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[Autogenerated] in this clip, we're going to look into the world of layers now.
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Layers is another way to package your channels.
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We've already talked about how red green blue channels store the
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colors of data that we see in any given image.
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And the Alfa Channel allows us to composite are images together using inclusion.
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But now this image right here you can see over here there's a green rectangle.
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What's the screen rectangle says,
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is that there are additional layers in our image sequence.
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Now that E xar file is a great file format.
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And while is it compresses.
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But it is losses.
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It can store unlimited amounts of layers, layers, air created out of channels.
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Channels are created out of pixels.
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Pixels are created out of levels of Lou Minutes,
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so you can kind of see the nested operation.
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But let's take a look further into what the's channels
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inside of all these different layers are,
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so layers can be expressed in a couple different ways.
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Now we can come up to the viewer where we have a multi layer e X
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are we can go up to the viewer up to where it says RGB A is our
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primary layer that we usually use.
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However, this particular image has a lot more layers.
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It has an ambient occlusion layer, a puddle,
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their beauty depth diffuse for Nell, multi normals p map reflect shadows,
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Spec.
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U V's beauty motion, blur of the Roaders and other.
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And let's select one of them,
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such as the and being a crucial air where we go so I can select
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and I can see exactly what's in each layer.
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Now.
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Some layers, like the Ami inclusion, are black and white.
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Other layers, such as its beauty past, are full color.
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Now look at the thumbnail.
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It still shows the primary layer the very first rgb layer as its thumb now.
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But inside this image is multiple different layers,
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and we can see that by going through all these different
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images for multi pass compositing.
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Their shadow layers spec layers.
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There's UV layers.
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There are even, uh,
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separate motion blurred Roeder's for a helicopter and unmotivated once.
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Now, another way that we can view the layers inside.
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Our image is we'll go back to RGB A,
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and we're gonna use a node special node called the layer contact sheet,
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not a layered contact sheet is going to read all the layers
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automatically out of the file and put it into this kind of
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photographic contact sheet where it's gonna lay out all the
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different layers so you can see what's inside there.
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And if I open up the parameters for it, I can also say Show me layer names.
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If I check that off,
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you can see that it prints out the different names on here and
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I can actually zoom in and we can look at what we have all
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throughout all the different layers.
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So to recap, we have layers which are collections of channels.
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The channels that make up a layer are typically your red,
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green, blue and Alfa, but we can also have additional channels.
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We can have channels such as depth.
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We can have channels such as Body ao.
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We could have Matt passes.
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We can have anything that IHS scaler because what we have is RGB
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creates that color that try attic collection.
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Anything that is Alfa and beyond is usually collected as a single layer,
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such as a master Matt or something in gray scale.
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So if you need something that is additional,
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that needs to be full color, such as like,
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say, this body normals past.
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It's better to store that in another layer than it
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would be to store in another channel.
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So to recap, we're talking about layers.
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We're talking about the channels that make up the layers,
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as well as the pixels that make up each channel.
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The most important thing to understand, as we move through this course,
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is that we can do anything with any given channel and
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any given pixels of any given layer.
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It doesn't really matter where they come from if they
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achieve the goal that you're trying to create,
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whether it be a color cracked or manipulation off the
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imagery if it's labeled in Alfa.
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But it's not an Alfa, that's okay.
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It can be used and reused and transformed and modified,
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and we will make some great images.
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Now that we've learned the basics of channels,
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let's continue to the next module,
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where we're going to learn all about the shuffle and shuffle.
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Copy note.
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