --> 00:47:43,196
yep lead retoucher, telling them not to
use a quick mask.
1072
00:47:43,697 --> 00:47:45,932
And the reason for that is
1073
00:47:46,66 --> 00:47:47,33
he
1074
00:47:47,400 --> 00:47:48,635
hates quickmasks,
1075
00:47:49,769 --> 00:47:50,236
so
1076
00:47:50,570 --> 00:47:53,440
apparently he doesn't want anyone else
using a quick mask.
1077
00:47:55,475 --> 00:47:56,943
I thought it was kind of strange,
1078
00:47:57,210 --> 00:47:57,610
because
1079
00:47:58,411 --> 00:47:59,245
I like quick masks.
1080
00:47:59,546 --> 00:48:00,814
And I think it should be
1081
00:48:01,481 --> 00:48:06,86
up to the individual to decide whether
or not they want to use a quick mask.
1082
00:48:07,153 --> 00:48:07,320
Ok.
1083
00:48:07,721 --> 00:48:08,488
So
1084
00:48:08,988 --> 00:48:10,724
this is going to be gap,
1085
00:48:12,792 --> 00:48:13,426
and
1086
00:48:13,793 --> 00:48:15,28
we are going to
1087
00:48:15,528 --> 00:48:18,832
just kind of pull this down a little
bit more than likely, I'm going to need
1088
00:48:18,832 --> 00:48:22,68
to desat the blues, because we no
longer have a blue background.
1089
00:48:22,669 --> 00:48:24,304
So I think I'm going to
1090
00:48:25,71 --> 00:48:26,873
just kind of do something like that.
1091
00:48:28,274 --> 00:48:28,675
And then I'm
1092
00:48:28,908 --> 00:48:30,410
going to always do this
1093
00:48:32,679 --> 00:48:33,713
gap, and then
1094
00:48:34,681 --> 00:48:35,515
we'll run.
1095
00:48:36,916 --> 00:48:37,784
I might have to do
1096
00:48:38,818 --> 00:48:40,787
a color change
1097
00:48:41,321 --> 00:48:44,157
depending on where this background
lands.
1098
00:48:44,591 --> 00:48:44,991
But for now,
1099
00:48:46,26 --> 00:48:47,994
we'll just desaturate it like that.
1100
00:48:49,929 --> 00:48:52,432
See that it was a little bit bright, a
little bit distracting.
1101
00:48:52,999 --> 00:48:54,868
Now it kind of fits in better with the
scene.
1102
00:48:55,702 --> 00:48:56,836
Move it on to the foreground.
1103
00:48:57,303 --> 00:49:00,6
You'll notice, I saw the washer that's
about to get cropped out.
1104
00:49:00,640 --> 00:49:01,441
And
1105
00:49:02,409 --> 00:49:04,144
so we're going to do a
1106
00:49:05,779 --> 00:49:08,948
quick review of what I've done with my
1107
00:49:09,315 --> 00:49:10,250
bottle set.
1108
00:49:11,217 --> 00:49:15,355
This is why I like to group things up,
so that I can just add a single button, press,
1109
00:49:15,689 --> 00:49:16,790
see the whole
1110
00:49:17,390 --> 00:49:19,192
move in one click.
1111
00:49:20,260 --> 00:49:21,127
That's cool.
1112
00:49:22,262 --> 00:49:22,996
I like it overall.
1113
00:49:23,797 --> 00:49:26,666
Maybe a little bit of darkness needs to
be introduced to the bottom of the
1114
00:49:26,666 --> 00:49:28,1
bottle, but for the most part,
1115
00:49:28,268 --> 00:49:30,70
we're going to leave that like it is.
1116
00:49:30,904 --> 00:49:32,806
And I am going to
1117
00:49:33,373 --> 00:49:35,208
move this down so it doesn't bug me.
1118
00:49:36,176 --> 00:49:39,646
Cc, so far, these are a moves we're
going to do.
1119
00:49:39,879 --> 00:49:41,481
Now, a front glass
1120
00:49:44,351 --> 00:49:45,752
it's just going to be front glass.
1121
00:49:46,920 --> 00:49:48,655
Going to load up my
1122
00:49:49,556 --> 00:49:50,724
path for the front
1123
00:49:51,991 --> 00:49:52,792
and
1124
00:49:52,959 --> 00:49:53,426
put
1125
00:49:54,494 --> 00:49:55,829
a mask on that thing.
1126
00:49:56,996 --> 00:49:58,64
One thing I need to check
1127
00:49:59,632 --> 00:50:02,869
this little intersection, make sure
that my mask was in the right place.
1128
00:50:04,37 --> 00:50:04,804
Looks like it,
1129
00:50:06,106 --> 00:50:06,506
all right?
1130
00:50:06,573 --> 00:50:07,207
Front glass,
1131
00:50:10,176 --> 00:50:12,679
I think I'm going to open it up a
little bit, but keep it off.
1132
00:50:12,912 --> 00:50:14,80
The base of the glass.
1133
00:50:15,148 --> 00:50:16,316
I want to get the liquid
1134
00:50:17,117 --> 00:50:17,917
looking
1135
00:50:18,418 --> 00:50:19,853
the same color as
1136
00:50:20,253 --> 00:50:21,321
the bottle and the backglass.
1137
00:50:21,788 --> 00:50:23,690
I think the back glass matches
1138
00:50:23,957 --> 00:50:25,291
the bottle pretty nicely.
1139
00:50:27,27 --> 00:50:27,827
And
1140
00:50:28,28 --> 00:50:29,129
so to do that,
1141
00:50:31,231 --> 00:50:32,165
we will
1142
00:50:35,869 --> 00:50:36,503
do the same thing.
1143
00:50:36,503 --> 00:50:37,270
I always do,
1144
00:50:38,338 --> 00:50:38,738
go to a curve.
1145
00:50:39,305 --> 00:50:41,908
I was not sure where all this stuff is
going to be.
1146
00:50:42,8 --> 00:50:42,409
That's up
1147
00:50:42,575 --> 00:50:43,43
there.
1148
00:50:44,411 --> 00:50:46,880
I think the brightness value of it is
fine.
1149
00:50:47,380 --> 00:50:48,481
Just needs to
1150
00:50:49,382 --> 00:50:51,51
come alive a tiny bit,
1151
00:50:53,787 --> 00:50:54,387
like that,
1152
00:50:55,689 --> 00:50:56,489
like that.
1153
00:50:57,691 --> 00:50:59,693
And we're going to take our
1154
00:51:00,994 --> 00:51:02,562
blue brush now
1155
00:51:03,129 --> 00:51:04,330
and take it off.
1156
00:51:04,798 --> 00:51:05,131
This
1157
00:51:05,532 --> 00:51:06,866
bottom area
1158
00:51:13,373 --> 00:51:15,375
that's looking a lot more in line.
1159
00:51:16,276 --> 00:51:18,712
I know that I can actually make this
one a little bit brighter,
1160
00:51:19,379 --> 00:51:22,248
because Rob took an
1161
00:51:24,17 --> 00:51:26,720
separate exposure in focus, which means
1162
00:51:27,554 --> 00:51:30,223
he wants it to be a focal point in the
image.
1163
00:51:30,990 --> 00:51:33,593
And if I pushed it back, it would look
out a place.
1164
00:51:34,194 --> 00:51:37,397
And if I brightened it up too much, it
would start dominating the scene.
1165
00:51:37,464 --> 00:51:39,532
So there's going to be kind of a fine
line
1166
00:51:39,866 --> 00:51:40,633
of brightness.
1167
00:51:41,401 --> 00:51:42,736
And I like my curve here.
1168
00:51:42,902 --> 00:51:44,971
So I'm just going to run through some
opacities,
1169
00:51:45,472 --> 00:51:46,573
make sure that
1170
00:51:47,374 --> 00:51:48,975
I'm thinking about it the right way.
1171
00:51:49,209 --> 00:51:51,44
It actually doesn't look bad a little
bit darker.
1172
00:51:51,711 --> 00:51:53,613
I'm at fifty percent right now.
1173
00:51:54,347 --> 00:51:56,783
I think the top looks better than when
I met 100.
1174
00:51:57,217 --> 00:51:58,718
So I'm going to go to 50,
1175
00:51:58,918 --> 00:52:00,487
and I'm just going to dupe that
1176
00:52:02,255 --> 00:52:05,425
adjustment, and I'm going to go ahead
and fill it with black,
1177
00:52:07,961 --> 00:52:09,129
and then run
1178
00:52:10,263 --> 00:52:11,197
the adjustment
1179
00:52:11,531 --> 00:52:12,332
over
1180
00:52:13,867 --> 00:52:14,567
my liquid,
1181
00:52:15,702 --> 00:52:16,469
just like that.
1182
00:52:17,370 --> 00:52:20,173
Ok, it's a little bit on the
1183
00:52:20,507 --> 00:52:21,775
yellow side in the highlights.
1184
00:52:22,509 --> 00:52:24,144
So I think I'm going to add a touch of
red
1185
00:52:25,278 --> 00:52:25,912
to
1186
00:52:26,279 --> 00:52:27,347
the highlight range,
1187
00:52:27,947 --> 00:52:28,815
and I am on normal.
1188
00:52:29,149 --> 00:52:29,949
Oh, I'm on fifty.
1189
00:52:30,116 --> 00:52:30,517
No wonder.
1190
00:52:30,583 --> 00:52:31,951
It didn't do what I wanted it to do.
1191
00:52:32,185 --> 00:52:32,652
Ok,
1192
00:52:34,254 --> 00:52:36,156
that's a little extreme.
1193
00:52:36,423 --> 00:52:38,725
So we'll go down to 607060.
1194
00:52:43,29 --> 00:52:43,530
Yep,
1195
00:52:43,863 --> 00:52:44,464
right there.
1196
00:52:44,798 --> 00:52:45,265
Cool.
1197
00:52:48,735 --> 00:52:50,236
Maybe one last touch.
1198
00:52:51,705 --> 00:52:53,273
I met 250 on my highlights.
1199
00:52:54,341 --> 00:52:55,842
I'm going to do one more curve,
1200
00:52:57,610 --> 00:52:58,545
going to
1201
00:52:59,145 --> 00:53:02,82
bring this down just a smidge,
1202
00:53:02,816 --> 00:53:03,850
invert my mask,
1203
00:53:04,818 --> 00:53:05,752
go to a brush,
1204
00:53:07,53 --> 00:53:07,987
and we'll just
1205
00:53:09,155 --> 00:53:11,191
see about this bottom piece here.
1206
00:53:13,460 --> 00:53:15,995
Don't think I need to be all the way
over.
1207
00:53:18,31 --> 00:53:20,333
I'm going to go a little bit lower flow
1208
00:53:21,0 --> 00:53:22,68
and just kind of
1209
00:53:23,36 --> 00:53:23,837
unmask
1210
00:53:24,504 --> 00:53:25,405
this darker part.
1211
00:53:25,538 --> 00:53:27,841
I really was only concerned with these
bright values.
1212
00:53:28,174 --> 00:53:32,645
If I had more time, I'd build some
luminosity mask for this whole scene.
1213
00:53:34,80 --> 00:53:34,881
Actually,
1214
00:53:37,384 --> 00:53:41,287
having ever been into luminosity masks,
but lately I have, and
1215
00:53:41,855 --> 00:53:46,92
I've got some tricks for those that
don't involve needing to buy plug ins.
1216
00:53:47,227 --> 00:53:47,994
But for now
1217
00:53:49,62 --> 00:53:49,796
let's leave that.
1218
00:53:49,863 --> 00:53:51,364
Oh, one other piece of color
1219
00:53:52,665 --> 00:53:56,803
that is really essential to this
composition
1220
00:53:58,505 --> 00:54:01,708
might take a minute or two, because I
don't have the exact masks that I need
1221
00:54:01,775 --> 00:54:02,108
for that.
1222
00:54:02,509 --> 00:54:05,745
But we do have enough masking that we
can do a quick test.
1223
00:54:06,880 --> 00:54:07,681
And
1224
00:54:08,915 --> 00:54:13,286
who has guessed what the final color
adjustment needs to be?
1225
00:54:14,354 --> 00:54:17,290
What is missing from our stack?
1226
00:54:18,91 --> 00:54:19,693
What is missing is
1227
00:54:20,93 --> 00:54:20,794
the bottle,
1228
00:54:21,795 --> 00:54:23,363
plus the back glass,
1229
00:54:24,431 --> 00:54:26,66
plus the foreground glass,
1230
00:54:27,867 --> 00:54:28,968
plus a folder
1231
00:54:30,437 --> 00:54:32,172
and an inverted mask
1232
00:54:32,672 --> 00:54:34,74
of all three
1233
00:54:34,574 --> 00:54:36,309
of those products.
1234
00:54:38,11 --> 00:54:39,512
And that is, the
1235
00:54:40,647 --> 00:54:41,114
table
1236
00:54:41,614 --> 00:54:42,82
it's
1237
00:54:42,582 --> 00:54:44,184
really kind of faded out.
1238
00:54:44,250 --> 00:54:45,785
There's no saturation to it.
1239
00:54:46,419 --> 00:54:48,488
I got some bright glares that are
undesirable
1240
00:54:49,856 --> 00:54:51,524
because they're from the previous
background.
1241
00:54:52,492 --> 00:54:53,226
Got some table reflections,
1242
00:54:54,361 --> 00:54:55,795
a lot of faded stuff over here.
1243
00:54:56,196 --> 00:54:57,597
Not really what we want.
1244
00:54:57,931 --> 00:54:58,398
So
1245
00:54:58,732 --> 00:54:59,666
with that in mind,
1246
00:55:00,200 --> 00:55:01,768
I am going to
1247
00:55:03,703 --> 00:55:04,37
make curve.
1248
00:55:06,39 --> 00:55:08,475
I would really love some fancier curve
options.
1249
00:55:09,943 --> 00:55:10,510
Have a plan.
1250
00:55:10,910 --> 00:55:12,312
Nobody's listening to me.
1251
00:55:13,713 --> 00:55:17,117
But if you ever want to see what you
can really do with a curve,
1252
00:55:18,251 --> 00:55:19,52
look up
1253
00:55:19,552 --> 00:55:22,255
a plug in for after effects called
fresh curves,
1254
00:55:23,189 --> 00:55:23,990
and
1255
00:55:24,157 --> 00:55:24,624
just
1256
00:55:26,426 --> 00:55:26,760
be amazed
1257
00:55:27,794 --> 00:55:29,596
at what the possibilities are.
1258
00:55:30,430 --> 00:55:34,901
Sat overset, let me oversat brightness
over value, all sorts of just weird
1259
00:55:35,135 --> 00:55:37,637
controls that we should be able to do
in Photoshop, but we can't.
1260
00:55:39,305 --> 00:55:43,209
So for this table, I want it to be
darker, moodier,
1261
00:55:43,710 --> 00:55:45,745
matching the background a little bit
better.
1262
00:55:46,413 --> 00:55:48,14
I'm going to go ahead and
1263
00:55:48,415 --> 00:55:52,485
pull these highlights down that are
back there because they don't match.
1264
00:55:53,53 --> 00:55:55,522
Not really sure that's going to solve
it.
1265
00:55:56,489 --> 00:55:58,391
But for now, we're just going to see
what happens.
1266
00:56:00,660 --> 00:56:03,296
Pull some contrast back in, which,
unfortunately, is going to brighten
1267
00:56:03,630 --> 00:56:04,464
that highlight.
1268
00:56:05,65 --> 00:56:06,566
But as you can see,
1269
00:56:08,201 --> 00:56:10,403
I just am introducing a lot of richness
1270
00:56:12,839 --> 00:56:14,908
to the table that we didn't have before.
1271
00:56:15,942 --> 00:56:17,110
I probably should have done that
1272
00:56:17,877 --> 00:56:19,779
first, and then the bottle and then the
glasses.
1273
00:56:20,580 --> 00:56:21,915
It would have balance differently.
1274
00:56:22,749 --> 00:56:25,118
But for now, I think I like what I'm
seeing.
1275
00:56:26,119 --> 00:56:27,687
I need two
1276
00:56:29,289 --> 00:56:29,756
add,
1277
00:56:30,824 --> 00:56:31,691
no blur
1278
00:56:32,192 --> 00:56:33,293
except for
1279
00:56:33,860 --> 00:56:34,27
the 0.3
1280
00:56:35,395 --> 00:56:36,329
I'm going to say.
1281
00:56:37,63 --> 00:56:39,199
But what I do need to do, of course,
1282
00:56:41,234 --> 00:56:42,402
is to fix
1283
00:56:43,370 --> 00:56:44,637
this bottom edge,
1284
00:56:45,372 --> 00:56:46,573
because it's a hard mask,
1285
00:56:47,307 --> 00:56:49,275
and I can't assign feathers to paths.
1286
00:56:50,243 --> 00:56:51,344
Maybe
1287
00:56:54,347 --> 00:56:55,515
that needs to pop.
1288
00:56:56,316 --> 00:56:56,783
Yeah,
1289
00:56:58,351 --> 00:57:00,153
it gets a little blocky without it.
1290
00:57:01,154 --> 00:57:02,389
Let's just go ahead and
1291
00:57:02,889 --> 00:57:03,690
quickly
1292
00:57:04,591 --> 00:57:05,925
unpaint that edge,
1293
00:57:09,796 --> 00:57:12,432
kind of like the darker corner over
here.
1294
00:57:12,899 --> 00:57:14,567
So we'll leave that as is.
1295
00:57:15,235 --> 00:57:17,103
I probably have the same thing going on
here.
1296
00:57:18,338 --> 00:57:19,239
All that looks good.
1297
00:57:19,773 --> 00:57:20,840
Don't need to fix it.
1298
00:57:21,241 --> 00:57:21,441
This
1299
00:57:22,709 --> 00:57:23,510
guy,
1300
00:57:24,744 --> 00:57:25,779
I'm going to keep it dark.
1301
00:57:26,12 --> 00:57:28,314
And I think the same thing with this
one.
1302
00:57:31,51 --> 00:57:31,685
Yeah,
1303
00:57:35,955 --> 00:57:37,290
maybe just the front edge.
1304
00:57:38,992 --> 00:57:39,359
Cool,
1305
00:57:40,493 --> 00:57:41,461
we're not selling costers.
1306
00:57:42,28 --> 00:57:43,530
I don't need to make them sexy.
1307
00:57:47,67 --> 00:57:47,233
Nice.
1308
00:57:47,534 --> 00:57:48,1
All right,
1309
00:57:48,201 --> 00:57:49,269
there's my table.
1310
00:57:49,602 --> 00:57:50,704
I'm
1311
00:57:51,304 --> 00:57:53,440
relatively happy with what's happening.
1312
00:57:54,40 --> 00:57:56,476
I might want to add
1313
00:57:57,310 --> 00:58:00,647
potentially a vibrant slider, because
it desats the SATs,
1314
00:58:01,948 --> 00:58:04,951
but doesn't work in the area that I
need it to.
1315
00:58:06,820 --> 00:58:09,122
We'll see if I can do a hue sap pull,
1316
00:58:10,590 --> 00:58:11,991
but I'm pretty sure I can't
1317
00:58:13,460 --> 00:58:14,394
go to do that
1318
00:58:14,828 --> 00:58:14,994
it's.
1319
00:58:15,61 --> 00:58:16,963
That it's color, so I don't affect my
lung.
1320
00:58:17,864 --> 00:58:19,366
And I'm going to invert that.
1321
00:58:20,100 --> 00:58:22,435
And the area that's bugging me right
now,
1322
00:58:23,536 --> 00:58:25,772
is this patch right here.
1323
00:58:30,810 --> 00:58:35,48
The reflection is picking up the table
and picking up the glass,
1324
00:58:35,448 --> 00:58:35,949
and is causing
1325
00:58:37,384 --> 00:58:38,885
bit of over saturation
1326
00:58:39,219 --> 00:58:39,853
right there.
1327
00:58:40,353 --> 00:58:42,989
So I just felt like it needed to come
down a tiny bit.
1328
00:58:43,289 --> 00:58:43,456
Otherwise.
1329
00:58:43,790 --> 00:58:44,958
It's just sticking out.
1330
00:58:45,625 --> 00:58:49,929
You can still see these areas are still
a bit of an issue, but I'm not going to
1331
00:58:51,698 --> 00:58:52,966
overthink it right now.
1332
00:58:54,267 --> 00:58:57,270
Last thing I want to try before I go
into the background
1333
00:58:57,771 --> 00:58:59,205
to
1334
00:59:03,309 --> 00:59:05,745
see if there is a way.
1335
00:59:06,913 --> 00:59:08,481
And I don't think there is.
1336
00:59:09,315 --> 00:59:11,351
This is something that's going to take
a little bit more time,
1337
00:59:12,152 --> 00:59:12,786
and
1338
00:59:13,53 --> 00:59:17,123
I don't want to get too far into it
right now, but just reel quick.
1339
00:59:17,624 --> 00:59:18,725
I am going
1340
00:59:19,192 --> 00:59:19,225
to
1341
00:59:24,898 --> 00:59:25,598
oh, man,
1342
00:59:26,332 --> 00:59:27,33
one quick layer.
1343
00:59:30,36 --> 00:59:31,838
And I just want to
1344
00:59:32,505 --> 00:59:34,74
sample from back here.
1345
00:59:35,208 --> 00:59:37,110
And we're going to go low flow
1346
00:59:37,777 --> 00:59:40,313
and watch this not work.
1347
00:59:41,314 --> 00:59:42,248
As I thought,
1348
00:59:42,582 --> 00:59:43,550
it's a tricky section.
1349
00:59:43,783 --> 00:59:45,418
I don't like it there.
1350
00:59:46,119 --> 00:59:48,321
But, like I say, that's a ton of work
1351
00:59:48,655 --> 00:59:49,556
to make that happen.
1352
00:59:50,23 --> 00:59:53,760
I would almost have to rebuild the
entire table back here.
1353
00:59:54,427 --> 00:59:56,796
We'll do a quick test of
1354
00:59:56,963 --> 00:59:57,931
a
1355
00:59:59,32 --> 00:59:59,532
curve.
1356
01:00:02,335 --> 01:00:03,2
See, what's happening.
1357
01:00:03,136 --> 01:00:05,438
It just gets gray and nasty.
1358
01:00:06,39 --> 01:00:07,207
And we'll invert it,
1359
01:00:08,308 --> 01:00:08,975
and
1360
01:00:11,478 --> 01:00:13,446
see that gray and nasty.
1361
01:00:17,50 --> 01:00:20,653
You know, what I really want is a lot
of this tone
1362
01:00:21,921 --> 01:00:22,389
that's
1363
01:00:23,156 --> 01:00:24,958
got richer values in it
1364
01:00:25,558 --> 01:00:26,226
to come in.
1365
01:00:26,593 --> 01:00:27,994
Maybe something like that,
1366
01:00:29,62 --> 01:00:30,730
maybe something like that,
1367
01:00:31,931 --> 01:00:33,133
maybe a little bit
1368
01:00:33,266 --> 01:00:33,600
less
1369
01:00:33,933 --> 01:00:34,234
green
1370
01:00:34,401 --> 01:00:34,734
in
1371
01:00:35,935 --> 01:00:36,803
the shadows.
1372
01:00:37,537 --> 01:00:40,974
Ok, let's just see if I can massage
1373
01:00:42,575 --> 01:00:43,510
this into place.
1374
01:00:51,451 --> 01:00:51,718
Kind of
1375
01:00:52,986 --> 01:00:53,720
it's still ugly.
1376
01:00:54,254 --> 01:00:55,522
It needs to be gray,
1377
01:00:55,955 --> 01:00:56,656
tables brown.
1378
01:00:57,624 --> 01:00:59,693
the background reflection is gray,
1379
01:01:00,760 --> 01:01:03,196
so not really too stoked.
1380
01:01:04,898 --> 01:01:06,332
Well, does kind of paint down the
valley for now
1381
01:01:07,467 --> 01:01:09,602
maybe pull a little bit of that red out.
1382
01:01:09,769 --> 01:01:11,37
It's getting kind of heavy.
1383
01:01:11,938 --> 01:01:12,739
It's a little grayer.
1384
01:01:12,972 --> 01:01:14,240
It's got some color to it.
1385
01:01:15,75 --> 01:01:15,942
Not quite as bright.
1386
01:01:16,409 --> 01:01:18,244
But you can see the process
1387
01:01:18,545 --> 01:01:19,45
that
1388
01:01:19,546 --> 01:01:20,647
my brain goes through
1389
01:01:21,81 --> 01:01:22,749
when looking at this image and
1390
01:01:23,850 --> 01:01:24,784
trying to
1391
01:01:25,618 --> 01:01:27,854
get rid of a lot of the distractions
1392
01:01:28,355 --> 01:01:29,456
that are
1393
01:01:29,789 --> 01:01:31,558
inherent in this kind of photography.
1394
01:01:32,92 --> 01:01:33,760
With shiny surfaces
1395
01:01:34,194 --> 01:01:35,528
and background swapping.
1396
01:01:36,29 --> 01:01:37,263
Got the foreground where I want it.
1397
01:01:37,630 --> 01:01:39,65
Going to work on the color a little bit
here.
1398
01:01:39,132 --> 01:01:40,166
Overall tone.
1399
01:01:40,667 --> 01:01:41,868
I think it needs a little bit of
contrast.
1400
01:01:42,268 --> 01:01:45,605
These books are looking a little on the
dull side.
1401
01:01:47,374 --> 01:01:48,808
Almost want to add a flair
1402
01:01:49,476 --> 01:01:50,543
of some sort,
1403
01:01:51,144 --> 01:01:53,747
but I'm not quite sold on that idea
1404
01:01:54,80 --> 01:01:54,881
yet.
1405
01:01:56,416 --> 01:01:57,584
I can add just a quick
1406
01:02:00,420 --> 01:02:01,121
screen layer,
1407
01:02:01,554 --> 01:02:02,722
go into a grad,
1408
01:02:03,957 --> 01:02:05,291
do something like that.
1409
01:02:05,959 --> 01:02:06,893
Check, check it out.
1410
01:02:08,495 --> 01:02:09,629
Am I not going to transparency?
1411
01:02:10,196 --> 01:02:10,563
Here
1412
01:02:11,64 --> 01:02:11,531
let's see.
1413
01:02:11,531 --> 01:02:12,332
What's happening.
1414
01:02:12,665 --> 01:02:14,234
That should get a transparency.
1415
01:02:15,235 --> 01:02:15,402
Y.
1416
01:02:15,468 --> 01:02:16,469
Ha.
1417
01:02:18,438 --> 01:02:18,738
Do that.
1418
01:02:18,972 --> 01:02:20,6
I can then
1419
01:02:21,474 --> 01:02:22,709
go into my layers.
1420
01:02:23,209 --> 01:02:25,111
I can add color overlay.
1421
01:02:26,179 --> 01:02:28,14
I can put some tone
1422
01:02:28,581 --> 01:02:30,116
in it, that kind of thing.
1423
01:02:30,250 --> 01:02:31,51
Just give some
1424
01:02:32,118 --> 01:02:33,553
light coming from the corner.
1425
01:02:33,853 --> 01:02:34,721
Potentially,
1426
01:02:36,89 --> 01:02:38,892
of course, that's not where I'm headed
exactly.
1427
01:02:39,793 --> 01:02:41,761
But if I push this out
1428
01:02:42,996 --> 01:02:44,964
this way and just knock
1429
01:02:46,433 --> 01:02:48,635
my opacities down a little bit.
1430
01:02:49,636 --> 01:02:50,704
You can see what's going on.
1431
01:02:51,237 --> 01:02:52,172
It's kind of cool.
1432
01:02:53,139 --> 01:02:53,907
It might work.
1433
01:02:54,341 --> 01:02:56,176
Still, have some funky color back there.
1434
01:02:56,743 --> 01:02:59,346
But I like, I like the rainbow that's
happening.
1435
01:02:59,779 --> 01:03:01,614
I don't think it's too distracting just
yet.
1436
01:03:02,649 --> 01:03:04,150
One thing I would like to do
1437
01:03:04,651 --> 01:03:05,118
is
1438
01:03:06,586 --> 01:03:08,154
to add a bit of a curve
1439
01:03:08,655 --> 01:03:09,756
to this thing.
1440
01:03:10,490 --> 01:03:13,593
And by maybe increasing my highlight
values
1441
01:03:14,194 --> 01:03:15,195
in the background,
1442
01:03:16,329 --> 01:03:19,799
I can make more sense of that
reflection that I was working on just a
1443
01:03:19,799 --> 01:03:20,333
second ago.
1444
01:03:21,701 --> 01:03:23,503
So something like that
1445
01:03:24,971 --> 01:03:26,706
gets a little bit of dynamic
1446
01:03:27,707 --> 01:03:28,808
action happening
1447
01:03:29,609 --> 01:03:31,845
when I go ahead and save it, flip back
over
1448
01:03:32,579 --> 01:03:34,247
to my layout.
1449
01:03:35,148 --> 01:03:36,149
Boy, um, there it is.
1450
01:03:36,416 --> 01:03:36,783
Nice update,
1451
01:03:39,152 --> 01:03:39,619
let's see.
1452
01:03:39,619 --> 01:03:40,487
What's going on.
1453
01:03:41,588 --> 01:03:42,88
Yeah,
1454
01:03:43,623 --> 01:03:44,491
it's something.
1455
01:03:50,597 --> 01:03:51,398
That's a tough call.
1456
01:03:51,865 --> 01:03:53,433
I feel like the
1457
01:03:55,235 --> 01:03:56,336
bottle is still in the foreground.
1458
01:03:56,736 --> 01:03:58,104
Maybe it's getting a little foggy
1459
01:03:59,139 --> 01:03:59,639
in the background.
1460
01:04:00,273 --> 01:04:04,10
And I'm starting to see some
discontinuity of edges here.
1461
01:04:04,511 --> 01:04:08,314
So I'm liking a little bit of that
light coming through,
1462
01:04:08,815 --> 01:04:09,616
though.
1463
01:04:10,817 --> 01:04:14,554
And so what I'm going to try is just to
flip back over here
1464
01:04:16,22 --> 01:04:17,590
again and go
1465
01:04:17,757 --> 01:04:18,391
to
1466
01:04:19,392 --> 01:04:20,960
my adjustment layer.
1467
01:04:21,861 --> 01:04:23,196
Let's put this up here.
1468
01:04:24,264 --> 01:04:27,834
And I'm not going to call it anything,
because this is such a small
1469
01:04:28,568 --> 01:04:31,37
layer set, and we're just going to take
it way down.
1470
01:04:31,638 --> 01:04:31,805
Yep.
1471
01:04:32,172 --> 01:04:33,440
Just like that.
1472
01:04:35,942 --> 01:04:38,712
I have, oh, I'm doing a color overlay,
that's right.
1473
01:04:39,879 --> 01:04:40,947
And that's going from
1474
01:04:42,349 --> 01:04:44,651
kind of a reddish to more of a
yellowish.
1475
01:04:45,785 --> 01:04:45,952
Cool.
1476
01:04:46,186 --> 01:04:47,53
Let's try that out.
1477
01:04:51,524 --> 01:04:51,825
Nice,
1478
01:04:52,258 --> 01:04:53,293
nice, nice, nice.
1479
01:04:54,194 --> 01:04:56,796
Ok, so we went from
1480
01:04:57,697 --> 01:04:58,264
the last step.
1481
01:04:58,331 --> 01:04:58,998
Was there there.
1482
01:04:59,132 --> 01:05:02,402
But if we wanted to go back to the
first step, we're going from there,
1483
01:05:04,4 --> 01:05:04,637
to
1484
01:05:10,410 --> 01:05:10,677
to there.
1485
01:05:13,313 --> 01:05:14,80
I'm liking it.
1486
01:05:15,215 --> 01:05:20,120
One thing I definitely need to do for
this image, however, is we've got a
1487
01:05:20,120 --> 01:05:22,722
little bit of a washer action happening
in the corner.
1488
01:05:23,56 --> 01:05:23,823
And
1489
01:05:25,225 --> 01:05:26,226
I've also
1490
01:05:26,393 --> 01:05:26,893
remembered
1491
01:05:27,27 --> 01:05:27,394
that
1492
01:05:28,661 --> 01:05:29,929
our crop for this is
1493
01:05:31,798 --> 01:05:34,868
a little bit different than the current
crop that we have
1494
01:05:35,769 --> 01:05:36,803
on the scene.
1495
01:05:38,338 --> 01:05:40,473
This is going to be a
1496
01:05:40,974 --> 01:05:43,209
fourteen by 22 crop,
1497
01:05:43,677 --> 01:05:44,310
and
1498
01:05:44,678 --> 01:05:46,413
I've already got my Numbers pegged in,
1499
01:05:47,480 --> 01:05:49,616
as you can see, it's a little bit
narrower than what we have.
1500
01:05:50,650 --> 01:05:52,485
It's not going to really change
1501
01:05:53,153 --> 01:05:56,156
the overall light adjustment that I've
1502
01:05:56,790 --> 01:05:57,590
graded,
1503
01:05:58,591 --> 01:05:59,359
because it's
1504
01:05:59,993 --> 01:06:00,493
just
1505
01:06:00,827 --> 01:06:02,395
kind of coming in on the edges.
1506
01:06:03,530 --> 01:06:07,367
I've got a little bit more off to the
right that I need to compensate for.
1507
01:06:08,268 --> 01:06:09,269
And so
1508
01:06:10,670 --> 01:06:12,672
I'm going to do some rule of thirds.
1509
01:06:12,972 --> 01:06:13,773
It looks like,
1510
01:06:14,674 --> 01:06:16,176
put that glass close to the edge.
1511
01:06:16,343 --> 01:06:17,444
This intersection
1512
01:06:18,11 --> 01:06:20,647
of glass and bottle close to that third,
1513
01:06:21,848 --> 01:06:27,220
pulling out a little bit to the right,
and looks like I have a table edge I
1514
01:06:27,220 --> 01:06:28,655
need to be concerned with.
1515
01:06:29,155 --> 01:06:31,991
So we'll choke that in just a touch.
1516
01:06:33,293 --> 01:06:34,94
And
1517
01:06:34,894 --> 01:06:36,162
let me see.
1518
01:06:36,896 --> 01:06:38,198
I've got some options up here.
1519
01:06:38,665 --> 01:06:39,32
And
1520
01:06:40,266 --> 01:06:42,235
I can adjust the opacity so
1521
01:06:42,736 --> 01:06:46,72
that I can have a look at my crop
without actually cropping,
1522
01:06:47,140 --> 01:06:48,975
which really helps to determine
1523
01:06:49,609 --> 01:06:50,543
what the crop is.
1524
01:06:51,77 --> 01:06:52,479
I can hide my edges
1525
01:06:53,380 --> 01:06:56,483
so that I'm not distracted by a bunch
of vectors.
1526
01:06:59,185 --> 01:06:59,519
And
1527
01:07:02,655 --> 01:07:03,823
like what I see with that,
1528
01:07:04,491 --> 01:07:05,291
it's balanced
1529
01:07:06,993 --> 01:07:08,194
oftentimes in advertising.
1530
01:07:08,995 --> 01:07:10,563
For this sort of scene,
1531
01:07:11,131 --> 01:07:12,799
the art directors need
1532
01:07:12,999 --> 01:07:19,172
a really large amount of space on the
side of a composition to add some typography
1533
01:07:19,472 --> 01:07:20,306
and what not.
1534
01:07:20,840 --> 01:07:22,509
Knowing, what could go off to the right
there?
1535
01:07:23,943 --> 01:07:25,378
You know, I've got this little white
things.
1536
01:07:25,545 --> 01:07:29,883
If they wanted white type, they'd ask
me to tone down that white back there,
1537
01:07:29,949 --> 01:07:30,917
or just remove it completely.
1538
01:07:31,317 --> 01:07:31,718
For this.
1539
01:07:31,851 --> 01:07:33,119
We don't know what's happening.
1540
01:07:33,453 --> 01:07:35,355
So we're going to leave that as it is.
1541
01:07:36,589 --> 01:07:39,993
What I'm paying attention to right now
is just the general balance
1542
01:07:40,427 --> 01:07:40,927
of the image.
1543
01:07:41,161 --> 01:07:43,530
I don't want too much left, and I want
too much right.
1544
01:07:44,97 --> 01:07:48,1
And I want to give some breathing room
to the upper top of the bottle.
1545
01:07:49,269 --> 01:07:50,70
And
1546
01:07:50,837 --> 01:07:52,172
with that in mind,
1547
01:07:52,572 --> 01:07:53,940
I'm feeling good about the crop.
1548
01:07:54,274 --> 01:07:55,508
You know, if I came
1549
01:07:56,276 --> 01:07:57,744
over this way
1550
01:07:58,678 --> 01:08:01,614
it's just getting too pushed into the
corner,
1551
01:08:01,848 --> 01:08:04,517
and then there's just all this empty
space off to the right.
1552
01:08:05,218 --> 01:08:06,886
But I need to
1553
01:08:07,687 --> 01:08:08,154
have
1554
01:08:09,456 --> 01:08:10,256
fourteen by 22.
1555
01:08:10,824 --> 01:08:14,828
And I can't crop anymore off the top,
because this is already getting a
1556
01:08:14,828 --> 01:08:15,528
little bit
1557
01:08:16,29 --> 01:08:17,130
too tense.
1558
01:08:17,597 --> 01:08:18,64
So
1559
01:08:18,498 --> 01:08:19,32
with that,
1560
01:08:19,466 --> 01:08:20,367
I like where it's at.
1561
01:08:20,667 --> 01:08:23,670
I'm going to not delete cropped pit
pixels.
1562
01:08:24,270 --> 01:08:25,271
Click on, ok.
1563
01:08:26,339 --> 01:08:28,441
Way to seck, because sometimes it needs
to redraw.
1564
01:08:29,142 --> 01:08:30,543
My smart objects,
1565
01:08:32,278 --> 01:08:33,113
smart filters.
1566
01:08:34,914 --> 01:08:35,615
Takes a few seconds.
1567
01:08:36,16 --> 01:08:36,649
There, it goes.
1568
01:08:37,851 --> 01:08:38,585
That's looking good.
1569
01:08:38,651 --> 01:08:40,153
I'm going to go ahead and save,
1570
01:08:40,754 --> 01:08:43,189
because I felt like that was a really
solid move.
1571
01:08:43,556 --> 01:08:44,924
I like the position of my background.
1572
01:08:45,225 --> 01:08:46,393
If I needed to,
1573
01:08:46,760 --> 01:08:48,161
I can move it around.
1574
01:08:48,995 --> 01:08:51,31
I will definitely be sitting down with
1575
01:08:51,631 --> 01:08:52,499
Rob and discussing
1576
01:08:54,434 --> 01:08:55,702
the overall aesthetic here.
1577
01:08:56,169 --> 01:08:58,271
But it's a solid, solid
1578
01:08:59,372 --> 01:09:00,306
first round.
1579
01:09:01,141 --> 01:09:03,677
And I've done everything that I needed
to do on this image.
1580
01:09:04,644 --> 01:09:05,445
And
1581
01:09:05,945 --> 01:09:10,183
I'm really happy with the process and
some of the new tricks I figured out
1582
01:09:10,183 --> 01:09:10,750
along the way.
1583
01:09:10,917 --> 01:09:11,184
And
1584
01:09:12,252 --> 01:09:15,55
I'm hoping you dug it as much as I did.
1585
01:09:15,188 --> 01:09:15,522
Thanks.
107119
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