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So by now you should have a pretty
solid understanding of how I use
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natural light.
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So the beauty of artificial light is
that I can move, I can change, I can do
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whatever I want with this.
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And I just can't do that with the sun.
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So let me take you through the
progression of how photographers use a
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speed light.
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And it all starts on the camera in the
camera's hotshoe.
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So before we turn this guy on, let me
take a natural light shot, just to show
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you what we're working with here.
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So we're in the shade.
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The sun is set.
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This might be the only option that you
have if you didn't have a speed light.
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So as you can see, the photo is pretty
dull, it's pretty boring.
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So I want this light to be the key
light.
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I want it to be the main source of
light.
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So we have to reduce the ambient light
in order to make that happen.
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So I'm going to lower the iso down to
about iso 200 to make the shot overall
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pretty dark.
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I'm going to show you what that looks
like.
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So this shot is obviously underexposed.
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So now I'm going to depend more on the
speed light here.
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So I'm going to pop it on it's on auto
we're just going to see what happens.
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So we have a correct exposure, it's a
direct flash.
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And honestly, there are times where I
do like this style depending on the
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subject in the background.
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But in this case it's just not working.
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So we're going to try something else.
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So I'm here between a wall and a
pillar.
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So what I'm going to do is actually
spin this flashhead around and bounce
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this light, and it's going to start
emulating what we had before with
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natural light.
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And so I'm going to bounce this
artificial light off this pillar, which
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is going to flow and spill onto kurt's
face.
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So instead of being lit by a small
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direct flash, now he's going to be lit
by a bounced, soft light.
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So keep in mind to have this flash in
automode.
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Ttl it's going to determine the correct
exposure for me.
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So as you can see in this shot, the
light is a lot bigger of a light
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source, and it's coming from behind me
and overhead.
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So it's going to reduce all those
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strong shadows that a direct flash
creates.
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So what we have here is a correct
exposure, it's a decent shot, but it's
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not really my style, and it's just not
going to cut it in the editorial world.
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So the first thing I'm going to do is
I'm going to turn off my speed light
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and get a correct exposure for the
natural light we do have left.
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So right now, remember, I'm a couple of
stops underexposed, and right now I
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need to go two thirds or one third it's
going to be right under a correct
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exposure.
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So I want to bump up my iso, because
we're losing light rapidly, and I'm
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going to try to get this where it needs
to be.
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So when you look at this photo, I'm
right under a correct exposure.
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And now is the point where I turn on my
speed light and I add that small,
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subtle hint of artificial light.
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So when I power on, the speed light
it's still going to be an auto mode and
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ttl.
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But I want full control of this
artificial light.
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So I'm going to shift it over to manual
mode,
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and I'm going to just take a wild
guess.
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At 164
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power also have the ability to zoom the
flashhead from a wide beam to a narrow
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beam.
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And in this case, I want a wide beam
because I just want to fill the scene
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with light,
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so then that we have a correct exposure
we can compare
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what we took, previously with the
bounce light to this shot, with more
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natural light.
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So in my work, I don't want it to look
over lit, and that requires me blending
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both natural light with artificial
light and balancing the two.
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So now there's a way to make this even
better.
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So let's say you want to bounce the
light, but you don't want to bounce it
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directly behind you.
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And you also don't have access to the
pillar behind you, or anything behind
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you for that matter.
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So what we're going to do is grab a
reflector and we're going to bounce
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light off that.
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So what a reflector, given us the
ability to do, is put this light
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anywhere we want.
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I can't move this pillar, but we can
certainly move a reflector.
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So I just placed my assistant hunter
here with a white reflector from
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overhead.
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I'm going to take this flash out, I'm
going to turn it up, and I'm going to
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bounce light into this, which is going
to give us a really nice cinematic
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lighting over its face.
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So as you can see in this photo, we've
lit curt with a bounced light directly
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from other above.
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And what this does is just spills the
scene with light and really gets a nice
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cinematic style of lighting.
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So this is the style of lighting that I
prefer.
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But you can also take this reflector
off to the side as well.
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So we're going to do that, and I'm
going to show you what it looks like.
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So, as you can see here, replacing the
reflector in various positions,
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from left to right, front to back.
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And each image has a unique feel of
their own.
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So we've got a lot of great shots here,
but we're going to pick our favorite
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one, and we're going to head into post
process.
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We've got our last image was curred.
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Here he's standing in front of this
awesome gongi concrete wall.
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I've already done some adjustments and
capture one and Photoshop.
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You guys should know how to do this
already.
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But I'm going to give you a run down on
how I did it.
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We started out with the raw,
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and I'm going to enable my capture one
process layer.
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I really wanted to bring up the
exposure, get some nice color on his
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face as well as contrast.
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I brought up the exposure a bunch, and
I shifted the color to a bit of a
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warmer green tone to get this nice skin
tone on him.
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Next we did some healing.
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I took out a bit on his face.
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And on the background.
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There are a lot of other things that I
could have removed, but it boils down
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to a creative decision.
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And I wanted to keep the same grungy
field that the image already has.
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So I left a lot of this stuff in.
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After I did my healing,
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I went ahead and did some quick dodge
and burn.
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Nothing too crazy.
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But one thing that this dodge and
burnlayer did introduce
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is a little bit of desaturation
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under the eyes,
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where I brightened it up a bit.
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The first thing I want to focus on this
lesson is one way to fix color issues
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in the skin tone.
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I'm going to start by making a new
layer with command shift.
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N.
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I'm going to call this color fix.
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And I wanted to set the mode
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to color.
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We're going to make sure that we're
using our brush tool by heading b on
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the keyboard.
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I'm currently set to a relatively high
flow, so I'm going to bring that down.
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We're going to make our brush eyes a
little bit smaller with the square
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bracket keys.
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And now I need to sample a color
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by holding option on the keyboard.
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And I'm going to choose something near
that.
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Area with a similar color that I want
it to be.
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And I'm going to paint
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where that issue is.
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We'll do the same thing for this side
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sample neared the area that we need to
fix.
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Just paint over that issue.
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What this is doing is replacing the
color that was there previously with
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the one that we sampled.
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So it blends a lot better with the
surrounding area.
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You can do this for any area of skin or
clothing
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if I wanted to.
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I could just take some of his skin tone
and I could change the color of his scarf
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to brown.
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You'll notice that this isn't making
any textual changes.
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It's just making a color adjustment on
a new layer.
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I don't want to change the color of a
scarf.
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So I'm going to undo that.
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Just remember that it's very important
to use this technique in a subtle way.
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If you go too far off it and paint over
a large area, it'll make that entire
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area the same color,
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and it just doesn't look natural.
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So we're going to want to use this
technique sparingly
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in order to keep a natural feel to the
image
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under his eyes was actually the only
area that I wanted to fix.
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So let's move on to the next issue
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in my capture.
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One process, in order to get his skin
tone looking this way,
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I had to warm up the image and add a
little bit of green.
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I didn't like what this did to the
background.
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So we're going to change that into a
more desaturated color.
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In previous lessons, we've made color
adjustments by just selecting a
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specific color range.
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In this case that's not going to work,
because there's similar tones in the
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background as there are on his face.
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Instead, we're going to have to isolate
curt from the background by using a
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layer mask that only affects the
background and not curt.
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You could do this with the lasso tool
or other selection techniques, but I
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think it'll take way too long.
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So instead, we're going to take an
easier route and use channels.
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We're going to start by going to our
channels panel.
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Each of these channels represents a
specific color.
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So using the red channel as an example,
anything that is lighter, there was
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more red in it.
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Anything that is darker, there was less
red in it.
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So the goal right now is to find the
channel with the most contrast between
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curt and the wall.
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While scrolling through, I think that
the blue channel has the biggest
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difference between curt and the wall.
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So this is the one we're going to use.
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I'm going to make a duplicate of this
channel so I don't affect the current
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blue channel.
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I'm going to duplicate this channel by
clicking and dragging it down to the
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new layer icon.
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And you can see that it made a copy of
it for us.
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Next, I want to increase the contrast.
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So I'm going to use a level's
adjustment by heading command l.
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I'm going to bring the white point on it
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to the left.
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And you'll see that the background is
getting a lot brighter.
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And I'm going to bring the black point
to the right.
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And this will increase the blacks
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where Kurt is.
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Again, our goal here is to increase the
contrast between curt and the wall by
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exaggerating the contrast that is
already there.
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I'm going to drag this a little bit.
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Farther to the right.
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I think that's good.
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We have a nice clean line
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between curt and the wall.
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I'm going to hit ok,
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and then I'm going to start using my
brush tool.
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I'm going to hit b on the keyboard and
set our blending mode on our brush to overlay.
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What overlay does is allows me to
lighten the light areas and darken the
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dark areas.
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If I were to paint white on a dark area,
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it wouldn't change.
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I'll show you a quick example.
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I'm going to enlarge, my brush size,
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going to switch to white.
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I'm going to increase our flow, so the
effect is exaggerated.
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And if I paint white on his sweater
it's already dark, so it's not changing.
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But if I were to paint right on the
edge of the sweater,
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it would lighten the areas that are
already light,
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and it won't affect his sweater.
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So we can increase contrast even
further this way.
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So my goal here is to make the entire
wall white and olive curt black.
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I'm going to start by painting curt
black.
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So i'll switch to black by hitting x on
my keyboard.
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I'm going to make my brush size smaller,
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and I'm just going to start painting
black, Oliver curt.
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I'm going to zoom in a bit.
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And although this method works well,
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it's not perfect.
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So we're going to do our best to keep
within kurt's outline.
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Our brush is a little bit soft,
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so I'm going to increase that hardness
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to about 70.
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And I'm just going to start painting
along the edge.
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I'm going to keep changing my brush
size according to what area I'm working
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on.
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00:11:25,51 --> 00:11:27,987
So for his ear, I need to make my brush
smaller to fit in there.
238
00:11:31,157 --> 00:11:32,625
We're just going to keep painting
239
00:11:33,59 --> 00:11:33,927
around this outline.
240
00:11:34,761 --> 00:11:37,697
I'm going to speed through this part,
and if I hit any problem, spots i'll
241
00:11:37,697 --> 00:11:39,32
let you know.
242
00:11:56,516 --> 00:11:58,685
Now we've got curt silhouette almost
finished.
243
00:11:59,319 --> 00:12:02,255
But you can see that there are these
few white points that wouldn't change
244
00:12:02,422 --> 00:12:04,491
because they were too light for overlay
to deal with.
245
00:12:04,891 --> 00:12:07,360
So we're just going to change our brush
mode back to normal.
246
00:12:08,995 --> 00:12:10,397
Going to shrink my breast on a bit,
247
00:12:10,997 --> 00:12:12,799
and we're going to paint black over
those spots.
248
00:12:16,736 --> 00:12:19,139
Now that we've taken care of that, we
can do with the wall.
249
00:12:19,472 --> 00:12:22,42
We're going to zoom out a little bit
and make sure that we change our brush
250
00:12:22,175 --> 00:12:23,343
into overlay mode again,
251
00:12:24,411 --> 00:12:27,213
and switched to a white brush by
hitting x on our keyboard.
252
00:12:28,748 --> 00:12:30,417
Now we can make our brush a bit bigger.
253
00:12:31,151 --> 00:12:34,254
Now we can easily paint around the edge
that we've already created.
254
00:12:35,221 --> 00:12:37,290
So we're going to just continue around
curt.
255
00:12:39,225 --> 00:12:42,495
You don't have to worry about white
painting over curt, because it's pure
256
00:12:42,662 --> 00:12:44,330
black and overlay doesn't affect it.
257
00:12:46,32 --> 00:12:48,34
And now we have this white edge around
him.
258
00:12:48,201 --> 00:12:50,670
From here, we can paint the entire wall
white manually.
259
00:12:51,304 --> 00:12:53,440
But I'm just going to make a selection
of curt
260
00:12:54,841 --> 00:12:56,9
using the lasso tool.
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00:12:56,810 --> 00:13:00,146
And I'm going to make sure that I draw
within this outline that we've created
262
00:13:02,916 --> 00:13:03,950
now that we have curt selected.
263
00:13:04,351 --> 00:13:07,87
If we were to do anything here, it
would just affect curt.
264
00:13:07,220 --> 00:13:08,955
So we want to invert this selection
265
00:13:09,222 --> 00:13:10,824
by adding command shift I.
266
00:13:11,57 --> 00:13:12,525
And now is, the background that's
selected.
267
00:13:12,992 --> 00:13:16,329
Now we want to fill this selection with
a foreground color,
268
00:13:16,663 --> 00:13:17,564
which is set to white.
269
00:13:17,697 --> 00:13:19,532
To do this, we're going to hit option
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00:13:19,866 --> 00:13:23,203
and delete on our keyboard, and it'll
fill that in for us.
271
00:13:23,636 --> 00:13:26,573
We'll hit command d to remove that
selection.
272
00:13:27,240 --> 00:13:30,276
And now I'm actually noticing that
there's a bit of black bleeding into
273
00:13:30,410 --> 00:13:30,910
this white area.
274
00:13:31,378 --> 00:13:32,812
So we're going to go back to my brush,
275
00:13:33,146 --> 00:13:34,547
make sure that we're using white.
276
00:13:35,148 --> 00:13:37,450
And I'm just going to paint over this
area here
277
00:13:38,818 --> 00:13:40,487
let's zoom in a little bit to that area.
278
00:13:41,221 --> 00:13:44,157
And I'm actually seeing a bunch of
white showing up here.
279
00:13:45,158 --> 00:13:47,727
So we're just going to clean this mask
up as tidy as possible.
280
00:13:48,428 --> 00:13:51,664
So I'm going to switch the black, start
painting in this area
281
00:13:53,66 --> 00:13:54,200
there's some more stuff up here.
282
00:13:54,200 --> 00:13:56,636
So I'm going to switch to white and
paint on there.
283
00:13:57,370 --> 00:13:59,673
Now we can see a little bit showing
through here.
284
00:14:00,507 --> 00:14:01,775
We're going to switch to black
285
00:14:02,275 --> 00:14:03,843
and paint right there.
286
00:14:04,411 --> 00:14:07,213
Just continue going around the edge to
make sure it's pure black.
287
00:14:10,417 --> 00:14:11,351
And now I think
288
00:14:12,18 --> 00:14:13,453
our layer mass is ready.
289
00:14:14,20 --> 00:14:17,857
In order to use this channel as a layer
mask, I need to hold command and click
290
00:14:18,24 --> 00:14:21,61
on the thumbnail for the channel, and
it'll make that a selection.
291
00:14:21,795 --> 00:14:24,597
I need to go back to my layers panel,
and we're going to use a huge
292
00:14:24,597 --> 00:14:27,233
saturation adjustment layer to change
the color of the wall.
293
00:14:27,534 --> 00:14:29,2
You'll notice that curt is all red.
294
00:14:29,69 --> 00:14:32,806
Now that is just because our Photoshop
has a setting that shows us what's masked.
295
00:14:33,139 --> 00:14:36,9
So to turn that off, we're just going
to click on the thumbnail for that layer.
296
00:14:36,409 --> 00:14:39,245
With our perfect mask of curt, we can
use our huge saturation adjustment
297
00:14:39,612 --> 00:14:42,882
layer to desaturate it a bit and only
affect the wall.
298
00:14:43,383 --> 00:14:45,85
We also want to warm it up a little
bit.
299
00:14:45,318 --> 00:14:47,987
So we'll pull our hue slider a little
bit to the left.
300
00:14:48,755 --> 00:14:50,90
And I think that's looking great.
301
00:14:51,391 --> 00:14:54,828
While I just use this channel mask to
isolate curt from the background and
302
00:14:54,894 --> 00:14:56,496
only affect the color on the wall.
303
00:14:57,63 --> 00:15:00,100
This technique can often be applied to
any of your images so that you can
304
00:15:00,100 --> 00:15:02,402
isolate and work on only specific areas.
305
00:15:03,136 --> 00:15:05,872
Now that we've got this image looking
good, let's send it off the clay for
306
00:15:05,872 --> 00:15:07,207
its color grading and sharpening.
307
00:15:16,649 --> 00:15:16,816
Alright?
308
00:15:16,983 --> 00:15:19,886
So I just got this image back from
Jordan with his retouch and his color
309
00:15:20,20 --> 00:15:20,186
correction.
310
00:15:20,754 --> 00:15:22,756
Now we're going to dive into the color
grading process.
311
00:15:23,456 --> 00:15:26,426
The first thing, as you've learned in
all the last lessons, is that we first
312
00:15:26,426 --> 00:15:29,696
need to analyze the shot and see where
we want to go, see where we want to
313
00:15:29,696 --> 00:15:30,764
lean with the white balance.
314
00:15:31,231 --> 00:15:33,566
So I look at this image and it's
already really warm.
315
00:15:33,800 --> 00:15:37,470
We used a bounce flash on this
particular image, so we need to balance
316
00:15:37,771 --> 00:15:38,271
us all out.
317
00:15:38,505 --> 00:15:42,42
And then, because of the texture in the
wall and the overall mood, it's still
318
00:15:42,108 --> 00:15:43,376
maintaining that natural feeling.
319
00:15:43,710 --> 00:15:47,147
But I want to lean cool to this,
because we have this nice concrete wall
320
00:15:47,213 --> 00:15:47,847
in the background.
321
00:15:49,49 --> 00:15:51,51
So first we're going to create our base
layer
322
00:15:51,384 --> 00:15:53,753
by hitting command option, shift e
323
00:15:54,521 --> 00:15:56,489
or control alt, shifty.
324
00:15:57,457 --> 00:15:59,526
We're going to rename this to our base
layer,
325
00:16:00,193 --> 00:16:01,561
just like I taught in the last lesson.
326
00:16:01,795 --> 00:16:03,630
We're going to convert this to a smart
object.
327
00:16:04,97 --> 00:16:08,802
So that we can apply a camera raw
filter without destroying this layer.
328
00:16:11,304 --> 00:16:14,240
We're going to go ahead and move this
clarity slider
329
00:16:14,674 --> 00:16:15,675
it's about fifteen,
330
00:16:17,610 --> 00:16:19,212
maybe back it off to ten,
331
00:16:21,114 --> 00:16:21,748
perfect.
332
00:16:22,515 --> 00:16:26,586
And before I touch any of the white
balance or any of the exposure controls
333
00:16:26,986 --> 00:16:28,822
here, I'm going to move into color.
334
00:16:29,55 --> 00:16:32,792
And then we can apply this filter
again, just for the final touches.
335
00:16:34,494 --> 00:16:37,697
Once we have this, we're going to
desaturate this image using the
336
00:16:37,697 --> 00:16:39,199
vibrance adjustment layer,
337
00:16:43,236 --> 00:16:45,538
because there's already so much warmth
in this shot.
338
00:16:45,939 --> 00:16:50,877
We want to really desaturate this image
to give it this nice cold concrete feeling.
339
00:16:54,347 --> 00:16:57,83
Now we've desaturated the image, so now
we're going to move into color
340
00:16:57,317 --> 00:16:57,484
contrast.
341
00:16:58,251 --> 00:17:00,487
I'm going to create a curves adjustment
layer.
342
00:17:00,754 --> 00:17:02,889
I'm going to go ahead and move to the
red channel.
343
00:17:04,90 --> 00:17:07,27
We're going to pull a significant
amount of responses red out of this shot.
344
00:17:07,394 --> 00:17:11,564
So I'm going to select the center point
in this line and drag it down towards
345
00:17:11,798 --> 00:17:13,133
the bottom right corner,
346
00:17:16,269 --> 00:17:17,103
right about there.
347
00:17:18,571 --> 00:17:20,473
Next, we're going to move to the green
channel.
348
00:17:21,141 --> 00:17:24,811
Only thing I want to do in the green
channel is just push the highlights,
349
00:17:26,913 --> 00:17:29,115
add a little bit of green to these
highlights,
350
00:17:31,451 --> 00:17:32,152
just like that.
351
00:17:33,219 --> 00:17:35,88
Now we have a subtle s curve on the
screen.
352
00:17:35,288 --> 00:17:35,689
Channel.
353
00:17:37,457 --> 00:17:38,591
Next is the blue channel.
354
00:17:39,225 --> 00:17:41,294
With blue, I want to add a lot of blue.
355
00:17:41,795 --> 00:17:43,363
So I'm going to drag the shadows up
356
00:17:45,231 --> 00:17:46,733
and drag the highlights up.
357
00:17:51,71 --> 00:17:53,873
Once we've added some significant
amount of blue in this, and we've added
358
00:17:53,940 --> 00:17:58,244
a lot of good color contrast, we're
going to move into the midtones and the color.
359
00:18:00,747 --> 00:18:03,683
So we select a color balance adjustment
layer.
360
00:18:06,252 --> 00:18:09,322
And now I'm going to play with these
sliders to really balance out this tone
361
00:18:09,389 --> 00:18:10,90
in the image.
362
00:18:10,490 --> 00:18:12,959
So first we moved to the scion and red
slider.
363
00:18:15,695 --> 00:18:17,130
I want to add a little bit of red.
364
00:18:19,65 --> 00:18:20,800
We'll play with this magenta in green,
365
00:18:26,506 --> 00:18:28,475
and then move on to the yellow and blue.
366
00:18:33,79 --> 00:18:35,849
Now that we have a perfect balance of
color here,
367
00:18:36,116 --> 00:18:39,319
we want to go and move into my
sharpening process and then apply some
368
00:18:39,386 --> 00:18:40,653
final touches to this shot.
369
00:18:42,756 --> 00:18:46,359
So first I need to stamp all these
layers down into one layer and then
370
00:18:46,426 --> 00:18:47,527
duplicate that layer.
371
00:18:59,372 --> 00:19:02,742
In this particular shot, you can really
see how this sharpening process brings
372
00:19:02,909 --> 00:19:05,378
a significant amount of detail back
into the shot.
373
00:19:06,12 --> 00:19:10,717
But because it can look very over
sharpened, we need to back that down in opacity.
374
00:19:13,386 --> 00:19:16,22
Now that we have our sharpening
complete, we're going to stamp all
375
00:19:16,22 --> 00:19:19,826
these layers down, apply some noise and
some final touches with camera raw.
376
00:19:26,599 --> 00:19:28,968
If you really want to have a
nondestruptive workflow,
377
00:19:29,369 --> 00:19:32,839
adding a final camera off filter can be
applied to a new layer.
378
00:19:33,239 --> 00:19:37,110
You just want to make sure that this
new layer is converted to a smart object.
379
00:19:43,450 --> 00:19:46,886
So when you go into camera, apply some
final touches here,
380
00:19:47,153 --> 00:19:47,987
and that'll be it.
381
00:19:54,27 --> 00:19:57,230
So I've messed with the white balance a
little bit, some temperature, just to
382
00:19:57,230 --> 00:19:59,866
apply a final touch to this, just in
color.
383
00:20:00,33 --> 00:20:02,402
And remember, this is a creative
process, so
384
00:20:03,69 --> 00:20:04,4
it's subjective.
385
00:20:04,437 --> 00:20:07,674
It can be totally different for your
eye than it is for my eye.
386
00:20:08,41 --> 00:20:12,679
But I'm just going with what I feel is
right for this mood, this texture and
387
00:20:12,746 --> 00:20:13,747
the overall shot.
388
00:20:14,14 --> 00:20:17,584
So I lower the exposure a little bit to
give it a little bit more drama.
389
00:20:18,518 --> 00:20:20,153
Going to bring this contrast up,
390
00:20:24,357 --> 00:20:25,425
bring the shadows up,
391
00:20:27,227 --> 00:20:29,863
and I don't need to do anything with
the clarity or vibrance, because I've
392
00:20:29,929 --> 00:20:31,831
already applied that with an adjustment
layer.
393
00:20:32,432 --> 00:20:33,967
I think this is a strong shot here.
394
00:20:34,34 --> 00:20:36,36
We have a really nice mood, a really
cool tone.
395
00:20:36,336 --> 00:20:38,571
It really plays off this concrete
texture.
396
00:20:38,738 --> 00:20:41,641
So I'm going to save this, export it
out and move on to the next
34850
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