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hi this is justin colletti of sonic's
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group thanks for joining me for this
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week's episode of the sonic's group
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podcast and today we're going to be
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talking about fixing it in the mix
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can you fix it in the mix should you fix
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it in the mix let's be honest sometimes
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we run to things that we feel like
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there's no other choice but to fix it in
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the mix if you're gonna try to fix it in
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the mix how do you do that how do you do
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what they call excuse me but turd
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polishing to a very high level and with
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a very high degree of competency
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when how should you fix it in the mix
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this is inspired by a question that came
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in on a recent video i did i did a video
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recently called the top 10 reasons your
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mix sucks and it was a fun one to do
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people seem to like it but shadow now a
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viewer named shadow now wrote in to say
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justin question for you there is a
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recording principle of getting it right
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at the source he puts in quotes many of
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us are unable to control the source
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track getting them from live venues
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getting them from clients or recording
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them in imperfect rooms etc so does it
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make sense to do an initial corrective
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eq on most or all of the channels to
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deal with poor mic placement room modes
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no eq on live sources etc to rectify or
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fix recording issues prior to starting
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the mix process he asks
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he says i recognize that this runs close
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to the problem of trying to optimize
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everything in solo this is something i
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brought up in that episode but i'm
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thinking of an initial post-tracking eq
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to get a mix to a starting point before
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mixing
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still assuming that further mix eq would
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be used does this approach have merit so
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long story short of that question should
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i go in and kind of try to fix
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everything first in the mix before i
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move on to the process of actually
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mixing
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for real
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my general short answer to that is
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no and i have a much better approach for
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you that i think will get you the
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results you want that i will reveal in
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this podcast episode and this approach
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is gleaned from my full-length course on
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mixing mixing breakthroughs so i'm going
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to give away
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probably at the backbone of the course
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the actual step-by-step process i
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recommend going through in each and
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every mix
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with that said there is a hint of
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something really good in this question
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which is
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are there things that i should correct
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before i get into mixing that might end
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up getting me bogged down in the mix
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that i should get them out of the way
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before i even start mixing and the
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answer to that is absolutely yes i'm a
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big advocate i've mentioned it countless
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times on this channel of getting the
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technical side out of the way as much as
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possible before you start mixing so that
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you have all of your effects your
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template kind of set up so you don't
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have to switch back and forth so many
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times between technical mind creative
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mind technical mind and creative mind
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because all of that switching is going
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to mess you up slow you down and really
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reduce your productivity and your
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confidence and creative flow in the
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mixing process but hints at something
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else in this question that a lot of
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people have brought up which is are
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there certain sounds i should be fixing
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before i'm mixing and how do i go about
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doing that and there's another question
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that's related to this it's coming to
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the podcast a bunch i haven't done
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episode yet which is what about editing
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during mixing is editing part of mixing
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or should that be separate
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another great question related to this
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one we're going to tackle all of that so
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much more go into this concept of
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should i fix it in the mix and if i have
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to fix it in the mix
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how do i best do that and i'll give you
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my step-by-step process for addressing
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this kind of thing
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before we get into the answers to all
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these questions and a whole lot more
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i've just got to give a brief shout out
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to our sponsors and the most important
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sponsor on this episode as always is you
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how do you sponsor this podcast by
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sponsoring yourself
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check out one of our great full-length
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courses like mixing breakthroughs where
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i give you my complete system to mixing
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that's been gleaned from studying the
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way that the best mixers in the world
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work i've been interviewing the best
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mixers on the planet and producing
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master classes with the best mixers on
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the planet for more than a decade and
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the course mixing breakthroughs ties
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together everything that they do as well
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as everything that i've learned in my 18
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years now of mixing more than that
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probably and also ties together what's
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actually worked for my mix coaching and
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mastering clients so check that out over
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at mixingbreakthroughs.com
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with a full money back guarantee or if
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you want to learn everything i know
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about mastering you can check that out
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over at
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masteringdemystify.com i've also got a
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hear compression and use it with
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confidence that one is called
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compression breakthroughs you can find
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it at compressionbreakthroughs.com
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last quick little shout out to this
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week's brand sponsors big thanks to
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phocuswright for sponsoring this episode
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you know what isn't fun though having to
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fix stuff in the mix
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so shadow now brought up this question
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of getting it right at the source that
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can be hard sometimes we run into these
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situations we're getting bad tracks from
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clients we're doing mixes of songs that
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were recorded live we're recording in
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our own environment but it's a
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compromise room or we just don't really
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know what we're doing yet so we've gotta
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backtrack and try to fix our recordings
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in the mix how do you go about doing
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this
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i'll be the first person to say that you
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shouldn't try to fix it in the mix
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because in reality the best mixes are
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almost like a formality where the mix
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was practically done during the
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recording and production part of the
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process where every single track and
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overdub that was put on this track just
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sounded like a finished record every
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step of the way and the best mixes come
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out of productions that were approached
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that way not productions where people
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are like oh we'll kind of dial in the
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sound real quick and we can't really
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hear it let's jack it up really loud in
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the mix so the player can hear it and
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we'll leave it there but it's okay we'll
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come back to it in the mix no
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like in the actual mix like as you're
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layering on each instrument you should
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be like that sounds like a record that's
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the ideal so that when you mix it's more
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of a formality and you're just putting
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some final sweetening and final
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enhancements on things and those
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projects are wonderful to be part of and
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those mixes often turn to mixes with a
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mastering engineer the master is almost
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a formality we're just doing little bits
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of sweetening but that takes front
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loading a lot of work into amazing
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rehearsals of performances into amazing
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arrangements of songs into amazing
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songwriting so the effort is front
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loaded in that situation but it gets
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great results
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that said there have also been records
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where things were fixed in the mix and
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kind of overworked after production that
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came out pretty cool a band that i like
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this is you know not a huge band that
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everyone knows but if you know this band
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let me know in the comments down below
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stereo lab i interviewed these guys for
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tape op magazine years ago absolutely
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great band from the 90s and they did
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everything wrong in this regard where
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they recorded way too many instruments
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and just recorded one thing after
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another so they'd have all these layers
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going on i talked about the production
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process and they were like we just
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recorded a whole bunch of stuff and then
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when it came time to mix that's when we
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actually like produced the track in the
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sense of figuring out when to mute
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things or get rid of things or building
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the parts so we would just create like
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loops upon loops upon loops and then in
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the mixing process we'd really figure
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out how the final arrangement and song
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should be and that worked for a band
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like them it's not a conventional
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approach but i just want to throw it out
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there that you can do
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everything wrong and come out with cool
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results
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but the ideal is get things right at the
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source
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so the question is what do you do when
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it is your job to polish the turd i hate
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saying that out loud i just hate the
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mental picture of that in my mind but
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it's an expression that people use
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constantly
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and i'll tell you what shadow now is
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asking about here of going in there and
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eq'ing each and every instrument to try
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to see if it needs something fixed
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before you even get into mixing
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that's generally not something i'm going
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to recommend doing
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it's probably at the point of mix
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not the best use of your time
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even in this situation
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my recommendation for the way to
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approach the mix remains the same
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and that is to first of all start by
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listening to a rough mix that the artist
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has or that you have if you haven't
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listened to it already and make some
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notes to yourself about what if anything
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needs to be improved
276
00:09:43,760 --> 00:09:46,000
what's missing what needs to change in
277
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this mix and that happens before you sit
278
00:09:48,000 --> 00:09:50,320
down to even mix things at all so that's
279
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step number one is getting acquainted
280
00:09:52,480 --> 00:09:54,959
with how the rough mix sounds maybe
281
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hearing that in relation to some
282
00:09:56,880 --> 00:09:59,040
reference mixes so we can hear how far
283
00:09:59,040 --> 00:10:01,200
away from where we really want the
284
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production style to end up like so we
285
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have an idea of just how far we are from
286
00:10:06,000 --> 00:10:07,839
where we really want to end up
287
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and just evaluate and say what here
288
00:10:10,160 --> 00:10:11,839
needs to be changed watch the low
289
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hanging fruit what needs to be improved
290
00:10:13,760 --> 00:10:16,720
so that's step one or step zero
291
00:10:16,720 --> 00:10:19,760
the other step one or step zero before
292
00:10:19,760 --> 00:10:21,920
you even start mixing is
293
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setting up your session getting a
294
00:10:24,000 --> 00:10:25,839
template together that has all of your
295
00:10:25,839 --> 00:10:28,320
routing and your effects kind of set up
296
00:10:28,320 --> 00:10:30,399
getting everything appropriately labeled
297
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in the session so you're not doing that
298
00:10:32,399 --> 00:10:34,640
stuff while you're mixing so both of
299
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those are step one slash step zero
300
00:10:36,800 --> 00:10:39,920
before you even get to mixing
301
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now once you get into mixing my
302
00:10:42,000 --> 00:10:44,880
recommendation is that you start with
303
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nothing but volume and pan
304
00:10:47,120 --> 00:10:49,760
and see how great you can get the mix to
305
00:10:49,760 --> 00:10:53,920
sound using nothing but volume and pan
306
00:10:53,920 --> 00:10:56,560
literally that's it handicap yourself
307
00:10:56,560 --> 00:10:58,240
don't start messing around with
308
00:10:58,240 --> 00:11:01,760
compression and effects and eq yet just
309
00:11:01,760 --> 00:11:05,680
get a good balance of things internally
310
00:11:05,680 --> 00:11:07,600
and you'll find that if you actually
311
00:11:07,600 --> 00:11:09,760
front load that part of the process
312
00:11:09,760 --> 00:11:11,360
really doing the best you can with
313
00:11:11,360 --> 00:11:14,560
volume and pan there are so many things
314
00:11:14,560 --> 00:11:17,040
you can end up not doing
315
00:11:17,040 --> 00:11:18,959
where you're going and eq'ing things to
316
00:11:18,959 --> 00:11:21,120
try to make them more apparent in the
317
00:11:21,120 --> 00:11:23,839
mix or you're compressing something to
318
00:11:23,839 --> 00:11:25,360
try to bring up its level in the mix
319
00:11:25,360 --> 00:11:26,959
where you really just needed to turn the
320
00:11:26,959 --> 00:11:28,800
fader up or down and you didn't spend
321
00:11:28,800 --> 00:11:30,320
enough time in that part of the process
322
00:11:30,320 --> 00:11:32,399
yet and you just went like a dog chasing
323
00:11:32,399 --> 00:11:34,399
after a squirrel following down this
324
00:11:34,399 --> 00:11:37,040
path you did not need to follow down
325
00:11:37,040 --> 00:11:38,720
because you didn't finish the first task
326
00:11:38,720 --> 00:11:41,120
at hand which is use volume and pant to
327
00:11:41,120 --> 00:11:43,200
make as good of a mix as possible the
328
00:11:43,200 --> 00:11:46,000
actual mixing part of mixing
329
00:11:46,000 --> 00:11:48,720
and then from there you stop and you ask
330
00:11:48,720 --> 00:11:51,839
what if anything needs to be improved
331
00:11:51,839 --> 00:11:54,880
what if anything needs to change
332
00:11:54,880 --> 00:11:58,079
and then that is where in my mind eq'ing
333
00:11:58,079 --> 00:11:59,200
comes in
334
00:11:59,200 --> 00:12:03,110
and then compression comes in
335
00:12:03,120 --> 00:12:05,519
but there's a big thing that i'm leaving
336
00:12:05,519 --> 00:12:08,240
out before we even get there
337
00:12:08,240 --> 00:12:11,519
and that is before we even get to our
338
00:12:11,519 --> 00:12:13,519
mix well we're messing around with
339
00:12:13,519 --> 00:12:15,360
things like volume and pan and then
340
00:12:15,360 --> 00:12:17,040
later on eq and then later on
341
00:12:17,040 --> 00:12:18,639
compression and then later on are
342
00:12:18,639 --> 00:12:21,360
effects like reverb and delay
343
00:12:21,360 --> 00:12:23,360
that before we even get there
344
00:12:23,360 --> 00:12:26,079
we've listened to the original rough mix
345
00:12:26,079 --> 00:12:29,200
and made comments and notes on
346
00:12:29,200 --> 00:12:31,519
what in this track isn't working and
347
00:12:31,519 --> 00:12:34,160
needs to be fixed before we even start
348
00:12:34,160 --> 00:12:37,120
any of that mixing stuff
349
00:12:37,120 --> 00:12:40,000
this could be vocal tuning
350
00:12:40,000 --> 00:12:42,320
vocal tuning is absolutely one of those
351
00:12:42,320 --> 00:12:44,399
things where if this is the final vocal
352
00:12:44,399 --> 00:12:47,200
performance and it's not all the way
353
00:12:47,200 --> 00:12:50,079
there and it actually needs tuning that
354
00:12:50,079 --> 00:12:52,160
tuning should be done before you start
355
00:12:52,160 --> 00:12:53,120
mixing
356
00:12:53,120 --> 00:12:56,000
absolutely a hundred percent
357
00:12:56,000 --> 00:12:56,800
or
358
00:12:56,800 --> 00:12:59,760
editing performance editing if you need
359
00:12:59,760 --> 00:13:01,839
drums edited it's really not only just
360
00:13:01,839 --> 00:13:04,320
drum editing it's editing drums and the
361
00:13:04,320 --> 00:13:06,079
surrounding instruments so that they
362
00:13:06,079 --> 00:13:08,240
really have a good pocket together and
363
00:13:08,240 --> 00:13:10,079
if some of that needs to be done that
364
00:13:10,079 --> 00:13:11,839
should be done before you're sitting
365
00:13:11,839 --> 00:13:14,480
down to move a single fader so those are
366
00:13:14,480 --> 00:13:16,480
two big things that if you're going to
367
00:13:16,480 --> 00:13:18,880
fix them should be fixed
368
00:13:18,880 --> 00:13:20,560
before the mix
369
00:13:20,560 --> 00:13:23,200
it's part of the production process
370
00:13:23,200 --> 00:13:25,279
drum editing and
371
00:13:25,279 --> 00:13:27,519
vocal tuning vocal editing
372
00:13:27,519 --> 00:13:30,320
that stuff out of the way first
373
00:13:30,320 --> 00:13:31,600
even sometimes you might hear in the
374
00:13:31,600 --> 00:13:35,279
rough mix that there's these like mouth
375
00:13:35,279 --> 00:13:37,519
noises these gulps and
376
00:13:37,519 --> 00:13:39,120
lip smacks i'm trying to ham these up
377
00:13:39,120 --> 00:13:40,880
for the microphone right now that you
378
00:13:40,880 --> 00:13:43,839
might want to get rid of and ideally
379
00:13:43,839 --> 00:13:45,519
that kind of editing would be done
380
00:13:45,519 --> 00:13:47,040
before you get to mixing as well and
381
00:13:47,040 --> 00:13:49,680
that's part of the production process
382
00:13:49,680 --> 00:13:51,279
but if you're in the position of someone
383
00:13:51,279 --> 00:13:53,760
like shadow now whose position i was in
384
00:13:53,760 --> 00:13:55,760
you know years ago and many people who
385
00:13:55,760 --> 00:13:57,440
are listening to this right now probably
386
00:13:57,440 --> 00:13:58,880
in a similar position where you're
387
00:13:58,880 --> 00:14:01,199
getting tracks from an artist where
388
00:14:01,199 --> 00:14:03,120
there isn't really a producer or the
389
00:14:03,120 --> 00:14:04,639
artist themselves or the producer and
390
00:14:04,639 --> 00:14:06,320
they're kind of new at producing so they
391
00:14:06,320 --> 00:14:08,079
don't really know all the things they
392
00:14:08,079 --> 00:14:10,639
should watch out for and they hand you
393
00:14:10,639 --> 00:14:12,639
this track and it needs this kind of
394
00:14:12,639 --> 00:14:15,440
stuff done the drum editing the vocal
395
00:14:15,440 --> 00:14:18,079
tuning the vocal editing the instrument
396
00:14:18,079 --> 00:14:20,399
that's obviously in need of some noise
397
00:14:20,399 --> 00:14:22,720
reduction when it comes in
398
00:14:22,720 --> 00:14:24,160
those things they don't know to do them
399
00:14:24,160 --> 00:14:25,120
yet
400
00:14:25,120 --> 00:14:26,959
and you're being handed this as the
401
00:14:26,959 --> 00:14:31,199
mixer then yeah it is you your job as
402
00:14:31,199 --> 00:14:32,800
the mixer to say
403
00:14:32,800 --> 00:14:35,920
hey i can mix this right now and i can
404
00:14:35,920 --> 00:14:37,920
definitely take it further than where it
405
00:14:37,920 --> 00:14:39,600
is right now
406
00:14:39,600 --> 00:14:40,959
but i think you're going to be much
407
00:14:40,959 --> 00:14:42,800
happier with the results and get much
408
00:14:42,800 --> 00:14:44,720
closer to the feel of the records that
409
00:14:44,720 --> 00:14:46,639
you're actually trying to sound like and
410
00:14:46,639 --> 00:14:49,519
stand up against if we address
411
00:14:49,519 --> 00:14:51,360
some instrument editing in these
412
00:14:51,360 --> 00:14:53,279
sections or some drum editing or some
413
00:14:53,279 --> 00:14:56,000
vocal tuning or vocal editing
414
00:14:56,000 --> 00:14:58,079
let's do that i actually listened to
415
00:14:58,079 --> 00:15:00,480
your rough mix i've taken some notes on
416
00:15:00,480 --> 00:15:03,040
each and let's get that stuff done first
417
00:15:03,040 --> 00:15:04,399
before i start mixing because i think
418
00:15:04,399 --> 00:15:06,560
you're going to be way happier and then
419
00:15:06,560 --> 00:15:08,240
of course pricing and stuff is up to you
420
00:15:08,240 --> 00:15:10,399
to figure out how you charge how you do
421
00:15:10,399 --> 00:15:12,880
this kind of stuff but if you are trying
422
00:15:12,880 --> 00:15:14,160
to get into a situation where you're
423
00:15:14,160 --> 00:15:16,000
just mixing a lot of stuff and just
424
00:15:16,000 --> 00:15:18,000
improving your mixing chops farming some
425
00:15:18,000 --> 00:15:20,240
of that stuff out and saying sure i'll
426
00:15:20,240 --> 00:15:22,160
take on the editing project and then you
427
00:15:22,160 --> 00:15:24,480
actually farm out the drum editing to a
428
00:15:24,480 --> 00:15:26,720
more junior engineer who you work with
429
00:15:26,720 --> 00:15:28,560
who's doing the drum editing or one who
430
00:15:28,560 --> 00:15:31,199
specializes in vocal tuning they do that
431
00:15:31,199 --> 00:15:33,199
stuff so then it's kind of set up and
432
00:15:33,199 --> 00:15:34,959
then maybe from there ideally it goes to
433
00:15:34,959 --> 00:15:36,639
an assistant engineer who sets up your
434
00:15:36,639 --> 00:15:38,079
session and then it goes to you that's
435
00:15:38,079 --> 00:15:39,600
what mixing actually looks like at a
436
00:15:39,600 --> 00:15:41,839
high level and you can actually do that
437
00:15:41,839 --> 00:15:44,399
at a beginner or intermediate level as
438
00:15:44,399 --> 00:15:46,639
well you don't have to be making twelve
439
00:15:46,639 --> 00:15:49,360
hundred dollars a mix to justify that if
440
00:15:49,360 --> 00:15:51,519
you were going to do an editing job and
441
00:15:51,519 --> 00:15:54,079
it really would require two hours of
442
00:15:54,079 --> 00:15:56,959
editing to do you can kind of farm that
443
00:15:56,959 --> 00:15:59,120
work out to someone that you trust maybe
444
00:15:59,120 --> 00:16:02,000
take a margin on top of that work that
445
00:16:02,000 --> 00:16:04,000
you're farming out to someone bake it
446
00:16:04,000 --> 00:16:06,160
into your rate just so it's seamless for
447
00:16:06,160 --> 00:16:09,680
the artist and then have all the stuff
448
00:16:09,680 --> 00:16:12,800
already tuned edited and then sent to
449
00:16:12,800 --> 00:16:15,839
you so you're ready to work on it just
450
00:16:15,839 --> 00:16:18,240
mixing and just focusing your energy and
451
00:16:18,240 --> 00:16:19,920
your attention there not burning
452
00:16:19,920 --> 00:16:21,920
yourself out in the project before you
453
00:16:21,920 --> 00:16:23,600
even get ready to mix
454
00:16:23,600 --> 00:16:25,680
if you're at a more beginning stage of
455
00:16:25,680 --> 00:16:27,680
your career and you don't have enough
456
00:16:27,680 --> 00:16:29,040
work to justify that and you could
457
00:16:29,040 --> 00:16:31,360
really use the other extra hours of work
458
00:16:31,360 --> 00:16:33,279
then this is an additional service that
459
00:16:33,279 --> 00:16:35,519
you should probably recommend and say
460
00:16:35,519 --> 00:16:36,880
well here's how much it's going to cost
461
00:16:36,880 --> 00:16:38,399
for me to do this stuff and i'm going to
462
00:16:38,399 --> 00:16:39,680
do it myself because i could actually
463
00:16:39,680 --> 00:16:41,040
use the extra work and the extra
464
00:16:41,040 --> 00:16:42,720
experience and then you just kind of
465
00:16:42,720 --> 00:16:44,639
bake it into a project price for the
466
00:16:44,639 --> 00:16:46,399
mixes and of course you can always give
467
00:16:46,399 --> 00:16:48,320
them the option of if you really don't
468
00:16:48,320 --> 00:16:49,759
want this stuff done and you just want
469
00:16:49,759 --> 00:16:53,199
it mixed as is i can do that but it's
470
00:16:53,199 --> 00:16:55,120
maybe not going to be as optimal as if
471
00:16:55,120 --> 00:16:56,320
some of those things were done and then
472
00:16:56,320 --> 00:16:58,800
you just do your best mixing what you're
473
00:16:58,800 --> 00:17:00,720
given and that's it
474
00:17:00,720 --> 00:17:02,560
now the situation is slightly different
475
00:17:02,560 --> 00:17:04,799
if you are the producer
476
00:17:04,799 --> 00:17:07,120
are you the producer who's also mixing
477
00:17:07,120 --> 00:17:08,559
it are you
478
00:17:08,559 --> 00:17:10,319
writing the songs arranging the songs
479
00:17:10,319 --> 00:17:12,799
performing the songs recording the songs
480
00:17:12,799 --> 00:17:15,280
and then editing and doing all that
481
00:17:15,280 --> 00:17:17,439
stuff and then mixing it
482
00:17:17,439 --> 00:17:19,439
i kind of recommend as you get further
483
00:17:19,439 --> 00:17:21,199
developed in your craft that you try to
484
00:17:21,199 --> 00:17:24,160
let go of some of those tasks and get
485
00:17:24,160 --> 00:17:26,079
help on some of those tasks so you can
486
00:17:26,079 --> 00:17:29,440
focus more of your creative energy on
487
00:17:29,440 --> 00:17:31,360
the areas where you have the biggest
488
00:17:31,360 --> 00:17:35,280
impact and you do the best work and free
489
00:17:35,280 --> 00:17:37,360
yourself up from some of these other
490
00:17:37,360 --> 00:17:39,600
tasks so that you can focus on the
491
00:17:39,600 --> 00:17:41,679
things where you bring the biggest
492
00:17:41,679 --> 00:17:43,760
benefit to the table and let someone
493
00:17:43,760 --> 00:17:46,400
else do the things honestly more
494
00:17:46,400 --> 00:17:48,320
efficiently and sometimes less
495
00:17:48,320 --> 00:17:50,000
expensively if we're looking at actual
496
00:17:50,000 --> 00:17:52,400
opportunity cost like the time value of
497
00:17:52,400 --> 00:17:54,799
money what an extra hour of freedom is
498
00:17:54,799 --> 00:17:57,280
worth to you it might be cheaper to send
499
00:17:57,280 --> 00:17:58,720
this to someone else even this is just a
500
00:17:58,720 --> 00:18:00,880
passion project that you don't plan on
501
00:18:00,880 --> 00:18:02,880
making any money out of just freeing
502
00:18:02,880 --> 00:18:05,200
yourself up from these chores and tasks
503
00:18:05,200 --> 00:18:06,640
that are going to burn you out on your
504
00:18:06,640 --> 00:18:08,400
music and giving them to someone else
505
00:18:08,400 --> 00:18:10,160
who's going to execute them really well
506
00:18:10,160 --> 00:18:12,000
can be totally justified even on
507
00:18:12,000 --> 00:18:13,919
something that's just a passion project
508
00:18:13,919 --> 00:18:15,760
i mean if you have a day job you might
509
00:18:15,760 --> 00:18:18,240
be able to work an extra two or three
510
00:18:18,240 --> 00:18:20,480
hours at your day job instead of banging
511
00:18:20,480 --> 00:18:22,480
your head against the wall for eight
512
00:18:22,480 --> 00:18:25,440
hours on a annoying production task that
513
00:18:25,440 --> 00:18:27,200
you actually don't like doing and you're
514
00:18:27,200 --> 00:18:28,880
not very good at and somebody else would
515
00:18:28,880 --> 00:18:30,559
have gotten better results at it's like
516
00:18:30,559 --> 00:18:31,919
you could just spend a couple extra
517
00:18:31,919 --> 00:18:33,600
hours at your job that you're already
518
00:18:33,600 --> 00:18:36,240
doing and then a fraction of the time
519
00:18:36,240 --> 00:18:38,240
you could have given that to somebody
520
00:18:38,240 --> 00:18:40,240
else to have them do that part for you
521
00:18:40,240 --> 00:18:42,799
so you can focus your limited creative
522
00:18:42,799 --> 00:18:45,200
energy on the stuff that you actually
523
00:18:45,200 --> 00:18:47,440
enjoy doing and are inspired to do and
524
00:18:47,440 --> 00:18:49,039
there are the things that you should
525
00:18:49,039 --> 00:18:50,720
actually be doing
526
00:18:50,720 --> 00:18:55,110
so that's something to think about
527
00:18:55,120 --> 00:18:59,360
but if you are the producer on a project
528
00:18:59,360 --> 00:19:01,120
and you are going to hand it off to
529
00:19:01,120 --> 00:19:03,039
someone else to mix or you're going to
530
00:19:03,039 --> 00:19:04,640
mix it yourself
531
00:19:04,640 --> 00:19:06,559
it's part of your job being that
532
00:19:06,559 --> 00:19:07,760
producer
533
00:19:07,760 --> 00:19:11,200
to kind of oversee that final qc of
534
00:19:11,200 --> 00:19:13,440
things and at the entry levels and the
535
00:19:13,440 --> 00:19:16,080
hobbyist levels that might mean you are
536
00:19:16,080 --> 00:19:18,000
going in there before the project is
537
00:19:18,000 --> 00:19:20,320
being mixed and just making sure there
538
00:19:20,320 --> 00:19:22,400
aren't any weird noises on any of the
539
00:19:22,400 --> 00:19:24,720
tracks or maybe it means you're going in
540
00:19:24,720 --> 00:19:27,200
there and doing a little bit of editing
541
00:19:27,200 --> 00:19:29,919
or maybe it means that you're doing
542
00:19:29,919 --> 00:19:31,280
some tuning
543
00:19:31,280 --> 00:19:33,200
or as you get more advanced maybe it
544
00:19:33,200 --> 00:19:34,640
means that you're overseeing that part
545
00:19:34,640 --> 00:19:36,960
of the process and sending this off to
546
00:19:36,960 --> 00:19:39,120
an assistant or service provider who's
547
00:19:39,120 --> 00:19:41,120
helping you in one or more of those
548
00:19:41,120 --> 00:19:42,080
areas
549
00:19:42,080 --> 00:19:44,960
it could also be things like editing out
550
00:19:44,960 --> 00:19:47,280
bleed from drums putting in what we call
551
00:19:47,280 --> 00:19:49,840
strip silence in pro tools where you're
552
00:19:49,840 --> 00:19:51,919
taking your tom tracks and every time a
553
00:19:51,919 --> 00:19:53,600
tom isn't hitting
554
00:19:53,600 --> 00:19:56,240
like manually deleting out that section
555
00:19:56,240 --> 00:19:58,320
or and then computer-assisted way
556
00:19:58,320 --> 00:19:59,520
deleting out those sections where the
557
00:19:59,520 --> 00:20:01,679
toms aren't playing so the tom mics are
558
00:20:01,679 --> 00:20:04,400
really only active when a tom is hitting
559
00:20:04,400 --> 00:20:05,760
that kind of stuff can be extremely
560
00:20:05,760 --> 00:20:08,640
useful to do before a mix even starts
561
00:20:08,640 --> 00:20:11,360
but that's part of an editing process
562
00:20:11,360 --> 00:20:13,840
it's part of what comes before we get to
563
00:20:13,840 --> 00:20:15,360
the mixing stage
564
00:20:15,360 --> 00:20:17,360
that can be extremely useful it can
565
00:20:17,360 --> 00:20:19,200
limit the amount of cymbal bleed and
566
00:20:19,200 --> 00:20:20,480
weird bleed you're getting from your
567
00:20:20,480 --> 00:20:23,200
main instruments like kick and snare it
568
00:20:23,200 --> 00:20:25,600
can allow you to apply more compression
569
00:20:25,600 --> 00:20:27,760
to things without them sucking as much
570
00:20:27,760 --> 00:20:29,360
so that kind of thing can be extremely
571
00:20:29,360 --> 00:20:31,200
useful to do but it's something that
572
00:20:31,200 --> 00:20:34,880
comes before the process of mixing
573
00:20:34,880 --> 00:20:37,120
so my ultimate piece of advice for you
574
00:20:37,120 --> 00:20:39,840
is in this situation where things do
575
00:20:39,840 --> 00:20:43,360
need to be fixed yes fix as many of them
576
00:20:43,360 --> 00:20:46,400
as you can as possible before you get to
577
00:20:46,400 --> 00:20:48,960
the mixing stage don't consider it part
578
00:20:48,960 --> 00:20:51,200
of the mix please don't find yourself in
579
00:20:51,200 --> 00:20:52,720
the situation where you've got halfway
580
00:20:52,720 --> 00:20:54,559
through your mix and now i've got to
581
00:20:54,559 --> 00:20:57,120
stop here because now i think i want to
582
00:20:57,120 --> 00:21:00,400
put in some snare samples or now i want
583
00:21:00,400 --> 00:21:02,799
to go and retune the vocal or now i want
584
00:21:02,799 --> 00:21:04,559
to go back and make sure we've comp
585
00:21:04,559 --> 00:21:07,039
together the best vocal take or now i
586
00:21:07,039 --> 00:21:09,120
want to go back and strip out a whole
587
00:21:09,120 --> 00:21:11,440
bunch of bleed on tom mics or snare
588
00:21:11,440 --> 00:21:13,520
drums or whatever it is
589
00:21:13,520 --> 00:21:15,120
don't find yourself doing that during
590
00:21:15,120 --> 00:21:18,080
the mix definitely do that before the
591
00:21:18,080 --> 00:21:20,799
mix happens and don't even consider it
592
00:21:20,799 --> 00:21:23,039
part of mixing because it's not
593
00:21:23,039 --> 00:21:24,880
because when you sit down to mix as many
594
00:21:24,880 --> 00:21:27,280
things as possible should be in order
595
00:21:27,280 --> 00:21:29,919
and your whole focus should be on
596
00:21:29,919 --> 00:21:32,559
enhancing the emotional impact of the
597
00:21:32,559 --> 00:21:34,320
song
598
00:21:34,320 --> 00:21:36,640
of taking the end listener through a
599
00:21:36,640 --> 00:21:38,000
journey
600
00:21:38,000 --> 00:21:39,360
where you're not switching back and
601
00:21:39,360 --> 00:21:41,280
forth and going back to this idea of
602
00:21:41,280 --> 00:21:43,280
fixing things that are wrong but you're
603
00:21:43,280 --> 00:21:47,600
focusing predominantly on enhancement
604
00:21:47,600 --> 00:21:50,240
that said this idea of having two
605
00:21:50,240 --> 00:21:51,919
different types of eq
606
00:21:51,919 --> 00:21:53,679
one you're doing some little bits of
607
00:21:53,679 --> 00:21:56,320
corrective eq to get rid of things you
608
00:21:56,320 --> 00:21:59,360
dislike in a sound and then maybe after
609
00:21:59,360 --> 00:22:00,880
that you're doing another pass of kind
610
00:22:00,880 --> 00:22:03,120
of broader eq where you're enhancing it
611
00:22:03,120 --> 00:22:04,400
some people will do that kind of thing
612
00:22:04,400 --> 00:22:06,000
where you have more subtractive eq and
613
00:22:06,000 --> 00:22:07,840
then after that subtractive eq the
614
00:22:07,840 --> 00:22:09,440
compression happens and then after that
615
00:22:09,440 --> 00:22:10,799
compression there's some final
616
00:22:10,799 --> 00:22:12,720
sweetening eq to kind of make up for
617
00:22:12,720 --> 00:22:14,000
some of the things you did or just put a
618
00:22:14,000 --> 00:22:16,240
little bit more lipstick on it but
619
00:22:16,240 --> 00:22:19,600
that's a totally separate idea from
620
00:22:19,600 --> 00:22:22,080
fixing things in the mix
621
00:22:22,080 --> 00:22:24,559
and i also want to get you if i can out
622
00:22:24,559 --> 00:22:27,200
of the mindset of fixing things
623
00:22:27,200 --> 00:22:28,480
too much
624
00:22:28,480 --> 00:22:30,799
at the mixing stage
625
00:22:30,799 --> 00:22:32,880
because if you're really far off with
626
00:22:32,880 --> 00:22:34,240
this production
627
00:22:34,240 --> 00:22:36,320
compared to your reference mixes and
628
00:22:36,320 --> 00:22:38,559
where you want your mix to really end up
629
00:22:38,559 --> 00:22:42,559
being then there's one of two possible
630
00:22:42,559 --> 00:22:44,720
approaches
631
00:22:44,720 --> 00:22:46,799
one approach is to recognize
632
00:22:46,799 --> 00:22:48,480
man
633
00:22:48,480 --> 00:22:50,159
we are so far off
634
00:22:50,159 --> 00:22:52,799
from sounding anything close to our
635
00:22:52,799 --> 00:22:54,240
favorite records and if we really want
636
00:22:54,240 --> 00:22:56,640
to get there and that's our goal
637
00:22:56,640 --> 00:22:58,400
we should almost consider what we have
638
00:22:58,400 --> 00:23:00,880
here a demo and we've got to go back a
639
00:23:00,880 --> 00:23:03,200
tick back into the production phase to
640
00:23:03,200 --> 00:23:04,880
improve things there
641
00:23:04,880 --> 00:23:06,640
or we consider this like a
642
00:23:06,640 --> 00:23:08,799
pre-production demo and we just
643
00:23:08,799 --> 00:23:12,159
re-record the whole song now and knowing
644
00:23:12,159 --> 00:23:13,600
everything that we know now going
645
00:23:13,600 --> 00:23:16,000
through the process of recording it
646
00:23:16,000 --> 00:23:18,320
doing all of our overdubs finalizing
647
00:23:18,320 --> 00:23:20,799
arrangement mixing it and we see how far
648
00:23:20,799 --> 00:23:23,200
we got we're like okay this is as good
649
00:23:23,200 --> 00:23:25,840
as we could get let's consider this done
650
00:23:25,840 --> 00:23:28,400
and let's consider it either an initial
651
00:23:28,400 --> 00:23:29,760
release of the song we're going to put
652
00:23:29,760 --> 00:23:31,200
out a better version of it later which
653
00:23:31,200 --> 00:23:32,640
is something that's possible in the 21st
654
00:23:32,640 --> 00:23:35,200
century or you could say to yourself
655
00:23:35,200 --> 00:23:37,039
this is like a pre-production demo and
656
00:23:37,039 --> 00:23:38,559
now we've learned so much about how to
657
00:23:38,559 --> 00:23:40,240
make the song better that now we're
658
00:23:40,240 --> 00:23:42,640
going to record it for real that's one
659
00:23:42,640 --> 00:23:43,679
option
660
00:23:43,679 --> 00:23:45,840
option number two is less severe now you
661
00:23:45,840 --> 00:23:47,840
go back a tick in the production phase
662
00:23:47,840 --> 00:23:49,919
and you try to improve things with
663
00:23:49,919 --> 00:23:52,320
editing with a couple of retakes with
664
00:23:52,320 --> 00:23:54,880
improving a few sounds that's another
665
00:23:54,880 --> 00:23:56,320
possible approach
666
00:23:56,320 --> 00:23:59,200
but then there's this final and very
667
00:23:59,200 --> 00:24:01,120
valid approach of
668
00:24:01,120 --> 00:24:03,679
just accept it for what it is don't try
669
00:24:03,679 --> 00:24:06,320
to overwork it don't try to make it
670
00:24:06,320 --> 00:24:08,000
sound like your favorite commercial
671
00:24:08,000 --> 00:24:10,960
references find new references
672
00:24:10,960 --> 00:24:13,600
find new references that have more warts
673
00:24:13,600 --> 00:24:15,840
on them and say
674
00:24:15,840 --> 00:24:17,919
it's okay this sounds like a somewhat
675
00:24:17,919 --> 00:24:20,159
more homespun record because that's the
676
00:24:20,159 --> 00:24:22,159
stage we're at in our production
677
00:24:22,159 --> 00:24:24,240
development right now and the stuff
678
00:24:24,240 --> 00:24:26,799
we're gonna do sounds a little home spun
679
00:24:26,799 --> 00:24:28,960
that's all right and we've had a whole
680
00:24:28,960 --> 00:24:30,880
bunch of favorite records that have a
681
00:24:30,880 --> 00:24:32,960
homespun feeling and if people tried to
682
00:24:32,960 --> 00:24:35,039
take those records and overproduce them
683
00:24:35,039 --> 00:24:37,279
and fix everything on them they would
684
00:24:37,279 --> 00:24:39,279
have gone from being an awesome home
685
00:24:39,279 --> 00:24:42,559
spun sounding record to a terrible
686
00:24:42,559 --> 00:24:44,880
sounding hi-fi production
687
00:24:44,880 --> 00:24:48,159
because they were trying to polish let's
688
00:24:48,159 --> 00:24:50,960
say an old boot and make it look like a
689
00:24:50,960 --> 00:24:54,320
new boot right instead of saying this is
690
00:24:54,320 --> 00:24:57,200
an awesome old boot that's been worn so
691
00:24:57,200 --> 00:24:59,840
many times it's got personality it's got
692
00:24:59,840 --> 00:25:02,880
vibe it's my job to brush the dirt off
693
00:25:02,880 --> 00:25:05,200
of this put a little bit of a clear
694
00:25:05,200 --> 00:25:07,679
shine finish on this old cowboy boot
695
00:25:07,679 --> 00:25:10,480
here and now this old worn cowboy boot
696
00:25:10,480 --> 00:25:12,480
is ready for another day it's got this
697
00:25:12,480 --> 00:25:15,520
cool vintage vibe going but if we try to
698
00:25:15,520 --> 00:25:18,960
take that old cracked up cowboy boot and
699
00:25:18,960 --> 00:25:21,039
like put black shoe polish on it and try
700
00:25:21,039 --> 00:25:23,279
to make it into a dress shoe
701
00:25:23,279 --> 00:25:24,960
it's gonna suck
702
00:25:24,960 --> 00:25:25,840
so
703
00:25:25,840 --> 00:25:27,279
you have to figure out is that what
704
00:25:27,279 --> 00:25:29,200
you're trying to do with your production
705
00:25:29,200 --> 00:25:30,880
are you trying to take the vintage
706
00:25:30,880 --> 00:25:33,520
cowboy boot and turn it into a pair of
707
00:25:33,520 --> 00:25:36,400
tuxedo dance shoes with a gleaming shine
708
00:25:36,400 --> 00:25:38,159
that makes them look like a couple of
709
00:25:38,159 --> 00:25:40,480
black mirrors on your feet if that's
710
00:25:40,480 --> 00:25:44,390
what we're going for ah
711
00:25:44,400 --> 00:25:47,919
don't do that either go back and make
712
00:25:47,919 --> 00:25:48,720
the
713
00:25:48,720 --> 00:25:51,120
fancy tuxedo dance shoes and just like
714
00:25:51,120 --> 00:25:53,679
do that or say
715
00:25:53,679 --> 00:25:54,480
hey
716
00:25:54,480 --> 00:25:56,240
this is a pair of beat up old vintage
717
00:25:56,240 --> 00:25:58,400
cowboy boots we took the dirt off of it
718
00:25:58,400 --> 00:26:00,480
we put some clear shine on it and we
719
00:26:00,480 --> 00:26:02,000
didn't try to make it into something
720
00:26:02,000 --> 00:26:04,240
that it's not
721
00:26:04,240 --> 00:26:06,400
even if you want a new pair of cowboy
722
00:26:06,400 --> 00:26:07,520
boots
723
00:26:07,520 --> 00:26:09,679
you're better off going back and making
724
00:26:09,679 --> 00:26:12,559
that from scratch than trying to make a
725
00:26:12,559 --> 00:26:14,799
new pair of cowboy boots out of an old
726
00:26:14,799 --> 00:26:16,480
pair of cowboy boots
727
00:26:16,480 --> 00:26:17,840
although i guess you could also go
728
00:26:17,840 --> 00:26:19,679
through the process of taking an old
729
00:26:19,679 --> 00:26:22,559
pair of shoes putting a new sole on them
730
00:26:22,559 --> 00:26:24,000
and even though they're an older pair of
731
00:26:24,000 --> 00:26:25,440
shoes you can still get some more life
732
00:26:25,440 --> 00:26:26,880
out of them and they're still in pretty
733
00:26:26,880 --> 00:26:29,039
good shape so all you had to do was go
734
00:26:29,039 --> 00:26:30,960
back and remove that old sole that you
735
00:26:30,960 --> 00:26:32,640
could stick a finger through put a new
736
00:26:32,640 --> 00:26:34,400
sole on it and it's still a pretty good
737
00:26:34,400 --> 00:26:36,640
shoe and i guess that would be the
738
00:26:36,640 --> 00:26:38,159
analog of going back and doing a few
739
00:26:38,159 --> 00:26:40,080
retakes or doing some drum editing which
740
00:26:40,080 --> 00:26:42,799
is often warranted especially if you're
741
00:26:42,799 --> 00:26:44,880
comparing your work to
742
00:26:44,880 --> 00:26:48,000
major releases in modern styles of
743
00:26:48,000 --> 00:26:50,080
popular music
744
00:26:50,080 --> 00:26:52,480
but there's also some good sounding
745
00:26:52,480 --> 00:26:54,159
major releases out there that have some
746
00:26:54,159 --> 00:26:56,480
warts on them and you don't need to go
747
00:26:56,480 --> 00:26:58,480
in and sanitize everything
748
00:26:58,480 --> 00:27:00,960
that in my opinion is not one of the
749
00:27:00,960 --> 00:27:02,960
jobs of the mixer and it's not one of
750
00:27:02,960 --> 00:27:05,600
the goals of music production in general
751
00:27:05,600 --> 00:27:08,559
it's not to sanitize everything and go
752
00:27:08,559 --> 00:27:10,159
through every track and remove every
753
00:27:10,159 --> 00:27:13,200
last little squeak and noise necessarily
754
00:27:13,200 --> 00:27:14,720
and if you go back and listen to some of
755
00:27:14,720 --> 00:27:15,919
your favorite records and you listen
756
00:27:15,919 --> 00:27:18,240
really carefully on
757
00:27:18,240 --> 00:27:20,640
really good speaker systems you may
758
00:27:20,640 --> 00:27:22,799
notice some squeaks and some other
759
00:27:22,799 --> 00:27:24,559
things if you get into a really super
760
00:27:24,559 --> 00:27:26,799
critical mindset the kind of mindset
761
00:27:26,799 --> 00:27:28,880
that you apply to your own stuff when
762
00:27:28,880 --> 00:27:30,399
you're criticizing yourself and trying
763
00:27:30,399 --> 00:27:31,679
to figure out everything that's wrong
764
00:27:31,679 --> 00:27:33,440
with it if you actually took that
765
00:27:33,440 --> 00:27:35,279
mindset and applied it to some of your
766
00:27:35,279 --> 00:27:36,960
favorite records you could find
767
00:27:36,960 --> 00:27:40,240
blemishes and problems on them as well
768
00:27:40,240 --> 00:27:42,640
that's why it's so important
769
00:27:42,640 --> 00:27:44,559
in the mixing process and in the music
770
00:27:44,559 --> 00:27:46,720
production process to be able to again
771
00:27:46,720 --> 00:27:49,679
and again step back zoom out and say
772
00:27:49,679 --> 00:27:53,360
what if anything needs to change
773
00:27:53,360 --> 00:27:56,080
and instead of getting your microscope
774
00:27:56,080 --> 00:27:58,480
out and looking underneath every little
775
00:27:58,480 --> 00:28:00,320
corner of the rug to find every last
776
00:28:00,320 --> 00:28:01,919
little speck of dust that you might have
777
00:28:01,919 --> 00:28:03,039
missed
778
00:28:03,039 --> 00:28:05,760
you look at the room and you say
779
00:28:05,760 --> 00:28:08,480
is anything out of place is anything
780
00:28:08,480 --> 00:28:10,559
where it shouldn't be did someone leave
781
00:28:10,559 --> 00:28:13,039
a dirty dish somewhere you look for the
782
00:28:13,039 --> 00:28:15,760
things that obviously need to change
783
00:28:15,760 --> 00:28:19,120
instead of pulling the refrigerator out
784
00:28:19,120 --> 00:28:21,360
from the wall to see if there's any dust
785
00:28:21,360 --> 00:28:23,039
behind it you should be doing that to
786
00:28:23,039 --> 00:28:25,120
your refrigerator i don't know if you do
787
00:28:25,120 --> 00:28:26,880
it more than once or twice a year i
788
00:28:26,880 --> 00:28:28,559
think you're crazy and i don't even know
789
00:28:28,559 --> 00:28:30,640
if i do it that often most people
790
00:28:30,640 --> 00:28:32,720
probably don't and here's where my
791
00:28:32,720 --> 00:28:34,320
endless analogies for today kind of
792
00:28:34,320 --> 00:28:37,440
break down because
793
00:28:37,440 --> 00:28:39,039
record production isn't like cleaning a
794
00:28:39,039 --> 00:28:40,559
room
795
00:28:40,559 --> 00:28:42,720
you basically never ever need to pull
796
00:28:42,720 --> 00:28:44,399
out your refrigerator and clean behind
797
00:28:44,399 --> 00:28:46,799
it whereas if you live in a house you
798
00:28:46,799 --> 00:28:49,600
need to do that only very rarely but in
799
00:28:49,600 --> 00:28:51,520
music you basically need to do that
800
00:28:51,520 --> 00:28:53,840
essentially never you really only need
801
00:28:53,840 --> 00:28:56,320
to do that if something smells terrible
802
00:28:56,320 --> 00:28:57,840
in the kitchen and you checked
803
00:28:57,840 --> 00:29:00,399
everywhere and you're like ah
804
00:29:00,399 --> 00:29:01,760
let's pull out the fridge and see if
805
00:29:01,760 --> 00:29:04,240
there's a dead mouse behind there and if
806
00:29:04,240 --> 00:29:06,960
something smells really terrible in your
807
00:29:06,960 --> 00:29:08,960
record maybe there's a dead mouse behind
808
00:29:08,960 --> 00:29:10,880
your proverbial fridge and that's when
809
00:29:10,880 --> 00:29:12,799
you go in and take out your magnifying
810
00:29:12,799 --> 00:29:15,279
glass and dive deep into figuring out
811
00:29:15,279 --> 00:29:16,480
there's something wrong here i don't
812
00:29:16,480 --> 00:29:18,240
know where it is let's solo every track
813
00:29:18,240 --> 00:29:19,840
and figure out what the problem is
814
00:29:19,840 --> 00:29:21,360
because that happens sometimes you get
815
00:29:21,360 --> 00:29:22,720
to a section of song you're like
816
00:29:22,720 --> 00:29:25,520
something sucks no idea what it is time
817
00:29:25,520 --> 00:29:27,279
to loop this section and solo every
818
00:29:27,279 --> 00:29:30,320
single track one by one i guess that is
819
00:29:30,320 --> 00:29:32,080
the corollary to pulling out the
820
00:29:32,080 --> 00:29:34,240
refrigerator so you can vacuum behind it
821
00:29:34,240 --> 00:29:35,919
which if you do that every single time
822
00:29:35,919 --> 00:29:38,240
you clean your kitchen you're absolutely
823
00:29:38,240 --> 00:29:39,200
crazy
824
00:29:39,200 --> 00:29:40,880
all right well i hope this episode was
825
00:29:40,880 --> 00:29:43,120
useful for you if i do any more
826
00:29:43,120 --> 00:29:44,399
analogies today they're becoming
827
00:29:44,399 --> 00:29:46,080
increasingly more tortured i just made
828
00:29:46,080 --> 00:29:47,600
all these up on the spot and planning
829
00:29:47,600 --> 00:29:49,200
these advanced i hope they work let me
830
00:29:49,200 --> 00:29:50,799
know what your favorite analogy was from
831
00:29:50,799 --> 00:29:52,880
this episode or if you have one of your
832
00:29:52,880 --> 00:29:54,480
own let me know in the comments down
833
00:29:54,480 --> 00:29:56,399
below i just want an analogy that's
834
00:29:56,399 --> 00:29:58,720
better than turd polishing i just hate
835
00:29:58,720 --> 00:30:00,000
that image
836
00:30:00,000 --> 00:30:01,679
anyway thanks for joining me for this
837
00:30:01,679 --> 00:30:04,480
week's episode if you made it this far
838
00:30:04,480 --> 00:30:06,080
you apparently don't mind hearing me
839
00:30:06,080 --> 00:30:07,679
talk about music production audio stuff
840
00:30:07,679 --> 00:30:09,520
so if you want to learn more and you
841
00:30:09,520 --> 00:30:11,440
want lots of audio examples you gotta
842
00:30:11,440 --> 00:30:13,600
check out one of my full-length courses
843
00:30:13,600 --> 00:30:15,360
like mixing breakthroughs which will
844
00:30:15,360 --> 00:30:18,080
give you a full system for mixing a road
845
00:30:18,080 --> 00:30:19,520
map to the mix it's going to answer
846
00:30:19,520 --> 00:30:22,320
questions like this one with extreme
847
00:30:22,320 --> 00:30:24,320
detail on the exact step-by-step
848
00:30:24,320 --> 00:30:26,559
approach that you can take to cut your
849
00:30:26,559 --> 00:30:29,200
mixing time down dramatically send your
850
00:30:29,200 --> 00:30:31,840
finishing rate way up while improving
851
00:30:31,840 --> 00:30:34,320
your results with less time invested in
852
00:30:34,320 --> 00:30:37,520
each mix is all that possible absolutely
853
00:30:37,520 --> 00:30:39,360
thousands of students have taken this
854
00:30:39,360 --> 00:30:40,960
course and we have the testimonials to
855
00:30:40,960 --> 00:30:43,120
prove it it really does change the way
856
00:30:43,120 --> 00:30:45,760
people mix forever for the better check
857
00:30:45,760 --> 00:30:46,840
it out over at
858
00:30:46,840 --> 00:30:48,960
mixingbreakthroughs.com with a 30-day
859
00:30:48,960 --> 00:30:50,399
money-back guarantee
860
00:30:50,399 --> 00:30:51,840
or if you prefer to learn everything
861
00:30:51,840 --> 00:30:53,039
that i know about mastering you can
862
00:30:53,039 --> 00:30:54,080
check out the full-length course on
863
00:30:54,080 --> 00:30:56,559
mastering called mastering demystified
864
00:30:56,559 --> 00:30:58,799
over at masteringdemystified.com
865
00:30:58,799 --> 00:31:00,880
or if you like so many people in audio
866
00:31:00,880 --> 00:31:02,720
and music production need help learning
867
00:31:02,720 --> 00:31:05,600
to really hear and use compression and
868
00:31:05,600 --> 00:31:07,600
limiting with confidence i have the new
869
00:31:07,600 --> 00:31:09,360
full-length course that's all about
870
00:31:09,360 --> 00:31:11,399
compression over at
871
00:31:11,399 --> 00:31:12,799
compressionbreakthroughs.com you're
872
00:31:12,799 --> 00:31:15,279
going to find a ton of great conceptual
873
00:31:15,279 --> 00:31:17,519
frameworks in these courses and also a
874
00:31:17,519 --> 00:31:19,679
ton of great audio examples that will
875
00:31:19,679 --> 00:31:21,919
make these principles clear to you i
876
00:31:21,919 --> 00:31:23,519
hope you check out those courses and
877
00:31:23,519 --> 00:31:25,519
enjoy them another thing i want to get
878
00:31:25,519 --> 00:31:27,600
for you since you made it this far in is
879
00:31:27,600 --> 00:31:29,679
a discount on some plugins if you're
880
00:31:29,679 --> 00:31:31,440
interested in izotope plugins and they
881
00:31:31,440 --> 00:31:33,919
make some great stuff check them out
882
00:31:33,919 --> 00:31:36,080
over at izotope.com sonic scoop where
883
00:31:36,080 --> 00:31:38,080
you can get 10 off anything they make
884
00:31:38,080 --> 00:31:40,960
that's izotope.com sonic scoop they make
885
00:31:40,960 --> 00:31:43,360
great plugins for mastering for mixing
886
00:31:43,360 --> 00:31:46,000
and an amazing noise reduction suite for
887
00:31:46,000 --> 00:31:47,919
when you do have to like pull out the
888
00:31:47,919 --> 00:31:49,760
preferable refrigerator and clean behind
889
00:31:49,760 --> 00:31:51,519
it in your mix and you need to do some
890
00:31:51,519 --> 00:31:54,000
serious noise reduction the rx bundle is
891
00:31:54,000 --> 00:31:56,559
fantastic or you can get their music
892
00:31:56,559 --> 00:31:58,720
production suite pro bundle which has so
893
00:31:58,720 --> 00:32:00,559
many of these tools built into it
894
00:32:00,559 --> 00:32:02,159
there's usually a seven day free trial
895
00:32:02,159 --> 00:32:05,120
but at that link isotope.com sonic scoop
896
00:32:05,120 --> 00:32:07,360
you can get a 30 day free trial
897
00:32:07,360 --> 00:32:09,519
definitely check it out also shout out
898
00:32:09,519 --> 00:32:11,279
and thanks to focusrite i'm talking into
899
00:32:11,279 --> 00:32:13,440
a lovely claret interface right now they
900
00:32:13,440 --> 00:32:14,880
make some of the best values out there
901
00:32:14,880 --> 00:32:16,559
and interfaces they've recently come out
902
00:32:16,559 --> 00:32:18,799
with the new claret octopre which has
903
00:32:18,799 --> 00:32:21,279
eight channels of great preamps at an
904
00:32:21,279 --> 00:32:23,519
affordable price with a great feature
905
00:32:23,519 --> 00:32:25,919
set check them out over at focusrite.com
906
00:32:25,919 --> 00:32:28,000
and last but not least soundtoys
907
00:32:28,000 --> 00:32:29,200
sponsoring this podcast from the
908
00:32:29,200 --> 00:32:31,200
beginning making some of my favorite
909
00:32:31,200 --> 00:32:32,799
creative mixing effects in the known
910
00:32:32,799 --> 00:32:35,039
universe so much fun to use such cool
911
00:32:35,039 --> 00:32:37,200
tools trout anything they make for free
912
00:32:37,200 --> 00:32:39,919
for 30 days over at soundtoys.com
913
00:32:39,919 --> 00:32:41,039
thanks for hanging out with me for this
914
00:32:41,039 --> 00:32:42,640
week's episode of the sonic scoop
915
00:32:42,640 --> 00:32:44,559
podcast this has been justin coletti of
916
00:32:44,559 --> 00:32:46,559
sonic scoop
917
00:32:46,559 --> 00:32:50,039
see you next time64758
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