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These are the user uploaded subtitles that are being translated: 1 00:00:07,207 --> 00:00:07,674 This 2 00:00:07,874 --> 00:00:11,344 next image is one that I really like 3 00:00:11,611 --> 00:00:12,946 for a number of reasons. 4 00:00:13,546 --> 00:00:16,316 The shape of it's beautiful, the lighting's beautiful, 5 00:00:16,950 --> 00:00:17,283 just 6 00:00:17,450 --> 00:00:17,550 the 7 00:00:19,152 --> 00:00:20,954 dynamic motion in the liquid 8 00:00:22,422 --> 00:00:23,990 is really appealing to me. 9 00:00:24,591 --> 00:00:27,27 Also there's not very much work to do, which is a bonus. 10 00:00:27,694 --> 00:00:29,429 We've got a couple different exposures, 11 00:00:30,30 --> 00:00:31,197 some variations. 12 00:00:31,865 --> 00:00:32,632 Looks like 13 00:00:33,66 --> 00:00:35,568 Rob is wanting to add a little bit of condensation 14 00:00:35,935 --> 00:00:36,803 to the glass. 15 00:00:37,637 --> 00:00:39,839 So he's given me some options 16 00:00:40,6 --> 00:00:40,807 for 17 00:00:41,307 --> 00:00:42,709 varying levels 18 00:00:43,209 --> 00:00:44,778 of that condensation. 19 00:00:45,879 --> 00:00:48,948 And my job is going to be to composite them together, 20 00:00:50,250 --> 00:00:51,985 maybe come up with a few options. 21 00:00:53,386 --> 00:00:55,689 So let's go through the notes, take a look at what he wants, 22 00:00:56,489 --> 00:00:57,924 get some processing done 23 00:00:58,24 --> 00:00:58,558 and 24 00:00:58,892 --> 00:00:59,693 get cracking 25 00:01:02,662 --> 00:01:04,164 for the base image. 26 00:01:05,231 --> 00:01:06,766 We've got number three, o one. 27 00:01:07,0 --> 00:01:08,802 This is the clean exposure. 28 00:01:09,636 --> 00:01:10,704 This is the hero. 29 00:01:11,538 --> 00:01:12,472 This is 30 00:01:12,906 --> 00:01:14,708 as he wants it to be. 31 00:01:15,608 --> 00:01:18,978 So we're going to take a close look at this, see what we have to work with, 32 00:01:19,145 --> 00:01:21,748 kind of go through the same steps that we've gone through before. 33 00:01:22,415 --> 00:01:26,252 We are going to preserve our highlights, open, our shadows, 34 00:01:27,320 --> 00:01:28,488 do a little magic, 35 00:01:28,755 --> 00:01:31,24 some cropping, and go from there. 36 00:01:33,460 --> 00:01:34,194 One, clean glass. 37 00:01:34,594 --> 00:01:35,595 311 38 00:01:36,196 --> 00:01:37,630 is our condensation 39 00:01:38,732 --> 00:01:40,467 on the liquid only. 40 00:01:41,134 --> 00:01:43,536 We're blending that with a clean glass, so the condensation 41 00:01:44,671 --> 00:01:48,174 only appears on the liquid and slightly fades into the glass. 42 00:01:48,675 --> 00:01:52,479 What that tells me is I'm going to be taking this middle section 43 00:01:52,812 --> 00:01:53,913 and 44 00:01:54,748 --> 00:01:56,483 only using that middle section, 45 00:01:57,150 --> 00:02:00,186 maybe doing a little bit of blending up here, maybe not. 46 00:02:00,754 --> 00:02:03,823 I kind of like the clean surface of the liquid. 47 00:02:04,257 --> 00:02:05,425 So I'm feeling 48 00:02:06,26 --> 00:02:08,628 like I'm going to just keep it within 49 00:02:09,62 --> 00:02:12,165 only the area of liquid and not up on the surface. 50 00:02:13,600 --> 00:02:14,634 314, 51 00:02:15,535 --> 00:02:16,636 we have 52 00:02:17,137 --> 00:02:18,905 a different look of condensation on the liquid. 53 00:02:20,106 --> 00:02:22,709 Looks like it's a larger structure 54 00:02:23,76 --> 00:02:23,677 to me, 55 00:02:26,680 --> 00:02:28,148 different types of spray. 56 00:02:28,748 --> 00:02:29,215 I don't know. 57 00:02:29,215 --> 00:02:31,184 Photographers have some magic tricks that 58 00:02:31,951 --> 00:02:33,753 I don't really understand, 59 00:02:34,120 --> 00:02:37,924 but he was able to get a larger spray structure on the glass. 60 00:02:41,928 --> 00:02:44,197 So we are going to composite that in. 61 00:02:44,197 --> 00:02:47,534 I've got a couple other exposures, I think, or just for 62 00:02:49,436 --> 00:02:50,236 options, 63 00:02:50,970 --> 00:02:52,972 but I don't have any notes on those, so 64 00:02:53,306 --> 00:02:54,874 we're not going to use them for now. 65 00:02:55,542 --> 00:02:57,277 We're just going to use these three. 66 00:02:58,278 --> 00:03:01,781 I could process them out and just have them available, doesn't take me any 67 00:03:01,848 --> 00:03:02,415 extra time. 68 00:03:02,582 --> 00:03:03,483 So i'll do that. 69 00:03:03,783 --> 00:03:06,553 But then my layer stack is only going to be the three 70 00:03:06,920 --> 00:03:07,854 that I'm working with. 71 00:03:08,488 --> 00:03:10,390 So let's jump into the processing. 72 00:03:10,990 --> 00:03:12,158 First thing I'm going to do 73 00:03:12,325 --> 00:03:12,959 is 74 00:03:15,128 --> 00:03:15,995 get rid of 75 00:03:16,262 --> 00:03:17,764 some visual distractions. 76 00:03:18,732 --> 00:03:20,467 I'm going to go ahead and 77 00:03:20,900 --> 00:03:22,235 crop into this image. 78 00:03:22,569 --> 00:03:24,4 I don't need any of this stuff. 79 00:03:25,71 --> 00:03:26,406 I'm not going to get too close. 80 00:03:27,307 --> 00:03:28,174 I'm just going to 81 00:03:28,808 --> 00:03:31,511 kind of give myself the same breathing room on the sides. 82 00:03:32,345 --> 00:03:35,48 Like to have a little bit of breathing room, I don't need to 83 00:03:35,782 --> 00:03:36,950 go edged edge. 84 00:03:39,719 --> 00:03:41,454 And I'm also going to 85 00:03:42,489 --> 00:03:43,990 make sure that I'm level 86 00:03:44,591 --> 00:03:45,759 the sides of this glass. 87 00:03:47,60 --> 00:03:48,328 It seems like 88 00:03:49,295 --> 00:03:51,364 they come in, they're not meant to be straight. 89 00:03:52,432 --> 00:03:54,768 I think if I squared it up, it looks really strange. 90 00:03:55,468 --> 00:03:56,970 So I'm going to assume 91 00:03:57,370 --> 00:04:01,775 that this glass does have a slight angle to the edges. 92 00:04:02,742 --> 00:04:04,477 You can confirm that by 93 00:04:05,612 --> 00:04:07,847 looking at a guide next to it. 94 00:04:09,549 --> 00:04:11,51 Yeah, it does angle down a little bit. 95 00:04:11,51 --> 00:04:13,887 It's exaggerated by this shape, so it looks like it's more of an angulated 96 00:04:14,354 --> 00:04:15,55 than it is. 97 00:04:15,288 --> 00:04:18,892 But my main concern right now is just having a straight horizon 98 00:04:19,459 --> 00:04:20,794 lying at the top of the bottle, 99 00:04:22,195 --> 00:04:25,131 and it's looking a little bit off to me. 100 00:04:26,99 --> 00:04:28,168 So I'm going to add one more horizontal guide, 101 00:04:30,337 --> 00:04:31,504 drop it down to the bottom. 102 00:04:32,972 --> 00:04:34,874 And I think I'm going to rotate this 103 00:04:35,542 --> 00:04:38,411 glass just a degree or so, 104 00:04:41,81 --> 00:04:41,614 a 105 00:04:42,248 --> 00:04:43,49 decimal 106 00:04:44,517 --> 00:04:45,285 of a degree. 107 00:04:46,586 --> 00:04:47,53 I'm not sure, 108 00:04:52,25 --> 00:04:53,426 just like that 0.2. 109 00:04:56,196 --> 00:04:56,963 I can even 110 00:04:57,797 --> 00:04:59,532 be fancy and just go point to a, 111 00:05:03,136 --> 00:05:06,72 looking right about where I want it to be. 112 00:05:06,673 --> 00:05:08,174 I'm going to go back to the hand tool 113 00:05:08,808 --> 00:05:09,943 so I can see the cropped image. 114 00:05:10,176 --> 00:05:10,844 Turn off my guides. 115 00:05:11,311 --> 00:05:12,278 We're going to play with color. 116 00:05:12,412 --> 00:05:12,645 Now, 117 00:05:13,947 --> 00:05:17,450 the first thing I want to do is check for chromatic aberration. 118 00:05:17,851 --> 00:05:21,388 I've got a little bit of a line down here, but that's not an aberration, 119 00:05:21,855 --> 00:05:22,355 it's a refraction. 120 00:05:23,556 --> 00:05:26,393 Because looking at me, at my other edges, those are all intact. 121 00:05:27,460 --> 00:05:28,828 So I've got it checked anyway. 122 00:05:29,62 --> 00:05:30,397 But I don't need to analyze 123 00:05:32,98 --> 00:05:33,266 for exposure. 124 00:05:34,601 --> 00:05:37,103 This white is really close 125 00:05:37,303 --> 00:05:38,571 to pure white. 126 00:05:39,372 --> 00:05:41,608 That's not going to give me any room to move. 127 00:05:43,309 --> 00:05:44,744 I'm going to be stuck with that. 128 00:05:44,911 --> 00:05:47,47 So I'd like to recover 129 00:05:47,213 --> 00:05:48,481 a few of those highlights. 130 00:05:49,549 --> 00:05:51,618 I'm going to go ahead and exaggerate it for now. 131 00:05:52,118 --> 00:05:55,355 Just give myself plenty of shape to work with. 132 00:05:55,855 --> 00:05:56,322 We're 133 00:05:56,489 --> 00:05:59,192 down in the 240 land right now, which is great. 134 00:06:00,660 --> 00:06:03,530 These blacks are a little bit too closed off for me. 135 00:06:04,264 --> 00:06:05,432 I'm going to open those up. 136 00:06:07,300 --> 00:06:08,635 And as you can see, 137 00:06:09,436 --> 00:06:10,403 my 138 00:06:11,838 --> 00:06:12,806 histogram 139 00:06:13,239 --> 00:06:16,309 pay attention to that is compressing to the middle. 140 00:06:17,77 --> 00:06:19,512 So I'm condensing the dynamic range a little bit, 141 00:06:19,879 --> 00:06:21,614 just to give myself some breathing room. 142 00:06:22,982 --> 00:06:24,317 That's working for me. 143 00:06:25,452 --> 00:06:27,687 Take my sharpening back down to 0.2. 144 00:06:28,988 --> 00:06:30,223 Going to leave it's 145 00:06:33,293 --> 00:06:34,94 180. 146 00:06:34,894 --> 00:06:36,663 Not a lot to sharpen in this image. 147 00:06:37,63 --> 00:06:39,199 I'm not going to get any halos of that amount. 148 00:06:39,632 --> 00:06:40,633 So that's fine. 149 00:06:41,234 --> 00:06:42,869 I like the noise reduction where it is. 150 00:06:43,370 --> 00:06:45,905 Don't want to have too much texture on this surface. 151 00:06:47,941 --> 00:06:49,275 Terms of exposure 152 00:06:49,609 --> 00:06:51,344 that feels dead on to me. 153 00:06:51,711 --> 00:06:52,512 Don't need any brightness. 154 00:06:52,679 --> 00:06:53,913 Don't even saturation 155 00:06:54,347 --> 00:06:55,548 contrast will be lovely. 156 00:06:55,782 --> 00:06:58,385 But we're going to go ahead and add that in Photoshop. 157 00:07:00,20 --> 00:07:01,121 Keep that at zero. 158 00:07:01,454 --> 00:07:04,190 And that's looking exactly the way I want it to. 159 00:07:04,491 --> 00:07:05,592 And then select all, 160 00:07:07,60 --> 00:07:08,328 copy, paste, 161 00:07:08,661 --> 00:07:10,230 apply my settings to everything else. 162 00:07:11,131 --> 00:07:12,966 We're going to go to our developed settings. 163 00:07:13,299 --> 00:07:15,201 Maybe we are gbpsd a bit. 164 00:07:15,468 --> 00:07:16,469 Go to the right place, 165 00:07:16,836 --> 00:07:20,807 and we are going to process those files, bring them up and bridge, 166 00:07:21,241 --> 00:07:22,709 and take those over into Photoshop. 167 00:07:23,376 --> 00:07:24,144 Here we go. 168 00:07:28,14 --> 00:07:28,348 All right. 169 00:07:28,415 --> 00:07:29,115 With that done. 170 00:07:29,783 --> 00:07:32,485 We've got our process files in bridge. 171 00:07:32,752 --> 00:07:33,286 Same 172 00:07:33,720 --> 00:07:34,688 technique as before. 173 00:07:35,55 --> 00:07:35,989 Same process. 174 00:07:36,823 --> 00:07:38,224 Load files into layers, 175 00:07:42,195 --> 00:07:43,196 go over the Photoshop, 176 00:07:44,664 --> 00:07:46,232 get rid of all the backgrounds. 177 00:07:47,133 --> 00:07:48,335 Go over to our notes, 178 00:07:48,902 --> 00:07:49,936 copy those in, 179 00:07:55,208 --> 00:07:56,309 get them visible 180 00:07:58,812 --> 00:07:58,978 to do. 181 00:08:00,413 --> 00:08:01,114 Make it black 182 00:08:04,17 --> 00:08:04,784 where we go. 183 00:08:05,318 --> 00:08:06,553 I don't need them that big. 184 00:08:08,121 --> 00:08:10,223 And we are going to 185 00:08:10,990 --> 00:08:13,126 get some alignments going, because that's my first step. 186 00:08:13,960 --> 00:08:15,462 Doesn't necessarily have to be the first step. 187 00:08:15,528 --> 00:08:18,865 I can make groups, but there's just a little bit less clicking this way. 188 00:08:20,600 --> 00:08:21,835 So 317319 189 00:08:23,937 --> 00:08:25,472 we're not going to worry about for right now. 190 00:08:25,705 --> 00:08:27,40 I'm not going to even align them, 191 00:08:27,874 --> 00:08:29,542 because I'm pretty sure I'm not going to use them. 192 00:08:29,609 --> 00:08:32,345 But it's there, just in case Rob wanted to see an option. 193 00:08:32,512 --> 00:08:33,380 And it comes back later. 194 00:08:33,780 --> 00:08:35,215 That set up and ready to go. 195 00:08:35,949 --> 00:08:36,116 Three. 196 00:08:36,249 --> 00:08:38,551 O one is our primary 197 00:08:39,853 --> 00:08:40,20 set. 198 00:08:40,120 --> 00:08:40,787 It to difference, 199 00:08:41,788 --> 00:08:42,555 get rid of that. 200 00:08:44,90 --> 00:08:45,792 Find something to align to. 201 00:08:46,92 --> 00:08:48,161 This is going to be for condensation. 202 00:08:51,31 --> 00:08:51,831 So 203 00:08:52,332 --> 00:08:54,567 there was a little bit of camera movement on this. 204 00:08:55,1 --> 00:08:58,571 There's really nothing to align to in this part of the glass, 205 00:08:59,639 --> 00:09:01,307 because there's just condensation everywhere. 206 00:09:01,875 --> 00:09:03,209 So all of the 207 00:09:03,476 --> 00:09:06,546 sharp edges that I would use I'm not going to be able to see. 208 00:09:06,813 --> 00:09:08,815 So I'm just going to use the edge of the glass, 209 00:09:09,783 --> 00:09:11,985 and then check the bottom, just to make sure it's 210 00:09:12,185 --> 00:09:12,686 pretty close. 211 00:09:12,919 --> 00:09:14,87 And it looks like it is. 212 00:09:14,654 --> 00:09:15,689 Turn that layer off. 213 00:09:17,557 --> 00:09:18,91 Go to 214 00:09:18,258 --> 00:09:18,992 this other one. 215 00:09:19,292 --> 00:09:21,761 And I'm doing these individually, because 216 00:09:22,95 --> 00:09:24,264 the camera could have moved differently for each one. 217 00:09:24,731 --> 00:09:28,468 I'm not going to shift, click my layers to move them in the same amount. 218 00:09:28,835 --> 00:09:31,504 I'm going to spend a few extra seconds just to do them 219 00:09:31,938 --> 00:09:32,806 on their own. 220 00:09:33,907 --> 00:09:34,574 And 221 00:09:34,841 --> 00:09:37,243 I'm thinking there might be some strange movement here. 222 00:09:37,711 --> 00:09:38,244 So 223 00:09:38,578 --> 00:09:40,13 put this back up, unnarmal 224 00:09:41,314 --> 00:09:42,415 to a quick onoff. 225 00:09:43,950 --> 00:09:46,86 No, it's just the way these are refracting. 226 00:09:47,620 --> 00:09:48,421 Top edge looks. 227 00:09:48,488 --> 00:09:51,624 Good to me, doesn't really matter, because all I'm using these for is the 228 00:09:51,624 --> 00:09:52,492 center of the glass. 229 00:09:54,828 --> 00:09:55,995 Now we're going to group these up, 230 00:09:56,429 --> 00:09:57,430 get organized 231 00:09:58,231 --> 00:09:58,865 base. 232 00:10:01,401 --> 00:10:03,203 And I think what I'm going to do 233 00:10:04,838 --> 00:10:05,605 with these 234 00:10:07,73 --> 00:10:08,641 is, maybe 235 00:10:10,577 --> 00:10:11,845 they're each going to have their own mask. 236 00:10:13,113 --> 00:10:13,913 So 237 00:10:14,14 --> 00:10:15,682 I'm going to put them in their own group. 238 00:10:17,384 --> 00:10:18,385 We'll call this 239 00:10:21,454 --> 00:10:21,554 condensation 240 00:10:22,822 --> 00:10:23,356 large, 241 00:10:26,393 --> 00:10:27,27 and 242 00:10:28,728 --> 00:10:30,563 the southern one will be 243 00:10:31,398 --> 00:10:32,632 condensation small. 244 00:10:37,871 --> 00:10:40,807 And what I sometimes like to do with 245 00:10:42,8 --> 00:10:42,575 a group 246 00:10:43,43 --> 00:10:43,677 of 247 00:10:44,978 --> 00:10:48,581 options that I can just toggle both on and off at the same time just to see 248 00:10:48,648 --> 00:10:49,282 the base, 249 00:10:49,949 --> 00:10:52,485 is i'll actually just put those in a group 250 00:10:52,986 --> 00:10:56,489 called condensation, so that I can turn them both off at the same time. 251 00:10:59,292 --> 00:11:00,827 There is a little bit of movement here. 252 00:11:00,994 --> 00:11:01,594 One second, 253 00:11:05,465 --> 00:11:06,32 tiny bit. 254 00:11:06,266 --> 00:11:07,534 I don't think it's going to matter, 255 00:11:08,1 --> 00:11:08,468 but 256 00:11:09,302 --> 00:11:10,570 I'm a bit picky. 257 00:11:13,606 --> 00:11:14,74 No, 258 00:11:14,741 --> 00:11:16,176 it's just a visual thing. 259 00:11:17,143 --> 00:11:18,78 Go back to normal, 260 00:11:19,145 --> 00:11:20,814 and we've got things lined, 261 00:11:20,980 --> 00:11:21,915 we've got them grouped. 262 00:11:22,982 --> 00:11:24,784 And now we're going to 263 00:11:25,452 --> 00:11:26,553 make some rough masks. 264 00:11:26,920 --> 00:11:28,488 See what that composite is doing. 265 00:11:30,256 --> 00:11:31,224 As you've seen before. 266 00:11:31,558 --> 00:11:33,927 My process is almost always the same. 267 00:11:34,661 --> 00:11:35,862 I'd like to do some rough masks. 268 00:11:36,262 --> 00:11:37,697 Just think, get things fitted together. 269 00:11:38,98 --> 00:11:39,532 Make sure I don't need to go back to capture 270 00:11:40,900 --> 00:11:41,468 it's quick visualization 271 00:11:42,569 --> 00:11:44,170 of what's happening in the image. 272 00:11:44,571 --> 00:11:45,605 And to do that, 273 00:11:46,272 --> 00:11:49,442 as you know, we just throw an inverted mask down, 274 00:11:50,977 --> 00:11:52,312 come in with a brush, 275 00:11:54,14 --> 00:11:55,515 and just quickly 276 00:11:56,116 --> 00:11:58,385 paint in the area of interest. 277 00:12:04,491 --> 00:12:04,958 That, 278 00:12:05,458 --> 00:12:07,27 as I mentioned before, 279 00:12:07,627 --> 00:12:08,795 I'd like to keep it 280 00:12:09,696 --> 00:12:10,864 right at the waterline. 281 00:12:12,499 --> 00:12:15,301 I don't want to go over the surface at all. 282 00:12:15,468 --> 00:12:17,103 I don't want to do any blens 283 00:12:17,637 --> 00:12:18,872 up over the surface. 284 00:12:19,539 --> 00:12:20,306 Maybe just 285 00:12:21,641 --> 00:12:22,876 really tiny bit, 286 00:12:23,209 --> 00:12:24,10 maybe not 287 00:12:24,177 --> 00:12:25,145 haven't decided yet. 288 00:12:25,211 --> 00:12:26,913 It could be that if I cut this off entirely, 289 00:12:28,114 --> 00:12:29,616 it just looks kind of hoky. 290 00:12:31,217 --> 00:12:32,652 Or maybe I want to 291 00:12:33,620 --> 00:12:38,191 actually gradually paint it down a little bit, so you can see that surface 292 00:12:38,491 --> 00:12:42,562 tension on the water, and we don't have to worry about all this stuff up here. 293 00:12:43,863 --> 00:12:45,298 Maybe I'm going to do something like that. 294 00:12:45,398 --> 00:12:46,399 Haven't decided yet. 295 00:12:47,701 --> 00:12:50,403 But for now, I just want to view these two 296 00:12:51,638 --> 00:12:52,806 in the same area. 297 00:12:53,540 --> 00:12:56,176 I can actually take this mask, put it up on 298 00:12:56,409 --> 00:12:57,777 the layer group for those two. 299 00:12:58,111 --> 00:13:00,313 And now I can just topple between 300 00:13:02,248 --> 00:13:03,516 those two condensations, 301 00:13:05,552 --> 00:13:07,354 and I'm liking what I see. 302 00:13:08,355 --> 00:13:11,558 I don't see any need to go back into capture for another process. 303 00:13:11,858 --> 00:13:14,394 I knew those would fit together really well, and they do. 304 00:13:14,828 --> 00:13:19,466 The next thing I'd like to do with this image is coin it up a little bit visually. 305 00:13:20,734 --> 00:13:22,235 I'd like to see it on white. 306 00:13:22,902 --> 00:13:24,637 I get really distracted by 307 00:13:25,772 --> 00:13:28,174 pieces of the scene that aren't going to be there. 308 00:13:28,742 --> 00:13:31,378 Kind of makes it harder to clean, clean up and retouch, because you're getting 309 00:13:31,478 --> 00:13:32,312 distracted by all this. 310 00:13:32,746 --> 00:13:35,849 So we're going to just create a quick global mask 311 00:13:36,316 --> 00:13:37,117 for 312 00:13:38,518 --> 00:13:39,686 our image. 313 00:13:41,154 --> 00:13:44,791 And I'm going to use paths, because I have a lot of straight edges 314 00:13:45,392 --> 00:13:46,726 and a lot of really 315 00:13:47,394 --> 00:13:48,495 gentle curves. 316 00:13:49,863 --> 00:13:52,766 I like using a rubber band as I'm working. 317 00:13:53,66 --> 00:13:54,567 You can find that option here. 318 00:13:55,235 --> 00:14:00,6 This just allows me to get a visual for where my line is going to be. 319 00:14:03,343 --> 00:14:04,10 And 320 00:14:06,813 --> 00:14:08,648 I've been doing paths for a few years. 321 00:14:09,449 --> 00:14:10,550 I kind of know 322 00:14:10,917 --> 00:14:11,618 where I need to be. 323 00:14:11,618 --> 00:14:12,485 Putting my points 324 00:14:12,752 --> 00:14:14,387 there's not a lot of guesswork for me. 325 00:14:17,57 --> 00:14:18,391 One of my 326 00:14:20,593 --> 00:14:23,930 techniques that I use for this is to minimize the number of points that I 327 00:14:23,930 --> 00:14:24,97 use. 328 00:14:24,731 --> 00:14:26,733 Some people like to put a lot of points down. 329 00:14:28,268 --> 00:14:30,870 I go very minimal and the reason for that 330 00:14:31,838 --> 00:14:32,472 is, 331 00:14:32,572 --> 00:14:36,9 the more points you have, the more bens in the line 332 00:14:38,411 --> 00:14:39,145 you're going to have. 333 00:14:39,779 --> 00:14:40,480 Because 334 00:14:41,214 --> 00:14:44,150 you're not always going to be on the same tangent. 335 00:14:45,385 --> 00:14:48,154 And you'll just get a lot of Waves 336 00:14:48,355 --> 00:14:49,122 in the surface 337 00:14:49,456 --> 00:14:50,223 of the mask 338 00:14:52,258 --> 00:14:54,394 because you've created too many points, 339 00:14:54,994 --> 00:14:55,829 and you're not 340 00:14:56,429 --> 00:14:57,931 able to see what 341 00:14:58,498 --> 00:15:00,33 your straight line really is. 342 00:15:00,200 --> 00:15:02,68 I don't know, it's hard to explain, 343 00:15:02,569 --> 00:15:04,471 but just know that 344 00:15:06,873 --> 00:15:07,374 less 345 00:15:08,174 --> 00:15:10,410 is better when creating 346 00:15:11,311 --> 00:15:12,145 your mask. 347 00:15:12,679 --> 00:15:14,247 And just Paz in general. 348 00:15:15,315 --> 00:15:18,251 If you ever really want to dig in to path 349 00:15:19,452 --> 00:15:20,20 and try to understand 350 00:15:21,54 --> 00:15:23,990 what a perfect path looks like. 351 00:15:24,591 --> 00:15:25,592 An optimal path, 352 00:15:27,60 --> 00:15:29,929 a really precise path that's been 353 00:15:30,397 --> 00:15:31,197 crafted 354 00:15:32,98 --> 00:15:33,133 over the decades. 355 00:15:33,933 --> 00:15:36,169 I would suggest that you 356 00:15:36,903 --> 00:15:38,238 open up in design 357 00:15:39,239 --> 00:15:39,939 and or Illustrator 358 00:15:41,74 --> 00:15:41,908 and convert 359 00:15:44,110 --> 00:15:45,745 a typeface to its paths, 360 00:15:46,279 --> 00:15:48,648 and take a look at how they construct 361 00:15:49,382 --> 00:15:50,884 a typeface with paths. 362 00:15:52,152 --> 00:15:52,952 Because 363 00:15:54,254 --> 00:15:56,156 I can promise you that it's 364 00:15:56,423 --> 00:15:57,757 extremely minimal. 365 00:15:58,91 --> 00:15:58,892 And 366 00:15:59,292 --> 00:16:01,594 every path is precisely placed 367 00:16:02,429 --> 00:16:03,229 and they're perfect. 368 00:16:03,530 --> 00:16:08,34 And you cannot move the points from where they are without ruining the 369 00:16:08,335 --> 00:16:08,835 letter forms. 370 00:16:09,469 --> 00:16:11,838 And often masks are kind of the same way. 371 00:16:12,272 --> 00:16:16,9 You really want to put points in their exact position 372 00:16:16,910 --> 00:16:20,13 there's some flexibility, but if you get them in the right spot, 373 00:16:21,481 --> 00:16:22,716 they work perfectly 374 00:16:25,552 --> 00:16:27,487 I use a little trick here concerning path. 375 00:16:27,620 --> 00:16:28,154 Drag 376 00:16:28,755 --> 00:16:30,223 just allows me to go in the middle 377 00:16:30,490 --> 00:16:33,126 and move some things around the way that I want them to move. 378 00:16:33,626 --> 00:16:34,227 Without it, 379 00:16:34,661 --> 00:16:35,362 it gets weird. 380 00:16:36,96 --> 00:16:36,429 All right. 381 00:16:36,596 --> 00:16:36,796 That's 382 00:16:36,996 --> 00:16:37,931 a pretty good mask. 383 00:16:39,132 --> 00:16:41,267 I'm doing some weird edge things here. 384 00:16:41,768 --> 00:16:43,370 There is an edge to this glass. 385 00:16:43,536 --> 00:16:44,304 It's a wrap 386 00:16:45,71 --> 00:16:45,538 of light. 387 00:16:46,39 --> 00:16:48,408 I haven't decided yet if I want to cut into it or not. 388 00:16:48,408 --> 00:16:50,543 We'll see what it happens when I put it on pure white. 389 00:16:51,945 --> 00:16:53,613 Little bit of adjustment here and there. 390 00:16:54,581 --> 00:16:55,382 That's looking good. 391 00:16:55,715 --> 00:16:58,551 Going to go ahead and group these two guys up, 392 00:16:59,452 --> 00:17:01,121 and we're going to 393 00:17:02,88 --> 00:17:02,889 add a vector mask 394 00:17:05,959 --> 00:17:06,893 onto our products. 395 00:17:09,129 --> 00:17:10,230 Turn off these layers, 396 00:17:12,832 --> 00:17:14,367 get a solid color field back there. 397 00:17:15,68 --> 00:17:16,636 I don't like going on pure white. 398 00:17:17,237 --> 00:17:20,807 I'd like to put a little bit dot in it, usually around 95. 399 00:17:21,141 --> 00:17:23,843 The reason being is that a print will never be on pure white. 400 00:17:24,344 --> 00:17:25,745 There'll always be 401 00:17:26,179 --> 00:17:27,847 a little bit of tone in it. 402 00:17:28,281 --> 00:17:29,616 So I like to have that tone 403 00:17:31,851 --> 00:17:33,753 to reflect how it's actually going to print. 404 00:17:34,587 --> 00:17:35,221 So around 95, 405 00:17:36,423 --> 00:17:37,290 little bit of gray. 406 00:17:39,359 --> 00:17:39,993 And 407 00:17:40,593 --> 00:17:43,663 we are ready to start cleaning, 408 00:17:46,666 --> 00:17:48,335 same process as before. 409 00:17:49,769 --> 00:17:51,504 I'm going to make some frequency separations, 410 00:17:54,174 --> 00:17:55,842 do a little cleaning around the edges. 411 00:17:58,978 --> 00:18:02,882 I'm not going to worry about the condensation in my frequency separation, 412 00:18:03,717 --> 00:18:05,218 because I have two options for that. 413 00:18:06,19 --> 00:18:07,187 there is also 414 00:18:08,254 --> 00:18:09,923 no cleanup that needs to happen 415 00:18:11,157 --> 00:18:11,291 on. 416 00:18:11,291 --> 00:18:12,325 The condensation 417 00:18:14,194 --> 00:18:15,528 it's just too busy 418 00:18:16,96 --> 00:18:16,429 for anything. 419 00:18:16,663 --> 00:18:18,231 And I can use a healing brush 420 00:18:18,598 --> 00:18:19,833 for those areas as well. 421 00:18:22,35 --> 00:18:23,303 It'll just make things easier. 422 00:18:23,636 --> 00:18:24,804 You'll see why. 423 00:18:25,772 --> 00:18:28,108 One thing I want to look at before I do that, though, 424 00:18:30,110 --> 00:18:31,511 I sometimes do 425 00:18:32,645 --> 00:18:32,746 reconstruction 426 00:18:34,114 --> 00:18:35,849 before I frequency separate, 427 00:18:36,816 --> 00:18:37,550 makes it a little bit easier, 428 00:18:38,651 --> 00:18:39,986 and then 429 00:18:41,154 --> 00:18:44,157 it gets built into the separation as well. 430 00:18:45,291 --> 00:18:47,27 In my conversations with Rob, 431 00:18:47,794 --> 00:18:48,962 we were, 432 00:18:49,629 --> 00:18:51,398 you can see, my masking is a little clean up there. 433 00:18:51,931 --> 00:18:55,835 We were wanting to balance the sides out a little bit. 434 00:18:56,836 --> 00:18:58,872 He felt that the glass 435 00:18:59,706 --> 00:19:02,75 was kind of leaning to the right, 436 00:19:02,876 --> 00:19:03,510 that 437 00:19:03,677 --> 00:19:04,477 the 438 00:19:04,911 --> 00:19:05,545 black filcil 439 00:19:07,547 --> 00:19:11,84 card it's like a black flag actually, that the flags on the side weren't 440 00:19:11,317 --> 00:19:11,484 optimized. 441 00:19:12,185 --> 00:19:12,652 And 442 00:19:12,819 --> 00:19:16,322 we had a little bit of imbalance between the left and the right. 443 00:19:16,756 --> 00:19:21,428 So as we were talking and I was reviewing the files, I thought that 444 00:19:22,95 --> 00:19:25,932 a solution for me, and for his 445 00:19:26,566 --> 00:19:27,367 request, 446 00:19:28,201 --> 00:19:29,436 would be to just 447 00:19:30,236 --> 00:19:30,337 duplicate 448 00:19:31,471 --> 00:19:33,606 the right side over to the left, 449 00:19:34,441 --> 00:19:36,176 maybe reshape it slightly, 450 00:19:36,576 --> 00:19:40,13 but for the most part, just borrowing what we had over there. 451 00:19:40,280 --> 00:19:42,415 And I'm going to do a little bit of creative masking 452 00:19:43,216 --> 00:19:43,683 to 453 00:19:43,850 --> 00:19:45,251 massage 454 00:19:45,452 --> 00:19:45,919 that 455 00:19:52,192 --> 00:19:52,792 into place. 456 00:19:53,693 --> 00:19:55,528 Because I know it's not going to fit exactly. 457 00:19:56,429 --> 00:19:59,32 I'm going to do something that 458 00:19:59,699 --> 00:20:01,267 you don't always want to do, but 459 00:20:01,534 --> 00:20:02,68 it works, 460 00:20:02,502 --> 00:20:04,170 and nobody's going to ever know. 461 00:20:06,339 --> 00:20:08,975 I always want to clean this first before I bring it over. 462 00:20:10,176 --> 00:20:12,112 These are things that you need to think about as you're working. 463 00:20:13,213 --> 00:20:16,916 If I were to frequently separate this out, I can clean this first before 464 00:20:17,50 --> 00:20:20,787 bringing it over to the other side, and then it wouldn't be double cleaning. 465 00:20:22,889 --> 00:20:23,823 And 466 00:20:24,424 --> 00:20:25,625 I think I want to do that. 467 00:20:25,692 --> 00:20:29,62 But first I'm instinctive test this out to make sure it is the right solution 468 00:20:29,295 --> 00:20:30,63 for this problem. 469 00:20:31,231 --> 00:20:32,799 We're going to go and click, ok, 470 00:20:33,533 --> 00:20:34,734 see what we're working with, 471 00:20:36,736 --> 00:20:38,571 see what I need to do to make that fit. 472 00:20:39,873 --> 00:20:42,575 And we don't want this to look like a mirror image, because then it's just 473 00:20:42,575 --> 00:20:43,843 going to look like a mirror image. 474 00:20:44,511 --> 00:20:45,745 So I'm going to actually 475 00:20:46,813 --> 00:20:48,314 make it slightly thinner. 476 00:20:49,783 --> 00:20:52,652 I need to stretch it out just a tiny bit 477 00:20:53,853 --> 00:20:55,188 to get the 478 00:20:55,855 --> 00:20:57,123 bottom edge to lineup. 479 00:20:58,491 --> 00:21:00,160 I'm going to play with this in a minute. 480 00:21:00,660 --> 00:21:01,928 That's looking about, right? 481 00:21:02,829 --> 00:21:03,830 I'm going to add 482 00:21:04,597 --> 00:21:05,598 mask to it. 483 00:21:07,300 --> 00:21:10,603 And this is just a test, because, like I said, I think I need to clean this 484 00:21:10,670 --> 00:21:11,504 side first, 485 00:21:13,73 --> 00:21:14,274 and then I can copy it over. 486 00:21:14,341 --> 00:21:15,942 It's not going to be part of the frequency separation. 487 00:21:16,409 --> 00:21:17,911 Doesn't necessarily need to be. 488 00:21:20,280 --> 00:21:21,715 I just like to do it that way sometimes. 489 00:21:22,115 --> 00:21:25,585 But I think what's going to happen, is, once I get that other side clean, 490 00:21:26,19 --> 00:21:28,488 I'm going to do the exact same thing I just did here, 491 00:21:29,222 --> 00:21:31,358 but it'll be nice and clean, and i'll flip it over. 492 00:21:31,858 --> 00:21:32,792 It is going to work. 493 00:21:35,61 --> 00:21:36,629 So with that 494 00:21:37,263 --> 00:21:37,764 task 495 00:21:38,331 --> 00:21:39,833 done and I feel safe about it, 496 00:21:40,500 --> 00:21:42,736 I'm going to just turn that off for now. 497 00:21:44,104 --> 00:21:44,471 I mean, to 498 00:21:45,238 --> 00:21:48,8 get ready to make a frequency separation so I can clean up 499 00:21:48,908 --> 00:21:49,909 the stuff on the glass, 500 00:21:50,10 --> 00:21:52,812 clean up the size cubes, even though we're putting condensation over it. 501 00:21:53,79 --> 00:21:56,149 There may be an option to have no condensation. 502 00:21:56,416 --> 00:21:59,986 So we want to make sure that that's included with what we send over. 503 00:22:00,987 --> 00:22:02,889 I want to turn off my 504 00:22:04,324 --> 00:22:04,958 mask 505 00:22:05,291 --> 00:22:07,527 because I want to frequency separate the whole thing. 506 00:22:09,62 --> 00:22:10,230 There are reasons for that 507 00:22:10,597 --> 00:22:12,465 with mask edges and 508 00:22:12,899 --> 00:22:16,636 kind of aliest intersections that you're not going to want to see. 509 00:22:18,972 --> 00:22:22,575 So just keep in mind that when you separate, it needs to be the whole 510 00:22:22,676 --> 00:22:24,644 image and not the masked image. 511 00:22:25,945 --> 00:22:27,547 I'm not going to put the condensation in there. 512 00:22:27,547 --> 00:22:28,148 Like I said, 513 00:22:28,815 --> 00:22:31,985 so we've got our base just space. 514 00:22:32,185 --> 00:22:34,87 Can go to my frequency separation action. 515 00:22:35,555 --> 00:22:36,256 Get into here. 516 00:22:36,656 --> 00:22:37,924 I'm going to get button mode. 517 00:22:40,760 --> 00:22:43,663 Going to click my first stage. 518 00:22:45,231 --> 00:22:48,968 What I'm going to want to see here is some of the 519 00:22:49,369 --> 00:22:51,37 surface noise that was on the glass. 520 00:22:52,505 --> 00:22:53,773 It's going to disappear. 521 00:22:54,40 --> 00:22:56,943 It's going to all be going up to the high frequency 522 00:22:57,277 --> 00:22:57,911 layer. 523 00:22:58,978 --> 00:23:03,49 There's really not a lot of texture I need to worry about in terms of 524 00:23:04,651 --> 00:23:09,456 looking for this pattern that I like to get rid of with my double step medium. 525 00:23:10,590 --> 00:23:14,361 One thing about separation and the low frequency is you really want to use the 526 00:23:14,361 --> 00:23:16,329 lowest number you can possibly get away with, 527 00:23:16,730 --> 00:23:18,732 because the higher you go, the more 528 00:23:19,65 --> 00:23:21,134 corner and edging issues you're going to have. 529 00:23:21,868 --> 00:23:23,203 It's hard to explain. 530 00:23:23,636 --> 00:23:25,472 Really, just experiment, play around with this. 531 00:23:25,538 --> 00:23:26,706 Get to understand it. 532 00:23:27,240 --> 00:23:28,8 Dive deep. 533 00:23:28,675 --> 00:23:31,778 Really explore what happens with different radiuses, and how it affects 534 00:23:32,12 --> 00:23:34,547 the image and haloes and all that kind of fun stuff. 535 00:23:35,448 --> 00:23:36,516 We're not going to do that today. 536 00:23:36,649 --> 00:23:37,584 I really just want to 537 00:23:37,951 --> 00:23:39,185 fly through this image. 538 00:23:39,786 --> 00:23:41,287 So let's take a look at fours 539 00:23:42,489 --> 00:23:42,655 working. 540 00:23:43,56 --> 00:23:45,458 Like I said, I want to go lowest number possible. 541 00:23:46,593 --> 00:23:49,396 There is a lot of stuff on the top of this cube here. 542 00:23:49,696 --> 00:23:51,631 We're not necessarily you're going to clean this all the day. 543 00:23:51,865 --> 00:23:53,566 This is a great image to practice on. 544 00:23:53,700 --> 00:23:57,904 Has a lot of surface noise and dust and hairs and specks 545 00:23:58,438 --> 00:24:00,306 that will give you great practice 546 00:24:00,840 --> 00:24:02,75 on high 547 00:24:02,976 --> 00:24:05,745 layer frequency separation cloning 548 00:24:06,413 --> 00:24:07,213 glory. 549 00:24:10,183 --> 00:24:13,286 So without in mind, I'm going to take a look at four. 550 00:24:13,953 --> 00:24:14,554 I like it. 551 00:24:14,921 --> 00:24:15,88 Click. 552 00:24:15,221 --> 00:24:15,989 Ok. 553 00:24:16,356 --> 00:24:17,290 Ok, again. 554 00:24:17,791 --> 00:24:19,359 Go up to twice q two, 555 00:24:20,260 --> 00:24:21,795 and let's have a look at 556 00:24:23,463 --> 00:24:24,330 what we're up against. 557 00:24:27,467 --> 00:24:31,237 All right, you can see that there's quite a bit of stuff on this glass. 558 00:24:31,471 --> 00:24:35,208 I know robbed did a good job cleaning, but you just can't clean everything. 559 00:24:36,810 --> 00:24:37,610 It just sticks. 560 00:24:38,712 --> 00:24:39,45 And 561 00:24:40,747 --> 00:24:43,183 my solution for this one, 562 00:24:44,17 --> 00:24:45,452 I think, is going to be pretty straightforward. 563 00:24:48,188 --> 00:24:52,826 There's not a lot of granular structure, as you can see, it's just 564 00:24:52,992 --> 00:24:54,394 these kind of speckles. 565 00:24:55,395 --> 00:24:58,765 It's just breaking up the uniformity of a flat gray. 566 00:24:59,532 --> 00:25:01,267 And I think what I'm going to do for this 567 00:25:01,701 --> 00:25:03,203 is I'm going to clean a patch 568 00:25:04,471 --> 00:25:05,105 of 569 00:25:05,872 --> 00:25:07,40 the high frequency, 570 00:25:07,707 --> 00:25:10,243 just a big chunk of it that I can pull from 571 00:25:11,144 --> 00:25:14,547 for my non aligned cloning tool technique. 572 00:25:16,583 --> 00:25:21,287 Because that side of the glass doesn't have any more surface noise 573 00:25:21,621 --> 00:25:22,989 than the interior of the glass. 574 00:25:23,223 --> 00:25:25,291 And look how clean this is in the middle. 575 00:25:26,426 --> 00:25:28,895 This is going to give me a really big patched clone from. 576 00:25:28,895 --> 00:25:30,864 And I'm just going to be able to clean this side up 577 00:25:31,631 --> 00:25:32,732 with great ease 578 00:25:33,867 --> 00:25:34,401 and 579 00:25:35,1 --> 00:25:36,970 not worry about the underlying tones. 580 00:25:37,137 --> 00:25:39,873 We've got a few more dots coming into the sides here. 581 00:25:40,273 --> 00:25:42,242 I'll get to that area. 582 00:25:42,676 --> 00:25:43,777 When I get there. 583 00:25:44,277 --> 00:25:46,579 We're going to be cleaning up this piece quite a bit. 584 00:25:47,380 --> 00:25:48,415 That's going to be slightly trickier, 585 00:25:49,549 --> 00:25:51,184 but I think I've got a good solution for that. 586 00:25:52,352 --> 00:25:54,87 The cube, I don't know. 587 00:25:54,721 --> 00:25:54,821 So 588 00:25:56,89 --> 00:25:57,290 let's get to this layer. 589 00:25:58,992 --> 00:26:00,326 Take a pretty big brush, 590 00:26:00,593 --> 00:26:02,228 come over to our clean patch, 591 00:26:02,896 --> 00:26:07,33 and where we are going to get rid of a mountain 592 00:26:07,534 --> 00:26:07,834 of dirt. 593 00:26:09,536 --> 00:26:11,37 I'm going to turn off my alignment 594 00:26:11,938 --> 00:26:15,375 so that as I go further down, we're not going to bump into the cubes here. 595 00:26:17,944 --> 00:26:19,512 And I'm going to be 596 00:26:20,113 --> 00:26:20,947 lifting off 597 00:26:21,715 --> 00:26:23,850 my cloned tool pretty often. 598 00:26:24,117 --> 00:26:25,585 And that resets the 599 00:26:26,19 --> 00:26:29,923 alignment source back to the original source, rather than continuing 600 00:26:30,423 --> 00:26:34,761 with where we were, I've got to make down brush strokes, because up above is 601 00:26:34,828 --> 00:26:35,829 the edge of the glass. 602 00:26:37,697 --> 00:26:39,199 So we're going to make downstrokes, 603 00:26:41,768 --> 00:26:45,872 a series of them, just getting rid of all of this stuff that was on the 604 00:26:45,872 --> 00:26:46,873 surface of the glass, 605 00:26:48,274 --> 00:26:49,442 just like that. 606 00:26:50,343 --> 00:26:51,845 And if you'd like to 607 00:26:52,512 --> 00:26:55,215 sit there for a moment and admire your work. 608 00:26:55,949 --> 00:26:56,783 We can 609 00:26:57,784 --> 00:26:59,519 turn off our solar layer. 610 00:27:02,355 --> 00:27:04,24 Do I actually have a solar really running? 611 00:27:04,90 --> 00:27:06,393 Yes, I do turn off our solar layer, 612 00:27:07,160 --> 00:27:08,962 clip our high frequency, 613 00:27:09,796 --> 00:27:12,799 and just toggle that thing on and off. 614 00:27:13,700 --> 00:27:17,771 And all of those hairs, all of those dust specks that we're sitting on a 615 00:27:17,771 --> 00:27:20,674 really soft grad underneath, that you can barely even see. 616 00:27:20,740 --> 00:27:24,511 But if you use the clone tool, if use the healing tool, it would just make a 617 00:27:24,511 --> 00:27:25,278 mess of things. 618 00:27:26,12 --> 00:27:29,749 Turn that high frequency back on, and all of those 619 00:27:30,884 --> 00:27:31,518 surface 620 00:27:33,219 --> 00:27:35,855 dust, bunnies and hairs are just gone. 621 00:27:36,189 --> 00:27:37,57 It's a perfect blen. 622 00:27:37,390 --> 00:27:39,359 There's no issues whatsoever. 623 00:27:39,859 --> 00:27:41,127 Just two seconds of work, 624 00:27:41,861 --> 00:27:43,363 and we've just avoided 625 00:27:43,797 --> 00:27:45,131 twenty minutes of pain. 626 00:27:45,865 --> 00:27:46,232 All right, 627 00:27:47,67 --> 00:27:48,435 that sounds looking really good to me. 628 00:27:48,501 --> 00:27:50,403 I'm going to go ahead and go over the left side. 629 00:27:50,970 --> 00:27:51,838 Same process. 630 00:27:52,839 --> 00:27:54,74 I'm going to 631 00:27:54,741 --> 00:27:57,610 take a closer look at it, even though I don't need to. 632 00:27:59,879 --> 00:28:01,448 Going to option click. 633 00:28:02,582 --> 00:28:03,983 And we are going 634 00:28:06,19 --> 00:28:07,53 to get rid of 635 00:28:07,220 --> 00:28:07,887 all of that stuff. 636 00:28:08,121 --> 00:28:08,788 Once again, 637 00:28:10,23 --> 00:28:12,492 with this side, I can actually cut into 638 00:28:13,59 --> 00:28:16,329 this region, because I'm going to be replacing it in a few minutes, 639 00:28:17,464 --> 00:28:20,200 so it doesn't matter, feel like I'm picking up a speck. 640 00:28:21,234 --> 00:28:22,402 it's one of those. 641 00:28:23,636 --> 00:28:24,471 We be back over here 642 00:28:26,39 --> 00:28:27,540 you'll notice I'm still using my mouse. 643 00:28:27,774 --> 00:28:29,109 I don't need to be using a brush. 644 00:28:30,577 --> 00:28:31,544 Nothing's wrong with the walkholm. 645 00:28:32,112 --> 00:28:34,514 I just don't like the way it works on my layers. 646 00:28:34,748 --> 00:28:36,783 I'm always misclicking stuff, and 647 00:28:37,450 --> 00:28:37,917 just 648 00:28:38,518 --> 00:28:40,153 it's a little bit more tedious, 649 00:28:40,587 --> 00:28:42,555 I find, than mouse work. 650 00:28:44,758 --> 00:28:46,393 Get this edge a little bit cleaner. 651 00:28:47,160 --> 00:28:51,197 Double check that I'm not getting rid of anything too important. 652 00:28:52,198 --> 00:28:53,933 I think I need to. 653 00:28:55,35 --> 00:28:55,368 Yeah, 654 00:28:55,535 --> 00:28:56,2 there we go. 655 00:28:58,571 --> 00:28:59,806 Nothing important on that edge. 656 00:28:59,939 --> 00:29:01,775 I will be adding a grain layer to this 657 00:29:02,509 --> 00:29:07,213 because it is so noise free that it's going to look strange when it's that smooth. 658 00:29:09,716 --> 00:29:11,518 So we're just going to clean that up a little bit. 659 00:29:12,185 --> 00:29:15,689 Double check what's happening that it will be covered with my grain layer. 660 00:29:15,955 --> 00:29:18,224 Plus, I'm going to be rebuilding this whole edge out. 661 00:29:20,193 --> 00:29:20,660 That's done. 662 00:29:21,461 --> 00:29:22,729 Turn this back on. 663 00:29:25,465 --> 00:29:26,32 Worry about that. 664 00:29:26,32 --> 00:29:26,900 It's all going to get covered. 665 00:29:27,400 --> 00:29:27,701 All right. 666 00:29:27,801 --> 00:29:30,236 We're going to move down to some trickier areas. 667 00:29:31,538 --> 00:29:33,606 It's going to be a little bit more fine 668 00:29:33,940 --> 00:29:35,75 cloned work for this. 669 00:29:35,208 --> 00:29:37,277 I'm not going to get every single last 670 00:29:38,178 --> 00:29:39,346 piece of hair. 671 00:29:39,779 --> 00:29:42,415 This is just really good practice for 672 00:29:42,916 --> 00:29:44,150 high frequency 673 00:29:44,784 --> 00:29:45,585 cleaning. 674 00:29:46,419 --> 00:29:48,321 I'd like to get rid of some of the major 675 00:29:48,988 --> 00:29:50,223 issues I'm seeing. 676 00:29:52,92 --> 00:29:54,728 Let's just do a quick let's actually work 677 00:29:55,128 --> 00:29:56,963 with the high frequency activated. 678 00:29:58,264 --> 00:30:02,569 This will give me a slightly better idea of what needs to be clean, what doesn't. 679 00:30:02,869 --> 00:30:03,670 Because 680 00:30:03,870 --> 00:30:05,772 a solarized high frequency 681 00:30:06,72 --> 00:30:06,706 is 682 00:30:07,474 --> 00:30:08,675 a real paint in the butt. 683 00:30:08,808 --> 00:30:09,442 Sometimes 684 00:30:10,110 --> 00:30:11,544 I'm going to switch to my pintool. 685 00:30:11,945 --> 00:30:13,446 If it's working it is 686 00:30:16,249 --> 00:30:17,751 because I'm not going to be doing 687 00:30:18,518 --> 00:30:20,320 any layer functions just yet. 688 00:30:24,424 --> 00:30:26,559 We'll spend five or ten minutes for now, 689 00:30:28,828 --> 00:30:30,563 getting some of these big chunks out. 690 00:30:32,665 --> 00:30:34,234 You see that there's still 691 00:30:36,102 --> 00:30:37,437 some underlying 692 00:30:38,905 --> 00:30:40,507 noise that we're going to need to clean up. 693 00:30:40,573 --> 00:30:42,409 And that's because of 694 00:30:43,76 --> 00:30:44,144 the low frequency. 695 00:30:46,12 --> 00:30:47,847 Because we didn't push all 696 00:30:48,648 --> 00:30:51,685 of the scratches and the hairs up to 697 00:30:52,519 --> 00:30:53,86 the high frequency. 698 00:30:53,453 --> 00:30:54,387 It would have created 699 00:30:54,921 --> 00:30:56,956 a bunch of issues that I don't want to deal with 700 00:30:57,457 --> 00:30:58,91 right now. 701 00:30:58,591 --> 00:31:03,29 So I left my radius pretty low, which left some of these scratches 702 00:31:04,197 --> 00:31:05,598 on the high frequency layer 703 00:31:07,133 --> 00:31:07,300 whoa. 704 00:31:07,934 --> 00:31:09,135 We got some clean up to do. 705 00:31:09,135 --> 00:31:10,203 We're going to make it go fast. 706 00:31:10,437 --> 00:31:14,674 I'm going to take a quick look at what is actually on the surface of this low 707 00:31:14,674 --> 00:31:16,309 frequency, or the high frequency. 708 00:31:17,77 --> 00:31:18,878 There's a little bit of noise, 709 00:31:19,312 --> 00:31:20,447 but it's mostly uniform. 710 00:31:21,81 --> 00:31:23,850 I'm not sure I can pull from this area up here. 711 00:31:25,51 --> 00:31:27,354 I'm going to do one quick thing that 712 00:31:29,389 --> 00:31:33,426 is going to help me visualize what the final image will look like. 713 00:31:34,260 --> 00:31:36,162 And that is my roggering layer. 714 00:31:37,297 --> 00:31:39,132 Sometimes I like to put this up here as I'm working. 715 00:31:40,500 --> 00:31:43,837 That way I get a feel for being able to paint in 716 00:31:45,472 --> 00:31:49,275 flat areas of color on my high frequency and get away with it. 717 00:31:50,110 --> 00:31:50,844 Because, watch this. 718 00:31:50,910 --> 00:31:52,145 I'm going to go to my brush. 719 00:31:52,812 --> 00:31:53,747 I'm going to make it 720 00:31:54,180 --> 00:31:55,48 fifty percent 721 00:31:56,916 --> 00:31:57,384 that saturation. 722 00:31:57,851 --> 00:31:58,718 And I want that. 723 00:31:58,918 --> 00:32:00,320 I want this to be fifty. 724 00:32:01,554 --> 00:32:02,255 Hit that. 725 00:32:03,223 --> 00:32:04,324 And with just 726 00:32:04,758 --> 00:32:09,629 a normal old brush tool set to 50, and go back down on my high frequency, 727 00:32:10,897 --> 00:32:11,531 and 728 00:32:12,198 --> 00:32:14,401 we are going to go to 100 percent flow. 729 00:32:15,635 --> 00:32:17,437 I'm going to go ahead and activate 730 00:32:19,472 --> 00:32:20,340 the composite image. 731 00:32:20,507 --> 00:32:22,242 And I'm going to just paint 732 00:32:22,575 --> 00:32:23,209 out 733 00:32:23,610 --> 00:32:24,644 all of this stuff 734 00:32:25,145 --> 00:32:27,47 without being concerned, 735 00:32:28,648 --> 00:32:31,685 without being concerned with what's on my high frequency layer, 736 00:32:32,519 --> 00:32:37,57 because I frequency is fifty percent gray with a little bit of noise, and 737 00:32:37,57 --> 00:32:37,590 then all this 738 00:32:38,191 --> 00:32:39,359 high frequency information. 739 00:32:39,826 --> 00:32:40,326 But 740 00:32:40,660 --> 00:32:42,228 this area is all flat color 741 00:32:42,729 --> 00:32:43,997 with a little bit of grain. 742 00:32:44,431 --> 00:32:45,465 But I'm applying grain. 743 00:32:45,699 --> 00:32:49,69 So it doesn't matter that I'm wiping, the grain that's on the base layer. 744 00:32:49,235 --> 00:32:50,236 You can see, when I wipe 745 00:32:50,503 --> 00:32:53,940 the grain on the base high frequency, I'm getting rid of some surface 746 00:32:54,107 --> 00:32:54,274 texture. 747 00:32:54,674 --> 00:32:56,309 But when I add grain back in 748 00:32:58,178 --> 00:32:58,211 it. 749 00:32:58,211 --> 00:32:59,45 It disappears. 750 00:32:59,379 --> 00:33:01,448 So sometimes instead of cloning, 751 00:33:02,115 --> 00:33:06,720 I just take a fifty gray brush and I just paint away the crud. 752 00:33:07,53 --> 00:33:10,90 Instead of setting up a clone source and all that kind of fun stuff. 753 00:33:10,557 --> 00:33:11,524 It's 754 00:33:12,92 --> 00:33:15,362 a little bit of a shady move, doesn't seem like it should work. 755 00:33:16,196 --> 00:33:16,796 And it 756 00:33:17,297 --> 00:33:19,32 takes a few minutes to wrap your head around. 757 00:33:19,399 --> 00:33:19,699 But once 758 00:33:20,834 --> 00:33:23,503 you start thinking of your high frequency 759 00:33:24,437 --> 00:33:28,8 layer as just a bunch of gray pixels with some slight variations, 760 00:33:28,341 --> 00:33:30,410 you can do crazy things on it. 761 00:33:33,480 --> 00:33:35,215 it's so fun to 762 00:33:35,348 --> 00:33:36,149 discover 763 00:33:37,150 --> 00:33:38,84 new techniques 764 00:33:38,985 --> 00:33:41,454 for manipulating that high frequency layer. 765 00:33:42,88 --> 00:33:43,523 So as you can see, 766 00:33:43,957 --> 00:33:45,592 I'm just coming in with a brush real fast, 767 00:33:46,659 --> 00:33:47,694 getting rid of that stuff, 768 00:33:48,595 --> 00:33:51,31 not worrying too much about the underlying texture. 769 00:33:52,665 --> 00:33:53,299 Just like that. 770 00:33:53,466 --> 00:33:54,234 We have 771 00:33:54,667 --> 00:33:56,469 removed all of this stuff. 772 00:33:57,937 --> 00:33:58,505 Look at that. 773 00:33:58,672 --> 00:33:59,372 Whoa, 774 00:33:59,773 --> 00:34:00,340 look at that. 775 00:34:00,440 --> 00:34:01,241 It just goes away. 776 00:34:01,474 --> 00:34:02,75 Simple 777 00:34:03,309 --> 00:34:04,310 with that done. 778 00:34:04,978 --> 00:34:05,779 And come up here. 779 00:34:06,980 --> 00:34:08,281 These areas were a little bit trickier. 780 00:34:08,648 --> 00:34:10,550 Wholly crap, all right. 781 00:34:15,288 --> 00:34:15,955 I love this process. 782 00:34:17,57 --> 00:34:18,558 It just makes me so happy. 783 00:34:18,892 --> 00:34:23,830 I spent a lot of time in my life cleaning these kinds of areas and just suffering 784 00:34:24,97 --> 00:34:26,566 and having to undo and redo, and 785 00:34:27,200 --> 00:34:27,534 just, 786 00:34:28,435 --> 00:34:29,803 it always drove me nuts. 787 00:34:30,103 --> 00:34:30,870 Nowadays, 788 00:34:31,471 --> 00:34:32,572 I actually enjoy cleaning. 789 00:34:33,640 --> 00:34:34,40 It's weird. 790 00:34:34,674 --> 00:34:35,141 I'm weird. 791 00:34:35,542 --> 00:34:36,9 But 792 00:34:36,409 --> 00:34:38,411 this process is just so 793 00:34:38,812 --> 00:34:40,780 refreshing and relieving. 794 00:34:41,81 --> 00:34:45,285 And I know that almost any image I work with is just going to go fast and smooth 795 00:34:46,19 --> 00:34:47,354 and pain free, 796 00:34:47,854 --> 00:34:49,55 just like that's done. 797 00:34:49,222 --> 00:34:51,24 I'm going to get rid of this little hair here, 798 00:34:51,224 --> 00:34:52,625 going to come into this area. 799 00:34:54,27 --> 00:34:55,695 This has got a little bit of noise in it, 800 00:34:55,929 --> 00:34:56,963 these big chunks. 801 00:34:57,297 --> 00:34:59,32 I'm just going to go ahead and wipe them out. 802 00:34:59,399 --> 00:35:01,434 I'm still on my fifty gray brush. 803 00:35:01,935 --> 00:35:02,235 It's 804 00:35:02,502 --> 00:35:03,503 doing magic, 805 00:35:03,703 --> 00:35:04,971 so I'm going to stick with it. 806 00:35:06,272 --> 00:35:08,308 This is all going to be low frequency, cleaning, 807 00:35:10,510 --> 00:35:13,613 get rid of some little specks here and there, these specks here and there, 808 00:35:14,581 --> 00:35:17,117 this stuff down here, a little bit over here, 809 00:35:18,351 --> 00:35:20,487 wow, ok, that's all gone. 810 00:35:21,221 --> 00:35:23,189 I've got kind of a chunk over here, 811 00:35:25,158 --> 00:35:25,625 looking good. 812 00:35:26,993 --> 00:35:29,763 This stuff's going to be tricky. 813 00:35:30,330 --> 00:35:30,897 No, it's not. 814 00:35:32,832 --> 00:35:35,368 That's going to be mix or brush time with this. 815 00:35:35,935 --> 00:35:37,771 I think I'm going to want to get rid of all these specks. 816 00:35:38,972 --> 00:35:40,807 I'm going to smooth it out with a mixer brush 817 00:35:41,474 --> 00:35:42,709 for the underlying stuff. 818 00:35:43,376 --> 00:35:46,246 This little piece up here is going to go away, 819 00:35:48,114 --> 00:35:51,551 even though I'm going to be pasting the right side on the left. 820 00:35:51,618 --> 00:35:53,453 I'm just going to want it kind of clean 821 00:35:53,620 --> 00:35:55,522 what's underneath it a tiny bit. 822 00:35:56,256 --> 00:35:58,558 This is a little bit too much contrast over here. 823 00:36:00,627 --> 00:36:01,127 Whoops, 824 00:36:01,561 --> 00:36:02,896 see, that's where it gets a little bit 825 00:36:03,530 --> 00:36:03,697 sketchy. 826 00:36:04,330 --> 00:36:05,265 And you've got to be 827 00:36:06,199 --> 00:36:07,167 a little bit more careful. 828 00:36:07,801 --> 00:36:08,168 All right. 829 00:36:08,735 --> 00:36:09,769 That's looking good. 830 00:36:10,737 --> 00:36:11,538 That's looking good. 831 00:36:11,771 --> 00:36:13,106 These need to go away. 832 00:36:14,341 --> 00:36:16,9 That's a problem with glass and ice. 833 00:36:16,176 --> 00:36:18,712 Every time you zoom in there's more to clean. 834 00:36:19,879 --> 00:36:20,580 It never ends. 835 00:36:21,81 --> 00:36:22,415 It's just lots of practice, 836 00:36:22,916 --> 00:36:23,850 lots of patients. 837 00:36:24,250 --> 00:36:25,752 But using frequency set, 838 00:36:26,519 --> 00:36:30,390 it makes it just go ten times faster, ten times more enjoyable. 839 00:36:30,890 --> 00:36:32,525 All right, I think that's looking great. 840 00:36:33,159 --> 00:36:34,594 Having yet gone down to the bottom. 841 00:36:35,61 --> 00:36:37,297 I'm still going to be painting of my fifty gray brush. 842 00:36:37,697 --> 00:36:40,33 It's working really, really well right now. 843 00:36:40,667 --> 00:36:43,3 I'm not seeing any issues come up at all. 844 00:36:43,636 --> 00:36:46,72 None of this stuff is ever going to be this big. 845 00:36:46,740 --> 00:36:51,44 I'm getting rid of some actual more a patterns that were happening in the refraction. 846 00:36:52,979 --> 00:36:55,348 I've got some low frequency clean up to do there. 847 00:36:56,16 --> 00:36:57,450 I'm going to go ahead and 848 00:36:59,452 --> 00:37:01,388 clean this up, just to touch, don't forget. 849 00:37:01,554 --> 00:37:03,189 We've got condensation coming in. 850 00:37:03,957 --> 00:37:04,624 It's going to 851 00:37:05,291 --> 00:37:06,426 make a lot of that go away. 852 00:37:06,593 --> 00:37:08,94 But we still need to have an option for 853 00:37:09,295 --> 00:37:09,629 this noncondensated 854 00:37:11,231 --> 00:37:11,664 glass 855 00:37:12,665 --> 00:37:15,201 real quickly going to go to my low 856 00:37:16,569 --> 00:37:18,71 and go into my mixer. 857 00:37:18,738 --> 00:37:20,473 I think I'd like to use a mixture for this. 858 00:37:21,141 --> 00:37:22,409 I might use a heel tool 859 00:37:23,76 --> 00:37:23,243 mix. 860 00:37:23,309 --> 00:37:24,511 There's a lot of fun to play with. 861 00:37:25,78 --> 00:37:27,514 I can just really create some nice 862 00:37:27,847 --> 00:37:28,481 shapes. 863 00:37:29,115 --> 00:37:29,916 And 864 00:37:30,350 --> 00:37:30,884 the ice, 865 00:37:31,785 --> 00:37:32,652 these two 866 00:37:34,187 --> 00:37:35,989 type of low frequency 867 00:37:36,890 --> 00:37:37,424 shapes 868 00:37:38,892 --> 00:37:40,160 really complement each other. 869 00:37:42,95 --> 00:37:44,464 I'm going to work very quickly right now 870 00:37:45,598 --> 00:37:46,232 and 871 00:37:47,0 --> 00:37:49,936 not pay too much attention to what's happening, because 872 00:37:50,503 --> 00:37:52,305 these are very nebulous 873 00:37:53,640 --> 00:37:55,208 nondescript forms, 874 00:37:56,810 --> 00:37:58,545 and nobody knows 875 00:37:59,212 --> 00:38:01,114 what they're supposed to look like. 876 00:38:02,415 --> 00:38:06,386 So I get to create the shape that I want, 877 00:38:07,620 --> 00:38:08,655 and no one will ever know. 878 00:38:11,624 --> 00:38:13,126 With a lot of retouching, 879 00:38:15,295 --> 00:38:16,796 you have to wipe 880 00:38:17,130 --> 00:38:19,532 your memory clean of where you started, 881 00:38:20,100 --> 00:38:22,235 because you're the only one who knows 882 00:38:22,836 --> 00:38:23,370 where that 883 00:38:23,770 --> 00:38:24,637 place was. 884 00:38:25,105 --> 00:38:25,772 And 885 00:38:26,439 --> 00:38:29,609 even though you know what the before and after looks like nobody else does. 886 00:38:30,343 --> 00:38:32,946 So you can have a little bit of freedom 887 00:38:34,14 --> 00:38:36,16 to create that new reality. 888 00:38:36,750 --> 00:38:40,320 All right, still, some clean up I could do here, but it's going to be small, 889 00:38:41,321 --> 00:38:42,22 if I want to. 890 00:38:42,355 --> 00:38:44,991 I can, you know, come in with a samp tool, go back to my high frequency 891 00:38:46,259 --> 00:38:46,893 and 892 00:38:47,293 --> 00:38:49,295 just get rid of a few little distractions. 893 00:38:49,863 --> 00:38:50,563 I'm seeing. 894 00:38:50,830 --> 00:38:51,831 No big deal. 895 00:38:52,732 --> 00:38:54,234 Maybe this little bubble here. 896 00:38:54,601 --> 00:38:56,970 All right, let's go and quickly 897 00:38:57,537 --> 00:39:00,807 clean up this side so that we can get it onto the left side. 898 00:39:01,541 --> 00:39:04,811 I'm seeing a little bit of stuff here that I need to mix out. 899 00:39:06,12 --> 00:39:07,47 I'm going to do that. 900 00:39:09,215 --> 00:39:09,749 Come up. 901 00:39:10,583 --> 00:39:12,485 Just follow these lines here, 902 00:39:14,921 --> 00:39:15,522 get rid of 903 00:39:16,423 --> 00:39:17,590 any flaws. 904 00:39:18,658 --> 00:39:20,427 I could put a visualizer on top. 905 00:39:20,593 --> 00:39:22,896 But this is actually going to wind it, being lighter. 906 00:39:23,296 --> 00:39:23,830 So 907 00:39:24,30 --> 00:39:26,566 a lot of these forms are going to go away when I brighten it 908 00:39:27,300 --> 00:39:27,634 looking good. 909 00:39:28,668 --> 00:39:29,602 You know, come in here. 910 00:39:30,503 --> 00:39:31,204 I'm going to 911 00:39:31,705 --> 00:39:33,606 do some kind of different brushwork 912 00:39:34,107 --> 00:39:36,643 where I'm really moving things around quite a bit. 913 00:39:37,310 --> 00:39:38,411 Lot of shift clicks, 914 00:39:39,312 --> 00:39:40,313 higher flow, 915 00:39:40,647 --> 00:39:41,281 because 916 00:39:41,848 --> 00:39:43,316 I just want to wipe this whole area. 917 00:39:43,850 --> 00:39:44,751 There's nothing important. 918 00:39:44,984 --> 00:39:46,86 That's happening in here. 919 00:39:48,421 --> 00:39:50,724 I might rebuild the shape a little bit 920 00:39:51,691 --> 00:39:52,192 with a curve. 921 00:39:52,892 --> 00:39:53,927 Not sure yet. 922 00:39:55,695 --> 00:39:58,398 But I just want to get this geometry 923 00:39:58,832 --> 00:40:01,434 out of the way because I don't like it. 924 00:40:02,35 --> 00:40:04,471 And I know rob's not going to like it either. 925 00:40:04,838 --> 00:40:05,905 It's just kind of a 926 00:40:06,973 --> 00:40:08,641 byproduct of the photography 927 00:40:09,609 --> 00:40:09,909 and 928 00:40:10,276 --> 00:40:11,678 all the pieces of the set 929 00:40:13,146 --> 00:40:13,646 that's good. 930 00:40:14,114 --> 00:40:17,584 Looks like, I've got a tiny bit of high frequency 931 00:40:18,251 --> 00:40:20,787 that I didn't wipe a few minutes ago, 932 00:40:22,88 --> 00:40:22,722 it's gone. 933 00:40:23,690 --> 00:40:24,424 But I'm not sure. 934 00:40:24,591 --> 00:40:26,726 I think this is the line that I have. 935 00:40:27,627 --> 00:40:29,596 Okay, I do have a mask on the side. 936 00:40:30,830 --> 00:40:33,133 So I'm going to 937 00:40:35,702 --> 00:40:37,771 build out this edge in two seconds 938 00:40:38,505 --> 00:40:41,274 by taking my mixer brush, going to my low. 939 00:40:41,775 --> 00:40:43,677 And we're just going to wipe to the side, 940 00:40:45,78 --> 00:40:45,912 just like that 941 00:40:47,480 --> 00:40:48,682 would have been painful in the past. 942 00:40:48,815 --> 00:40:49,749 It's not now. 943 00:40:52,352 --> 00:40:53,753 It's just quick and easy. 944 00:40:54,254 --> 00:40:54,988 That comes out. 945 00:40:55,288 --> 00:40:55,955 It's a good chance. 946 00:40:56,22 --> 00:40:58,892 I'm actually going to cut my mask in just a hair. 947 00:40:59,693 --> 00:41:02,729 We'll take a quick look at how this edge bill does. 948 00:41:03,296 --> 00:41:05,131 Because I'm going to get in trouble once I get down there. 949 00:41:06,499 --> 00:41:07,534 Get over here, 950 00:41:08,802 --> 00:41:09,269 just, 951 00:41:11,371 --> 00:41:11,671 you know, 952 00:41:12,439 --> 00:41:13,106 go fast. 953 00:41:14,441 --> 00:41:15,842 Don't worry about 954 00:41:17,711 --> 00:41:22,549 how a cloning tool or a healing tool would just smear the crap out of this edge. 955 00:41:23,149 --> 00:41:25,118 This is just mixing down the sides. 956 00:41:25,785 --> 00:41:27,354 A little bit of doubling there. 957 00:41:28,121 --> 00:41:29,456 We're going to follow the 958 00:41:30,423 --> 00:41:31,691 shape of 959 00:41:32,25 --> 00:41:33,593 the forms that are already present. 960 00:41:35,128 --> 00:41:36,162 Pull this out. 961 00:41:36,730 --> 00:41:38,398 I know Rob doesn't like 962 00:41:38,998 --> 00:41:39,666 white wraps 963 00:41:39,933 --> 00:41:42,68 on the side, and that's why I'm cleaning that up. 964 00:41:43,770 --> 00:41:44,337 Just like that. 965 00:41:44,504 --> 00:41:46,706 Less than a minute, cleaned up an edge 966 00:41:47,240 --> 00:41:50,543 using frequency set, normally, that'd be a mass of pain in the ass. 967 00:41:51,211 --> 00:41:51,644 It's fine. 968 00:41:51,778 --> 00:41:53,279 Now, it's not even material, 969 00:41:54,414 --> 00:41:57,450 but if someone were to zoom in, they would definitely notice it's 970 00:41:58,184 --> 00:41:59,386 going to do the same thing of a hero. 971 00:41:59,619 --> 00:41:59,853 Quick 972 00:42:00,587 --> 00:42:03,523 looks like I've got a reflection 973 00:42:03,957 --> 00:42:05,425 from a filcard. 974 00:42:07,227 --> 00:42:10,563 So I'd like to just soften it a tiny bit. 975 00:42:11,631 --> 00:42:14,401 I don't think we need what's down here, 976 00:42:14,834 --> 00:42:16,636 so I'm actually going to mix that out. 977 00:42:18,972 --> 00:42:20,640 I don't mind this double line here. 978 00:42:21,307 --> 00:42:22,275 This is a little bit trickier. 979 00:42:22,809 --> 00:42:26,79 I don't know if it's necessarily going to mix through or not. 980 00:42:27,480 --> 00:42:28,648 I could curve it out 981 00:42:29,716 --> 00:42:30,884 using a bunch of masks 982 00:42:31,351 --> 00:42:31,985 and 983 00:42:32,352 --> 00:42:33,920 some really fine tuned 984 00:42:36,423 --> 00:42:38,391 channels or curves rather. 985 00:42:40,260 --> 00:42:43,830 But for now, I think I'm liking what the mixer does, 986 00:42:46,199 --> 00:42:47,834 because it is pretty 987 00:42:51,471 --> 00:42:53,106 uniform in its own way. 988 00:42:54,174 --> 00:42:55,675 A tiny bit down here, 989 00:43:00,513 --> 00:43:01,781 this area is slightly tricky. 990 00:43:02,115 --> 00:43:05,285 I'm only going to go up to the edge of the liquid right now, 991 00:43:06,519 --> 00:43:09,289 because we're going to be replacing this whole side in a second. 992 00:43:10,990 --> 00:43:13,126 Let's go ahead and darken this down a tiny bit. 993 00:43:13,293 --> 00:43:17,430 I can also bring a little bit of rap light if I need to just a kind of 994 00:43:19,466 --> 00:43:22,35 smooth this out with a curve or dodge and burn. 995 00:43:22,268 --> 00:43:22,569 But 996 00:43:22,902 --> 00:43:26,106 I like the darkness on the sides because it reflects what's happening 997 00:43:26,172 --> 00:43:27,40 above and below. 998 00:43:28,575 --> 00:43:30,710 Going to just clean up the seria for two seconds. 999 00:43:31,144 --> 00:43:32,312 Don't forget about 1000 00:43:32,812 --> 00:43:33,279 this 1001 00:43:36,16 --> 00:43:37,951 cool that's good enough for now. 1002 00:43:38,18 --> 00:43:38,551 I think, 1003 00:43:39,219 --> 00:43:39,986 you know what? 1004 00:43:40,487 --> 00:43:41,287 Yeah, 1005 00:43:41,721 --> 00:43:43,56 it's actually easier than that 1006 00:43:44,24 --> 00:43:44,791 quick stamp. 1007 00:43:46,26 --> 00:43:47,694 Get rid of that, get rid of that. 1008 00:43:48,495 --> 00:43:49,429 Read to these guys. 1009 00:43:50,897 --> 00:43:52,165 Oh, boy, there's more. 1010 00:43:54,434 --> 00:43:57,103 Ok, like I said, every time you look, there's more to clean. 1011 00:43:57,370 --> 00:43:58,438 We're going to pull back for now. 1012 00:43:59,539 --> 00:44:01,908 And I'm going to go ahead and 1013 00:44:02,575 --> 00:44:04,811 move my right edge over to my left, 1014 00:44:05,779 --> 00:44:07,347 because I know you've all been waiting for that. 1015 00:44:09,315 --> 00:44:13,553 Take a quick look at making sure this edge is where I want it to be. 1016 00:44:13,620 --> 00:44:15,188 Since I'm about to move it over, 1017 00:44:15,689 --> 00:44:16,122 I think. 1018 00:44:16,189 --> 00:44:18,91 So, I'm going to be doing a copy merged. 1019 00:44:18,992 --> 00:44:21,594 I can make a smart object so that if I do update this, 1020 00:44:22,262 --> 00:44:22,896 I can just 1021 00:44:23,396 --> 00:44:25,598 paste the update into the smart object, and 1022 00:44:26,32 --> 00:44:27,667 all the work started going to be done for me. 1023 00:44:28,968 --> 00:44:30,103 Maybe i'll show you that trick. 1024 00:44:30,170 --> 00:44:32,5 Now we'll see, ok, 1025 00:44:32,439 --> 00:44:33,440 without looking good, 1026 00:44:34,40 --> 00:44:35,41 I mean, go back up 1027 00:44:35,775 --> 00:44:37,277 and do the same thing I did before, 1028 00:44:37,711 --> 00:44:39,846 going to take my right edge. 1029 00:44:40,347 --> 00:44:44,751 I'm going to do a copy merged without my grain, because then my grain will 1030 00:44:44,751 --> 00:44:45,785 get multiplied to my grain. 1031 00:44:45,852 --> 00:44:46,553 We don't want that. 1032 00:44:47,153 --> 00:44:49,456 So we're going to do a copy merged, which is 1033 00:44:50,490 --> 00:44:54,561 edit, copy, merge, control shift c, command shift c. 1034 00:44:55,61 --> 00:44:58,832 And I think command shift v will be a paste in place, doesn't really matter. 1035 00:44:58,898 --> 00:45:00,166 So remove in this anyway, 1036 00:45:01,0 --> 00:45:02,68 flip horizontal, 1037 00:45:02,435 --> 00:45:04,304 put it back, kind of where that other one was. 1038 00:45:05,138 --> 00:45:06,106 It's going to go over there. 1039 00:45:06,172 --> 00:45:07,841 We're going to make it slightly 1040 00:45:11,478 --> 00:45:11,845 thinner, 1041 00:45:12,512 --> 00:45:13,113 like that. 1042 00:45:14,514 --> 00:45:14,981 Click it. 1043 00:45:14,981 --> 00:45:15,148 Ok. 1044 00:45:15,615 --> 00:45:18,251 I'm actually going to convert this to a smart object. 1045 00:45:18,818 --> 00:45:22,355 This will allow me to update that side of the image with the other side, if I 1046 00:45:22,355 --> 00:45:23,556 happen to change the other side. 1047 00:45:23,623 --> 00:45:27,227 It's also going to allow me to do one trick with this, which is, I'd like to 1048 00:45:27,227 --> 00:45:29,929 warp it a little bit, maybe give it a slightly different shape? 1049 00:45:30,263 --> 00:45:31,197 I'm not sure yet. 1050 00:45:32,432 --> 00:45:34,200 So I'm going to convert that to a smart object. 1051 00:45:34,667 --> 00:45:38,104 I'm going to put it down into my frequency separation layer, because 1052 00:45:38,672 --> 00:45:40,640 that's kind of my retouching group right now. 1053 00:45:41,374 --> 00:45:42,242 So it all gets 1054 00:45:42,575 --> 00:45:44,344 toggled on and off, if I want to look it. 1055 00:45:44,344 --> 00:45:44,511 Before. 1056 00:45:44,577 --> 00:45:45,278 And afters, 1057 00:45:46,179 --> 00:45:48,815 I think I still have a mask that I made for that earlier. 1058 00:45:49,382 --> 00:45:50,684 I'm just going to copy that up. 1059 00:45:50,750 --> 00:45:51,851 I'm going to get rid of 1060 00:45:52,185 --> 00:45:53,286 the previous flip, 1061 00:45:53,953 --> 00:45:54,721 just like that. 1062 00:45:57,57 --> 00:45:58,91 Come back to here. 1063 00:45:58,825 --> 00:46:00,160 I remember now that 1064 00:46:00,593 --> 00:46:01,428 I did 1065 00:46:01,795 --> 00:46:03,663 actually do some scaling of this 1066 00:46:03,930 --> 00:46:05,265 as well from the top. 1067 00:46:05,932 --> 00:46:09,769 And because we're using a smart object, we have a little bit more freedom 1068 00:46:10,236 --> 00:46:10,870 to 1069 00:46:11,371 --> 00:46:11,938 scale it up. 1070 00:46:11,938 --> 00:46:14,74 Scale it down and not lose 1071 00:46:14,741 --> 00:46:15,675 image integrity. 1072 00:46:17,610 --> 00:46:18,712 So like that. 1073 00:46:19,79 --> 00:46:20,947 See, what's happening at this bottom edge. 1074 00:46:21,481 --> 00:46:23,216 Stone, a little bit of a funky thing. 1075 00:46:23,550 --> 00:46:26,252 That's ok, maybe we can 1076 00:46:27,220 --> 00:46:29,456 rotate it in that's the edge of my mask. 1077 00:46:30,590 --> 00:46:31,825 I like that rotation though. 1078 00:46:32,359 --> 00:46:33,927 So we'll slide it down even more. 1079 00:46:34,494 --> 00:46:36,963 We're going to do some creative masking here in a second. 1080 00:46:38,431 --> 00:46:39,666 Go over to a mask, 1081 00:46:40,266 --> 00:46:42,68 go over to my normal brush, 1082 00:46:43,303 --> 00:46:45,438 and I am going to just 1083 00:46:46,106 --> 00:46:48,508 make it really nice and natural. 1084 00:46:49,75 --> 00:46:49,909 Transition 1085 00:46:50,744 --> 00:46:53,747 looks, like you've got a little bit of this underlying 1086 00:46:54,514 --> 00:46:56,16 schmeg that I don't want. 1087 00:46:57,784 --> 00:47:01,121 So we're just going to cut that mask right to the surface of the water. 1088 00:47:01,721 --> 00:47:02,389 Oh, man, 1089 00:47:04,491 --> 00:47:05,425 low flow. 1090 00:47:07,861 --> 00:47:10,196 And we're going to unpaint this. 1091 00:47:10,263 --> 00:47:14,567 Although, thinking about this, you know, what I want to do is, I want to 1092 00:47:16,336 --> 00:47:20,173 actually get rid of this double line, because 1093 00:47:21,74 --> 00:47:22,709 it will save me having clean it up 1094 00:47:23,143 --> 00:47:23,643 in a minute. 1095 00:47:23,710 --> 00:47:25,912 And I'm going to actually paint color 1096 00:47:26,279 --> 00:47:28,114 onto my edge, make it a little bit brighter. 1097 00:47:28,581 --> 00:47:30,83 Doesn't need to be solid black. 1098 00:47:30,650 --> 00:47:32,652 It's going to do a quick curve on that in a few minutes. 1099 00:47:34,20 --> 00:47:34,354 All right. 1100 00:47:34,587 --> 00:47:37,757 So, here's a trick with that smart object I just made. 1101 00:47:38,591 --> 00:47:40,493 I'm seeing a little bit of 1102 00:47:40,827 --> 00:47:41,594 stuff here. 1103 00:47:43,530 --> 00:47:44,164 Watch this. 1104 00:47:44,731 --> 00:47:47,834 I'm going to go back to my low frequency, go back to my mixer brush, 1105 00:47:49,369 --> 00:47:49,936 kind of 1106 00:47:50,437 --> 00:47:52,305 jiggle this around to see what's happening. 1107 00:47:53,473 --> 00:47:54,240 And I'm going to 1108 00:47:55,675 --> 00:47:56,9 just 1109 00:47:56,343 --> 00:47:59,546 get rid of a line that I'm seeing here, because it's almost like a posterization, 1110 00:48:00,680 --> 00:48:02,248 but it's actually just a shadow. 1111 00:48:04,250 --> 00:48:07,520 We're going to touch that out, because it's happening over here too, with my mask. 1112 00:48:08,254 --> 00:48:10,890 Maybe it is, maybe it isn't yep it is. 1113 00:48:13,226 --> 00:48:14,561 So, with that done, 1114 00:48:17,530 --> 00:48:18,498 because I've scaled this around. 1115 00:48:18,598 --> 00:48:20,166 I don't want to redo it all over again. 1116 00:48:20,734 --> 00:48:23,370 I am going to take another chunk of this, 1117 00:48:24,904 --> 00:48:26,72 copy merged again. 1118 00:48:27,307 --> 00:48:28,975 I'm going to go into the smart object. 1119 00:48:30,577 --> 00:48:31,544 I'm going to paste it. 1120 00:48:31,544 --> 00:48:33,646 I should have made the smart object before I flipped it. 1121 00:48:33,880 --> 00:48:34,881 That's ok. 1122 00:48:35,48 --> 00:48:36,149 I'm going to do that. 1123 00:48:36,750 --> 00:48:38,84 I'm going to set it to difference. 1124 00:48:38,818 --> 00:48:40,320 I'm going to line these two up, 1125 00:48:42,489 --> 00:48:43,156 just like that. 1126 00:48:43,456 --> 00:48:44,124 It goes black. 1127 00:48:44,357 --> 00:48:45,759 I'm going to keep both in there. 1128 00:48:46,826 --> 00:48:48,962 And I'm going to 1129 00:48:50,330 --> 00:48:50,864 save it. 1130 00:48:51,398 --> 00:48:52,165 Close it. 1131 00:48:53,233 --> 00:48:54,601 Now the other side gets updated. 1132 00:48:55,135 --> 00:48:56,636 I can undo redo 1133 00:48:57,237 --> 00:48:58,338 to see what the change was. 1134 00:48:58,838 --> 00:48:59,839 See that little edge 1135 00:49:00,440 --> 00:49:01,307 bump it's gone. 1136 00:49:01,474 --> 00:49:03,476 It has all of my scaling already translated. 1137 00:49:03,943 --> 00:49:06,79 I don't need to refit the whole thing together again. 1138 00:49:06,746 --> 00:49:07,380 With that done. 1139 00:49:07,480 --> 00:49:09,716 Click on ok and then take a look at this mass. 1140 00:49:09,849 --> 00:49:10,383 Grow fast, 1141 00:49:10,817 --> 00:49:11,851 see what's happening. 1142 00:49:12,519 --> 00:49:13,119 We're going to just 1143 00:49:13,853 --> 00:49:16,156 really quickly see what happens when I 1144 00:49:16,756 --> 00:49:17,390 paint it in. 1145 00:49:17,557 --> 00:49:18,425 We don't want that. 1146 00:49:18,591 --> 00:49:20,960 I think I've got a really good transition happening here. 1147 00:49:21,394 --> 00:49:23,997 I'm not seeing anything else I need to clean right now. 1148 00:49:24,664 --> 00:49:27,701 We do have this stuff happening down here, but I kind of like it. 1149 00:49:27,801 --> 00:49:29,2 It's what glasses do. 1150 00:49:29,69 --> 00:49:30,403 It doesn't need to be perfect. 1151 00:49:30,904 --> 00:49:31,71 Ok? 1152 00:49:31,371 --> 00:49:33,606 With color correction, as you know, 1153 00:49:34,741 --> 00:49:35,675 I make a folder, 1154 00:49:36,176 --> 00:49:37,277 call it cc, 1155 00:49:38,578 --> 00:49:40,113 put it on top of everything else. 1156 00:49:40,347 --> 00:49:41,948 We solve the conversation to play with. 1157 00:49:42,515 --> 00:49:44,117 I'm not too concerned with that right now. 1158 00:49:44,250 --> 00:49:46,886 The lighting on it's pretty much the same as what's below. 1159 00:49:47,387 --> 00:49:48,788 I might put a few curves 1160 00:49:49,155 --> 00:49:50,890 on it, based on what I do up here, 1161 00:49:51,791 --> 00:49:52,959 but for the most part, 1162 00:49:53,293 --> 00:49:56,363 we're going to keep it below our color correction. 1163 00:49:56,663 --> 00:49:59,366 I think this image doesn't need a lot. 1164 00:50:00,33 --> 00:50:02,235 I'm not even sure I'm going to need to do multiple masks. 1165 00:50:04,337 --> 00:50:06,706 We're just going to put a global curve on there real fast. 1166 00:50:07,640 --> 00:50:08,808 Then we switch to my mouse. 1167 00:50:09,476 --> 00:50:11,478 I don't like doing curves with a pintool. 1168 00:50:12,12 --> 00:50:12,812 It's just weird. 1169 00:50:14,814 --> 00:50:16,16 Come up to our curve. 1170 00:50:16,750 --> 00:50:18,885 You can see that our 1171 00:50:21,154 --> 00:50:25,125 gray background is the spike right here that's the most number of pixels in the image. 1172 00:50:25,792 --> 00:50:28,995 I've got quite a bit of room to move right now with a highlight slide. 1173 00:50:30,96 --> 00:50:34,401 I'm going to get these pixels in here, up into the 250 range, 1174 00:50:36,836 --> 00:50:40,507 but not quite, because I don't want to blow them out and go to 255 like that, 1175 00:50:40,573 --> 00:50:42,876 because I'm still going to add a little bit of a contrast curve 1176 00:50:43,476 --> 00:50:44,10 to it 1177 00:50:44,744 --> 00:50:45,612 right now, I'm at 250. 1178 00:50:46,813 --> 00:50:47,480 Back off that. 1179 00:50:47,480 --> 00:50:48,148 Just a hair, 1180 00:50:48,915 --> 00:50:50,116 and that's my 1181 00:50:51,217 --> 00:50:55,88 white point set for the glass and also the liquid. 1182 00:50:55,455 --> 00:50:57,123 I think these yellows are 1183 00:50:58,91 --> 00:51:01,428 not doing fine, so I'm going to create a quick mask between those two. 1184 00:51:02,328 --> 00:51:03,396 This is going to be for 1185 00:51:04,497 --> 00:51:05,432 glass only. 1186 00:51:06,433 --> 00:51:08,1 I'm going to just do a real quick 1187 00:51:10,837 --> 00:51:12,5 mask on this area, 1188 00:51:12,739 --> 00:51:14,574 because I don't need to be precise, 1189 00:51:15,308 --> 00:51:16,443 something just like that. 1190 00:51:16,810 --> 00:51:18,244 I think I like what's happening 1191 00:51:19,612 --> 00:51:21,648 on the ice with this curve. 1192 00:51:21,781 --> 00:51:23,49 So we'll leave that intact. 1193 00:51:24,17 --> 00:51:27,887 I do want to add a tiny bit of contrast to the glass, even though there's not 1194 00:51:28,188 --> 00:51:29,756 any contrast to speak of 1195 00:51:30,90 --> 00:51:31,191 this. 1196 00:51:31,558 --> 00:51:35,362 Putting this here is going to open up my shadows just 1197 00:51:36,29 --> 00:51:36,963 a smidge. 1198 00:51:37,397 --> 00:51:38,865 And then we're just going to 1199 00:51:39,399 --> 00:51:43,370 create a little bit more uniformity from center to edge, 1200 00:51:43,870 --> 00:51:46,873 get rid of some of the splotchiness that was occurring in there with a curve 1201 00:51:47,874 --> 00:51:49,776 that's looking about how I want it 1202 00:51:50,543 --> 00:51:51,211 yup. 1203 00:51:51,945 --> 00:51:53,446 I'm going to do one thing 1204 00:51:54,347 --> 00:51:55,148 that's a little bit unusual. 1205 00:51:55,448 --> 00:51:57,283 I'm going to go and set this to luminosity. 1206 00:51:57,784 --> 00:52:01,87 I don't want to gain any extra saturation in these lower areas. 1207 00:52:01,454 --> 00:52:04,491 Having an arm with contrast increase the saturation. 1208 00:52:04,824 --> 00:52:08,495 So by setting it to lumb, I'm only changing the lumb of the contrast, and 1209 00:52:08,495 --> 00:52:09,429 not the cromb 1210 00:52:09,629 --> 00:52:10,397 or Chrome. 1211 00:52:12,32 --> 00:52:13,633 M that's looking about how I want it. 1212 00:52:15,635 --> 00:52:17,437 Now, we're going to do the interior. 1213 00:52:17,637 --> 00:52:18,872 I'm going to go ahead and 1214 00:52:21,74 --> 00:52:23,543 now, yeah, I'm going to duplicate that one. 1215 00:52:23,543 --> 00:52:24,644 I'm going to invert it, 1216 00:52:25,612 --> 00:52:26,446 going to clear it. 1217 00:52:26,813 --> 00:52:29,749 I'm going to put it below primary. 1218 00:52:30,984 --> 00:52:32,786 I'm not going to slide this high point 1219 00:52:33,453 --> 00:52:35,989 or the swite point, because that was blowing out my center 1220 00:52:36,89 --> 00:52:36,990 just a minute ago. 1221 00:52:37,457 --> 00:52:39,993 I'm going to have this on its own 1222 00:52:42,562 --> 00:52:43,363 control. 1223 00:52:43,797 --> 00:52:45,432 I think it seems a little bit of contrast. 1224 00:52:46,433 --> 00:52:48,735 I don't want to lighten these sides up too much. 1225 00:52:49,536 --> 00:52:50,36 I like the richness 1226 00:52:51,71 --> 00:52:51,838 of it right now. 1227 00:52:52,272 --> 00:52:53,773 So I just want to add a little bit of 1228 00:52:54,274 --> 00:52:54,441 contrast. 1229 00:52:55,208 --> 00:52:57,911 And this one, I'm going to keep it on a normal blending mode 1230 00:52:58,678 --> 00:53:01,748 even though it's on luminosity right now, we're going to go back to normal. 1231 00:53:02,248 --> 00:53:04,584 I want a little bit of saturation in. 1232 00:53:04,651 --> 00:53:05,118 There 1233 00:53:06,353 --> 00:53:07,87 might be too much. 1234 00:53:07,620 --> 00:53:10,190 And to control that, I just do a group 1235 00:53:11,458 --> 00:53:14,94 name it, of course, set it to liquid. 1236 00:53:14,761 --> 00:53:16,796 I've got my curve, increasing contrast, 1237 00:53:17,297 --> 00:53:18,832 increasing saturation as well. 1238 00:53:19,299 --> 00:53:21,601 And I can just come in with a vibrance layer 1239 00:53:22,168 --> 00:53:24,804 and pull down the more saturated parts of the image. 1240 00:53:26,106 --> 00:53:28,208 I said it's color, so that it doesn't affect luminosity. 1241 00:53:28,908 --> 00:53:30,877 Layer blend modes lots of fun 1242 00:53:31,544 --> 00:53:32,946 neat things you can do with them. 1243 00:53:34,414 --> 00:53:35,148 That's for the liquid. 1244 00:53:35,615 --> 00:53:36,316 I think 1245 00:53:37,384 --> 00:53:39,686 that's looking really sparkly, really beautiful. 1246 00:53:41,721 --> 00:53:46,359 I think overall my color correction on the glass is right where I want it to 1247 00:53:46,359 --> 00:53:46,526 be. 1248 00:53:46,893 --> 00:53:49,396 I don't see any other things I need to do now. 1249 00:53:49,396 --> 00:53:50,96 We need to 1250 00:53:50,897 --> 00:53:52,799 throw the condensation down. 1251 00:53:53,466 --> 00:53:54,100 See, what's happening. 1252 00:53:54,901 --> 00:53:58,838 I don't have this masked off perfectly right now, and it is being hit by the 1253 00:53:58,838 --> 00:53:59,406 color controls. 1254 00:53:59,873 --> 00:54:02,242 But color controls are targeted 1255 00:54:02,575 --> 00:54:03,677 at the same spots 1256 00:54:04,744 --> 00:54:06,546 doesn't change with the condensation. 1257 00:54:08,982 --> 00:54:11,184 There might be a lightness difference 1258 00:54:11,785 --> 00:54:13,386 between these two, there is. 1259 00:54:13,553 --> 00:54:18,725 So they need a slightly different curve on them, then this color correction. 1260 00:54:18,992 --> 00:54:21,294 So what I'm going to do is pop these up on top. 1261 00:54:22,328 --> 00:54:24,464 You can see there was a little bit of a change. 1262 00:54:26,566 --> 00:54:27,33 Hopes, 1263 00:54:28,34 --> 00:54:29,769 pop these up on top. 1264 00:54:30,337 --> 00:54:31,504 There's the change. 1265 00:54:31,871 --> 00:54:35,542 I'm going to put my own color curve on the condensation, because it's going to 1266 00:54:35,542 --> 00:54:37,277 be slightly less than what's down here. 1267 00:54:38,578 --> 00:54:40,814 The first thing I want to do is check my masks. 1268 00:54:41,147 --> 00:54:45,485 I add some pretty specific notes from Rob about where these terminated. 1269 00:54:46,19 --> 00:54:47,687 I'm seeing, too, that there 1270 00:54:47,787 --> 00:54:50,724 is a little bit a side issue over here. 1271 00:54:51,391 --> 00:54:53,927 So I'm going to go to a brush, go to my mask, 1272 00:54:57,130 --> 00:54:59,199 get rid of some of this stuff, or maybe 1273 00:55:00,433 --> 00:55:01,434 paint it down. 1274 00:55:03,203 --> 00:55:04,4 Nope. 1275 00:55:04,337 --> 00:55:05,271 We're going to paint it up, 1276 00:55:08,475 --> 00:55:08,808 just 1277 00:55:09,75 --> 00:55:10,243 really smooth out. 1278 00:55:10,910 --> 00:55:12,145 What's happening over here. 1279 00:55:13,213 --> 00:55:14,547 I'm not sure I'd like 1280 00:55:14,714 --> 00:55:15,215 this 1281 00:55:15,615 --> 00:55:16,783 sort of blue 1282 00:55:17,784 --> 00:55:19,886 highlighted reflection on the side. 1283 00:55:20,587 --> 00:55:22,555 It's just disrupting my eye. 1284 00:55:23,456 --> 00:55:24,791 So what I'd like to do 1285 00:55:24,991 --> 00:55:26,559 is just mask that out. 1286 00:55:27,627 --> 00:55:28,795 It looks natural 1287 00:55:29,829 --> 00:55:31,31 it's. 1288 00:55:31,398 --> 00:55:32,432 The compensation's just disappearing 1289 00:55:33,700 --> 00:55:36,169 into the shadows over there. 1290 00:55:36,736 --> 00:55:37,771 On this side, 1291 00:55:41,74 --> 00:55:42,409 I'm going to clean up my mask. 1292 00:55:43,309 --> 00:55:45,111 Think about if I want to get rid of this 1293 00:55:45,779 --> 00:55:46,546 over here, 1294 00:55:47,313 --> 00:55:48,648 which I do. 1295 00:55:51,551 --> 00:55:52,986 I do have a little bit of a line here. 1296 00:55:52,986 --> 00:55:54,888 We're not going to worry about that right now. 1297 00:55:55,855 --> 00:55:58,158 Check my bottom condensation 1298 00:55:58,758 --> 00:56:01,428 I don't know if I want to pull some down into 1299 00:56:02,262 --> 00:56:03,196 this area over here. 1300 00:56:04,497 --> 00:56:06,399 That's not really doing anything for me, 1301 00:56:07,133 --> 00:56:09,436 but it's really a creative decision 1302 00:56:09,936 --> 00:56:10,403 that 1303 00:56:11,304 --> 00:56:12,806 as a retoucher 1304 00:56:13,473 --> 00:56:14,441 you're allowed to make. 1305 00:56:14,741 --> 00:56:17,77 And the photographer wants you to make those decisions. 1306 00:56:18,411 --> 00:56:20,13 They don't have to think about it too much. 1307 00:56:21,715 --> 00:56:23,683 They're just going to look at the image and 1308 00:56:23,950 --> 00:56:26,252 check out if there are too many distractions. 1309 00:56:28,888 --> 00:56:30,890 So that's what I'm trying to minimize right now, 1310 00:56:31,224 --> 00:56:32,492 are those distractions. 1311 00:56:33,159 --> 00:56:35,995 I'm going to go ahead and pull condensation up over here. 1312 00:56:37,63 --> 00:56:40,166 Maybe get a little bit closer to the surface of the water 1313 00:56:41,935 --> 00:56:42,402 like that 1314 00:56:43,503 --> 00:56:43,837 let's 1315 00:56:44,104 --> 00:56:45,905 lookin wet and sexy. 1316 00:56:49,309 --> 00:56:51,44 So we have two different levels of condensation, 1317 00:56:51,478 --> 00:56:52,812 got small and large. 1318 00:56:55,615 --> 00:56:57,217 I think the mask is working good for both, 1319 00:56:58,585 --> 00:57:00,320 maybe not over here, 1320 00:57:01,621 --> 00:57:02,756 and it's on both of them. 1321 00:57:02,822 --> 00:57:03,857 So I'm going to go ahead and 1322 00:57:06,593 --> 00:57:07,827 mask that away. 1323 00:57:08,328 --> 00:57:11,197 It's just a little bit too noisy for me. 1324 00:57:11,865 --> 00:57:12,632 That's that 1325 00:57:13,233 --> 00:57:14,567 I can't forget my grain layer. 1326 00:57:15,635 --> 00:57:16,503 I'm liking the conversation. 1327 00:57:16,970 --> 00:57:17,537 As I mentioned. 1328 00:57:18,38 --> 00:57:19,372 I want to curb for those. 1329 00:57:20,40 --> 00:57:20,674 Look at that mask. 1330 00:57:20,907 --> 00:57:21,608 It's terrible. 1331 00:57:23,777 --> 00:57:24,678 Want to cur for those. 1332 00:57:24,678 --> 00:57:28,181 It's actually going to be the same for both, because the brightness values are 1333 00:57:28,181 --> 00:57:31,518 the same it's going to be really similar to what was happening with this one. 1334 00:57:31,785 --> 00:57:33,119 You can see on the liquid 1335 00:57:33,787 --> 00:57:34,421 that's my curve. 1336 00:57:34,754 --> 00:57:35,722 I'm going to come up here. 1337 00:57:35,855 --> 00:57:38,391 I'm actually going to duplicate that curve, 1338 00:57:39,159 --> 00:57:41,561 bring it up, because I want the same exact kind of contrast. 1339 00:57:41,861 --> 00:57:42,896 I just want less of it. 1340 00:57:43,530 --> 00:57:44,364 Put that up on top. 1341 00:57:44,431 --> 00:57:46,399 I'm going to put it at fifty percent, 1342 00:57:47,0 --> 00:57:48,168 hit in the five key, 1343 00:57:49,469 --> 00:57:50,737 before and after condensation. 1344 00:57:51,304 --> 00:57:51,471 Normal. 1345 00:57:52,105 --> 00:57:53,640 Those appear to be the same to me. 1346 00:57:53,707 --> 00:57:54,407 So I'm happy. 1347 00:57:54,908 --> 00:57:56,176 I think they're in a good place. 1348 00:57:56,576 --> 00:58:00,647 Notice, one quick thing I'd like to do with the mask before we wrap this image up. 1349 00:58:01,715 --> 00:58:04,651 Going to just tap my point up here. 1350 00:58:05,218 --> 00:58:05,552 I'm thinking, 1351 00:58:06,586 --> 00:58:08,154 this little bottom line, 1352 00:58:08,355 --> 00:58:11,191 isn't meant to be ready to get rid of that. 1353 00:58:11,691 --> 00:58:12,625 Come back out. 1354 00:58:13,159 --> 00:58:14,728 I think I'm going to just apply 1355 00:58:16,663 --> 00:58:17,397 a touch of feather. 1356 00:58:17,697 --> 00:58:17,864 0.2. 1357 00:58:18,431 --> 00:58:19,532 Doesn't need to be there. 1358 00:58:20,266 --> 00:58:21,434 Another broken thing, 1359 00:58:22,669 --> 00:58:24,304 if you go back, and you go back, 1360 00:58:24,971 --> 00:58:25,638 it's at 0.2, 1361 00:58:25,872 --> 00:58:27,207 even though it said it was at zero. 1362 00:58:28,108 --> 00:58:28,274 Ok? 1363 00:58:28,508 --> 00:58:29,542 That's looking really good to me. 1364 00:58:30,677 --> 00:58:32,12 One thing I need to check. 1365 00:58:33,747 --> 00:58:34,80 This 1366 00:58:34,280 --> 00:58:35,915 got moved to 255. 1367 00:58:36,583 --> 00:58:37,317 It should be 95. 1368 00:58:37,951 --> 00:58:38,551 There we go. 1369 00:58:38,818 --> 00:58:41,321 I was worried the glass was a little bit too dark, because I thought my 1370 00:58:41,321 --> 00:58:42,122 background was 95. 1371 00:58:42,589 --> 00:58:43,857 But the background was actually 255. 1372 00:58:44,991 --> 00:58:46,92 But when you put it there, 1373 00:58:46,993 --> 00:58:49,763 the glass actually jumps to the foreground, which is what I want. 1374 00:58:50,730 --> 00:58:52,198 It could even come up a little bit more. 1375 00:58:52,265 --> 00:58:53,933 But for now, I really like this 1376 00:58:54,200 --> 00:58:55,201 brightness value. 1377 00:58:56,102 --> 00:59:00,907 And so one quick thing we need to do is we've got three variations of this 1378 00:59:00,907 --> 00:59:02,409 image that we needed to ship. 1379 00:59:02,909 --> 00:59:04,577 And so I need to create those variations. 1380 00:59:05,145 --> 00:59:06,713 This is going to take just a second. 1381 00:59:07,80 --> 00:59:07,947 It's a fancy trick. 1382 00:59:08,281 --> 00:59:09,949 We also need to get this on the right canvas. 1383 00:59:10,350 --> 00:59:12,485 And I'm going to do that all in one step. 1384 00:59:12,919 --> 00:59:15,522 The way I'm going to do it is, I'm going to go up to layercomps. 1385 00:59:17,223 --> 00:59:18,558 We're going to make three. 1386 00:59:18,825 --> 00:59:20,493 We're going to call this one clean, 1387 00:59:22,662 --> 00:59:23,363 which is, 1388 00:59:24,831 --> 00:59:25,932 without this layer group 1389 00:59:27,367 --> 00:59:28,168 clean. 1390 00:59:28,568 --> 00:59:30,570 And then we need two different condensations. 1391 00:59:31,371 --> 00:59:32,806 And that's going to be 1392 00:59:33,73 --> 00:59:34,240 small and large. 1393 00:59:34,974 --> 00:59:36,643 So this is our large. 1394 00:59:38,678 --> 00:59:39,679 This is our small. 1395 00:59:43,550 --> 00:59:45,919 And we're going to go ahead and save, 1396 00:59:46,820 --> 00:59:50,90 which, as you can see, I hadn't yet done, because 1397 00:59:50,590 --> 00:59:51,624 I like to take risks. 1398 00:59:52,25 --> 00:59:52,492 I guess 1399 00:59:54,761 --> 00:59:55,995 this is Bourbon on white. 1400 01:00:06,439 --> 01:00:07,374 Version one. 1401 01:00:07,941 --> 01:00:08,808 We're actually going to have 1402 01:00:08,975 --> 01:00:10,76 three versions of this. 1403 01:00:10,744 --> 01:00:13,279 Not sure how I want to do this just yet, but we'll find out. 1404 01:00:14,514 --> 01:00:15,348 Version one 1405 01:00:15,849 --> 01:00:16,783 saved. 1406 01:00:17,384 --> 01:00:18,885 Now I'm going to 1407 01:00:19,319 --> 01:00:21,921 create an eleven by 14300 dpi 1408 01:00:28,94 --> 01:00:28,261 click. 1409 01:00:28,495 --> 01:00:29,129 Ok. 1410 01:00:29,929 --> 01:00:31,998 Go over to my bridge, 1411 01:00:33,266 --> 01:00:33,600 and 1412 01:00:34,34 --> 01:00:34,401 I've got 1413 01:00:34,601 --> 01:00:36,2 file that I just saved, 1414 01:00:36,669 --> 01:00:37,704 as I showed you before. 1415 01:00:38,38 --> 01:00:40,306 We're going to option drag that onto a canvas. 1416 01:00:41,74 --> 01:00:43,43 It's going to come in right about there. 1417 01:00:44,911 --> 01:00:46,880 One thing I need to do real fast is 1418 01:00:47,547 --> 01:00:49,115 I need to turn this off. 1419 01:00:49,783 --> 01:00:50,517 Go back to my layer. 1420 01:00:50,650 --> 01:00:51,51 Cops, 1421 01:00:51,851 --> 01:00:52,652 refresh. 1422 01:00:53,386 --> 01:00:54,187 Go to the next one. 1423 01:00:54,354 --> 01:00:55,55 Turn it off. 1424 01:00:55,388 --> 01:00:55,555 Refresh. 1425 01:00:56,256 --> 01:00:57,424 Go to the next one. 1426 01:00:57,557 --> 01:00:59,192 Turn it off refresh. 1427 01:01:00,93 --> 01:01:02,95 With that done, I'm going to save it. 1428 01:01:02,429 --> 01:01:03,530 Go back to my canvas. 1429 01:01:04,197 --> 01:01:05,598 Background's going to disappear. 1430 01:01:06,99 --> 01:01:06,866 Just like that. 1431 01:01:07,467 --> 01:01:10,236 I'm going to go ahead and make this exactly what I had before. 1432 01:01:10,837 --> 01:01:11,671 Solid color. 1433 01:01:13,273 --> 01:01:13,306 95 1434 01:01:14,441 --> 01:01:16,476 that's how I like to shit my white stuff out 1435 01:01:16,976 --> 01:01:18,211 on 95. 1436 01:01:18,978 --> 01:01:19,946 Maybe even for this one. 1437 01:01:20,13 --> 01:01:22,415 We're going to go a shade darker 1438 01:01:22,816 --> 01:01:24,484 so they don't get scared that the 1439 01:01:24,918 --> 01:01:25,919 glass is too dark. 1440 01:01:27,387 --> 01:01:28,421 Pops out a little bit more. 1441 01:01:28,421 --> 01:01:31,24 That way, this is my eleven by fourteen canvas. 1442 01:01:31,791 --> 01:01:33,293 I'm in the center, left, right? 1443 01:01:35,395 --> 01:01:35,562 Ok? 1444 01:01:35,862 --> 01:01:37,597 Updown looks about right to me. 1445 01:01:38,598 --> 01:01:39,833 I'm going to 1446 01:01:41,434 --> 01:01:42,68 save 1447 01:01:42,569 --> 01:01:44,471 this, as in eleven by fourteen 1448 01:01:45,705 --> 01:01:45,872 v. 1449 01:01:46,39 --> 01:01:46,406 One 1450 01:01:47,240 --> 01:01:48,8 that's gone. 1451 01:01:48,508 --> 01:01:50,410 Ok, here's where the trick comes in. 1452 01:01:50,744 --> 01:01:52,479 When I'm ready to save my tips for this. 1453 01:01:54,981 --> 01:01:56,16 I'm going to save 1454 01:01:56,349 --> 01:01:59,486 my small condensation out as a small condensation file. 1455 01:01:59,853 --> 01:02:02,555 It'll be a tip to ship over, to send over to Rob. 1456 01:02:02,822 --> 01:02:04,958 I'm going to go into my properties panel here, 1457 01:02:05,625 --> 01:02:07,827 and I'm going to then 1458 01:02:08,328 --> 01:02:12,966 toggle the layer com States that I created in my primary 1459 01:02:13,266 --> 01:02:14,67 psd. 1460 01:02:14,734 --> 01:02:16,636 And I can then do that. 1461 01:02:16,836 --> 01:02:18,71 There's my clean layer. 1462 01:02:18,838 --> 01:02:20,173 I can say that I was a tiff 1463 01:02:21,441 --> 01:02:21,474 rjpeg. 1464 01:02:22,676 --> 01:02:23,677 There's my large 1465 01:02:24,277 --> 01:02:25,445 and here's my small. 1466 01:02:25,712 --> 01:02:26,746 They're all in the same document. 1467 01:02:27,480 --> 01:02:32,118 Any changes I make to the primary psd, which is over here, will automatically 1468 01:02:32,519 --> 01:02:34,888 be updated on my eleven by fourteen canvas. 1469 01:02:35,388 --> 01:02:40,527 I've got all three variations in one Photoshop file, all three variations on 1470 01:02:40,660 --> 01:02:41,428 one canvas. 1471 01:02:42,328 --> 01:02:44,197 I can automate this process even further. 1472 01:02:44,330 --> 01:02:45,432 But for now, 1473 01:02:45,799 --> 01:02:47,667 that will open you up to this idea. 1474 01:02:47,834 --> 01:02:48,168 It's 1475 01:02:48,334 --> 01:02:48,902 a new one. 1476 01:02:49,69 --> 01:02:50,270 Hasn't been used very much. 1477 01:02:50,336 --> 01:02:55,141 There aren't very many tutorials about it, and not a lot of shops and 1478 01:02:55,141 --> 01:02:56,443 retouchers even though it exists. 1479 01:02:57,143 --> 01:02:58,411 But there it is. 1480 01:02:58,678 --> 01:03:03,516 It's one of my favorite things to do, cranking out variations for products 1481 01:03:03,783 --> 01:03:04,951 and retouching. 1482 01:03:05,318 --> 01:03:06,720 And I really hope 1483 01:03:07,53 --> 01:03:07,687 you 1484 01:03:07,954 --> 01:03:11,358 understand how it works, and you are going to love it as much as I do. 1485 01:03:12,92 --> 01:03:14,394 And that is our Bourbon on the rocks 105485

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