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These are the user uploaded subtitles that are being translated: 1 00:00:00,512 --> 00:00:02,304 Hello and welcome back 2 00:00:02,560 --> 00:00:07,168 This video adjusting explosion with some tech fixers 3 00:00:07,424 --> 00:00:09,984 Now I know my mantra is normally 4 00:00:10,240 --> 00:00:12,032 Creative creative inventor 5 00:00:12,544 --> 00:00:18,688 But in this instance unable to solve these tech issues can be able to creatively 6 00:00:18,944 --> 00:00:19,968 Exactly what we were 7 00:00:20,224 --> 00:00:25,088 I'm going to do the Tech issues first in clothes and then move into Ark 8 00:00:25,600 --> 00:00:26,624 So let's get started 9 00:00:27,136 --> 00:00:33,280 Now this is the Script as we left it in the last video the only thing I've changed as I've organised 10 00:00:33,536 --> 00:00:38,400 Backdrops and I made sure for atmosphere 11 00:00:38,656 --> 00:00:40,448 And Spotify 12 00:00:40,704 --> 00:00:46,336 That I can't control motion blur was text on 13 00:00:46,592 --> 00:00:52,736 So that we get our motion blur on both of these and for atmosphere here this is just an exr with her 14 00:00:52,992 --> 00:00:56,320 GBA channels nothing to fancy in that prerender 15 00:00:56,576 --> 00:00:58,368 And 4 hours 16 00:00:58,624 --> 00:01:01,805 I made sure that I included our spot mask because I'm using that later 17 00:01:01,807 --> 00:01:04,284 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 18 00:01:04,284 --> 00:01:08,352 And I changing channels to on Monday 19 00:01:08,864 --> 00:01:15,008 Make sure you're using an ex are when you're doing this because that supports multilayers I don't think any other format 20 00:01:16,032 --> 00:01:17,568 That's just something to keep in mind 21 00:01:18,080 --> 00:01:24,224 So once you have those pre-rendered out your car should be a bit speedy and start looking at the 6th 22 00:01:24,480 --> 00:01:26,784 We're going to get it to look better in a fix 23 00:01:27,040 --> 00:01:30,368 Noisy texture that happening 24 00:01:30,624 --> 00:01:33,952 American Assassin reference to see what all we can do 25 00:01:35,232 --> 00:01:38,560 This is going to take a while to preview if you start playing this 26 00:01:39,072 --> 00:01:45,216 Half a frame per second so that means it's going to end up taking around 10 minutes to preview and that's good 27 00:01:47,008 --> 00:01:51,616 What we can do as we can make some more this year if I will make a right now 28 00:01:52,896 --> 00:01:55,200 We can just write this out 29 00:01:55,456 --> 00:02:01,088 What's the weather in week 5 week 5 shot after all this week x x 30 00:02:05,440 --> 00:02:05,952 Weak 31 00:02:13,888 --> 00:02:14,912 That 32 00:02:17,472 --> 00:02:23,616 And all we need here azure RGB and I'll make sure we take on street directories and no surrender the song 33 00:02:27,456 --> 00:02:32,064 Go ahead and put in really quick 34 00:02:32,832 --> 00:02:38,720 And what to do is so pre render out of extreme motion elements here 35 00:02:39,232 --> 00:02:45,376 And we want to make sure that were including all four of these channels we include anything 36 00:02:45,632 --> 00:02:46,400 Outside of the EU 37 00:02:46,656 --> 00:02:52,032 Because that's just explosion explosion 38 00:02:52,288 --> 00:02:53,312 Exhaust 39 00:02:54,336 --> 00:02:57,408 Using a sky smoke so what's not included 40 00:02:57,920 --> 00:03:00,992 So let's go ahead and make a move 41 00:03:01,504 --> 00:03:02,784 And we will keep 42 00:03:03,808 --> 00:03:07,392 Our house by explosion rgba 43 00:03:07,648 --> 00:03:08,928 Explosion 44 00:03:09,440 --> 00:03:11,488 And rgba exhaust 45 00:03:15,328 --> 00:03:17,376 We only have these three channels 46 00:03:17,888 --> 00:03:20,704 Head and Commerce or 47 00:03:22,496 --> 00:03:26,336 Explosion prerender this change the name in both of these 48 00:03:28,384 --> 00:03:31,712 What's Mitchell riding channel 49 00:03:35,296 --> 00:03:41,440 So we have our next song 50 00:03:41,696 --> 00:03:45,536 Just roll with it I don't want to write it just to change the name 51 00:03:45,792 --> 00:03:49,632 So what's what Kieran make sure when we pipe the same nothing changes 52 00:03:50,144 --> 00:03:50,656 Alright 53 00:03:51,936 --> 00:03:57,056 So now let's just go ahead and see what kind of speed boost that gave us 54 00:03:58,080 --> 00:04:02,944 No here we can turn this off or not using the app but we don't want to be using this string 55 00:04:03,200 --> 00:04:04,480 Let's play list 56 00:04:05,504 --> 00:04:10,368 And you'll see this is going about 10 to 10 times faster 57 00:04:10,880 --> 00:04:17,024 And that's the thing with these bigger shots they're not only creatively much more challenging but also just 58 00:04:17,280 --> 00:04:20,607 To see your work faster 59 00:04:20,863 --> 00:04:23,167 That's what really trying to manage you 60 00:04:23,423 --> 00:04:25,471 This is nice and speedy 61 00:04:25,727 --> 00:04:29,823 What's go ahead and start working on cleaning up Irish version 62 00:04:30,591 --> 00:04:34,943 The first thing I think I want to do is in this indirect 63 00:04:35,455 --> 00:04:40,063 Illumination we can see how noisy this is supposed to take a look at fixing Dad 64 00:04:41,343 --> 00:04:42,623 And my 65 00:04:42,879 --> 00:04:45,951 Playing for this is to use the handy reduce noise 66 00:04:46,975 --> 00:04:48,255 That will get us 67 00:04:49,023 --> 00:04:50,047 Go ahead 68 00:04:51,327 --> 00:04:53,119 Framed trailer 69 00:04:53,631 --> 00:04:55,167 No options 70 00:04:55,423 --> 00:04:57,983 This pops up in it and 71 00:04:58,495 --> 00:05:01,567 And that's because we don't have an alpha channel in this 72 00:05:01,823 --> 00:05:04,127 What's Justin give at 1 really quiet 73 00:05:04,639 --> 00:05:05,663 Pure Alpha 74 00:05:05,919 --> 00:05:08,735 40th at here 75 00:05:09,503 --> 00:05:11,295 And now when we hit options 76 00:05:12,319 --> 00:05:16,159 We can see this parts up and all of our image is a few 77 00:05:16,927 --> 00:05:18,975 Leigh-on-Sea with that gets us 78 00:05:20,511 --> 00:05:22,047 Decent Spa over here 79 00:05:22,559 --> 00:05:23,583 Go ahead and 80 00:05:23,839 --> 00:05:24,351 Stop slime 81 00:05:25,375 --> 00:05:29,727 And it's done a pretty decent job of getting rid of our noise 82 00:05:31,007 --> 00:05:34,591 Go ahead and make sure that it's working on his first couple frames 83 00:05:34,847 --> 00:05:38,431 Not too bad maybe we can up the radius to 3 yourself 84 00:05:39,711 --> 00:05:43,551 That's not bad but you'll see if this is softening 85 00:05:43,807 --> 00:05:45,855 Awarded details here 86 00:05:46,111 --> 00:05:51,999 It will be as noticeable and once we merge it over let's go ahead in a baby with it on 87 00:05:52,255 --> 00:05:57,119 And I wanna see some green help hide some of the imperfections 88 00:05:58,143 --> 00:06:01,983 It's not the end of the world but I think we can do better than that 89 00:06:02,239 --> 00:06:05,823 Adding a little bit of detail into our explosion alone 90 00:06:06,079 --> 00:06:08,127 A single frame first 91 00:06:09,919 --> 00:06:16,063 Actually probably should have included another in maths because I want to use rgba Sky 92 00:06:16,575 --> 00:06:19,135 So the shuffle this 93 00:06:19,647 --> 00:06:22,463 GBA Sky 94 00:06:23,487 --> 00:06:25,279 I'm gonna do 95 00:06:25,535 --> 00:06:27,583 I'll make sure I take value in one 96 00:06:29,631 --> 00:06:31,167 The expression Sauron 97 00:06:32,447 --> 00:06:38,591 I'll go ahead and print this out later but we're just doing a single frame right now and what we want to do is use 98 00:06:38,847 --> 00:06:40,127 To extract hour 99 00:06:40,383 --> 00:06:41,407 Ground detail 100 00:06:41,663 --> 00:06:44,991 And we actually probably don't even wanna atmosphere in this 101 00:06:46,015 --> 00:06:51,135 Right here I'll be fine so we want to extract the detail that we have in our ground here 102 00:06:51,391 --> 00:06:52,415 And apply 103 00:06:52,671 --> 00:06:54,207 You are reduce noise 104 00:06:54,975 --> 00:06:55,999 So how do we do 105 00:06:56,255 --> 00:06:59,071 That really cool tricks you can use 106 00:06:59,583 --> 00:07:01,631 You can add a blur node 107 00:07:02,143 --> 00:07:04,703 Make sure the snow rgba 108 00:07:05,727 --> 00:07:08,543 And what's for this 10 pixels 109 00:07:09,311 --> 00:07:11,103 And now what you can do 110 00:07:11,359 --> 00:07:12,895 Is uplay down 111 00:07:13,663 --> 00:07:15,455 How much change this to 112 00:07:15,967 --> 00:07:16,479 Divide 113 00:07:18,015 --> 00:07:20,831 And now this has extracted our detail 114 00:07:21,343 --> 00:07:25,183 Go ahead and re confirm that this is working properly quick 115 00:07:25,439 --> 00:07:27,487 What do a x 116 00:07:27,999 --> 00:07:31,839 What's change our divide 117 00:07:32,095 --> 00:07:34,399 I swapped our divide in puts by head in 118 00:07:34,655 --> 00:07:35,167 X 119 00:07:35,935 --> 00:07:39,263 I do forget what part of the skills and sometimes but that's why I always check 120 00:07:40,287 --> 00:07:41,823 So make a few nodes 121 00:07:43,103 --> 00:07:45,407 Just reorganize the 122 00:07:47,455 --> 00:07:52,575 Are X or y doesn't really matter it's our divide order that to make sure we get correct 123 00:07:55,391 --> 00:07:58,207 So what happens when you divide your bored 124 00:07:59,743 --> 00:08:01,023 The original footage 125 00:08:01,535 --> 00:08:06,143 Is it basically a high-frequency detail extraction pass 126 00:08:06,399 --> 00:08:12,031 We can change the amount of details that we get by adjusting our player 127 00:08:12,287 --> 00:08:16,383 As we make a bigger and bigger and catch more in more of the light information 128 00:08:16,895 --> 00:08:18,687 And then you can multiply it 129 00:08:18,943 --> 00:08:19,455 Auntie 130 00:08:19,711 --> 00:08:22,527 Any object and then get that details 131 00:08:23,039 --> 00:08:26,623 You can see we have a blurry image x this 132 00:08:26,879 --> 00:08:29,695 Sharpness pass for getting our original 133 00:08:31,743 --> 00:08:33,535 Let's go ahead and see what it will look like 134 00:08:33,791 --> 00:08:36,607 If we were to instead x 135 00:08:36,863 --> 00:08:38,655 H reduce nice pass 136 00:08:41,471 --> 00:08:42,751 Just attach that 137 00:08:44,287 --> 00:08:45,823 Change us to multiply 138 00:08:46,591 --> 00:08:50,175 And now you're the one with the staff and I'll look it all of this night 139 00:08:50,431 --> 00:08:52,735 Sharp detail that were getting there 140 00:08:53,503 --> 00:08:55,551 Especially on this floor 141 00:08:56,319 --> 00:08:58,367 This looks so so much better 142 00:08:58,623 --> 00:09:03,743 And even has more detailed than the original remember we upscale this I believe 143 00:09:04,255 --> 00:09:05,279 Double check 144 00:09:06,303 --> 00:09:09,375 Yes we did this rubbish all rounder isn't even Forres 145 00:09:09,631 --> 00:09:12,447 What does extracting that detail in throwing a day 146 00:09:12,703 --> 00:09:15,263 I'm going to get rid of that x 147 00:09:20,127 --> 00:09:23,455 And this is adding a little bit of lighting 148 00:09:23,711 --> 00:09:26,783 From our sky you can see up here 149 00:09:27,295 --> 00:09:31,903 It's getting affected and we can essentially a change the amount of detail that we want 150 00:09:32,159 --> 00:09:38,303 Adjusting order as we've never going to keep me high frequency details 151 00:09:38,559 --> 00:09:41,375 More more we're going to get that original 152 00:09:41,631 --> 00:09:43,167 RGB a sky lighting 153 00:09:43,423 --> 00:09:45,983 So I don't think we need to go to Farah first 154 00:09:46,751 --> 00:09:50,591 Something like this should work and now just have some texture 155 00:09:50,847 --> 00:09:56,991 Right here in our defects there was go ahead 156 00:09:57,247 --> 00:09:58,783 Just be really quick 157 00:09:59,295 --> 00:10:00,588 What does the steering for 158 00:10:00,589 --> 00:10:03,016 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 159 00:10:03,018 --> 00:10:05,439 Tennis off alarm and I just look so so so much better 160 00:10:06,463 --> 00:10:10,047 I'm not too concerned about really 161 00:10:10,559 --> 00:10:13,119 We could actually just isolate this to the floor 162 00:10:13,375 --> 00:10:16,703 And see what the masks we have that currently exist 163 00:10:17,727 --> 00:10:19,263 I'm going to go ahead and 164 00:10:19,519 --> 00:10:22,335 Everything I'm asked now 165 00:10:23,359 --> 00:10:24,895 Check our ground 166 00:10:25,663 --> 00:10:27,711 Make sure you're connected here 167 00:10:29,247 --> 00:10:32,575 What does a cliff we have a ground mass that we could use 168 00:10:33,855 --> 00:10:37,183 Sophie really wanted to we could pipe Hall read into her Alpha 169 00:10:37,951 --> 00:10:41,279 And make sure that we're only affecting our Grey 170 00:10:42,559 --> 00:10:44,351 Mascus here 171 00:10:46,143 --> 00:10:52,031 Now just restoring detail into our ground which I think is the main place you're messing at that we don't get that dark in 172 00:10:52,543 --> 00:10:54,335 And it's not too bad over here 173 00:10:56,383 --> 00:10:58,687 So what's go with that 174 00:10:58,943 --> 00:11:04,319 And what I think I want to do here because this is a bit messy 175 00:11:05,599 --> 00:11:08,159 We could just go around 176 00:11:10,719 --> 00:11:11,743 Try not to cross 177 00:11:11,999 --> 00:11:15,839 Too many streams we can go round our atmosphere here 178 00:11:16,095 --> 00:11:19,167 Because I was just going to delete this high-frequency 179 00:11:20,191 --> 00:11:22,751 And we can make another right 180 00:11:24,287 --> 00:11:25,823 Add another remove 181 00:11:26,335 --> 00:11:27,359 And just keep 182 00:11:29,663 --> 00:11:32,223 We can keep our rgba Sky 183 00:11:35,039 --> 00:11:38,879 Crowned mask and anything else 184 00:11:39,647 --> 00:11:41,439 We can just call this 185 00:11:43,231 --> 00:11:44,255 Sky 186 00:11:45,023 --> 00:11:46,047 3 Rand 187 00:11:49,631 --> 00:11:50,911 Coffee pizza 188 00:11:52,191 --> 00:11:54,495 And what's go ahead and write the cell 189 00:11:56,031 --> 00:12:00,895 Alright let's go ahead and bring this in really quickly 190 00:12:01,151 --> 00:12:04,223 And let's just move this around a bit 191 00:12:04,479 --> 00:12:06,783 You know how I like to stay organised 192 00:12:07,039 --> 00:12:10,879 You may be thinking to yourself for doing an awful lot of prerender in here 193 00:12:11,903 --> 00:12:15,231 I don't disagree for actually got proven in a while 194 00:12:15,487 --> 00:12:21,119 Processing that if you didn't pay rent 195 00:12:21,375 --> 00:12:27,519 Every single preview you wanted to do it you would have to recalculate all of the information that were speaking into 196 00:12:27,775 --> 00:12:32,639 So it's really important to do and work as efficiently as possible 197 00:12:33,663 --> 00:12:39,807 An hour and yes we have some nice detail back and we've taken 198 00:12:40,063 --> 00:12:43,647 Noise this out as well 199 00:12:43,903 --> 00:12:48,767 Because that seems to be the theme of this video and we may as well stay on Brown 200 00:12:49,023 --> 00:12:54,655 And some gonna read this out so anyone who doesn't have reduced noise can have this 201 00:12:55,167 --> 00:12:56,191 Explosion 202 00:12:56,703 --> 00:12:59,263 Illume without a noise because I'd 203 00:12:59,519 --> 00:13:03,103 I think they do a very good job with this 204 00:13:03,615 --> 00:13:06,431 And so you guys can have that ready to go 205 00:13:06,687 --> 00:13:08,223 Subspace that here 206 00:13:08,991 --> 00:13:11,807 Dr straight 207 00:13:12,063 --> 00:13:17,183 And now that it's done we can bring that back in and pipe it up 208 00:13:18,975 --> 00:13:22,303 I promise this video so now we have 209 00:13:22,559 --> 00:13:24,351 Explosion Elaine 210 00:13:25,631 --> 00:13:29,215 Nice and denies that was still maintaining that detail 211 00:13:29,727 --> 00:13:32,799 Let's go ahead and start looking at the noise in 212 00:13:33,055 --> 00:13:34,591 Because we do have 213 00:13:34,847 --> 00:13:36,895 Quite a bit in there 214 00:13:37,407 --> 00:13:41,247 And it's pretty obvious even once you've had a glow let's go ahead and not that bad 215 00:13:41,503 --> 00:13:42,527 I can't break you 216 00:13:43,039 --> 00:13:47,135 Not about on this Friday we can see some Fireflies over there 217 00:13:47,391 --> 00:13:51,231 They don't really feel like and so again I want to fix this 218 00:13:51,487 --> 00:13:54,047 And it's potentially a tricky thing to do 219 00:13:54,303 --> 00:13:57,631 Ideally even just get a rental that's noise free 220 00:13:57,887 --> 00:13:59,679 Introduction that does not 221 00:14:01,727 --> 00:14:04,543 Prepared for the situations and that's what we're going to do with you 222 00:14:05,055 --> 00:14:07,871 Take a look at how exactly 223 00:14:08,127 --> 00:14:13,247 We can start getting rid of these hotspots so to start off with let's make a key 224 00:14:13,503 --> 00:14:17,087 And what does connectedness with a few nose really quick 225 00:14:17,343 --> 00:14:19,903 Isolates 226 00:14:20,159 --> 00:14:22,975 Darts will use the defaults for right now 227 00:14:23,231 --> 00:14:27,583 We can do as well make another Road aka dial 228 00:14:28,863 --> 00:14:32,447 Change this to RG40 effect 229 00:14:32,703 --> 00:14:33,215 See 230 00:14:34,239 --> 00:14:37,311 Women ski and just bring the same 231 00:14:38,335 --> 00:14:39,103 Nulc 232 00:14:40,127 --> 00:14:40,639 That 233 00:14:40,895 --> 00:14:43,967 Eliminate superbrite areas 234 00:14:45,503 --> 00:14:51,647 What will need to do as we need to adjust minutes care so that getting rid of 235 00:14:52,671 --> 00:14:53,951 Something like that 236 00:14:57,535 --> 00:15:03,167 An hour significantly reducing their so we can go ahead and make a blur or attach it here as well 237 00:15:03,935 --> 00:15:05,471 Change this to RGB 238 00:15:05,727 --> 00:15:07,007 Set the size 22 239 00:15:07,263 --> 00:15:09,567 Just trying to smooth some of those 240 00:15:09,823 --> 00:15:13,919 Dilations out of bakers you can see they're just horse squares right here 241 00:15:15,967 --> 00:15:21,855 So we've got rid of those fireflies 242 00:15:23,391 --> 00:15:26,463 Especially in this area 243 00:15:27,231 --> 00:15:32,095 And it is a big problem we want to keep the detail whenever 244 00:15:32,863 --> 00:15:36,959 The nice thing is some of this is going to end up being a load out down here 245 00:15:37,983 --> 00:15:40,031 But we still need to make sure that 246 00:15:40,287 --> 00:15:44,383 We are going to be maintaining this detail because this is obviously a problem 247 00:15:45,151 --> 00:15:47,455 So what can we do 248 00:15:48,223 --> 00:15:49,759 Go ahead and forgot 249 00:15:50,015 --> 00:15:53,599 These Fireflies are a problem because I think this one looks very good 250 00:15:55,647 --> 00:15:57,183 Looks like you still have some here 251 00:15:58,207 --> 00:16:00,255 After 183 252 00:16:02,303 --> 00:16:03,327 You can go ahead 253 00:16:03,583 --> 00:16:07,679 Make a key next because I know we're going to isolate parts of this 254 00:16:08,447 --> 00:16:11,007 And to start let's go ahead 255 00:16:11,263 --> 00:16:12,543 And just make 256 00:16:13,055 --> 00:16:14,335 A big horse 257 00:16:18,431 --> 00:16:22,527 What is going to be baseline and from frame 180 258 00:16:23,039 --> 00:16:24,319 And keep the set one 259 00:16:24,831 --> 00:16:27,647 And then was just animated down to the euro 260 00:16:29,695 --> 00:16:34,815 In our original detail back in from 182 183 261 00:16:35,071 --> 00:16:38,911 But now I'm missing a lot of detail in these first tenner so frames 262 00:16:39,167 --> 00:16:43,519 And what I want to do is try to restore also rolling in a little too much on this 263 00:16:43,775 --> 00:16:46,847 And being nice about some game I need to do 264 00:16:47,103 --> 00:16:50,431 We have to do this for 14 frames for sale 265 00:16:50,687 --> 00:16:52,991 But what I'm thinking we can do here 266 00:16:53,503 --> 00:16:56,319 Is we can just make in March 267 00:16:57,855 --> 00:16:59,903 Make a roller paint 268 00:17:01,183 --> 00:17:02,207 Set the Spencer 269 00:17:02,719 --> 00:17:03,743 And we can paint 270 00:17:03,999 --> 00:17:09,375 The areas where we want our original detail back in and it's mainly going to be these flying 271 00:17:09,631 --> 00:17:10,911 How to make a paintbrush 272 00:17:11,423 --> 00:17:13,215 Little Bigger by holding ship 273 00:17:13,983 --> 00:17:16,031 And let's just paying some of that 274 00:17:16,287 --> 00:17:16,799 Detail 275 00:17:18,591 --> 00:17:19,103 Here 276 00:17:19,615 --> 00:17:23,455 Anywhere we need to see that role in detail that is going too kind of you 277 00:17:23,711 --> 00:17:26,015 Frame by frame and exist 278 00:17:26,527 --> 00:17:27,295 And make sure 279 00:17:27,551 --> 00:17:28,319 Getting it 280 00:17:29,343 --> 00:17:31,903 183 first 281 00:17:34,975 --> 00:17:37,535 Because that's the last frame 282 00:17:38,047 --> 00:17:41,631 We doing much here because it's mostly original this point 283 00:17:42,143 --> 00:17:43,423 Animal start going back 284 00:17:44,959 --> 00:17:47,263 Drawing injustice 5 285 00:17:53,663 --> 00:17:54,943 And then occasionally you may 286 00:17:55,199 --> 00:17:57,247 Too much in secondary school 287 00:17:57,503 --> 00:17:58,271 Razor 288 00:17:59,807 --> 00:18:02,879 Something like make sure the Fireflies are gone 289 00:18:03,135 --> 00:18:06,207 And you can just easily swap back and forth between us by heading in 290 00:18:07,999 --> 00:18:12,351 My razor and keep going frame by frame 291 00:18:12,607 --> 00:18:14,655 This isn't the end of the world 292 00:18:16,447 --> 00:18:17,215 Do you 293 00:18:17,983 --> 00:18:23,615 Too much down there in control Z I will say control Z with a roller paint just so you're aware 294 00:18:23,871 --> 00:18:27,711 Can be a little risky at 10 bug-out sometimes I try to not do it 295 00:18:27,967 --> 00:18:28,991 Number 296 00:18:29,247 --> 00:18:31,551 But it's definitely a doggie featurette 297 00:18:31,807 --> 00:18:32,831 So just keep that in 298 00:18:33,599 --> 00:18:37,951 What does keep painting in the details we don't want too many fireflies 299 00:18:38,207 --> 00:18:39,999 Here I go again with control 300 00:18:41,023 --> 00:18:42,047 What does 301 00:18:42,303 --> 00:18:43,583 Going here 302 00:18:48,703 --> 00:18:49,471 Too many 303 00:18:49,983 --> 00:18:51,775 This is a very Firefly 304 00:18:52,031 --> 00:18:52,799 The area 305 00:19:00,479 --> 00:19:03,551 Couple more friends here and now we can just go really big 306 00:19:03,807 --> 00:19:09,951 And you'll notice that painting in our original that because 307 00:19:10,207 --> 00:19:15,327 Dying light is darkness just a little bit 308 00:19:15,839 --> 00:19:18,399 Then at 183a original details back 309 00:19:18,655 --> 00:19:21,471 And so we've really just kind of gotten rid of 310 00:19:21,983 --> 00:19:22,751 Some of those 311 00:19:23,007 --> 00:19:23,775 Problems 312 00:19:25,567 --> 00:19:30,943 I'm not so sure looking at this without crying because the g going to help hide some of this softener salt 313 00:19:32,223 --> 00:19:34,783 And now we've cleaned up our explo 314 00:19:36,575 --> 00:19:38,623 What does turn this work off an orange 315 00:19:39,647 --> 00:19:45,791 And you can see it is a little bit softer we are eating in but I think this looks so much better than this 316 00:19:46,303 --> 00:19:47,071 Driven 317 00:19:47,327 --> 00:19:47,839 Explode 318 00:19:48,607 --> 00:19:51,679 Tech fixers of themed 319 00:19:51,935 --> 00:19:54,495 You can go ahead and move on to the Creator 320 00:19:54,751 --> 00:20:00,895 The main issue with these texts is why we did it first was if we wanted to make past 321 00:20:01,663 --> 00:20:03,455 We can't really have all that noise 322 00:20:03,711 --> 00:20:09,855 Because if we couldn't get rid of noise it was just a illumination 323 00:20:10,111 --> 00:20:13,439 Because we would have to try them ask them through it 324 00:20:13,695 --> 00:20:18,047 Text Justin 24585

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