Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated:
1
00:00:07,841 --> 00:00:08,258
Now that we
2
00:00:08,258 --> 00:00:11,261
have our background in a good place,
3
00:00:11,261 --> 00:00:14,597
I'm going to start diving
into a little bit of retouching.
4
00:00:15,724 --> 00:00:18,727
Getting those rough composites
that I made earlier
5
00:00:20,145 --> 00:00:22,188
dialed in a
6
00:00:22,188 --> 00:00:25,191
little bit more
7
00:00:25,442 --> 00:00:30,447
accurately, and then I'm going to move
to some masking work.
8
00:00:30,947 --> 00:00:34,409
I think some of my edges
get my frequency separation rolling
9
00:00:34,909 --> 00:00:37,704
and see what happens after.
10
00:00:37,704 --> 00:00:41,791
So the next step I want to take is to
11
00:00:43,501 --> 00:00:46,504
zoom into this area
because it's kind of bugging me.
12
00:00:47,005 --> 00:00:51,259
We're
going to go into our composite groups,
13
00:00:51,968 --> 00:00:54,971
find where that is,
which is labeled Stripe.
14
00:00:56,473 --> 00:00:59,476
And I'm all lined up
15
00:00:59,893 --> 00:01:02,854
and all I need to do is
16
00:01:02,854 --> 00:01:05,106
paint that mask in
17
00:01:05,106 --> 00:01:07,150
so many different ways that you can do it.
18
00:01:07,150 --> 00:01:09,652
You can pop it. You can lasso it.
19
00:01:10,612 --> 00:01:12,655
You can just use a brush.
20
00:01:12,655 --> 00:01:15,658
And that's what I like to do.
21
00:01:15,742 --> 00:01:19,496
I'm kind of a brush junky, you might say,
22
00:01:20,497 --> 00:01:23,500
because it's just quick and easy.
23
00:01:23,917 --> 00:01:26,836
Less, less mouse clicks.
24
00:01:26,836 --> 00:01:29,422
It's as accurate as I need it to be.
25
00:01:29,422 --> 00:01:33,593
It's going to use 100, 100 on my flow
and opacity, and I'm going to start it
26
00:01:33,593 --> 00:01:36,596
at the end and shift click
27
00:01:36,596 --> 00:01:39,599
down to this end of the stripe.
28
00:01:40,391 --> 00:01:42,227
You know, probably
29
00:01:42,227 --> 00:01:46,022
when off the end, it's not material,
it's non-visible.
30
00:01:46,022 --> 00:01:47,982
Doesn't really matter,
31
00:01:47,982 --> 00:01:50,819
but I'm going to clean it up anyway.
32
00:01:50,819 --> 00:01:54,823
Do the same thing for the upper stripe.
33
00:01:55,156 --> 00:01:58,159
Well, it's a little bit bright
34
00:01:58,660 --> 00:02:03,998
relative to the label, but
the label might be brightening up later,
35
00:02:04,541 --> 00:02:07,001
which will then cause
36
00:02:07,001 --> 00:02:10,004
this to be apparently darker.
37
00:02:10,088 --> 00:02:12,006
So we'll see what
happens when we get there.
38
00:02:13,133 --> 00:02:15,009
Obviously, around brush isn't great
39
00:02:15,009 --> 00:02:19,514
for creating square edges,
which is not a big deal for me
40
00:02:20,056 --> 00:02:24,644
because I just do that on the ends
and that squares everything off.
41
00:02:25,645 --> 00:02:28,648
I usually just paint outside the edges.
42
00:02:29,357 --> 00:02:32,235
As scary as that might sound.
43
00:02:32,235 --> 00:02:33,486
It works for me.
44
00:02:33,486 --> 00:02:37,031
I think this one is probably a little bit
too round still, so I'll squared off,
45
00:02:37,866 --> 00:02:39,075
get rid of that.
46
00:02:39,075 --> 00:02:43,246
Not going to worry so much about
these little stray pixels at the end.
47
00:02:43,538 --> 00:02:47,208
That's just how these things photograph.
48
00:02:48,084 --> 00:02:50,712
As you can see, it's not a perfect mask.
49
00:02:50,712 --> 00:02:51,754
I could use paths.
50
00:02:51,754 --> 00:02:53,047
I don't want to use paths.
51
00:02:53,047 --> 00:02:56,050
I just want to do it quick and easy
52
00:02:56,050 --> 00:02:57,886
with that.
53
00:02:57,886 --> 00:02:58,845
Done.
54
00:02:58,845 --> 00:03:01,389
I'm going to move down to the signature,
55
00:03:01,389 --> 00:03:04,475
which was also on its own exposure.
56
00:03:04,851 --> 00:03:06,060
I've got a Sig label here.
57
00:03:07,145 --> 00:03:09,606
I think
when I was first talking about this,
58
00:03:09,606 --> 00:03:12,901
I really liked the overall label exposure.
59
00:03:14,152 --> 00:03:16,196
If I just brought in the SIG,
60
00:03:16,196 --> 00:03:20,617
it's going to be really dark
relative to the surrounding areas.
61
00:03:21,951 --> 00:03:24,954
So I'd like to
62
00:03:25,538 --> 00:03:27,790
just mask in that whole label.
63
00:03:27,790 --> 00:03:30,210
And as I'm looking at it
64
00:03:30,210 --> 00:03:34,214
for that exposure, I'm seeing some other
really nice golds up here as well
65
00:03:34,589 --> 00:03:38,343
that I think
I might make a part of the same mask.
66
00:03:39,344 --> 00:03:42,847
I might even integrate the 18
67
00:03:43,598 --> 00:03:46,601
into the Sig label mask.
68
00:03:46,893 --> 00:03:50,355
This is one of those tricks
where the photographer
69
00:03:50,355 --> 00:03:54,025
didn't
create a specific exposure for that area.
70
00:03:55,193 --> 00:03:58,780
But because I'm looking at a layer stock
71
00:04:00,281 --> 00:04:04,410
where I've got everything lined up,
I can toggle my mask so my layers
72
00:04:04,786 --> 00:04:07,747
and find out if there's something
that may enhance an area
73
00:04:08,206 --> 00:04:11,501
that wasn't
necessarily intended to be enhanced or
74
00:04:12,919 --> 00:04:15,838
it was just not thought of at the time
because there's so many other things
75
00:04:15,838 --> 00:04:18,007
to be thinking about
as you're shooting through these.
76
00:04:18,007 --> 00:04:21,177
I mean, imagine trying to light
every single
77
00:04:21,177 --> 00:04:24,180
tiny piece of this label
and you'd be going nuts.
78
00:04:24,472 --> 00:04:27,058
So fortunately, like I said, I can just
79
00:04:27,058 --> 00:04:30,478
kind of turn off that mask
just to see what happens.
80
00:04:31,479 --> 00:04:34,565
For now, I'm going to do a quick select,
81
00:04:34,565 --> 00:04:37,568
I think, of this label area
82
00:04:38,945 --> 00:04:42,365
because as you know, I'm
not a big Path fan.
83
00:04:45,243 --> 00:04:46,286
Just like that.
84
00:04:46,286 --> 00:04:50,248
And then it's
like I need to subtract that area down
85
00:04:50,248 --> 00:04:53,251
below.
86
00:04:54,377 --> 00:04:55,378
Do that.
87
00:04:55,378 --> 00:04:58,381
There's probably some stray stuff
happening around here
88
00:04:58,464 --> 00:05:00,675
and whew, that's
89
00:05:00,675 --> 00:05:04,053
going to require a little bit of custom
brushing, in fact,
90
00:05:04,512 --> 00:05:07,598
because I already have this sort of mask
made.
91
00:05:08,558 --> 00:05:10,935
I'm just going to
92
00:05:10,935 --> 00:05:14,522
not use my PIN tool
because I need to re plug it in.
93
00:05:15,106 --> 00:05:19,652
But we are just going
to mouse our way through
94
00:05:21,612 --> 00:05:23,114
this edge.
95
00:05:23,114 --> 00:05:26,117
I'm not seeing a great need for precision
mouse
96
00:05:26,868 --> 00:05:29,871
precision mask just yet
97
00:05:30,788 --> 00:05:34,208
and may or may not be necessary
because the liquid above
98
00:05:34,208 --> 00:05:37,211
and that exposure hasn't changed.
99
00:05:37,628 --> 00:05:40,631
You know,
eventually I may need to tighten this
100
00:05:40,923 --> 00:05:43,509
this mask up even more.
101
00:05:43,509 --> 00:05:47,764
But for now, I'm just going to clean up
what I had done originally.
102
00:05:48,639 --> 00:05:51,225
That quick selects
103
00:05:51,225 --> 00:05:53,561
wasn't giving me what I wanted,
104
00:05:53,561 --> 00:05:55,730
and so I'd be doing this
105
00:05:55,730 --> 00:05:58,733
anyway with a quick select,
106
00:05:58,900 --> 00:06:02,111
like I said, a path,
of course would be really precise,
107
00:06:02,653 --> 00:06:05,114
but it would also take 20 minutes
108
00:06:05,114 --> 00:06:07,867
and I don't feel like doing that.
109
00:06:07,867 --> 00:06:10,953
You'll notice I'm not going to worry
about what the mask is doing
110
00:06:11,287 --> 00:06:15,875
over on this glass
because I have a front glass
111
00:06:16,292 --> 00:06:20,588
labor group that's part of the composite
that's behind that mask or excuse me,
112
00:06:20,588 --> 00:06:25,426
the mask is behind that layer group,
so I don't have to worry about this side.
113
00:06:26,302 --> 00:06:29,889
One thing I am noticing is
there's a little bit of blur on the edge
114
00:06:29,889 --> 00:06:35,395
of that glass and that's being caused
by this foreground glass not being
115
00:06:36,646 --> 00:06:38,648
over far enough to cover up
116
00:06:38,648 --> 00:06:41,651
the blur of the image behind it.
117
00:06:42,735 --> 00:06:46,656
To fix that, I am going to just scooch it
over a tiny bit.
118
00:06:47,240 --> 00:06:49,951
It's one of the things
that no one else would notice
119
00:06:49,951 --> 00:06:52,995
when it prints because it'll be too small
for that kind of resolution.
120
00:06:53,496 --> 00:06:56,499
But I noticed it,
and that's all it takes to fix it,
121
00:06:56,499 --> 00:06:59,502
so I might as well do it
while I'm in there.
122
00:06:59,836 --> 00:07:02,213
Back to the Sig label.
123
00:07:02,213 --> 00:07:05,883
Looks like I just need to kind of
do a quick brush through on this.
124
00:07:06,384 --> 00:07:08,886
It's going to see what
125
00:07:08,886 --> 00:07:13,933
I have notice when I do this.
126
00:07:14,225 --> 00:07:16,727
There's really not a change over
in this area.
127
00:07:16,727 --> 00:07:19,480
It only changes once I get over in here
128
00:07:19,480 --> 00:07:22,483
so I can be a little
bit loose in this region.
129
00:07:23,526 --> 00:07:24,527
But I'm just going to go
130
00:07:24,527 --> 00:07:27,530
and keep it kind of clean.
131
00:07:29,407 --> 00:07:32,410
Get used to hitting the X key a lot.
132
00:07:32,785 --> 00:07:34,912
I'm toggling between my foreground
and my background.
133
00:07:34,912 --> 00:07:37,915
Layers, colors,
134
00:07:40,835 --> 00:07:43,838
and I get lost
135
00:07:45,465 --> 00:07:46,716
in which one I'm on.
136
00:07:46,716 --> 00:07:50,094
But it doesn't matter
because I can just undo what I've done.
137
00:07:50,261 --> 00:07:53,890
Hit X and I'm back in the game.
138
00:07:57,685 --> 00:08:00,021
I'm using the
139
00:08:00,021 --> 00:08:02,732
I think that's the backslash backslash key
140
00:08:02,732 --> 00:08:06,319
to preview where my mouse or my mask is.
141
00:08:06,819 --> 00:08:11,491
I don't know why my mouse is my mask
today, but that's how it's going to be.
142
00:08:11,491 --> 00:08:14,494
So let's just roll with it.
143
00:08:15,036 --> 00:08:16,370
All right. That's looking good.
144
00:08:16,370 --> 00:08:18,206
I might have a tiny bit of a cut there.
145
00:08:18,206 --> 00:08:20,208
Nope, nope, nope.
146
00:08:20,208 --> 00:08:22,001
This is all fine.
147
00:08:22,001 --> 00:08:23,085
Maybe a little clean there.
148
00:08:24,629 --> 00:08:27,632
A little bit there, a little bit there.
149
00:08:29,091 --> 00:08:32,303
I think this highlight edge
I want to keep in the mask.
150
00:08:33,095 --> 00:08:36,557
Like I said, I'm not going to go down
to the pixel right now.
151
00:08:37,391 --> 00:08:39,268
I don't think it's important.
152
00:08:39,268 --> 00:08:42,271
But of course, being a retoucher,
153
00:08:42,897 --> 00:08:44,774
you also need to be a perfectionist.
154
00:08:44,774 --> 00:08:49,487
So I'm going to clean up
some loose ends here and.
155
00:08:49,904 --> 00:08:52,031
And we're done. Okay,
156
00:08:52,031 --> 00:08:54,700
There is my Sig label.
157
00:08:54,700 --> 00:08:57,703
I can see it's much brighter.
158
00:08:58,037 --> 00:08:59,914
I like it. It's kind of dynamic.
159
00:08:59,914 --> 00:09:02,041
Gets that gold going
160
00:09:02,041 --> 00:09:05,586
and just really locks
everything into place on the bottle.
161
00:09:05,795 --> 00:09:08,089
That was way too dark.
162
00:09:08,089 --> 00:09:11,175
Just doing the gold,
only it would be really odd looking.
163
00:09:12,426 --> 00:09:15,680
And like I said, I felt as though
164
00:09:16,180 --> 00:09:18,975
the 18 had a better shine to the gold.
165
00:09:21,102 --> 00:09:24,105
So I'm just going to do a real quick
166
00:09:25,606 --> 00:09:28,150
mask of that area.
167
00:09:28,150 --> 00:09:31,153
I'm just shift clicking away right now,
168
00:09:31,946 --> 00:09:34,115
doing straight lines
169
00:09:34,115 --> 00:09:36,367
because I'm not using a walk home.
170
00:09:36,367 --> 00:09:39,370
So that's the trick.
171
00:09:40,454 --> 00:09:41,747
You know,
172
00:09:41,747 --> 00:09:45,543
these areas are nice and round,
my brush is nice and round
173
00:09:46,335 --> 00:09:49,839
and they just go very well together.
174
00:09:54,260 --> 00:09:56,887
Looks like there's a little bit
of a sharpening halo around these,
175
00:09:56,887 --> 00:09:59,890
which is fine because when it prints
176
00:10:00,391 --> 00:10:03,561
that whole Asian will give you
177
00:10:04,604 --> 00:10:07,565
more contrast in the edge
178
00:10:07,565 --> 00:10:10,568
and it just looks better when it prints.
179
00:10:13,904 --> 00:10:14,572
It's previewing
180
00:10:14,572 --> 00:10:17,575
my mask,
make sure I got all the gold in it.
181
00:10:17,992 --> 00:10:21,370
Not really
being too concerned with precision,
182
00:10:23,372 --> 00:10:24,665
You know,
183
00:10:24,665 --> 00:10:27,668
it's easy to get lost in your masks.
184
00:10:28,628 --> 00:10:30,171
You could cut a million of them
185
00:10:30,171 --> 00:10:33,174
for any given image
if you really felt like it.
186
00:10:33,758 --> 00:10:36,719
And that's, you know, one
187
00:10:38,012 --> 00:10:39,347
technique in practice that
188
00:10:39,347 --> 00:10:42,391
almost all good retoucher is have is
189
00:10:43,517 --> 00:10:46,520
taking control of their images through
190
00:10:46,979 --> 00:10:49,357
the creation of masks.
191
00:10:49,357 --> 00:10:52,276
And we're hoping that one day
192
00:10:52,276 --> 00:10:54,695
a lot of this will be automated
193
00:10:54,695 --> 00:10:57,573
so we can just tell our machines
194
00:10:57,573 --> 00:11:00,618
to mask the 18 and
195
00:11:01,702 --> 00:11:04,664
in a microsecond it'll be done
196
00:11:04,664 --> 00:11:06,916
a nanosecond.
197
00:11:06,916 --> 00:11:07,667
Okay, cool.
198
00:11:07,667 --> 00:11:10,211
So now that 18
199
00:11:10,211 --> 00:11:12,713
matches a little bit
better to the surrounding area,
200
00:11:12,713 --> 00:11:14,256
some of these other golds are popping.
201
00:11:14,256 --> 00:11:16,634
That should be popping.
202
00:11:16,634 --> 00:11:20,096
It was on a sig label composite layer and
203
00:11:20,638 --> 00:11:23,641
I thought it looked great somewhere else,
so I did it there.
204
00:11:24,642 --> 00:11:28,020
Easily done for the next area.
205
00:11:28,020 --> 00:11:31,023
Let's look at
206
00:11:31,190 --> 00:11:32,024
what do we have.
207
00:11:32,024 --> 00:11:34,360
We have cap gold,
208
00:11:34,360 --> 00:11:36,070
which is all of this.
209
00:11:36,070 --> 00:11:37,154
This has already been done.
210
00:11:37,154 --> 00:11:38,948
My mask is looking clean up here.
211
00:11:38,948 --> 00:11:40,157
I might fill this out later.
212
00:11:41,826 --> 00:11:43,619
I know I have an exposure for this.
213
00:11:43,619 --> 00:11:47,915
I'm still not exactly sure why.
214
00:11:49,208 --> 00:11:53,796
It looks like my cap
gold could use a bit tighter mask.
215
00:11:53,796 --> 00:11:56,799
So let's do that real fast.
216
00:11:56,924 --> 00:11:59,635
I'll get started
and see if this will turn on
217
00:11:59,635 --> 00:12:02,638
for me.
218
00:12:04,473 --> 00:12:06,559
Going to do a real quick mask here.
219
00:12:06,559 --> 00:12:08,144
My path earlier wasn't perfect.
220
00:12:08,144 --> 00:12:11,105
You can see a little bit
of a little bit of an edge there.
221
00:12:11,605 --> 00:12:14,567
I'm going to take a quick
look at my hardness.
222
00:12:15,901 --> 00:12:18,904
Mm hmm.
223
00:12:21,490 --> 00:12:22,116
Cool.
224
00:12:22,116 --> 00:12:22,992
Yeah.
225
00:12:22,992 --> 00:12:27,371
So one thing I want to do,
if I just want to have a slightly sexier
226
00:12:27,371 --> 00:12:32,001
looking edge while I'm working,
is to save this real quick.
227
00:12:32,168 --> 00:12:35,171
Select and mask can be a little bit
squirrely sometimes,
228
00:12:35,296 --> 00:12:37,757
so I often save
right before I run into it,
229
00:12:39,008 --> 00:12:41,927
just in case some weird things happen.
230
00:12:41,927 --> 00:12:44,930
We're going to run
up, go up into select and mask.
231
00:12:45,014 --> 00:12:48,517
I'm going to go on layers
232
00:12:49,268 --> 00:12:52,480
and I want to add a slight
feather to this edge.
233
00:12:52,646 --> 00:12:56,150
See that it feathers up and
234
00:12:59,111 --> 00:13:01,989
I really wish
this was done on a smart object.
235
00:13:01,989 --> 00:13:04,992
But masks can't be smart objects yet.
236
00:13:06,368 --> 00:13:08,704
Hopefully they're working on that
237
00:13:08,704 --> 00:13:10,539
preview on and off.
238
00:13:10,539 --> 00:13:10,998
Yeah.
239
00:13:10,998 --> 00:13:13,876
So that edge is just tightening up
a little bit.
240
00:13:13,876 --> 00:13:17,630
Helps me to not get distracted by it.
241
00:13:20,007 --> 00:13:20,758
Okay.
242
00:13:20,758 --> 00:13:23,761
And I'm going to be cleaning up
that mask eventually anyway.
243
00:13:23,761 --> 00:13:26,764
But for now, we're just going to do that.
244
00:13:27,097 --> 00:13:30,100
Okay. So
245
00:13:30,267 --> 00:13:33,270
I was working on Cap Gold,
246
00:13:33,312 --> 00:13:36,315
making a real
247
00:13:36,607 --> 00:13:39,610
lovely mask for that.
248
00:13:40,569 --> 00:13:42,446
See, for a while comes work right now.
249
00:13:44,240 --> 00:13:47,243
Hmm. Okay,
250
00:13:50,746 --> 00:13:53,707
so let's get a slightly better edge.
251
00:13:54,124 --> 00:13:56,836
I don't think I need to worry about this
too much.
252
00:13:56,836 --> 00:13:59,338
All right, so with that,
253
00:13:59,338 --> 00:14:02,341
I'm going to look at this
cap liquid layer,
254
00:14:03,509 --> 00:14:06,804
and I don't see any reason to use it.
255
00:14:07,471 --> 00:14:09,348
It's just a brighter exposure.
256
00:14:09,348 --> 00:14:10,140
At some point.
257
00:14:10,140 --> 00:14:13,143
There was a,
258
00:14:14,728 --> 00:14:18,107
uh, soft box reflection
259
00:14:19,358 --> 00:14:23,529
that was happening, but I think
because of my compositing layers,
260
00:14:24,697 --> 00:14:26,031
I actually got rid of that.
261
00:14:26,031 --> 00:14:31,787
And it's just one of those details
that Rob knew he needed to get a exposure
262
00:14:32,329 --> 00:14:35,416
without that soft box reflection in it.
263
00:14:35,416 --> 00:14:37,001
But, you know, I didn't realize
264
00:14:37,001 --> 00:14:40,004
that there was another exposure
that didn't have it in it,
265
00:14:40,880 --> 00:14:42,673
which is great.
266
00:14:42,673 --> 00:14:45,301
It just sometimes works out
magically that way.
267
00:14:45,301 --> 00:14:46,969
And in this case it did.
268
00:14:46,969 --> 00:14:49,221
So we're just going to roll with it.
269
00:14:49,221 --> 00:14:53,851
I'm seeing a little bit of weirdness
coming from somewhere.
270
00:14:55,728 --> 00:14:58,731
Let's have a look at where this may be.
271
00:14:59,356 --> 00:14:59,982
Sit there.
272
00:14:59,982 --> 00:15:02,234
No. Huh?
273
00:15:02,234 --> 00:15:04,528
This is interesting.
274
00:15:04,528 --> 00:15:07,114
I'm seeing this line
275
00:15:07,114 --> 00:15:09,867
right here, and I'm not quite
276
00:15:09,867 --> 00:15:12,870
sure where it's coming from.
277
00:15:13,120 --> 00:15:15,539
So we're going to go over into bridge
278
00:15:15,539 --> 00:15:18,542
or I'm going to pop up in 111.
279
00:15:19,209 --> 00:15:20,377
So that's what it's supposed to be.
280
00:15:20,377 --> 00:15:21,879
And look at that.
281
00:15:21,879 --> 00:15:24,214
It is actually in the file.
282
00:15:24,214 --> 00:15:26,133
It's, you know what it is?
283
00:15:26,133 --> 00:15:31,847
It's the top surface of the whiskey
and you're looking up at it.
284
00:15:32,890 --> 00:15:36,393
So you're looking at the bottom of the top
surface of the whiskey.
285
00:15:36,393 --> 00:15:39,396
And it's just creating that straight line
going across.
286
00:15:39,605 --> 00:15:42,066
It's actually an oval up there.
287
00:15:42,066 --> 00:15:44,526
It's just
has the illusion of a straight line.
288
00:15:44,526 --> 00:15:45,611
Not sure what I'm going to do with it.
289
00:15:46,946 --> 00:15:47,905
It's actually a cool little
290
00:15:47,905 --> 00:15:51,909
face right up there
and I might brush it out.
291
00:15:51,909 --> 00:15:54,119
I might leave it. It's
part of the real thing.
292
00:15:54,119 --> 00:15:58,624
I do need to
eventually get rid of these lines
293
00:15:58,624 --> 00:16:01,335
because those are the diagonals
that are in the background.
294
00:16:01,335 --> 00:16:04,296
And we've taken out these diagonals.
295
00:16:05,381 --> 00:16:07,508
So because of that, yeah,
you know, I'll leave it there.
296
00:16:07,508 --> 00:16:09,969
I might clean up
a little bit of this stuff in here
297
00:16:09,969 --> 00:16:12,972
when I'm cleaning these areas.
298
00:16:13,055 --> 00:16:16,058
But for now we've got our
299
00:16:17,351 --> 00:16:21,063
upper gold label, Blue label on there.
300
00:16:22,147 --> 00:16:25,567
I know that it's going to need
a little bit of color work eventually.
301
00:16:26,735 --> 00:16:29,738
For now,
we're just going to leave it like it is
302
00:16:30,280 --> 00:16:33,826
and have a look
at some other areas in this image.
303
00:16:37,121 --> 00:16:39,456
This back line has been bugging me.
304
00:16:39,456 --> 00:16:42,459
It needs to be blurry
so it blends with the background.
305
00:16:43,210 --> 00:16:46,213
It's kind of tricky.
306
00:16:47,006 --> 00:16:50,009
There's a lot of edges
that are going to get in the way
307
00:16:50,092 --> 00:16:52,845
and we're going to need to do
quite a bit of masking work
308
00:16:52,845 --> 00:16:55,806
to make it happen.
309
00:16:55,806 --> 00:16:58,809
We've also got some frequency
separation stuff coming up
310
00:17:00,269 --> 00:17:03,856
and for now let's just kind of click
through our layers,
311
00:17:03,856 --> 00:17:07,026
make sure everything's
where it needs to be.
312
00:17:07,901 --> 00:17:09,778
We've got a top,
313
00:17:09,778 --> 00:17:12,573
we've got the back glass,
314
00:17:12,573 --> 00:17:15,701
a little bit of a splotch back here.
315
00:17:18,787 --> 00:17:21,790
I think it's all right.
316
00:17:24,585 --> 00:17:26,462
Yeah, I'm cool with it.
317
00:17:26,462 --> 00:17:32,801
Um, maybe just give this thing
a little bit of a kiss.
318
00:17:32,801 --> 00:17:34,928
Slower.
319
00:17:34,928 --> 00:17:36,764
Come in with a smaller brush.
320
00:17:36,764 --> 00:17:37,890
10% flow.
321
00:17:39,141 --> 00:17:39,558
I'm going to make
322
00:17:39,558 --> 00:17:42,561
this a little bit darker on top
323
00:17:43,520 --> 00:17:44,813
cuts.
324
00:17:44,813 --> 00:17:48,942
See what happens
if I go pure white up here?
325
00:17:54,990 --> 00:17:57,993
Yeah, I like it.
326
00:17:58,285 --> 00:18:01,288
And, um,
327
00:18:02,206 --> 00:18:05,000
keep going through our layers.
328
00:18:05,000 --> 00:18:08,003
I'm going to go ahead
and just take this to the bottom.
329
00:18:09,671 --> 00:18:12,257
I know my front
glass is in a good place. Now.
330
00:18:12,257 --> 00:18:15,636
One thing I did want to look at
with my front glasses, I was given
331
00:18:16,053 --> 00:18:20,474
two exposures, one was non highlight
and the other was highlight.
332
00:18:21,308 --> 00:18:23,227
And I think I want to check out
333
00:18:23,227 --> 00:18:27,147
if these highlights on the right side of
the glass are desirable.
334
00:18:27,856 --> 00:18:31,485
And to do that, I'm
just going to add a mask
335
00:18:31,485 --> 00:18:34,488
to my foreground glass
336
00:18:35,781 --> 00:18:39,910
and we're going to use a low flow
337
00:18:39,952 --> 00:18:44,915
brush black paint
in some of these highlights.
338
00:18:46,875 --> 00:18:48,085
Take a quick look at it,
339
00:18:48,085 --> 00:18:53,257
see if it's something we are into and
340
00:18:54,550 --> 00:18:55,425
it's not bad.
341
00:18:55,425 --> 00:18:57,010
It's kind of sparkly.
342
00:18:57,010 --> 00:19:00,013
Pull out a little ways.
343
00:19:00,305 --> 00:19:01,306
Yeah, that's a little bit
344
00:19:01,306 --> 00:19:04,309
of dynamic interest right here.
345
00:19:05,394 --> 00:19:09,356
Although I do I do like seeing the bottle
through the glass
346
00:19:09,356 --> 00:19:12,359
and all these highlights
kind of block that.
347
00:19:14,653 --> 00:19:17,656
But that's really
348
00:19:17,865 --> 00:19:20,826
your call
because none of it was intentional.
349
00:19:21,493 --> 00:19:24,496
Um, but it's an option.
350
00:19:32,588 --> 00:19:34,798
I'm going to go for less distraction.
351
00:19:34,798 --> 00:19:38,093
But one thing that is distracting me
is this piece right here.
352
00:19:39,845 --> 00:19:42,014
See that?
353
00:19:42,014 --> 00:19:44,975
I'm going to isolate that
a little bit more.
354
00:19:45,893 --> 00:19:46,810
Just take it down.
355
00:19:46,810 --> 00:19:49,062
It was bugging me,
356
00:19:49,062 --> 00:19:50,981
so I'm using my background
357
00:19:50,981 --> 00:19:53,984
layer just for this little piece,
358
00:19:54,276 --> 00:19:57,279
and that's completely fine.
359
00:19:57,321 --> 00:19:58,447
There's no problem with it.
360
00:20:00,115 --> 00:20:02,659
Mm. Um,
361
00:20:02,659 --> 00:20:05,662
we're going to get to this clean up here
in a few minutes,
362
00:20:06,205 --> 00:20:09,499
get to these really fun cleanups
right there potentially as well.
363
00:20:10,500 --> 00:20:15,422
I'm feeling good
about all of my composite pieces.
364
00:20:15,881 --> 00:20:17,841
There's my label stripe.
365
00:20:17,841 --> 00:20:20,844
Um, not
366
00:20:21,261 --> 00:20:24,264
100% sure on.
367
00:20:24,932 --> 00:20:26,266
Yeah, I like that brightness.
368
00:20:26,266 --> 00:20:27,309
That's good.
369
00:20:27,309 --> 00:20:30,979
It's kind of showing that there's
some light happening on the surface
370
00:20:32,564 --> 00:20:34,358
not knowing.
371
00:20:34,358 --> 00:20:37,527
I think this is my back glass mask peeking
372
00:20:37,527 --> 00:20:40,906
in all the way over there. Yep.
373
00:20:41,323 --> 00:20:45,911
So let's just clean this up real fast
374
00:20:47,371 --> 00:20:51,041
because we don't need any stray pixels
375
00:20:51,375 --> 00:20:54,044
that are unintentional.
376
00:20:54,044 --> 00:20:55,587
That's fine.
377
00:20:55,587 --> 00:20:58,590
As you can see, masks are what they are.
378
00:21:00,008 --> 00:21:01,510
All that matters is
379
00:21:01,510 --> 00:21:04,513
how the image looks on,
how the mask looks.
380
00:21:04,721 --> 00:21:06,807
Okay,
381
00:21:06,807 --> 00:21:10,477
finishing this off sig label base.
382
00:21:11,228 --> 00:21:12,104
That's what our base
383
00:21:13,063 --> 00:21:15,482
exposure is doing.
384
00:21:15,482 --> 00:21:18,610
And these are
these are our composite pieces.
385
00:21:18,986 --> 00:21:21,989
And we've got a background plate over here
386
00:21:22,698 --> 00:21:25,033
for now. The backgrounds doing fine.
387
00:21:25,033 --> 00:21:28,036
We've got kind of an odd color
in the separate corner.
388
00:21:28,412 --> 00:21:30,455
Not quite sure what I want to do with it.
389
00:21:30,455 --> 00:21:32,249
As you remember, it's really easy to fix.
390
00:21:32,249 --> 00:21:34,209
I just have to open up my linked asset.
391
00:21:34,209 --> 00:21:37,212
I've got a hue set layer
that's doing its thing.
392
00:21:37,754 --> 00:21:40,674
I can, you know, put a group on it
and I can
393
00:21:40,674 --> 00:21:44,720
then do whatever I feel like doing,
adding different colors into it.
394
00:21:45,262 --> 00:21:46,888
Gradient maps.
395
00:21:46,888 --> 00:21:50,892
I can do fun things like additional
use that layers, push this out,
396
00:21:50,892 --> 00:21:53,937
maybe go to a little bit to the red,
save it, close it.
397
00:21:54,855 --> 00:21:58,942
And my composite is going to update
with those colors.
398
00:21:59,318 --> 00:22:00,485
A little bit of warmth.
399
00:22:00,485 --> 00:22:03,071
I don't know.
I might make it glow in the super corner.
400
00:22:03,071 --> 00:22:05,657
A little bit of light
coming in potentially,
401
00:22:05,657 --> 00:22:07,909
because I do have a light
on the left side of the glass.
402
00:22:09,244 --> 00:22:12,247
Or maybe,
yeah, maybe I'll put a little flare.
403
00:22:12,581 --> 00:22:15,500
I think that's all the rage these days.
404
00:22:15,500 --> 00:22:15,917
Okay.
405
00:22:15,917 --> 00:22:20,255
Next is this back
406
00:22:20,255 --> 00:22:24,676
line boy. Um,
407
00:22:25,719 --> 00:22:29,681
the back line, if we take off our layer
408
00:22:29,681 --> 00:22:32,684
mask, here's the issue.
409
00:22:33,769 --> 00:22:36,396
Everything blends when it's out of focus
410
00:22:36,396 --> 00:22:38,982
and the
411
00:22:38,982 --> 00:22:43,070
background blends
into the edge of the foreground.
412
00:22:43,070 --> 00:22:45,489
They mix together,
413
00:22:45,489 --> 00:22:47,199
they interact.
414
00:22:47,199 --> 00:22:49,910
You can see that
415
00:22:49,910 --> 00:22:52,913
I've got an edge coming this way.
416
00:22:53,288 --> 00:22:55,749
And then this highlight cuts
417
00:22:55,749 --> 00:22:59,961
into that edge where the shadows don't.
418
00:23:01,171 --> 00:23:03,048
And it's not sure what you call that.
419
00:23:03,048 --> 00:23:05,967
It's kind of like a light wrap or a light
bleed.
420
00:23:05,967 --> 00:23:07,135
It almost flares.
421
00:23:07,135 --> 00:23:10,138
I've been watching a lot of
422
00:23:10,389 --> 00:23:13,809
what is it dark matter lately, sci
fi show, a couple of different sci
423
00:23:13,809 --> 00:23:16,812
fi shows, actually,
and even the new Star Trek.
424
00:23:17,020 --> 00:23:19,898
And they've always
got this neon in the background
425
00:23:19,898 --> 00:23:24,152
and, you know, it's these really saturated
red lights and blue lights.
426
00:23:24,152 --> 00:23:27,697
And when you
when you pause the image, if they have
427
00:23:28,949 --> 00:23:29,741
a really
428
00:23:29,741 --> 00:23:32,744
small angular light coming into, like,
let's say a shoulder,
429
00:23:32,953 --> 00:23:35,956
you'll get a glow that cuts a few inches
430
00:23:36,373 --> 00:23:39,835
and it's the exact same shape
as the light behind them.
431
00:23:40,335 --> 00:23:43,296
And I've been paying a lot of attention
to that lately because
432
00:23:44,339 --> 00:23:47,050
it really is a common element
in retouching
433
00:23:47,050 --> 00:23:50,679
when you're changing out of parallel
or adding things into a scene
434
00:23:51,012 --> 00:23:54,349
that you learn
how light wraps around foreground objects.
435
00:23:54,808 --> 00:23:57,102
So I do a lot of
436
00:23:57,102 --> 00:24:02,023
analysis in TV shows and real photography
437
00:24:03,942 --> 00:24:08,864
to sort of study how light interacts
with other elements within a scene.
438
00:24:08,864 --> 00:24:13,243
Anyway, it's all really, really dorky,
but I love it.
439
00:24:13,785 --> 00:24:18,290
Um, so this package
is going to give me a lot of trouble.
440
00:24:18,832 --> 00:24:21,209
It has a
441
00:24:21,209 --> 00:24:24,880
blur that stands out
as it gets further away from the camera.
442
00:24:24,921 --> 00:24:27,215
I used to know the word
for that, but I forgot it.
443
00:24:30,635 --> 00:24:32,846
And to fix that,
444
00:24:32,846 --> 00:24:36,016
we're
going to have to do some magic tricks.
445
00:24:37,559 --> 00:24:40,520
I think what I'm going to do
446
00:24:40,520 --> 00:24:44,107
is go back to my
447
00:24:45,192 --> 00:24:49,613
table mask and I am going to duplicate it
448
00:24:53,325 --> 00:24:57,996
and we are going to create first
449
00:25:02,709 --> 00:25:05,712
a glass mask.
450
00:25:09,841 --> 00:25:12,844
Just watch for a minute
and then you'll see what I'm doing.
451
00:25:14,221 --> 00:25:17,224
Okay, There's a path
452
00:25:17,349 --> 00:25:19,184
and call this back glass.
453
00:25:19,184 --> 00:25:22,187
So I just know what I'm doing.
454
00:25:25,732 --> 00:25:28,735
Back to our funding tool.
455
00:25:30,570 --> 00:25:33,573
Oh, come on, Pen tool.
456
00:25:35,116 --> 00:25:36,076
All right.
457
00:25:36,076 --> 00:25:41,748
This is super blurry,
so this mask doesn't need to be precise.
458
00:25:42,249 --> 00:25:47,379
It's just something that I can use
to create a selection when I eventually
459
00:25:48,463 --> 00:25:52,050
need a better mask on my glass.
460
00:25:53,218 --> 00:25:56,221
There you go.
461
00:25:56,555 --> 00:25:59,558
Something like That's
462
00:25:59,683 --> 00:26:01,184
maybe put another one there.
463
00:26:02,978 --> 00:26:04,604
Okay, good enough for now.
464
00:26:04,604 --> 00:26:05,647
I have about glass.
465
00:26:05,647 --> 00:26:08,650
So now with this table mask,
466
00:26:09,484 --> 00:26:12,612
what I need to do is just get rid of
467
00:26:15,156 --> 00:26:18,159
anything that's in the way.
468
00:26:21,079 --> 00:26:24,082
I'll just do it this way, I guess.
469
00:26:24,374 --> 00:26:26,751
You know, sometimes
470
00:26:26,751 --> 00:26:29,671
it doesn't want to change direction.
471
00:26:29,671 --> 00:26:31,423
Not sure why.
472
00:26:31,423 --> 00:26:33,341
Okay,
473
00:26:33,341 --> 00:26:35,093
that's.
474
00:26:35,093 --> 00:26:38,096
Looks like I didn't draw a straight line.
475
00:26:39,556 --> 00:26:40,390
Let's just go ahead
476
00:26:40,390 --> 00:26:43,393
and make this background edge straight.
477
00:26:43,685 --> 00:26:46,688
I'm going to kind of dip in to it
a little bit.
478
00:26:46,855 --> 00:26:49,691
I have a like I said,
479
00:26:49,691 --> 00:26:52,611
these edges mesh together
480
00:26:52,611 --> 00:26:56,323
and I've got to cut far enough into this
481
00:26:56,323 --> 00:27:01,453
background edge
that I get rid of that light mix
482
00:27:01,745 --> 00:27:04,831
that's happening
because I have to recreate it.
483
00:27:06,207 --> 00:27:09,711
It's like I said,
it's it's a really tricky move.
484
00:27:11,755 --> 00:27:12,839
I think
485
00:27:12,839 --> 00:27:16,509
photographers don't really understand
how tricky that is
486
00:27:18,011 --> 00:27:22,390
because they're not a part of the process
and they just see the final results,
487
00:27:22,766 --> 00:27:25,644
but they don't know the pain
that's involved
488
00:27:25,644 --> 00:27:28,647
with fixing this back edge
489
00:27:30,523 --> 00:27:33,193
Yeah, every time I do it, it's
kind of like I'm doing it
490
00:27:33,193 --> 00:27:35,862
all over again for the first time.
491
00:27:35,862 --> 00:27:38,865
Okay, so now I have
492
00:27:40,408 --> 00:27:43,286
a little bit better
mask for this back edge.
493
00:27:43,286 --> 00:27:46,289
I am going to
494
00:27:47,707 --> 00:27:48,041
I guess I'm
495
00:27:48,041 --> 00:27:51,044
going to recreate this mask again,
unfortunately.
496
00:27:52,128 --> 00:27:55,131
So we're going to delete it.
497
00:27:55,882 --> 00:27:57,258
We're going to load this election.
498
00:27:57,258 --> 00:27:58,510
I'm going to load my bottle.
499
00:27:58,510 --> 00:28:02,138
I'm going to load my back glass
and I'm going to load the front glass.
500
00:28:02,639 --> 00:28:05,058
This gives me a silhouette
501
00:28:05,058 --> 00:28:09,229
going to activate that mask
and go back in to select and mask.
502
00:28:10,605 --> 00:28:13,274
I have a preference set up differently.
503
00:28:13,274 --> 00:28:16,236
Quick wand select and mask.
504
00:28:16,236 --> 00:28:19,239
I forgot to put that on
505
00:28:20,323 --> 00:28:23,326
and we are going to feather
it back up a little bit
506
00:28:23,952 --> 00:28:26,955
and we're going to shift our edge in
507
00:28:27,539 --> 00:28:29,916
as much as we can.
508
00:28:29,916 --> 00:28:32,919
And then I'm going to add
a tiny bit of contrast
509
00:28:36,506 --> 00:28:38,466
to Harden that edge up.
510
00:28:38,466 --> 00:28:41,469
I see some background lines
that I didn't quite get rid of.
511
00:28:42,220 --> 00:28:44,347
That's all right
512
00:28:44,347 --> 00:28:46,516
and that's good.
513
00:28:46,516 --> 00:28:49,519
Remember, okay, we're back in action
514
00:28:51,980 --> 00:28:54,983
and we want to
515
00:28:55,191 --> 00:28:58,194
now see about
516
00:29:00,029 --> 00:29:03,491
getting our back bend blends properly
517
00:29:04,325 --> 00:29:10,331
or do I want to work on my foreground
frequency separation
518
00:29:11,583 --> 00:29:14,586
and I'm going to do something
that's a little bit fancy.
519
00:29:16,296 --> 00:29:19,174
You probably haven't done this
520
00:29:19,174 --> 00:29:21,217
and it's a really nice tool
521
00:29:21,217 --> 00:29:25,597
for when you have a blurred edge
522
00:29:25,597 --> 00:29:28,600
that is going away from the focal plane.
523
00:29:29,476 --> 00:29:32,187
Those blurred edges are really
524
00:29:32,187 --> 00:29:35,190
a specific kind of feather
525
00:29:35,565 --> 00:29:38,443
and if we just run a Gaussian blur
on the whole thing
526
00:29:38,443 --> 00:29:40,153
and then try to unpainted it
527
00:29:40,153 --> 00:29:44,532
to blend the Gaussian blur with
the previous edge, it looks really bad.
528
00:29:45,950 --> 00:29:46,242
And I
529
00:29:46,242 --> 00:29:49,245
don't
want to just hand paint a blurred edge.
530
00:29:49,329 --> 00:29:51,456
So what I'm going to do
531
00:29:51,456 --> 00:29:53,166
and this is really cool
532
00:29:53,166 --> 00:29:56,169
is I've got my table mask.
533
00:29:56,169 --> 00:29:59,172
I rebuilt a whole
534
00:29:59,380 --> 00:30:02,592
new mask so that I could dip
into the Blur back here
535
00:30:03,802 --> 00:30:06,805
and I'm going to load
this up as a selection.
536
00:30:07,388 --> 00:30:10,308
I'm going to make a new layer.
537
00:30:10,308 --> 00:30:13,311
I am going to.
538
00:30:14,062 --> 00:30:16,356
Mm. I'm going to do select my load
539
00:30:16,356 --> 00:30:20,860
and I'm going to fill my new layer
with white.
540
00:30:22,028 --> 00:30:24,197
Now I'm going to load my selection.
541
00:30:24,197 --> 00:30:29,577
I'm going to make sure that there's not
too much of a blur on it and there's not.
542
00:30:30,328 --> 00:30:33,331
And I'm going to fill that with Black
543
00:30:33,581 --> 00:30:36,876
and I'm going to go ahead and invert it
because that's its final destination.
544
00:30:37,585 --> 00:30:42,465
And what I'd like to do
now is convert this into a smart object.
545
00:30:44,467 --> 00:30:45,552
And I'm going to
546
00:30:45,552 --> 00:30:48,721
go up to Filter Blur Gallery
547
00:30:49,597 --> 00:30:52,517
and we're going to tilt shift.
548
00:30:52,517 --> 00:30:55,311
What this is going to do is
549
00:30:55,311 --> 00:30:58,106
I've got a tilt shift plane.
550
00:30:58,106 --> 00:31:01,568
As photographers, I'm sure you're
well aware of what a tilt shift is
551
00:31:02,277 --> 00:31:06,281
here is a tool to kind of replicate
552
00:31:06,281 --> 00:31:09,909
that behavior of tilt shift optic optics.
553
00:31:10,702 --> 00:31:14,205
And it really works well on these
554
00:31:15,248 --> 00:31:17,292
focal plane blurs
555
00:31:17,292 --> 00:31:20,295
that you would like to recreate.
556
00:31:21,337 --> 00:31:23,381
And I'm just going to go off my memory
557
00:31:23,381 --> 00:31:27,969
because I don't have this set up
to preview the image within my
558
00:31:30,221 --> 00:31:33,224
tilt shift or in my Blur gallery.
559
00:31:33,433 --> 00:31:36,436
So I'm going to increase my
560
00:31:37,896 --> 00:31:40,899
depth of field, essentially here.
561
00:31:41,441 --> 00:31:42,901
I if I remember correctly,
562
00:31:42,901 --> 00:31:46,571
it was pretty sharp in the front somewhere
around there, sort of blurring out.
563
00:31:47,655 --> 00:31:48,698
Let's have a quick look
564
00:31:48,698 --> 00:31:51,868
at what the falloff is doing.
565
00:31:52,744 --> 00:31:53,453
Sometimes.
566
00:31:53,453 --> 00:31:59,292
Sometimes you just really need
to play around with it to get the this
567
00:32:01,169 --> 00:32:03,504
point of the blur
to be in the right place.
568
00:32:03,504 --> 00:32:06,341
I think that's about where I want it.
569
00:32:06,341 --> 00:32:10,720
I'm going to add
a small amount of grain to the edge
570
00:32:11,554 --> 00:32:15,433
just so I get rid of any banding
that's inherent.
571
00:32:16,017 --> 00:32:19,812
Um, it's not really looking
the way that I want it
572
00:32:19,812 --> 00:32:23,650
to, to be really honest right now,
but I think it might just be this monitor.
573
00:32:25,485 --> 00:32:26,861
It's just turning a little bit
574
00:32:26,861 --> 00:32:30,365
more, a little bit less,
I think less because
575
00:32:30,907 --> 00:32:34,786
yeah, I really, I need it to be
I need it to be as narrow as possible.
576
00:32:34,786 --> 00:32:37,163
Otherwise I'm going to run
into a whole bunch issues.
577
00:32:37,163 --> 00:32:38,623
Let's just try that out real fast.
578
00:32:39,916 --> 00:32:40,917
I made it a smart
579
00:32:40,917 --> 00:32:45,922
object because if I don't like the Blur
how I've set it up,
580
00:32:46,381 --> 00:32:50,885
I can just double click, go back
in, reedit it.
581
00:32:50,885 --> 00:32:53,888
I don't have to set up the whole layer
again.
582
00:32:54,055 --> 00:32:56,849
I'm going to go ahead and save
583
00:32:56,849 --> 00:32:59,477
and I can preview my effects
584
00:32:59,477 --> 00:33:02,480
using this little smart filter eyeball.
585
00:33:02,772 --> 00:33:05,316
And I'm going to turn off
586
00:33:05,316 --> 00:33:10,029
the preview of my foreground.
587
00:33:10,029 --> 00:33:12,699
Take a look at where that edges.
588
00:33:12,699 --> 00:33:15,284
You can see a kind of a little bit.
589
00:33:15,284 --> 00:33:18,496
There's actually a narrow
focal plane right there.
590
00:33:19,038 --> 00:33:22,041
It's about an inch or two.
591
00:33:22,083 --> 00:33:25,086
So it blurs in the front
and it blurs in the back.
592
00:33:26,629 --> 00:33:27,880
So with that,
593
00:33:27,880 --> 00:33:31,134
I'm going to run
back in to my Blur gallery.
594
00:33:31,926 --> 00:33:35,179
I'm going to slide
my center point up a little bit
595
00:33:36,389 --> 00:33:38,766
and I'm going to bring this in.
596
00:33:38,766 --> 00:33:42,562
Probably have to bring that in
and move this up even further
597
00:33:43,604 --> 00:33:46,566
and I can pull this line out.
598
00:33:48,151 --> 00:33:51,154
And in get this,
599
00:33:51,279 --> 00:33:53,948
I don't like how hard that edge is.
600
00:33:53,948 --> 00:33:56,159
So I'm going to use a slider up here
called Focus.
601
00:33:56,159 --> 00:33:58,327
And what focus is,
602
00:33:58,327 --> 00:34:01,205
it's a
603
00:34:01,205 --> 00:34:02,331
it's like a camera.
604
00:34:02,331 --> 00:34:05,084
It's like the camera being slide out
slightly out of focus
605
00:34:05,084 --> 00:34:08,421
across the entire image, and it blurs up
606
00:34:08,421 --> 00:34:11,424
the sharpest area of the tilt shift.
607
00:34:12,091 --> 00:34:15,303
So by focusing the lens slightly,
608
00:34:15,678 --> 00:34:19,724
I am just creating a slight,
a slightly softer edge right there.
609
00:34:20,808 --> 00:34:23,770
And that's definitely what I want to do.
610
00:34:23,770 --> 00:34:25,813
And for this, I'm going to pull out.
611
00:34:25,813 --> 00:34:28,316
There wasn't a whole lot of blur
on this front edge.
612
00:34:28,316 --> 00:34:32,278
If I remember, my depth of field
was actually a lot narrower right there.
613
00:34:32,945 --> 00:34:37,325
Um, let's
go ahead and add just a tiny bit more
614
00:34:39,702 --> 00:34:41,329
blur.
615
00:34:41,329 --> 00:34:44,332
Come on. Yep.
616
00:34:46,084 --> 00:34:47,710
It's going to be too much.
617
00:34:47,710 --> 00:34:50,713
Um, let's try that.
618
00:34:51,547 --> 00:34:54,383
Cool.
619
00:34:54,383 --> 00:34:56,385
That's looking better.
620
00:34:56,385 --> 00:35:00,640
All right, so the reason why I did this
black and white, smart
621
00:35:01,265 --> 00:35:04,310
object kind of thing is I'm going
622
00:35:05,228 --> 00:35:08,564
to go down to my channels
623
00:35:09,190 --> 00:35:12,443
and I'm going to make a selection
624
00:35:12,693 --> 00:35:16,364
out of this preview
because it's just a mask.
625
00:35:17,156 --> 00:35:19,992
I can also copy and paste this layer
626
00:35:19,992 --> 00:35:24,163
into a mask, too.
627
00:35:24,163 --> 00:35:26,415
But I've got a lot of other
objects on my mask.
628
00:35:26,415 --> 00:35:30,545
They're not quite sure
how I want to run this just yet,
629
00:35:31,921 --> 00:35:35,424
but let's have a quick
look at my plan for this,
630
00:35:35,424 --> 00:35:38,427
which is to
631
00:35:39,846 --> 00:35:42,640
invert my selection
632
00:35:42,640 --> 00:35:46,519
and to come down here on to my
633
00:35:48,855 --> 00:35:49,856
foreground layer.
634
00:35:49,856 --> 00:35:52,108
I'm actually an inverting that.
635
00:35:52,108 --> 00:35:56,195
And what I'd like
to do is to use that feather
636
00:36:01,325 --> 00:36:04,328
to push out the edges of my mask.
637
00:36:06,455 --> 00:36:09,458
Looks like I'm not quite
where I want to be,
638
00:36:11,169 --> 00:36:14,172
but let's just try it out
and see what happens.
639
00:36:14,297 --> 00:36:17,300
Sometimes with these masks
you have to go over it a couple of times.
640
00:36:17,967 --> 00:36:20,595
It keeps it's like an additive property.
641
00:36:20,595 --> 00:36:24,765
It doesn't have a really defined edge
on the first pass,
642
00:36:25,183 --> 00:36:28,144
so you have to make it whoa.
643
00:36:28,144 --> 00:36:29,770
So you have to make
a couple of passes on it.
644
00:36:29,770 --> 00:36:30,938
Look at that.
645
00:36:30,938 --> 00:36:32,106
Holy crap.
646
00:36:32,106 --> 00:36:34,275
Okay, See that?
647
00:36:34,275 --> 00:36:35,776
Beautiful.
648
00:36:35,776 --> 00:36:37,653
I'm cutting in quite a ways.
649
00:36:37,653 --> 00:36:38,487
It doesn't matter.
650
00:36:38,487 --> 00:36:42,867
You have to, because of all this
light wrap that you get.
651
00:36:43,743 --> 00:36:45,661
But check that out.
652
00:36:45,661 --> 00:36:47,705
I've just extracted the table.
653
00:36:47,705 --> 00:36:51,417
I cut in far enough
that I got rid of the background blur.
654
00:36:52,627 --> 00:36:53,711
That's pretty fun.
655
00:36:53,711 --> 00:36:56,881
So I'm going to keep going
because now I'm excited.
656
00:36:57,673 --> 00:37:00,885
I thought I going to be in
for a lot of suffering, but
657
00:37:02,428 --> 00:37:05,431
my plan seems like it's working.
658
00:37:06,307 --> 00:37:08,684
I just have to get rid
of this kind of interior line
659
00:37:08,684 --> 00:37:11,687
that happens
by painting over and over again.
660
00:37:12,104 --> 00:37:15,066
And I don't think,
661
00:37:15,900 --> 00:37:18,903
let's see what happens
if I just do an option delete
662
00:37:19,904 --> 00:37:23,032
just to get my first pass on it.
663
00:37:23,532 --> 00:37:26,535
I was just fiddling
with my foreground color
664
00:37:26,994 --> 00:37:29,997
and that just saved me
a couple brush strokes.
665
00:37:32,250 --> 00:37:33,292
This is where it's going to get
666
00:37:33,292 --> 00:37:36,295
a little trickier.
667
00:37:41,092 --> 00:37:47,765
Who This is always a difficult area
668
00:37:48,432 --> 00:37:51,978
because your path for your mask, for
669
00:37:51,978 --> 00:37:55,481
the bottle is cutting into the bottle
just a tiny bit.
670
00:37:55,940 --> 00:37:58,025
And so you'll get these kind of edges.
671
00:37:58,025 --> 00:37:59,860
We'll fix that in a few minutes.
672
00:38:01,904 --> 00:38:03,364
Wow. Okay.
673
00:38:03,364 --> 00:38:05,241
That's looking good.
674
00:38:05,241 --> 00:38:06,993
A little bit of light
675
00:38:06,993 --> 00:38:07,868
on the edge here.
676
00:38:07,868 --> 00:38:10,830
No big deal.
677
00:38:10,830 --> 00:38:14,500
And I have extracted the foreground.
678
00:38:15,793 --> 00:38:17,878
Almost
679
00:38:17,878 --> 00:38:20,881
One other thing you may notice
680
00:38:21,215 --> 00:38:24,844
that is happening so hard edge.
681
00:38:25,636 --> 00:38:28,931
I think what I'm going to do for this is
I am going to
682
00:38:30,725 --> 00:38:32,810
load oh, boy,
683
00:38:32,810 --> 00:38:35,813
I'm going to load my back glass.
684
00:38:38,357 --> 00:38:41,360
I am going to
685
00:38:42,028 --> 00:38:45,031
I think I'm just going to go save
686
00:38:45,197 --> 00:38:48,200
and go into the my
687
00:38:49,243 --> 00:38:52,246
selected mask,
688
00:38:52,330 --> 00:38:55,333
set my output to be a selection.
689
00:38:55,541 --> 00:38:59,670
I'm going to preview on black
690
00:39:01,505 --> 00:39:02,798
like that
691
00:39:02,798 --> 00:39:05,801
and I'm going to just feather
692
00:39:06,635 --> 00:39:09,055
the crap out of that selection.
693
00:39:09,055 --> 00:39:13,559
I think I'm going to not contrast it
because that tightens up the edge
694
00:39:14,435 --> 00:39:17,938
and I'm going to shift
it in C by shift it out,
695
00:39:18,981 --> 00:39:21,984
it expands the mask
696
00:39:22,360 --> 00:39:24,278
and if I shifted in, it starts
697
00:39:24,278 --> 00:39:27,281
choking in the edge and gives me a blur.
698
00:39:28,282 --> 00:39:31,285
Contrast kind of chokes it in as well.
699
00:39:32,370 --> 00:39:33,704
I don't know if I'm going to get
700
00:39:33,704 --> 00:39:37,124
exactly what I need out of this,
but we're going to try it anyway, right?
701
00:39:37,625 --> 00:39:40,002
That looks the way that I
702
00:39:40,002 --> 00:39:41,796
believe it needs to be.
703
00:39:41,796 --> 00:39:44,715
So I'm outputting to a selection,
so I'm going to click okay.
704
00:39:44,715 --> 00:39:49,512
And when I do that, I'm going to get
a choked in feathered mask selection.
705
00:39:50,179 --> 00:39:52,515
With that, I can go out here.
706
00:39:52,515 --> 00:39:56,143
I see that
I need to paint in from my previous mask,
707
00:39:56,143 --> 00:39:59,772
so I'm going to select the inverse,
come in with my brush.
708
00:40:00,231 --> 00:40:03,734
I can't do an option fill with black
709
00:40:03,734 --> 00:40:06,737
because it's going to fill all this in
and I really don't want that.
710
00:40:07,071 --> 00:40:08,531
Here's the mask I just made.
711
00:40:09,740 --> 00:40:10,783
I'm going to hide it.
712
00:40:10,783 --> 00:40:13,244
I like working with
713
00:40:13,244 --> 00:40:17,456
marching ants and we are going to cut in
714
00:40:17,957 --> 00:40:20,960
to this glass.
715
00:40:21,043 --> 00:40:24,463
Unfortunately, we're going to have to lose
a little bit of the glass
716
00:40:24,463 --> 00:40:27,466
because that's just the nature
of these blurs.
717
00:40:27,800 --> 00:40:30,803
It's not ideal,
but we don't have a choice.
718
00:40:33,139 --> 00:40:36,016
Well, we do, but it would take an hour
719
00:40:36,016 --> 00:40:39,186
or two to fix it,
and I don't want to do that.
720
00:40:39,770 --> 00:40:42,356
So this is where it's going to get tricky.
721
00:40:42,356 --> 00:40:45,734
Um, I'm going to see if I can do
722
00:40:45,734 --> 00:40:48,737
some creative blending.
723
00:40:48,737 --> 00:40:50,739
That's. And that's unfortunate.
724
00:40:50,739 --> 00:40:53,951
I'm not sure what that is
probably the edge of my mask.
725
00:40:54,493 --> 00:40:57,329
It's that will blur it.
726
00:40:57,329 --> 00:40:59,707
Now. No big deal.
727
00:40:59,707 --> 00:41:01,584
Let's get this one cleaned up.
728
00:41:01,584 --> 00:41:03,878
So it looks like select
a mask. Didn't do a great job.
729
00:41:04,837 --> 00:41:07,840
Gave us kind of a hard edge.
730
00:41:07,882 --> 00:41:10,718
And I'll probably fix that by just
731
00:41:10,718 --> 00:41:13,721
running a slight Gaussian
on this whole thing.
732
00:41:14,555 --> 00:41:16,724
Whew.
733
00:41:16,724 --> 00:41:19,727
Let's just do this.
734
00:41:20,186 --> 00:41:23,564
Keep that out.
735
00:41:24,815 --> 00:41:26,317
Oh, man.
736
00:41:26,317 --> 00:41:29,320
Paint this over.
737
00:41:30,821 --> 00:41:32,615
I can use my previous
738
00:41:32,615 --> 00:41:35,618
mask to fix this again.
739
00:41:36,702 --> 00:41:39,705
As you can see, edges are tricky.
740
00:41:41,916 --> 00:41:44,919
Just thinking about
if I have a better way to do this,
741
00:41:45,336 --> 00:41:48,339
which involves
742
00:41:49,215 --> 00:41:52,593
the back glass composite.
743
00:41:53,719 --> 00:41:55,137
I do. It's a lot of work.
744
00:41:55,137 --> 00:41:58,182
I would need to float a copy of the glass.
745
00:41:58,182 --> 00:42:01,185
I have and enlarge it
and do all sorts of tricks.
746
00:42:02,019 --> 00:42:05,064
So for now I am going to instead
747
00:42:07,149 --> 00:42:10,152
d select what I have come in with
748
00:42:10,986 --> 00:42:12,988
a soft flow
749
00:42:12,988 --> 00:42:15,574
and kind of
750
00:42:15,574 --> 00:42:18,577
get a little bit of an edge back.
751
00:42:18,619 --> 00:42:20,955
It's out of focus,
so we have some room to play
752
00:42:24,166 --> 00:42:26,919
and I really need this glass
753
00:42:26,919 --> 00:42:31,215
on its own floating layer right now.
754
00:42:32,049 --> 00:42:35,594
But that would take some time.
755
00:42:37,096 --> 00:42:40,057
So get rid of some of these edges,
756
00:42:40,057 --> 00:42:43,060
play around with blur.
757
00:42:43,102 --> 00:42:45,563
You can see that
I'm just kind of blending.
758
00:42:45,563 --> 00:42:48,566
I'm actually creating a slope
that didn't exist before,
759
00:42:48,983 --> 00:42:51,610
kind of bending the glass in a little bit
760
00:42:51,610 --> 00:42:54,613
to tie it in to this corner.
761
00:42:55,030 --> 00:42:58,033
It's kind of an odd trick, but
762
00:42:58,325 --> 00:43:01,036
I know it works.
763
00:43:01,036 --> 00:43:03,998
I'm just gradually massaging it back in.
764
00:43:04,290 --> 00:43:06,125
Okay,
765
00:43:06,125 --> 00:43:07,710
so some little stray pixels up here
766
00:43:07,710 --> 00:43:10,713
from my tacky mask.
767
00:43:12,923 --> 00:43:14,091
Good enough for now.
768
00:43:14,091 --> 00:43:14,550
All right.
769
00:43:14,550 --> 00:43:18,345
I feel like I've got a see
the other curves
770
00:43:18,345 --> 00:43:21,307
in just a little bit,
but optically you don't really notice it
771
00:43:22,349 --> 00:43:23,684
visually, you don't really notice it.
772
00:43:25,311 --> 00:43:26,103
All right.
773
00:43:26,103 --> 00:43:28,647
With that done,
774
00:43:28,647 --> 00:43:30,858
my next task is going to be
775
00:43:30,858 --> 00:43:35,237
a bits of
776
00:43:37,197 --> 00:43:40,200
frequency step
because I need to do some cleanup,
777
00:43:40,743 --> 00:43:44,330
so I'm going to do a complete foreground
for frequency. So
778
00:43:44,538 --> 00:43:48,917
basically take everything that's in here
because I know it's looking good.
779
00:43:49,627 --> 00:43:51,712
I can clean up my mask later.
780
00:43:51,712 --> 00:43:52,421
It doesn't matter.
781
00:43:52,421 --> 00:43:56,342
It's all going to be within
the same layer group in its own way.
782
00:43:57,051 --> 00:43:59,762
I know that all of this stuff
is going to work and we're
783
00:43:59,762 --> 00:44:03,474
getting really close to color,
which is going to go fast on this.
784
00:44:03,682 --> 00:44:08,896
Cleanup is going to take a few minutes
and let's get going on some separations.
59397
Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.