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- Hi everyone its Zach Reinhardt here
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for CGBoost.com.
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And I'm very excited to welcome you
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to the Cubic Worlds online
course for Blender 3D.
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In a nutshell, this
course teaches you how to
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create stunning low-poly
animations using the free 3D tool
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Blender for intermediate users.
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As 3D artists, we dream
of telling our stories
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in beautiful 3D animations.
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However, the more we
dive into the world of 3D
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the more we learn
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that creating stunning 3D
animations is a very complex,
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and time consuming task.
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From coming up with an idea to arriving
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at a final 3D animation can
sometimes take weeks, months
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or even years.
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Also 3D tools like Blender
offer endless possibilities
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on how to tell our stories in 3D,
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from super stylized
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to photo realistic from simple
animations to feature films
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on the one hand, this is great.
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However, having too many
options can prevent us
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from getting started in the first place
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and block our creativity.
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With Cubic Worlds,
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We are going for a
simplified Lego approach.
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Lego for example, gives
us a limited amount
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of elements to work with.
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But with these limited elements
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we can basically create
anything we can imagine.
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So we are limited in a certain way,
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but this helps us to be
more creative, much faster
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because we don't have unlimited options.
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In Cubic Worlds we do
it in a similar fashion.
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We will only work with cubes.
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That means the entire scene
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each and every visible
3D object is created
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out of a cube-like shape.
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Meaning the basic geometry,
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which we will use is a cube with six sides
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which we then deform in any possible way.
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In terms of complexity,
it's again, similar to Lego.
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We can go with big Lego Duplo bricks,
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which allows even the smallest
kid to build something,
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but we have also smaller Lego bricks
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for older kids or Lego Technic
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for more experienced Lego builders.
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The same way it also
works in Cubic Worlds,
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we can go very simple by creating a three
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out of two cubes, for example,
or we go a bit more crazy.
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It's totally up to you.
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Also in 3D, we usually start
with the modeling phase.
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We are creating our 3D objects,
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and this usually happens
with a gray material.
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So we are constantly looking
at a gray boring scene.
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This is not very exciting, and
we are totally disconnected
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from how the final result will look like
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while we are building
our scenes and objects.
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Let's get back to the Lego example.
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When we start building something,
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we pick the brick with the right shape
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but also with the right color.
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So we are building and
coloring our creations
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at the same time and we get
a much better impression
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how the final creation will look like.
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That's why in the Cubic Worlds course
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we will learn a workflow where we build
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and color our objects at the same time
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so we see how the final
result will look like
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while we are building it.
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So this all sounds super simple, right?
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Well, some areas of the
course are but others require
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a bit more intermediate
knowledge about Blender,
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especially when it comes
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to the more advanced
chapters later in the course
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about character creation,
rigging, and animation.
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So it is important
that, you know, your way
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around Blender already,
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this here is not a beginner's course.
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So I assume that you have
a basic understanding
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of Blender already, like
user interface, navigation
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working with 3D objects,
modeling in edit mode
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and also working with materials.
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If you're completely new to
Blender, I highly recommend
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to at least watch my free
Blender beginner's course
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or in best case
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my comprehensive Blender
Launchpad course first
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then you should be prepared
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for this exciting Cubic Worlds journey.
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Okay, what will we actually
learn in this course?
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The course is separated
into three main parts
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and each part is divided
into multiple chapters
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but everything belongs to the same course.
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Depending on when you join the course
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not all parts might be
available from the start.
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Part one is the first
we will publish followed
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by part two and three, a few months later.
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However, part one is
already a full package.
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Here we will learn the
fundamental workflows
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which we will use to create
all of our Cubic Worlds scenes.
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And we create a full cubic
world scene from scratch.
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From coming up with idea,
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over to building and animating the scene.
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Everything is explained thoroughly
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in a step-by-step approach.
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We even included a bonus
chapter where we go
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over some basic video editing.
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And my colleague, Richard
Albert, who is a composer
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and sound designer will
teach you how to add music
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and sound effects to your 3D animations.
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So you'll really learn
everything from the very start
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to the very end on creating
a full 3D animation
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which you can share with the world.
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After finishing part one
of the Cubic Worlds course,
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you should be able to create basically
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any Cubic Worlds scene you can imagine,
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which does not contain any animated
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or rigged characters, machines and so on.
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This will be covered in part two.
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Here we will learn how to
create characters, rig,
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and animate them, and we
will also learn how to create
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and rig and animate machines
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like robots or vehicles
or a mixture of both.
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In the final part three,
we will break down
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some more complex cubic worlds scenes.
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Here we won't recreate
these scenes from scratch,
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but I give you a summary
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of what workflows are used to create them.
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This will give you additional
inspiration ideas and insights
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on what you can do
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with the cubic worlds style and workflows.
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That means the further we
progress in the course,
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the less step-by-step based it becomes.
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Since at some point
it's just the repetition
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of the basic fundamental workflows
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which we have learned
in the first chapters.
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And then just extending our knowledge
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with more specialized workflows.
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In terms of tools, we
will only use Blender
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which is completely free
and a few free add-ons.
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We don't use any paid add-ons
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or tools in this course.
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for better accessibility,
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the videos of the course
are short and fun,
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mostly ranging between 5 and 10 minutes.
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We have English captions
for each and every video
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and the entire course
can be streamed online
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in up to 4k resolution
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and be fully downloaded in 2K resolution.
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Also all project files are attached
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to the lessons so you can download them,
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and practice and learn with these files.
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Also, if you have any
questions down the road,
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you can ask them in the discussion section
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underneath each video or
in our CGBoost community.
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My team and I are there to help you,
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and we have a lot of helpful
people in the community.
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One last tip:
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When you follow this course,
I can highly recommend
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to create your very
own Cubic Worlds scene.
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In this way, you will learn
how to apply all the workflows
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to your very own creations.
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And of course, in the
end, you will be much more
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proud when you have created
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your very own Cubic Worlds scene.
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And now without further ado,
let's jump into the fun.
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