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But now we're in a completely different
location.
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We're at the mohammeda leaf center in
Louisville.
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So in the last shot, we are in the
shade.
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So we had complete control with our
speed light.
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So now we're in the harsh sun, so we
have to change our approach completely.
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So let's first take a shot in the hard
sunlight and see what it looks like.
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So in the case here, the background is
one of the most important facets of the composition.
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Normally we could just move the model,
but I really like the background the
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way we have it right now.
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And because we want this background to
be the way it is in the frame,
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the light isn't flattering on her face.
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We can't control the sun there's hard
shadows on her face that are caused by
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the hair, and it's just not a
flattering light.
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00:01:02,896 --> 00:01:07,867
So what we're going to do is cut the
sun, create our own shade, and then
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bring in some additional lighting to
compensate for that.
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So Lewis has brought in a three by six
diffusion panel, which has totally cut
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the sun and created a nice soft light
on claire's face.
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So now let's take a shot and i'll show
you what it looks like.
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So right now I'm exposing for her face
only.
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So as you can see, this photograph
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Claire looks great.
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The light on her is even and soft,
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with the highlights in the background
are just gone.
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So any time we add diffusion to cut the
sun, we're going to lose a significant
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amount of light.
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So in order to get a correct exposure
on claire's face, I've had to lower my
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shutter speed, which in turn brought up
the background, blowing out the detail
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in the highlights in these steps.
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So normally,
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I would probably decide to bring in a
larger diffusion panel where we could
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really cut the sun in the entire frame.
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But in this case, we only have a three
by six, which is removing those strange
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highlights on Clair.
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So now I need to properly expose the
background by increasing my shutter speed.
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So I think this shot is exposed
properly, and it looks pretty good.
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But obviously Clair is way too dark.
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So now it's time to introduce
artificial light.
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00:02:25,712 --> 00:02:28,448
But I know I don't want hard light on
what, soft light?
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And so one way to modify that is with a
shoot through umbrella.
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The way this works is I want to open
this umbrella up when I have hunter
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come in with the same speed light setup
you saw in the last image.
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And it's going to work very much the
same way as what you saw previously
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with the diffusion panel.
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So there's a few different places that
you can position this light.
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Let's put it on the camera, right, and
see what that looks like.
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So by placing this light, camera right,
when the sun is coming in from the
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camera, left,
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it's filling in these shadows and
creating a very unnatural light source.
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00:03:04,918 --> 00:03:08,822
I see a lot of photographers do this,
but it's not my style, it's not what I
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do.
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So I'm going to place this light on the
same side as where the natural light is
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flowing.
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So hunter, come on this side, camera
left.
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You're going to place that light at a
nice 45 degree angle,
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bring it forward, feather it out a
little bit.
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Beautiful.
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Clare chin up slightly?
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Keep coming up with that.
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Good.
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Good.
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So as you can see from this image, what
we've now done is completely controlled
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the sun and then brought in artificial
light to properly expose the background.
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Because we don't have light on the
opposite sides.
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We now have natural shadows, which is
something I really like.
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So the shot turned out really great.
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And I was able to in a harsh, hard
sunlight, one of the worst lighting
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scenarios that we as photographers are
handed.
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I was able to control the sun and
really get a great shot
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with just these couple of tools.
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So with all this being said, we're
going to take this final image we're
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going to take into post processing and
see what we can do with it.
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so far in this tutorial I've only
taught you one way of healing and
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working on texture in an image.
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For this image image, I'm going to
teach you a new way, and that is
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frequency separation.
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Already.
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Have the image open and Photoshop,
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and I've done my capture.
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One adjustments
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it's the same adjustments that we've
been doing for every other image.
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I've been darkening the highlights a
bit with exposure, bringing up the
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shadows and bringing back a little bit
of that contrast.
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I didn't have to shift the white
balance since it was already a warm
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image, and that's where I wanted it.
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With this new technique of healing, the
first thing I need to do is show you
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how to set it up.
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The first step is to duplicate a
background layer twice.
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So I'm going to hit command j on the
keyboard two times
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I'm going to rename the first one low
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and the second one
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high.
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And then I'm going to deactivate the
high layer so we can see what we're
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doing to the low.
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I'm going to select the low layer.
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Go to filter,
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noise,
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medium.
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And I'm going to zoom in a bit
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so I can see the details,
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you know, a little bit more.
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Now I need to move this radio slider
until I just see the details disappear.
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You're going to move it to the right a
little bit.
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See how it looks there.
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That looks pretty good.
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Let's see if I could bring it down a
little bit.
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Now, some of the details are coming
through now, so I'm going to raise it
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back up.
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A radius of ten, worked well for us.
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So I'm going to hit ok.
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Now I'm going to reactivate our high
layer.
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Make sure that I select it.
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I'm going to go to image
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and apply image.
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The settings that I use here will be
different depending on if my image is
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an eight bit or sixteen bit right now,
I'm in a pit, but since you guys should
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be in sixteen bit, i'll show you those
settings.
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First,
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I'm going to make sure that the low
layer is selected under layer here.
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I'm going to change the blending mode
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to add,
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make sure that invert is checked.
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We're going to make sure that scale is
set to two
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and that our offset is zero.
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But since I'm using eight bit, I still
need to make sure that the layer is set
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to low,
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invert is off.
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My blending is set to subtract.
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My scale is two and my offset is 128.
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I'm going to go ahead and click, ok to
apply.
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That it's going to look a little weird
at first, but we're going to go and
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change our blending mode
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to linear light.
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But now this should look exactly like
the original.
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Let me back up for just a second and
explain just what frequency separation does.
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00:07:00,420 --> 00:07:03,456
The simplest way to explain frequency
separation is that we are separating
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all of the texture from all of the
color.
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So all of the texture
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is contained here.
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In this high layer,
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we zoom in there's next to use zero
color.
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But you see all of this texture.
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And if we
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turn this off, to see our low layer
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there's no texture, it's all color.
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This will allow us to work on the
texture without affecting the color
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below it.
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So I'm going to turn this high layer
back on
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and set it to linear light again.
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Now we have our base image, but for the
sake of having a nondestructive
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workflow.
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00:07:36,589 --> 00:07:39,526
I'm going to duplicate this high layer
using command j.
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I'm going to clip it to the one below
it with command option g,
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and I'm going to set that to normal.
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This way we can work on the texture on
the high layer.
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And if we make any mistakes, we can
back it up, and we still have the
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original version of the high layer.
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The next thing I want to do for
organization is click on the top high
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layer, hit shift,
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and then click on the low layer to
select all three of them.
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Command g to make a group, and i'll
rename that to fs for frequency
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separation.
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Let's open that group up,
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select the high copy layer.
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Hit j on our keyboard so that we can
use our healing brush.
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00:08:16,96 --> 00:08:18,832
And we need to change our healing brush
settings from the ones that we
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originally used.
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So right now it's set to current m
below.
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00:08:22,836 --> 00:08:26,506
But we only want to work on this high
copy layer, so we need to change it to
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current layer.
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I want to make sure that our hardness
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isn't quite all the way up, but around
ninety percent.
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Now we would heal away the texture,
just like we did with the other technique.
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So I would sample some good texture,
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then paint away the bad
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sample some good
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and paint away the bad.
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Frequency separation is just another
way that I can heal out bad texture.
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But it does have one advantage over the
first method that I taught you,
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remember in the original technique that
I taught you, if we tried healing in
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areas of harsh transition, the healing
brush would try to deal with color as
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well as texture at the same time.
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So that caused some issues for us.
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00:09:07,881 --> 00:09:10,83
I'll show you a quick example, just to
remind you,
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i'll make a new layer really quick,
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make sure that we're set on current and
below for this technique,
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going to make my brush a bit bigger.
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We'll sample and i'll try and work on
some areas of a harsh transition.
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00:09:24,330 --> 00:09:27,534
As you can see, since it's trying to
deal with both color and texture, the
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00:09:27,534 --> 00:09:30,236
healing brush kind of messes up and it
doesn't look that great.
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00:09:30,503 --> 00:09:32,172
So I'm going to delete that layer.
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Make sure that we set our brush back to
current layer.
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The benefit of using frequency
separation is that our healing brush
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doesn't have to deal with that color.
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00:09:40,513 --> 00:09:42,349
It only has to do with the texture on
top.
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00:09:42,749 --> 00:09:45,385
I'll go ahead and toggle this layer on
and off, so you can see the adjustment
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00:09:45,719 --> 00:09:47,354
we just made and as you can see,
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00:09:47,454 --> 00:09:51,57
the color underneath of the texture has
not been touched at all.
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00:09:51,458 --> 00:09:54,661
I'm going to continue working on this
image, just like we were before with
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00:09:54,661 --> 00:09:55,562
the other method of healing.
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I'm going to sample the good texture
and remove the bad.
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00:09:59,65 --> 00:10:02,402
I'm going to speed this up so you guys
don't have to watch every move that I'm doing.
202
00:10:29,229 --> 00:10:31,631
I've got the skin texture to a point
where I'm happy with it.
203
00:10:31,798 --> 00:10:35,135
But while I was working, I noticed that
there was a bunch of stray hairs on her
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00:10:35,135 --> 00:10:38,571
dress that I kind of want to try
addressing with frequency separation.
205
00:10:39,305 --> 00:10:40,807
So I wanted to zoom into them,
206
00:10:41,775 --> 00:10:43,510
and let's see if we could take care of
these.
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00:10:44,177 --> 00:10:46,246
I'm going to sample good texture from
the dress,
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00:10:47,480 --> 00:10:48,815
try painting away this hair,
209
00:10:49,315 --> 00:10:51,518
and it works just like it did on the
face.
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00:10:51,951 --> 00:10:55,55
It's replacing the texture of the hair
with the good texture from the dress.
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00:10:56,22 --> 00:10:58,358
And to speed this up as well, and take
care of the rescue hairs,
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00:11:20,680 --> 00:11:21,548
we cleaned up the dress.
213
00:11:21,614 --> 00:11:25,752
And just as frequency separation has
the advantage of working around harsh transitions,
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00:11:25,952 --> 00:11:27,520
it also has the disadvantage
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00:11:27,721 --> 00:11:29,756
and possibility of leaving behind color.
216
00:11:30,256 --> 00:11:31,391
Let me show you what I mean.
217
00:11:31,624 --> 00:11:35,228
We've removed all of these hairs but if
you look really closely, all the
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00:11:35,228 --> 00:11:39,232
texture is fixed, but you can still
kind of see some light remnants of hair
219
00:11:39,399 --> 00:11:39,566
color.
220
00:11:39,933 --> 00:11:40,967
The same is true
221
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with right here, where there is one
hair,
222
00:11:44,337 --> 00:11:47,841
you can kind of see almost like a
shadow of where that hair was
223
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for her forehead.
224
00:11:49,75 --> 00:11:50,744
I plan on fixing that with dodge and
burn.
225
00:11:50,810 --> 00:11:53,947
Since I want to keep that area looking
as natural as possible for the shirt,
226
00:11:54,114 --> 00:11:56,16
I'm not too worried about keeping it
natural looking.
227
00:11:56,416 --> 00:11:59,352
So I'm going to take care of it by
clicking on the low layer,
228
00:11:59,953 --> 00:12:02,422
making a new layer using command shift.
229
00:12:02,655 --> 00:12:02,889
N,
230
00:12:03,857 --> 00:12:05,125
i'll call it mid
231
00:12:06,26 --> 00:12:06,192
hit.
232
00:12:06,359 --> 00:12:06,893
Ok.
233
00:12:08,828 --> 00:12:10,864
Going to make sure we're using our
brush tool,
234
00:12:12,265 --> 00:12:14,34
set our flow relatively low.
235
00:12:14,100 --> 00:12:14,567
Again,
236
00:12:16,102 --> 00:12:18,405
we're going to sample around here,
237
00:12:21,374 --> 00:12:23,677
and we're going to slowly paint on our
mid layer
238
00:12:24,277 --> 00:12:25,745
to cover up that hair color.
239
00:12:28,581 --> 00:12:30,684
The color we selected was slightly too
light.
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00:12:30,917 --> 00:12:32,952
So I'm going to pick something right
here,
241
00:12:33,453 --> 00:12:34,287
and I try that.
242
00:12:34,354 --> 00:12:34,721
Again.
243
00:12:35,622 --> 00:12:37,123
Let's lightly paint in there,
244
00:12:38,191 --> 00:12:39,693
which is another darker color.
245
00:12:43,463 --> 00:12:45,632
And now you can't tell that hair was
even there at all.
246
00:12:45,799 --> 00:12:47,667
The next thing that I want to take care
of
247
00:12:48,268 --> 00:12:50,103
is the shadow right here.
248
00:12:50,437 --> 00:12:53,873
I just want to extend this sunlight a
bit and also remove some of these
249
00:12:53,940 --> 00:12:55,141
leaves that are sitting on the ground.
250
00:12:55,308 --> 00:12:58,511
I can't take care of these areas with
frequency separation, since it's only
251
00:12:58,578 --> 00:13:00,280
meant to be used with really small
textures.
252
00:13:00,980 --> 00:13:04,417
So I'm going to go back to using the
first method that I taught you with,
253
00:13:04,417 --> 00:13:05,785
just a straight up healing brush.
254
00:13:06,19 --> 00:13:08,121
I'm going to close up our frequency
separation group.
255
00:13:08,188 --> 00:13:08,955
Since we're done with it,
256
00:13:10,256 --> 00:13:12,625
we're to create a new layer with
command shift, n,
257
00:13:13,560 --> 00:13:14,394
call it heel
258
00:13:15,128 --> 00:13:15,295
hit.
259
00:13:15,462 --> 00:13:15,628
Ok.
260
00:13:16,29 --> 00:13:17,797
I'm going to make sure that I'm using
my healing brush.
261
00:13:17,864 --> 00:13:19,366
So I'm going to hit Jay on the keyboard.
262
00:13:20,900 --> 00:13:22,402
Going to zoom in on these leaves.
263
00:13:23,937 --> 00:13:26,39
Remember that we set our healing brush
to current layer.
264
00:13:26,272 --> 00:13:28,475
We need to change that back to curn in
below.
265
00:13:30,343 --> 00:13:31,845
We'll make our brush a bit bigger,
266
00:13:33,480 --> 00:13:34,714
sample good texture
267
00:13:36,983 --> 00:13:38,84
and paint the leaf away.
268
00:13:40,353 --> 00:13:41,955
This leaf here is on the harsh
transition.
269
00:13:42,188 --> 00:13:43,623
So I'm going to use the clone stamp
tool.
270
00:13:43,690 --> 00:13:45,125
I'm going to hit s on the keyboard
271
00:13:45,558 --> 00:13:47,694
and make sure that we're not set on
current layer.
272
00:13:48,261 --> 00:13:49,763
Make our brush a little bit bigger.
273
00:13:51,131 --> 00:13:52,332
It option to sample,
274
00:13:54,334 --> 00:13:56,2
line it up and paint the leaf away.
275
00:13:58,104 --> 00:13:59,205
I'm going to do the same
276
00:13:59,706 --> 00:14:01,274
with this leaf over here.
277
00:14:03,877 --> 00:14:06,546
We actually need to make our brush a
little bit softer.
278
00:14:08,181 --> 00:14:09,282
And we'll sample again
279
00:14:10,116 --> 00:14:11,184
and paint that away.
280
00:14:12,419 --> 00:14:13,753
We'll paint that part away.
281
00:14:15,221 --> 00:14:17,457
And there's one last little speck of a
leaf here.
282
00:14:17,957 --> 00:14:19,25
Let us paint that away.
283
00:14:21,294 --> 00:14:22,228
We'll zoom out.
284
00:14:23,129 --> 00:14:24,631
There's one more leaf over here.
285
00:14:27,634 --> 00:14:29,69
It's not near a harsh transition.
286
00:14:29,302 --> 00:14:30,870
So I'm going to use my healing brush
287
00:14:32,906 --> 00:14:33,606
sample
288
00:14:34,174 --> 00:14:35,41
and paint it out,
289
00:14:35,475 --> 00:14:37,110
and i'll move over to the shadow.
290
00:14:37,944 --> 00:14:40,947
So actually something sitting here that
I'm just going to remove really quickly.
291
00:14:41,614 --> 00:14:44,417
Now for the shadows, since it's along
the edge of the photo, I think we
292
00:14:44,417 --> 00:14:46,519
should use our cloom stamp tool, and
I'm going to hit us on the keyboard.
293
00:14:46,920 --> 00:14:48,788
I'm going to sample a little bit
farther back
294
00:14:49,556 --> 00:14:51,24
along this edge of the shadow,
295
00:14:53,293 --> 00:14:54,394
and i'll line it up.
296
00:14:55,128 --> 00:14:59,366
And I'm actually just going to paint
along this line as if the same line extended.
297
00:15:01,701 --> 00:15:02,669
So let's taking care of.
298
00:15:02,669 --> 00:15:05,438
Let's, take another quick look around
to make sure we didn't miss anything.
299
00:15:07,774 --> 00:15:09,542
These pieces of light are kind of
bothering me.
300
00:15:09,542 --> 00:15:11,678
So I'm just going to use the clone
stamp tool to remove them
301
00:15:16,416 --> 00:15:17,283
let's zoom out.
302
00:15:19,552 --> 00:15:21,221
Now, I think this is ready for dodge
and burn.
303
00:15:21,621 --> 00:15:23,723
For dodge and burn, I'm not going to be
doing anything different.
304
00:15:23,790 --> 00:15:26,593
It's going to be the exact same
technique that I've been using on every
305
00:15:26,659 --> 00:15:27,394
image so far.
306
00:15:27,694 --> 00:15:29,629
So let's speed this up and finish this
image off.
307
00:16:09,936 --> 00:16:12,739
I finished up dodge and bird for this
image, and I don't think there's any
308
00:16:12,739 --> 00:16:13,940
other adjustments we need to make.
309
00:16:13,940 --> 00:16:15,642
Let's save this out and send it over to
clay.
310
00:16:15,775 --> 00:16:16,476
First color grading.
311
00:16:26,119 --> 00:16:27,554
We have this retouch back from Jordan.
312
00:16:27,854 --> 00:16:31,57
He's done some dodging Burns and
healing and really taking care of it.
313
00:16:31,57 --> 00:16:31,558
I like it.
314
00:16:31,558 --> 00:16:32,992
It's clean, it's really looking nice.
315
00:16:33,560 --> 00:16:37,263
When first analyzing this image, I see
a lot of texture in this shot.
316
00:16:37,630 --> 00:16:39,32
There's a lot of concrete
317
00:16:39,466 --> 00:16:40,600
also, which he's wearing.
318
00:16:40,900 --> 00:16:43,670
Might play nicely into a black and
white photograph.
319
00:16:43,937 --> 00:16:45,538
I like the mood of her hair.
320
00:16:45,772 --> 00:16:47,207
I like the mood of her face.
321
00:16:47,640 --> 00:16:50,243
And so this is a shot that I'm going to
try in black and white.
322
00:16:50,677 --> 00:16:53,913
In many cases I might go through the
entire color grade process
323
00:16:54,14 --> 00:16:57,784
and then realize, hey, that's not
working, and then make it a black and
324
00:16:57,784 --> 00:16:57,951
white.
325
00:16:58,251 --> 00:17:01,221
But in this case, I can immediately see
it's going to be a great black and
326
00:17:01,221 --> 00:17:01,755
white shot.
327
00:17:02,255 --> 00:17:04,24
With black and white, it's simple for
me.
328
00:17:04,424 --> 00:17:08,428
I simply create a new layer, a create a
base layer, and then apply camera raw.
329
00:17:08,728 --> 00:17:13,633
And I do all my adjustments in camera
and then sharpen and then add noise and
330
00:17:13,633 --> 00:17:13,800
export.
331
00:17:14,334 --> 00:17:15,702
So let's walk you through that.
332
00:17:16,102 --> 00:17:19,873
So first I want to stamp all these
layers down into one layer using
333
00:17:19,939 --> 00:17:21,441
command option shift e.
334
00:17:24,277 --> 00:17:26,246
Once we have our base layer stamped
down,
335
00:17:26,579 --> 00:17:28,648
we're going to convert that to a smart
object
336
00:17:31,217 --> 00:17:32,485
and then go up to filter
337
00:17:32,986 --> 00:17:34,87
camera, raw filter.
338
00:17:37,457 --> 00:17:40,427
And within this palette, this is where
I'm really going to make this black and
339
00:17:40,493 --> 00:17:40,660
white.
340
00:17:40,827 --> 00:17:44,330
It's going to make it super easy for us
to just go ahead and knock out this
341
00:17:44,330 --> 00:17:45,765
black and white in this color grade.
342
00:17:47,300 --> 00:17:50,70
So first I'm going to dissaturate the
entire image.
343
00:17:51,71 --> 00:17:54,441
A black and white image tends to look a
lot better with more clarity.
344
00:17:55,475 --> 00:17:59,212
It's going to really bring out texture
and really bring out a lot of detail.
345
00:18:00,280 --> 00:18:02,882
As you can see, when I shift this
clarity slider up,
346
00:18:03,383 --> 00:18:04,951
a ton of texture, and that
347
00:18:05,552 --> 00:18:06,886
concrete has now appeared.
348
00:18:07,721 --> 00:18:10,223
So we're all the way up at forty with
clarity.
349
00:18:11,57 --> 00:18:14,394
Now we're going to move on to the black
slider and add some contrast.
350
00:18:17,397 --> 00:18:20,433
Now we have a lot of these highlights
in the background, and want to try to
351
00:18:20,433 --> 00:18:23,837
diminish those a little bit by dragging
this highlight slider down.
352
00:18:31,311 --> 00:18:33,947
But as you'll notice, when I drag the
highlight slider down.
353
00:18:34,14 --> 00:18:35,949
A lot of the highlights of the face
went away.
354
00:18:36,116 --> 00:18:39,686
You need to find a nice balance between
a lot of highlights and little highlights.
355
00:18:45,925 --> 00:18:46,393
Great
356
00:18:49,295 --> 00:18:51,531
thing you do is move this white slider.
357
00:18:55,769 --> 00:18:56,636
That's going to add
358
00:18:57,470 --> 00:18:58,872
more punch to all the whites.
359
00:19:01,74 --> 00:19:02,876
Now we're going to adjust contrast.
360
00:19:03,543 --> 00:19:07,313
We don't need a lot of contrast in this
shot because we've already adjusted the
361
00:19:07,313 --> 00:19:08,481
blacks slider.
362
00:19:08,815 --> 00:19:11,785
But keep in mind that a black and white
image is going to look a lot better
363
00:19:11,951 --> 00:19:13,753
with a significant amount of contrast.
364
00:19:28,668 --> 00:19:32,172
Once we have the camera raw filter
applied to your base layer, you can
365
00:19:32,172 --> 00:19:32,806
hit, ok.
366
00:19:36,9 --> 00:19:38,178
We already have a nice looking black
and white hair.
367
00:19:38,278 --> 00:19:41,281
There's just a few final steps that we
had to apply to this image
368
00:19:42,182 --> 00:19:43,350
before we can save it out.
369
00:19:44,751 --> 00:19:46,886
We're going to stamp all these layers
back down
370
00:19:47,153 --> 00:19:48,955
and start applying our sharpening.
371
00:19:53,293 --> 00:19:56,496
If you're unsure how this sharpening
process works, you may want to
372
00:19:56,496 --> 00:19:59,532
reference our first lesson, in which
i'll walk you through it step by step.
373
00:20:00,100 --> 00:20:02,602
Now that we have our sharpening
applied, we're going to add some noise
374
00:20:02,736 --> 00:20:04,971
to this shot to give it that nice film
look.
375
00:20:07,874 --> 00:20:09,376
Once we have our noise layer applied.
376
00:20:09,943 --> 00:20:11,511
There's one final step.
377
00:20:12,112 --> 00:20:13,780
I noticed that our face is a little
underexposed.
378
00:20:14,514 --> 00:20:18,985
So I want to create a curves adjustment
layer and mask in only the highlights
379
00:20:19,319 --> 00:20:19,886
on our face.
380
00:20:19,953 --> 00:20:21,921
And I want to bring up the exposure.
381
00:20:27,160 --> 00:20:29,129
So I create a curved adjustment layer,
382
00:20:30,330 --> 00:20:32,632
and now really want to pump these
highlights
383
00:20:34,601 --> 00:20:35,368
about right there.
384
00:20:38,738 --> 00:20:40,473
I'm going to rename this to face.
385
00:20:41,74 --> 00:20:45,245
I'm going to invert this mass to black,
so then we can paint with a white
386
00:20:45,378 --> 00:20:45,545
brush.
387
00:20:46,179 --> 00:20:47,681
These highlights on our face,
388
00:20:48,515 --> 00:20:50,517
we're going to use a soft brush with a
low flow.
389
00:20:50,917 --> 00:20:53,453
And I'm going to slowly paint these
changes on our face.
390
00:21:00,593 --> 00:21:04,164
So I feel like it's a little too much
someone to switch over to a black
391
00:21:05,231 --> 00:21:07,367
and paint out some of the changes that
I made.
392
00:21:08,335 --> 00:21:08,968
Perfect.
393
00:21:11,871 --> 00:21:13,440
So this is a before and after.
394
00:21:18,678 --> 00:21:21,848
And if you feel like you've gone too
far with this, you can simply bring the
395
00:21:21,848 --> 00:21:22,882
opacity down
396
00:21:27,554 --> 00:21:28,788
just to balance it out.
397
00:21:29,222 --> 00:21:31,825
So I think we've got a really strong
black and white.
398
00:21:32,425 --> 00:21:34,94
The last thing I would want to do
399
00:21:36,830 --> 00:21:38,732
in these lines, and I do that with crop.
400
00:21:40,200 --> 00:21:42,235
So with the crop tool, I select this,
401
00:21:42,736 --> 00:21:43,670
and I want to just
402
00:21:44,437 --> 00:21:48,742
align the background lines to the
gridlines you see in the crop tool.
403
00:21:54,748 --> 00:21:58,985
Once you have those lines lined up
perfectly parallel with the gridlines,
404
00:21:59,552 --> 00:22:00,320
you can hit inner.
405
00:22:06,760 --> 00:22:08,28
So I think we've got a great shot.
406
00:22:08,94 --> 00:22:09,229
I'm going to save this out.
407
00:22:09,396 --> 00:22:09,929
Move on to the
34450
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