All language subtitles for 07 Natural Light Scrims.mp4

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These are the user uploaded subtitles that are being translated: 1 00:00:06,740 --> 00:00:11,544 So we're here in a different section of the Falls of Ohio, move up the bank a 2 00:00:11,544 --> 00:00:11,711 little bit. 3 00:00:12,746 --> 00:00:16,16 And now I'm going to touch on diffusing the sun, 4 00:00:16,349 --> 00:00:18,985 otherwise known as cutting the sun or flagging the sun. 5 00:00:19,552 --> 00:00:20,420 So I position Kurt 6 00:00:21,454 --> 00:00:24,991 and our hard light Rembrandt style of lighting using my hands. 7 00:00:25,625 --> 00:00:29,129 And now I'm going to take a quick shot using this hard sunlight. 8 00:00:32,198 --> 00:00:35,835 So I just don't think that the composition really calls for this 9 00:00:36,36 --> 00:00:37,137 hard style of lighting. 10 00:00:37,704 --> 00:00:41,808 So what we need to do is introduce that same tool used to bounce light and to 11 00:00:41,875 --> 00:00:46,79 bring in Phil to reduce shadow density, to now diffuse that sun. 12 00:00:46,346 --> 00:00:49,949 So now Lewis has brought in this transparent white diffusion disc. 13 00:00:50,183 --> 00:00:52,118 What we're doing is using this as a modifier 14 00:00:53,219 --> 00:00:56,923 to completely reduce those harsh shadows on kurt's face. 15 00:00:57,457 --> 00:01:01,761 So what is happening is that the sun is now hitting this disk, 16 00:01:02,328 --> 00:01:06,566 and the disk is now basically becoming our light source. 17 00:01:06,733 --> 00:01:09,602 So now that the sun is diffused using this disk, 18 00:01:09,936 --> 00:01:12,639 the closer we get it to the subject, 19 00:01:12,906 --> 00:01:16,509 the softer and the brighter the light will get on kurt's face. 20 00:01:16,976 --> 00:01:20,313 So I'm going to take a quick shot and i'll show you exactly what I mean by that. 21 00:01:24,351 --> 00:01:25,618 Put your hands down like that. 22 00:01:25,618 --> 00:01:26,252 Yeah. 23 00:01:30,757 --> 00:01:32,625 So the light here is still directional. 24 00:01:32,892 --> 00:01:36,796 The sun is still pointed at our subject's face at 45 degrees, 25 00:01:37,297 --> 00:01:39,299 and that Rembrandt style of lighting. 26 00:01:39,632 --> 00:01:42,235 But now we've brought in this white diffusion disc 27 00:01:42,435 --> 00:01:44,971 to reduce those hard, harsh shadows 28 00:01:45,372 --> 00:01:47,507 on the face that are created by the sun. 29 00:01:47,874 --> 00:01:48,975 So I think we're getting there. 30 00:01:48,975 --> 00:01:50,110 But we need to work on our composition. 31 00:01:50,577 --> 00:01:53,747 I need to get a little backed out, a little wider on this frame. 32 00:01:59,853 --> 00:02:03,156 I'm really liking this composition, but I see a major error here. 33 00:02:03,790 --> 00:02:07,560 The hard sunlight is sort of sneaking into our frame and creating this hard 34 00:02:07,694 --> 00:02:08,962 shadow line on its pants. 35 00:02:09,629 --> 00:02:12,799 So initially you might think that, oh, we'll just pull this 36 00:02:13,299 --> 00:02:14,734 white diffusion disc back 37 00:02:16,503 --> 00:02:18,605 and try to cover that area as well. 38 00:02:19,139 --> 00:02:23,710 The problem with that is that that light source, that soft, really nice 39 00:02:23,943 --> 00:02:26,79 light on its face, will completely disappear. 40 00:02:26,913 --> 00:02:32,352 So remember that our diffusion has now become our source of light, our key 41 00:02:32,419 --> 00:02:33,153 light, if you will. 42 00:02:33,620 --> 00:02:35,689 And the further we move it away, 43 00:02:36,89 --> 00:02:39,25 the less drama and the less light we're going to get on the face. 44 00:02:39,859 --> 00:02:41,327 If you're to compare the two shots. 45 00:02:41,861 --> 00:02:45,799 When the disk is pulled away, you'll notice on the face the light is more 46 00:02:45,865 --> 00:02:48,468 flat it's also significantly darker. 47 00:02:49,302 --> 00:02:52,172 So we know that we like this diffusion close to his face, 48 00:02:52,572 --> 00:02:56,176 but unfortunately, the size is just not going to work if we like that pulled 49 00:02:56,343 --> 00:02:56,743 out shot. 50 00:02:57,77 --> 00:02:59,879 So now we're going to have to introduce a larger source of diffusion. 51 00:03:00,513 --> 00:03:04,484 So now we've brought in this three by six diffusion frame from lasso light. 52 00:03:04,651 --> 00:03:07,53 It's the exact same thing as a diffusion disk, 53 00:03:07,220 --> 00:03:08,121 except it's just larger. 54 00:03:08,755 --> 00:03:12,125 This silk is held together by this frame that basically snaps into place. 55 00:03:12,659 --> 00:03:16,196 Obviously, our small diffusion disk is ideal for traveling and transport. 56 00:03:16,896 --> 00:03:18,998 But sometimes you need these larger sources of diffusion 57 00:03:20,100 --> 00:03:22,569 to control the sun in a larger area. 58 00:03:23,303 --> 00:03:24,170 Bring it closer. 59 00:03:26,172 --> 00:03:26,706 Ok, 60 00:03:29,476 --> 00:03:30,410 lean in, curt 61 00:03:31,378 --> 00:03:32,278 lean in a little bit. 62 00:03:32,412 --> 00:03:32,946 There you go. 63 00:03:35,348 --> 00:03:35,849 Beautiful. 64 00:03:36,983 --> 00:03:41,321 By introducing this larger source of diffusion, we're able to cover more of 65 00:03:41,321 --> 00:03:43,823 his body and get the composition that we really want. 66 00:03:44,257 --> 00:03:48,495 We're still able to get that nice soft light on its face because it is so close. 67 00:03:49,229 --> 00:03:51,998 So let's take this shot into post processing and 68 00:03:52,332 --> 00:03:53,66 see what we do with it. 69 00:04:07,147 --> 00:04:09,783 We've got this image from clay, and I've brought it into Photoshop, and 70 00:04:09,783 --> 00:04:10,884 I've already done some work. 71 00:04:11,151 --> 00:04:12,652 I'll take you through some of the layers. 72 00:04:14,120 --> 00:04:15,55 We've got the raw, 73 00:04:15,622 --> 00:04:16,956 the capture one process, 74 00:04:17,457 --> 00:04:19,693 the healing, where we just took out some stuff on the beach, 75 00:04:20,894 --> 00:04:21,928 the dodge and burn 76 00:04:23,129 --> 00:04:24,464 on our global dodge and burn. 77 00:04:25,231 --> 00:04:27,867 One thing I want to change with this global dodging burn layer is I want to 78 00:04:27,867 --> 00:04:28,902 bring the opacity down. 79 00:04:28,968 --> 00:04:29,936 So we're going to click 80 00:04:30,437 --> 00:04:32,272 on the drop down for the opacity slider. 81 00:04:32,839 --> 00:04:34,708 We're going to bring it down to about 82 00:04:35,675 --> 00:04:36,643 38. 83 00:04:37,210 --> 00:04:40,447 The next thing we need to take care of is this diffusion panel to the left 84 00:04:40,513 --> 00:04:41,81 side of the image. 85 00:04:41,214 --> 00:04:43,850 So we're going to hit command option, shift e. 86 00:04:44,17 --> 00:04:45,752 And that makes a stamp visible layer. 87 00:04:46,820 --> 00:04:50,90 I'm going to hit m on the keyboard to use our market tool. 88 00:04:50,423 --> 00:04:53,293 I'm going to select a bunch of the sky from the right side of the image, 89 00:04:54,494 --> 00:04:57,130 and I'm going to hit command j to duplicate that. 90 00:04:57,397 --> 00:05:00,333 I'm going to make sure that that new duplicate is selected. 91 00:05:01,534 --> 00:05:03,303 Hit v on the keyboard for the move tool. 92 00:05:03,470 --> 00:05:05,772 I'm just going to drag that over to the other side. 93 00:05:06,439 --> 00:05:08,274 From here, we need to add a layer mask to it. 94 00:05:08,274 --> 00:05:11,44 So we're going to hit the layer ass button down at the bottom right of the screen. 95 00:05:12,512 --> 00:05:14,681 Hit be on our keyboard to bring up our brush tool. 96 00:05:14,914 --> 00:05:17,317 And we're going to want to paint on that layer mask with black. 97 00:05:17,550 --> 00:05:20,487 So I'm going to have to hit x to switch to black. 98 00:05:21,388 --> 00:05:23,823 I'm going to use a square bracket to bring our brush size up 99 00:05:25,158 --> 00:05:27,827 and start painting away where the sky was covering his face. 100 00:05:31,631 --> 00:05:33,767 We're going to paint a bit away from the trees, 101 00:05:34,334 --> 00:05:36,603 and I think I went a little bit too far with that. 102 00:05:36,670 --> 00:05:40,40 So we're going to switch back to white by hitting x on the keyboard, shrinking 103 00:05:40,340 --> 00:05:42,75 down the brush eyes with the square brackets, 104 00:05:42,909 --> 00:05:44,477 and painting that back in a bit. 105 00:05:47,781 --> 00:05:51,151 Now we just need to take care of the diffusion panel in front of the trees. 106 00:05:51,618 --> 00:05:53,920 So we're going to make another stamp visible layer. 107 00:05:54,187 --> 00:05:56,656 We're going to use our mark key again by hitting m on the keyboard. 108 00:05:56,890 --> 00:05:59,693 We're going to select this section of trees. 109 00:06:01,861 --> 00:06:05,598 We're going to command j on the keyboard again, and then make the duplicate. 110 00:06:06,599 --> 00:06:10,36 Now we're going to stretch it a bit so that the diffusion panel is not in the 111 00:06:10,36 --> 00:06:10,503 image anymore. 112 00:06:10,970 --> 00:06:12,806 So we're going to hit command t. 113 00:06:13,873 --> 00:06:15,508 Or we're just going to stretch this 114 00:06:16,409 --> 00:06:17,444 a bit to the left. 115 00:06:22,15 --> 00:06:24,317 Keep in mind that this is just a very quick fix. 116 00:06:24,584 --> 00:06:27,220 And if there is anything else in that background, like a person, this 117 00:06:27,320 --> 00:06:27,787 wouldn't work. 118 00:06:28,21 --> 00:06:31,291 But since it's a tree, and no one really knows how thick that tree is, no 119 00:06:31,291 --> 00:06:32,325 one's ever going to notice. 120 00:06:32,826 --> 00:06:35,829 Just to clean up our layers panel a little bit, we're going to select 121 00:06:36,596 --> 00:06:37,263 and delete 122 00:06:38,98 --> 00:06:40,633 those two stamp visibles, because we don't need those. 123 00:06:41,768 --> 00:06:44,604 And now on top, we're going to make a new stamp visible layer. 124 00:06:45,305 --> 00:06:47,374 Because we're going to go over liquify. 125 00:06:48,108 --> 00:06:51,478 Now that we have this stamp visible layer, we can go up to the filter tab 126 00:06:51,878 --> 00:06:52,512 and down to liquify, 127 00:06:53,546 --> 00:06:55,682 or you can hit command shift, x'll 128 00:06:57,617 --> 00:06:58,885 bring up your liquify panel. 129 00:07:01,454 --> 00:07:03,323 You don't want to go too far with leaquifi. 130 00:07:03,790 --> 00:07:06,92 We're just going to be smoothing out a few bumps 131 00:07:06,426 --> 00:07:07,861 around his shoulders and his back. 132 00:07:08,94 --> 00:07:11,531 So we're going to use a large brush with a very low pressure. 133 00:07:12,32 --> 00:07:14,234 So going to set the pressure around six. 134 00:07:15,368 --> 00:07:18,104 And we could change the brush size in leaquifi, just like any other brushing 135 00:07:18,271 --> 00:07:19,839 Photoshop, by hitting the square keys. 136 00:07:23,76 --> 00:07:26,546 We're going to make sure that we're using the forward work tool, 137 00:07:27,614 --> 00:07:30,250 and we're just going to slowly push in these bumps. 138 00:07:36,589 --> 00:07:37,924 I think that looks great. 139 00:07:38,591 --> 00:07:39,159 Let's hit. 140 00:07:39,225 --> 00:07:39,392 Ok. 141 00:07:39,793 --> 00:07:40,627 To save that out, 142 00:07:41,294 --> 00:07:42,562 we'll name it liquify. 143 00:07:44,998 --> 00:07:46,499 So we have this image looking great. 144 00:07:46,599 --> 00:07:48,968 We're going to send it over to clay and he's going to do is color grade and sharpening. 145 00:07:59,479 --> 00:08:01,247 Jordan did some great work with this shot. 146 00:08:01,481 --> 00:08:02,916 That's nicely lit, nicely diffused, 147 00:08:03,950 --> 00:08:06,86 looks, great, good color, good retouch. 148 00:08:06,252 --> 00:08:07,687 So let's see what we can do with this. 149 00:08:09,556 --> 00:08:12,659 So the first thing, as always, we need to analyze where we're going to go. 150 00:08:12,992 --> 00:08:16,663 I think we're going to keep this simple, because it is already a great 151 00:08:16,830 --> 00:08:16,996 shot. 152 00:08:17,230 --> 00:08:18,898 It's something that already looks pretty good. 153 00:08:18,898 --> 00:08:22,35 It's got nice color, warm tones to really beach feeling. 154 00:08:22,669 --> 00:08:26,39 We're going to keep it pretty balanced, but we just need to make some minor 155 00:08:26,272 --> 00:08:27,40 adjustments here. 156 00:08:27,774 --> 00:08:30,577 And of course, as always, if we're going to start with command option, 157 00:08:30,810 --> 00:08:33,113 shift e to stamp our layer down 158 00:08:33,480 --> 00:08:34,247 to create 159 00:08:34,748 --> 00:08:37,117 a new working layer, or a base layer. 160 00:08:38,251 --> 00:08:41,488 Now, just like in the last shot, I'm feeling some distortion here. 161 00:08:41,855 --> 00:08:42,756 So we need to correct. 162 00:08:42,989 --> 00:08:43,556 This lens disortion. 163 00:08:44,657 --> 00:08:47,27 And we're going to do that by going to filter, 164 00:08:47,560 --> 00:08:51,164 and then lens correction, and then back over to custom here. 165 00:08:51,464 --> 00:08:53,433 And we're going to remove this distortion. 166 00:08:53,867 --> 00:08:56,469 We're going to drag this down to about negative four. 167 00:08:58,505 --> 00:08:58,672 Perfect. 168 00:08:59,372 --> 00:09:02,242 Removing this distortion just makes him look more normal, 169 00:09:03,543 --> 00:09:04,310 hit, ok? 170 00:09:05,478 --> 00:09:08,982 And again, you need to be cautious of when you use lens correction, because 171 00:09:09,149 --> 00:09:13,753 some bends in the horizon line might appear, or some of that structure might change. 172 00:09:14,20 --> 00:09:17,791 So once we have our base layer, here let's move into the vibrance adjustment 173 00:09:18,258 --> 00:09:18,425 layer. 174 00:09:18,892 --> 00:09:21,61 We're going to dissaturate this image a little bit. 175 00:09:21,394 --> 00:09:24,831 And again, instead of using camera raw, we're just going to use this vibrance 176 00:09:25,298 --> 00:09:26,399 adjustment layer. 177 00:09:27,701 --> 00:09:31,471 And the point of this demonstration is that there's many ways to do one thing. 178 00:09:32,38 --> 00:09:35,75 You can do this in camera, and you can do this with an adjustment layer. 179 00:09:35,308 --> 00:09:37,744 But in this case, we're going to stick to an adjustment layer. 180 00:09:38,111 --> 00:09:40,13 So we're going to drag this vibrance down 181 00:09:40,814 --> 00:09:42,82 by about negative ten. 182 00:09:44,517 --> 00:09:46,386 Next up, we're going to work on this contrast. 183 00:09:46,820 --> 00:09:49,456 So we hit a curves adjustment layer. 184 00:09:51,458 --> 00:09:52,625 We're going to red, 185 00:09:53,159 --> 00:09:54,194 and we're going to keep this simple. 186 00:09:54,494 --> 00:09:58,64 We're just going to pull a slight bit of those reds out. 187 00:09:58,665 --> 00:09:59,999 Nothing substantial, 188 00:10:01,868 --> 00:10:02,569 it looks good. 189 00:10:03,303 --> 00:10:05,105 Then we're going to go up to the green channel, 190 00:10:09,943 --> 00:10:11,544 just to add some interests to those highlights. 191 00:10:12,112 --> 00:10:15,315 We're going to select the top right corner of this line, and we're going to 192 00:10:15,315 --> 00:10:16,149 pull it up to the 193 00:10:16,516 --> 00:10:17,751 top left corner, 194 00:10:20,120 --> 00:10:20,954 just like that. 195 00:10:25,58 --> 00:10:25,759 Very subtle. 196 00:10:26,493 --> 00:10:28,161 Next we're going to go to the blue channel. 197 00:10:29,462 --> 00:10:31,197 We're going to pull out some of these blues. 198 00:10:38,104 --> 00:10:41,908 So now we've added some nice color contrast to this image. 199 00:10:43,476 --> 00:10:45,445 We're going to rename this to color contrast. 200 00:10:46,346 --> 00:10:48,948 And you see the difference between before 201 00:10:49,616 --> 00:10:50,250 and after 202 00:10:54,587 --> 00:10:55,555 we add color contrast. 203 00:10:55,855 --> 00:10:59,626 We're going to go into the midtones, and where we create a color balance 204 00:10:59,959 --> 00:11:00,126 adjustment. 205 00:11:00,427 --> 00:11:00,794 Layer 206 00:11:03,463 --> 00:11:04,764 color grading is very subjective. 207 00:11:05,465 --> 00:11:07,701 And remember, you can go numerous different ways with color. 208 00:11:08,735 --> 00:11:11,137 This is just a direction that I chose for this image. 209 00:11:11,371 --> 00:11:14,874 We're going to keep it simple, but we still kind of keep it warm. 210 00:11:17,610 --> 00:11:20,480 We're going to move that Sion and red slider up a bit, 211 00:11:20,814 --> 00:11:21,915 bump up some reds. 212 00:11:25,452 --> 00:11:27,187 We're going to do the same thing with greens, 213 00:11:29,155 --> 00:11:31,825 and let's see what this looks like with some blues 214 00:11:33,560 --> 00:11:34,728 in these mid tones. 215 00:11:35,128 --> 00:11:38,998 So we've bumped some reds into the midtones, we've added some greens, and 216 00:11:38,998 --> 00:11:41,267 we've added some blues to balance this image out. 217 00:11:43,370 --> 00:11:46,606 Once we've desaturated the image, we've added some color contrast and changed 218 00:11:46,740 --> 00:11:47,7 the midtones. 219 00:11:47,540 --> 00:11:48,908 Now it's time to get into our sharpening. 220 00:11:49,542 --> 00:11:52,946 So we're going to stamp all these layers back down and repeat the process. 221 00:12:07,160 --> 00:12:08,995 Now that our sharpening technique has been applied. 222 00:12:09,295 --> 00:12:11,364 We're going to stamp all these layers back down, 223 00:12:11,631 --> 00:12:13,600 and we're going to create our noise layer 224 00:12:14,734 --> 00:12:15,368 filter, 225 00:12:15,669 --> 00:12:16,336 noise 226 00:12:16,736 --> 00:12:17,437 ad noise. 227 00:12:22,809 --> 00:12:26,12 And just like the last image, we're going to finish this off with some 228 00:12:26,12 --> 00:12:26,179 clarity. 229 00:12:26,680 --> 00:12:29,282 So we go up the filter, camera, raw filter, 230 00:12:30,750 --> 00:12:33,286 and just add a little bit of punch to this with clarity. 231 00:12:38,491 --> 00:12:42,395 You can also take this opportunity to make any final touches to your white balance 232 00:12:42,896 --> 00:12:45,932 using the temperature or tint slider in camera raw. 233 00:12:46,266 --> 00:12:47,867 So I really love the way this shot looks. 234 00:12:47,934 --> 00:12:49,602 So now we're going to move on to the next shot. 19956

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