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These are the user uploaded subtitles that are being translated: 1 00:00:02,102 --> 00:00:05,271 Now I'm going to show you the lighting diagram, 2 00:00:05,772 --> 00:00:06,506 what it looked like. 3 00:00:06,840 --> 00:00:08,208 And then we're going to look at a video. 4 00:00:08,408 --> 00:00:10,410 That's a walk throughout, and you can see it in place. 5 00:00:12,178 --> 00:00:13,480 Don't be too scared by the diagram. 6 00:00:13,713 --> 00:00:15,215 Let's go get the time that we go. 7 00:00:15,615 --> 00:00:16,816 So this is the stage. 8 00:00:17,150 --> 00:00:18,118 This is how I broke it up. 9 00:00:18,118 --> 00:00:21,788 So stage is the bottom third, the middle third is the downstairs. 10 00:00:22,489 --> 00:00:24,24 And then this is the mezinine up here. 11 00:00:24,90 --> 00:00:25,759 Just to kind of put it into 12 00:00:26,259 --> 00:00:27,694 perspective for you, 13 00:00:28,194 --> 00:00:29,396 this is where it ended up. 14 00:00:29,529 --> 00:00:32,198 So you can see some of the considerations that were being made and 15 00:00:32,198 --> 00:00:34,401 some of the things that were being set up in the first video. 16 00:00:35,1 --> 00:00:36,36 This is where it finalizes. 17 00:00:36,436 --> 00:00:37,871 And I'm going to show you the video in that a second. 18 00:00:38,338 --> 00:00:42,275 But so we got the two multi spots back on the mesin which we're creating the 19 00:00:42,275 --> 00:00:43,43 spotlight effect. 20 00:00:44,678 --> 00:00:45,912 I've got my 21 00:00:46,680 --> 00:00:50,884 five foot octabox as like my main key light from my subject. 22 00:00:51,951 --> 00:00:54,254 Everything else other than maybe 23 00:00:54,721 --> 00:00:55,522 this. 24 00:00:56,22 --> 00:00:58,658 Like, this is kind of like the enclosure when you're thinking about am 25 00:00:58,758 --> 00:00:59,826 lighting in studio. 26 00:01:00,593 --> 00:01:02,729 This is for the most part what you're thinking about, right? 27 00:01:03,229 --> 00:01:03,997 Key light, 28 00:01:04,330 --> 00:01:05,131 fill light. 29 00:01:05,865 --> 00:01:09,402 And then these were creating the glow and the rim on the back of her two 30 00:01:09,469 --> 00:01:09,636 lights. 31 00:01:09,769 --> 00:01:09,936 There 32 00:01:11,304 --> 00:01:13,273 that's her little tiny world. 33 00:01:14,507 --> 00:01:16,176 Everything else is environmental. 34 00:01:16,976 --> 00:01:19,679 So this is about lighting the space 35 00:01:20,580 --> 00:01:21,915 more so than the subject, 36 00:01:22,515 --> 00:01:23,983 because that was the challenge here. 37 00:01:24,651 --> 00:01:25,118 So 38 00:01:27,53 --> 00:01:28,755 this is a b one with a warming gel. 39 00:01:28,822 --> 00:01:30,657 It's casting a little bit of light across the stage. 40 00:01:31,157 --> 00:01:34,194 Now, this is also like two degrees, putting a little bit of light on her as 41 00:01:34,194 --> 00:01:37,597 well, but it's just lighting up the edge of the stage a little bit. 42 00:01:38,264 --> 00:01:40,100 This one over here in the back left corner. 43 00:01:40,333 --> 00:01:41,401 This is a b one with a cto. 44 00:01:42,502 --> 00:01:43,703 This is kind of mimicking. 45 00:01:44,270 --> 00:01:48,975 If you saw in the original shot, there was like a light over the backstage air 46 00:01:49,75 --> 00:01:50,343 on the left hand side it's that. 47 00:01:50,410 --> 00:01:53,246 It just meant to flare it a little bit more, so it's augmenting. 48 00:01:53,713 --> 00:01:54,247 What's there 49 00:01:54,814 --> 00:01:57,283 building on that idea of motivated and practical light. 50 00:01:58,251 --> 00:02:02,355 The d one, modeling light is the d one is the modeling light. 51 00:02:02,422 --> 00:02:04,591 Only I wasn't even firing it as a strobe. 52 00:02:04,758 --> 00:02:07,694 I just wanted a really low power fill on that. 53 00:02:07,694 --> 00:02:10,597 And so I think I ended up turning it really close to all the way up on the 54 00:02:10,597 --> 00:02:11,164 modeling light. 55 00:02:11,231 --> 00:02:14,100 But it was enough power that could just give me a little bit of kick to the 56 00:02:14,100 --> 00:02:17,937 shadows, which is what I had in the behind the Scenes, sorry, in the 57 00:02:17,937 --> 00:02:18,872 backstage, lights 58 00:02:19,472 --> 00:02:22,842 that I lost when I turned them off, because it was creating those bad 59 00:02:22,976 --> 00:02:24,10 shadows on the neck. 60 00:02:24,811 --> 00:02:26,546 And so that was kind of solving that issue. 61 00:02:27,947 --> 00:02:32,352 These two lights here are just creating a little bit of visual interest across 62 00:02:32,519 --> 00:02:33,953 the tops of the seats and the aisle. 63 00:02:34,187 --> 00:02:38,24 Ways to put a little bit of light across the tops of the seats, give me a 64 00:02:38,24 --> 00:02:39,159 little bit more visual interest. 65 00:02:39,459 --> 00:02:42,562 And that's the exact same thing that this is doing in the back, the back. 66 00:02:43,129 --> 00:02:46,433 So it was like, all right, build the spotlights, that's in place, make sure 67 00:02:46,499 --> 00:02:48,201 she looks how she needs to look. 68 00:02:48,501 --> 00:02:49,536 And then, sorry, what is it? 69 00:02:49,536 --> 00:02:49,703 Ok? 70 00:02:49,869 --> 00:02:50,170 This is just 71 00:02:51,471 --> 00:02:51,705 too visually 72 00:02:52,739 --> 00:02:52,906 heavy. 73 00:02:53,139 --> 00:02:53,940 Over here with the shadow. 74 00:02:54,107 --> 00:02:54,908 Let's put a light in there. 75 00:02:54,974 --> 00:02:56,743 Let's put a little bit of light across some chairs. 76 00:02:57,143 --> 00:02:57,644 Now it's okay. 77 00:02:57,711 --> 00:02:58,411 Now let's suit over there. 78 00:02:58,411 --> 00:02:59,546 Ahman up in the top. 79 00:02:59,612 --> 00:03:00,980 Corner it's also really dark. 80 00:03:01,214 --> 00:03:02,248 Let's put a light up there. 81 00:03:03,49 --> 00:03:05,785 That was just me looking through the frame and going, what's missing, what's 82 00:03:05,852 --> 00:03:07,354 missing, what's missing, what's missing. 83 00:03:07,854 --> 00:03:11,191 And then sometimes you have someone walk around the space. 84 00:03:12,92 --> 00:03:13,460 I'd have, like, Lindsay, walker on the space. 85 00:03:13,793 --> 00:03:14,928 Take a shot, fire it. 86 00:03:14,994 --> 00:03:17,130 Take a shot fire it like how does this light look 87 00:03:17,797 --> 00:03:18,598 in different places? 88 00:03:19,65 --> 00:03:19,799 No, I like it here. 89 00:03:19,799 --> 00:03:22,335 Great let's anchor it down, hide it, put a cto on. 90 00:03:22,335 --> 00:03:23,36 It's ready to go. 91 00:03:24,104 --> 00:03:28,274 And so sometimes it was just a matter of finessing and figuring out where 92 00:03:28,341 --> 00:03:29,109 those little 93 00:03:29,542 --> 00:03:31,144 bits needed to go. 94 00:03:31,611 --> 00:03:35,482 As why it used the modeling lights, as opposed to slash was just a power 95 00:03:35,615 --> 00:03:35,782 issue. 96 00:03:35,949 --> 00:03:37,217 It was totally a power issue. 97 00:03:37,384 --> 00:03:37,717 I was shooting 98 00:03:38,752 --> 00:03:39,719 at like, 1602000 99 00:03:40,820 --> 00:03:42,555 io because I couldn't control 100 00:03:43,456 --> 00:03:44,357 the theater lights. 101 00:03:44,591 --> 00:03:47,527 And so I needed to get it pretty dark, because I was shooting it, 102 00:03:48,328 --> 00:03:49,129 like, probably 130th 103 00:03:50,663 --> 00:03:52,165 of a second, maybe even slower. 104 00:03:54,200 --> 00:03:54,868 And so 105 00:03:56,336 --> 00:03:56,569 the 106 00:03:58,38 --> 00:04:01,107 d one, the five foot, I turned it all the way down, still too bright, 107 00:04:01,541 --> 00:04:04,177 so then I ended it underneath to make it even darker. 108 00:04:04,511 --> 00:04:07,781 Then I turned it away like it was all about, because I needed the pop of 109 00:04:07,781 --> 00:04:10,250 flash to freeze her, but I needed a power less. 110 00:04:11,317 --> 00:04:13,219 And so that's like, I had to keep 111 00:04:14,254 --> 00:04:18,224 this being as low as it was, in no way, shape or form, was this going to be 112 00:04:18,892 --> 00:04:20,660 the minimal kick that I needed. 113 00:04:20,760 --> 00:04:22,562 So I used the modeling light, but 114 00:04:22,829 --> 00:04:25,265 I also didn't have to use a cto on it, which I was short on. 115 00:04:26,433 --> 00:04:29,602 So it was just another solution to get to what I wanted. 116 00:04:33,640 --> 00:04:34,74 All right. 117 00:04:35,41 --> 00:04:35,675 So 118 00:04:36,810 --> 00:04:38,278 that said, let's take a look. 119 00:04:38,678 --> 00:04:38,878 Aunt 120 00:04:40,580 --> 00:04:41,614 the lighting, walk through. 121 00:04:42,749 --> 00:04:45,218 Now we've gone through, and we've made a lot of our changes. 122 00:04:45,452 --> 00:04:48,488 We've tweaked a lot of the lights that we were already working on before, and 123 00:04:48,488 --> 00:04:51,691 we really kind of dialed in what we're trying to achieve 124 00:04:52,92 --> 00:04:52,659 with this image. 125 00:04:52,826 --> 00:04:55,862 It helped to get the model in position in her dress. 126 00:04:56,496 --> 00:04:59,566 And that really actually changed what we were lighting a little bit. 127 00:04:59,632 --> 00:05:02,402 So I want to take you through where we ended up. 128 00:05:02,969 --> 00:05:05,872 Previously I had said we were going to leave the backstage lights on. 129 00:05:06,106 --> 00:05:08,208 I found that I was casting too harsh of a shadow. 130 00:05:08,408 --> 00:05:09,142 We cut it off. 131 00:05:09,476 --> 00:05:09,776 But 132 00:05:10,276 --> 00:05:13,613 what ended up happening as a result is we lost any kind of fillight we had in 133 00:05:13,613 --> 00:05:14,180 the shadow area. 134 00:05:14,581 --> 00:05:16,316 So I ended up bringing in, 135 00:05:16,916 --> 00:05:19,552 this is just a regular pro photo b, one light. 136 00:05:19,853 --> 00:05:21,388 I'm not actually using it as a strobe. 137 00:05:21,688 --> 00:05:24,190 I'm using it the modeling light, because I wanted to do something with a 138 00:05:24,190 --> 00:05:26,760 really low power that was a little bit warm. 139 00:05:27,394 --> 00:05:32,332 And so that's why I have that in position, that I just use a giant umbrella 140 00:05:32,899 --> 00:05:35,869 at a very high setting on the modeling light, because it's not supremely 141 00:05:36,269 --> 00:05:38,872 powerful, but it's enough to give me a little kick to the shadows. 142 00:05:39,372 --> 00:05:40,6 The key lights, 143 00:05:40,173 --> 00:05:41,241 roughly in the same place. 144 00:05:41,374 --> 00:05:42,976 We moved it forward a little bit. 145 00:05:43,76 --> 00:05:44,277 It's still a five foot octabox. 146 00:05:44,811 --> 00:05:46,746 It is also at a very low power. 147 00:05:46,913 --> 00:05:50,250 We couldn't quite get it low enough, so we ended up using additional layers of 148 00:05:50,250 --> 00:05:54,587 diffusion and Nd on the inside to really bring the power of that down. 149 00:05:54,988 --> 00:05:58,591 And I wanted to make sure that my key light was a strobe, because we are 150 00:05:58,591 --> 00:06:00,360 shooting at a really slow shutter speed. 151 00:06:01,161 --> 00:06:04,264 That's going to freeze the light a little bit and make sure the subject is 152 00:06:04,264 --> 00:06:04,664 in focus. 153 00:06:05,65 --> 00:06:07,967 If I were to shoot this at like a 15th of a second, which is what I met 154 00:06:08,34 --> 00:06:09,869 already, the subject's going to be a little bit soft. 155 00:06:10,270 --> 00:06:14,74 So that key light as a strobe, is going to help lock that in to be frozen 156 00:06:14,908 --> 00:06:15,475 over on the 157 00:06:17,143 --> 00:06:17,310 camera. 158 00:06:17,544 --> 00:06:20,13 Left side, we ended up adding in 159 00:06:20,347 --> 00:06:23,316 a stroblight to give a little bit a kick, because we turned off one of 160 00:06:23,316 --> 00:06:24,17 those background lights. 161 00:06:24,184 --> 00:06:25,218 That's giving us a little bit of flair. 162 00:06:25,385 --> 00:06:28,321 On the left hand side, we've left that corner 163 00:06:28,755 --> 00:06:29,789 practical light on. 164 00:06:30,23 --> 00:06:32,625 It's just giving me a little bit of an interest in that dark corner. 165 00:06:34,94 --> 00:06:34,361 In the 166 00:06:35,395 --> 00:06:39,566 back of the theater we still have are two multi spots with the datalight 167 00:06:39,933 --> 00:06:41,634 attachments to give us those spotlight effect. 168 00:06:41,868 --> 00:06:43,370 Those are both on the mesanine. 169 00:06:43,636 --> 00:06:45,705 So let's break down a little bit of what's happening environmentally. 170 00:06:46,439 --> 00:06:48,808 So up top, on the mesinine, I have the two spotlights, 171 00:06:49,876 --> 00:06:53,313 that's my multi spots with the datalight attachments, as you're giving 172 00:06:53,380 --> 00:06:54,981 me my main flares right at camera. 173 00:06:55,148 --> 00:06:58,818 I also have one more light up there that's raking across the chairs to give 174 00:06:58,818 --> 00:07:02,655 me a little bit of light texture across what would otherwise be a pretty dark 175 00:07:02,756 --> 00:07:03,823 section of the image. 176 00:07:04,424 --> 00:07:09,529 Down below, I have two lights on the chairs, again, giving you that same 177 00:07:09,529 --> 00:07:10,497 texture like I had before. 178 00:07:10,663 --> 00:07:14,34 And then I've also got another light raking across the stage to give me a 179 00:07:14,34 --> 00:07:17,3 little bit of texture across that as well. 180 00:07:17,704 --> 00:07:21,875 Once I got my model into position, I found that the light wasn't really 181 00:07:21,941 --> 00:07:24,177 glowing as much as I wanted it to. 182 00:07:24,577 --> 00:07:28,481 So I added a light on the back side of her dress, 183 00:07:28,815 --> 00:07:29,949 which is a b one, on the floor. 184 00:07:30,16 --> 00:07:32,585 Again, this is a modeling light, just cranked up really high. 185 00:07:32,819 --> 00:07:35,722 And then to get a little bit more creative, I happen to have a flashlight 186 00:07:36,189 --> 00:07:36,956 in my bag, 187 00:07:37,557 --> 00:07:39,793 which we gelled, and we turned this on. 188 00:07:39,793 --> 00:07:42,362 It's pretty bright it's actually quite a bit brighter than the modeling 189 00:07:42,595 --> 00:07:42,762 lights. 190 00:07:43,63 --> 00:07:46,766 And so this is going to create kind of the flair and the spotlight of what 191 00:07:46,833 --> 00:07:49,469 would be hitting the back of my subject's head. 192 00:07:49,636 --> 00:07:52,672 And so that's those two together, kind of creating that full body spotlight 193 00:07:52,972 --> 00:07:56,743 effect to kind of solve the problem of the spotlights in the back not quite 194 00:07:56,810 --> 00:07:57,444 being as bright 195 00:07:57,711 --> 00:07:59,846 as I would have hoped them to be. 196 00:08:00,413 --> 00:08:04,184 So for those of you keeping track at home, total number of lights, we've got 197 00:08:04,250 --> 00:08:05,285 eight strobes. 198 00:08:05,552 --> 00:08:09,55 We have two strobes as a constant modeling light. 199 00:08:09,155 --> 00:08:11,391 So think of those as just a regular constant light. 200 00:08:11,458 --> 00:08:15,562 And we have one flashlight, bringing the total number of lights to today, 201 00:08:15,862 --> 00:08:17,130 set to eleven. 202 00:08:17,530 --> 00:08:18,665 Now we've done our lighting tests. 203 00:08:18,732 --> 00:08:21,234 We've got everything kind of in position where we want. 204 00:08:21,301 --> 00:08:25,472 It's the time to put all of the hard work into play and bring out our 205 00:08:25,472 --> 00:08:27,507 subject and actually start taking some pictures. 206 00:08:31,611 --> 00:08:32,12 All right, 207 00:08:32,145 --> 00:08:32,645 so 208 00:08:33,313 --> 00:08:34,681 I'm going to put this up one more time. 209 00:08:35,48 --> 00:08:37,384 And while we do this, I'm going to take a look at 210 00:08:38,518 --> 00:08:40,587 the light room catalog one more time. 211 00:08:40,653 --> 00:08:43,523 And I want to show you what the before and after is 212 00:08:43,990 --> 00:08:44,791 on 213 00:08:46,593 --> 00:08:49,596 the environment by the time we've added in the haze, 214 00:08:50,263 --> 00:08:52,265 we've added in the spotlights, back there. 215 00:08:52,499 --> 00:08:56,636 And obviously there's no hair light, because it's a cleaner stage, 216 00:08:56,970 --> 00:08:58,438 but here's my octaboch. 217 00:08:58,838 --> 00:09:01,141 You might have seen this, and it's not in the diagram, but you might have seen 218 00:09:01,141 --> 00:09:02,42 this in the video. 219 00:09:02,575 --> 00:09:03,243 There was a flag. 220 00:09:03,943 --> 00:09:08,314 And the reason that flag was there is because, as I started to move, the light 221 00:09:08,648 --> 00:09:10,417 feathered off of for a little bit to decrease. 222 00:09:10,750 --> 00:09:12,919 The power it's pointing right at my camera. 223 00:09:13,53 --> 00:09:15,221 And because it's hazy and at my camera it's flaring. 224 00:09:15,955 --> 00:09:19,25 And so the flag comes in, and it blocks that 225 00:09:19,459 --> 00:09:23,296 light from being as strong on the right side of my frame and on my camera. 226 00:09:23,797 --> 00:09:26,833 And that's what that's for, it's just meant to stop the flare from hitting me 227 00:09:26,833 --> 00:09:27,200 in the face. 228 00:09:28,968 --> 00:09:31,504 You can see that little kick over here. 229 00:09:31,938 --> 00:09:35,675 There's also another one scooting across that area down here a little bit. 230 00:09:36,509 --> 00:09:39,212 And you can't really quite see it all that much. 231 00:09:40,13 --> 00:09:40,947 Sees me in this frame, 232 00:09:41,614 --> 00:09:43,216 what you'll see it in one of the other ones. 233 00:09:43,616 --> 00:09:44,751 But there's a little bit of texture 234 00:09:46,753 --> 00:09:47,887 to the seats up here. 235 00:09:48,21 --> 00:09:49,122 It's very, very faint, 236 00:09:49,856 --> 00:09:53,59 but you can kind of see a couple of them over here creating a little bit of 237 00:09:53,59 --> 00:09:54,661 visual interest across the chairs. 238 00:09:55,61 --> 00:09:58,998 Otherwise, this just becomes a dark void as does this a little bit. 239 00:09:59,232 --> 00:10:00,200 And so it's in. 240 00:10:00,266 --> 00:10:04,4 And over here you can see it flaring a little bit because it's pointed at camera. 241 00:10:04,504 --> 00:10:08,108 And so it's meant to mimic what was already happening over there, but it 242 00:10:08,108 --> 00:10:09,909 just gives me a little bit of texture to the light. 243 00:10:10,744 --> 00:10:11,678 And so this is 244 00:10:12,412 --> 00:10:16,783 basically where the background ended up before we brought in the subject. 245 00:10:17,717 --> 00:10:22,722 And huge difference, although I still think it holds onto 246 00:10:23,957 --> 00:10:25,291 what it's meant to feel like. 247 00:10:26,493 --> 00:10:28,161 And so that's what that was. 248 00:10:28,495 --> 00:10:29,129 Now, 249 00:10:29,529 --> 00:10:32,165 from here, we actually brought into the subject. 250 00:10:32,732 --> 00:10:35,835 And this is what one of the early test frames ended up looking like. 251 00:10:36,169 --> 00:10:37,771 And you can see how that rim light 252 00:10:38,905 --> 00:10:41,641 creates this really beautiful outline of her 253 00:10:42,809 --> 00:10:43,543 all the way around. 254 00:10:43,710 --> 00:10:46,579 And it's also meant to mimic what these are doing, because they couldn't quite 255 00:10:46,680 --> 00:10:48,14 reach her in terms of power. 256 00:10:48,648 --> 00:10:51,951 So even at 1200 Watts, they weren't really giving me that rim that I 257 00:10:51,951 --> 00:10:52,118 wanted. 258 00:10:52,519 --> 00:10:55,355 So those lights behind her are achieved that way. 259 00:10:59,59 --> 00:10:59,526 All right. 260 00:10:59,993 --> 00:11:00,493 Now, 261 00:11:00,994 --> 00:11:03,196 put that lighting diagram back up there. 262 00:11:04,197 --> 00:11:05,932 And before we actually, 263 00:11:06,900 --> 00:11:07,367 you know, 264 00:11:08,735 --> 00:11:11,204 move away from this section toward the next section, 265 00:11:11,304 --> 00:11:14,774 I want to maybe take some questions about the lighting setup. 266 00:11:16,276 --> 00:11:20,747 So photomaker asks can a grid modifier, be put on a flashlight and would have 267 00:11:20,747 --> 00:11:24,150 behaved the same way as a grid on a more professional stroke. 268 00:11:24,918 --> 00:11:26,19 I'm going to say, sure. 269 00:11:27,153 --> 00:11:27,721 I would think so. 270 00:11:28,755 --> 00:11:32,425 I mean, you're using a really small flashlight that looked like, yeah, it 271 00:11:32,425 --> 00:11:35,228 was, it's a pretty small flashlight, it's the one that I was showing earlier. 272 00:11:36,496 --> 00:11:39,666 I would probably think that if you were going to do it, it would need to be 273 00:11:40,600 --> 00:11:44,971 a really small grid, like a small degree, we might be, my thought, 274 00:11:47,307 --> 00:11:49,376 my beam was pretty tight as is. 275 00:11:50,977 --> 00:11:51,611 So I would think 276 00:11:52,812 --> 00:11:54,80 you may not need it, but 277 00:11:54,581 --> 00:11:58,418 I would think so, like, in terms of possibility, it would make sense that 278 00:11:58,518 --> 00:11:59,352 you could. 279 00:12:00,20 --> 00:12:03,957 In as far as your flashlight goes, can you talk a little bit about, like, for 280 00:12:04,24 --> 00:12:07,560 somebody just starting out and who doesn't have access to all this stuff, 281 00:12:07,794 --> 00:12:09,929 like, how creative can you get with 282 00:12:10,263 --> 00:12:11,531 flashlights and 283 00:12:11,798 --> 00:12:12,432 stuff like that? 284 00:12:12,499 --> 00:12:14,401 I mean, light, at the end of the day, is 285 00:12:15,301 --> 00:12:16,670 light as light, you know. 286 00:12:16,836 --> 00:12:17,771 And whether it's, 287 00:12:18,338 --> 00:12:21,941 there are certain reasons that you go with one kind of light versus another. 288 00:12:22,108 --> 00:12:26,513 Sometimes it's power, sometimes it's the ecosystem that comes along with the 289 00:12:26,513 --> 00:12:28,348 modifiers and what you can buy for. 290 00:12:28,415 --> 00:12:29,549 And sometimes it's certain features. 291 00:12:30,650 --> 00:12:33,953 Sometimes it's the ability to fix them I'd actually think that's a really 292 00:12:34,20 --> 00:12:34,521 important thing. 293 00:12:34,587 --> 00:12:36,156 That a lot of people don't talk about, 294 00:12:37,457 --> 00:12:40,827 how easy something is to be repaired, because things break. 295 00:12:41,61 --> 00:12:44,264 And there are tools, and I can be hard on my tools sometimes. 296 00:12:44,597 --> 00:12:48,34 And so I know that if something is broken, I want to be able to send it in 297 00:12:48,34 --> 00:12:50,837 somewhere, to get it fixed versus having to buy another one, like that's 298 00:12:50,904 --> 00:12:51,671 something I think about. 299 00:12:52,839 --> 00:12:56,509 The flashlight was more, so just a fun thing to go, well, we can do this. 300 00:12:56,576 --> 00:12:58,712 So why not just be a little bit creative? 301 00:12:59,212 --> 00:13:03,316 And I think it's important, because you look at it, and I can't tell the 302 00:13:03,316 --> 00:13:05,719 difference between it being a flashlight and it being a regular 303 00:13:05,852 --> 00:13:06,252 light, and that's 304 00:13:06,753 --> 00:13:07,520 really the point. 305 00:13:07,854 --> 00:13:11,391 I mean, knowing what light does, knowing what hard light looks like and 306 00:13:11,458 --> 00:13:12,625 soft light looks like, 307 00:13:13,159 --> 00:13:15,228 the ways in which you modify it are endless. 308 00:13:15,795 --> 00:13:17,297 I mean, I change the color of it. 309 00:13:18,665 --> 00:13:22,268 in just this particular instance, or you make it brighter, make it darker, 310 00:13:22,902 --> 00:13:24,504 you can make it brighter by moving it in. 311 00:13:24,971 --> 00:13:25,438 And 312 00:13:26,740 --> 00:13:30,844 the more you understand just light in general, and the tools of light, it 313 00:13:30,910 --> 00:13:35,782 really opens up the Doors to being able to do whatever you want with it. 314 00:13:36,182 --> 00:13:38,118 Someone told me a long time ago, lighting is easy. 315 00:13:38,184 --> 00:13:40,787 You put light where you want it, and you block light where you don't 316 00:13:41,855 --> 00:13:42,355 that's it. 317 00:13:42,989 --> 00:13:45,592 And it's very simple, like it's, but it's 318 00:13:45,959 --> 00:13:48,428 like, once you understand the tools, once you understand how to move a 319 00:13:48,428 --> 00:13:50,63 light, point, a light, modify a light, 320 00:13:50,597 --> 00:13:51,865 all you have to do is know what you want. 321 00:13:52,999 --> 00:13:56,503 We oftentimes go into a situation not knowing what we want, or being unsure 322 00:13:56,736 --> 00:13:57,437 about what we want. 323 00:13:57,704 --> 00:14:00,907 And the more confident you are in knowing what that is, the easier it is 324 00:14:00,907 --> 00:14:03,343 to lighten and get your point across. 325 00:14:03,710 --> 00:14:06,179 I mean, obviously you're not going to be able to light a theater with two 326 00:14:06,279 --> 00:14:06,446 lights. 327 00:14:06,579 --> 00:14:07,847 It doesn't work that way. 328 00:14:08,148 --> 00:14:08,948 But 329 00:14:10,16 --> 00:14:10,650 you can compromise. 330 00:14:11,718 --> 00:14:15,455 Maybe you come in, you put a low powered light on your subject, you put 331 00:14:15,455 --> 00:14:18,558 them out in the middle of the stage, and you drag the shutter like crazy. 332 00:14:19,859 --> 00:14:20,627 You could 333 00:14:20,894 --> 00:14:22,95 get a lit theater, 334 00:14:23,396 --> 00:14:24,464 like, you can get it 335 00:14:26,32 --> 00:14:28,968 so that you're able to light and utilize the space. 336 00:14:29,469 --> 00:14:31,204 This is just kind of like saying, 337 00:14:32,572 --> 00:14:34,107 what if we could do whatever we want? 338 00:14:34,507 --> 00:14:35,41 Then what? 339 00:14:35,475 --> 00:14:36,309 And that was this. 340 00:14:36,976 --> 00:14:38,678 That was what happens when I have total control, 341 00:14:39,713 --> 00:14:40,146 and 342 00:14:41,147 --> 00:14:42,582 I can use as many lights as I want. 343 00:14:42,582 --> 00:14:43,316 What does that look like? 344 00:14:43,316 --> 00:14:45,118 And so it would be like, all right, we get the lights in place, like, 345 00:14:45,552 --> 00:14:47,620 I don't know, you're going to really like, yeah, we got another light. 346 00:14:47,854 --> 00:14:50,90 Put a light way up in the top corner of that frame. 347 00:14:51,24 --> 00:14:51,157 Because 348 00:14:52,258 --> 00:14:53,593 in a lot of instances, 349 00:14:54,661 --> 00:14:55,195 at the 350 00:14:56,96 --> 00:14:58,64 commercial level, where budgets are 351 00:14:58,498 --> 00:14:59,532 quite a bit bigger, 352 00:15:00,900 --> 00:15:03,670 you have the ability to say, all right, let's go rent more gear. 353 00:15:05,71 --> 00:15:08,842 But just because you're not doing that doesn't mean you can't take the exact 354 00:15:09,142 --> 00:15:10,510 same methods that we are using 355 00:15:11,611 --> 00:15:15,548 to light and think about light, and motivate light towards something that 356 00:15:15,548 --> 00:15:16,816 only requires one or two. 357 00:15:17,50 --> 00:15:17,550 And that's because 358 00:15:19,319 --> 00:15:23,390 with that, like the second shoot uses one light it's one with one. 359 00:15:24,891 --> 00:15:29,162 I use an octabox for the entire second shoot there's scrims to block the sun. 360 00:15:29,629 --> 00:15:31,364 But the actual lighting gear is 361 00:15:32,332 --> 00:15:33,600 one light, one modifier. 362 00:15:34,234 --> 00:15:35,35 And, 363 00:15:36,670 --> 00:15:38,738 like, you can also get a really beautiful effect. 364 00:15:38,838 --> 00:15:41,641 It's just a matter of knowing what your tools can do and really getting out and 365 00:15:41,641 --> 00:15:45,378 practicing, like practicing in time are like the best things that 366 00:15:46,513 --> 00:15:48,348 you could do to do stuff. 367 00:15:48,581 --> 00:15:49,783 You just have to get out and do it. 368 00:15:49,783 --> 00:15:52,952 Like, experience is the best teacher, trial and error, make a lot of mistakes. 369 00:15:53,920 --> 00:15:54,554 Yeah, 370 00:15:55,288 --> 00:15:58,925 Alexander asked, were you happy with the shadows and possible noise 371 00:15:59,159 --> 00:15:59,325 considering? 372 00:15:59,626 --> 00:16:00,260 The higher iso. 373 00:16:00,894 --> 00:16:02,195 And how does that like, sort of interplay? 374 00:16:02,495 --> 00:16:04,30 Somebody else asked about, like, the haze? 375 00:16:04,664 --> 00:16:06,232 How does the iso interplay with that? 376 00:16:07,200 --> 00:16:07,233 So 377 00:16:08,568 --> 00:16:11,37 there are kind of a couple of points 378 00:16:11,671 --> 00:16:12,472 to 379 00:16:13,239 --> 00:16:15,208 contend with in terms of the iso. 380 00:16:15,709 --> 00:16:19,512 One, like, I'm always cognisant of what my shadows are doing. 381 00:16:20,280 --> 00:16:21,448 And here's the thing, 382 00:16:25,318 --> 00:16:30,23 I have no shadow clipping, and I have a little bit of highlight clipping in the 383 00:16:30,23 --> 00:16:31,524 absolute brightest parts of the whites 384 00:16:32,25 --> 00:16:32,792 that's negligible. 385 00:16:33,693 --> 00:16:36,496 The haze is going to lower the contrast of the scene over off. 386 00:16:37,63 --> 00:16:39,32 But even if you look at an image like this, 387 00:16:41,134 --> 00:16:41,534 there's also 388 00:16:42,736 --> 00:16:44,637 no real clipping in the shadows. 389 00:16:45,305 --> 00:16:47,40 Now, the difficult thing 390 00:16:47,540 --> 00:16:48,975 about something like this, 391 00:16:50,276 --> 00:16:52,145 so this is shot at iso 2000. 392 00:16:53,947 --> 00:16:55,849 This is shot at iso 2000 393 00:16:56,916 --> 00:16:58,385 at 113th of a second. 394 00:17:00,987 --> 00:17:02,389 This is my full crop 395 00:17:04,190 --> 00:17:05,291 at 100 percent 396 00:17:07,560 --> 00:17:08,328 on that image. 397 00:17:09,295 --> 00:17:09,396 So 398 00:17:10,497 --> 00:17:13,66 I actually, there's no noise reduction run on this either. 399 00:17:13,233 --> 00:17:14,401 I don't think that's terrible. 400 00:17:15,135 --> 00:17:16,636 I'm actually ok with that. 401 00:17:17,437 --> 00:17:18,71 And 402 00:17:18,271 --> 00:17:20,6 when I actually do the stitching, 403 00:17:20,674 --> 00:17:25,612 which occurs later, the image gets much bigger, which means the noise gets 404 00:17:26,12 --> 00:17:26,880 much smaller. 405 00:17:29,382 --> 00:17:30,250 And so 406 00:17:31,317 --> 00:17:32,986 that's also something that you could hear. 407 00:17:33,319 --> 00:17:37,457 And, I mean, listen cameras today are really good with low noise. 408 00:17:37,857 --> 00:17:41,428 I mean, even at a 1600, I have no problem printing this huge. 409 00:17:42,195 --> 00:17:43,396 I mean, obviously 4000. 410 00:17:44,97 --> 00:17:45,265 No, I'm not going to, but 411 00:17:45,865 --> 00:17:49,402 I'm not going to print it at 4000, necessarily without doing maybe some 412 00:17:50,170 --> 00:17:51,538 nice noise reduction to it. 413 00:17:51,638 --> 00:17:53,606 But I was comfortable 414 00:17:53,873 --> 00:17:55,508 shooting this at 1600, 415 00:17:56,176 --> 00:17:56,943 because 416 00:17:58,511 --> 00:18:03,350 the way cameras handle low light nowadays is mind blowingly good, 417 00:18:03,616 --> 00:18:04,751 and they're only getting better. 418 00:18:04,984 --> 00:18:07,854 So you're going to be able to do more and more with less, with less light in 419 00:18:07,854 --> 00:18:08,121 the future. 420 00:18:08,355 --> 00:18:08,655 So 421 00:18:08,888 --> 00:18:10,123 it's a consideration, absolutely. 422 00:18:10,590 --> 00:18:11,825 But I also know that my limits 423 00:18:12,92 --> 00:18:17,764 of, like, a 1600 or a 2000 are totally within the realm of acceptability for me. 424 00:18:18,264 --> 00:18:19,32 And if this 425 00:18:19,299 --> 00:18:22,68 only goes online, and if it's never printed this huge, 426 00:18:24,37 --> 00:18:26,72 even at 4000, iso, like, 427 00:18:27,640 --> 00:18:28,308 you don't see it. 428 00:18:29,376 --> 00:18:30,877 I mean, just to, kind of, 429 00:18:32,178 --> 00:18:32,746 i'll show you later, 430 00:18:34,814 --> 00:18:38,184 once we actually get into the actual shooting, i'll show you the result of 431 00:18:38,184 --> 00:18:40,153 it, and i'll zoom in on the stitch. 432 00:18:40,820 --> 00:18:41,588 And it's just, it's 433 00:18:42,589 --> 00:18:44,424 the most negligible amount of noise. 434 00:18:44,657 --> 00:18:49,295 It's hardly anything, especially in the grand spectrum of what it is. 435 00:18:50,96 --> 00:18:50,730 Haze also helps 436 00:18:51,798 --> 00:18:53,600 dial stuff into a more 437 00:18:54,868 --> 00:18:55,1 constrained 438 00:18:56,336 --> 00:18:58,905 tonal space, because it lowers the contrast of the theme. 439 00:18:59,305 --> 00:19:00,974 So helps a little bit with clipping. 440 00:19:02,909 --> 00:19:04,811 You just lose detail in the shadows 441 00:19:05,78 --> 00:19:05,779 because of it. 442 00:19:05,779 --> 00:19:09,315 But, you know, it's more about atmosphere and effect than it is about 443 00:19:09,449 --> 00:19:13,586 being supremely technical with, oh, make sure we have dodo detail everywhere 444 00:19:14,120 --> 00:19:14,554 that's fine. 445 00:19:20,260 --> 00:19:22,562 So, with cinematic lighting, 446 00:19:23,396 --> 00:19:24,330 a lot of, like, 447 00:19:24,798 --> 00:19:25,432 real 448 00:19:25,632 --> 00:19:27,667 movies and stuff are shot at 449 00:19:27,801 --> 00:19:29,936 24 frames per second, versus 450 00:19:30,904 --> 00:19:33,540 lower the rings, which was, I don't know, 48 frames per second or something. 451 00:19:34,574 --> 00:19:36,976 So images tend to feel a little softer. 452 00:19:38,511 --> 00:19:41,81 Is that also what you go for when you're doing stuff? 453 00:19:41,381 --> 00:19:45,118 I mean, I still try to adhere a little bit to 454 00:19:45,952 --> 00:19:49,55 photography with trying to make it, because it's a still, I mean, we're not 455 00:19:49,55 --> 00:19:50,23 looking at it in motion. 456 00:19:50,490 --> 00:19:53,760 So I do, I want to make sure my subject is sharp, 457 00:19:54,661 --> 00:19:55,829 if I get, like, 458 00:19:56,196 --> 00:19:56,963 I think this is 459 00:19:57,864 --> 00:19:58,565 pretty good. 460 00:19:58,998 --> 00:20:00,800 And now here's the other thing, 461 00:20:02,969 --> 00:20:04,4 like, it's not, 462 00:20:06,506 --> 00:20:07,240 you know, so 463 00:20:08,675 --> 00:20:10,343 it is actually a little better than the sharpenscreen. 464 00:20:11,878 --> 00:20:12,312 But 465 00:20:12,912 --> 00:20:13,747 yeah, I mean, 466 00:20:16,349 --> 00:20:17,550 I want to make the subject a focus. 467 00:20:18,18 --> 00:20:19,986 So that's why I was shooting with the strobe, 468 00:20:20,253 --> 00:20:22,22 it's why I want to make sure the focus is good, 469 00:20:23,156 --> 00:20:25,458 hold the flashlight, make sure it's right, stuff like that. 470 00:20:25,959 --> 00:20:30,63 So, yeah, I mean, I'm not really necessarily trying to 471 00:20:30,897 --> 00:20:31,965 shoot it soft on purpose. 472 00:20:32,98 --> 00:20:33,266 But sometimes if it's, 473 00:20:33,800 --> 00:20:35,368 I mean, listen, if it's a little bit soft, 474 00:20:37,871 --> 00:20:40,740 i'll give myself a little bit of leniency based on the environment. 475 00:20:41,141 --> 00:20:43,877 But, I mean, I think that's a totally acceptable degree of 476 00:20:44,911 --> 00:20:45,445 sharpness, 38519

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