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These are the user uploaded subtitles that are being translated: 1 00:00:07,841 --> 00:00:08,258 Now that we 2 00:00:08,258 --> 00:00:11,261 have our background in a good place, 3 00:00:11,261 --> 00:00:14,597 I'm going to start diving into a little bit of retouching. 4 00:00:15,724 --> 00:00:18,727 Getting those rough composites that I made earlier 5 00:00:20,145 --> 00:00:22,188 dialed in a 6 00:00:22,188 --> 00:00:25,191 little bit more 7 00:00:25,442 --> 00:00:30,447 accurately, and then I'm going to move to some masking work. 8 00:00:30,947 --> 00:00:34,409 I think some of my edges get my frequency separation rolling 9 00:00:34,909 --> 00:00:37,704 and see what happens after. 10 00:00:37,704 --> 00:00:41,791 So the next step I want to take is to 11 00:00:43,501 --> 00:00:46,504 zoom into this area because it's kind of bugging me. 12 00:00:47,005 --> 00:00:51,259 We're going to go into our composite groups, 13 00:00:51,968 --> 00:00:54,971 find where that is, which is labeled Stripe. 14 00:00:56,473 --> 00:00:59,476 And I'm all lined up 15 00:00:59,893 --> 00:01:02,854 and all I need to do is 16 00:01:02,854 --> 00:01:05,106 paint that mask in 17 00:01:05,106 --> 00:01:07,150 so many different ways that you can do it. 18 00:01:07,150 --> 00:01:09,652 You can pop it. You can lasso it. 19 00:01:10,612 --> 00:01:12,655 You can just use a brush. 20 00:01:12,655 --> 00:01:15,658 And that's what I like to do. 21 00:01:15,742 --> 00:01:19,496 I'm kind of a brush junky, you might say, 22 00:01:20,497 --> 00:01:23,500 because it's just quick and easy. 23 00:01:23,917 --> 00:01:26,836 Less, less mouse clicks. 24 00:01:26,836 --> 00:01:29,422 It's as accurate as I need it to be. 25 00:01:29,422 --> 00:01:33,593 It's going to use 100, 100 on my flow and opacity, and I'm going to start it 26 00:01:33,593 --> 00:01:36,596 at the end and shift click 27 00:01:36,596 --> 00:01:39,599 down to this end of the stripe. 28 00:01:40,391 --> 00:01:42,227 You know, probably 29 00:01:42,227 --> 00:01:46,022 when off the end, it's not material, it's non-visible. 30 00:01:46,022 --> 00:01:47,982 Doesn't really matter, 31 00:01:47,982 --> 00:01:50,819 but I'm going to clean it up anyway. 32 00:01:50,819 --> 00:01:54,823 Do the same thing for the upper stripe. 33 00:01:55,156 --> 00:01:58,159 Well, it's a little bit bright 34 00:01:58,660 --> 00:02:03,998 relative to the label, but the label might be brightening up later, 35 00:02:04,541 --> 00:02:07,001 which will then cause 36 00:02:07,001 --> 00:02:10,004 this to be apparently darker. 37 00:02:10,088 --> 00:02:12,006 So we'll see what happens when we get there. 38 00:02:13,133 --> 00:02:15,009 Obviously, around brush isn't great 39 00:02:15,009 --> 00:02:19,514 for creating square edges, which is not a big deal for me 40 00:02:20,056 --> 00:02:24,644 because I just do that on the ends and that squares everything off. 41 00:02:25,645 --> 00:02:28,648 I usually just paint outside the edges. 42 00:02:29,357 --> 00:02:32,235 As scary as that might sound. 43 00:02:32,235 --> 00:02:33,486 It works for me. 44 00:02:33,486 --> 00:02:37,031 I think this one is probably a little bit too round still, so I'll squared off, 45 00:02:37,866 --> 00:02:39,075 get rid of that. 46 00:02:39,075 --> 00:02:43,246 Not going to worry so much about these little stray pixels at the end. 47 00:02:43,538 --> 00:02:47,208 That's just how these things photograph. 48 00:02:48,084 --> 00:02:50,712 As you can see, it's not a perfect mask. 49 00:02:50,712 --> 00:02:51,754 I could use paths. 50 00:02:51,754 --> 00:02:53,047 I don't want to use paths. 51 00:02:53,047 --> 00:02:56,050 I just want to do it quick and easy 52 00:02:56,050 --> 00:02:57,886 with that. 53 00:02:57,886 --> 00:02:58,845 Done. 54 00:02:58,845 --> 00:03:01,389 I'm going to move down to the signature, 55 00:03:01,389 --> 00:03:04,475 which was also on its own exposure. 56 00:03:04,851 --> 00:03:06,060 I've got a Sig label here. 57 00:03:07,145 --> 00:03:09,606 I think when I was first talking about this, 58 00:03:09,606 --> 00:03:12,901 I really liked the overall label exposure. 59 00:03:14,152 --> 00:03:16,196 If I just brought in the SIG, 60 00:03:16,196 --> 00:03:20,617 it's going to be really dark relative to the surrounding areas. 61 00:03:21,951 --> 00:03:24,954 So I'd like to 62 00:03:25,538 --> 00:03:27,790 just mask in that whole label. 63 00:03:27,790 --> 00:03:30,210 And as I'm looking at it 64 00:03:30,210 --> 00:03:34,214 for that exposure, I'm seeing some other really nice golds up here as well 65 00:03:34,589 --> 00:03:38,343 that I think I might make a part of the same mask. 66 00:03:39,344 --> 00:03:42,847 I might even integrate the 18 67 00:03:43,598 --> 00:03:46,601 into the Sig label mask. 68 00:03:46,893 --> 00:03:50,355 This is one of those tricks where the photographer 69 00:03:50,355 --> 00:03:54,025 didn't create a specific exposure for that area. 70 00:03:55,193 --> 00:03:58,780 But because I'm looking at a layer stock 71 00:04:00,281 --> 00:04:04,410 where I've got everything lined up, I can toggle my mask so my layers 72 00:04:04,786 --> 00:04:07,747 and find out if there's something that may enhance an area 73 00:04:08,206 --> 00:04:11,501 that wasn't necessarily intended to be enhanced or 74 00:04:12,919 --> 00:04:15,838 it was just not thought of at the time because there's so many other things 75 00:04:15,838 --> 00:04:18,007 to be thinking about as you're shooting through these. 76 00:04:18,007 --> 00:04:21,177 I mean, imagine trying to light every single 77 00:04:21,177 --> 00:04:24,180 tiny piece of this label and you'd be going nuts. 78 00:04:24,472 --> 00:04:27,058 So fortunately, like I said, I can just 79 00:04:27,058 --> 00:04:30,478 kind of turn off that mask just to see what happens. 80 00:04:31,479 --> 00:04:34,565 For now, I'm going to do a quick select, 81 00:04:34,565 --> 00:04:37,568 I think, of this label area 82 00:04:38,945 --> 00:04:42,365 because as you know, I'm not a big Path fan. 83 00:04:45,243 --> 00:04:46,286 Just like that. 84 00:04:46,286 --> 00:04:50,248 And then it's like I need to subtract that area down 85 00:04:50,248 --> 00:04:53,251 below. 86 00:04:54,377 --> 00:04:55,378 Do that. 87 00:04:55,378 --> 00:04:58,381 There's probably some stray stuff happening around here 88 00:04:58,464 --> 00:05:00,675 and whew, that's 89 00:05:00,675 --> 00:05:04,053 going to require a little bit of custom brushing, in fact, 90 00:05:04,512 --> 00:05:07,598 because I already have this sort of mask made. 91 00:05:08,558 --> 00:05:10,935 I'm just going to 92 00:05:10,935 --> 00:05:14,522 not use my PIN tool because I need to re plug it in. 93 00:05:15,106 --> 00:05:19,652 But we are just going to mouse our way through 94 00:05:21,612 --> 00:05:23,114 this edge. 95 00:05:23,114 --> 00:05:26,117 I'm not seeing a great need for precision mouse 96 00:05:26,868 --> 00:05:29,871 precision mask just yet 97 00:05:30,788 --> 00:05:34,208 and may or may not be necessary because the liquid above 98 00:05:34,208 --> 00:05:37,211 and that exposure hasn't changed. 99 00:05:37,628 --> 00:05:40,631 You know, eventually I may need to tighten this 100 00:05:40,923 --> 00:05:43,509 this mask up even more. 101 00:05:43,509 --> 00:05:47,764 But for now, I'm just going to clean up what I had done originally. 102 00:05:48,639 --> 00:05:51,225 That quick selects 103 00:05:51,225 --> 00:05:53,561 wasn't giving me what I wanted, 104 00:05:53,561 --> 00:05:55,730 and so I'd be doing this 105 00:05:55,730 --> 00:05:58,733 anyway with a quick select, 106 00:05:58,900 --> 00:06:02,111 like I said, a path, of course would be really precise, 107 00:06:02,653 --> 00:06:05,114 but it would also take 20 minutes 108 00:06:05,114 --> 00:06:07,867 and I don't feel like doing that. 109 00:06:07,867 --> 00:06:10,953 You'll notice I'm not going to worry about what the mask is doing 110 00:06:11,287 --> 00:06:15,875 over on this glass because I have a front glass 111 00:06:16,292 --> 00:06:20,588 labor group that's part of the composite that's behind that mask or excuse me, 112 00:06:20,588 --> 00:06:25,426 the mask is behind that layer group, so I don't have to worry about this side. 113 00:06:26,302 --> 00:06:29,889 One thing I am noticing is there's a little bit of blur on the edge 114 00:06:29,889 --> 00:06:35,395 of that glass and that's being caused by this foreground glass not being 115 00:06:36,646 --> 00:06:38,648 over far enough to cover up 116 00:06:38,648 --> 00:06:41,651 the blur of the image behind it. 117 00:06:42,735 --> 00:06:46,656 To fix that, I am going to just scooch it over a tiny bit. 118 00:06:47,240 --> 00:06:49,951 It's one of the things that no one else would notice 119 00:06:49,951 --> 00:06:52,995 when it prints because it'll be too small for that kind of resolution. 120 00:06:53,496 --> 00:06:56,499 But I noticed it, and that's all it takes to fix it, 121 00:06:56,499 --> 00:06:59,502 so I might as well do it while I'm in there. 122 00:06:59,836 --> 00:07:02,213 Back to the Sig label. 123 00:07:02,213 --> 00:07:05,883 Looks like I just need to kind of do a quick brush through on this. 124 00:07:06,384 --> 00:07:08,886 It's going to see what 125 00:07:08,886 --> 00:07:13,933 I have notice when I do this. 126 00:07:14,225 --> 00:07:16,727 There's really not a change over in this area. 127 00:07:16,727 --> 00:07:19,480 It only changes once I get over in here 128 00:07:19,480 --> 00:07:22,483 so I can be a little bit loose in this region. 129 00:07:23,526 --> 00:07:24,527 But I'm just going to go 130 00:07:24,527 --> 00:07:27,530 and keep it kind of clean. 131 00:07:29,407 --> 00:07:32,410 Get used to hitting the X key a lot. 132 00:07:32,785 --> 00:07:34,912 I'm toggling between my foreground and my background. 133 00:07:34,912 --> 00:07:37,915 Layers, colors, 134 00:07:40,835 --> 00:07:43,838 and I get lost 135 00:07:45,465 --> 00:07:46,716 in which one I'm on. 136 00:07:46,716 --> 00:07:50,094 But it doesn't matter because I can just undo what I've done. 137 00:07:50,261 --> 00:07:53,890 Hit X and I'm back in the game. 138 00:07:57,685 --> 00:08:00,021 I'm using the 139 00:08:00,021 --> 00:08:02,732 I think that's the backslash backslash key 140 00:08:02,732 --> 00:08:06,319 to preview where my mouse or my mask is. 141 00:08:06,819 --> 00:08:11,491 I don't know why my mouse is my mask today, but that's how it's going to be. 142 00:08:11,491 --> 00:08:14,494 So let's just roll with it. 143 00:08:15,036 --> 00:08:16,370 All right. That's looking good. 144 00:08:16,370 --> 00:08:18,206 I might have a tiny bit of a cut there. 145 00:08:18,206 --> 00:08:20,208 Nope, nope, nope. 146 00:08:20,208 --> 00:08:22,001 This is all fine. 147 00:08:22,001 --> 00:08:23,085 Maybe a little clean there. 148 00:08:24,629 --> 00:08:27,632 A little bit there, a little bit there. 149 00:08:29,091 --> 00:08:32,303 I think this highlight edge I want to keep in the mask. 150 00:08:33,095 --> 00:08:36,557 Like I said, I'm not going to go down to the pixel right now. 151 00:08:37,391 --> 00:08:39,268 I don't think it's important. 152 00:08:39,268 --> 00:08:42,271 But of course, being a retoucher, 153 00:08:42,897 --> 00:08:44,774 you also need to be a perfectionist. 154 00:08:44,774 --> 00:08:49,487 So I'm going to clean up some loose ends here and. 155 00:08:49,904 --> 00:08:52,031 And we're done. Okay, 156 00:08:52,031 --> 00:08:54,700 There is my Sig label. 157 00:08:54,700 --> 00:08:57,703 I can see it's much brighter. 158 00:08:58,037 --> 00:08:59,914 I like it. It's kind of dynamic. 159 00:08:59,914 --> 00:09:02,041 Gets that gold going 160 00:09:02,041 --> 00:09:05,586 and just really locks everything into place on the bottle. 161 00:09:05,795 --> 00:09:08,089 That was way too dark. 162 00:09:08,089 --> 00:09:11,175 Just doing the gold, only it would be really odd looking. 163 00:09:12,426 --> 00:09:15,680 And like I said, I felt as though 164 00:09:16,180 --> 00:09:18,975 the 18 had a better shine to the gold. 165 00:09:21,102 --> 00:09:24,105 So I'm just going to do a real quick 166 00:09:25,606 --> 00:09:28,150 mask of that area. 167 00:09:28,150 --> 00:09:31,153 I'm just shift clicking away right now, 168 00:09:31,946 --> 00:09:34,115 doing straight lines 169 00:09:34,115 --> 00:09:36,367 because I'm not using a walk home. 170 00:09:36,367 --> 00:09:39,370 So that's the trick. 171 00:09:40,454 --> 00:09:41,747 You know, 172 00:09:41,747 --> 00:09:45,543 these areas are nice and round, my brush is nice and round 173 00:09:46,335 --> 00:09:49,839 and they just go very well together. 174 00:09:54,260 --> 00:09:56,887 Looks like there's a little bit of a sharpening halo around these, 175 00:09:56,887 --> 00:09:59,890 which is fine because when it prints 176 00:10:00,391 --> 00:10:03,561 that whole Asian will give you 177 00:10:04,604 --> 00:10:07,565 more contrast in the edge 178 00:10:07,565 --> 00:10:10,568 and it just looks better when it prints. 179 00:10:13,904 --> 00:10:14,572 It's previewing 180 00:10:14,572 --> 00:10:17,575 my mask, make sure I got all the gold in it. 181 00:10:17,992 --> 00:10:21,370 Not really being too concerned with precision, 182 00:10:23,372 --> 00:10:24,665 You know, 183 00:10:24,665 --> 00:10:27,668 it's easy to get lost in your masks. 184 00:10:28,628 --> 00:10:30,171 You could cut a million of them 185 00:10:30,171 --> 00:10:33,174 for any given image if you really felt like it. 186 00:10:33,758 --> 00:10:36,719 And that's, you know, one 187 00:10:38,012 --> 00:10:39,347 technique in practice that 188 00:10:39,347 --> 00:10:42,391 almost all good retoucher is have is 189 00:10:43,517 --> 00:10:46,520 taking control of their images through 190 00:10:46,979 --> 00:10:49,357 the creation of masks. 191 00:10:49,357 --> 00:10:52,276 And we're hoping that one day 192 00:10:52,276 --> 00:10:54,695 a lot of this will be automated 193 00:10:54,695 --> 00:10:57,573 so we can just tell our machines 194 00:10:57,573 --> 00:11:00,618 to mask the 18 and 195 00:11:01,702 --> 00:11:04,664 in a microsecond it'll be done 196 00:11:04,664 --> 00:11:06,916 a nanosecond. 197 00:11:06,916 --> 00:11:07,667 Okay, cool. 198 00:11:07,667 --> 00:11:10,211 So now that 18 199 00:11:10,211 --> 00:11:12,713 matches a little bit better to the surrounding area, 200 00:11:12,713 --> 00:11:14,256 some of these other golds are popping. 201 00:11:14,256 --> 00:11:16,634 That should be popping. 202 00:11:16,634 --> 00:11:20,096 It was on a sig label composite layer and 203 00:11:20,638 --> 00:11:23,641 I thought it looked great somewhere else, so I did it there. 204 00:11:24,642 --> 00:11:28,020 Easily done for the next area. 205 00:11:28,020 --> 00:11:31,023 Let's look at 206 00:11:31,190 --> 00:11:32,024 what do we have. 207 00:11:32,024 --> 00:11:34,360 We have cap gold, 208 00:11:34,360 --> 00:11:36,070 which is all of this. 209 00:11:36,070 --> 00:11:37,154 This has already been done. 210 00:11:37,154 --> 00:11:38,948 My mask is looking clean up here. 211 00:11:38,948 --> 00:11:40,157 I might fill this out later. 212 00:11:41,826 --> 00:11:43,619 I know I have an exposure for this. 213 00:11:43,619 --> 00:11:47,915 I'm still not exactly sure why. 214 00:11:49,208 --> 00:11:53,796 It looks like my cap gold could use a bit tighter mask. 215 00:11:53,796 --> 00:11:56,799 So let's do that real fast. 216 00:11:56,924 --> 00:11:59,635 I'll get started and see if this will turn on 217 00:11:59,635 --> 00:12:02,638 for me. 218 00:12:04,473 --> 00:12:06,559 Going to do a real quick mask here. 219 00:12:06,559 --> 00:12:08,144 My path earlier wasn't perfect. 220 00:12:08,144 --> 00:12:11,105 You can see a little bit of a little bit of an edge there. 221 00:12:11,605 --> 00:12:14,567 I'm going to take a quick look at my hardness. 222 00:12:15,901 --> 00:12:18,904 Mm hmm. 223 00:12:21,490 --> 00:12:22,116 Cool. 224 00:12:22,116 --> 00:12:22,992 Yeah. 225 00:12:22,992 --> 00:12:27,371 So one thing I want to do, if I just want to have a slightly sexier 226 00:12:27,371 --> 00:12:32,001 looking edge while I'm working, is to save this real quick. 227 00:12:32,168 --> 00:12:35,171 Select and mask can be a little bit squirrely sometimes, 228 00:12:35,296 --> 00:12:37,757 so I often save right before I run into it, 229 00:12:39,008 --> 00:12:41,927 just in case some weird things happen. 230 00:12:41,927 --> 00:12:44,930 We're going to run up, go up into select and mask. 231 00:12:45,014 --> 00:12:48,517 I'm going to go on layers 232 00:12:49,268 --> 00:12:52,480 and I want to add a slight feather to this edge. 233 00:12:52,646 --> 00:12:56,150 See that it feathers up and 234 00:12:59,111 --> 00:13:01,989 I really wish this was done on a smart object. 235 00:13:01,989 --> 00:13:04,992 But masks can't be smart objects yet. 236 00:13:06,368 --> 00:13:08,704 Hopefully they're working on that 237 00:13:08,704 --> 00:13:10,539 preview on and off. 238 00:13:10,539 --> 00:13:10,998 Yeah. 239 00:13:10,998 --> 00:13:13,876 So that edge is just tightening up a little bit. 240 00:13:13,876 --> 00:13:17,630 Helps me to not get distracted by it. 241 00:13:20,007 --> 00:13:20,758 Okay. 242 00:13:20,758 --> 00:13:23,761 And I'm going to be cleaning up that mask eventually anyway. 243 00:13:23,761 --> 00:13:26,764 But for now, we're just going to do that. 244 00:13:27,097 --> 00:13:30,100 Okay. So 245 00:13:30,267 --> 00:13:33,270 I was working on Cap Gold, 246 00:13:33,312 --> 00:13:36,315 making a real 247 00:13:36,607 --> 00:13:39,610 lovely mask for that. 248 00:13:40,569 --> 00:13:42,446 See, for a while comes work right now. 249 00:13:44,240 --> 00:13:47,243 Hmm. Okay, 250 00:13:50,746 --> 00:13:53,707 so let's get a slightly better edge. 251 00:13:54,124 --> 00:13:56,836 I don't think I need to worry about this too much. 252 00:13:56,836 --> 00:13:59,338 All right, so with that, 253 00:13:59,338 --> 00:14:02,341 I'm going to look at this cap liquid layer, 254 00:14:03,509 --> 00:14:06,804 and I don't see any reason to use it. 255 00:14:07,471 --> 00:14:09,348 It's just a brighter exposure. 256 00:14:09,348 --> 00:14:10,140 At some point. 257 00:14:10,140 --> 00:14:13,143 There was a, 258 00:14:14,728 --> 00:14:18,107 uh, soft box reflection 259 00:14:19,358 --> 00:14:23,529 that was happening, but I think because of my compositing layers, 260 00:14:24,697 --> 00:14:26,031 I actually got rid of that. 261 00:14:26,031 --> 00:14:31,787 And it's just one of those details that Rob knew he needed to get a exposure 262 00:14:32,329 --> 00:14:35,416 without that soft box reflection in it. 263 00:14:35,416 --> 00:14:37,001 But, you know, I didn't realize 264 00:14:37,001 --> 00:14:40,004 that there was another exposure that didn't have it in it, 265 00:14:40,880 --> 00:14:42,673 which is great. 266 00:14:42,673 --> 00:14:45,301 It just sometimes works out magically that way. 267 00:14:45,301 --> 00:14:46,969 And in this case it did. 268 00:14:46,969 --> 00:14:49,221 So we're just going to roll with it. 269 00:14:49,221 --> 00:14:53,851 I'm seeing a little bit of weirdness coming from somewhere. 270 00:14:55,728 --> 00:14:58,731 Let's have a look at where this may be. 271 00:14:59,356 --> 00:14:59,982 Sit there. 272 00:14:59,982 --> 00:15:02,234 No. Huh? 273 00:15:02,234 --> 00:15:04,528 This is interesting. 274 00:15:04,528 --> 00:15:07,114 I'm seeing this line 275 00:15:07,114 --> 00:15:09,867 right here, and I'm not quite 276 00:15:09,867 --> 00:15:12,870 sure where it's coming from. 277 00:15:13,120 --> 00:15:15,539 So we're going to go over into bridge 278 00:15:15,539 --> 00:15:18,542 or I'm going to pop up in 111. 279 00:15:19,209 --> 00:15:20,377 So that's what it's supposed to be. 280 00:15:20,377 --> 00:15:21,879 And look at that. 281 00:15:21,879 --> 00:15:24,214 It is actually in the file. 282 00:15:24,214 --> 00:15:26,133 It's, you know what it is? 283 00:15:26,133 --> 00:15:31,847 It's the top surface of the whiskey and you're looking up at it. 284 00:15:32,890 --> 00:15:36,393 So you're looking at the bottom of the top surface of the whiskey. 285 00:15:36,393 --> 00:15:39,396 And it's just creating that straight line going across. 286 00:15:39,605 --> 00:15:42,066 It's actually an oval up there. 287 00:15:42,066 --> 00:15:44,526 It's just has the illusion of a straight line. 288 00:15:44,526 --> 00:15:45,611 Not sure what I'm going to do with it. 289 00:15:46,946 --> 00:15:47,905 It's actually a cool little 290 00:15:47,905 --> 00:15:51,909 face right up there and I might brush it out. 291 00:15:51,909 --> 00:15:54,119 I might leave it. It's part of the real thing. 292 00:15:54,119 --> 00:15:58,624 I do need to eventually get rid of these lines 293 00:15:58,624 --> 00:16:01,335 because those are the diagonals that are in the background. 294 00:16:01,335 --> 00:16:04,296 And we've taken out these diagonals. 295 00:16:05,381 --> 00:16:07,508 So because of that, yeah, you know, I'll leave it there. 296 00:16:07,508 --> 00:16:09,969 I might clean up a little bit of this stuff in here 297 00:16:09,969 --> 00:16:12,972 when I'm cleaning these areas. 298 00:16:13,055 --> 00:16:16,058 But for now we've got our 299 00:16:17,351 --> 00:16:21,063 upper gold label, Blue label on there. 300 00:16:22,147 --> 00:16:25,567 I know that it's going to need a little bit of color work eventually. 301 00:16:26,735 --> 00:16:29,738 For now, we're just going to leave it like it is 302 00:16:30,280 --> 00:16:33,826 and have a look at some other areas in this image. 303 00:16:37,121 --> 00:16:39,456 This back line has been bugging me. 304 00:16:39,456 --> 00:16:42,459 It needs to be blurry so it blends with the background. 305 00:16:43,210 --> 00:16:46,213 It's kind of tricky. 306 00:16:47,006 --> 00:16:50,009 There's a lot of edges that are going to get in the way 307 00:16:50,092 --> 00:16:52,845 and we're going to need to do quite a bit of masking work 308 00:16:52,845 --> 00:16:55,806 to make it happen. 309 00:16:55,806 --> 00:16:58,809 We've also got some frequency separation stuff coming up 310 00:17:00,269 --> 00:17:03,856 and for now let's just kind of click through our layers, 311 00:17:03,856 --> 00:17:07,026 make sure everything's where it needs to be. 312 00:17:07,901 --> 00:17:09,778 We've got a top, 313 00:17:09,778 --> 00:17:12,573 we've got the back glass, 314 00:17:12,573 --> 00:17:15,701 a little bit of a splotch back here. 315 00:17:18,787 --> 00:17:21,790 I think it's all right. 316 00:17:24,585 --> 00:17:26,462 Yeah, I'm cool with it. 317 00:17:26,462 --> 00:17:32,801 Um, maybe just give this thing a little bit of a kiss. 318 00:17:32,801 --> 00:17:34,928 Slower. 319 00:17:34,928 --> 00:17:36,764 Come in with a smaller brush. 320 00:17:36,764 --> 00:17:37,890 10% flow. 321 00:17:39,141 --> 00:17:39,558 I'm going to make 322 00:17:39,558 --> 00:17:42,561 this a little bit darker on top 323 00:17:43,520 --> 00:17:44,813 cuts. 324 00:17:44,813 --> 00:17:48,942 See what happens if I go pure white up here? 325 00:17:54,990 --> 00:17:57,993 Yeah, I like it. 326 00:17:58,285 --> 00:18:01,288 And, um, 327 00:18:02,206 --> 00:18:05,000 keep going through our layers. 328 00:18:05,000 --> 00:18:08,003 I'm going to go ahead and just take this to the bottom. 329 00:18:09,671 --> 00:18:12,257 I know my front glass is in a good place. Now. 330 00:18:12,257 --> 00:18:15,636 One thing I did want to look at with my front glasses, I was given 331 00:18:16,053 --> 00:18:20,474 two exposures, one was non highlight and the other was highlight. 332 00:18:21,308 --> 00:18:23,227 And I think I want to check out 333 00:18:23,227 --> 00:18:27,147 if these highlights on the right side of the glass are desirable. 334 00:18:27,856 --> 00:18:31,485 And to do that, I'm just going to add a mask 335 00:18:31,485 --> 00:18:34,488 to my foreground glass 336 00:18:35,781 --> 00:18:39,910 and we're going to use a low flow 337 00:18:39,952 --> 00:18:44,915 brush black paint in some of these highlights. 338 00:18:46,875 --> 00:18:48,085 Take a quick look at it, 339 00:18:48,085 --> 00:18:53,257 see if it's something we are into and 340 00:18:54,550 --> 00:18:55,425 it's not bad. 341 00:18:55,425 --> 00:18:57,010 It's kind of sparkly. 342 00:18:57,010 --> 00:19:00,013 Pull out a little ways. 343 00:19:00,305 --> 00:19:01,306 Yeah, that's a little bit 344 00:19:01,306 --> 00:19:04,309 of dynamic interest right here. 345 00:19:05,394 --> 00:19:09,356 Although I do I do like seeing the bottle through the glass 346 00:19:09,356 --> 00:19:12,359 and all these highlights kind of block that. 347 00:19:14,653 --> 00:19:17,656 But that's really 348 00:19:17,865 --> 00:19:20,826 your call because none of it was intentional. 349 00:19:21,493 --> 00:19:24,496 Um, but it's an option. 350 00:19:32,588 --> 00:19:34,798 I'm going to go for less distraction. 351 00:19:34,798 --> 00:19:38,093 But one thing that is distracting me is this piece right here. 352 00:19:39,845 --> 00:19:42,014 See that? 353 00:19:42,014 --> 00:19:44,975 I'm going to isolate that a little bit more. 354 00:19:45,893 --> 00:19:46,810 Just take it down. 355 00:19:46,810 --> 00:19:49,062 It was bugging me, 356 00:19:49,062 --> 00:19:50,981 so I'm using my background 357 00:19:50,981 --> 00:19:53,984 layer just for this little piece, 358 00:19:54,276 --> 00:19:57,279 and that's completely fine. 359 00:19:57,321 --> 00:19:58,447 There's no problem with it. 360 00:20:00,115 --> 00:20:02,659 Mm. Um, 361 00:20:02,659 --> 00:20:05,662 we're going to get to this clean up here in a few minutes, 362 00:20:06,205 --> 00:20:09,499 get to these really fun cleanups right there potentially as well. 363 00:20:10,500 --> 00:20:15,422 I'm feeling good about all of my composite pieces. 364 00:20:15,881 --> 00:20:17,841 There's my label stripe. 365 00:20:17,841 --> 00:20:20,844 Um, not 366 00:20:21,261 --> 00:20:24,264 100% sure on. 367 00:20:24,932 --> 00:20:26,266 Yeah, I like that brightness. 368 00:20:26,266 --> 00:20:27,309 That's good. 369 00:20:27,309 --> 00:20:30,979 It's kind of showing that there's some light happening on the surface 370 00:20:32,564 --> 00:20:34,358 not knowing. 371 00:20:34,358 --> 00:20:37,527 I think this is my back glass mask peeking 372 00:20:37,527 --> 00:20:40,906 in all the way over there. Yep. 373 00:20:41,323 --> 00:20:45,911 So let's just clean this up real fast 374 00:20:47,371 --> 00:20:51,041 because we don't need any stray pixels 375 00:20:51,375 --> 00:20:54,044 that are unintentional. 376 00:20:54,044 --> 00:20:55,587 That's fine. 377 00:20:55,587 --> 00:20:58,590 As you can see, masks are what they are. 378 00:21:00,008 --> 00:21:01,510 All that matters is 379 00:21:01,510 --> 00:21:04,513 how the image looks on, how the mask looks. 380 00:21:04,721 --> 00:21:06,807 Okay, 381 00:21:06,807 --> 00:21:10,477 finishing this off sig label base. 382 00:21:11,228 --> 00:21:12,104 That's what our base 383 00:21:13,063 --> 00:21:15,482 exposure is doing. 384 00:21:15,482 --> 00:21:18,610 And these are these are our composite pieces. 385 00:21:18,986 --> 00:21:21,989 And we've got a background plate over here 386 00:21:22,698 --> 00:21:25,033 for now. The backgrounds doing fine. 387 00:21:25,033 --> 00:21:28,036 We've got kind of an odd color in the separate corner. 388 00:21:28,412 --> 00:21:30,455 Not quite sure what I want to do with it. 389 00:21:30,455 --> 00:21:32,249 As you remember, it's really easy to fix. 390 00:21:32,249 --> 00:21:34,209 I just have to open up my linked asset. 391 00:21:34,209 --> 00:21:37,212 I've got a hue set layer that's doing its thing. 392 00:21:37,754 --> 00:21:40,674 I can, you know, put a group on it and I can 393 00:21:40,674 --> 00:21:44,720 then do whatever I feel like doing, adding different colors into it. 394 00:21:45,262 --> 00:21:46,888 Gradient maps. 395 00:21:46,888 --> 00:21:50,892 I can do fun things like additional use that layers, push this out, 396 00:21:50,892 --> 00:21:53,937 maybe go to a little bit to the red, save it, close it. 397 00:21:54,855 --> 00:21:58,942 And my composite is going to update with those colors. 398 00:21:59,318 --> 00:22:00,485 A little bit of warmth. 399 00:22:00,485 --> 00:22:03,071 I don't know. I might make it glow in the super corner. 400 00:22:03,071 --> 00:22:05,657 A little bit of light coming in potentially, 401 00:22:05,657 --> 00:22:07,909 because I do have a light on the left side of the glass. 402 00:22:09,244 --> 00:22:12,247 Or maybe, yeah, maybe I'll put a little flare. 403 00:22:12,581 --> 00:22:15,500 I think that's all the rage these days. 404 00:22:15,500 --> 00:22:15,917 Okay. 405 00:22:15,917 --> 00:22:20,255 Next is this back 406 00:22:20,255 --> 00:22:24,676 line boy. Um, 407 00:22:25,719 --> 00:22:29,681 the back line, if we take off our layer 408 00:22:29,681 --> 00:22:32,684 mask, here's the issue. 409 00:22:33,769 --> 00:22:36,396 Everything blends when it's out of focus 410 00:22:36,396 --> 00:22:38,982 and the 411 00:22:38,982 --> 00:22:43,070 background blends into the edge of the foreground. 412 00:22:43,070 --> 00:22:45,489 They mix together, 413 00:22:45,489 --> 00:22:47,199 they interact. 414 00:22:47,199 --> 00:22:49,910 You can see that 415 00:22:49,910 --> 00:22:52,913 I've got an edge coming this way. 416 00:22:53,288 --> 00:22:55,749 And then this highlight cuts 417 00:22:55,749 --> 00:22:59,961 into that edge where the shadows don't. 418 00:23:01,171 --> 00:23:03,048 And it's not sure what you call that. 419 00:23:03,048 --> 00:23:05,967 It's kind of like a light wrap or a light bleed. 420 00:23:05,967 --> 00:23:07,135 It almost flares. 421 00:23:07,135 --> 00:23:10,138 I've been watching a lot of 422 00:23:10,389 --> 00:23:13,809 what is it dark matter lately, sci fi show, a couple of different sci 423 00:23:13,809 --> 00:23:16,812 fi shows, actually, and even the new Star Trek. 424 00:23:17,020 --> 00:23:19,898 And they've always got this neon in the background 425 00:23:19,898 --> 00:23:24,152 and, you know, it's these really saturated red lights and blue lights. 426 00:23:24,152 --> 00:23:27,697 And when you when you pause the image, if they have 427 00:23:28,949 --> 00:23:29,741 a really 428 00:23:29,741 --> 00:23:32,744 small angular light coming into, like, let's say a shoulder, 429 00:23:32,953 --> 00:23:35,956 you'll get a glow that cuts a few inches 430 00:23:36,373 --> 00:23:39,835 and it's the exact same shape as the light behind them. 431 00:23:40,335 --> 00:23:43,296 And I've been paying a lot of attention to that lately because 432 00:23:44,339 --> 00:23:47,050 it really is a common element in retouching 433 00:23:47,050 --> 00:23:50,679 when you're changing out of parallel or adding things into a scene 434 00:23:51,012 --> 00:23:54,349 that you learn how light wraps around foreground objects. 435 00:23:54,808 --> 00:23:57,102 So I do a lot of 436 00:23:57,102 --> 00:24:02,023 analysis in TV shows and real photography 437 00:24:03,942 --> 00:24:08,864 to sort of study how light interacts with other elements within a scene. 438 00:24:08,864 --> 00:24:13,243 Anyway, it's all really, really dorky, but I love it. 439 00:24:13,785 --> 00:24:18,290 Um, so this package is going to give me a lot of trouble. 440 00:24:18,832 --> 00:24:21,209 It has a 441 00:24:21,209 --> 00:24:24,880 blur that stands out as it gets further away from the camera. 442 00:24:24,921 --> 00:24:27,215 I used to know the word for that, but I forgot it. 443 00:24:30,635 --> 00:24:32,846 And to fix that, 444 00:24:32,846 --> 00:24:36,016 we're going to have to do some magic tricks. 445 00:24:37,559 --> 00:24:40,520 I think what I'm going to do 446 00:24:40,520 --> 00:24:44,107 is go back to my 447 00:24:45,192 --> 00:24:49,613 table mask and I am going to duplicate it 448 00:24:53,325 --> 00:24:57,996 and we are going to create first 449 00:25:02,709 --> 00:25:05,712 a glass mask. 450 00:25:09,841 --> 00:25:12,844 Just watch for a minute and then you'll see what I'm doing. 451 00:25:14,221 --> 00:25:17,224 Okay, There's a path 452 00:25:17,349 --> 00:25:19,184 and call this back glass. 453 00:25:19,184 --> 00:25:22,187 So I just know what I'm doing. 454 00:25:25,732 --> 00:25:28,735 Back to our funding tool. 455 00:25:30,570 --> 00:25:33,573 Oh, come on, Pen tool. 456 00:25:35,116 --> 00:25:36,076 All right. 457 00:25:36,076 --> 00:25:41,748 This is super blurry, so this mask doesn't need to be precise. 458 00:25:42,249 --> 00:25:47,379 It's just something that I can use to create a selection when I eventually 459 00:25:48,463 --> 00:25:52,050 need a better mask on my glass. 460 00:25:53,218 --> 00:25:56,221 There you go. 461 00:25:56,555 --> 00:25:59,558 Something like That's 462 00:25:59,683 --> 00:26:01,184 maybe put another one there. 463 00:26:02,978 --> 00:26:04,604 Okay, good enough for now. 464 00:26:04,604 --> 00:26:05,647 I have about glass. 465 00:26:05,647 --> 00:26:08,650 So now with this table mask, 466 00:26:09,484 --> 00:26:12,612 what I need to do is just get rid of 467 00:26:15,156 --> 00:26:18,159 anything that's in the way. 468 00:26:21,079 --> 00:26:24,082 I'll just do it this way, I guess. 469 00:26:24,374 --> 00:26:26,751 You know, sometimes 470 00:26:26,751 --> 00:26:29,671 it doesn't want to change direction. 471 00:26:29,671 --> 00:26:31,423 Not sure why. 472 00:26:31,423 --> 00:26:33,341 Okay, 473 00:26:33,341 --> 00:26:35,093 that's. 474 00:26:35,093 --> 00:26:38,096 Looks like I didn't draw a straight line. 475 00:26:39,556 --> 00:26:40,390 Let's just go ahead 476 00:26:40,390 --> 00:26:43,393 and make this background edge straight. 477 00:26:43,685 --> 00:26:46,688 I'm going to kind of dip in to it a little bit. 478 00:26:46,855 --> 00:26:49,691 I have a like I said, 479 00:26:49,691 --> 00:26:52,611 these edges mesh together 480 00:26:52,611 --> 00:26:56,323 and I've got to cut far enough into this 481 00:26:56,323 --> 00:27:01,453 background edge that I get rid of that light mix 482 00:27:01,745 --> 00:27:04,831 that's happening because I have to recreate it. 483 00:27:06,207 --> 00:27:09,711 It's like I said, it's it's a really tricky move. 484 00:27:11,755 --> 00:27:12,839 I think 485 00:27:12,839 --> 00:27:16,509 photographers don't really understand how tricky that is 486 00:27:18,011 --> 00:27:22,390 because they're not a part of the process and they just see the final results, 487 00:27:22,766 --> 00:27:25,644 but they don't know the pain that's involved 488 00:27:25,644 --> 00:27:28,647 with fixing this back edge 489 00:27:30,523 --> 00:27:33,193 Yeah, every time I do it, it's kind of like I'm doing it 490 00:27:33,193 --> 00:27:35,862 all over again for the first time. 491 00:27:35,862 --> 00:27:38,865 Okay, so now I have 492 00:27:40,408 --> 00:27:43,286 a little bit better mask for this back edge. 493 00:27:43,286 --> 00:27:46,289 I am going to 494 00:27:47,707 --> 00:27:48,041 I guess I'm 495 00:27:48,041 --> 00:27:51,044 going to recreate this mask again, unfortunately. 496 00:27:52,128 --> 00:27:55,131 So we're going to delete it. 497 00:27:55,882 --> 00:27:57,258 We're going to load this election. 498 00:27:57,258 --> 00:27:58,510 I'm going to load my bottle. 499 00:27:58,510 --> 00:28:02,138 I'm going to load my back glass and I'm going to load the front glass. 500 00:28:02,639 --> 00:28:05,058 This gives me a silhouette 501 00:28:05,058 --> 00:28:09,229 going to activate that mask and go back in to select and mask. 502 00:28:10,605 --> 00:28:13,274 I have a preference set up differently. 503 00:28:13,274 --> 00:28:16,236 Quick wand select and mask. 504 00:28:16,236 --> 00:28:19,239 I forgot to put that on 505 00:28:20,323 --> 00:28:23,326 and we are going to feather it back up a little bit 506 00:28:23,952 --> 00:28:26,955 and we're going to shift our edge in 507 00:28:27,539 --> 00:28:29,916 as much as we can. 508 00:28:29,916 --> 00:28:32,919 And then I'm going to add a tiny bit of contrast 509 00:28:36,506 --> 00:28:38,466 to Harden that edge up. 510 00:28:38,466 --> 00:28:41,469 I see some background lines that I didn't quite get rid of. 511 00:28:42,220 --> 00:28:44,347 That's all right 512 00:28:44,347 --> 00:28:46,516 and that's good. 513 00:28:46,516 --> 00:28:49,519 Remember, okay, we're back in action 514 00:28:51,980 --> 00:28:54,983 and we want to 515 00:28:55,191 --> 00:28:58,194 now see about 516 00:29:00,029 --> 00:29:03,491 getting our back bend blends properly 517 00:29:04,325 --> 00:29:10,331 or do I want to work on my foreground frequency separation 518 00:29:11,583 --> 00:29:14,586 and I'm going to do something that's a little bit fancy. 519 00:29:16,296 --> 00:29:19,174 You probably haven't done this 520 00:29:19,174 --> 00:29:21,217 and it's a really nice tool 521 00:29:21,217 --> 00:29:25,597 for when you have a blurred edge 522 00:29:25,597 --> 00:29:28,600 that is going away from the focal plane. 523 00:29:29,476 --> 00:29:32,187 Those blurred edges are really 524 00:29:32,187 --> 00:29:35,190 a specific kind of feather 525 00:29:35,565 --> 00:29:38,443 and if we just run a Gaussian blur on the whole thing 526 00:29:38,443 --> 00:29:40,153 and then try to unpainted it 527 00:29:40,153 --> 00:29:44,532 to blend the Gaussian blur with the previous edge, it looks really bad. 528 00:29:45,950 --> 00:29:46,242 And I 529 00:29:46,242 --> 00:29:49,245 don't want to just hand paint a blurred edge. 530 00:29:49,329 --> 00:29:51,456 So what I'm going to do 531 00:29:51,456 --> 00:29:53,166 and this is really cool 532 00:29:53,166 --> 00:29:56,169 is I've got my table mask. 533 00:29:56,169 --> 00:29:59,172 I rebuilt a whole 534 00:29:59,380 --> 00:30:02,592 new mask so that I could dip into the Blur back here 535 00:30:03,802 --> 00:30:06,805 and I'm going to load this up as a selection. 536 00:30:07,388 --> 00:30:10,308 I'm going to make a new layer. 537 00:30:10,308 --> 00:30:13,311 I am going to. 538 00:30:14,062 --> 00:30:16,356 Mm. I'm going to do select my load 539 00:30:16,356 --> 00:30:20,860 and I'm going to fill my new layer with white. 540 00:30:22,028 --> 00:30:24,197 Now I'm going to load my selection. 541 00:30:24,197 --> 00:30:29,577 I'm going to make sure that there's not too much of a blur on it and there's not. 542 00:30:30,328 --> 00:30:33,331 And I'm going to fill that with Black 543 00:30:33,581 --> 00:30:36,876 and I'm going to go ahead and invert it because that's its final destination. 544 00:30:37,585 --> 00:30:42,465 And what I'd like to do now is convert this into a smart object. 545 00:30:44,467 --> 00:30:45,552 And I'm going to 546 00:30:45,552 --> 00:30:48,721 go up to Filter Blur Gallery 547 00:30:49,597 --> 00:30:52,517 and we're going to tilt shift. 548 00:30:52,517 --> 00:30:55,311 What this is going to do is 549 00:30:55,311 --> 00:30:58,106 I've got a tilt shift plane. 550 00:30:58,106 --> 00:31:01,568 As photographers, I'm sure you're well aware of what a tilt shift is 551 00:31:02,277 --> 00:31:06,281 here is a tool to kind of replicate 552 00:31:06,281 --> 00:31:09,909 that behavior of tilt shift optic optics. 553 00:31:10,702 --> 00:31:14,205 And it really works well on these 554 00:31:15,248 --> 00:31:17,292 focal plane blurs 555 00:31:17,292 --> 00:31:20,295 that you would like to recreate. 556 00:31:21,337 --> 00:31:23,381 And I'm just going to go off my memory 557 00:31:23,381 --> 00:31:27,969 because I don't have this set up to preview the image within my 558 00:31:30,221 --> 00:31:33,224 tilt shift or in my Blur gallery. 559 00:31:33,433 --> 00:31:36,436 So I'm going to increase my 560 00:31:37,896 --> 00:31:40,899 depth of field, essentially here. 561 00:31:41,441 --> 00:31:42,901 I if I remember correctly, 562 00:31:42,901 --> 00:31:46,571 it was pretty sharp in the front somewhere around there, sort of blurring out. 563 00:31:47,655 --> 00:31:48,698 Let's have a quick look 564 00:31:48,698 --> 00:31:51,868 at what the falloff is doing. 565 00:31:52,744 --> 00:31:53,453 Sometimes. 566 00:31:53,453 --> 00:31:59,292 Sometimes you just really need to play around with it to get the this 567 00:32:01,169 --> 00:32:03,504 point of the blur to be in the right place. 568 00:32:03,504 --> 00:32:06,341 I think that's about where I want it. 569 00:32:06,341 --> 00:32:10,720 I'm going to add a small amount of grain to the edge 570 00:32:11,554 --> 00:32:15,433 just so I get rid of any banding that's inherent. 571 00:32:16,017 --> 00:32:19,812 Um, it's not really looking the way that I want it 572 00:32:19,812 --> 00:32:23,650 to, to be really honest right now, but I think it might just be this monitor. 573 00:32:25,485 --> 00:32:26,861 It's just turning a little bit 574 00:32:26,861 --> 00:32:30,365 more, a little bit less, I think less because 575 00:32:30,907 --> 00:32:34,786 yeah, I really, I need it to be I need it to be as narrow as possible. 576 00:32:34,786 --> 00:32:37,163 Otherwise I'm going to run into a whole bunch issues. 577 00:32:37,163 --> 00:32:38,623 Let's just try that out real fast. 578 00:32:39,916 --> 00:32:40,917 I made it a smart 579 00:32:40,917 --> 00:32:45,922 object because if I don't like the Blur how I've set it up, 580 00:32:46,381 --> 00:32:50,885 I can just double click, go back in, reedit it. 581 00:32:50,885 --> 00:32:53,888 I don't have to set up the whole layer again. 582 00:32:54,055 --> 00:32:56,849 I'm going to go ahead and save 583 00:32:56,849 --> 00:32:59,477 and I can preview my effects 584 00:32:59,477 --> 00:33:02,480 using this little smart filter eyeball. 585 00:33:02,772 --> 00:33:05,316 And I'm going to turn off 586 00:33:05,316 --> 00:33:10,029 the preview of my foreground. 587 00:33:10,029 --> 00:33:12,699 Take a look at where that edges. 588 00:33:12,699 --> 00:33:15,284 You can see a kind of a little bit. 589 00:33:15,284 --> 00:33:18,496 There's actually a narrow focal plane right there. 590 00:33:19,038 --> 00:33:22,041 It's about an inch or two. 591 00:33:22,083 --> 00:33:25,086 So it blurs in the front and it blurs in the back. 592 00:33:26,629 --> 00:33:27,880 So with that, 593 00:33:27,880 --> 00:33:31,134 I'm going to run back in to my Blur gallery. 594 00:33:31,926 --> 00:33:35,179 I'm going to slide my center point up a little bit 595 00:33:36,389 --> 00:33:38,766 and I'm going to bring this in. 596 00:33:38,766 --> 00:33:42,562 Probably have to bring that in and move this up even further 597 00:33:43,604 --> 00:33:46,566 and I can pull this line out. 598 00:33:48,151 --> 00:33:51,154 And in get this, 599 00:33:51,279 --> 00:33:53,948 I don't like how hard that edge is. 600 00:33:53,948 --> 00:33:56,159 So I'm going to use a slider up here called Focus. 601 00:33:56,159 --> 00:33:58,327 And what focus is, 602 00:33:58,327 --> 00:34:01,205 it's a 603 00:34:01,205 --> 00:34:02,331 it's like a camera. 604 00:34:02,331 --> 00:34:05,084 It's like the camera being slide out slightly out of focus 605 00:34:05,084 --> 00:34:08,421 across the entire image, and it blurs up 606 00:34:08,421 --> 00:34:11,424 the sharpest area of the tilt shift. 607 00:34:12,091 --> 00:34:15,303 So by focusing the lens slightly, 608 00:34:15,678 --> 00:34:19,724 I am just creating a slight, a slightly softer edge right there. 609 00:34:20,808 --> 00:34:23,770 And that's definitely what I want to do. 610 00:34:23,770 --> 00:34:25,813 And for this, I'm going to pull out. 611 00:34:25,813 --> 00:34:28,316 There wasn't a whole lot of blur on this front edge. 612 00:34:28,316 --> 00:34:32,278 If I remember, my depth of field was actually a lot narrower right there. 613 00:34:32,945 --> 00:34:37,325 Um, let's go ahead and add just a tiny bit more 614 00:34:39,702 --> 00:34:41,329 blur. 615 00:34:41,329 --> 00:34:44,332 Come on. Yep. 616 00:34:46,084 --> 00:34:47,710 It's going to be too much. 617 00:34:47,710 --> 00:34:50,713 Um, let's try that. 618 00:34:51,547 --> 00:34:54,383 Cool. 619 00:34:54,383 --> 00:34:56,385 That's looking better. 620 00:34:56,385 --> 00:35:00,640 All right, so the reason why I did this black and white, smart 621 00:35:01,265 --> 00:35:04,310 object kind of thing is I'm going 622 00:35:05,228 --> 00:35:08,564 to go down to my channels 623 00:35:09,190 --> 00:35:12,443 and I'm going to make a selection 624 00:35:12,693 --> 00:35:16,364 out of this preview because it's just a mask. 625 00:35:17,156 --> 00:35:19,992 I can also copy and paste this layer 626 00:35:19,992 --> 00:35:24,163 into a mask, too. 627 00:35:24,163 --> 00:35:26,415 But I've got a lot of other objects on my mask. 628 00:35:26,415 --> 00:35:30,545 They're not quite sure how I want to run this just yet, 629 00:35:31,921 --> 00:35:35,424 but let's have a quick look at my plan for this, 630 00:35:35,424 --> 00:35:38,427 which is to 631 00:35:39,846 --> 00:35:42,640 invert my selection 632 00:35:42,640 --> 00:35:46,519 and to come down here on to my 633 00:35:48,855 --> 00:35:49,856 foreground layer. 634 00:35:49,856 --> 00:35:52,108 I'm actually an inverting that. 635 00:35:52,108 --> 00:35:56,195 And what I'd like to do is to use that feather 636 00:36:01,325 --> 00:36:04,328 to push out the edges of my mask. 637 00:36:06,455 --> 00:36:09,458 Looks like I'm not quite where I want to be, 638 00:36:11,169 --> 00:36:14,172 but let's just try it out and see what happens. 639 00:36:14,297 --> 00:36:17,300 Sometimes with these masks you have to go over it a couple of times. 640 00:36:17,967 --> 00:36:20,595 It keeps it's like an additive property. 641 00:36:20,595 --> 00:36:24,765 It doesn't have a really defined edge on the first pass, 642 00:36:25,183 --> 00:36:28,144 so you have to make it whoa. 643 00:36:28,144 --> 00:36:29,770 So you have to make a couple of passes on it. 644 00:36:29,770 --> 00:36:30,938 Look at that. 645 00:36:30,938 --> 00:36:32,106 Holy crap. 646 00:36:32,106 --> 00:36:34,275 Okay, See that? 647 00:36:34,275 --> 00:36:35,776 Beautiful. 648 00:36:35,776 --> 00:36:37,653 I'm cutting in quite a ways. 649 00:36:37,653 --> 00:36:38,487 It doesn't matter. 650 00:36:38,487 --> 00:36:42,867 You have to, because of all this light wrap that you get. 651 00:36:43,743 --> 00:36:45,661 But check that out. 652 00:36:45,661 --> 00:36:47,705 I've just extracted the table. 653 00:36:47,705 --> 00:36:51,417 I cut in far enough that I got rid of the background blur. 654 00:36:52,627 --> 00:36:53,711 That's pretty fun. 655 00:36:53,711 --> 00:36:56,881 So I'm going to keep going because now I'm excited. 656 00:36:57,673 --> 00:37:00,885 I thought I going to be in for a lot of suffering, but 657 00:37:02,428 --> 00:37:05,431 my plan seems like it's working. 658 00:37:06,307 --> 00:37:08,684 I just have to get rid of this kind of interior line 659 00:37:08,684 --> 00:37:11,687 that happens by painting over and over again. 660 00:37:12,104 --> 00:37:15,066 And I don't think, 661 00:37:15,900 --> 00:37:18,903 let's see what happens if I just do an option delete 662 00:37:19,904 --> 00:37:23,032 just to get my first pass on it. 663 00:37:23,532 --> 00:37:26,535 I was just fiddling with my foreground color 664 00:37:26,994 --> 00:37:29,997 and that just saved me a couple brush strokes. 665 00:37:32,250 --> 00:37:33,292 This is where it's going to get 666 00:37:33,292 --> 00:37:36,295 a little trickier. 667 00:37:41,092 --> 00:37:47,765 Who This is always a difficult area 668 00:37:48,432 --> 00:37:51,978 because your path for your mask, for 669 00:37:51,978 --> 00:37:55,481 the bottle is cutting into the bottle just a tiny bit. 670 00:37:55,940 --> 00:37:58,025 And so you'll get these kind of edges. 671 00:37:58,025 --> 00:37:59,860 We'll fix that in a few minutes. 672 00:38:01,904 --> 00:38:03,364 Wow. Okay. 673 00:38:03,364 --> 00:38:05,241 That's looking good. 674 00:38:05,241 --> 00:38:06,993 A little bit of light 675 00:38:06,993 --> 00:38:07,868 on the edge here. 676 00:38:07,868 --> 00:38:10,830 No big deal. 677 00:38:10,830 --> 00:38:14,500 And I have extracted the foreground. 678 00:38:15,793 --> 00:38:17,878 Almost 679 00:38:17,878 --> 00:38:20,881 One other thing you may notice 680 00:38:21,215 --> 00:38:24,844 that is happening so hard edge. 681 00:38:25,636 --> 00:38:28,931 I think what I'm going to do for this is I am going to 682 00:38:30,725 --> 00:38:32,810 load oh, boy, 683 00:38:32,810 --> 00:38:35,813 I'm going to load my back glass. 684 00:38:38,357 --> 00:38:41,360 I am going to 685 00:38:42,028 --> 00:38:45,031 I think I'm just going to go save 686 00:38:45,197 --> 00:38:48,200 and go into the my 687 00:38:49,243 --> 00:38:52,246 selected mask, 688 00:38:52,330 --> 00:38:55,333 set my output to be a selection. 689 00:38:55,541 --> 00:38:59,670 I'm going to preview on black 690 00:39:01,505 --> 00:39:02,798 like that 691 00:39:02,798 --> 00:39:05,801 and I'm going to just feather 692 00:39:06,635 --> 00:39:09,055 the crap out of that selection. 693 00:39:09,055 --> 00:39:13,559 I think I'm going to not contrast it because that tightens up the edge 694 00:39:14,435 --> 00:39:17,938 and I'm going to shift it in C by shift it out, 695 00:39:18,981 --> 00:39:21,984 it expands the mask 696 00:39:22,360 --> 00:39:24,278 and if I shifted in, it starts 697 00:39:24,278 --> 00:39:27,281 choking in the edge and gives me a blur. 698 00:39:28,282 --> 00:39:31,285 Contrast kind of chokes it in as well. 699 00:39:32,370 --> 00:39:33,704 I don't know if I'm going to get 700 00:39:33,704 --> 00:39:37,124 exactly what I need out of this, but we're going to try it anyway, right? 701 00:39:37,625 --> 00:39:40,002 That looks the way that I 702 00:39:40,002 --> 00:39:41,796 believe it needs to be. 703 00:39:41,796 --> 00:39:44,715 So I'm outputting to a selection, so I'm going to click okay. 704 00:39:44,715 --> 00:39:49,512 And when I do that, I'm going to get a choked in feathered mask selection. 705 00:39:50,179 --> 00:39:52,515 With that, I can go out here. 706 00:39:52,515 --> 00:39:56,143 I see that I need to paint in from my previous mask, 707 00:39:56,143 --> 00:39:59,772 so I'm going to select the inverse, come in with my brush. 708 00:40:00,231 --> 00:40:03,734 I can't do an option fill with black 709 00:40:03,734 --> 00:40:06,737 because it's going to fill all this in and I really don't want that. 710 00:40:07,071 --> 00:40:08,531 Here's the mask I just made. 711 00:40:09,740 --> 00:40:10,783 I'm going to hide it. 712 00:40:10,783 --> 00:40:13,244 I like working with 713 00:40:13,244 --> 00:40:17,456 marching ants and we are going to cut in 714 00:40:17,957 --> 00:40:20,960 to this glass. 715 00:40:21,043 --> 00:40:24,463 Unfortunately, we're going to have to lose a little bit of the glass 716 00:40:24,463 --> 00:40:27,466 because that's just the nature of these blurs. 717 00:40:27,800 --> 00:40:30,803 It's not ideal, but we don't have a choice. 718 00:40:33,139 --> 00:40:36,016 Well, we do, but it would take an hour 719 00:40:36,016 --> 00:40:39,186 or two to fix it, and I don't want to do that. 720 00:40:39,770 --> 00:40:42,356 So this is where it's going to get tricky. 721 00:40:42,356 --> 00:40:45,734 Um, I'm going to see if I can do 722 00:40:45,734 --> 00:40:48,737 some creative blending. 723 00:40:48,737 --> 00:40:50,739 That's. And that's unfortunate. 724 00:40:50,739 --> 00:40:53,951 I'm not sure what that is probably the edge of my mask. 725 00:40:54,493 --> 00:40:57,329 It's that will blur it. 726 00:40:57,329 --> 00:40:59,707 Now. No big deal. 727 00:40:59,707 --> 00:41:01,584 Let's get this one cleaned up. 728 00:41:01,584 --> 00:41:03,878 So it looks like select a mask. Didn't do a great job. 729 00:41:04,837 --> 00:41:07,840 Gave us kind of a hard edge. 730 00:41:07,882 --> 00:41:10,718 And I'll probably fix that by just 731 00:41:10,718 --> 00:41:13,721 running a slight Gaussian on this whole thing. 732 00:41:14,555 --> 00:41:16,724 Whew. 733 00:41:16,724 --> 00:41:19,727 Let's just do this. 734 00:41:20,186 --> 00:41:23,564 Keep that out. 735 00:41:24,815 --> 00:41:26,317 Oh, man. 736 00:41:26,317 --> 00:41:29,320 Paint this over. 737 00:41:30,821 --> 00:41:32,615 I can use my previous 738 00:41:32,615 --> 00:41:35,618 mask to fix this again. 739 00:41:36,702 --> 00:41:39,705 As you can see, edges are tricky. 740 00:41:41,916 --> 00:41:44,919 Just thinking about if I have a better way to do this, 741 00:41:45,336 --> 00:41:48,339 which involves 742 00:41:49,215 --> 00:41:52,593 the back glass composite. 743 00:41:53,719 --> 00:41:55,137 I do. It's a lot of work. 744 00:41:55,137 --> 00:41:58,182 I would need to float a copy of the glass. 745 00:41:58,182 --> 00:42:01,185 I have and enlarge it and do all sorts of tricks. 746 00:42:02,019 --> 00:42:05,064 So for now I am going to instead 747 00:42:07,149 --> 00:42:10,152 d select what I have come in with 748 00:42:10,986 --> 00:42:12,988 a soft flow 749 00:42:12,988 --> 00:42:15,574 and kind of 750 00:42:15,574 --> 00:42:18,577 get a little bit of an edge back. 751 00:42:18,619 --> 00:42:20,955 It's out of focus, so we have some room to play 752 00:42:24,166 --> 00:42:26,919 and I really need this glass 753 00:42:26,919 --> 00:42:31,215 on its own floating layer right now. 754 00:42:32,049 --> 00:42:35,594 But that would take some time. 755 00:42:37,096 --> 00:42:40,057 So get rid of some of these edges, 756 00:42:40,057 --> 00:42:43,060 play around with blur. 757 00:42:43,102 --> 00:42:45,563 You can see that I'm just kind of blending. 758 00:42:45,563 --> 00:42:48,566 I'm actually creating a slope that didn't exist before, 759 00:42:48,983 --> 00:42:51,610 kind of bending the glass in a little bit 760 00:42:51,610 --> 00:42:54,613 to tie it in to this corner. 761 00:42:55,030 --> 00:42:58,033 It's kind of an odd trick, but 762 00:42:58,325 --> 00:43:01,036 I know it works. 763 00:43:01,036 --> 00:43:03,998 I'm just gradually massaging it back in. 764 00:43:04,290 --> 00:43:06,125 Okay, 765 00:43:06,125 --> 00:43:07,710 so some little stray pixels up here 766 00:43:07,710 --> 00:43:10,713 from my tacky mask. 767 00:43:12,923 --> 00:43:14,091 Good enough for now. 768 00:43:14,091 --> 00:43:14,550 All right. 769 00:43:14,550 --> 00:43:18,345 I feel like I've got a see the other curves 770 00:43:18,345 --> 00:43:21,307 in just a little bit, but optically you don't really notice it 771 00:43:22,349 --> 00:43:23,684 visually, you don't really notice it. 772 00:43:25,311 --> 00:43:26,103 All right. 773 00:43:26,103 --> 00:43:28,647 With that done, 774 00:43:28,647 --> 00:43:30,858 my next task is going to be 775 00:43:30,858 --> 00:43:35,237 a bits of 776 00:43:37,197 --> 00:43:40,200 frequency step because I need to do some cleanup, 777 00:43:40,743 --> 00:43:44,330 so I'm going to do a complete foreground for frequency. So 778 00:43:44,538 --> 00:43:48,917 basically take everything that's in here because I know it's looking good. 779 00:43:49,627 --> 00:43:51,712 I can clean up my mask later. 780 00:43:51,712 --> 00:43:52,421 It doesn't matter. 781 00:43:52,421 --> 00:43:56,342 It's all going to be within the same layer group in its own way. 782 00:43:57,051 --> 00:43:59,762 I know that all of this stuff is going to work and we're 783 00:43:59,762 --> 00:44:03,474 getting really close to color, which is going to go fast on this. 784 00:44:03,682 --> 00:44:08,896 Cleanup is going to take a few minutes and let's get going on some separations. 59397

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