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Now we're sitting here with Gunnar once
again.
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And I want to introduce you to
anestasia, who is our hair and makeup
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artist for today's shoot today we're
going to be doing something a little
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different than what we've done in the
past.
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We're actually going to be
photographing a male model, and it's
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going to be very dimly lit, very moody,
very ambient.
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And we're actually going to be lighting
him from behind, rather than in front.
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So with that mind, what do you think
going as far as the clothing and the
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concept?
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I mean, male models are always a little
bit like, difficult when it comes to
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styling.
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But I think since you want this kind of
like harsh air lighting, you really try
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to set a mood with it.
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I think that we should kind of go a
little bit more clean cut, keep the
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vibe darker.
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So I think I'm going to put him in a
like, suittail coat, which I think is a
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little bit interesting in comparison,
is like a regular blazer.
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And I'm just going to be like a black t
shirt, which I think keeps young and
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kind of hip.
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But he actually came with a gold chain
necklace and gold watch, I think are
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like great accents for the solid black
look, dark backdrop.
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So that way you really get a flash of
something, but it's also not going to
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take away from him.
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So as far as the makeup and hair side
of things,
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what do you do for a male model?
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Well, what I did for him was basically
just go in with a little bit of
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concealer and spot treat on a very
micro level.
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Just any redness, any small blemishes,
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just little spot treatments, so that
the overall effect isn't mask like, and
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you don't see the makeup, but he looks
very perfected.
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And then I just go in and I do things
like groom the brows
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so that he looks polished, but not like
he's wearing makeup, or like anything's
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really been done to him.
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So right now, my team is setting up a
gray seamless background with a nice
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ninety degree angle, which we'll get
into.
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So let's take a look and see we can
come up with.
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We've now moved into the studio, and as
you can see behind me, we have some
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gray seamless paper from savage.
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And this is max he's going to be our
model today.
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I like it because he's got some really
strong bone structure.
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And we want to like this to really
bring out those features.
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So far in this tutorial we've been
using a cannon five d.
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Mark three with a 24 to 728
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lens.
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But today we're moving up to a phase
one, I q 180 with a Schneider forty to 835
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to 56.
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I love the phase one system, because of
the dynamic range, today is going to be
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one of our most dim, low key lighting
setups.
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The files are eighty megapixels, which
allows us to bring out tons of detail
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in the shadows, if need be.
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But remember that this is just a tool.
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This shot can be accomplished with any
camera system.
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As always, as you've seen, we're using
the pocket wizard plus three system,
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which fits right under the hot shoe,
the phase one.
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So now that you know the camera system
that we're going to use, now it's time
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to bring in the lighting scenario.
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So I'm going to sit max down right
here, and we're going to bring in this
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light.
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In almost every lesson you've seen,
we've been putting the light in front
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of the subject.
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But today we're going to be doing the
opposite.
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We're going to be taking this light and
put it behind the subject, which is
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going to provide a nice highlight on
its face.
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What we've done is move this pro photo
d one with a pro photo shallow white
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umbrella with a diffusion on front.
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And the light is actually bouncing into
the umbrella and coming out through the
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diffusion.
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It's a very soft light.
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And so replace that kind of behind him,
which is going to give us a nice
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highlight or a kick on its face.
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The position of this light is
superimportant.
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So we're going to cut off the studio
house lights.
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I'm going to show you exactly what this
light is doing.
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Now I've placed the light behind max.
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And as you can see, there's absolutely
no light on his face.
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It's just providing sort of a rimlight,
which is highlighting his hair and the
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side of his cheek.
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But now we need to bring this light
around so that it provides a little bit
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more light on his face and really
highlights his nose and his cheeks, and
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really brings out that nice bone
structure in his face.
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If we're to bring this light around,
suddenly the light will become split
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lighting, which is only lighting one
half of his face.
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As you can see, the other side of his
face is in complete shadow.
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Now for demonstration purposes, let's
bring this light around a little bit
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more.
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We're going to enter into the realm of
Rembrandt lighting, which we've done in
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previous lessons.
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So we're not going to do that today.
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We're going to have this light behind
him.
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We've now worked our way completely
around the model, but let me place this
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where I think this light should go.
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So we've pulled this light back.
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And as you can see, it's highlighting
his nose and highlighting its
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cheekbones, and really bringing out
that nice bone structure that max has.
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If you want this light a little bit
more soft, you could bring this light
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closer to the model.
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But in this case, what we're going to
do is have it back, because I want a
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little bit more punch.
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Having this light back gives us a
little bit more room to play with our composition,
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as well as have room to slide in a v
flat to cut all this light off from the background.
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Now that we have our light place, what
we're going to do is bring in a v flat,
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which, remember as two pieces of foam
core simply taped together.
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And the purpose of that is to flag off
all of this light that's spilling onto
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the background.
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We want a dramatic background.
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So we do not want any light on this.
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As you can see, we have now slid this
black v flat into place, which is
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completely cutting off all light on the
background, but we still have that nice
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highlight on max's face.
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Now I'm going to take an image and show
you what we have so far.
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So now you can see in this image that
I've got the light exactly where I
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want, but there's nothing else in the
shot.
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The background has disappeared and
there's no light on its face.
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Now I could bring in another strobe to
really lift these shadows up and bring
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in some detail, but I'm going to show
you a way that we can use bounced light
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just by adding a v flat.
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We're still using one light.
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Now remember, all of my v flats are
made with Gator foam that's reversible.
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So on one side is black, and the other
size white.
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And I use that in all of my studio
work.
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So for this particular shot, one of the
v flats we have is cutting light, which
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is using the black side.
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But in this case, we're going to be
bouncing light and bringing in the
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white side of the v flat.
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Now we're going to bring a single v
flat around, and it's going to be on
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the opposite side of our strobe, which
is going to reflect light onto his face.
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So now, as you can see it is black on
the inside and white on the outside.
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But I'm going to flip it around.
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So we just have white reflecting onto
his face.
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So ideally I'd put this pretty close to
him, but I need room to shoot.
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So I'm going to put this a little far
back.
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And remember the goal here is that we
need to bounce light back from the
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srobe behind him.
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And so what that's going to do is
really wrap a nice light around his
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face.
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Now that I've brought in this white
veat flat, you can already see that
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these shadows on his face have been
lifted.
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So let's take a shot and see what it
looks like
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now that I've brought in this v flat.
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You can see that it's really lifted the
shadows on the right side of his face.
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It still maintains that dark mood, but
now there's detail in the shadows.
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Now you can control the amount of film
by moving this v flat closer or moving
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it back.
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I actually prefer and want more fill on
his face.
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So we're going to try to move this
forward
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and see what it looks like now I've
inched this v flat forward, and I can
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already see that these shadows have
been lifted on this face.
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But the problem is I'm only about two
feet away from max, and I've totally
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lost my composition.
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But we're going to take a shot and see
what we're working with.
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We're a little closer to the light I
want, but I'm shooting so wide that
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there's a ton of distortion in this
shot.
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Now, I know we need this amount of fill,
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but I also need a lot more room to
work.
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So we're going to bring an additional
light source that is going to mimic the
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light from this v flat.
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Break this demo
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swapped out the white v flat for this
interesting setup behind me.
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What this is is a pro photo d.
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One that's firing into a deep white
umbrella.
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That's 65 inches.
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That light is going into the umbrella
and out through two layers of diffusion.
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The first layer diffusion is wrapped
around the umbrella itself, and the
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second layer diffusion is this six by
six diffusion panel.
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From last to light.
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This six by six diffusion panels, held
up by two avenger c stands.
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And these c stands attached to the
panel in the frame with these avenger
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grip heads.
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You might be really intimidated by this
setup, but I've found that this is the
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most natural light possible.
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It's the softest light possible.
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You could set this up without the six
by six diffusion panel
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and just have the umbrella, but I've
found that the umbrella still has that
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small, single hot spot right in the
middle.
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So by bringing in this diffusion panel,
I've eliminated that and created the
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softest light possible.
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Don't worry if you don't have this
equipment.
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There are a lot of diy solutions out
there.
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One would be throwing up a bedsheet and
firing a strobe through that diffusion.
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A second option would be taking an
additional strobe and firing that into
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a white v flat, which is also going to
create a soft fill.
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But because I have these tools, this is
how we're going to set this up today.
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And I truly believe that this setup is
some of the softest light you can get.
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And you may notice I've now changed the
direction of our fill.
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Before, we had a white v flat in the
shape of an l, that which wrapped
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around his face from the side.
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But now I've moved my film behind me
and up, which is going to spill more
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naturally on max's face.
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I prefer to have light coming in from
above, which looks a little bit more
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natural compared to light coming in
from the side.
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So before we dive in, let's just take a
look at what this white panel is doing
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without the strobe turned on.
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Because it is such a big white surface,
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we are going to get some reflection
back on its face.
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But because we moved it so far back
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it's negligible.
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We've now powered on the stro.
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But something to keep in mind is that
you're going through two layers of
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diffusion, and the strobe isn't
actually pointed into this diffusion,
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it's pointed away from it.
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So you're going to have to have a
pretty powerful strobe to get all the
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light needed to fill up these shadows.
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So we're going to take a test shot and
see what this fill is actually doing.
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Max,
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if you look at this shot, it is a
correct exposure.
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However, we've lost all of our mood.
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Remember that we want the brightest
point in our shot to be coming from
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behind him.
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So we're going to lower this fill down
to balance out the two strobes.
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What I'm going to do now is lower the
power of the stro by two stops and take
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a shot.
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Now we have a comparable exposure to
when the v flat was placed very close
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to max
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but now I have room to work.
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And so let's compare the two shots.
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Let's first look under the left eye.
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As you can see in the image with the v
flat,
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there's a dark shadow underneath that
eye.
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But when we move the fill directly
behind me and above, it's filled that
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shadow significantly.
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Let's take a look at the right side of
his face.
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If you're to look at the image with the
white v flat,
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the light is very even on its face.
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But because we've changed the direction
of the light.
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In the six by six diffusion panel, now
we have created a shadow which is
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really bringing out his bone structure.
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The most obvious way to determine the
direction of the light is looking
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underneath the chin.
229
00:11:51,211 --> 00:11:54,114
If you're to take a look at the shot
with a white v flat, there's an angular
230
00:11:54,414 --> 00:11:57,117
shadow that's being cast from one side
to the other.
231
00:11:57,384 --> 00:12:01,54
But in the shot with the six by six
diffusion panel there's a shadow that's
232
00:12:01,54 --> 00:12:04,324
being cast from straight down, from
above, underneath the chin.
233
00:12:04,657 --> 00:12:08,495
The last thing you'll notice is that
now we have a subtle catchlight in the
234
00:12:08,495 --> 00:12:08,661
eyes.
235
00:12:09,129 --> 00:12:11,231
That's being cast from the strobe
behind me.
236
00:12:11,531 --> 00:12:12,665
There's no righter wrong here.
237
00:12:12,665 --> 00:12:17,70
I actually like both of these shots,
but because the light that's coming in
238
00:12:17,137 --> 00:12:21,7
from above and behind me with a strobe,
is chiseling out his face.
239
00:12:21,374 --> 00:12:22,575
We're going to go with that one.
240
00:12:22,676 --> 00:12:24,477
Now that we have our lighting in place,
241
00:12:25,145 --> 00:12:26,579
we're going to talk a little bit about
posing.
242
00:12:26,980 --> 00:12:29,716
So I'm going to get max in a
comfortable position, and then we're
243
00:12:29,716 --> 00:12:31,217
going to start working with him from
there.
244
00:12:31,785 --> 00:12:35,288
And I'm going to kind of walk you
through this process of what's kind of
245
00:12:35,288 --> 00:12:37,624
going through my head as I photographed
max.
246
00:12:37,857 --> 00:12:39,325
So now we have max sitting down.
247
00:12:39,793 --> 00:12:40,326
And
248
00:12:40,827 --> 00:12:43,363
it's pretty basic, it's pretty generic.
249
00:12:43,530 --> 00:12:44,464
He looks bored.
250
00:12:44,597 --> 00:12:47,867
So what we need to do is, I want to
have max in a position where he's
251
00:12:48,34 --> 00:12:49,69
leaning towards the camera.
252
00:12:49,536 --> 00:12:53,540
It just overall looks more engaged,
he's leading us hands, or she'll really
253
00:12:53,640 --> 00:12:55,41
bring out his shoulders as well.
254
00:12:58,278 --> 00:12:58,878
There we go.
255
00:12:59,212 --> 00:12:59,879
In this shot.
256
00:13:00,13 --> 00:13:03,450
I really like everything is happening,
but one thing that's bothering are his
257
00:13:03,450 --> 00:13:03,616
legs.
258
00:13:04,184 --> 00:13:07,454
So what we need to do is have max
create more lines and more shape in his
259
00:13:07,454 --> 00:13:07,620
legs.
260
00:13:08,188 --> 00:13:11,391
And to do that, what I'm going to have
him do is raise his foot up on the
261
00:13:11,391 --> 00:13:13,760
stool to create a nice triangle.
262
00:13:16,996 --> 00:13:19,933
Now I'm going to have max turn to the
side, because I just want a little bit
263
00:13:19,933 --> 00:13:21,935
of variety or I want something that's
different.
264
00:13:22,335 --> 00:13:26,72
And by him turning this side, I can now
see the tail that's in the code as well.
265
00:13:26,740 --> 00:13:27,407
Turn this side.
266
00:13:27,540 --> 00:13:27,707
Max.
267
00:13:28,274 --> 00:13:28,975
There you go,
268
00:13:31,478 --> 00:13:32,312
right over here.
269
00:13:39,552 --> 00:13:41,454
The one problem I see with this image
270
00:13:41,688 --> 00:13:46,526
is that his knee is facing me, and I
don't really have any sort of angular
271
00:13:46,893 --> 00:13:47,560
lines here.
272
00:13:47,861 --> 00:13:51,865
So what I need to do is have him bring
his knee around, so it's more from the
273
00:13:51,865 --> 00:13:54,234
side, which creates a nice little
triangle.
274
00:13:57,637 --> 00:14:00,507
I really like this position, but at
this point I think it looks a little
275
00:14:00,573 --> 00:14:00,740
stiff.
276
00:14:01,141 --> 00:14:03,510
So what I'm going to have max do is
lean on his
277
00:14:03,777 --> 00:14:06,246
hand on the stool, which is what we did
first,
278
00:14:06,513 --> 00:14:08,415
and then sort of bring his shoulders
forward.
279
00:14:09,449 --> 00:14:12,485
That he's not so uncomfortable looking.
280
00:14:17,457 --> 00:14:20,193
Now on this shot, you can see that
next's hand just looks way too big.
281
00:14:20,260 --> 00:14:21,561
It's way too apparent in the
foreground.
282
00:14:21,861 --> 00:14:23,363
So we need to pull that back
283
00:14:23,530 --> 00:14:25,598
so that's a little bit more
proportionate to the body.
284
00:14:29,69 --> 00:14:30,70
Perfect mex.
285
00:14:30,837 --> 00:14:33,707
Even though we pulled this hand back,
I'm just not liking this pose.
286
00:14:33,940 --> 00:14:37,610
So to get variety, we're going to stand
max up and add some motion to the shot.
287
00:14:38,678 --> 00:14:38,845
Cool.
288
00:14:39,145 --> 00:14:41,114
So I actually liked what you just did.
289
00:14:41,481 --> 00:14:44,984
The key here is that we want to get
macs in a really natural looking state.
290
00:14:45,218 --> 00:14:49,389
So sometimes models will just do
something, and you just have them
291
00:14:49,456 --> 00:14:52,25
repeat it, even though they didn't even
notice they did it.
292
00:14:52,192 --> 00:14:55,228
You had to have them do it again
because it's just a natural thing.
293
00:14:56,29 --> 00:14:57,764
So you just kind of like, brush your.
294
00:14:58,431 --> 00:14:58,598
Yeah.
295
00:14:58,832 --> 00:14:59,366
There you go.
296
00:15:00,333 --> 00:15:01,434
Let's try that again.
297
00:15:03,536 --> 00:15:05,905
So I want you to actually do the motion.
298
00:15:07,374 --> 00:15:08,8
Very nice.
299
00:15:09,275 --> 00:15:09,609
Perfect.
300
00:15:14,981 --> 00:15:18,585
Now that we have Mac standing, we're
going to have him move around, add some
301
00:15:18,585 --> 00:15:19,519
motion to the shot
302
00:15:19,853 --> 00:15:21,121
and get some variety.
303
00:15:23,990 --> 00:15:24,491
Perfect.
304
00:15:25,692 --> 00:15:26,259
I like that.
305
00:15:26,359 --> 00:15:26,726
Max,
306
00:15:27,60 --> 00:15:27,827
it's very nice.
307
00:15:28,661 --> 00:15:30,497
Why don't you rock back and forth now?
308
00:15:30,663 --> 00:15:34,501
So you're basically take a small step
forward, and then you take a small step
309
00:15:34,668 --> 00:15:35,635
back and repeat that process.
310
00:15:36,670 --> 00:15:40,40
And while you do that, why don't you
just act like you're sort of buttoning
311
00:15:40,273 --> 00:15:42,976
your jacket, or have your fist on your
jacket, or something like that, and
312
00:15:43,309 --> 00:15:44,944
you're playing with a jacket?
313
00:15:49,115 --> 00:15:49,616
Perfect.
314
00:15:51,384 --> 00:15:54,554
So what I'm doing here is just having
macs rock back and forth.
315
00:15:54,921 --> 00:15:58,191
Even though it's very subtle, it adds a
little bit of motion to the shot.
316
00:15:58,658 --> 00:16:01,795
Because, again, we want to get macs in
sort of a natural state, a comfortable
317
00:16:02,95 --> 00:16:02,595
looking state.
318
00:16:02,896 --> 00:16:04,798
And adding motion will do that.
319
00:16:07,667 --> 00:16:08,168
Great.
320
00:16:10,36 --> 00:16:12,639
I'm sure you've noticed in fashion
photography, that
321
00:16:12,906 --> 00:16:16,676
when working with female models, the
posing can be really over the top.
322
00:16:17,77 --> 00:16:20,747
But when working with male models, the
key is just to get him comfortable in
323
00:16:20,747 --> 00:16:21,314
front of the camera.
324
00:16:21,781 --> 00:16:22,415
So there it is.
325
00:16:22,415 --> 00:16:25,452
This is that low key light setup that
I've been asked to ton about.
326
00:16:25,952 --> 00:16:27,520
There's nothing crazy about, it's
327
00:16:27,721 --> 00:16:28,955
pretty straightforward,
328
00:16:29,55 --> 00:16:30,23
but I really love it.
329
00:16:30,23 --> 00:16:31,524
It's one of my go to setups.
330
00:16:31,791 --> 00:16:34,761
We've taken a ton of great shots here,
and now it's time to go through them.
331
00:16:34,828 --> 00:16:35,395
Pick my favorite.
332
00:16:35,795 --> 00:16:37,130
And we're going to head into post
process.
333
00:16:49,776 --> 00:16:51,244
You ran a photo of maximum studio.
334
00:16:51,478 --> 00:16:54,714
I have it open in Photoshop already,
and i'll show you what I did in capture one.
335
00:16:55,215 --> 00:16:57,951
So the Ross started like this, and we
didn't change it too much.
336
00:16:57,951 --> 00:17:01,788
And capture one, we added a bit of
contrast and we cooled down the color
337
00:17:01,955 --> 00:17:03,56
temperature just a bit.
338
00:17:03,623 --> 00:17:06,593
The first thing I want to do in this
photo is just remove this little sliver
339
00:17:06,893 --> 00:17:07,60
here.
340
00:17:07,60 --> 00:17:08,795
I'll do that by extending the
background.
341
00:17:09,696 --> 00:17:11,31
So I'm going to make a new layer.
342
00:17:12,198 --> 00:17:12,966
I'll call it
343
00:17:13,433 --> 00:17:14,401
background.
344
00:17:14,567 --> 00:17:15,669
Extend
345
00:17:17,637 --> 00:17:17,804
it.
346
00:17:17,871 --> 00:17:18,405
Ok,
347
00:17:20,473 --> 00:17:21,775
zoom.
348
00:17:23,877 --> 00:17:27,514
We'll go to our clone stamp tool and
make our brush quite a bit bigger.
349
00:17:30,517 --> 00:17:31,985
Make sure that it's a soft brush.
350
00:17:33,53 --> 00:17:33,486
Right about?
351
00:17:33,620 --> 00:17:34,387
There should be good
352
00:17:35,288 --> 00:17:37,123
we'll increase our flow of touch.
353
00:17:39,225 --> 00:17:40,493
Now we're going to sample,
354
00:17:42,729 --> 00:17:44,164
just paint that area away.
355
00:17:50,570 --> 00:17:52,38
Just continue scrolling down.
356
00:17:52,439 --> 00:17:53,440
We'll sample
357
00:17:56,643 --> 00:17:57,110
paint
358
00:17:58,978 --> 00:18:00,447
just from the bottom here.
359
00:18:00,513 --> 00:18:00,814
Now
360
00:18:01,314 --> 00:18:02,549
make our brush a bit smaller.
361
00:18:03,950 --> 00:18:04,784
We'll sample
362
00:18:06,519 --> 00:18:07,53
the paint.
363
00:18:10,256 --> 00:18:12,659
Now I just want to extend the shadow a
little bit as well.
364
00:18:12,759 --> 00:18:14,561
So I'm going to sample this edge of the
shadow,
365
00:18:16,496 --> 00:18:18,64
put some of it right there.
366
00:18:21,0 --> 00:18:22,736
Just make sure that we get everything.
367
00:18:25,872 --> 00:18:28,908
Seeing a little bit of an area that I
still need to fix here, i'll go back to
368
00:18:28,908 --> 00:18:30,76
my clone stamp tool.
369
00:18:31,678 --> 00:18:32,12
Just
370
00:18:32,579 --> 00:18:33,613
keep painting,
371
00:18:35,782 --> 00:18:37,117
zoom in really quick.
372
00:18:38,518 --> 00:18:39,519
It's looking good,
373
00:18:41,154 --> 00:18:42,555
maybe just a little bit more.
374
00:18:44,758 --> 00:18:46,993
Now I'm just going to do a quick clean
up of his jacket and hair.
375
00:18:47,60 --> 00:18:48,361
So we're going to speed it up a little
bit.
376
00:19:15,555 --> 00:19:18,425
To do all of that, I just use the
healing brush in the clone stamp tool.
377
00:19:18,591 --> 00:19:19,993
But now what I want to show you is
378
00:19:20,193 --> 00:19:23,396
how to use the clone stamp tool and
lightn and darken blend modes to fix
379
00:19:23,530 --> 00:19:24,330
skin texture.
380
00:19:24,898 --> 00:19:28,735
The first thing we need to do is make
two new layers, one named lightning and
381
00:19:28,835 --> 00:19:29,769
one named darken.
382
00:19:30,36 --> 00:19:31,371
So we'll go ahead and do that.
383
00:19:35,75 --> 00:19:36,309
Put that one right there.
384
00:19:37,143 --> 00:19:40,480
I'm going to change the blending mode
of lightning to lighten
385
00:19:40,747 --> 00:19:42,716
and the blending mode of darkened to
darken.
386
00:19:43,216 --> 00:19:45,285
And I'm going to go to my clone stamp
tool
387
00:19:46,586 --> 00:19:48,154
and we'll zoom into his face
388
00:19:48,755 --> 00:19:50,90
so you can see what this does.
389
00:19:51,858 --> 00:19:55,829
What I want to do to fix this spot
right here is choose our darkened layer.
390
00:19:56,196 --> 00:19:59,299
Because the bright portions of this
blemish is what's distracting and
391
00:19:59,299 --> 00:20:00,33
drawing our eye.
392
00:20:00,433 --> 00:20:03,203
We need to sample some darker texture
393
00:20:04,270 --> 00:20:05,238
and paint over it.
394
00:20:05,472 --> 00:20:08,808
Since our layer is in a darkened blend
mode, only the darker pixels that we
395
00:20:08,808 --> 00:20:09,909
paint will show through.
396
00:20:10,810 --> 00:20:14,347
This is allowing us to preserve the
texture of all the other pixels around
397
00:20:14,414 --> 00:20:15,215
that bright point.
398
00:20:15,949 --> 00:20:19,52
Let's keep selecting some darker pixels
and fill in these bright spots,
399
00:20:20,653 --> 00:20:21,121
paint
400
00:20:22,22 --> 00:20:23,523
a little bit at a time.
401
00:20:27,861 --> 00:20:29,696
Now right here we have the opposite
happening.
402
00:20:30,263 --> 00:20:32,365
We have a dark speck surrounded by
white pixels.
403
00:20:32,832 --> 00:20:34,567
So we're going to choose our lightn
layer,
404
00:20:35,635 --> 00:20:37,103
sample some light pixels.
405
00:20:37,370 --> 00:20:41,808
And now we can remove these dark pixels
by painting on them with light pixels.
406
00:20:42,342 --> 00:20:44,144
And only the white ones will show
through.
407
00:20:45,311 --> 00:20:47,347
There's a few more areas that we can
work on.
408
00:20:48,581 --> 00:20:50,884
We just want to keep sampling light
pixels
409
00:20:51,851 --> 00:20:53,586
and covering up the dark ones.
410
00:20:54,120 --> 00:20:55,689
We're going to lower or flow a bit.
411
00:20:56,756 --> 00:20:59,859
This technique works particularly well
in this case because we have a strong
412
00:21:00,93 --> 00:21:03,863
backlight that is creating a strong
transition between highlight and
413
00:21:03,863 --> 00:21:04,30
shadow.
414
00:21:04,330 --> 00:21:07,667
So we'll continue looking for some
darker areas that we can paint
415
00:21:08,668 --> 00:21:09,869
light your pixels into.
416
00:21:10,503 --> 00:21:12,172
Should work pretty well for this blemish
417
00:21:12,639 --> 00:21:13,606
sample.
418
00:21:14,574 --> 00:21:15,208
And paint
419
00:21:17,77 --> 00:21:17,744
sample
420
00:21:18,511 --> 00:21:19,45
with paint.
421
00:21:20,580 --> 00:21:23,350
And it's just filling in that darker
area with new texture.
422
00:21:25,452 --> 00:21:28,521
I'm going to continue working on this
image using the same technique until
423
00:21:28,588 --> 00:21:29,622
its face is all cleaned up.
424
00:21:54,14 --> 00:21:55,215
So I just finished up.
425
00:21:55,448 --> 00:21:58,551
This is just another skin retouching
technique to add to your skill set.
426
00:21:58,651 --> 00:22:00,487
Here's a little preview of what I did.
427
00:22:01,154 --> 00:22:04,357
It's a very subtle change, but you can
see that it kept all the skin texture,
428
00:22:04,591 --> 00:22:05,458
and it looks pretty good.
429
00:22:05,859 --> 00:22:08,628
My next step is to do some minor dodge
and burn with curves.
430
00:22:08,895 --> 00:22:11,664
So we'll speed it up while I work on
these basic skin transitions.
431
00:22:31,951 --> 00:22:35,555
And now our last step is to add a flair
from the direction that the harsh light
432
00:22:35,622 --> 00:22:36,322
is coming from.
433
00:22:36,990 --> 00:22:38,91
So we're going to zoom out.
434
00:22:39,225 --> 00:22:40,627
We're going to make a blank layer.
435
00:22:41,61 --> 00:22:41,761
Let's call it
436
00:22:43,296 --> 00:22:44,330
large gradient
437
00:22:46,332 --> 00:22:46,833
in a head.
438
00:22:46,900 --> 00:22:49,436
Ok, hit g for a gradient tool.
439
00:22:49,769 --> 00:22:51,237
It's set to pink, bucket right now.
440
00:22:51,237 --> 00:22:53,273
So let's click and hold and choose
gradient.
441
00:22:53,940 --> 00:22:56,9
We need our circular gradient tool.
442
00:22:56,743 --> 00:22:58,445
Ought to reset our gradient colors.
443
00:22:58,511 --> 00:23:00,146
So we'll hit d on the keyboard
444
00:23:01,481 --> 00:23:02,682
and x to switch.
445
00:23:02,816 --> 00:23:04,951
So we're using white for a gradient.
446
00:23:06,19 --> 00:23:07,987
The light is probably coming from
447
00:23:08,355 --> 00:23:09,589
right about over here.
448
00:23:11,157 --> 00:23:12,158
So I'm going to click
449
00:23:13,860 --> 00:23:14,894
and drag
450
00:23:17,530 --> 00:23:18,565
out towards max.
451
00:23:20,900 --> 00:23:22,68
Let's go right about
452
00:23:22,235 --> 00:23:23,36
there.
453
00:23:26,172 --> 00:23:29,909
Now, going to change this layer to
linear dodge, add
454
00:23:31,478 --> 00:23:33,913
and bring down the fill quite a lot.
455
00:23:36,349 --> 00:23:38,84
So it's a nice subtle flare.
456
00:23:41,855 --> 00:23:42,822
I don't know what there's good.
457
00:23:42,822 --> 00:23:44,491
And we're going to reduce the opacity,
458
00:23:48,94 --> 00:23:50,230
seduce our fill even more.
459
00:23:50,730 --> 00:23:52,799
We're going to make another new layer
and call it
460
00:23:53,299 --> 00:23:54,67
small gradient,
461
00:23:55,702 --> 00:23:56,469
hit, ok.
462
00:23:57,137 --> 00:24:01,441
We're going to make another gradient
from the same point, just not as large.
463
00:24:02,676 --> 00:24:04,144
About there should be good.
464
00:24:05,712 --> 00:24:07,681
And we're going to bring that opacity
way down.
465
00:24:09,149 --> 00:24:11,317
As you can see, we're getting a little
bit of banding here.
466
00:24:11,384 --> 00:24:13,586
Batting is just the lines that you see
in this flare.
467
00:24:14,421 --> 00:24:17,424
So in order to get rid of it, we need
to add some noise to it.
468
00:24:17,857 --> 00:24:20,627
So i'll go to filter, noise, add noise.
469
00:24:21,928 --> 00:24:23,363
We'll bring this up a bit.
470
00:24:26,599 --> 00:24:26,766
There.
471
00:24:26,833 --> 00:24:28,335
Should be good for the bottom one.
472
00:24:28,668 --> 00:24:29,769
Now we'll go to the top.
473
00:24:30,170 --> 00:24:31,504
We'll go to filter again,
474
00:24:32,339 --> 00:24:33,773
noise, add noise.
475
00:24:35,308 --> 00:24:36,976
We'll add the same amount of noise for
this.
476
00:24:37,77 --> 00:24:38,78
So we'll hit, ok.
477
00:24:39,79 --> 00:24:42,115
The last time we used a gradient, we
actually change the color of the
478
00:24:42,115 --> 00:24:43,783
gradient to add some warmth to the
image.
479
00:24:44,351 --> 00:24:46,920
But the light on max's face is pretty
white.
480
00:24:46,986 --> 00:24:48,788
So I think I'm just going to leave it
how it is,
481
00:24:49,456 --> 00:24:52,325
and clay can make a decision on what he
wants to do with it later on.
482
00:24:52,659 --> 00:24:54,527
So I think this is ready for clay's
color grading.
483
00:24:54,661 --> 00:24:56,329
So let's save it out and send it over
to them.
484
00:25:06,439 --> 00:25:08,174
We've moved on to this shot of max.
485
00:25:08,808 --> 00:25:11,644
Jordan has applied his retouch, and now
we're going to get into the color
486
00:25:11,778 --> 00:25:13,480
process, just like the last image.
487
00:25:13,713 --> 00:25:15,548
I know I want to move cool with the
color.
488
00:25:15,782 --> 00:25:17,283
So we're going to dive right in
489
00:25:18,651 --> 00:25:20,320
when it, stamp these layers down
490
00:25:20,820 --> 00:25:22,255
and create our base layer.
491
00:25:25,58 --> 00:25:26,760
I'm going to convert this to a smart
object.
492
00:25:27,160 --> 00:25:29,429
So again, we don't have a destructive
workflow
493
00:25:31,197 --> 00:25:31,998
camera,
494
00:25:33,233 --> 00:25:35,35
and I'm just going to mess with the
clarity slider.
495
00:25:35,535 --> 00:25:37,604
I'm going to bring this up to about
twenty
496
00:25:39,639 --> 00:25:40,306
hit, ok.
497
00:25:41,241 --> 00:25:44,10
Now that we have our camera raw, we
have our clarity applied,
498
00:25:45,145 --> 00:25:48,314
we're going to desaturate the image
using the vibrance adjustment layer.
499
00:25:49,716 --> 00:25:51,518
We're going to bring this vibrance down
500
00:25:52,986 --> 00:25:54,87
pretty significantly.
501
00:25:55,622 --> 00:25:56,823
It's about negative 30s.
502
00:25:57,157 --> 00:25:57,590
Pretty good.
503
00:25:58,491 --> 00:26:01,227
Next, we're going to move on to the
color contrast using the curves
504
00:26:01,394 --> 00:26:02,228
adjustment layer.
505
00:26:03,129 --> 00:26:04,964
We're going to move this down to the
red channel,
506
00:26:05,532 --> 00:26:08,635
and we're going to bring out these reds
quite a bit
507
00:26:10,503 --> 00:26:11,204
about right there.
508
00:26:13,373 --> 00:26:15,41
Next, we're going to move onto the
green channel.
509
00:26:16,343 --> 00:26:17,610
And we're going to keep this subtle.
510
00:26:20,280 --> 00:26:21,748
It's the slightest s curve.
511
00:26:23,783 --> 00:26:26,586
Once we have that s curve formed very
subtly.
512
00:26:27,153 --> 00:26:28,488
We're going to move on to the blues,
513
00:26:29,55 --> 00:26:30,890
and we're just going to push the blues,
514
00:26:33,560 --> 00:26:34,728
both in the shadows
515
00:26:35,929 --> 00:26:36,796
and the highlights
516
00:26:39,799 --> 00:26:41,434
look pretty strong.
517
00:26:42,435 --> 00:26:43,36
All right.
518
00:26:44,337 --> 00:26:46,406
And we name this to color contrast.
519
00:26:46,840 --> 00:26:50,76
And now we're going to move on to our
midtones, using color balance.
520
00:26:55,215 --> 00:26:56,316
Someone to first work
521
00:26:56,516 --> 00:26:57,450
with this yellow
522
00:26:57,784 --> 00:26:58,885
and blue slider.
523
00:27:00,253 --> 00:27:03,189
And then I'm going to move on to the
magenta and green slider.
524
00:27:06,760 --> 00:27:07,994
So at negative ten,
525
00:27:09,629 --> 00:27:11,31
plus five on the green.
526
00:27:11,931 --> 00:27:13,266
And now our final step
527
00:27:13,633 --> 00:27:15,35
with the color in the midtones
528
00:27:15,869 --> 00:27:17,771
is the Sion and red slider
529
00:27:19,372 --> 00:27:20,40
bout right there.
530
00:27:20,40 --> 00:27:20,807
Looks real nice.
531
00:27:23,877 --> 00:27:24,310
All right.
532
00:27:24,978 --> 00:27:28,648
Once we have our color applied, we're
going to begin the sharpening process.
533
00:27:29,215 --> 00:27:31,985
Command option shift e to stamp the
layers down,
534
00:27:33,319 --> 00:27:35,989
and then we're going to duplicate that
layer using control
535
00:27:36,356 --> 00:27:36,756
or command.
536
00:27:37,57 --> 00:27:37,424
J,
537
00:27:38,892 --> 00:27:42,395
then we're going to group those layers,
use to control or command g,
538
00:27:43,63 --> 00:27:44,964
and we're going to rename that to
sharpening.
539
00:27:49,469 --> 00:27:52,739
We're going to change the blending mode
of the group to overlay, and the first
540
00:27:52,839 --> 00:27:53,773
layer in the group
541
00:27:54,40 --> 00:27:55,41
to vivid light.
542
00:27:56,676 --> 00:28:00,347
I'm now going to invert that first
layer using command or control.
543
00:28:00,680 --> 00:28:00,947
I.
544
00:28:01,381 --> 00:28:03,350
Then we're going to filter blur.
545
00:28:04,17 --> 00:28:04,784
Surface blur
546
00:28:08,655 --> 00:28:11,191
it's going to bring a lot of detail
back into this shot,
547
00:28:12,992 --> 00:28:14,94
a little too much.
548
00:28:14,260 --> 00:28:16,963
So we're going to back this off on the
group layer
549
00:28:17,530 --> 00:28:18,565
using opacity.
550
00:28:23,236 --> 00:28:25,105
Then we're going to stamp these layers
down,
551
00:28:25,705 --> 00:28:26,706
apply some noise.
552
00:28:30,10 --> 00:28:33,79
And this noise is going to
significantly reduce the look of this
553
00:28:33,79 --> 00:28:35,348
banding here, especially with this
flare.
554
00:28:36,116 --> 00:28:37,283
So we're going to filter
555
00:28:37,951 --> 00:28:39,352
noise, add noise,
556
00:28:41,621 --> 00:28:41,788
hit.
557
00:28:41,855 --> 00:28:42,255
Ok.
558
00:28:46,426 --> 00:28:50,63
Next we're going to work on the final
adjustments using camera raw.
559
00:28:56,102 --> 00:28:57,771
Convert that to a smart object,
560
00:28:59,372 --> 00:29:02,242
hitting right click, and then converts
to smart object.
561
00:29:06,346 --> 00:29:07,347
And I go to
562
00:29:07,614 --> 00:29:09,616
camerall filter under filter.
563
00:29:14,20 --> 00:29:16,322
We're first going to mess with these
temperature sliders.
564
00:29:17,857 --> 00:29:19,826
Try to get a nice little balance here,
565
00:29:21,928 --> 00:29:22,262
right there.
566
00:29:22,262 --> 00:29:23,196
It looks pretty good.
567
00:29:25,799 --> 00:29:27,534
I'm not going to really mess with any
of these
568
00:29:28,968 --> 00:29:29,135
hit.
569
00:29:29,302 --> 00:29:29,769
Ok,
570
00:29:31,137 --> 00:29:32,272
just like in the last lesson.
571
00:29:32,505 --> 00:29:35,842
I think the only thing missing here is
maybe some selective color.
572
00:29:38,812 --> 00:29:41,448
So we're going to create a selective
color adjustment layer.
573
00:29:44,751 --> 00:29:47,53
And the only thing I want to mess with
is the blacks.
574
00:29:48,755 --> 00:29:50,724
So I want to add a little bit of blue
to the blacks,
575
00:29:54,427 --> 00:29:56,496
maybe a little bit of magenta.
576
00:30:00,200 --> 00:30:00,600
All right.
577
00:30:00,900 --> 00:30:02,35
I think this is a great shot.
578
00:30:02,268 --> 00:30:03,203
We're going to be long.
48329
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