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Now I'm going to show you the lighting
diagram,
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what it looked like.
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And then we're going to look at a
video.
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That's a walk throughout, and you can
see it in place.
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Don't be too scared by the diagram.
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Let's go get the time that we go.
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So this is the stage.
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This is how I broke it up.
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So stage is the bottom third, the
middle third is the downstairs.
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And then this is the mezinine up here.
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Just to kind of put it into
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perspective for you,
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this is where it ended up.
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So you can see some of the
considerations that were being made and
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some of the things that were being set
up in the first video.
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This is where it finalizes.
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And I'm going to show you the video in
that a second.
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But so we got the two multi spots back
on the mesin which we're creating the
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spotlight effect.
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I've got my
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five foot octabox as like my main key
light from my subject.
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Everything else other than maybe
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this.
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Like, this is kind of like the
enclosure when you're thinking about am
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lighting in studio.
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This is for the most part what you're
thinking about, right?
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Key light,
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fill light.
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And then these were creating the glow
and the rim on the back of her two
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lights.
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There
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that's her little tiny world.
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Everything else is environmental.
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So this is about lighting the space
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more so than the subject,
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because that was the challenge here.
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So
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this is a b one with a warming gel.
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It's casting a little bit of light
across the stage.
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Now, this is also like two degrees,
putting a little bit of light on her as
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well, but it's just lighting up the
edge of the stage a little bit.
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This one over here in the back left
corner.
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This is a b one with a cto.
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This is kind of mimicking.
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If you saw in the original shot, there
was like a light over the backstage air
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on the left hand side it's that.
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It just meant to flare it a little bit
more, so it's augmenting.
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What's there
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building on that idea of motivated and
practical light.
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The d one, modeling light is the d one
is the modeling light.
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Only I wasn't even firing it as a
strobe.
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I just wanted a really low power fill
on that.
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And so I think I ended up turning it
really close to all the way up on the
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modeling light.
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But it was enough power that could just
give me a little bit of kick to the
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shadows, which is what I had in the
behind the Scenes, sorry, in the
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backstage, lights
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that I lost when I turned them off,
because it was creating those bad
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shadows on the neck.
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And so that was kind of solving that
issue.
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These two lights here are just creating
a little bit of visual interest across
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the tops of the seats and the aisle.
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Ways to put a little bit of light
across the tops of the seats, give me a
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little bit more visual interest.
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And that's the exact same thing that
this is doing in the back, the back.
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So it was like, all right, build the
spotlights, that's in place, make sure
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she looks how she needs to look.
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And then, sorry, what is it?
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Ok?
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This is just
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too visually
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heavy.
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Over here with the shadow.
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Let's put a light in there.
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Let's put a little bit of light across
some chairs.
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Now it's okay.
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Now let's suit over there.
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Ahman up in the top.
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Corner it's also really dark.
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Let's put a light up there.
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That was just me looking through the
frame and going, what's missing, what's
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missing, what's missing, what's missing.
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And then sometimes you have someone
walk around the space.
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I'd have, like, Lindsay, walker on the
space.
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Take a shot, fire it.
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Take a shot fire it like how does this
light look
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in different places?
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No, I like it here.
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Great let's anchor it down, hide it,
put a cto on.
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It's ready to go.
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And so sometimes it was just a matter
of finessing and figuring out where
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those little
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bits needed to go.
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As why it used the modeling lights, as
opposed to slash was just a power
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issue.
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It was totally a power issue.
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I was shooting
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at like, 1602000
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io because I couldn't control
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the theater lights.
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And so I needed to get it pretty dark,
because I was shooting it,
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like, probably 130th
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of a second, maybe even slower.
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And so
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the
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d one, the five foot, I turned it all
the way down, still too bright,
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so then I ended it underneath to make
it even darker.
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Then I turned it away like it was all
about, because I needed the pop of
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flash to freeze her, but I needed a
power less.
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And so that's like, I had to keep
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this being as low as it was, in no way,
shape or form, was this going to be
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the minimal kick that I needed.
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So I used the modeling light, but
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I also didn't have to use a cto on it,
which I was short on.
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So it was just another solution to get
to what I wanted.
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All right.
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So
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that said, let's take a look.
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Aunt
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the lighting, walk through.
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Now we've gone through, and we've made
a lot of our changes.
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We've tweaked a lot of the lights that
we were already working on before, and
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we really kind of dialed in what we're
trying to achieve
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with this image.
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It helped to get the model in position
in her dress.
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And that really actually changed what
we were lighting a little bit.
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So I want to take you through where we
ended up.
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Previously I had said we were going to
leave the backstage lights on.
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I found that I was casting too harsh of
a shadow.
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We cut it off.
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But
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what ended up happening as a result is
we lost any kind of fillight we had in
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the shadow area.
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So I ended up bringing in,
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this is just a regular pro photo b, one
light.
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I'm not actually using it as a strobe.
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I'm using it the modeling light,
because I wanted to do something with a
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really low power that was a little bit
warm.
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00:05:27,394 --> 00:05:32,332
And so that's why I have that in
position, that I just use a giant umbrella
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at a very high setting on the modeling
light, because it's not supremely
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powerful, but it's enough to give me a
little kick to the shadows.
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The key lights,
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roughly in the same place.
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We moved it forward a little bit.
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It's still a five foot octabox.
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It is also at a very low power.
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We couldn't quite get it low enough, so
we ended up using additional layers of
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diffusion and Nd on the inside to
really bring the power of that down.
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And I wanted to make sure that my key
light was a strobe, because we are
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shooting at a really slow shutter
speed.
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That's going to freeze the light a
little bit and make sure the subject is
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in focus.
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If I were to shoot this at like a 15th
of a second, which is what I met
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already, the subject's going to be a
little bit soft.
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So that key light as a strobe, is going
to help lock that in to be frozen
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over on the
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camera.
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Left side, we ended up adding in
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a stroblight to give a little bit a
kick, because we turned off one of
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those background lights.
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That's giving us a little bit of flair.
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On the left hand side, we've left that
corner
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practical light on.
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It's just giving me a little bit of an
interest in that dark corner.
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In the
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back of the theater we still have are
two multi spots with the datalight
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attachments to give us those spotlight
effect.
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Those are both on the mesanine.
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So let's break down a little bit of
what's happening environmentally.
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So up top, on the mesinine, I have the
two spotlights,
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that's my multi spots with the
datalight attachments, as you're giving
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me my main flares right at camera.
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I also have one more light up there
that's raking across the chairs to give
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me a little bit of light texture across
what would otherwise be a pretty dark
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section of the image.
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Down below, I have two lights on the
chairs, again, giving you that same
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texture like I had before.
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And then I've also got another light
raking across the stage to give me a
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little bit of texture across that as
well.
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Once I got my model into position, I
found that the light wasn't really
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glowing as much as I wanted it to.
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So I added a light on the back side of
her dress,
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which is a b one, on the floor.
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Again, this is a modeling light, just
cranked up really high.
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And then to get a little bit more
creative, I happen to have a flashlight
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in my bag,
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which we gelled, and we turned this on.
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It's pretty bright it's actually quite
a bit brighter than the modeling
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lights.
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And so this is going to create kind of
the flair and the spotlight of what
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00:07:46,833 --> 00:07:49,469
would be hitting the back of my
subject's head.
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00:07:49,636 --> 00:07:52,672
And so that's those two together, kind
of creating that full body spotlight
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effect to kind of solve the problem of
the spotlights in the back not quite
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being as bright
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as I would have hoped them to be.
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00:08:00,413 --> 00:08:04,184
So for those of you keeping track at
home, total number of lights, we've got
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eight strobes.
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We have two strobes as a constant
modeling light.
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00:08:09,155 --> 00:08:11,391
So think of those as just a regular
constant light.
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00:08:11,458 --> 00:08:15,562
And we have one flashlight, bringing
the total number of lights to today,
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set to eleven.
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00:08:17,530 --> 00:08:18,665
Now we've done our lighting tests.
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We've got everything kind of in
position where we want.
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It's the time to put all of the hard
work into play and bring out our
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subject and actually start taking some
pictures.
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All right,
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so
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I'm going to put this up one more time.
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And while we do this, I'm going to take
a look at
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the light room catalog one more time.
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00:08:40,653 --> 00:08:43,523
And I want to show you what the before
and after is
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00:08:43,990 --> 00:08:44,791
on
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00:08:46,593 --> 00:08:49,596
the environment by the time we've added
in the haze,
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00:08:50,263 --> 00:08:52,265
we've added in the spotlights, back
there.
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00:08:52,499 --> 00:08:56,636
And obviously there's no hair light,
because it's a cleaner stage,
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00:08:56,970 --> 00:08:58,438
but here's my octaboch.
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00:08:58,838 --> 00:09:01,141
You might have seen this, and it's not
in the diagram, but you might have seen
218
00:09:01,141 --> 00:09:02,42
this in the video.
219
00:09:02,575 --> 00:09:03,243
There was a flag.
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00:09:03,943 --> 00:09:08,314
And the reason that flag was there is
because, as I started to move, the light
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00:09:08,648 --> 00:09:10,417
feathered off of for a little bit to
decrease.
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00:09:10,750 --> 00:09:12,919
The power it's pointing right at my
camera.
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00:09:13,53 --> 00:09:15,221
And because it's hazy and at my camera
it's flaring.
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00:09:15,955 --> 00:09:19,25
And so the flag comes in, and it blocks
that
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00:09:19,459 --> 00:09:23,296
light from being as strong on the right
side of my frame and on my camera.
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00:09:23,797 --> 00:09:26,833
And that's what that's for, it's just
meant to stop the flare from hitting me
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in the face.
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00:09:28,968 --> 00:09:31,504
You can see that little kick over here.
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00:09:31,938 --> 00:09:35,675
There's also another one scooting
across that area down here a little bit.
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00:09:36,509 --> 00:09:39,212
And you can't really quite see it all
that much.
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00:09:40,13 --> 00:09:40,947
Sees me in this frame,
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00:09:41,614 --> 00:09:43,216
what you'll see it in one of the other
ones.
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00:09:43,616 --> 00:09:44,751
But there's a little bit of texture
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00:09:46,753 --> 00:09:47,887
to the seats up here.
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It's very, very faint,
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00:09:49,856 --> 00:09:53,59
but you can kind of see a couple of
them over here creating a little bit of
237
00:09:53,59 --> 00:09:54,661
visual interest across the chairs.
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00:09:55,61 --> 00:09:58,998
Otherwise, this just becomes a dark
void as does this a little bit.
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00:09:59,232 --> 00:10:00,200
And so it's in.
240
00:10:00,266 --> 00:10:04,4
And over here you can see it flaring a
little bit because it's pointed at camera.
241
00:10:04,504 --> 00:10:08,108
And so it's meant to mimic what was
already happening over there, but it
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00:10:08,108 --> 00:10:09,909
just gives me a little bit of texture
to the light.
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00:10:10,744 --> 00:10:11,678
And so this is
244
00:10:12,412 --> 00:10:16,783
basically where the background ended up
before we brought in the subject.
245
00:10:17,717 --> 00:10:22,722
And huge difference, although I still
think it holds onto
246
00:10:23,957 --> 00:10:25,291
what it's meant to feel like.
247
00:10:26,493 --> 00:10:28,161
And so that's what that was.
248
00:10:28,495 --> 00:10:29,129
Now,
249
00:10:29,529 --> 00:10:32,165
from here, we actually brought into the
subject.
250
00:10:32,732 --> 00:10:35,835
And this is what one of the early test
frames ended up looking like.
251
00:10:36,169 --> 00:10:37,771
And you can see how that rim light
252
00:10:38,905 --> 00:10:41,641
creates this really beautiful outline
of her
253
00:10:42,809 --> 00:10:43,543
all the way around.
254
00:10:43,710 --> 00:10:46,579
And it's also meant to mimic what these
are doing, because they couldn't quite
255
00:10:46,680 --> 00:10:48,14
reach her in terms of power.
256
00:10:48,648 --> 00:10:51,951
So even at 1200 Watts, they weren't
really giving me that rim that I
257
00:10:51,951 --> 00:10:52,118
wanted.
258
00:10:52,519 --> 00:10:55,355
So those lights behind her are achieved
that way.
259
00:10:59,59 --> 00:10:59,526
All right.
260
00:10:59,993 --> 00:11:00,493
Now,
261
00:11:00,994 --> 00:11:03,196
put that lighting diagram back up there.
262
00:11:04,197 --> 00:11:05,932
And before we actually,
263
00:11:06,900 --> 00:11:07,367
you know,
264
00:11:08,735 --> 00:11:11,204
move away from this section toward the
next section,
265
00:11:11,304 --> 00:11:14,774
I want to maybe take some questions
about the lighting setup.
266
00:11:16,276 --> 00:11:20,747
So photomaker asks can a grid modifier,
be put on a flashlight and would have
267
00:11:20,747 --> 00:11:24,150
behaved the same way as a grid on a
more professional stroke.
268
00:11:24,918 --> 00:11:26,19
I'm going to say, sure.
269
00:11:27,153 --> 00:11:27,721
I would think so.
270
00:11:28,755 --> 00:11:32,425
I mean, you're using a really small
flashlight that looked like, yeah, it
271
00:11:32,425 --> 00:11:35,228
was, it's a pretty small flashlight,
it's the one that I was showing earlier.
272
00:11:36,496 --> 00:11:39,666
I would probably think that if you were
going to do it, it would need to be
273
00:11:40,600 --> 00:11:44,971
a really small grid, like a small
degree, we might be, my thought,
274
00:11:47,307 --> 00:11:49,376
my beam was pretty tight as is.
275
00:11:50,977 --> 00:11:51,611
So I would think
276
00:11:52,812 --> 00:11:54,80
you may not need it, but
277
00:11:54,581 --> 00:11:58,418
I would think so, like, in terms of
possibility, it would make sense that
278
00:11:58,518 --> 00:11:59,352
you could.
279
00:12:00,20 --> 00:12:03,957
In as far as your flashlight goes, can
you talk a little bit about, like, for
280
00:12:04,24 --> 00:12:07,560
somebody just starting out and who
doesn't have access to all this stuff,
281
00:12:07,794 --> 00:12:09,929
like, how creative can you get with
282
00:12:10,263 --> 00:12:11,531
flashlights and
283
00:12:11,798 --> 00:12:12,432
stuff like that?
284
00:12:12,499 --> 00:12:14,401
I mean, light, at the end of the day, is
285
00:12:15,301 --> 00:12:16,670
light as light, you know.
286
00:12:16,836 --> 00:12:17,771
And whether it's,
287
00:12:18,338 --> 00:12:21,941
there are certain reasons that you go
with one kind of light versus another.
288
00:12:22,108 --> 00:12:26,513
Sometimes it's power, sometimes it's
the ecosystem that comes along with the
289
00:12:26,513 --> 00:12:28,348
modifiers and what you can buy for.
290
00:12:28,415 --> 00:12:29,549
And sometimes it's certain features.
291
00:12:30,650 --> 00:12:33,953
Sometimes it's the ability to fix them
I'd actually think that's a really
292
00:12:34,20 --> 00:12:34,521
important thing.
293
00:12:34,587 --> 00:12:36,156
That a lot of people don't talk about,
294
00:12:37,457 --> 00:12:40,827
how easy something is to be repaired,
because things break.
295
00:12:41,61 --> 00:12:44,264
And there are tools, and I can be hard
on my tools sometimes.
296
00:12:44,597 --> 00:12:48,34
And so I know that if something is
broken, I want to be able to send it in
297
00:12:48,34 --> 00:12:50,837
somewhere, to get it fixed versus
having to buy another one, like that's
298
00:12:50,904 --> 00:12:51,671
something I think about.
299
00:12:52,839 --> 00:12:56,509
The flashlight was more, so just a fun
thing to go, well, we can do this.
300
00:12:56,576 --> 00:12:58,712
So why not just be a little bit
creative?
301
00:12:59,212 --> 00:13:03,316
And I think it's important, because you
look at it, and I can't tell the
302
00:13:03,316 --> 00:13:05,719
difference between it being a
flashlight and it being a regular
303
00:13:05,852 --> 00:13:06,252
light, and that's
304
00:13:06,753 --> 00:13:07,520
really the point.
305
00:13:07,854 --> 00:13:11,391
I mean, knowing what light does,
knowing what hard light looks like and
306
00:13:11,458 --> 00:13:12,625
soft light looks like,
307
00:13:13,159 --> 00:13:15,228
the ways in which you modify it are
endless.
308
00:13:15,795 --> 00:13:17,297
I mean, I change the color of it.
309
00:13:18,665 --> 00:13:22,268
in just this particular instance, or
you make it brighter, make it darker,
310
00:13:22,902 --> 00:13:24,504
you can make it brighter by moving it
in.
311
00:13:24,971 --> 00:13:25,438
And
312
00:13:26,740 --> 00:13:30,844
the more you understand just light in
general, and the tools of light, it
313
00:13:30,910 --> 00:13:35,782
really opens up the Doors to being able
to do whatever you want with it.
314
00:13:36,182 --> 00:13:38,118
Someone told me a long time ago,
lighting is easy.
315
00:13:38,184 --> 00:13:40,787
You put light where you want it, and
you block light where you don't
316
00:13:41,855 --> 00:13:42,355
that's it.
317
00:13:42,989 --> 00:13:45,592
And it's very simple, like it's, but
it's
318
00:13:45,959 --> 00:13:48,428
like, once you understand the tools,
once you understand how to move a
319
00:13:48,428 --> 00:13:50,63
light, point, a light, modify a light,
320
00:13:50,597 --> 00:13:51,865
all you have to do is know what you
want.
321
00:13:52,999 --> 00:13:56,503
We oftentimes go into a situation not
knowing what we want, or being unsure
322
00:13:56,736 --> 00:13:57,437
about what we want.
323
00:13:57,704 --> 00:14:00,907
And the more confident you are in
knowing what that is, the easier it is
324
00:14:00,907 --> 00:14:03,343
to lighten and get your point across.
325
00:14:03,710 --> 00:14:06,179
I mean, obviously you're not going to
be able to light a theater with two
326
00:14:06,279 --> 00:14:06,446
lights.
327
00:14:06,579 --> 00:14:07,847
It doesn't work that way.
328
00:14:08,148 --> 00:14:08,948
But
329
00:14:10,16 --> 00:14:10,650
you can compromise.
330
00:14:11,718 --> 00:14:15,455
Maybe you come in, you put a low
powered light on your subject, you put
331
00:14:15,455 --> 00:14:18,558
them out in the middle of the stage,
and you drag the shutter like crazy.
332
00:14:19,859 --> 00:14:20,627
You could
333
00:14:20,894 --> 00:14:22,95
get a lit theater,
334
00:14:23,396 --> 00:14:24,464
like, you can get it
335
00:14:26,32 --> 00:14:28,968
so that you're able to light and
utilize the space.
336
00:14:29,469 --> 00:14:31,204
This is just kind of like saying,
337
00:14:32,572 --> 00:14:34,107
what if we could do whatever we want?
338
00:14:34,507 --> 00:14:35,41
Then what?
339
00:14:35,475 --> 00:14:36,309
And that was this.
340
00:14:36,976 --> 00:14:38,678
That was what happens when I have total
control,
341
00:14:39,713 --> 00:14:40,146
and
342
00:14:41,147 --> 00:14:42,582
I can use as many lights as I want.
343
00:14:42,582 --> 00:14:43,316
What does that look like?
344
00:14:43,316 --> 00:14:45,118
And so it would be like, all right, we
get the lights in place, like,
345
00:14:45,552 --> 00:14:47,620
I don't know, you're going to really
like, yeah, we got another light.
346
00:14:47,854 --> 00:14:50,90
Put a light way up in the top corner of
that frame.
347
00:14:51,24 --> 00:14:51,157
Because
348
00:14:52,258 --> 00:14:53,593
in a lot of instances,
349
00:14:54,661 --> 00:14:55,195
at the
350
00:14:56,96 --> 00:14:58,64
commercial level, where budgets are
351
00:14:58,498 --> 00:14:59,532
quite a bit bigger,
352
00:15:00,900 --> 00:15:03,670
you have the ability to say, all right,
let's go rent more gear.
353
00:15:05,71 --> 00:15:08,842
But just because you're not doing that
doesn't mean you can't take the exact
354
00:15:09,142 --> 00:15:10,510
same methods that we are using
355
00:15:11,611 --> 00:15:15,548
to light and think about light, and
motivate light towards something that
356
00:15:15,548 --> 00:15:16,816
only requires one or two.
357
00:15:17,50 --> 00:15:17,550
And that's because
358
00:15:19,319 --> 00:15:23,390
with that, like the second shoot uses
one light it's one with one.
359
00:15:24,891 --> 00:15:29,162
I use an octabox for the entire second
shoot there's scrims to block the sun.
360
00:15:29,629 --> 00:15:31,364
But the actual lighting gear is
361
00:15:32,332 --> 00:15:33,600
one light, one modifier.
362
00:15:34,234 --> 00:15:35,35
And,
363
00:15:36,670 --> 00:15:38,738
like, you can also get a really
beautiful effect.
364
00:15:38,838 --> 00:15:41,641
It's just a matter of knowing what your
tools can do and really getting out and
365
00:15:41,641 --> 00:15:45,378
practicing, like practicing in time are
like the best things that
366
00:15:46,513 --> 00:15:48,348
you could do to do stuff.
367
00:15:48,581 --> 00:15:49,783
You just have to get out and do it.
368
00:15:49,783 --> 00:15:52,952
Like, experience is the best teacher,
trial and error, make a lot of mistakes.
369
00:15:53,920 --> 00:15:54,554
Yeah,
370
00:15:55,288 --> 00:15:58,925
Alexander asked, were you happy with
the shadows and possible noise
371
00:15:59,159 --> 00:15:59,325
considering?
372
00:15:59,626 --> 00:16:00,260
The higher iso.
373
00:16:00,894 --> 00:16:02,195
And how does that like, sort of
interplay?
374
00:16:02,495 --> 00:16:04,30
Somebody else asked about, like, the
haze?
375
00:16:04,664 --> 00:16:06,232
How does the iso interplay with that?
376
00:16:07,200 --> 00:16:07,233
So
377
00:16:08,568 --> 00:16:11,37
there are kind of a couple of points
378
00:16:11,671 --> 00:16:12,472
to
379
00:16:13,239 --> 00:16:15,208
contend with in terms of the iso.
380
00:16:15,709 --> 00:16:19,512
One, like, I'm always cognisant of what
my shadows are doing.
381
00:16:20,280 --> 00:16:21,448
And here's the thing,
382
00:16:25,318 --> 00:16:30,23
I have no shadow clipping, and I have a
little bit of highlight clipping in the
383
00:16:30,23 --> 00:16:31,524
absolute brightest parts of the whites
384
00:16:32,25 --> 00:16:32,792
that's negligible.
385
00:16:33,693 --> 00:16:36,496
The haze is going to lower the contrast
of the scene over off.
386
00:16:37,63 --> 00:16:39,32
But even if you look at an image like
this,
387
00:16:41,134 --> 00:16:41,534
there's also
388
00:16:42,736 --> 00:16:44,637
no real clipping in the shadows.
389
00:16:45,305 --> 00:16:47,40
Now, the difficult thing
390
00:16:47,540 --> 00:16:48,975
about something like this,
391
00:16:50,276 --> 00:16:52,145
so this is shot at iso 2000.
392
00:16:53,947 --> 00:16:55,849
This is shot at iso 2000
393
00:16:56,916 --> 00:16:58,385
at 113th of a second.
394
00:17:00,987 --> 00:17:02,389
This is my full crop
395
00:17:04,190 --> 00:17:05,291
at 100 percent
396
00:17:07,560 --> 00:17:08,328
on that image.
397
00:17:09,295 --> 00:17:09,396
So
398
00:17:10,497 --> 00:17:13,66
I actually, there's no noise reduction
run on this either.
399
00:17:13,233 --> 00:17:14,401
I don't think that's terrible.
400
00:17:15,135 --> 00:17:16,636
I'm actually ok with that.
401
00:17:17,437 --> 00:17:18,71
And
402
00:17:18,271 --> 00:17:20,6
when I actually do the stitching,
403
00:17:20,674 --> 00:17:25,612
which occurs later, the image gets much
bigger, which means the noise gets
404
00:17:26,12 --> 00:17:26,880
much smaller.
405
00:17:29,382 --> 00:17:30,250
And so
406
00:17:31,317 --> 00:17:32,986
that's also something that you could
hear.
407
00:17:33,319 --> 00:17:37,457
And, I mean, listen cameras today are
really good with low noise.
408
00:17:37,857 --> 00:17:41,428
I mean, even at a 1600, I have no
problem printing this huge.
409
00:17:42,195 --> 00:17:43,396
I mean, obviously 4000.
410
00:17:44,97 --> 00:17:45,265
No, I'm not going to, but
411
00:17:45,865 --> 00:17:49,402
I'm not going to print it at 4000,
necessarily without doing maybe some
412
00:17:50,170 --> 00:17:51,538
nice noise reduction to it.
413
00:17:51,638 --> 00:17:53,606
But I was comfortable
414
00:17:53,873 --> 00:17:55,508
shooting this at 1600,
415
00:17:56,176 --> 00:17:56,943
because
416
00:17:58,511 --> 00:18:03,350
the way cameras handle low light
nowadays is mind blowingly good,
417
00:18:03,616 --> 00:18:04,751
and they're only getting better.
418
00:18:04,984 --> 00:18:07,854
So you're going to be able to do more
and more with less, with less light in
419
00:18:07,854 --> 00:18:08,121
the future.
420
00:18:08,355 --> 00:18:08,655
So
421
00:18:08,888 --> 00:18:10,123
it's a consideration, absolutely.
422
00:18:10,590 --> 00:18:11,825
But I also know that my limits
423
00:18:12,92 --> 00:18:17,764
of, like, a 1600 or a 2000 are totally
within the realm of acceptability for me.
424
00:18:18,264 --> 00:18:19,32
And if this
425
00:18:19,299 --> 00:18:22,68
only goes online, and if it's never
printed this huge,
426
00:18:24,37 --> 00:18:26,72
even at 4000, iso, like,
427
00:18:27,640 --> 00:18:28,308
you don't see it.
428
00:18:29,376 --> 00:18:30,877
I mean, just to, kind of,
429
00:18:32,178 --> 00:18:32,746
i'll show you later,
430
00:18:34,814 --> 00:18:38,184
once we actually get into the actual
shooting, i'll show you the result of
431
00:18:38,184 --> 00:18:40,153
it, and i'll zoom in on the stitch.
432
00:18:40,820 --> 00:18:41,588
And it's just, it's
433
00:18:42,589 --> 00:18:44,424
the most negligible amount of noise.
434
00:18:44,657 --> 00:18:49,295
It's hardly anything, especially in the
grand spectrum of what it is.
435
00:18:50,96 --> 00:18:50,730
Haze also helps
436
00:18:51,798 --> 00:18:53,600
dial stuff into a more
437
00:18:54,868 --> 00:18:55,1
constrained
438
00:18:56,336 --> 00:18:58,905
tonal space, because it lowers the
contrast of the theme.
439
00:18:59,305 --> 00:19:00,974
So helps a little bit with clipping.
440
00:19:02,909 --> 00:19:04,811
You just lose detail in the shadows
441
00:19:05,78 --> 00:19:05,779
because of it.
442
00:19:05,779 --> 00:19:09,315
But, you know, it's more about
atmosphere and effect than it is about
443
00:19:09,449 --> 00:19:13,586
being supremely technical with, oh,
make sure we have dodo detail everywhere
444
00:19:14,120 --> 00:19:14,554
that's fine.
445
00:19:20,260 --> 00:19:22,562
So, with cinematic lighting,
446
00:19:23,396 --> 00:19:24,330
a lot of, like,
447
00:19:24,798 --> 00:19:25,432
real
448
00:19:25,632 --> 00:19:27,667
movies and stuff are shot at
449
00:19:27,801 --> 00:19:29,936
24 frames per second, versus
450
00:19:30,904 --> 00:19:33,540
lower the rings, which was, I don't
know, 48 frames per second or something.
451
00:19:34,574 --> 00:19:36,976
So images tend to feel a little softer.
452
00:19:38,511 --> 00:19:41,81
Is that also what you go for when
you're doing stuff?
453
00:19:41,381 --> 00:19:45,118
I mean, I still try to adhere a little
bit to
454
00:19:45,952 --> 00:19:49,55
photography with trying to make it,
because it's a still, I mean, we're not
455
00:19:49,55 --> 00:19:50,23
looking at it in motion.
456
00:19:50,490 --> 00:19:53,760
So I do, I want to make sure my subject
is sharp,
457
00:19:54,661 --> 00:19:55,829
if I get, like,
458
00:19:56,196 --> 00:19:56,963
I think this is
459
00:19:57,864 --> 00:19:58,565
pretty good.
460
00:19:58,998 --> 00:20:00,800
And now here's the other thing,
461
00:20:02,969 --> 00:20:04,4
like, it's not,
462
00:20:06,506 --> 00:20:07,240
you know, so
463
00:20:08,675 --> 00:20:10,343
it is actually a little better than the
sharpenscreen.
464
00:20:11,878 --> 00:20:12,312
But
465
00:20:12,912 --> 00:20:13,747
yeah, I mean,
466
00:20:16,349 --> 00:20:17,550
I want to make the subject a focus.
467
00:20:18,18 --> 00:20:19,986
So that's why I was shooting with the
strobe,
468
00:20:20,253 --> 00:20:22,22
it's why I want to make sure the focus
is good,
469
00:20:23,156 --> 00:20:25,458
hold the flashlight, make sure it's
right, stuff like that.
470
00:20:25,959 --> 00:20:30,63
So, yeah, I mean, I'm not really
necessarily trying to
471
00:20:30,897 --> 00:20:31,965
shoot it soft on purpose.
472
00:20:32,98 --> 00:20:33,266
But sometimes if it's,
473
00:20:33,800 --> 00:20:35,368
I mean, listen, if it's a little bit
soft,
474
00:20:37,871 --> 00:20:40,740
i'll give myself a little bit of
leniency based on the environment.
475
00:20:41,141 --> 00:20:43,877
But, I mean, I think that's a totally
acceptable degree of
476
00:20:44,911 --> 00:20:45,445
sharpness,
38519
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