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[Autogenerated] in this clip, We're going to learn what an Alfa Channel is.
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We've learned in the previous clip what RGB channels are Any image
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inside of nuke will show us what channels it has,
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such as this background plate shows us at it.
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Contains Red data, Green Data and Blue Data.
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That data is represented in each one of the channels.
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So let's look at this.
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We again we have our red evergreen weaver blue.
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This image does not contain an Alfa does not have one here.
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However, if we look at our helicopter, we can see that not only do we have red,
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green and blue but we also have this white square at the
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end which represents the Alfa Channel.
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Now what is an Alfa channel?
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An Alfa Channel is a representation of the occlusion of light.
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You see,
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RGB is the measure of the quantity of that particular wavelength of light
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being reflected from the surface of any given object.
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Where's the Alfa Channel represents the occlusion of that light.
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Whether we see it or we don't Now let's take a look at what
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this helicopters off a channel looks like.
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There we go.
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I hit the a key, which is the shortcut that allows us to see the Alfa Channel.
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What we have is a pure white Matt that has anti leasing on the edge,
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and it is solid white and solid zero black.
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A good Alfa Channel should look something like this now.
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I also said that it is the occlusion of light.
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What that means is that light either is occluded and it does
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not pass through where it does pass through.
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So zero is a false reading,
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so that means it passes through where one is positive.
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It means that light does not pass through where it is solid.
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It is commonly mistaken to call an Alfa channel a
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representation of transparency.
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This is not an accurate description of the way light behaves.
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It is not transparent.
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It is either occluded or not included.
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Now let's take a look at how this can interact with our composites.
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Well, we take emerge.
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We connect the A input to the foreground object that has an Alfa
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Channel and the B input to the background plate.
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And let's view that when we view it,
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we can see that our helicopters correctly layered on
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top of or over the background.
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That's not just a proposition.
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The over is actually a mathematical function,
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and its function is a plus B times one minus lower case A.
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It takes the Alfa Channel of the A input and subtracts it from one now one.
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If we remember before that,
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when we had one in each channel 111 that was the color white.
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So it takes the color white and subtract C Alfa.
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So what this actually does is it turns this Alfa inside out and negates it.
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So then it's white over here on black here.
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Then it multiplies that by the B input, which is our plea.
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And what ends up happening is it creates a black hole in the plate,
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which then a is added to it.
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So again, everything that we do in RGB color space is meant to be additive color.
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Additive Color is the central theme of everything that we
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do because it's RGB color channels and the Alfa Channel is
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critical to this process.
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Without the Alfa Channel being present in this image.
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If we turn it off, if we get rid of it, if we tell it no, we will not process.
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You grab an image that doesn't aven Alfa.
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Here we go, beauty, No Alfa.
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We'll load that up and right here you can see that this is the exact same image.
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Except when I hit that a key.
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There's nothing there.
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So let's now go back to our composite and we're going to
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switch the A input to the no Alfa version.
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And what we see is a very different result because there's nothing there.
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It treats all the pixels, is just additive,
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and it just adds the brighter pixels from a to the pixels from B.
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So if B is a darker image, it will add into a and it will be more obvious.
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But because this is a bright background, it almost creates a ghostly image.
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