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This
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next image is one that I really like
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for a number of reasons.
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The shape of it's beautiful, the
lighting's beautiful,
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just
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the
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dynamic motion in the liquid
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is really appealing to me.
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Also there's not very much work to do,
which is a bonus.
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We've got a couple different exposures,
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some variations.
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Looks like
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Rob is wanting to add a little bit of
condensation
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to the glass.
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So he's given me some options
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for
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varying levels
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of that condensation.
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And my job is going to be to composite
them together,
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maybe come up with a few options.
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So let's go through the notes, take a
look at what he wants,
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get some processing done
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and
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get cracking
25
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for the base image.
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We've got number three, o one.
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This is the clean exposure.
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This is the hero.
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This is
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as he wants it to be.
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So we're going to take a close look at
this, see what we have to work with,
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kind of go through the same steps that
we've gone through before.
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We are going to preserve our
highlights, open, our shadows,
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do a little magic,
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some cropping, and go from there.
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One, clean glass.
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311
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is our condensation
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on the liquid only.
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We're blending that with a clean glass,
so the condensation
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only appears on the liquid and slightly
fades into the glass.
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What that tells me is I'm going to be
taking this middle section
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and
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only using that middle section,
45
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maybe doing a little bit of blending up
here, maybe not.
46
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I kind of like the clean surface of the
liquid.
47
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So I'm feeling
48
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like I'm going to just keep it within
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only the area of liquid and not up on
the surface.
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314,
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we have
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a different look of condensation on the
liquid.
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Looks like it's a larger structure
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to me,
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different types of spray.
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I don't know.
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Photographers have some magic tricks
that
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I don't really understand,
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but he was able to get a larger spray
structure on the glass.
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So we are going to composite that in.
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I've got a couple other exposures, I
think, or just for
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options,
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but I don't have any notes on those, so
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we're not going to use them for now.
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We're just going to use these three.
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I could process them out and just have
them available, doesn't take me any
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extra time.
68
00:03:02,582 --> 00:03:03,483
So i'll do that.
69
00:03:03,783 --> 00:03:06,553
But then my layer stack is only going
to be the three
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that I'm working with.
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00:03:08,488 --> 00:03:10,390
So let's jump into the processing.
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First thing I'm going to do
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is
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get rid of
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some visual distractions.
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I'm going to go ahead and
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crop into this image.
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I don't need any of this stuff.
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I'm not going to get too close.
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I'm just going to
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kind of give myself the same breathing
room on the sides.
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Like to have a little bit of breathing
room, I don't need to
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go edged edge.
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And I'm also going to
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make sure that I'm level
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the sides of this glass.
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It seems like
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they come in, they're not meant to be
straight.
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I think if I squared it up, it looks
really strange.
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So I'm going to assume
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that this glass does have a slight
angle to the edges.
92
00:04:02,742 --> 00:04:04,477
You can confirm that by
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looking at a guide next to it.
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00:04:09,549 --> 00:04:11,51
Yeah, it does angle down a little bit.
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It's exaggerated by this shape, so it
looks like it's more of an angulated
96
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than it is.
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But my main concern right now is just
having a straight horizon
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lying at the top of the bottle,
99
00:04:22,195 --> 00:04:25,131
and it's looking a little bit off to me.
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So I'm going to add one more horizontal
guide,
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drop it down to the bottom.
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And I think I'm going to rotate this
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glass just a degree or so,
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a
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decimal
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of a degree.
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I'm not sure,
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just like that 0.2.
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I can even
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be fancy and just go point to a,
111
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looking right about where I want it to
be.
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I'm going to go back to the hand tool
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so I can see the cropped image.
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Turn off my guides.
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We're going to play with color.
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Now,
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the first thing I want to do is check
for chromatic aberration.
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I've got a little bit of a line down
here, but that's not an aberration,
119
00:05:21,855 --> 00:05:22,355
it's a refraction.
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Because looking at me, at my other
edges, those are all intact.
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So I've got it checked anyway.
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00:05:29,62 --> 00:05:30,397
But I don't need to analyze
123
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for exposure.
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This white is really close
125
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to pure white.
126
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That's not going to give me any room to
move.
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I'm going to be stuck with that.
128
00:05:44,911 --> 00:05:47,47
So I'd like to recover
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a few of those highlights.
130
00:05:49,549 --> 00:05:51,618
I'm going to go ahead and exaggerate it
for now.
131
00:05:52,118 --> 00:05:55,355
Just give myself plenty of shape to
work with.
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00:05:55,855 --> 00:05:56,322
We're
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down in the 240 land right now, which
is great.
134
00:06:00,660 --> 00:06:03,530
These blacks are a little bit too
closed off for me.
135
00:06:04,264 --> 00:06:05,432
I'm going to open those up.
136
00:06:07,300 --> 00:06:08,635
And as you can see,
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my
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00:06:11,838 --> 00:06:12,806
histogram
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00:06:13,239 --> 00:06:16,309
pay attention to that is compressing to
the middle.
140
00:06:17,77 --> 00:06:19,512
So I'm condensing the dynamic range a
little bit,
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00:06:19,879 --> 00:06:21,614
just to give myself some breathing room.
142
00:06:22,982 --> 00:06:24,317
That's working for me.
143
00:06:25,452 --> 00:06:27,687
Take my sharpening back down to 0.2.
144
00:06:28,988 --> 00:06:30,223
Going to leave it's
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00:06:33,293 --> 00:06:34,94
180.
146
00:06:34,894 --> 00:06:36,663
Not a lot to sharpen in this image.
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00:06:37,63 --> 00:06:39,199
I'm not going to get any halos of that
amount.
148
00:06:39,632 --> 00:06:40,633
So that's fine.
149
00:06:41,234 --> 00:06:42,869
I like the noise reduction where it is.
150
00:06:43,370 --> 00:06:45,905
Don't want to have too much texture on
this surface.
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00:06:47,941 --> 00:06:49,275
Terms of exposure
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that feels dead on to me.
153
00:06:51,711 --> 00:06:52,512
Don't need any brightness.
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Don't even saturation
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contrast will be lovely.
156
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But we're going to go ahead and add
that in Photoshop.
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Keep that at zero.
158
00:07:01,454 --> 00:07:04,190
And that's looking exactly the way I
want it to.
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00:07:04,491 --> 00:07:05,592
And then select all,
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00:07:07,60 --> 00:07:08,328
copy, paste,
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apply my settings to everything else.
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We're going to go to our developed
settings.
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Maybe we are gbpsd a bit.
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Go to the right place,
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and we are going to process those
files, bring them up and bridge,
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and take those over into Photoshop.
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Here we go.
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All right.
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With that done.
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We've got our process files in bridge.
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Same
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technique as before.
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Same process.
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Load files into layers,
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go over the Photoshop,
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get rid of all the backgrounds.
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Go over to our notes,
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copy those in,
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get them visible
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to do.
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Make it black
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where we go.
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00:08:05,318 --> 00:08:06,553
I don't need them that big.
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00:08:08,121 --> 00:08:10,223
And we are going to
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00:08:10,990 --> 00:08:13,126
get some alignments going, because
that's my first step.
186
00:08:13,960 --> 00:08:15,462
Doesn't necessarily have to be the
first step.
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00:08:15,528 --> 00:08:18,865
I can make groups, but there's just a
little bit less clicking this way.
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So 317319
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we're not going to worry about for
right now.
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I'm not going to even align them,
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because I'm pretty sure I'm not going
to use them.
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But it's there, just in case Rob wanted
to see an option.
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And it comes back later.
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That set up and ready to go.
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Three.
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O one is our primary
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set.
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It to difference,
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get rid of that.
200
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Find something to align to.
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This is going to be for condensation.
202
00:08:51,31 --> 00:08:51,831
So
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there was a little bit of camera
movement on this.
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There's really nothing to align to in
this part of the glass,
205
00:08:59,639 --> 00:09:01,307
because there's just condensation
everywhere.
206
00:09:01,875 --> 00:09:03,209
So all of the
207
00:09:03,476 --> 00:09:06,546
sharp edges that I would use I'm not
going to be able to see.
208
00:09:06,813 --> 00:09:08,815
So I'm just going to use the edge of
the glass,
209
00:09:09,783 --> 00:09:11,985
and then check the bottom, just to make
sure it's
210
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pretty close.
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00:09:12,919 --> 00:09:14,87
And it looks like it is.
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Turn that layer off.
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00:09:17,557 --> 00:09:18,91
Go to
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00:09:18,258 --> 00:09:18,992
this other one.
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00:09:19,292 --> 00:09:21,761
And I'm doing these individually,
because
216
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the camera could have moved differently
for each one.
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00:09:24,731 --> 00:09:28,468
I'm not going to shift, click my layers
to move them in the same amount.
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00:09:28,835 --> 00:09:31,504
I'm going to spend a few extra seconds
just to do them
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00:09:31,938 --> 00:09:32,806
on their own.
220
00:09:33,907 --> 00:09:34,574
And
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00:09:34,841 --> 00:09:37,243
I'm thinking there might be some
strange movement here.
222
00:09:37,711 --> 00:09:38,244
So
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00:09:38,578 --> 00:09:40,13
put this back up, unnarmal
224
00:09:41,314 --> 00:09:42,415
to a quick onoff.
225
00:09:43,950 --> 00:09:46,86
No, it's just the way these are
refracting.
226
00:09:47,620 --> 00:09:48,421
Top edge looks.
227
00:09:48,488 --> 00:09:51,624
Good to me, doesn't really matter,
because all I'm using these for is the
228
00:09:51,624 --> 00:09:52,492
center of the glass.
229
00:09:54,828 --> 00:09:55,995
Now we're going to group these up,
230
00:09:56,429 --> 00:09:57,430
get organized
231
00:09:58,231 --> 00:09:58,865
base.
232
00:10:01,401 --> 00:10:03,203
And I think what I'm going to do
233
00:10:04,838 --> 00:10:05,605
with these
234
00:10:07,73 --> 00:10:08,641
is, maybe
235
00:10:10,577 --> 00:10:11,845
they're each going to have their own
mask.
236
00:10:13,113 --> 00:10:13,913
So
237
00:10:14,14 --> 00:10:15,682
I'm going to put them in their own
group.
238
00:10:17,384 --> 00:10:18,385
We'll call this
239
00:10:21,454 --> 00:10:21,554
condensation
240
00:10:22,822 --> 00:10:23,356
large,
241
00:10:26,393 --> 00:10:27,27
and
242
00:10:28,728 --> 00:10:30,563
the southern one will be
243
00:10:31,398 --> 00:10:32,632
condensation small.
244
00:10:37,871 --> 00:10:40,807
And what I sometimes like to do with
245
00:10:42,8 --> 00:10:42,575
a group
246
00:10:43,43 --> 00:10:43,677
of
247
00:10:44,978 --> 00:10:48,581
options that I can just toggle both on
and off at the same time just to see
248
00:10:48,648 --> 00:10:49,282
the base,
249
00:10:49,949 --> 00:10:52,485
is i'll actually just put those in a
group
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00:10:52,986 --> 00:10:56,489
called condensation, so that I can turn
them both off at the same time.
251
00:10:59,292 --> 00:11:00,827
There is a little bit of movement here.
252
00:11:00,994 --> 00:11:01,594
One second,
253
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tiny bit.
254
00:11:06,266 --> 00:11:07,534
I don't think it's going to matter,
255
00:11:08,1 --> 00:11:08,468
but
256
00:11:09,302 --> 00:11:10,570
I'm a bit picky.
257
00:11:13,606 --> 00:11:14,74
No,
258
00:11:14,741 --> 00:11:16,176
it's just a visual thing.
259
00:11:17,143 --> 00:11:18,78
Go back to normal,
260
00:11:19,145 --> 00:11:20,814
and we've got things lined,
261
00:11:20,980 --> 00:11:21,915
we've got them grouped.
262
00:11:22,982 --> 00:11:24,784
And now we're going to
263
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make some rough masks.
264
00:11:26,920 --> 00:11:28,488
See what that composite is doing.
265
00:11:30,256 --> 00:11:31,224
As you've seen before.
266
00:11:31,558 --> 00:11:33,927
My process is almost always the same.
267
00:11:34,661 --> 00:11:35,862
I'd like to do some rough masks.
268
00:11:36,262 --> 00:11:37,697
Just think, get things fitted together.
269
00:11:38,98 --> 00:11:39,532
Make sure I don't need to go back to
capture
270
00:11:40,900 --> 00:11:41,468
it's quick visualization
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00:11:42,569 --> 00:11:44,170
of what's happening in the image.
272
00:11:44,571 --> 00:11:45,605
And to do that,
273
00:11:46,272 --> 00:11:49,442
as you know, we just throw an inverted
mask down,
274
00:11:50,977 --> 00:11:52,312
come in with a brush,
275
00:11:54,14 --> 00:11:55,515
and just quickly
276
00:11:56,116 --> 00:11:58,385
paint in the area of interest.
277
00:12:04,491 --> 00:12:04,958
That,
278
00:12:05,458 --> 00:12:07,27
as I mentioned before,
279
00:12:07,627 --> 00:12:08,795
I'd like to keep it
280
00:12:09,696 --> 00:12:10,864
right at the waterline.
281
00:12:12,499 --> 00:12:15,301
I don't want to go over the surface at
all.
282
00:12:15,468 --> 00:12:17,103
I don't want to do any blens
283
00:12:17,637 --> 00:12:18,872
up over the surface.
284
00:12:19,539 --> 00:12:20,306
Maybe just
285
00:12:21,641 --> 00:12:22,876
really tiny bit,
286
00:12:23,209 --> 00:12:24,10
maybe not
287
00:12:24,177 --> 00:12:25,145
haven't decided yet.
288
00:12:25,211 --> 00:12:26,913
It could be that if I cut this off
entirely,
289
00:12:28,114 --> 00:12:29,616
it just looks kind of hoky.
290
00:12:31,217 --> 00:12:32,652
Or maybe I want to
291
00:12:33,620 --> 00:12:38,191
actually gradually paint it down a
little bit, so you can see that surface
292
00:12:38,491 --> 00:12:42,562
tension on the water, and we don't have
to worry about all this stuff up here.
293
00:12:43,863 --> 00:12:45,298
Maybe I'm going to do something like
that.
294
00:12:45,398 --> 00:12:46,399
Haven't decided yet.
295
00:12:47,701 --> 00:12:50,403
But for now, I just want to view these
two
296
00:12:51,638 --> 00:12:52,806
in the same area.
297
00:12:53,540 --> 00:12:56,176
I can actually take this mask, put it
up on
298
00:12:56,409 --> 00:12:57,777
the layer group for those two.
299
00:12:58,111 --> 00:13:00,313
And now I can just topple between
300
00:13:02,248 --> 00:13:03,516
those two condensations,
301
00:13:05,552 --> 00:13:07,354
and I'm liking what I see.
302
00:13:08,355 --> 00:13:11,558
I don't see any need to go back into
capture for another process.
303
00:13:11,858 --> 00:13:14,394
I knew those would fit together really
well, and they do.
304
00:13:14,828 --> 00:13:19,466
The next thing I'd like to do with this
image is coin it up a little bit visually.
305
00:13:20,734 --> 00:13:22,235
I'd like to see it on white.
306
00:13:22,902 --> 00:13:24,637
I get really distracted by
307
00:13:25,772 --> 00:13:28,174
pieces of the scene that aren't going
to be there.
308
00:13:28,742 --> 00:13:31,378
Kind of makes it harder to clean, clean
up and retouch, because you're getting
309
00:13:31,478 --> 00:13:32,312
distracted by all this.
310
00:13:32,746 --> 00:13:35,849
So we're going to just create a quick
global mask
311
00:13:36,316 --> 00:13:37,117
for
312
00:13:38,518 --> 00:13:39,686
our image.
313
00:13:41,154 --> 00:13:44,791
And I'm going to use paths, because I
have a lot of straight edges
314
00:13:45,392 --> 00:13:46,726
and a lot of really
315
00:13:47,394 --> 00:13:48,495
gentle curves.
316
00:13:49,863 --> 00:13:52,766
I like using a rubber band as I'm
working.
317
00:13:53,66 --> 00:13:54,567
You can find that option here.
318
00:13:55,235 --> 00:14:00,6
This just allows me to get a visual for
where my line is going to be.
319
00:14:03,343 --> 00:14:04,10
And
320
00:14:06,813 --> 00:14:08,648
I've been doing paths for a few years.
321
00:14:09,449 --> 00:14:10,550
I kind of know
322
00:14:10,917 --> 00:14:11,618
where I need to be.
323
00:14:11,618 --> 00:14:12,485
Putting my points
324
00:14:12,752 --> 00:14:14,387
there's not a lot of guesswork for me.
325
00:14:17,57 --> 00:14:18,391
One of my
326
00:14:20,593 --> 00:14:23,930
techniques that I use for this is to
minimize the number of points that I
327
00:14:23,930 --> 00:14:24,97
use.
328
00:14:24,731 --> 00:14:26,733
Some people like to put a lot of points
down.
329
00:14:28,268 --> 00:14:30,870
I go very minimal and the reason for
that
330
00:14:31,838 --> 00:14:32,472
is,
331
00:14:32,572 --> 00:14:36,9
the more points you have, the more bens
in the line
332
00:14:38,411 --> 00:14:39,145
you're going to have.
333
00:14:39,779 --> 00:14:40,480
Because
334
00:14:41,214 --> 00:14:44,150
you're not always going to be on the
same tangent.
335
00:14:45,385 --> 00:14:48,154
And you'll just get a lot of Waves
336
00:14:48,355 --> 00:14:49,122
in the surface
337
00:14:49,456 --> 00:14:50,223
of the mask
338
00:14:52,258 --> 00:14:54,394
because you've created too many points,
339
00:14:54,994 --> 00:14:55,829
and you're not
340
00:14:56,429 --> 00:14:57,931
able to see what
341
00:14:58,498 --> 00:15:00,33
your straight line really is.
342
00:15:00,200 --> 00:15:02,68
I don't know, it's hard to explain,
343
00:15:02,569 --> 00:15:04,471
but just know that
344
00:15:06,873 --> 00:15:07,374
less
345
00:15:08,174 --> 00:15:10,410
is better when creating
346
00:15:11,311 --> 00:15:12,145
your mask.
347
00:15:12,679 --> 00:15:14,247
And just Paz in general.
348
00:15:15,315 --> 00:15:18,251
If you ever really want to dig in to
path
349
00:15:19,452 --> 00:15:20,20
and try to understand
350
00:15:21,54 --> 00:15:23,990
what a perfect path looks like.
351
00:15:24,591 --> 00:15:25,592
An optimal path,
352
00:15:27,60 --> 00:15:29,929
a really precise path that's been
353
00:15:30,397 --> 00:15:31,197
crafted
354
00:15:32,98 --> 00:15:33,133
over the decades.
355
00:15:33,933 --> 00:15:36,169
I would suggest that you
356
00:15:36,903 --> 00:15:38,238
open up in design
357
00:15:39,239 --> 00:15:39,939
and or Illustrator
358
00:15:41,74 --> 00:15:41,908
and convert
359
00:15:44,110 --> 00:15:45,745
a typeface to its paths,
360
00:15:46,279 --> 00:15:48,648
and take a look at how they construct
361
00:15:49,382 --> 00:15:50,884
a typeface with paths.
362
00:15:52,152 --> 00:15:52,952
Because
363
00:15:54,254 --> 00:15:56,156
I can promise you that it's
364
00:15:56,423 --> 00:15:57,757
extremely minimal.
365
00:15:58,91 --> 00:15:58,892
And
366
00:15:59,292 --> 00:16:01,594
every path is precisely placed
367
00:16:02,429 --> 00:16:03,229
and they're perfect.
368
00:16:03,530 --> 00:16:08,34
And you cannot move the points from
where they are without ruining the
369
00:16:08,335 --> 00:16:08,835
letter forms.
370
00:16:09,469 --> 00:16:11,838
And often masks are kind of the same
way.
371
00:16:12,272 --> 00:16:16,9
You really want to put points in their
exact position
372
00:16:16,910 --> 00:16:20,13
there's some flexibility, but if you
get them in the right spot,
373
00:16:21,481 --> 00:16:22,716
they work perfectly
374
00:16:25,552 --> 00:16:27,487
I use a little trick here concerning
path.
375
00:16:27,620 --> 00:16:28,154
Drag
376
00:16:28,755 --> 00:16:30,223
just allows me to go in the middle
377
00:16:30,490 --> 00:16:33,126
and move some things around the way
that I want them to move.
378
00:16:33,626 --> 00:16:34,227
Without it,
379
00:16:34,661 --> 00:16:35,362
it gets weird.
380
00:16:36,96 --> 00:16:36,429
All right.
381
00:16:36,596 --> 00:16:36,796
That's
382
00:16:36,996 --> 00:16:37,931
a pretty good mask.
383
00:16:39,132 --> 00:16:41,267
I'm doing some weird edge things here.
384
00:16:41,768 --> 00:16:43,370
There is an edge to this glass.
385
00:16:43,536 --> 00:16:44,304
It's a wrap
386
00:16:45,71 --> 00:16:45,538
of light.
387
00:16:46,39 --> 00:16:48,408
I haven't decided yet if I want to cut
into it or not.
388
00:16:48,408 --> 00:16:50,543
We'll see what it happens when I put it
on pure white.
389
00:16:51,945 --> 00:16:53,613
Little bit of adjustment here and there.
390
00:16:54,581 --> 00:16:55,382
That's looking good.
391
00:16:55,715 --> 00:16:58,551
Going to go ahead and group these two
guys up,
392
00:16:59,452 --> 00:17:01,121
and we're going to
393
00:17:02,88 --> 00:17:02,889
add a vector mask
394
00:17:05,959 --> 00:17:06,893
onto our products.
395
00:17:09,129 --> 00:17:10,230
Turn off these layers,
396
00:17:12,832 --> 00:17:14,367
get a solid color field back there.
397
00:17:15,68 --> 00:17:16,636
I don't like going on pure white.
398
00:17:17,237 --> 00:17:20,807
I'd like to put a little bit dot in it,
usually around 95.
399
00:17:21,141 --> 00:17:23,843
The reason being is that a print will
never be on pure white.
400
00:17:24,344 --> 00:17:25,745
There'll always be
401
00:17:26,179 --> 00:17:27,847
a little bit of tone in it.
402
00:17:28,281 --> 00:17:29,616
So I like to have that tone
403
00:17:31,851 --> 00:17:33,753
to reflect how it's actually going to
print.
404
00:17:34,587 --> 00:17:35,221
So around 95,
405
00:17:36,423 --> 00:17:37,290
little bit of gray.
406
00:17:39,359 --> 00:17:39,993
And
407
00:17:40,593 --> 00:17:43,663
we are ready to start cleaning,
408
00:17:46,666 --> 00:17:48,335
same process as before.
409
00:17:49,769 --> 00:17:51,504
I'm going to make some frequency
separations,
410
00:17:54,174 --> 00:17:55,842
do a little cleaning around the edges.
411
00:17:58,978 --> 00:18:02,882
I'm not going to worry about the
condensation in my frequency separation,
412
00:18:03,717 --> 00:18:05,218
because I have two options for that.
413
00:18:06,19 --> 00:18:07,187
there is also
414
00:18:08,254 --> 00:18:09,923
no cleanup that needs to happen
415
00:18:11,157 --> 00:18:11,291
on.
416
00:18:11,291 --> 00:18:12,325
The condensation
417
00:18:14,194 --> 00:18:15,528
it's just too busy
418
00:18:16,96 --> 00:18:16,429
for anything.
419
00:18:16,663 --> 00:18:18,231
And I can use a healing brush
420
00:18:18,598 --> 00:18:19,833
for those areas as well.
421
00:18:22,35 --> 00:18:23,303
It'll just make things easier.
422
00:18:23,636 --> 00:18:24,804
You'll see why.
423
00:18:25,772 --> 00:18:28,108
One thing I want to look at before I do
that, though,
424
00:18:30,110 --> 00:18:31,511
I sometimes do
425
00:18:32,645 --> 00:18:32,746
reconstruction
426
00:18:34,114 --> 00:18:35,849
before I frequency separate,
427
00:18:36,816 --> 00:18:37,550
makes it a little bit easier,
428
00:18:38,651 --> 00:18:39,986
and then
429
00:18:41,154 --> 00:18:44,157
it gets built into the separation as
well.
430
00:18:45,291 --> 00:18:47,27
In my conversations with Rob,
431
00:18:47,794 --> 00:18:48,962
we were,
432
00:18:49,629 --> 00:18:51,398
you can see, my masking is a little
clean up there.
433
00:18:51,931 --> 00:18:55,835
We were wanting to balance the sides
out a little bit.
434
00:18:56,836 --> 00:18:58,872
He felt that the glass
435
00:18:59,706 --> 00:19:02,75
was kind of leaning to the right,
436
00:19:02,876 --> 00:19:03,510
that
437
00:19:03,677 --> 00:19:04,477
the
438
00:19:04,911 --> 00:19:05,545
black filcil
439
00:19:07,547 --> 00:19:11,84
card it's like a black flag actually,
that the flags on the side weren't
440
00:19:11,317 --> 00:19:11,484
optimized.
441
00:19:12,185 --> 00:19:12,652
And
442
00:19:12,819 --> 00:19:16,322
we had a little bit of imbalance
between the left and the right.
443
00:19:16,756 --> 00:19:21,428
So as we were talking and I was
reviewing the files, I thought that
444
00:19:22,95 --> 00:19:25,932
a solution for me, and for his
445
00:19:26,566 --> 00:19:27,367
request,
446
00:19:28,201 --> 00:19:29,436
would be to just
447
00:19:30,236 --> 00:19:30,337
duplicate
448
00:19:31,471 --> 00:19:33,606
the right side over to the left,
449
00:19:34,441 --> 00:19:36,176
maybe reshape it slightly,
450
00:19:36,576 --> 00:19:40,13
but for the most part, just borrowing
what we had over there.
451
00:19:40,280 --> 00:19:42,415
And I'm going to do a little bit of
creative masking
452
00:19:43,216 --> 00:19:43,683
to
453
00:19:43,850 --> 00:19:45,251
massage
454
00:19:45,452 --> 00:19:45,919
that
455
00:19:52,192 --> 00:19:52,792
into place.
456
00:19:53,693 --> 00:19:55,528
Because I know it's not going to fit
exactly.
457
00:19:56,429 --> 00:19:59,32
I'm going to do something that
458
00:19:59,699 --> 00:20:01,267
you don't always want to do, but
459
00:20:01,534 --> 00:20:02,68
it works,
460
00:20:02,502 --> 00:20:04,170
and nobody's going to ever know.
461
00:20:06,339 --> 00:20:08,975
I always want to clean this first
before I bring it over.
462
00:20:10,176 --> 00:20:12,112
These are things that you need to think
about as you're working.
463
00:20:13,213 --> 00:20:16,916
If I were to frequently separate this
out, I can clean this first before
464
00:20:17,50 --> 00:20:20,787
bringing it over to the other side, and
then it wouldn't be double cleaning.
465
00:20:22,889 --> 00:20:23,823
And
466
00:20:24,424 --> 00:20:25,625
I think I want to do that.
467
00:20:25,692 --> 00:20:29,62
But first I'm instinctive test this out
to make sure it is the right solution
468
00:20:29,295 --> 00:20:30,63
for this problem.
469
00:20:31,231 --> 00:20:32,799
We're going to go and click, ok,
470
00:20:33,533 --> 00:20:34,734
see what we're working with,
471
00:20:36,736 --> 00:20:38,571
see what I need to do to make that fit.
472
00:20:39,873 --> 00:20:42,575
And we don't want this to look like a
mirror image, because then it's just
473
00:20:42,575 --> 00:20:43,843
going to look like a mirror image.
474
00:20:44,511 --> 00:20:45,745
So I'm going to actually
475
00:20:46,813 --> 00:20:48,314
make it slightly thinner.
476
00:20:49,783 --> 00:20:52,652
I need to stretch it out just a tiny bit
477
00:20:53,853 --> 00:20:55,188
to get the
478
00:20:55,855 --> 00:20:57,123
bottom edge to lineup.
479
00:20:58,491 --> 00:21:00,160
I'm going to play with this in a minute.
480
00:21:00,660 --> 00:21:01,928
That's looking about, right?
481
00:21:02,829 --> 00:21:03,830
I'm going to add
482
00:21:04,597 --> 00:21:05,598
mask to it.
483
00:21:07,300 --> 00:21:10,603
And this is just a test, because, like
I said, I think I need to clean this
484
00:21:10,670 --> 00:21:11,504
side first,
485
00:21:13,73 --> 00:21:14,274
and then I can copy it over.
486
00:21:14,341 --> 00:21:15,942
It's not going to be part of the
frequency separation.
487
00:21:16,409 --> 00:21:17,911
Doesn't necessarily need to be.
488
00:21:20,280 --> 00:21:21,715
I just like to do it that way
sometimes.
489
00:21:22,115 --> 00:21:25,585
But I think what's going to happen, is,
once I get that other side clean,
490
00:21:26,19 --> 00:21:28,488
I'm going to do the exact same thing I
just did here,
491
00:21:29,222 --> 00:21:31,358
but it'll be nice and clean, and i'll
flip it over.
492
00:21:31,858 --> 00:21:32,792
It is going to work.
493
00:21:35,61 --> 00:21:36,629
So with that
494
00:21:37,263 --> 00:21:37,764
task
495
00:21:38,331 --> 00:21:39,833
done and I feel safe about it,
496
00:21:40,500 --> 00:21:42,736
I'm going to just turn that off for now.
497
00:21:44,104 --> 00:21:44,471
I mean, to
498
00:21:45,238 --> 00:21:48,8
get ready to make a frequency
separation so I can clean up
499
00:21:48,908 --> 00:21:49,909
the stuff on the glass,
500
00:21:50,10 --> 00:21:52,812
clean up the size cubes, even though
we're putting condensation over it.
501
00:21:53,79 --> 00:21:56,149
There may be an option to have no
condensation.
502
00:21:56,416 --> 00:21:59,986
So we want to make sure that that's
included with what we send over.
503
00:22:00,987 --> 00:22:02,889
I want to turn off my
504
00:22:04,324 --> 00:22:04,958
mask
505
00:22:05,291 --> 00:22:07,527
because I want to frequency separate
the whole thing.
506
00:22:09,62 --> 00:22:10,230
There are reasons for that
507
00:22:10,597 --> 00:22:12,465
with mask edges and
508
00:22:12,899 --> 00:22:16,636
kind of aliest intersections that
you're not going to want to see.
509
00:22:18,972 --> 00:22:22,575
So just keep in mind that when you
separate, it needs to be the whole
510
00:22:22,676 --> 00:22:24,644
image and not the masked image.
511
00:22:25,945 --> 00:22:27,547
I'm not going to put the condensation
in there.
512
00:22:27,547 --> 00:22:28,148
Like I said,
513
00:22:28,815 --> 00:22:31,985
so we've got our base just space.
514
00:22:32,185 --> 00:22:34,87
Can go to my frequency separation
action.
515
00:22:35,555 --> 00:22:36,256
Get into here.
516
00:22:36,656 --> 00:22:37,924
I'm going to get button mode.
517
00:22:40,760 --> 00:22:43,663
Going to click my first stage.
518
00:22:45,231 --> 00:22:48,968
What I'm going to want to see here is
some of the
519
00:22:49,369 --> 00:22:51,37
surface noise that was on the glass.
520
00:22:52,505 --> 00:22:53,773
It's going to disappear.
521
00:22:54,40 --> 00:22:56,943
It's going to all be going up to the
high frequency
522
00:22:57,277 --> 00:22:57,911
layer.
523
00:22:58,978 --> 00:23:03,49
There's really not a lot of texture I
need to worry about in terms of
524
00:23:04,651 --> 00:23:09,456
looking for this pattern that I like to
get rid of with my double step medium.
525
00:23:10,590 --> 00:23:14,361
One thing about separation and the low
frequency is you really want to use the
526
00:23:14,361 --> 00:23:16,329
lowest number you can possibly get away
with,
527
00:23:16,730 --> 00:23:18,732
because the higher you go, the more
528
00:23:19,65 --> 00:23:21,134
corner and edging issues you're going
to have.
529
00:23:21,868 --> 00:23:23,203
It's hard to explain.
530
00:23:23,636 --> 00:23:25,472
Really, just experiment, play around
with this.
531
00:23:25,538 --> 00:23:26,706
Get to understand it.
532
00:23:27,240 --> 00:23:28,8
Dive deep.
533
00:23:28,675 --> 00:23:31,778
Really explore what happens with
different radiuses, and how it affects
534
00:23:32,12 --> 00:23:34,547
the image and haloes and all that kind
of fun stuff.
535
00:23:35,448 --> 00:23:36,516
We're not going to do that today.
536
00:23:36,649 --> 00:23:37,584
I really just want to
537
00:23:37,951 --> 00:23:39,185
fly through this image.
538
00:23:39,786 --> 00:23:41,287
So let's take a look at fours
539
00:23:42,489 --> 00:23:42,655
working.
540
00:23:43,56 --> 00:23:45,458
Like I said, I want to go lowest number
possible.
541
00:23:46,593 --> 00:23:49,396
There is a lot of stuff on the top of
this cube here.
542
00:23:49,696 --> 00:23:51,631
We're not necessarily you're going to
clean this all the day.
543
00:23:51,865 --> 00:23:53,566
This is a great image to practice on.
544
00:23:53,700 --> 00:23:57,904
Has a lot of surface noise and dust and
hairs and specks
545
00:23:58,438 --> 00:24:00,306
that will give you great practice
546
00:24:00,840 --> 00:24:02,75
on high
547
00:24:02,976 --> 00:24:05,745
layer frequency separation cloning
548
00:24:06,413 --> 00:24:07,213
glory.
549
00:24:10,183 --> 00:24:13,286
So without in mind, I'm going to take a
look at four.
550
00:24:13,953 --> 00:24:14,554
I like it.
551
00:24:14,921 --> 00:24:15,88
Click.
552
00:24:15,221 --> 00:24:15,989
Ok.
553
00:24:16,356 --> 00:24:17,290
Ok, again.
554
00:24:17,791 --> 00:24:19,359
Go up to twice q two,
555
00:24:20,260 --> 00:24:21,795
and let's have a look at
556
00:24:23,463 --> 00:24:24,330
what we're up against.
557
00:24:27,467 --> 00:24:31,237
All right, you can see that there's
quite a bit of stuff on this glass.
558
00:24:31,471 --> 00:24:35,208
I know robbed did a good job cleaning,
but you just can't clean everything.
559
00:24:36,810 --> 00:24:37,610
It just sticks.
560
00:24:38,712 --> 00:24:39,45
And
561
00:24:40,747 --> 00:24:43,183
my solution for this one,
562
00:24:44,17 --> 00:24:45,452
I think, is going to be pretty
straightforward.
563
00:24:48,188 --> 00:24:52,826
There's not a lot of granular
structure, as you can see, it's just
564
00:24:52,992 --> 00:24:54,394
these kind of speckles.
565
00:24:55,395 --> 00:24:58,765
It's just breaking up the uniformity of
a flat gray.
566
00:24:59,532 --> 00:25:01,267
And I think what I'm going to do for
this
567
00:25:01,701 --> 00:25:03,203
is I'm going to clean a patch
568
00:25:04,471 --> 00:25:05,105
of
569
00:25:05,872 --> 00:25:07,40
the high frequency,
570
00:25:07,707 --> 00:25:10,243
just a big chunk of it that I can pull
from
571
00:25:11,144 --> 00:25:14,547
for my non aligned cloning tool
technique.
572
00:25:16,583 --> 00:25:21,287
Because that side of the glass doesn't
have any more surface noise
573
00:25:21,621 --> 00:25:22,989
than the interior of the glass.
574
00:25:23,223 --> 00:25:25,291
And look how clean this is in the
middle.
575
00:25:26,426 --> 00:25:28,895
This is going to give me a really big
patched clone from.
576
00:25:28,895 --> 00:25:30,864
And I'm just going to be able to clean
this side up
577
00:25:31,631 --> 00:25:32,732
with great ease
578
00:25:33,867 --> 00:25:34,401
and
579
00:25:35,1 --> 00:25:36,970
not worry about the underlying tones.
580
00:25:37,137 --> 00:25:39,873
We've got a few more dots coming into
the sides here.
581
00:25:40,273 --> 00:25:42,242
I'll get to that area.
582
00:25:42,676 --> 00:25:43,777
When I get there.
583
00:25:44,277 --> 00:25:46,579
We're going to be cleaning up this
piece quite a bit.
584
00:25:47,380 --> 00:25:48,415
That's going to be slightly trickier,
585
00:25:49,549 --> 00:25:51,184
but I think I've got a good solution
for that.
586
00:25:52,352 --> 00:25:54,87
The cube, I don't know.
587
00:25:54,721 --> 00:25:54,821
So
588
00:25:56,89 --> 00:25:57,290
let's get to this layer.
589
00:25:58,992 --> 00:26:00,326
Take a pretty big brush,
590
00:26:00,593 --> 00:26:02,228
come over to our clean patch,
591
00:26:02,896 --> 00:26:07,33
and where we are going to get rid of a
mountain
592
00:26:07,534 --> 00:26:07,834
of dirt.
593
00:26:09,536 --> 00:26:11,37
I'm going to turn off my alignment
594
00:26:11,938 --> 00:26:15,375
so that as I go further down, we're not
going to bump into the cubes here.
595
00:26:17,944 --> 00:26:19,512
And I'm going to be
596
00:26:20,113 --> 00:26:20,947
lifting off
597
00:26:21,715 --> 00:26:23,850
my cloned tool pretty often.
598
00:26:24,117 --> 00:26:25,585
And that resets the
599
00:26:26,19 --> 00:26:29,923
alignment source back to the original
source, rather than continuing
600
00:26:30,423 --> 00:26:34,761
with where we were, I've got to make
down brush strokes, because up above is
601
00:26:34,828 --> 00:26:35,829
the edge of the glass.
602
00:26:37,697 --> 00:26:39,199
So we're going to make downstrokes,
603
00:26:41,768 --> 00:26:45,872
a series of them, just getting rid of
all of this stuff that was on the
604
00:26:45,872 --> 00:26:46,873
surface of the glass,
605
00:26:48,274 --> 00:26:49,442
just like that.
606
00:26:50,343 --> 00:26:51,845
And if you'd like to
607
00:26:52,512 --> 00:26:55,215
sit there for a moment and admire your
work.
608
00:26:55,949 --> 00:26:56,783
We can
609
00:26:57,784 --> 00:26:59,519
turn off our solar layer.
610
00:27:02,355 --> 00:27:04,24
Do I actually have a solar really
running?
611
00:27:04,90 --> 00:27:06,393
Yes, I do turn off our solar layer,
612
00:27:07,160 --> 00:27:08,962
clip our high frequency,
613
00:27:09,796 --> 00:27:12,799
and just toggle that thing on and off.
614
00:27:13,700 --> 00:27:17,771
And all of those hairs, all of those
dust specks that we're sitting on a
615
00:27:17,771 --> 00:27:20,674
really soft grad underneath, that you
can barely even see.
616
00:27:20,740 --> 00:27:24,511
But if you use the clone tool, if use
the healing tool, it would just make a
617
00:27:24,511 --> 00:27:25,278
mess of things.
618
00:27:26,12 --> 00:27:29,749
Turn that high frequency back on, and
all of those
619
00:27:30,884 --> 00:27:31,518
surface
620
00:27:33,219 --> 00:27:35,855
dust, bunnies and hairs are just gone.
621
00:27:36,189 --> 00:27:37,57
It's a perfect blen.
622
00:27:37,390 --> 00:27:39,359
There's no issues whatsoever.
623
00:27:39,859 --> 00:27:41,127
Just two seconds of work,
624
00:27:41,861 --> 00:27:43,363
and we've just avoided
625
00:27:43,797 --> 00:27:45,131
twenty minutes of pain.
626
00:27:45,865 --> 00:27:46,232
All right,
627
00:27:47,67 --> 00:27:48,435
that sounds looking really good to me.
628
00:27:48,501 --> 00:27:50,403
I'm going to go ahead and go over the
left side.
629
00:27:50,970 --> 00:27:51,838
Same process.
630
00:27:52,839 --> 00:27:54,74
I'm going to
631
00:27:54,741 --> 00:27:57,610
take a closer look at it, even though I
don't need to.
632
00:27:59,879 --> 00:28:01,448
Going to option click.
633
00:28:02,582 --> 00:28:03,983
And we are going
634
00:28:06,19 --> 00:28:07,53
to get rid of
635
00:28:07,220 --> 00:28:07,887
all of that stuff.
636
00:28:08,121 --> 00:28:08,788
Once again,
637
00:28:10,23 --> 00:28:12,492
with this side, I can actually cut into
638
00:28:13,59 --> 00:28:16,329
this region, because I'm going to be
replacing it in a few minutes,
639
00:28:17,464 --> 00:28:20,200
so it doesn't matter, feel like I'm
picking up a speck.
640
00:28:21,234 --> 00:28:22,402
it's one of those.
641
00:28:23,636 --> 00:28:24,471
We be back over here
642
00:28:26,39 --> 00:28:27,540
you'll notice I'm still using my mouse.
643
00:28:27,774 --> 00:28:29,109
I don't need to be using a brush.
644
00:28:30,577 --> 00:28:31,544
Nothing's wrong with the walkholm.
645
00:28:32,112 --> 00:28:34,514
I just don't like the way it works on
my layers.
646
00:28:34,748 --> 00:28:36,783
I'm always misclicking stuff, and
647
00:28:37,450 --> 00:28:37,917
just
648
00:28:38,518 --> 00:28:40,153
it's a little bit more tedious,
649
00:28:40,587 --> 00:28:42,555
I find, than mouse work.
650
00:28:44,758 --> 00:28:46,393
Get this edge a little bit cleaner.
651
00:28:47,160 --> 00:28:51,197
Double check that I'm not getting rid
of anything too important.
652
00:28:52,198 --> 00:28:53,933
I think I need to.
653
00:28:55,35 --> 00:28:55,368
Yeah,
654
00:28:55,535 --> 00:28:56,2
there we go.
655
00:28:58,571 --> 00:28:59,806
Nothing important on that edge.
656
00:28:59,939 --> 00:29:01,775
I will be adding a grain layer to this
657
00:29:02,509 --> 00:29:07,213
because it is so noise free that it's
going to look strange when it's that smooth.
658
00:29:09,716 --> 00:29:11,518
So we're just going to clean that up a
little bit.
659
00:29:12,185 --> 00:29:15,689
Double check what's happening that it
will be covered with my grain layer.
660
00:29:15,955 --> 00:29:18,224
Plus, I'm going to be rebuilding this
whole edge out.
661
00:29:20,193 --> 00:29:20,660
That's done.
662
00:29:21,461 --> 00:29:22,729
Turn this back on.
663
00:29:25,465 --> 00:29:26,32
Worry about that.
664
00:29:26,32 --> 00:29:26,900
It's all going to get covered.
665
00:29:27,400 --> 00:29:27,701
All right.
666
00:29:27,801 --> 00:29:30,236
We're going to move down to some
trickier areas.
667
00:29:31,538 --> 00:29:33,606
It's going to be a little bit more fine
668
00:29:33,940 --> 00:29:35,75
cloned work for this.
669
00:29:35,208 --> 00:29:37,277
I'm not going to get every single last
670
00:29:38,178 --> 00:29:39,346
piece of hair.
671
00:29:39,779 --> 00:29:42,415
This is just really good practice for
672
00:29:42,916 --> 00:29:44,150
high frequency
673
00:29:44,784 --> 00:29:45,585
cleaning.
674
00:29:46,419 --> 00:29:48,321
I'd like to get rid of some of the major
675
00:29:48,988 --> 00:29:50,223
issues I'm seeing.
676
00:29:52,92 --> 00:29:54,728
Let's just do a quick let's actually
work
677
00:29:55,128 --> 00:29:56,963
with the high frequency activated.
678
00:29:58,264 --> 00:30:02,569
This will give me a slightly better
idea of what needs to be clean, what doesn't.
679
00:30:02,869 --> 00:30:03,670
Because
680
00:30:03,870 --> 00:30:05,772
a solarized high frequency
681
00:30:06,72 --> 00:30:06,706
is
682
00:30:07,474 --> 00:30:08,675
a real paint in the butt.
683
00:30:08,808 --> 00:30:09,442
Sometimes
684
00:30:10,110 --> 00:30:11,544
I'm going to switch to my pintool.
685
00:30:11,945 --> 00:30:13,446
If it's working it is
686
00:30:16,249 --> 00:30:17,751
because I'm not going to be doing
687
00:30:18,518 --> 00:30:20,320
any layer functions just yet.
688
00:30:24,424 --> 00:30:26,559
We'll spend five or ten minutes for now,
689
00:30:28,828 --> 00:30:30,563
getting some of these big chunks out.
690
00:30:32,665 --> 00:30:34,234
You see that there's still
691
00:30:36,102 --> 00:30:37,437
some underlying
692
00:30:38,905 --> 00:30:40,507
noise that we're going to need to clean
up.
693
00:30:40,573 --> 00:30:42,409
And that's because of
694
00:30:43,76 --> 00:30:44,144
the low frequency.
695
00:30:46,12 --> 00:30:47,847
Because we didn't push all
696
00:30:48,648 --> 00:30:51,685
of the scratches and the hairs up to
697
00:30:52,519 --> 00:30:53,86
the high frequency.
698
00:30:53,453 --> 00:30:54,387
It would have created
699
00:30:54,921 --> 00:30:56,956
a bunch of issues that I don't want to
deal with
700
00:30:57,457 --> 00:30:58,91
right now.
701
00:30:58,591 --> 00:31:03,29
So I left my radius pretty low, which
left some of these scratches
702
00:31:04,197 --> 00:31:05,598
on the high frequency layer
703
00:31:07,133 --> 00:31:07,300
whoa.
704
00:31:07,934 --> 00:31:09,135
We got some clean up to do.
705
00:31:09,135 --> 00:31:10,203
We're going to make it go fast.
706
00:31:10,437 --> 00:31:14,674
I'm going to take a quick look at what
is actually on the surface of this low
707
00:31:14,674 --> 00:31:16,309
frequency, or the high frequency.
708
00:31:17,77 --> 00:31:18,878
There's a little bit of noise,
709
00:31:19,312 --> 00:31:20,447
but it's mostly uniform.
710
00:31:21,81 --> 00:31:23,850
I'm not sure I can pull from this area
up here.
711
00:31:25,51 --> 00:31:27,354
I'm going to do one quick thing that
712
00:31:29,389 --> 00:31:33,426
is going to help me visualize what the
final image will look like.
713
00:31:34,260 --> 00:31:36,162
And that is my roggering layer.
714
00:31:37,297 --> 00:31:39,132
Sometimes I like to put this up here as
I'm working.
715
00:31:40,500 --> 00:31:43,837
That way I get a feel for being able to
paint in
716
00:31:45,472 --> 00:31:49,275
flat areas of color on my high
frequency and get away with it.
717
00:31:50,110 --> 00:31:50,844
Because, watch this.
718
00:31:50,910 --> 00:31:52,145
I'm going to go to my brush.
719
00:31:52,812 --> 00:31:53,747
I'm going to make it
720
00:31:54,180 --> 00:31:55,48
fifty percent
721
00:31:56,916 --> 00:31:57,384
that saturation.
722
00:31:57,851 --> 00:31:58,718
And I want that.
723
00:31:58,918 --> 00:32:00,320
I want this to be fifty.
724
00:32:01,554 --> 00:32:02,255
Hit that.
725
00:32:03,223 --> 00:32:04,324
And with just
726
00:32:04,758 --> 00:32:09,629
a normal old brush tool set to 50, and
go back down on my high frequency,
727
00:32:10,897 --> 00:32:11,531
and
728
00:32:12,198 --> 00:32:14,401
we are going to go to 100 percent flow.
729
00:32:15,635 --> 00:32:17,437
I'm going to go ahead and activate
730
00:32:19,472 --> 00:32:20,340
the composite image.
731
00:32:20,507 --> 00:32:22,242
And I'm going to just paint
732
00:32:22,575 --> 00:32:23,209
out
733
00:32:23,610 --> 00:32:24,644
all of this stuff
734
00:32:25,145 --> 00:32:27,47
without being concerned,
735
00:32:28,648 --> 00:32:31,685
without being concerned with what's on
my high frequency layer,
736
00:32:32,519 --> 00:32:37,57
because I frequency is fifty percent
gray with a little bit of noise, and
737
00:32:37,57 --> 00:32:37,590
then all this
738
00:32:38,191 --> 00:32:39,359
high frequency information.
739
00:32:39,826 --> 00:32:40,326
But
740
00:32:40,660 --> 00:32:42,228
this area is all flat color
741
00:32:42,729 --> 00:32:43,997
with a little bit of grain.
742
00:32:44,431 --> 00:32:45,465
But I'm applying grain.
743
00:32:45,699 --> 00:32:49,69
So it doesn't matter that I'm wiping,
the grain that's on the base layer.
744
00:32:49,235 --> 00:32:50,236
You can see, when I wipe
745
00:32:50,503 --> 00:32:53,940
the grain on the base high frequency,
I'm getting rid of some surface
746
00:32:54,107 --> 00:32:54,274
texture.
747
00:32:54,674 --> 00:32:56,309
But when I add grain back in
748
00:32:58,178 --> 00:32:58,211
it.
749
00:32:58,211 --> 00:32:59,45
It disappears.
750
00:32:59,379 --> 00:33:01,448
So sometimes instead of cloning,
751
00:33:02,115 --> 00:33:06,720
I just take a fifty gray brush and I
just paint away the crud.
752
00:33:07,53 --> 00:33:10,90
Instead of setting up a clone source
and all that kind of fun stuff.
753
00:33:10,557 --> 00:33:11,524
It's
754
00:33:12,92 --> 00:33:15,362
a little bit of a shady move, doesn't
seem like it should work.
755
00:33:16,196 --> 00:33:16,796
And it
756
00:33:17,297 --> 00:33:19,32
takes a few minutes to wrap your head
around.
757
00:33:19,399 --> 00:33:19,699
But once
758
00:33:20,834 --> 00:33:23,503
you start thinking of your high
frequency
759
00:33:24,437 --> 00:33:28,8
layer as just a bunch of gray pixels
with some slight variations,
760
00:33:28,341 --> 00:33:30,410
you can do crazy things on it.
761
00:33:33,480 --> 00:33:35,215
it's so fun to
762
00:33:35,348 --> 00:33:36,149
discover
763
00:33:37,150 --> 00:33:38,84
new techniques
764
00:33:38,985 --> 00:33:41,454
for manipulating that high frequency
layer.
765
00:33:42,88 --> 00:33:43,523
So as you can see,
766
00:33:43,957 --> 00:33:45,592
I'm just coming in with a brush real
fast,
767
00:33:46,659 --> 00:33:47,694
getting rid of that stuff,
768
00:33:48,595 --> 00:33:51,31
not worrying too much about the
underlying texture.
769
00:33:52,665 --> 00:33:53,299
Just like that.
770
00:33:53,466 --> 00:33:54,234
We have
771
00:33:54,667 --> 00:33:56,469
removed all of this stuff.
772
00:33:57,937 --> 00:33:58,505
Look at that.
773
00:33:58,672 --> 00:33:59,372
Whoa,
774
00:33:59,773 --> 00:34:00,340
look at that.
775
00:34:00,440 --> 00:34:01,241
It just goes away.
776
00:34:01,474 --> 00:34:02,75
Simple
777
00:34:03,309 --> 00:34:04,310
with that done.
778
00:34:04,978 --> 00:34:05,779
And come up here.
779
00:34:06,980 --> 00:34:08,281
These areas were a little bit trickier.
780
00:34:08,648 --> 00:34:10,550
Wholly crap, all right.
781
00:34:15,288 --> 00:34:15,955
I love this process.
782
00:34:17,57 --> 00:34:18,558
It just makes me so happy.
783
00:34:18,892 --> 00:34:23,830
I spent a lot of time in my life
cleaning these kinds of areas and just suffering
784
00:34:24,97 --> 00:34:26,566
and having to undo and redo, and
785
00:34:27,200 --> 00:34:27,534
just,
786
00:34:28,435 --> 00:34:29,803
it always drove me nuts.
787
00:34:30,103 --> 00:34:30,870
Nowadays,
788
00:34:31,471 --> 00:34:32,572
I actually enjoy cleaning.
789
00:34:33,640 --> 00:34:34,40
It's weird.
790
00:34:34,674 --> 00:34:35,141
I'm weird.
791
00:34:35,542 --> 00:34:36,9
But
792
00:34:36,409 --> 00:34:38,411
this process is just so
793
00:34:38,812 --> 00:34:40,780
refreshing and relieving.
794
00:34:41,81 --> 00:34:45,285
And I know that almost any image I work
with is just going to go fast and smooth
795
00:34:46,19 --> 00:34:47,354
and pain free,
796
00:34:47,854 --> 00:34:49,55
just like that's done.
797
00:34:49,222 --> 00:34:51,24
I'm going to get rid of this little
hair here,
798
00:34:51,224 --> 00:34:52,625
going to come into this area.
799
00:34:54,27 --> 00:34:55,695
This has got a little bit of noise in
it,
800
00:34:55,929 --> 00:34:56,963
these big chunks.
801
00:34:57,297 --> 00:34:59,32
I'm just going to go ahead and wipe
them out.
802
00:34:59,399 --> 00:35:01,434
I'm still on my fifty gray brush.
803
00:35:01,935 --> 00:35:02,235
It's
804
00:35:02,502 --> 00:35:03,503
doing magic,
805
00:35:03,703 --> 00:35:04,971
so I'm going to stick with it.
806
00:35:06,272 --> 00:35:08,308
This is all going to be low frequency,
cleaning,
807
00:35:10,510 --> 00:35:13,613
get rid of some little specks here and
there, these specks here and there,
808
00:35:14,581 --> 00:35:17,117
this stuff down here, a little bit over
here,
809
00:35:18,351 --> 00:35:20,487
wow, ok, that's all gone.
810
00:35:21,221 --> 00:35:23,189
I've got kind of a chunk over here,
811
00:35:25,158 --> 00:35:25,625
looking good.
812
00:35:26,993 --> 00:35:29,763
This stuff's going to be tricky.
813
00:35:30,330 --> 00:35:30,897
No, it's not.
814
00:35:32,832 --> 00:35:35,368
That's going to be mix or brush time
with this.
815
00:35:35,935 --> 00:35:37,771
I think I'm going to want to get rid of
all these specks.
816
00:35:38,972 --> 00:35:40,807
I'm going to smooth it out with a mixer
brush
817
00:35:41,474 --> 00:35:42,709
for the underlying stuff.
818
00:35:43,376 --> 00:35:46,246
This little piece up here is going to
go away,
819
00:35:48,114 --> 00:35:51,551
even though I'm going to be pasting the
right side on the left.
820
00:35:51,618 --> 00:35:53,453
I'm just going to want it kind of clean
821
00:35:53,620 --> 00:35:55,522
what's underneath it a tiny bit.
822
00:35:56,256 --> 00:35:58,558
This is a little bit too much contrast
over here.
823
00:36:00,627 --> 00:36:01,127
Whoops,
824
00:36:01,561 --> 00:36:02,896
see, that's where it gets a little bit
825
00:36:03,530 --> 00:36:03,697
sketchy.
826
00:36:04,330 --> 00:36:05,265
And you've got to be
827
00:36:06,199 --> 00:36:07,167
a little bit more careful.
828
00:36:07,801 --> 00:36:08,168
All right.
829
00:36:08,735 --> 00:36:09,769
That's looking good.
830
00:36:10,737 --> 00:36:11,538
That's looking good.
831
00:36:11,771 --> 00:36:13,106
These need to go away.
832
00:36:14,341 --> 00:36:16,9
That's a problem with glass and ice.
833
00:36:16,176 --> 00:36:18,712
Every time you zoom in there's more to
clean.
834
00:36:19,879 --> 00:36:20,580
It never ends.
835
00:36:21,81 --> 00:36:22,415
It's just lots of practice,
836
00:36:22,916 --> 00:36:23,850
lots of patients.
837
00:36:24,250 --> 00:36:25,752
But using frequency set,
838
00:36:26,519 --> 00:36:30,390
it makes it just go ten times faster,
ten times more enjoyable.
839
00:36:30,890 --> 00:36:32,525
All right, I think that's looking
great.
840
00:36:33,159 --> 00:36:34,594
Having yet gone down to the bottom.
841
00:36:35,61 --> 00:36:37,297
I'm still going to be painting of my
fifty gray brush.
842
00:36:37,697 --> 00:36:40,33
It's working really, really well right
now.
843
00:36:40,667 --> 00:36:43,3
I'm not seeing any issues come up at
all.
844
00:36:43,636 --> 00:36:46,72
None of this stuff is ever going to be
this big.
845
00:36:46,740 --> 00:36:51,44
I'm getting rid of some actual more a
patterns that were happening in the refraction.
846
00:36:52,979 --> 00:36:55,348
I've got some low frequency clean up to
do there.
847
00:36:56,16 --> 00:36:57,450
I'm going to go ahead and
848
00:36:59,452 --> 00:37:01,388
clean this up, just to touch, don't
forget.
849
00:37:01,554 --> 00:37:03,189
We've got condensation coming in.
850
00:37:03,957 --> 00:37:04,624
It's going to
851
00:37:05,291 --> 00:37:06,426
make a lot of that go away.
852
00:37:06,593 --> 00:37:08,94
But we still need to have an option for
853
00:37:09,295 --> 00:37:09,629
this noncondensated
854
00:37:11,231 --> 00:37:11,664
glass
855
00:37:12,665 --> 00:37:15,201
real quickly going to go to my low
856
00:37:16,569 --> 00:37:18,71
and go into my mixer.
857
00:37:18,738 --> 00:37:20,473
I think I'd like to use a mixture for
this.
858
00:37:21,141 --> 00:37:22,409
I might use a heel tool
859
00:37:23,76 --> 00:37:23,243
mix.
860
00:37:23,309 --> 00:37:24,511
There's a lot of fun to play with.
861
00:37:25,78 --> 00:37:27,514
I can just really create some nice
862
00:37:27,847 --> 00:37:28,481
shapes.
863
00:37:29,115 --> 00:37:29,916
And
864
00:37:30,350 --> 00:37:30,884
the ice,
865
00:37:31,785 --> 00:37:32,652
these two
866
00:37:34,187 --> 00:37:35,989
type of low frequency
867
00:37:36,890 --> 00:37:37,424
shapes
868
00:37:38,892 --> 00:37:40,160
really complement each other.
869
00:37:42,95 --> 00:37:44,464
I'm going to work very quickly right now
870
00:37:45,598 --> 00:37:46,232
and
871
00:37:47,0 --> 00:37:49,936
not pay too much attention to what's
happening, because
872
00:37:50,503 --> 00:37:52,305
these are very nebulous
873
00:37:53,640 --> 00:37:55,208
nondescript forms,
874
00:37:56,810 --> 00:37:58,545
and nobody knows
875
00:37:59,212 --> 00:38:01,114
what they're supposed to look like.
876
00:38:02,415 --> 00:38:06,386
So I get to create the shape that I
want,
877
00:38:07,620 --> 00:38:08,655
and no one will ever know.
878
00:38:11,624 --> 00:38:13,126
With a lot of retouching,
879
00:38:15,295 --> 00:38:16,796
you have to wipe
880
00:38:17,130 --> 00:38:19,532
your memory clean of where you started,
881
00:38:20,100 --> 00:38:22,235
because you're the only one who knows
882
00:38:22,836 --> 00:38:23,370
where that
883
00:38:23,770 --> 00:38:24,637
place was.
884
00:38:25,105 --> 00:38:25,772
And
885
00:38:26,439 --> 00:38:29,609
even though you know what the before
and after looks like nobody else does.
886
00:38:30,343 --> 00:38:32,946
So you can have a little bit of freedom
887
00:38:34,14 --> 00:38:36,16
to create that new reality.
888
00:38:36,750 --> 00:38:40,320
All right, still, some clean up I could
do here, but it's going to be small,
889
00:38:41,321 --> 00:38:42,22
if I want to.
890
00:38:42,355 --> 00:38:44,991
I can, you know, come in with a samp
tool, go back to my high frequency
891
00:38:46,259 --> 00:38:46,893
and
892
00:38:47,293 --> 00:38:49,295
just get rid of a few little
distractions.
893
00:38:49,863 --> 00:38:50,563
I'm seeing.
894
00:38:50,830 --> 00:38:51,831
No big deal.
895
00:38:52,732 --> 00:38:54,234
Maybe this little bubble here.
896
00:38:54,601 --> 00:38:56,970
All right, let's go and quickly
897
00:38:57,537 --> 00:39:00,807
clean up this side so that we can get
it onto the left side.
898
00:39:01,541 --> 00:39:04,811
I'm seeing a little bit of stuff here
that I need to mix out.
899
00:39:06,12 --> 00:39:07,47
I'm going to do that.
900
00:39:09,215 --> 00:39:09,749
Come up.
901
00:39:10,583 --> 00:39:12,485
Just follow these lines here,
902
00:39:14,921 --> 00:39:15,522
get rid of
903
00:39:16,423 --> 00:39:17,590
any flaws.
904
00:39:18,658 --> 00:39:20,427
I could put a visualizer on top.
905
00:39:20,593 --> 00:39:22,896
But this is actually going to wind it,
being lighter.
906
00:39:23,296 --> 00:39:23,830
So
907
00:39:24,30 --> 00:39:26,566
a lot of these forms are going to go
away when I brighten it
908
00:39:27,300 --> 00:39:27,634
looking good.
909
00:39:28,668 --> 00:39:29,602
You know, come in here.
910
00:39:30,503 --> 00:39:31,204
I'm going to
911
00:39:31,705 --> 00:39:33,606
do some kind of different brushwork
912
00:39:34,107 --> 00:39:36,643
where I'm really moving things around
quite a bit.
913
00:39:37,310 --> 00:39:38,411
Lot of shift clicks,
914
00:39:39,312 --> 00:39:40,313
higher flow,
915
00:39:40,647 --> 00:39:41,281
because
916
00:39:41,848 --> 00:39:43,316
I just want to wipe this whole area.
917
00:39:43,850 --> 00:39:44,751
There's nothing important.
918
00:39:44,984 --> 00:39:46,86
That's happening in here.
919
00:39:48,421 --> 00:39:50,724
I might rebuild the shape a little bit
920
00:39:51,691 --> 00:39:52,192
with a curve.
921
00:39:52,892 --> 00:39:53,927
Not sure yet.
922
00:39:55,695 --> 00:39:58,398
But I just want to get this geometry
923
00:39:58,832 --> 00:40:01,434
out of the way because I don't like it.
924
00:40:02,35 --> 00:40:04,471
And I know rob's not going to like it
either.
925
00:40:04,838 --> 00:40:05,905
It's just kind of a
926
00:40:06,973 --> 00:40:08,641
byproduct of the photography
927
00:40:09,609 --> 00:40:09,909
and
928
00:40:10,276 --> 00:40:11,678
all the pieces of the set
929
00:40:13,146 --> 00:40:13,646
that's good.
930
00:40:14,114 --> 00:40:17,584
Looks like, I've got a tiny bit of high
frequency
931
00:40:18,251 --> 00:40:20,787
that I didn't wipe a few minutes ago,
932
00:40:22,88 --> 00:40:22,722
it's gone.
933
00:40:23,690 --> 00:40:24,424
But I'm not sure.
934
00:40:24,591 --> 00:40:26,726
I think this is the line that I have.
935
00:40:27,627 --> 00:40:29,596
Okay, I do have a mask on the side.
936
00:40:30,830 --> 00:40:33,133
So I'm going to
937
00:40:35,702 --> 00:40:37,771
build out this edge in two seconds
938
00:40:38,505 --> 00:40:41,274
by taking my mixer brush, going to my
low.
939
00:40:41,775 --> 00:40:43,677
And we're just going to wipe to the
side,
940
00:40:45,78 --> 00:40:45,912
just like that
941
00:40:47,480 --> 00:40:48,682
would have been painful in the past.
942
00:40:48,815 --> 00:40:49,749
It's not now.
943
00:40:52,352 --> 00:40:53,753
It's just quick and easy.
944
00:40:54,254 --> 00:40:54,988
That comes out.
945
00:40:55,288 --> 00:40:55,955
It's a good chance.
946
00:40:56,22 --> 00:40:58,892
I'm actually going to cut my mask in
just a hair.
947
00:40:59,693 --> 00:41:02,729
We'll take a quick look at how this
edge bill does.
948
00:41:03,296 --> 00:41:05,131
Because I'm going to get in trouble
once I get down there.
949
00:41:06,499 --> 00:41:07,534
Get over here,
950
00:41:08,802 --> 00:41:09,269
just,
951
00:41:11,371 --> 00:41:11,671
you know,
952
00:41:12,439 --> 00:41:13,106
go fast.
953
00:41:14,441 --> 00:41:15,842
Don't worry about
954
00:41:17,711 --> 00:41:22,549
how a cloning tool or a healing tool
would just smear the crap out of this edge.
955
00:41:23,149 --> 00:41:25,118
This is just mixing down the sides.
956
00:41:25,785 --> 00:41:27,354
A little bit of doubling there.
957
00:41:28,121 --> 00:41:29,456
We're going to follow the
958
00:41:30,423 --> 00:41:31,691
shape of
959
00:41:32,25 --> 00:41:33,593
the forms that are already present.
960
00:41:35,128 --> 00:41:36,162
Pull this out.
961
00:41:36,730 --> 00:41:38,398
I know Rob doesn't like
962
00:41:38,998 --> 00:41:39,666
white wraps
963
00:41:39,933 --> 00:41:42,68
on the side, and that's why I'm
cleaning that up.
964
00:41:43,770 --> 00:41:44,337
Just like that.
965
00:41:44,504 --> 00:41:46,706
Less than a minute, cleaned up an edge
966
00:41:47,240 --> 00:41:50,543
using frequency set, normally, that'd
be a mass of pain in the ass.
967
00:41:51,211 --> 00:41:51,644
It's fine.
968
00:41:51,778 --> 00:41:53,279
Now, it's not even material,
969
00:41:54,414 --> 00:41:57,450
but if someone were to zoom in, they
would definitely notice it's
970
00:41:58,184 --> 00:41:59,386
going to do the same thing of a hero.
971
00:41:59,619 --> 00:41:59,853
Quick
972
00:42:00,587 --> 00:42:03,523
looks like I've got a reflection
973
00:42:03,957 --> 00:42:05,425
from a filcard.
974
00:42:07,227 --> 00:42:10,563
So I'd like to just soften it a tiny
bit.
975
00:42:11,631 --> 00:42:14,401
I don't think we need what's down here,
976
00:42:14,834 --> 00:42:16,636
so I'm actually going to mix that out.
977
00:42:18,972 --> 00:42:20,640
I don't mind this double line here.
978
00:42:21,307 --> 00:42:22,275
This is a little bit trickier.
979
00:42:22,809 --> 00:42:26,79
I don't know if it's necessarily going
to mix through or not.
980
00:42:27,480 --> 00:42:28,648
I could curve it out
981
00:42:29,716 --> 00:42:30,884
using a bunch of masks
982
00:42:31,351 --> 00:42:31,985
and
983
00:42:32,352 --> 00:42:33,920
some really fine tuned
984
00:42:36,423 --> 00:42:38,391
channels or curves rather.
985
00:42:40,260 --> 00:42:43,830
But for now, I think I'm liking what
the mixer does,
986
00:42:46,199 --> 00:42:47,834
because it is pretty
987
00:42:51,471 --> 00:42:53,106
uniform in its own way.
988
00:42:54,174 --> 00:42:55,675
A tiny bit down here,
989
00:43:00,513 --> 00:43:01,781
this area is slightly tricky.
990
00:43:02,115 --> 00:43:05,285
I'm only going to go up to the edge of
the liquid right now,
991
00:43:06,519 --> 00:43:09,289
because we're going to be replacing
this whole side in a second.
992
00:43:10,990 --> 00:43:13,126
Let's go ahead and darken this down a
tiny bit.
993
00:43:13,293 --> 00:43:17,430
I can also bring a little bit of rap
light if I need to just a kind of
994
00:43:19,466 --> 00:43:22,35
smooth this out with a curve or dodge
and burn.
995
00:43:22,268 --> 00:43:22,569
But
996
00:43:22,902 --> 00:43:26,106
I like the darkness on the sides
because it reflects what's happening
997
00:43:26,172 --> 00:43:27,40
above and below.
998
00:43:28,575 --> 00:43:30,710
Going to just clean up the seria for
two seconds.
999
00:43:31,144 --> 00:43:32,312
Don't forget about
1000
00:43:32,812 --> 00:43:33,279
this
1001
00:43:36,16 --> 00:43:37,951
cool that's good enough for now.
1002
00:43:38,18 --> 00:43:38,551
I think,
1003
00:43:39,219 --> 00:43:39,986
you know what?
1004
00:43:40,487 --> 00:43:41,287
Yeah,
1005
00:43:41,721 --> 00:43:43,56
it's actually easier than that
1006
00:43:44,24 --> 00:43:44,791
quick stamp.
1007
00:43:46,26 --> 00:43:47,694
Get rid of that, get rid of that.
1008
00:43:48,495 --> 00:43:49,429
Read to these guys.
1009
00:43:50,897 --> 00:43:52,165
Oh, boy, there's more.
1010
00:43:54,434 --> 00:43:57,103
Ok, like I said, every time you look,
there's more to clean.
1011
00:43:57,370 --> 00:43:58,438
We're going to pull back for now.
1012
00:43:59,539 --> 00:44:01,908
And I'm going to go ahead and
1013
00:44:02,575 --> 00:44:04,811
move my right edge over to my left,
1014
00:44:05,779 --> 00:44:07,347
because I know you've all been waiting
for that.
1015
00:44:09,315 --> 00:44:13,553
Take a quick look at making sure this
edge is where I want it to be.
1016
00:44:13,620 --> 00:44:15,188
Since I'm about to move it over,
1017
00:44:15,689 --> 00:44:16,122
I think.
1018
00:44:16,189 --> 00:44:18,91
So, I'm going to be doing a copy merged.
1019
00:44:18,992 --> 00:44:21,594
I can make a smart object so that if I
do update this,
1020
00:44:22,262 --> 00:44:22,896
I can just
1021
00:44:23,396 --> 00:44:25,598
paste the update into the smart object,
and
1022
00:44:26,32 --> 00:44:27,667
all the work started going to be done
for me.
1023
00:44:28,968 --> 00:44:30,103
Maybe i'll show you that trick.
1024
00:44:30,170 --> 00:44:32,5
Now we'll see, ok,
1025
00:44:32,439 --> 00:44:33,440
without looking good,
1026
00:44:34,40 --> 00:44:35,41
I mean, go back up
1027
00:44:35,775 --> 00:44:37,277
and do the same thing I did before,
1028
00:44:37,711 --> 00:44:39,846
going to take my right edge.
1029
00:44:40,347 --> 00:44:44,751
I'm going to do a copy merged without
my grain, because then my grain will
1030
00:44:44,751 --> 00:44:45,785
get multiplied to my grain.
1031
00:44:45,852 --> 00:44:46,553
We don't want that.
1032
00:44:47,153 --> 00:44:49,456
So we're going to do a copy merged,
which is
1033
00:44:50,490 --> 00:44:54,561
edit, copy, merge, control shift c,
command shift c.
1034
00:44:55,61 --> 00:44:58,832
And I think command shift v will be a
paste in place, doesn't really matter.
1035
00:44:58,898 --> 00:45:00,166
So remove in this anyway,
1036
00:45:01,0 --> 00:45:02,68
flip horizontal,
1037
00:45:02,435 --> 00:45:04,304
put it back, kind of where that other
one was.
1038
00:45:05,138 --> 00:45:06,106
It's going to go over there.
1039
00:45:06,172 --> 00:45:07,841
We're going to make it slightly
1040
00:45:11,478 --> 00:45:11,845
thinner,
1041
00:45:12,512 --> 00:45:13,113
like that.
1042
00:45:14,514 --> 00:45:14,981
Click it.
1043
00:45:14,981 --> 00:45:15,148
Ok.
1044
00:45:15,615 --> 00:45:18,251
I'm actually going to convert this to a
smart object.
1045
00:45:18,818 --> 00:45:22,355
This will allow me to update that side
of the image with the other side, if I
1046
00:45:22,355 --> 00:45:23,556
happen to change the other side.
1047
00:45:23,623 --> 00:45:27,227
It's also going to allow me to do one
trick with this, which is, I'd like to
1048
00:45:27,227 --> 00:45:29,929
warp it a little bit, maybe give it a
slightly different shape?
1049
00:45:30,263 --> 00:45:31,197
I'm not sure yet.
1050
00:45:32,432 --> 00:45:34,200
So I'm going to convert that to a smart
object.
1051
00:45:34,667 --> 00:45:38,104
I'm going to put it down into my
frequency separation layer, because
1052
00:45:38,672 --> 00:45:40,640
that's kind of my retouching group
right now.
1053
00:45:41,374 --> 00:45:42,242
So it all gets
1054
00:45:42,575 --> 00:45:44,344
toggled on and off, if I want to look
it.
1055
00:45:44,344 --> 00:45:44,511
Before.
1056
00:45:44,577 --> 00:45:45,278
And afters,
1057
00:45:46,179 --> 00:45:48,815
I think I still have a mask that I made
for that earlier.
1058
00:45:49,382 --> 00:45:50,684
I'm just going to copy that up.
1059
00:45:50,750 --> 00:45:51,851
I'm going to get rid of
1060
00:45:52,185 --> 00:45:53,286
the previous flip,
1061
00:45:53,953 --> 00:45:54,721
just like that.
1062
00:45:57,57 --> 00:45:58,91
Come back to here.
1063
00:45:58,825 --> 00:46:00,160
I remember now that
1064
00:46:00,593 --> 00:46:01,428
I did
1065
00:46:01,795 --> 00:46:03,663
actually do some scaling of this
1066
00:46:03,930 --> 00:46:05,265
as well from the top.
1067
00:46:05,932 --> 00:46:09,769
And because we're using a smart object,
we have a little bit more freedom
1068
00:46:10,236 --> 00:46:10,870
to
1069
00:46:11,371 --> 00:46:11,938
scale it up.
1070
00:46:11,938 --> 00:46:14,74
Scale it down and not lose
1071
00:46:14,741 --> 00:46:15,675
image integrity.
1072
00:46:17,610 --> 00:46:18,712
So like that.
1073
00:46:19,79 --> 00:46:20,947
See, what's happening at this bottom
edge.
1074
00:46:21,481 --> 00:46:23,216
Stone, a little bit of a funky thing.
1075
00:46:23,550 --> 00:46:26,252
That's ok, maybe we can
1076
00:46:27,220 --> 00:46:29,456
rotate it in that's the edge of my mask.
1077
00:46:30,590 --> 00:46:31,825
I like that rotation though.
1078
00:46:32,359 --> 00:46:33,927
So we'll slide it down even more.
1079
00:46:34,494 --> 00:46:36,963
We're going to do some creative masking
here in a second.
1080
00:46:38,431 --> 00:46:39,666
Go over to a mask,
1081
00:46:40,266 --> 00:46:42,68
go over to my normal brush,
1082
00:46:43,303 --> 00:46:45,438
and I am going to just
1083
00:46:46,106 --> 00:46:48,508
make it really nice and natural.
1084
00:46:49,75 --> 00:46:49,909
Transition
1085
00:46:50,744 --> 00:46:53,747
looks, like you've got a little bit of
this underlying
1086
00:46:54,514 --> 00:46:56,16
schmeg that I don't want.
1087
00:46:57,784 --> 00:47:01,121
So we're just going to cut that mask
right to the surface of the water.
1088
00:47:01,721 --> 00:47:02,389
Oh, man,
1089
00:47:04,491 --> 00:47:05,425
low flow.
1090
00:47:07,861 --> 00:47:10,196
And we're going to unpaint this.
1091
00:47:10,263 --> 00:47:14,567
Although, thinking about this, you
know, what I want to do is, I want to
1092
00:47:16,336 --> 00:47:20,173
actually get rid of this double line,
because
1093
00:47:21,74 --> 00:47:22,709
it will save me having clean it up
1094
00:47:23,143 --> 00:47:23,643
in a minute.
1095
00:47:23,710 --> 00:47:25,912
And I'm going to actually paint color
1096
00:47:26,279 --> 00:47:28,114
onto my edge, make it a little bit
brighter.
1097
00:47:28,581 --> 00:47:30,83
Doesn't need to be solid black.
1098
00:47:30,650 --> 00:47:32,652
It's going to do a quick curve on that
in a few minutes.
1099
00:47:34,20 --> 00:47:34,354
All right.
1100
00:47:34,587 --> 00:47:37,757
So, here's a trick with that smart
object I just made.
1101
00:47:38,591 --> 00:47:40,493
I'm seeing a little bit of
1102
00:47:40,827 --> 00:47:41,594
stuff here.
1103
00:47:43,530 --> 00:47:44,164
Watch this.
1104
00:47:44,731 --> 00:47:47,834
I'm going to go back to my low
frequency, go back to my mixer brush,
1105
00:47:49,369 --> 00:47:49,936
kind of
1106
00:47:50,437 --> 00:47:52,305
jiggle this around to see what's
happening.
1107
00:47:53,473 --> 00:47:54,240
And I'm going to
1108
00:47:55,675 --> 00:47:56,9
just
1109
00:47:56,343 --> 00:47:59,546
get rid of a line that I'm seeing here,
because it's almost like a posterization,
1110
00:48:00,680 --> 00:48:02,248
but it's actually just a shadow.
1111
00:48:04,250 --> 00:48:07,520
We're going to touch that out, because
it's happening over here too, with my mask.
1112
00:48:08,254 --> 00:48:10,890
Maybe it is, maybe it isn't yep it is.
1113
00:48:13,226 --> 00:48:14,561
So, with that done,
1114
00:48:17,530 --> 00:48:18,498
because I've scaled this around.
1115
00:48:18,598 --> 00:48:20,166
I don't want to redo it all over again.
1116
00:48:20,734 --> 00:48:23,370
I am going to take another chunk of
this,
1117
00:48:24,904 --> 00:48:26,72
copy merged again.
1118
00:48:27,307 --> 00:48:28,975
I'm going to go into the smart object.
1119
00:48:30,577 --> 00:48:31,544
I'm going to paste it.
1120
00:48:31,544 --> 00:48:33,646
I should have made the smart object
before I flipped it.
1121
00:48:33,880 --> 00:48:34,881
That's ok.
1122
00:48:35,48 --> 00:48:36,149
I'm going to do that.
1123
00:48:36,750 --> 00:48:38,84
I'm going to set it to difference.
1124
00:48:38,818 --> 00:48:40,320
I'm going to line these two up,
1125
00:48:42,489 --> 00:48:43,156
just like that.
1126
00:48:43,456 --> 00:48:44,124
It goes black.
1127
00:48:44,357 --> 00:48:45,759
I'm going to keep both in there.
1128
00:48:46,826 --> 00:48:48,962
And I'm going to
1129
00:48:50,330 --> 00:48:50,864
save it.
1130
00:48:51,398 --> 00:48:52,165
Close it.
1131
00:48:53,233 --> 00:48:54,601
Now the other side gets updated.
1132
00:48:55,135 --> 00:48:56,636
I can undo redo
1133
00:48:57,237 --> 00:48:58,338
to see what the change was.
1134
00:48:58,838 --> 00:48:59,839
See that little edge
1135
00:49:00,440 --> 00:49:01,307
bump it's gone.
1136
00:49:01,474 --> 00:49:03,476
It has all of my scaling already
translated.
1137
00:49:03,943 --> 00:49:06,79
I don't need to refit the whole thing
together again.
1138
00:49:06,746 --> 00:49:07,380
With that done.
1139
00:49:07,480 --> 00:49:09,716
Click on ok and then take a look at
this mass.
1140
00:49:09,849 --> 00:49:10,383
Grow fast,
1141
00:49:10,817 --> 00:49:11,851
see what's happening.
1142
00:49:12,519 --> 00:49:13,119
We're going to just
1143
00:49:13,853 --> 00:49:16,156
really quickly see what happens when I
1144
00:49:16,756 --> 00:49:17,390
paint it in.
1145
00:49:17,557 --> 00:49:18,425
We don't want that.
1146
00:49:18,591 --> 00:49:20,960
I think I've got a really good
transition happening here.
1147
00:49:21,394 --> 00:49:23,997
I'm not seeing anything else I need to
clean right now.
1148
00:49:24,664 --> 00:49:27,701
We do have this stuff happening down
here, but I kind of like it.
1149
00:49:27,801 --> 00:49:29,2
It's what glasses do.
1150
00:49:29,69 --> 00:49:30,403
It doesn't need to be perfect.
1151
00:49:30,904 --> 00:49:31,71
Ok?
1152
00:49:31,371 --> 00:49:33,606
With color correction, as you know,
1153
00:49:34,741 --> 00:49:35,675
I make a folder,
1154
00:49:36,176 --> 00:49:37,277
call it cc,
1155
00:49:38,578 --> 00:49:40,113
put it on top of everything else.
1156
00:49:40,347 --> 00:49:41,948
We solve the conversation to play with.
1157
00:49:42,515 --> 00:49:44,117
I'm not too concerned with that right
now.
1158
00:49:44,250 --> 00:49:46,886
The lighting on it's pretty much the
same as what's below.
1159
00:49:47,387 --> 00:49:48,788
I might put a few curves
1160
00:49:49,155 --> 00:49:50,890
on it, based on what I do up here,
1161
00:49:51,791 --> 00:49:52,959
but for the most part,
1162
00:49:53,293 --> 00:49:56,363
we're going to keep it below our color
correction.
1163
00:49:56,663 --> 00:49:59,366
I think this image doesn't need a lot.
1164
00:50:00,33 --> 00:50:02,235
I'm not even sure I'm going to need to
do multiple masks.
1165
00:50:04,337 --> 00:50:06,706
We're just going to put a global curve
on there real fast.
1166
00:50:07,640 --> 00:50:08,808
Then we switch to my mouse.
1167
00:50:09,476 --> 00:50:11,478
I don't like doing curves with a
pintool.
1168
00:50:12,12 --> 00:50:12,812
It's just weird.
1169
00:50:14,814 --> 00:50:16,16
Come up to our curve.
1170
00:50:16,750 --> 00:50:18,885
You can see that our
1171
00:50:21,154 --> 00:50:25,125
gray background is the spike right here
that's the most number of pixels in the image.
1172
00:50:25,792 --> 00:50:28,995
I've got quite a bit of room to move
right now with a highlight slide.
1173
00:50:30,96 --> 00:50:34,401
I'm going to get these pixels in here,
up into the 250 range,
1174
00:50:36,836 --> 00:50:40,507
but not quite, because I don't want to
blow them out and go to 255 like that,
1175
00:50:40,573 --> 00:50:42,876
because I'm still going to add a little
bit of a contrast curve
1176
00:50:43,476 --> 00:50:44,10
to it
1177
00:50:44,744 --> 00:50:45,612
right now, I'm at 250.
1178
00:50:46,813 --> 00:50:47,480
Back off that.
1179
00:50:47,480 --> 00:50:48,148
Just a hair,
1180
00:50:48,915 --> 00:50:50,116
and that's my
1181
00:50:51,217 --> 00:50:55,88
white point set for the glass and also
the liquid.
1182
00:50:55,455 --> 00:50:57,123
I think these yellows are
1183
00:50:58,91 --> 00:51:01,428
not doing fine, so I'm going to create
a quick mask between those two.
1184
00:51:02,328 --> 00:51:03,396
This is going to be for
1185
00:51:04,497 --> 00:51:05,432
glass only.
1186
00:51:06,433 --> 00:51:08,1
I'm going to just do a real quick
1187
00:51:10,837 --> 00:51:12,5
mask on this area,
1188
00:51:12,739 --> 00:51:14,574
because I don't need to be precise,
1189
00:51:15,308 --> 00:51:16,443
something just like that.
1190
00:51:16,810 --> 00:51:18,244
I think I like what's happening
1191
00:51:19,612 --> 00:51:21,648
on the ice with this curve.
1192
00:51:21,781 --> 00:51:23,49
So we'll leave that intact.
1193
00:51:24,17 --> 00:51:27,887
I do want to add a tiny bit of contrast
to the glass, even though there's not
1194
00:51:28,188 --> 00:51:29,756
any contrast to speak of
1195
00:51:30,90 --> 00:51:31,191
this.
1196
00:51:31,558 --> 00:51:35,362
Putting this here is going to open up
my shadows just
1197
00:51:36,29 --> 00:51:36,963
a smidge.
1198
00:51:37,397 --> 00:51:38,865
And then we're just going to
1199
00:51:39,399 --> 00:51:43,370
create a little bit more uniformity
from center to edge,
1200
00:51:43,870 --> 00:51:46,873
get rid of some of the splotchiness
that was occurring in there with a curve
1201
00:51:47,874 --> 00:51:49,776
that's looking about how I want it
1202
00:51:50,543 --> 00:51:51,211
yup.
1203
00:51:51,945 --> 00:51:53,446
I'm going to do one thing
1204
00:51:54,347 --> 00:51:55,148
that's a little bit unusual.
1205
00:51:55,448 --> 00:51:57,283
I'm going to go and set this to
luminosity.
1206
00:51:57,784 --> 00:52:01,87
I don't want to gain any extra
saturation in these lower areas.
1207
00:52:01,454 --> 00:52:04,491
Having an arm with contrast increase
the saturation.
1208
00:52:04,824 --> 00:52:08,495
So by setting it to lumb, I'm only
changing the lumb of the contrast, and
1209
00:52:08,495 --> 00:52:09,429
not the cromb
1210
00:52:09,629 --> 00:52:10,397
or Chrome.
1211
00:52:12,32 --> 00:52:13,633
M that's looking about how I want it.
1212
00:52:15,635 --> 00:52:17,437
Now, we're going to do the interior.
1213
00:52:17,637 --> 00:52:18,872
I'm going to go ahead and
1214
00:52:21,74 --> 00:52:23,543
now, yeah, I'm going to duplicate that
one.
1215
00:52:23,543 --> 00:52:24,644
I'm going to invert it,
1216
00:52:25,612 --> 00:52:26,446
going to clear it.
1217
00:52:26,813 --> 00:52:29,749
I'm going to put it below primary.
1218
00:52:30,984 --> 00:52:32,786
I'm not going to slide this high point
1219
00:52:33,453 --> 00:52:35,989
or the swite point, because that was
blowing out my center
1220
00:52:36,89 --> 00:52:36,990
just a minute ago.
1221
00:52:37,457 --> 00:52:39,993
I'm going to have this on its own
1222
00:52:42,562 --> 00:52:43,363
control.
1223
00:52:43,797 --> 00:52:45,432
I think it seems a little bit of
contrast.
1224
00:52:46,433 --> 00:52:48,735
I don't want to lighten these sides up
too much.
1225
00:52:49,536 --> 00:52:50,36
I like the richness
1226
00:52:51,71 --> 00:52:51,838
of it right now.
1227
00:52:52,272 --> 00:52:53,773
So I just want to add a little bit of
1228
00:52:54,274 --> 00:52:54,441
contrast.
1229
00:52:55,208 --> 00:52:57,911
And this one, I'm going to keep it on a
normal blending mode
1230
00:52:58,678 --> 00:53:01,748
even though it's on luminosity right
now, we're going to go back to normal.
1231
00:53:02,248 --> 00:53:04,584
I want a little bit of saturation in.
1232
00:53:04,651 --> 00:53:05,118
There
1233
00:53:06,353 --> 00:53:07,87
might be too much.
1234
00:53:07,620 --> 00:53:10,190
And to control that, I just do a group
1235
00:53:11,458 --> 00:53:14,94
name it, of course, set it to liquid.
1236
00:53:14,761 --> 00:53:16,796
I've got my curve, increasing contrast,
1237
00:53:17,297 --> 00:53:18,832
increasing saturation as well.
1238
00:53:19,299 --> 00:53:21,601
And I can just come in with a vibrance
layer
1239
00:53:22,168 --> 00:53:24,804
and pull down the more saturated parts
of the image.
1240
00:53:26,106 --> 00:53:28,208
I said it's color, so that it doesn't
affect luminosity.
1241
00:53:28,908 --> 00:53:30,877
Layer blend modes lots of fun
1242
00:53:31,544 --> 00:53:32,946
neat things you can do with them.
1243
00:53:34,414 --> 00:53:35,148
That's for the liquid.
1244
00:53:35,615 --> 00:53:36,316
I think
1245
00:53:37,384 --> 00:53:39,686
that's looking really sparkly, really
beautiful.
1246
00:53:41,721 --> 00:53:46,359
I think overall my color correction on
the glass is right where I want it to
1247
00:53:46,359 --> 00:53:46,526
be.
1248
00:53:46,893 --> 00:53:49,396
I don't see any other things I need to
do now.
1249
00:53:49,396 --> 00:53:50,96
We need to
1250
00:53:50,897 --> 00:53:52,799
throw the condensation down.
1251
00:53:53,466 --> 00:53:54,100
See, what's happening.
1252
00:53:54,901 --> 00:53:58,838
I don't have this masked off perfectly
right now, and it is being hit by the
1253
00:53:58,838 --> 00:53:59,406
color controls.
1254
00:53:59,873 --> 00:54:02,242
But color controls are targeted
1255
00:54:02,575 --> 00:54:03,677
at the same spots
1256
00:54:04,744 --> 00:54:06,546
doesn't change with the condensation.
1257
00:54:08,982 --> 00:54:11,184
There might be a lightness difference
1258
00:54:11,785 --> 00:54:13,386
between these two, there is.
1259
00:54:13,553 --> 00:54:18,725
So they need a slightly different curve
on them, then this color correction.
1260
00:54:18,992 --> 00:54:21,294
So what I'm going to do is pop these up
on top.
1261
00:54:22,328 --> 00:54:24,464
You can see there was a little bit of a
change.
1262
00:54:26,566 --> 00:54:27,33
Hopes,
1263
00:54:28,34 --> 00:54:29,769
pop these up on top.
1264
00:54:30,337 --> 00:54:31,504
There's the change.
1265
00:54:31,871 --> 00:54:35,542
I'm going to put my own color curve on
the condensation, because it's going to
1266
00:54:35,542 --> 00:54:37,277
be slightly less than what's down here.
1267
00:54:38,578 --> 00:54:40,814
The first thing I want to do is check
my masks.
1268
00:54:41,147 --> 00:54:45,485
I add some pretty specific notes from
Rob about where these terminated.
1269
00:54:46,19 --> 00:54:47,687
I'm seeing, too, that there
1270
00:54:47,787 --> 00:54:50,724
is a little bit a side issue over here.
1271
00:54:51,391 --> 00:54:53,927
So I'm going to go to a brush, go to my
mask,
1272
00:54:57,130 --> 00:54:59,199
get rid of some of this stuff, or maybe
1273
00:55:00,433 --> 00:55:01,434
paint it down.
1274
00:55:03,203 --> 00:55:04,4
Nope.
1275
00:55:04,337 --> 00:55:05,271
We're going to paint it up,
1276
00:55:08,475 --> 00:55:08,808
just
1277
00:55:09,75 --> 00:55:10,243
really smooth out.
1278
00:55:10,910 --> 00:55:12,145
What's happening over here.
1279
00:55:13,213 --> 00:55:14,547
I'm not sure I'd like
1280
00:55:14,714 --> 00:55:15,215
this
1281
00:55:15,615 --> 00:55:16,783
sort of blue
1282
00:55:17,784 --> 00:55:19,886
highlighted reflection on the side.
1283
00:55:20,587 --> 00:55:22,555
It's just disrupting my eye.
1284
00:55:23,456 --> 00:55:24,791
So what I'd like to do
1285
00:55:24,991 --> 00:55:26,559
is just mask that out.
1286
00:55:27,627 --> 00:55:28,795
It looks natural
1287
00:55:29,829 --> 00:55:31,31
it's.
1288
00:55:31,398 --> 00:55:32,432
The compensation's just disappearing
1289
00:55:33,700 --> 00:55:36,169
into the shadows over there.
1290
00:55:36,736 --> 00:55:37,771
On this side,
1291
00:55:41,74 --> 00:55:42,409
I'm going to clean up my mask.
1292
00:55:43,309 --> 00:55:45,111
Think about if I want to get rid of this
1293
00:55:45,779 --> 00:55:46,546
over here,
1294
00:55:47,313 --> 00:55:48,648
which I do.
1295
00:55:51,551 --> 00:55:52,986
I do have a little bit of a line here.
1296
00:55:52,986 --> 00:55:54,888
We're not going to worry about that
right now.
1297
00:55:55,855 --> 00:55:58,158
Check my bottom condensation
1298
00:55:58,758 --> 00:56:01,428
I don't know if I want to pull some
down into
1299
00:56:02,262 --> 00:56:03,196
this area over here.
1300
00:56:04,497 --> 00:56:06,399
That's not really doing anything for me,
1301
00:56:07,133 --> 00:56:09,436
but it's really a creative decision
1302
00:56:09,936 --> 00:56:10,403
that
1303
00:56:11,304 --> 00:56:12,806
as a retoucher
1304
00:56:13,473 --> 00:56:14,441
you're allowed to make.
1305
00:56:14,741 --> 00:56:17,77
And the photographer wants you to make
those decisions.
1306
00:56:18,411 --> 00:56:20,13
They don't have to think about it too
much.
1307
00:56:21,715 --> 00:56:23,683
They're just going to look at the image
and
1308
00:56:23,950 --> 00:56:26,252
check out if there are too many
distractions.
1309
00:56:28,888 --> 00:56:30,890
So that's what I'm trying to minimize
right now,
1310
00:56:31,224 --> 00:56:32,492
are those distractions.
1311
00:56:33,159 --> 00:56:35,995
I'm going to go ahead and pull
condensation up over here.
1312
00:56:37,63 --> 00:56:40,166
Maybe get a little bit closer to the
surface of the water
1313
00:56:41,935 --> 00:56:42,402
like that
1314
00:56:43,503 --> 00:56:43,837
let's
1315
00:56:44,104 --> 00:56:45,905
lookin wet and sexy.
1316
00:56:49,309 --> 00:56:51,44
So we have two different levels of
condensation,
1317
00:56:51,478 --> 00:56:52,812
got small and large.
1318
00:56:55,615 --> 00:56:57,217
I think the mask is working good for
both,
1319
00:56:58,585 --> 00:57:00,320
maybe not over here,
1320
00:57:01,621 --> 00:57:02,756
and it's on both of them.
1321
00:57:02,822 --> 00:57:03,857
So I'm going to go ahead and
1322
00:57:06,593 --> 00:57:07,827
mask that away.
1323
00:57:08,328 --> 00:57:11,197
It's just a little bit too noisy for me.
1324
00:57:11,865 --> 00:57:12,632
That's that
1325
00:57:13,233 --> 00:57:14,567
I can't forget my grain layer.
1326
00:57:15,635 --> 00:57:16,503
I'm liking the conversation.
1327
00:57:16,970 --> 00:57:17,537
As I mentioned.
1328
00:57:18,38 --> 00:57:19,372
I want to curb for those.
1329
00:57:20,40 --> 00:57:20,674
Look at that mask.
1330
00:57:20,907 --> 00:57:21,608
It's terrible.
1331
00:57:23,777 --> 00:57:24,678
Want to cur for those.
1332
00:57:24,678 --> 00:57:28,181
It's actually going to be the same for
both, because the brightness values are
1333
00:57:28,181 --> 00:57:31,518
the same it's going to be really
similar to what was happening with this one.
1334
00:57:31,785 --> 00:57:33,119
You can see on the liquid
1335
00:57:33,787 --> 00:57:34,421
that's my curve.
1336
00:57:34,754 --> 00:57:35,722
I'm going to come up here.
1337
00:57:35,855 --> 00:57:38,391
I'm actually going to duplicate that
curve,
1338
00:57:39,159 --> 00:57:41,561
bring it up, because I want the same
exact kind of contrast.
1339
00:57:41,861 --> 00:57:42,896
I just want less of it.
1340
00:57:43,530 --> 00:57:44,364
Put that up on top.
1341
00:57:44,431 --> 00:57:46,399
I'm going to put it at fifty percent,
1342
00:57:47,0 --> 00:57:48,168
hit in the five key,
1343
00:57:49,469 --> 00:57:50,737
before and after condensation.
1344
00:57:51,304 --> 00:57:51,471
Normal.
1345
00:57:52,105 --> 00:57:53,640
Those appear to be the same to me.
1346
00:57:53,707 --> 00:57:54,407
So I'm happy.
1347
00:57:54,908 --> 00:57:56,176
I think they're in a good place.
1348
00:57:56,576 --> 00:58:00,647
Notice, one quick thing I'd like to do
with the mask before we wrap this image up.
1349
00:58:01,715 --> 00:58:04,651
Going to just tap my point up here.
1350
00:58:05,218 --> 00:58:05,552
I'm thinking,
1351
00:58:06,586 --> 00:58:08,154
this little bottom line,
1352
00:58:08,355 --> 00:58:11,191
isn't meant to be ready to get rid of
that.
1353
00:58:11,691 --> 00:58:12,625
Come back out.
1354
00:58:13,159 --> 00:58:14,728
I think I'm going to just apply
1355
00:58:16,663 --> 00:58:17,397
a touch of feather.
1356
00:58:17,697 --> 00:58:17,864
0.2.
1357
00:58:18,431 --> 00:58:19,532
Doesn't need to be there.
1358
00:58:20,266 --> 00:58:21,434
Another broken thing,
1359
00:58:22,669 --> 00:58:24,304
if you go back, and you go back,
1360
00:58:24,971 --> 00:58:25,638
it's at 0.2,
1361
00:58:25,872 --> 00:58:27,207
even though it said it was at zero.
1362
00:58:28,108 --> 00:58:28,274
Ok?
1363
00:58:28,508 --> 00:58:29,542
That's looking really good to me.
1364
00:58:30,677 --> 00:58:32,12
One thing I need to check.
1365
00:58:33,747 --> 00:58:34,80
This
1366
00:58:34,280 --> 00:58:35,915
got moved to 255.
1367
00:58:36,583 --> 00:58:37,317
It should be 95.
1368
00:58:37,951 --> 00:58:38,551
There we go.
1369
00:58:38,818 --> 00:58:41,321
I was worried the glass was a little
bit too dark, because I thought my
1370
00:58:41,321 --> 00:58:42,122
background was 95.
1371
00:58:42,589 --> 00:58:43,857
But the background was actually 255.
1372
00:58:44,991 --> 00:58:46,92
But when you put it there,
1373
00:58:46,993 --> 00:58:49,763
the glass actually jumps to the
foreground, which is what I want.
1374
00:58:50,730 --> 00:58:52,198
It could even come up a little bit
more.
1375
00:58:52,265 --> 00:58:53,933
But for now, I really like this
1376
00:58:54,200 --> 00:58:55,201
brightness value.
1377
00:58:56,102 --> 00:59:00,907
And so one quick thing we need to do is
we've got three variations of this
1378
00:59:00,907 --> 00:59:02,409
image that we needed to ship.
1379
00:59:02,909 --> 00:59:04,577
And so I need to create those
variations.
1380
00:59:05,145 --> 00:59:06,713
This is going to take just a second.
1381
00:59:07,80 --> 00:59:07,947
It's a fancy trick.
1382
00:59:08,281 --> 00:59:09,949
We also need to get this on the right
canvas.
1383
00:59:10,350 --> 00:59:12,485
And I'm going to do that all in one
step.
1384
00:59:12,919 --> 00:59:15,522
The way I'm going to do it is, I'm
going to go up to layercomps.
1385
00:59:17,223 --> 00:59:18,558
We're going to make three.
1386
00:59:18,825 --> 00:59:20,493
We're going to call this one clean,
1387
00:59:22,662 --> 00:59:23,363
which is,
1388
00:59:24,831 --> 00:59:25,932
without this layer group
1389
00:59:27,367 --> 00:59:28,168
clean.
1390
00:59:28,568 --> 00:59:30,570
And then we need two different
condensations.
1391
00:59:31,371 --> 00:59:32,806
And that's going to be
1392
00:59:33,73 --> 00:59:34,240
small and large.
1393
00:59:34,974 --> 00:59:36,643
So this is our large.
1394
00:59:38,678 --> 00:59:39,679
This is our small.
1395
00:59:43,550 --> 00:59:45,919
And we're going to go ahead and save,
1396
00:59:46,820 --> 00:59:50,90
which, as you can see, I hadn't yet
done, because
1397
00:59:50,590 --> 00:59:51,624
I like to take risks.
1398
00:59:52,25 --> 00:59:52,492
I guess
1399
00:59:54,761 --> 00:59:55,995
this is Bourbon on white.
1400
01:00:06,439 --> 01:00:07,374
Version one.
1401
01:00:07,941 --> 01:00:08,808
We're actually going to have
1402
01:00:08,975 --> 01:00:10,76
three versions of this.
1403
01:00:10,744 --> 01:00:13,279
Not sure how I want to do this just
yet, but we'll find out.
1404
01:00:14,514 --> 01:00:15,348
Version one
1405
01:00:15,849 --> 01:00:16,783
saved.
1406
01:00:17,384 --> 01:00:18,885
Now I'm going to
1407
01:00:19,319 --> 01:00:21,921
create an eleven by 14300 dpi
1408
01:00:28,94 --> 01:00:28,261
click.
1409
01:00:28,495 --> 01:00:29,129
Ok.
1410
01:00:29,929 --> 01:00:31,998
Go over to my bridge,
1411
01:00:33,266 --> 01:00:33,600
and
1412
01:00:34,34 --> 01:00:34,401
I've got
1413
01:00:34,601 --> 01:00:36,2
file that I just saved,
1414
01:00:36,669 --> 01:00:37,704
as I showed you before.
1415
01:00:38,38 --> 01:00:40,306
We're going to option drag that onto a
canvas.
1416
01:00:41,74 --> 01:00:43,43
It's going to come in right about there.
1417
01:00:44,911 --> 01:00:46,880
One thing I need to do real fast is
1418
01:00:47,547 --> 01:00:49,115
I need to turn this off.
1419
01:00:49,783 --> 01:00:50,517
Go back to my layer.
1420
01:00:50,650 --> 01:00:51,51
Cops,
1421
01:00:51,851 --> 01:00:52,652
refresh.
1422
01:00:53,386 --> 01:00:54,187
Go to the next one.
1423
01:00:54,354 --> 01:00:55,55
Turn it off.
1424
01:00:55,388 --> 01:00:55,555
Refresh.
1425
01:00:56,256 --> 01:00:57,424
Go to the next one.
1426
01:00:57,557 --> 01:00:59,192
Turn it off refresh.
1427
01:01:00,93 --> 01:01:02,95
With that done, I'm going to save it.
1428
01:01:02,429 --> 01:01:03,530
Go back to my canvas.
1429
01:01:04,197 --> 01:01:05,598
Background's going to disappear.
1430
01:01:06,99 --> 01:01:06,866
Just like that.
1431
01:01:07,467 --> 01:01:10,236
I'm going to go ahead and make this
exactly what I had before.
1432
01:01:10,837 --> 01:01:11,671
Solid color.
1433
01:01:13,273 --> 01:01:13,306
95
1434
01:01:14,441 --> 01:01:16,476
that's how I like to shit my white
stuff out
1435
01:01:16,976 --> 01:01:18,211
on 95.
1436
01:01:18,978 --> 01:01:19,946
Maybe even for this one.
1437
01:01:20,13 --> 01:01:22,415
We're going to go a shade darker
1438
01:01:22,816 --> 01:01:24,484
so they don't get scared that the
1439
01:01:24,918 --> 01:01:25,919
glass is too dark.
1440
01:01:27,387 --> 01:01:28,421
Pops out a little bit more.
1441
01:01:28,421 --> 01:01:31,24
That way, this is my eleven by fourteen
canvas.
1442
01:01:31,791 --> 01:01:33,293
I'm in the center, left, right?
1443
01:01:35,395 --> 01:01:35,562
Ok?
1444
01:01:35,862 --> 01:01:37,597
Updown looks about right to me.
1445
01:01:38,598 --> 01:01:39,833
I'm going to
1446
01:01:41,434 --> 01:01:42,68
save
1447
01:01:42,569 --> 01:01:44,471
this, as in eleven by fourteen
1448
01:01:45,705 --> 01:01:45,872
v.
1449
01:01:46,39 --> 01:01:46,406
One
1450
01:01:47,240 --> 01:01:48,8
that's gone.
1451
01:01:48,508 --> 01:01:50,410
Ok, here's where the trick comes in.
1452
01:01:50,744 --> 01:01:52,479
When I'm ready to save my tips for this.
1453
01:01:54,981 --> 01:01:56,16
I'm going to save
1454
01:01:56,349 --> 01:01:59,486
my small condensation out as a small
condensation file.
1455
01:01:59,853 --> 01:02:02,555
It'll be a tip to ship over, to send
over to Rob.
1456
01:02:02,822 --> 01:02:04,958
I'm going to go into my properties
panel here,
1457
01:02:05,625 --> 01:02:07,827
and I'm going to then
1458
01:02:08,328 --> 01:02:12,966
toggle the layer com States that I
created in my primary
1459
01:02:13,266 --> 01:02:14,67
psd.
1460
01:02:14,734 --> 01:02:16,636
And I can then do that.
1461
01:02:16,836 --> 01:02:18,71
There's my clean layer.
1462
01:02:18,838 --> 01:02:20,173
I can say that I was a tiff
1463
01:02:21,441 --> 01:02:21,474
rjpeg.
1464
01:02:22,676 --> 01:02:23,677
There's my large
1465
01:02:24,277 --> 01:02:25,445
and here's my small.
1466
01:02:25,712 --> 01:02:26,746
They're all in the same document.
1467
01:02:27,480 --> 01:02:32,118
Any changes I make to the primary psd,
which is over here, will automatically
1468
01:02:32,519 --> 01:02:34,888
be updated on my eleven by fourteen
canvas.
1469
01:02:35,388 --> 01:02:40,527
I've got all three variations in one
Photoshop file, all three variations on
1470
01:02:40,660 --> 01:02:41,428
one canvas.
1471
01:02:42,328 --> 01:02:44,197
I can automate this process even
further.
1472
01:02:44,330 --> 01:02:45,432
But for now,
1473
01:02:45,799 --> 01:02:47,667
that will open you up to this idea.
1474
01:02:47,834 --> 01:02:48,168
It's
1475
01:02:48,334 --> 01:02:48,902
a new one.
1476
01:02:49,69 --> 01:02:50,270
Hasn't been used very much.
1477
01:02:50,336 --> 01:02:55,141
There aren't very many tutorials about
it, and not a lot of shops and
1478
01:02:55,141 --> 01:02:56,443
retouchers even though it exists.
1479
01:02:57,143 --> 01:02:58,411
But there it is.
1480
01:02:58,678 --> 01:03:03,516
It's one of my favorite things to do,
cranking out variations for products
1481
01:03:03,783 --> 01:03:04,951
and retouching.
1482
01:03:05,318 --> 01:03:06,720
And I really hope
1483
01:03:07,53 --> 01:03:07,687
you
1484
01:03:07,954 --> 01:03:11,358
understand how it works, and you are
going to love it as much as I do.
1485
01:03:12,92 --> 01:03:14,394
And that is our Bourbon on the rocks
105485
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