All language subtitles for 09 Bounce Flash.mp4

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These are the user uploaded subtitles that are being translated: 1 00:00:11,878 --> 00:00:14,914 So by now you should have a pretty solid understanding of how I use 2 00:00:15,148 --> 00:00:15,849 natural light. 3 00:00:16,349 --> 00:00:20,653 So the beauty of artificial light is that I can move, I can change, I can do 4 00:00:20,653 --> 00:00:21,721 whatever I want with this. 5 00:00:22,22 --> 00:00:23,823 And I just can't do that with the sun. 6 00:00:24,257 --> 00:00:27,961 So let me take you through the progression of how photographers use a 7 00:00:27,961 --> 00:00:28,361 speed light. 8 00:00:28,428 --> 00:00:31,831 And it all starts on the camera in the camera's hotshoe. 9 00:00:33,466 --> 00:00:37,137 So before we turn this guy on, let me take a natural light shot, just to show 10 00:00:37,137 --> 00:00:38,238 you what we're working with here. 11 00:00:43,209 --> 00:00:44,44 So we're in the shade. 12 00:00:44,177 --> 00:00:44,911 The sun is set. 13 00:00:45,145 --> 00:00:48,815 This might be the only option that you have if you didn't have a speed light. 14 00:00:49,149 --> 00:00:52,118 So as you can see, the photo is pretty dull, it's pretty boring. 15 00:00:52,652 --> 00:00:55,88 So I want this light to be the key light. 16 00:00:55,155 --> 00:00:56,823 I want it to be the main source of light. 17 00:00:56,990 --> 00:01:00,193 So we have to reduce the ambient light in order to make that happen. 18 00:01:00,360 --> 00:01:04,664 So I'm going to lower the iso down to about iso 200 to make the shot overall 19 00:01:04,998 --> 00:01:05,465 pretty dark. 20 00:01:05,632 --> 00:01:07,33 I'm going to show you what that looks like. 21 00:01:09,369 --> 00:01:10,670 So this shot is obviously underexposed. 22 00:01:11,771 --> 00:01:14,274 So now I'm going to depend more on the speed light here. 23 00:01:14,341 --> 00:01:17,744 So I'm going to pop it on it's on auto we're just going to see what happens. 24 00:01:20,680 --> 00:01:23,216 So we have a correct exposure, it's a direct flash. 25 00:01:23,850 --> 00:01:27,620 And honestly, there are times where I do like this style depending on the 26 00:01:27,620 --> 00:01:28,521 subject in the background. 27 00:01:29,55 --> 00:01:30,523 But in this case it's just not working. 28 00:01:30,657 --> 00:01:31,858 So we're going to try something else. 29 00:01:32,192 --> 00:01:34,594 So I'm here between a wall and a pillar. 30 00:01:34,994 --> 00:01:38,431 So what I'm going to do is actually spin this flashhead around and bounce 31 00:01:38,665 --> 00:01:42,502 this light, and it's going to start emulating what we had before with 32 00:01:42,502 --> 00:01:43,136 natural light. 33 00:01:43,370 --> 00:01:46,606 And so I'm going to bounce this artificial light off this pillar, which 34 00:01:46,673 --> 00:01:49,442 is going to flow and spill onto kurt's face. 35 00:01:49,876 --> 00:01:52,479 So instead of being lit by a small 36 00:01:53,79 --> 00:01:57,584 direct flash, now he's going to be lit by a bounced, soft light. 37 00:02:00,353 --> 00:02:02,355 So keep in mind to have this flash in automode. 38 00:02:03,56 --> 00:02:06,92 Ttl it's going to determine the correct exposure for me. 39 00:02:06,493 --> 00:02:10,96 So as you can see in this shot, the light is a lot bigger of a light 40 00:02:10,196 --> 00:02:12,799 source, and it's coming from behind me and overhead. 41 00:02:12,899 --> 00:02:14,734 So it's going to reduce all those 42 00:02:15,135 --> 00:02:17,771 strong shadows that a direct flash creates. 43 00:02:18,438 --> 00:02:21,875 So what we have here is a correct exposure, it's a decent shot, but it's 44 00:02:21,875 --> 00:02:24,844 not really my style, and it's just not going to cut it in the editorial world. 45 00:02:24,978 --> 00:02:28,48 So the first thing I'm going to do is I'm going to turn off my speed light 46 00:02:28,181 --> 00:02:31,151 and get a correct exposure for the natural light we do have left. 47 00:02:31,384 --> 00:02:34,754 So right now, remember, I'm a couple of stops underexposed, and right now I 48 00:02:34,754 --> 00:02:37,791 need to go two thirds or one third it's going to be right under a correct 49 00:02:38,24 --> 00:02:38,191 exposure. 50 00:02:38,758 --> 00:02:42,429 So I want to bump up my iso, because we're losing light rapidly, and I'm 51 00:02:42,495 --> 00:02:44,164 going to try to get this where it needs to be. 52 00:02:51,471 --> 00:02:54,274 So when you look at this photo, I'm right under a correct exposure. 53 00:02:54,674 --> 00:02:58,278 And now is the point where I turn on my speed light and I add that small, 54 00:02:58,678 --> 00:03:00,647 subtle hint of artificial light. 55 00:03:01,147 --> 00:03:04,417 So when I power on, the speed light it's still going to be an auto mode and 56 00:03:04,417 --> 00:03:04,584 ttl. 57 00:03:05,218 --> 00:03:07,487 But I want full control of this artificial light. 58 00:03:07,554 --> 00:03:09,289 So I'm going to shift it over to manual mode, 59 00:03:09,856 --> 00:03:11,324 and I'm going to just take a wild guess. 60 00:03:11,458 --> 00:03:11,624 At 164 61 00:03:12,659 --> 00:03:17,163 power also have the ability to zoom the flashhead from a wide beam to a narrow 62 00:03:17,397 --> 00:03:17,564 beam. 63 00:03:17,931 --> 00:03:20,900 And in this case, I want a wide beam because I just want to fill the scene 64 00:03:21,67 --> 00:03:21,601 with light, 65 00:03:26,172 --> 00:03:28,274 so then that we have a correct exposure we can compare 66 00:03:29,376 --> 00:03:32,979 what we took, previously with the bounce light to this shot, with more 67 00:03:33,146 --> 00:03:33,713 natural light. 68 00:03:34,280 --> 00:03:37,951 So in my work, I don't want it to look over lit, and that requires me blending 69 00:03:38,184 --> 00:03:41,221 both natural light with artificial light and balancing the two. 70 00:03:41,621 --> 00:03:43,723 So now there's a way to make this even better. 71 00:03:44,357 --> 00:03:47,560 So let's say you want to bounce the light, but you don't want to bounce it 72 00:03:47,560 --> 00:03:48,495 directly behind you. 73 00:03:48,661 --> 00:03:52,32 And you also don't have access to the pillar behind you, or anything behind 74 00:03:52,198 --> 00:03:52,832 you for that matter. 75 00:03:52,899 --> 00:03:56,670 So what we're going to do is grab a reflector and we're going to bounce 76 00:03:56,903 --> 00:03:58,71 light off that. 77 00:03:58,571 --> 00:04:01,541 So what a reflector, given us the ability to do, is put this light 78 00:04:01,641 --> 00:04:02,442 anywhere we want. 79 00:04:02,575 --> 00:04:05,145 I can't move this pillar, but we can certainly move a reflector. 80 00:04:05,612 --> 00:04:08,915 So I just placed my assistant hunter here with a white reflector from 81 00:04:08,982 --> 00:04:09,149 overhead. 82 00:04:09,716 --> 00:04:12,585 I'm going to take this flash out, I'm going to turn it up, and I'm going to 83 00:04:12,585 --> 00:04:15,88 bounce light into this, which is going to give us a really nice cinematic 84 00:04:15,555 --> 00:04:16,656 lighting over its face. 85 00:04:21,461 --> 00:04:25,398 So as you can see in this photo, we've lit curt with a bounced light directly 86 00:04:25,532 --> 00:04:26,266 from other above. 87 00:04:26,499 --> 00:04:30,437 And what this does is just spills the scene with light and really gets a nice 88 00:04:30,503 --> 00:04:31,705 cinematic style of lighting. 89 00:04:32,172 --> 00:04:33,940 So this is the style of lighting that I prefer. 90 00:04:34,341 --> 00:04:37,77 But you can also take this reflector off to the side as well. 91 00:04:37,377 --> 00:04:39,679 So we're going to do that, and I'm going to show you what it looks like. 92 00:04:45,218 --> 00:04:48,188 So, as you can see here, replacing the reflector in various positions, 93 00:04:49,222 --> 00:04:51,725 from left to right, front to back. 94 00:04:52,258 --> 00:04:55,195 And each image has a unique feel of their own. 95 00:04:55,795 --> 00:04:59,165 So we've got a lot of great shots here, but we're going to pick our favorite 96 00:04:59,399 --> 00:05:01,134 one, and we're going to head into post process. 97 00:05:15,448 --> 00:05:16,916 We've got our last image was curred. 98 00:05:17,50 --> 00:05:20,353 Here he's standing in front of this awesome gongi concrete wall. 99 00:05:20,754 --> 00:05:23,223 I've already done some adjustments and capture one and Photoshop. 100 00:05:23,857 --> 00:05:25,625 You guys should know how to do this already. 101 00:05:25,859 --> 00:05:28,328 But I'm going to give you a run down on how I did it. 102 00:05:28,328 --> 00:05:30,63 We started out with the raw, 103 00:05:30,497 --> 00:05:32,832 and I'm going to enable my capture one process layer. 104 00:05:33,299 --> 00:05:36,903 I really wanted to bring up the exposure, get some nice color on his 105 00:05:36,970 --> 00:05:37,871 face as well as contrast. 106 00:05:38,571 --> 00:05:41,708 I brought up the exposure a bunch, and I shifted the color to a bit of a 107 00:05:41,708 --> 00:05:44,744 warmer green tone to get this nice skin tone on him. 108 00:05:44,911 --> 00:05:45,879 Next we did some healing. 109 00:05:46,12 --> 00:05:47,247 I took out a bit on his face. 110 00:05:47,313 --> 00:05:48,314 And on the background. 111 00:05:48,648 --> 00:05:51,851 There are a lot of other things that I could have removed, but it boils down 112 00:05:51,851 --> 00:05:52,686 to a creative decision. 113 00:05:53,219 --> 00:05:56,356 And I wanted to keep the same grungy field that the image already has. 114 00:05:56,489 --> 00:05:58,224 So I left a lot of this stuff in. 115 00:05:58,758 --> 00:05:59,826 After I did my healing, 116 00:06:00,193 --> 00:06:02,395 I went ahead and did some quick dodge and burn. 117 00:06:03,229 --> 00:06:03,963 Nothing too crazy. 118 00:06:04,664 --> 00:06:07,367 But one thing that this dodge and burnlayer did introduce 119 00:06:08,568 --> 00:06:09,869 is a little bit of desaturation 120 00:06:10,970 --> 00:06:11,838 under the eyes, 121 00:06:12,339 --> 00:06:13,606 where I brightened it up a bit. 122 00:06:14,274 --> 00:06:17,877 The first thing I want to focus on this lesson is one way to fix color issues 123 00:06:18,111 --> 00:06:19,45 in the skin tone. 124 00:06:19,312 --> 00:06:21,715 I'm going to start by making a new layer with command shift. 125 00:06:21,948 --> 00:06:22,248 N. 126 00:06:23,383 --> 00:06:25,118 I'm going to call this color fix. 127 00:06:26,986 --> 00:06:28,488 And I wanted to set the mode 128 00:06:29,155 --> 00:06:29,756 to color. 129 00:06:30,190 --> 00:06:33,159 We're going to make sure that we're using our brush tool by heading b on 130 00:06:33,159 --> 00:06:33,393 the keyboard. 131 00:06:33,960 --> 00:06:38,231 I'm currently set to a relatively high flow, so I'm going to bring that down. 132 00:06:38,898 --> 00:06:41,301 We're going to make our brush eyes a little bit smaller with the square 133 00:06:41,468 --> 00:06:42,68 bracket keys. 134 00:06:42,902 --> 00:06:44,804 And now I need to sample a color 135 00:06:44,904 --> 00:06:46,706 by holding option on the keyboard. 136 00:06:47,774 --> 00:06:49,376 And I'm going to choose something near that. 137 00:06:49,376 --> 00:06:51,845 Area with a similar color that I want it to be. 138 00:06:52,912 --> 00:06:54,80 And I'm going to paint 139 00:06:55,48 --> 00:06:56,149 where that issue is. 140 00:06:57,317 --> 00:06:59,185 We'll do the same thing for this side 141 00:07:00,186 --> 00:07:02,88 sample neared the area that we need to fix. 142 00:07:04,657 --> 00:07:06,226 Just paint over that issue. 143 00:07:07,227 --> 00:07:10,830 What this is doing is replacing the color that was there previously with 144 00:07:10,897 --> 00:07:11,631 the one that we sampled. 145 00:07:11,865 --> 00:07:14,200 So it blends a lot better with the surrounding area. 146 00:07:14,834 --> 00:07:16,970 You can do this for any area of skin or clothing 147 00:07:18,38 --> 00:07:18,738 if I wanted to. 148 00:07:18,838 --> 00:07:22,575 I could just take some of his skin tone and I could change the color of his scarf 149 00:07:23,476 --> 00:07:24,10 to brown. 150 00:07:26,746 --> 00:07:28,915 You'll notice that this isn't making any textual changes. 151 00:07:29,49 --> 00:07:31,351 It's just making a color adjustment on a new layer. 152 00:07:32,252 --> 00:07:33,787 I don't want to change the color of a scarf. 153 00:07:33,953 --> 00:07:35,55 So I'm going to undo that. 154 00:07:36,356 --> 00:07:40,126 Just remember that it's very important to use this technique in a subtle way. 155 00:07:40,427 --> 00:07:45,298 If you go too far off it and paint over a large area, it'll make that entire 156 00:07:45,532 --> 00:07:46,866 area the same color, 157 00:07:47,534 --> 00:07:49,269 and it just doesn't look natural. 158 00:07:49,636 --> 00:07:51,371 So we're going to want to use this technique sparingly 159 00:07:52,439 --> 00:07:54,708 in order to keep a natural feel to the image 160 00:07:55,375 --> 00:07:58,545 under his eyes was actually the only area that I wanted to fix. 161 00:07:58,912 --> 00:08:00,480 So let's move on to the next issue 162 00:08:00,814 --> 00:08:01,314 in my capture. 163 00:08:01,548 --> 00:08:04,484 One process, in order to get his skin tone looking this way, 164 00:08:05,318 --> 00:08:08,121 I had to warm up the image and add a little bit of green. 165 00:08:08,421 --> 00:08:10,123 I didn't like what this did to the background. 166 00:08:10,757 --> 00:08:14,260 So we're going to change that into a more desaturated color. 167 00:08:14,661 --> 00:08:18,98 In previous lessons, we've made color adjustments by just selecting a 168 00:08:18,98 --> 00:08:19,532 specific color range. 169 00:08:19,866 --> 00:08:23,136 In this case that's not going to work, because there's similar tones in the 170 00:08:23,136 --> 00:08:24,904 background as there are on his face. 171 00:08:25,305 --> 00:08:28,908 Instead, we're going to have to isolate curt from the background by using a 172 00:08:28,908 --> 00:08:31,845 layer mask that only affects the background and not curt. 173 00:08:32,178 --> 00:08:35,448 You could do this with the lasso tool or other selection techniques, but I 174 00:08:35,448 --> 00:08:36,816 think it'll take way too long. 175 00:08:37,50 --> 00:08:39,886 So instead, we're going to take an easier route and use channels. 176 00:08:40,587 --> 00:08:43,56 We're going to start by going to our channels panel. 177 00:08:43,390 --> 00:08:45,792 Each of these channels represents a specific color. 178 00:08:46,259 --> 00:08:50,363 So using the red channel as an example, anything that is lighter, there was 179 00:08:50,430 --> 00:08:51,231 more red in it. 180 00:08:51,398 --> 00:08:53,933 Anything that is darker, there was less red in it. 181 00:08:54,434 --> 00:08:58,104 So the goal right now is to find the channel with the most contrast between 182 00:08:58,338 --> 00:08:59,372 curt and the wall. 183 00:08:59,706 --> 00:09:02,442 While scrolling through, I think that the blue channel has the biggest 184 00:09:02,676 --> 00:09:04,10 difference between curt and the wall. 185 00:09:04,10 --> 00:09:05,278 So this is the one we're going to use. 186 00:09:05,779 --> 00:09:08,581 I'm going to make a duplicate of this channel so I don't affect the current 187 00:09:08,815 --> 00:09:09,315 blue channel. 188 00:09:09,716 --> 00:09:12,819 I'm going to duplicate this channel by clicking and dragging it down to the 189 00:09:12,819 --> 00:09:13,553 new layer icon. 190 00:09:13,953 --> 00:09:15,955 And you can see that it made a copy of it for us. 191 00:09:16,256 --> 00:09:18,391 Next, I want to increase the contrast. 192 00:09:19,292 --> 00:09:23,363 So I'm going to use a level's adjustment by heading command l. 193 00:09:24,30 --> 00:09:25,765 I'm going to bring the white point on it 194 00:09:26,599 --> 00:09:27,367 to the left. 195 00:09:28,34 --> 00:09:30,704 And you'll see that the background is getting a lot brighter. 196 00:09:31,304 --> 00:09:34,240 And I'm going to bring the black point to the right. 197 00:09:34,674 --> 00:09:36,176 And this will increase the blacks 198 00:09:36,409 --> 00:09:37,277 where Kurt is. 199 00:09:37,877 --> 00:09:41,548 Again, our goal here is to increase the contrast between curt and the wall by 200 00:09:41,614 --> 00:09:43,850 exaggerating the contrast that is already there. 201 00:09:44,351 --> 00:09:45,785 I'm going to drag this a little bit. 202 00:09:45,852 --> 00:09:46,886 Farther to the right. 203 00:09:47,954 --> 00:09:48,822 I think that's good. 204 00:09:48,888 --> 00:09:50,890 We have a nice clean line 205 00:09:51,558 --> 00:09:52,792 between curt and the wall. 206 00:09:53,560 --> 00:09:54,894 I'm going to hit ok, 207 00:09:55,695 --> 00:09:57,931 and then I'm going to start using my brush tool. 208 00:09:58,665 --> 00:10:03,370 I'm going to hit b on the keyboard and set our blending mode on our brush to overlay. 209 00:10:03,870 --> 00:10:08,274 What overlay does is allows me to lighten the light areas and darken the 210 00:10:08,341 --> 00:10:08,842 dark areas. 211 00:10:09,209 --> 00:10:12,12 If I were to paint white on a dark area, 212 00:10:12,345 --> 00:10:13,279 it wouldn't change. 213 00:10:14,514 --> 00:10:15,615 I'll show you a quick example. 214 00:10:16,249 --> 00:10:18,385 I'm going to enlarge, my brush size, 215 00:10:19,786 --> 00:10:20,954 going to switch to white. 216 00:10:21,321 --> 00:10:24,324 I'm going to increase our flow, so the effect is exaggerated. 217 00:10:25,792 --> 00:10:30,230 And if I paint white on his sweater it's already dark, so it's not changing. 218 00:10:30,997 --> 00:10:33,767 But if I were to paint right on the edge of the sweater, 219 00:10:34,267 --> 00:10:36,336 it would lighten the areas that are already light, 220 00:10:37,370 --> 00:10:38,838 and it won't affect his sweater. 221 00:10:39,539 --> 00:10:42,409 So we can increase contrast even further this way. 222 00:10:42,976 --> 00:10:46,680 So my goal here is to make the entire wall white and olive curt black. 223 00:10:47,213 --> 00:10:49,282 I'm going to start by painting curt black. 224 00:10:49,549 --> 00:10:52,152 So i'll switch to black by hitting x on my keyboard. 225 00:10:52,919 --> 00:10:54,721 I'm going to make my brush size smaller, 226 00:10:55,155 --> 00:10:57,424 and I'm just going to start painting black, Oliver curt. 227 00:10:57,857 --> 00:10:59,159 I'm going to zoom in a bit. 228 00:10:59,292 --> 00:11:01,127 And although this method works well, 229 00:11:01,628 --> 00:11:02,262 it's not perfect. 230 00:11:02,662 --> 00:11:05,265 So we're going to do our best to keep within kurt's outline. 231 00:11:07,300 --> 00:11:09,135 Our brush is a little bit soft, 232 00:11:09,369 --> 00:11:11,204 so I'm going to increase that hardness 233 00:11:11,871 --> 00:11:13,273 to about 70. 234 00:11:16,276 --> 00:11:18,411 And I'm just going to start painting along the edge. 235 00:11:21,548 --> 00:11:24,751 I'm going to keep changing my brush size according to what area I'm working 236 00:11:24,818 --> 00:11:24,984 on. 237 00:11:25,51 --> 00:11:27,987 So for his ear, I need to make my brush smaller to fit in there. 238 00:11:31,157 --> 00:11:32,625 We're just going to keep painting 239 00:11:33,59 --> 00:11:33,927 around this outline. 240 00:11:34,761 --> 00:11:37,697 I'm going to speed through this part, and if I hit any problem, spots i'll 241 00:11:37,697 --> 00:11:39,32 let you know. 242 00:11:56,516 --> 00:11:58,685 Now we've got curt silhouette almost finished. 243 00:11:59,319 --> 00:12:02,255 But you can see that there are these few white points that wouldn't change 244 00:12:02,422 --> 00:12:04,491 because they were too light for overlay to deal with. 245 00:12:04,891 --> 00:12:07,360 So we're just going to change our brush mode back to normal. 246 00:12:08,995 --> 00:12:10,397 Going to shrink my breast on a bit, 247 00:12:10,997 --> 00:12:12,799 and we're going to paint black over those spots. 248 00:12:16,736 --> 00:12:19,139 Now that we've taken care of that, we can do with the wall. 249 00:12:19,472 --> 00:12:22,42 We're going to zoom out a little bit and make sure that we change our brush 250 00:12:22,175 --> 00:12:23,343 into overlay mode again, 251 00:12:24,411 --> 00:12:27,213 and switched to a white brush by hitting x on our keyboard. 252 00:12:28,748 --> 00:12:30,417 Now we can make our brush a bit bigger. 253 00:12:31,151 --> 00:12:34,254 Now we can easily paint around the edge that we've already created. 254 00:12:35,221 --> 00:12:37,290 So we're going to just continue around curt. 255 00:12:39,225 --> 00:12:42,495 You don't have to worry about white painting over curt, because it's pure 256 00:12:42,662 --> 00:12:44,330 black and overlay doesn't affect it. 257 00:12:46,32 --> 00:12:48,34 And now we have this white edge around him. 258 00:12:48,201 --> 00:12:50,670 From here, we can paint the entire wall white manually. 259 00:12:51,304 --> 00:12:53,440 But I'm just going to make a selection of curt 260 00:12:54,841 --> 00:12:56,9 using the lasso tool. 261 00:12:56,810 --> 00:13:00,146 And I'm going to make sure that I draw within this outline that we've created 262 00:13:02,916 --> 00:13:03,950 now that we have curt selected. 263 00:13:04,351 --> 00:13:07,87 If we were to do anything here, it would just affect curt. 264 00:13:07,220 --> 00:13:08,955 So we want to invert this selection 265 00:13:09,222 --> 00:13:10,824 by adding command shift I. 266 00:13:11,57 --> 00:13:12,525 And now is, the background that's selected. 267 00:13:12,992 --> 00:13:16,329 Now we want to fill this selection with a foreground color, 268 00:13:16,663 --> 00:13:17,564 which is set to white. 269 00:13:17,697 --> 00:13:19,532 To do this, we're going to hit option 270 00:13:19,866 --> 00:13:23,203 and delete on our keyboard, and it'll fill that in for us. 271 00:13:23,636 --> 00:13:26,573 We'll hit command d to remove that selection. 272 00:13:27,240 --> 00:13:30,276 And now I'm actually noticing that there's a bit of black bleeding into 273 00:13:30,410 --> 00:13:30,910 this white area. 274 00:13:31,378 --> 00:13:32,812 So we're going to go back to my brush, 275 00:13:33,146 --> 00:13:34,547 make sure that we're using white. 276 00:13:35,148 --> 00:13:37,450 And I'm just going to paint over this area here 277 00:13:38,818 --> 00:13:40,487 let's zoom in a little bit to that area. 278 00:13:41,221 --> 00:13:44,157 And I'm actually seeing a bunch of white showing up here. 279 00:13:45,158 --> 00:13:47,727 So we're just going to clean this mask up as tidy as possible. 280 00:13:48,428 --> 00:13:51,664 So I'm going to switch the black, start painting in this area 281 00:13:53,66 --> 00:13:54,200 there's some more stuff up here. 282 00:13:54,200 --> 00:13:56,636 So I'm going to switch to white and paint on there. 283 00:13:57,370 --> 00:13:59,673 Now we can see a little bit showing through here. 284 00:14:00,507 --> 00:14:01,775 We're going to switch to black 285 00:14:02,275 --> 00:14:03,843 and paint right there. 286 00:14:04,411 --> 00:14:07,213 Just continue going around the edge to make sure it's pure black. 287 00:14:10,417 --> 00:14:11,351 And now I think 288 00:14:12,18 --> 00:14:13,453 our layer mass is ready. 289 00:14:14,20 --> 00:14:17,857 In order to use this channel as a layer mask, I need to hold command and click 290 00:14:18,24 --> 00:14:21,61 on the thumbnail for the channel, and it'll make that a selection. 291 00:14:21,795 --> 00:14:24,597 I need to go back to my layers panel, and we're going to use a huge 292 00:14:24,597 --> 00:14:27,233 saturation adjustment layer to change the color of the wall. 293 00:14:27,534 --> 00:14:29,2 You'll notice that curt is all red. 294 00:14:29,69 --> 00:14:32,806 Now that is just because our Photoshop has a setting that shows us what's masked. 295 00:14:33,139 --> 00:14:36,9 So to turn that off, we're just going to click on the thumbnail for that layer. 296 00:14:36,409 --> 00:14:39,245 With our perfect mask of curt, we can use our huge saturation adjustment 297 00:14:39,612 --> 00:14:42,882 layer to desaturate it a bit and only affect the wall. 298 00:14:43,383 --> 00:14:45,85 We also want to warm it up a little bit. 299 00:14:45,318 --> 00:14:47,987 So we'll pull our hue slider a little bit to the left. 300 00:14:48,755 --> 00:14:50,90 And I think that's looking great. 301 00:14:51,391 --> 00:14:54,828 While I just use this channel mask to isolate curt from the background and 302 00:14:54,894 --> 00:14:56,496 only affect the color on the wall. 303 00:14:57,63 --> 00:15:00,100 This technique can often be applied to any of your images so that you can 304 00:15:00,100 --> 00:15:02,402 isolate and work on only specific areas. 305 00:15:03,136 --> 00:15:05,872 Now that we've got this image looking good, let's send it off the clay for 306 00:15:05,872 --> 00:15:07,207 its color grading and sharpening. 307 00:15:16,649 --> 00:15:16,816 Alright? 308 00:15:16,983 --> 00:15:19,886 So I just got this image back from Jordan with his retouch and his color 309 00:15:20,20 --> 00:15:20,186 correction. 310 00:15:20,754 --> 00:15:22,756 Now we're going to dive into the color grading process. 311 00:15:23,456 --> 00:15:26,426 The first thing, as you've learned in all the last lessons, is that we first 312 00:15:26,426 --> 00:15:29,696 need to analyze the shot and see where we want to go, see where we want to 313 00:15:29,696 --> 00:15:30,764 lean with the white balance. 314 00:15:31,231 --> 00:15:33,566 So I look at this image and it's already really warm. 315 00:15:33,800 --> 00:15:37,470 We used a bounce flash on this particular image, so we need to balance 316 00:15:37,771 --> 00:15:38,271 us all out. 317 00:15:38,505 --> 00:15:42,42 And then, because of the texture in the wall and the overall mood, it's still 318 00:15:42,108 --> 00:15:43,376 maintaining that natural feeling. 319 00:15:43,710 --> 00:15:47,147 But I want to lean cool to this, because we have this nice concrete wall 320 00:15:47,213 --> 00:15:47,847 in the background. 321 00:15:49,49 --> 00:15:51,51 So first we're going to create our base layer 322 00:15:51,384 --> 00:15:53,753 by hitting command option, shift e 323 00:15:54,521 --> 00:15:56,489 or control alt, shifty. 324 00:15:57,457 --> 00:15:59,526 We're going to rename this to our base layer, 325 00:16:00,193 --> 00:16:01,561 just like I taught in the last lesson. 326 00:16:01,795 --> 00:16:03,630 We're going to convert this to a smart object. 327 00:16:04,97 --> 00:16:08,802 So that we can apply a camera raw filter without destroying this layer. 328 00:16:11,304 --> 00:16:14,240 We're going to go ahead and move this clarity slider 329 00:16:14,674 --> 00:16:15,675 it's about fifteen, 330 00:16:17,610 --> 00:16:19,212 maybe back it off to ten, 331 00:16:21,114 --> 00:16:21,748 perfect. 332 00:16:22,515 --> 00:16:26,586 And before I touch any of the white balance or any of the exposure controls 333 00:16:26,986 --> 00:16:28,822 here, I'm going to move into color. 334 00:16:29,55 --> 00:16:32,792 And then we can apply this filter again, just for the final touches. 335 00:16:34,494 --> 00:16:37,697 Once we have this, we're going to desaturate this image using the 336 00:16:37,697 --> 00:16:39,199 vibrance adjustment layer, 337 00:16:43,236 --> 00:16:45,538 because there's already so much warmth in this shot. 338 00:16:45,939 --> 00:16:50,877 We want to really desaturate this image to give it this nice cold concrete feeling. 339 00:16:54,347 --> 00:16:57,83 Now we've desaturated the image, so now we're going to move into color 340 00:16:57,317 --> 00:16:57,484 contrast. 341 00:16:58,251 --> 00:17:00,487 I'm going to create a curves adjustment layer. 342 00:17:00,754 --> 00:17:02,889 I'm going to go ahead and move to the red channel. 343 00:17:04,90 --> 00:17:07,27 We're going to pull a significant amount of responses red out of this shot. 344 00:17:07,394 --> 00:17:11,564 So I'm going to select the center point in this line and drag it down towards 345 00:17:11,798 --> 00:17:13,133 the bottom right corner, 346 00:17:16,269 --> 00:17:17,103 right about there. 347 00:17:18,571 --> 00:17:20,473 Next, we're going to move to the green channel. 348 00:17:21,141 --> 00:17:24,811 Only thing I want to do in the green channel is just push the highlights, 349 00:17:26,913 --> 00:17:29,115 add a little bit of green to these highlights, 350 00:17:31,451 --> 00:17:32,152 just like that. 351 00:17:33,219 --> 00:17:35,88 Now we have a subtle s curve on the screen. 352 00:17:35,288 --> 00:17:35,689 Channel. 353 00:17:37,457 --> 00:17:38,591 Next is the blue channel. 354 00:17:39,225 --> 00:17:41,294 With blue, I want to add a lot of blue. 355 00:17:41,795 --> 00:17:43,363 So I'm going to drag the shadows up 356 00:17:45,231 --> 00:17:46,733 and drag the highlights up. 357 00:17:51,71 --> 00:17:53,873 Once we've added some significant amount of blue in this, and we've added 358 00:17:53,940 --> 00:17:58,244 a lot of good color contrast, we're going to move into the midtones and the color. 359 00:18:00,747 --> 00:18:03,683 So we select a color balance adjustment layer. 360 00:18:06,252 --> 00:18:09,322 And now I'm going to play with these sliders to really balance out this tone 361 00:18:09,389 --> 00:18:10,90 in the image. 362 00:18:10,490 --> 00:18:12,959 So first we moved to the scion and red slider. 363 00:18:15,695 --> 00:18:17,130 I want to add a little bit of red. 364 00:18:19,65 --> 00:18:20,800 We'll play with this magenta in green, 365 00:18:26,506 --> 00:18:28,475 and then move on to the yellow and blue. 366 00:18:33,79 --> 00:18:35,849 Now that we have a perfect balance of color here, 367 00:18:36,116 --> 00:18:39,319 we want to go and move into my sharpening process and then apply some 368 00:18:39,386 --> 00:18:40,653 final touches to this shot. 369 00:18:42,756 --> 00:18:46,359 So first I need to stamp all these layers down into one layer and then 370 00:18:46,426 --> 00:18:47,527 duplicate that layer. 371 00:18:59,372 --> 00:19:02,742 In this particular shot, you can really see how this sharpening process brings 372 00:19:02,909 --> 00:19:05,378 a significant amount of detail back into the shot. 373 00:19:06,12 --> 00:19:10,717 But because it can look very over sharpened, we need to back that down in opacity. 374 00:19:13,386 --> 00:19:16,22 Now that we have our sharpening complete, we're going to stamp all 375 00:19:16,22 --> 00:19:19,826 these layers down, apply some noise and some final touches with camera raw. 376 00:19:26,599 --> 00:19:28,968 If you really want to have a nondestruptive workflow, 377 00:19:29,369 --> 00:19:32,839 adding a final camera off filter can be applied to a new layer. 378 00:19:33,239 --> 00:19:37,110 You just want to make sure that this new layer is converted to a smart object. 379 00:19:43,450 --> 00:19:46,886 So when you go into camera, apply some final touches here, 380 00:19:47,153 --> 00:19:47,987 and that'll be it. 381 00:19:54,27 --> 00:19:57,230 So I've messed with the white balance a little bit, some temperature, just to 382 00:19:57,230 --> 00:19:59,866 apply a final touch to this, just in color. 383 00:20:00,33 --> 00:20:02,402 And remember, this is a creative process, so 384 00:20:03,69 --> 00:20:04,4 it's subjective. 385 00:20:04,437 --> 00:20:07,674 It can be totally different for your eye than it is for my eye. 386 00:20:08,41 --> 00:20:12,679 But I'm just going with what I feel is right for this mood, this texture and 387 00:20:12,746 --> 00:20:13,747 the overall shot. 388 00:20:14,14 --> 00:20:17,584 So I lower the exposure a little bit to give it a little bit more drama. 389 00:20:18,518 --> 00:20:20,153 Going to bring this contrast up, 390 00:20:24,357 --> 00:20:25,425 bring the shadows up, 391 00:20:27,227 --> 00:20:29,863 and I don't need to do anything with the clarity or vibrance, because I've 392 00:20:29,929 --> 00:20:31,831 already applied that with an adjustment layer. 393 00:20:32,432 --> 00:20:33,967 I think this is a strong shot here. 394 00:20:34,34 --> 00:20:36,36 We have a really nice mood, a really cool tone. 395 00:20:36,336 --> 00:20:38,571 It really plays off this concrete texture. 396 00:20:38,738 --> 00:20:41,641 So I'm going to save this, export it out and move on to the next 34850

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