All language subtitles for 7 - Joe Barresi

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These are the user uploaded subtitles that are being translated: 1 00:00:02,250 --> 00:00:06,249 [Music] 2 00:00:06,259 --> 00:00:08,959 all right so we'll have a question from 3 00:00:08,959 --> 00:00:13,230 Andre how do you get that fat in your 4 00:00:13,230 --> 00:00:14,429 face snare sound 5 00:00:14,429 --> 00:00:15,960 and what's your tip to get a really 6 00:00:15,960 --> 00:00:17,759 distorted rock guitar bass sound heavy 7 00:00:17,759 --> 00:00:18,930 and so well defined 8 00:00:18,930 --> 00:00:22,500 Thanks so two parts first how do I get 9 00:00:22,500 --> 00:00:26,579 that fat in your face snare sound I'll 10 00:00:26,579 --> 00:00:30,210 say first off the key to any great sound 11 00:00:30,210 --> 00:00:35,370 is the drummer and the source can have a 12 00:00:35,370 --> 00:00:37,140 great sounding snare drum but a really 13 00:00:37,140 --> 00:00:38,429 bad drummer is not going to make it 14 00:00:38,429 --> 00:00:42,300 sound good you can also have a great 15 00:00:42,300 --> 00:00:43,649 drummer and a really bad sounding snare 16 00:00:43,649 --> 00:00:45,589 and that's not going to help either so 17 00:00:45,589 --> 00:00:48,600 my secret ingredient is a guy named Mike 18 00:00:48,600 --> 00:00:52,350 Fasano he's my drum tech of choice and 19 00:00:52,350 --> 00:00:54,989 he has a great collection of snare drums 20 00:00:54,989 --> 00:00:58,079 as well and on every session I try to 21 00:00:58,079 --> 00:01:01,050 get him there to tweak the drum kit and 22 00:01:01,050 --> 00:01:04,110 to get the best possible sound for that 23 00:01:04,110 --> 00:01:09,230 particular drummer it's really a basic 24 00:01:09,230 --> 00:01:11,460 super simple technique really I don't do 25 00:01:11,460 --> 00:01:12,870 anything crazy there's no voodoo 26 00:01:12,870 --> 00:01:15,930 there's just minimalistic miking usually 27 00:01:15,930 --> 00:01:17,910 one snare mic on top snare mic on the 28 00:01:17,910 --> 00:01:20,430 bottom usually both at some 57s although 29 00:01:20,430 --> 00:01:23,940 I experiment with different bottom snare 30 00:01:23,940 --> 00:01:28,860 mics Centaurs of 441 beta 57 there's so 31 00:01:28,860 --> 00:01:30,990 many things and and I commit to the 32 00:01:30,990 --> 00:01:33,690 sound I bust them both together in a 33 00:01:33,690 --> 00:01:35,670 certain blend that I like I compressed 34 00:01:35,670 --> 00:01:38,370 them maybe through a focus red red and a 35 00:01:38,370 --> 00:01:41,070 little bit of API EQ maybe just a crack 36 00:01:41,070 --> 00:01:45,660 at 10k or at 3k or 5k and from looking 37 00:01:45,660 --> 00:01:48,060 for a little more fatness I usually ask 38 00:01:48,060 --> 00:01:49,710 Mike to try to get it or the drummer to 39 00:01:49,710 --> 00:01:51,870 try to get it by changing heads changing 40 00:01:51,870 --> 00:01:55,110 snares and something we discovered this 41 00:01:55,110 --> 00:01:57,030 week you know I stressed a lot of to 42 00:01:57,030 --> 00:02:00,270 these guys is that it's really important 43 00:02:00,270 --> 00:02:01,950 for the phase of the drums to be 44 00:02:01,950 --> 00:02:06,180 together and a key to the fat snare 45 00:02:06,180 --> 00:02:07,650 sound is really making sure that it's in 46 00:02:07,650 --> 00:02:09,330 phase with all the other microphones on 47 00:02:09,330 --> 00:02:11,969 the drum kit because once you if you 48 00:02:11,969 --> 00:02:13,739 have a skinny snare sound it's amazing 49 00:02:13,739 --> 00:02:14,909 just by flipping the phase of the 50 00:02:14,909 --> 00:02:16,210 overheads how it automatic 51 00:02:16,210 --> 00:02:18,550 comes fatso I would highly recommend 52 00:02:18,550 --> 00:02:20,350 everybody to get faced which is I put on 53 00:02:20,350 --> 00:02:25,930 everything and use them part to my tip 54 00:02:25,930 --> 00:02:27,820 to get a really distorted rock guitar 55 00:02:27,820 --> 00:02:30,670 and bass sound heavy and so well defined 56 00:02:30,670 --> 00:02:33,760 well actually to get a well defined rock 57 00:02:33,760 --> 00:02:36,670 and guitar and bass sound the key is to 58 00:02:36,670 --> 00:02:39,550 not make it so distorted you'd be 59 00:02:39,550 --> 00:02:41,530 surprised how much preamp distortion 60 00:02:41,530 --> 00:02:45,160 sort of gets in the way and I find that 61 00:02:45,160 --> 00:02:47,770 if I run stuff a little bit cleaner when 62 00:02:47,770 --> 00:02:49,810 you start doubling then it then it 63 00:02:49,810 --> 00:02:54,910 becomes heavy and well defined there's 64 00:02:54,910 --> 00:02:56,320 really no trick there either the same 65 00:02:56,320 --> 00:02:57,820 same sort of thing my favorite two 66 00:02:57,820 --> 00:03:01,150 microphones on a guitar amp are sure 57 67 00:03:01,150 --> 00:03:04,870 and a sennheiser 421 my favorite mic on 68 00:03:04,870 --> 00:03:08,080 a bass cabinet could be anything from a 69 00:03:08,080 --> 00:03:11,680 57 to a 421 to a beta 52 to a violet 70 00:03:11,680 --> 00:03:15,850 globe there's so many on a combo I might 71 00:03:15,850 --> 00:03:19,080 end up with a roy 121 or a 101 or 122 72 00:03:19,080 --> 00:03:21,370 the key is just to get the microphones 73 00:03:21,370 --> 00:03:23,440 in face so usually on a combo to stick 74 00:03:23,440 --> 00:03:25,030 with one microphone and that's usually a 75 00:03:25,030 --> 00:03:28,210 roy or a phat tube mic or a condenser 76 00:03:28,210 --> 00:03:33,910 mic and on guitars 57 421 line them up 77 00:03:33,910 --> 00:03:36,010 make sure they're on they sound good 78 00:03:36,010 --> 00:03:37,990 together they sound good by themselves 79 00:03:37,990 --> 00:03:39,190 he sound good together and that they're 80 00:03:39,190 --> 00:03:41,440 properly in phase and that's usually the 81 00:03:41,440 --> 00:03:43,150 key and the same thing with bass making 82 00:03:43,150 --> 00:03:45,340 sure that the mic and the DI are well 83 00:03:45,340 --> 00:03:49,000 aligned so that's it Thank You Andre for 84 00:03:49,000 --> 00:03:52,720 the question question from Bill how much 85 00:03:52,720 --> 00:03:55,890 guitar processing do I do to tape as 86 00:03:55,890 --> 00:03:58,270 opposed to after the fact or in the mix 87 00:03:58,270 --> 00:04:01,330 well a lot of times when I'm tracking 88 00:04:01,330 --> 00:04:03,670 I'm trying to facilitate the process so 89 00:04:03,670 --> 00:04:05,650 I do whatever I need to do to make sure 90 00:04:05,650 --> 00:04:08,020 that though the setup doesn't take 91 00:04:08,020 --> 00:04:09,730 forever and that the band is ready to 92 00:04:09,730 --> 00:04:10,810 play and when they're ready to play 93 00:04:10,810 --> 00:04:13,450 we're recording so a lot of times in the 94 00:04:13,450 --> 00:04:14,950 back of my head I know that I can 95 00:04:14,950 --> 00:04:17,410 process after the fact as well so if I'm 96 00:04:17,410 --> 00:04:19,540 a little shy on EQ or something's a 97 00:04:19,540 --> 00:04:20,260 little dull 98 00:04:20,260 --> 00:04:23,830 I'll maybe just process listening wise 99 00:04:23,830 --> 00:04:25,960 on the console knowing that I'll 100 00:04:25,960 --> 00:04:27,340 probably do it when I'm mixing because 101 00:04:27,340 --> 00:04:29,050 the guitar player is ready to play and 102 00:04:29,050 --> 00:04:29,680 we should 103 00:04:29,680 --> 00:04:33,220 all that being said I try to get the 104 00:04:33,220 --> 00:04:35,470 best time I possibly can on my way to 105 00:04:35,470 --> 00:04:38,320 the tape machine that way when I go into 106 00:04:38,320 --> 00:04:40,419 the mixing process I can always enhance 107 00:04:40,419 --> 00:04:45,070 that but really the key is to you know 108 00:04:45,070 --> 00:04:46,389 what band is ready to play they're ready 109 00:04:46,389 --> 00:04:48,070 to play if the sound isn't perfect the 110 00:04:48,070 --> 00:04:50,199 performance may be great so better to 111 00:04:50,199 --> 00:04:51,789 have a great performance than a perfect 112 00:04:51,789 --> 00:04:59,410 sound thanks for the question bill this 113 00:04:59,410 --> 00:05:02,620 one's from Dan how much time do I spend 114 00:05:02,620 --> 00:05:10,330 on a mix oh well typical mixed day for 115 00:05:10,330 --> 00:05:12,580 me is a 12-hour day I started noon 116 00:05:12,580 --> 00:05:16,919 I like to work till midnight or one 117 00:05:16,919 --> 00:05:19,120 upload the mix to the band unless the 118 00:05:19,120 --> 00:05:21,729 bands in town attending the mix come in 119 00:05:21,729 --> 00:05:23,470 the following day at noon with a list of 120 00:05:23,470 --> 00:05:25,000 changes that I would like to do from 121 00:05:25,000 --> 00:05:27,220 listening in the morning and also from 122 00:05:27,220 --> 00:05:29,410 the one email I received from the band 123 00:05:29,410 --> 00:05:31,840 collectively saying this was great or 124 00:05:31,840 --> 00:05:36,220 this was if there's if it's 125 00:05:36,220 --> 00:05:38,139 something that I've tracked then I 126 00:05:38,139 --> 00:05:39,190 usually know where all the bodies are 127 00:05:39,190 --> 00:05:41,139 buried so in that case it's a lot easier 128 00:05:41,139 --> 00:05:44,050 to mix and sometimes I could do up to 129 00:05:44,050 --> 00:05:46,240 two songs a day or three songs a day and 130 00:05:46,240 --> 00:05:48,789 sometimes the songs are super long you 131 00:05:48,789 --> 00:05:50,289 know mixing an eight-minute song it's 132 00:05:50,289 --> 00:05:51,820 not like mixing a three-minute song it's 133 00:05:51,820 --> 00:05:54,669 like mixing two songs so sometimes it 134 00:05:54,669 --> 00:05:56,110 might take up to two days it sort of 135 00:05:56,110 --> 00:06:01,690 depends second part of his question what 136 00:06:01,690 --> 00:06:04,180 I rather booster cut when he killing I'm 137 00:06:04,180 --> 00:06:06,070 a booster the only thing on my cut is 138 00:06:06,070 --> 00:06:09,159 some low low low frequencies but only as 139 00:06:09,159 --> 00:06:11,259 a last resort when I try to clean up 140 00:06:11,259 --> 00:06:13,090 some stuff but I'd rather boost and cut 141 00:06:13,090 --> 00:06:18,039 any day and part three any tips to get 142 00:06:18,039 --> 00:06:20,620 great sounding rocket arse great 143 00:06:20,620 --> 00:06:22,599 sounding rock guitar player great 144 00:06:22,599 --> 00:06:24,430 sounding guitars at staying tuned well 145 00:06:24,430 --> 00:06:27,009 into nated set up properly for the 146 00:06:27,009 --> 00:06:31,570 tuning and the the player if a player is 147 00:06:31,570 --> 00:06:33,370 heavy-handed and stuffs going out of 148 00:06:33,370 --> 00:06:37,969 tune use fatter strings tighter tension 149 00:06:37,979 --> 00:06:39,420 great sound 150 00:06:39,420 --> 00:06:43,290 amplifiers knowing when to augment a 151 00:06:43,290 --> 00:06:44,910 player sound with something that's going 152 00:06:44,910 --> 00:06:46,290 to give them the sound that they're 153 00:06:46,290 --> 00:06:47,820 looking for although they might not know 154 00:06:47,820 --> 00:06:50,160 it yet using a minimal amount of 155 00:06:50,160 --> 00:06:52,620 microphones sometimes combining 156 00:06:52,620 --> 00:06:54,510 microphones for color instead of be 157 00:06:54,510 --> 00:06:55,800 queuing them separately sometimes 158 00:06:55,800 --> 00:06:59,730 combining amplifiers for color and also 159 00:06:59,730 --> 00:07:01,650 committing committing to a sound I think 160 00:07:01,650 --> 00:07:03,900 in general the part dictates what the 161 00:07:03,900 --> 00:07:06,030 sounds going to be so a fast guitar 162 00:07:06,030 --> 00:07:07,580 parts didn't need to be a little cleaner 163 00:07:07,580 --> 00:07:10,530 a slower guitar part has room to be 164 00:07:10,530 --> 00:07:12,800 loosers there's so many variables but 165 00:07:12,800 --> 00:07:15,720 the tip to get a great sounding rock 166 00:07:15,720 --> 00:07:17,040 guitar is really to start with the 167 00:07:17,040 --> 00:07:21,290 player thank you Dan 168 00:07:21,290 --> 00:07:27,120 Jessi often my drum tom fills take on a 169 00:07:27,120 --> 00:07:30,510 life of their own do i overdub tom fills 170 00:07:30,510 --> 00:07:33,120 while tracking the only time I ever 171 00:07:33,120 --> 00:07:35,940 overdub tom fills is as an effect a lot 172 00:07:35,940 --> 00:07:38,340 of times I like to do Tom overdubs to a 173 00:07:38,340 --> 00:07:40,920 tape machine and change the speed if we 174 00:07:40,920 --> 00:07:42,870 do Tom overdubs with the tape machine 175 00:07:42,870 --> 00:07:45,300 running super fast then when you play 176 00:07:45,300 --> 00:07:47,400 the tape back normal this sound of the 177 00:07:47,400 --> 00:07:49,770 toms goes down lower it makes them 178 00:07:49,770 --> 00:07:53,610 deeper or if you have an ambient space a 179 00:07:53,610 --> 00:07:55,560 lot of times I like to do Tom overdubs 180 00:07:55,560 --> 00:07:57,660 in an ambient space like here's a great 181 00:07:57,660 --> 00:07:59,730 stairwell and everything we ran into it 182 00:07:59,730 --> 00:08:02,040 including vocals sounded fantastic so I 183 00:08:02,040 --> 00:08:03,930 would have loved to just do some Tom 184 00:08:03,930 --> 00:08:06,540 overdubs in this room here and just turn 185 00:08:06,540 --> 00:08:08,910 up the room Mike's only and that would 186 00:08:08,910 --> 00:08:12,270 be a great layer on top of that but 187 00:08:12,270 --> 00:08:16,050 general my Tom's I don't over dub Tom's 188 00:08:16,050 --> 00:08:17,520 usually only as an effect 189 00:08:17,520 --> 00:08:19,410 they sound like to do a lot of times 190 00:08:19,410 --> 00:08:21,720 because I like to process them using an 191 00:08:21,720 --> 00:08:25,080 effects processor sort of like the big 192 00:08:25,080 --> 00:08:26,550 bottom thing where you can actually tune 193 00:08:26,550 --> 00:08:29,760 the frequency in and add a little bit of 194 00:08:29,760 --> 00:08:32,070 gain to them and keep them up high do a 195 00:08:32,070 --> 00:08:33,540 lot of rides when I'm mixing where I 196 00:08:33,540 --> 00:08:35,729 turn them up super loud and then lower 197 00:08:35,729 --> 00:08:37,410 them down when I they don't need to be 198 00:08:37,410 --> 00:08:38,580 they're not cutting them out completely 199 00:08:38,580 --> 00:08:40,260 because a lot of times the leakage is 200 00:08:40,260 --> 00:08:45,420 what you need so yes 201 00:08:45,420 --> 00:08:47,610 about symbols as well ever overdub 202 00:08:47,610 --> 00:08:50,970 symbols yes on me anytime I work with 203 00:08:50,970 --> 00:08:53,279 the Queens except for the very first 204 00:08:53,279 --> 00:08:55,019 record which we tracked his drums 205 00:08:55,019 --> 00:08:57,899 completely as a normal drum kit it's 206 00:08:57,899 --> 00:08:59,730 always been with overdub cymbals which 207 00:08:59,730 --> 00:09:01,860 is a challenge you have to be a great 208 00:09:01,860 --> 00:09:03,959 drummer to do it and Joey Castillo is a 209 00:09:03,959 --> 00:09:05,519 fantastic tremor when we worked on 210 00:09:05,519 --> 00:09:10,800 lullabies together what we did was set 211 00:09:10,800 --> 00:09:12,660 up the drum kit which is kick snare and 212 00:09:12,660 --> 00:09:15,570 toms and hadn't play a fake hi-hat and 213 00:09:15,570 --> 00:09:18,480 that was just a pad that he can hit so 214 00:09:18,480 --> 00:09:19,920 while he was playing drums he can keep 215 00:09:19,920 --> 00:09:21,779 time in a hi-hat or he would play on his 216 00:09:21,779 --> 00:09:25,260 leg if he could the ride wasn't so bad 217 00:09:25,260 --> 00:09:26,550 because you pretend you're going to a 218 00:09:26,550 --> 00:09:28,230 ride cymbal and put a pad to the side 219 00:09:28,230 --> 00:09:31,110 and then I kept the same exact drum 220 00:09:31,110 --> 00:09:33,389 setup and pulled all the instruments out 221 00:09:33,389 --> 00:09:35,190 and put the cymbals in there that way I 222 00:09:35,190 --> 00:09:38,730 could record not only cymbals hi-hat and 223 00:09:38,730 --> 00:09:40,980 ride but also some room and I kept the 224 00:09:40,980 --> 00:09:43,470 other mics open if they were you know 225 00:09:43,470 --> 00:09:46,829 sounded cool and same sort of thing put 226 00:09:46,829 --> 00:09:49,050 some pads and so Joey could play kicking 227 00:09:49,050 --> 00:09:51,029 a snare and hear them in his headphones 228 00:09:51,029 --> 00:09:53,459 so it didn't feel so unnatural and that 229 00:09:53,459 --> 00:09:56,190 that seemed to help so that's really the 230 00:09:56,190 --> 00:09:58,709 only time I've done it and it seemed to 231 00:09:58,709 --> 00:10:00,360 work on the low bars but in general I 232 00:10:00,360 --> 00:10:02,640 think it's um it's an odd way of making 233 00:10:02,640 --> 00:10:05,490 a drum sound and I'd rather just record 234 00:10:05,490 --> 00:10:09,060 a drum kit in its entirety Thank You 235 00:10:09,060 --> 00:10:15,060 Jesse I believe this is our bond do I 236 00:10:15,060 --> 00:10:17,310 notice a huge difference on sound mixing 237 00:10:17,310 --> 00:10:19,079 of my ssl the mixing in the box 238 00:10:19,079 --> 00:10:21,420 I don't really mix in the Box at all I 239 00:10:21,420 --> 00:10:24,390 might take some elements and stem them 240 00:10:24,390 --> 00:10:26,100 out through a compressor or something 241 00:10:26,100 --> 00:10:27,660 like that for instance if there's 20 242 00:10:27,660 --> 00:10:29,640 tracks of backing vocals I might just 243 00:10:29,640 --> 00:10:31,560 sub mix them in in Pro Tools out of two 244 00:10:31,560 --> 00:10:35,459 outputs but I mix on a console for many 245 00:10:35,459 --> 00:10:37,380 reasons especially in SSL because I just 246 00:10:37,380 --> 00:10:40,949 love the way it sounds it's very easy to 247 00:10:40,949 --> 00:10:42,870 get a sound on it because it kind of in 248 00:10:42,870 --> 00:10:44,940 general cleans the sound of your mix up 249 00:10:44,940 --> 00:10:48,060 a little SSL's not as fat sounding as a 250 00:10:48,060 --> 00:10:51,470 Neve and just kind of clear stuff out 251 00:10:51,470 --> 00:10:53,670 also because I've been doing it for so 252 00:10:53,670 --> 00:10:56,880 long I'm used to using it and and it 253 00:10:56,880 --> 00:10:58,760 sounds it has a sound mixing 254 00:10:58,760 --> 00:11:00,260 the box is definitely an art and I've 255 00:11:00,260 --> 00:11:02,150 not perfected that art nor do I wish to 256 00:11:02,150 --> 00:11:04,490 try yet maybe one day when I can't 257 00:11:04,490 --> 00:11:06,860 afford my cell anymore can't afford the 258 00:11:06,860 --> 00:11:11,690 electric bill or the maintenance and I 259 00:11:11,690 --> 00:11:13,220 am more comfortable working at a desk 260 00:11:13,220 --> 00:11:14,780 for many reasons when I mix I like to 261 00:11:14,780 --> 00:11:17,270 perform in the mix I don't like to just 262 00:11:17,270 --> 00:11:19,730 draw in with a mouse vocal rides or 263 00:11:19,730 --> 00:11:21,050 anything like that I like to actually 264 00:11:21,050 --> 00:11:23,600 have the faders in front of me and do 265 00:11:23,600 --> 00:11:26,180 vocal rides and do delay rides and 266 00:11:26,180 --> 00:11:29,060 reverb rides and push the drum rooms up 267 00:11:29,060 --> 00:11:31,490 on fills and kicks and snare I so I feel 268 00:11:31,490 --> 00:11:33,890 like I'm you know building the dynamics 269 00:11:33,890 --> 00:11:35,510 and the excitement back in the mix and 270 00:11:35,510 --> 00:11:37,670 it's really a performance-based thing I 271 00:11:37,670 --> 00:11:39,530 find that if I have to draw it in then 272 00:11:39,530 --> 00:11:41,210 it there's no more performance it's just 273 00:11:41,210 --> 00:11:43,880 you know me and a mouse which is very 274 00:11:43,880 --> 00:11:50,760 boring so that's why I do it that way 275 00:11:50,770 --> 00:11:53,600 can I explain how I deal with phase 276 00:11:53,600 --> 00:11:57,070 shift treatment with tools like Vox Ango 277 00:11:57,070 --> 00:12:01,430 PHA 979 or waves in phase well first of 278 00:12:01,430 --> 00:12:03,110 all I have no idea what those two things 279 00:12:03,110 --> 00:12:06,200 are so I can't explain them the way I 280 00:12:06,200 --> 00:12:07,760 deal with phase shift is by moving 281 00:12:07,760 --> 00:12:09,920 microphones that's the key to being a 282 00:12:09,920 --> 00:12:12,440 great engineer moved microphones move 283 00:12:12,440 --> 00:12:14,180 the source until everything is perfectly 284 00:12:14,180 --> 00:12:16,640 aligned if you cannot figure it out use 285 00:12:16,640 --> 00:12:20,330 less microphones that's key when I'm 286 00:12:20,330 --> 00:12:22,610 mixing the way we used to get a bass amp 287 00:12:22,610 --> 00:12:25,160 and a DI aligned and in phase was to 288 00:12:25,160 --> 00:12:27,620 take the DI and delay it because the 289 00:12:27,620 --> 00:12:29,870 delay signal the DI signal is always 290 00:12:29,870 --> 00:12:31,220 going to be earlier than the signal 291 00:12:31,220 --> 00:12:34,130 going through the DI to the guitar amp 292 00:12:34,130 --> 00:12:35,960 through the speakers through the 293 00:12:35,960 --> 00:12:37,730 microphone through the preamp back into 294 00:12:37,730 --> 00:12:40,340 Pro Tools or tape so that inherent delay 295 00:12:40,340 --> 00:12:42,650 that happens you can get better and 296 00:12:42,650 --> 00:12:44,210 phase by moving the mic in front of the 297 00:12:44,210 --> 00:12:47,050 bass amp or actually to laying the DI 298 00:12:47,050 --> 00:12:52,160 with with guitars it's really a matter 299 00:12:52,160 --> 00:12:53,780 of placing the microphones and then 300 00:12:53,780 --> 00:12:55,280 checking that there are in phase 301 00:12:55,280 --> 00:12:57,020 together just flipping the phase of one 302 00:12:57,020 --> 00:12:59,120 of them and and you could do it with 303 00:12:59,120 --> 00:13:01,220 hiss we demonstrated that this week just 304 00:13:01,220 --> 00:13:05,120 at the Fabrique just putting up hiss 305 00:13:05,120 --> 00:13:08,690 coming through a guitar amp and flipping 306 00:13:08,690 --> 00:13:10,490 the phase on the mike brey and just 307 00:13:10,490 --> 00:13:11,930 moving it around so you can hear where 308 00:13:11,930 --> 00:13:12,950 the null point is 309 00:13:12,950 --> 00:13:14,390 and coming back into control room and 310 00:13:14,390 --> 00:13:15,980 flipping the face back and that's not 311 00:13:15,980 --> 00:13:18,830 the hot spot that's not to always say 312 00:13:18,830 --> 00:13:20,420 that that's the greatest place to keep 313 00:13:20,420 --> 00:13:23,060 your your guitar mics I mean sometimes a 314 00:13:23,060 --> 00:13:24,560 little bits of out-of-phase actually 315 00:13:24,560 --> 00:13:26,660 help and creates a scoop in the sound it 316 00:13:26,660 --> 00:13:28,510 might actually cut through better so I 317 00:13:28,510 --> 00:13:32,240 don't necessarily use any outboard type 318 00:13:32,240 --> 00:13:35,330 stuff i i like the IBP Jonathan littles 319 00:13:35,330 --> 00:13:37,460 in-between phase box when I'm really 320 00:13:37,460 --> 00:13:39,560 stuck and I'll throw some stuff through 321 00:13:39,560 --> 00:13:40,850 that and maybe move it around a little 322 00:13:40,850 --> 00:13:44,450 but even then I'd much rather just delay 323 00:13:44,450 --> 00:13:46,340 something to move the track or use one 324 00:13:46,340 --> 00:13:52,000 less microphone okay from John Paterno 325 00:13:52,000 --> 00:13:54,830 good friend of mine where do babies come 326 00:13:54,830 --> 00:13:58,130 from well John the answer is obvious 327 00:13:58,130 --> 00:14:01,730 from the stork he drops them on you on 328 00:14:01,730 --> 00:14:04,040 the city above the house and that's 329 00:14:04,040 --> 00:14:06,850 where they come from thank you John and 330 00:14:06,850 --> 00:14:10,010 from Luca how did I record the first 331 00:14:10,010 --> 00:14:13,280 Queens of Stone Age record he read some 332 00:14:13,280 --> 00:14:14,630 of that it was done on a soundtracks 333 00:14:14,630 --> 00:14:18,230 board Rancho de la Luna I started out at 334 00:14:18,230 --> 00:14:21,530 Rancho de la Luna and decided that the 335 00:14:21,530 --> 00:14:22,970 room wasn't right for where we're trying 336 00:14:22,970 --> 00:14:26,270 to get and we moved to a studio called 337 00:14:26,270 --> 00:14:28,760 monkey in Palm Springs and that's where 338 00:14:28,760 --> 00:14:31,520 we did the whole record in 17 days there 339 00:14:31,520 --> 00:14:33,200 was a soundtracks console there that 340 00:14:33,200 --> 00:14:35,710 belonged to the owner Steve Feldman and 341 00:14:35,710 --> 00:14:38,350 he had a great amount of outboard gear 342 00:14:38,350 --> 00:14:42,290 so a lot of it was cut through gear that 343 00:14:42,290 --> 00:14:43,940 I brought into the studio and and 344 00:14:43,940 --> 00:14:47,870 Steve's he had a lot of cal rec modules 345 00:14:47,870 --> 00:14:50,450 which sounded great PQ tens or PQ 15s I 346 00:14:50,450 --> 00:14:53,360 think and everything was monitored 347 00:14:53,360 --> 00:14:55,040 through the soundtracks and mixed on the 348 00:14:55,040 --> 00:14:57,230 soundtrack so that's where we did it at 349 00:14:57,230 --> 00:15:01,340 monkey how did I create the thick drum 350 00:15:01,340 --> 00:15:04,040 sound lullabies to paralyze well part of 351 00:15:04,040 --> 00:15:05,330 the thick drum sound was the fact that 352 00:15:05,330 --> 00:15:07,970 we overdub the symbols the the 353 00:15:07,970 --> 00:15:09,440 overdubbing of the symbols allowed me to 354 00:15:09,440 --> 00:15:11,300 mic the instruments from a greater 355 00:15:11,300 --> 00:15:13,880 distance thereby getting a bigger fatter 356 00:15:13,880 --> 00:15:17,450 sound if you mic a Tom from an inch or 357 00:15:17,450 --> 00:15:20,540 two away that's you can get a fairly 358 00:15:20,540 --> 00:15:22,220 good sound with the right mic and the 359 00:15:22,220 --> 00:15:24,480 right Tom and the right player 360 00:15:24,480 --> 00:15:26,399 but the only reason they do that is to 361 00:15:26,399 --> 00:15:29,130 keep it out of the symbols if you remove 362 00:15:29,130 --> 00:15:30,779 the symbols and you mic to Tom from a 363 00:15:30,779 --> 00:15:33,120 foot away that's pretty big drum sound 364 00:15:33,120 --> 00:15:35,160 so that's how we were able to do that 365 00:15:35,160 --> 00:15:39,029 and my approach to mixing the pot by 366 00:15:39,029 --> 00:15:46,320 tool I just approach every song pretty 367 00:15:46,320 --> 00:15:48,930 much how it sort of dictates how it 368 00:15:48,930 --> 00:15:51,120 needs to be mixed since I tracked that 369 00:15:51,120 --> 00:15:55,079 song I tracked it I tracked it in a way 370 00:15:55,079 --> 00:15:56,699 that it just kind of unfolded when I was 371 00:15:56,699 --> 00:15:58,620 mixing I mean this all the pre-delay is 372 00:15:58,620 --> 00:16:00,029 on the vocals and all that stuff was 373 00:16:00,029 --> 00:16:03,510 done with you know storing tape heads 374 00:16:03,510 --> 00:16:05,730 out so it would it was real print 375 00:16:05,730 --> 00:16:07,910 through and not some kind of fake stuff 376 00:16:07,910 --> 00:16:10,260 and it was pretty straightforward I mean 377 00:16:10,260 --> 00:16:11,220 it's a great song 378 00:16:11,220 --> 00:16:14,820 great bass playing the drums were thick 379 00:16:14,820 --> 00:16:17,850 and I remember the guitar being super 380 00:16:17,850 --> 00:16:19,829 gray to so I mean it's all there great 381 00:16:19,829 --> 00:16:22,199 bands so the sort of mixing tool is 382 00:16:22,199 --> 00:16:26,250 fairly easy because a sort of unfolds by 383 00:16:26,250 --> 00:16:27,600 itself I don't I don't really have 384 00:16:27,600 --> 00:16:29,640 another approach of them and sort of 385 00:16:29,640 --> 00:16:31,500 doing what I do and the fact that I 386 00:16:31,500 --> 00:16:32,940 tracked it was really easy to mix 387 00:16:32,940 --> 00:16:35,699 because I put it all together as I did 388 00:16:35,699 --> 00:16:43,610 it Thank You Luka that's it28155

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