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These are the user uploaded subtitles that are being translated: 1 00:00:02,130 --> 00:00:02,860 [Autogenerated] in this clip, 2 00:00:02,860 --> 00:00:08,070 we're gonna take a look at the add and remove channel nodes, 3 00:00:08,570 --> 00:00:10,980 so let's start with ad channels. 4 00:00:11,210 --> 00:00:13,430 We're going to bring this up here now. 5 00:00:13,460 --> 00:00:20,510 Add channels, adds empty layer sets or channel sets to our image stream. 6 00:00:20,980 --> 00:00:23,380 Let's open up our control panel now. 7 00:00:23,380 --> 00:00:25,400 You can see right here it says Add channels. 8 00:00:25,400 --> 00:00:27,730 So we're gonna say channels, 9 00:00:27,940 --> 00:00:31,360 we're going to add new channels so we're gonna create 10 00:00:31,840 --> 00:00:33,730 depth because we don't have it. 11 00:00:34,050 --> 00:00:36,250 So by selecting depth, 12 00:00:36,640 --> 00:00:40,560 what it's going to do is it's now going to put depth into 13 00:00:40,560 --> 00:00:45,350 the primary image stream over here, and if it doesn't exist, 14 00:00:47,220 --> 00:00:51,140 it's going to replace it with the color that is defined here. 15 00:00:51,140 --> 00:00:52,810 Now we can increase this color, 16 00:00:52,940 --> 00:00:57,480 and you can see that it is adding red to the channel. 17 00:00:57,480 --> 00:00:57,610 Now. 18 00:00:57,610 --> 00:00:58,500 Why is it read? 19 00:00:58,670 --> 00:01:01,190 Well, that's the interesting thing about depth, 20 00:01:01,350 --> 00:01:05,069 and you'll see that depth automatically is checked off Z. 21 00:01:05,930 --> 00:01:10,650 Any time that nuke stores new data in a single channel, 22 00:01:10,720 --> 00:01:14,190 it will always be in the order of channels that are constructed, 23 00:01:14,190 --> 00:01:15,190 which is red. 24 00:01:15,200 --> 00:01:18,800 Its first green, a second blues third RGB. 25 00:01:18,810 --> 00:01:23,520 So whenever you have a single or any other black and white channel. 26 00:01:23,750 --> 00:01:27,740 It tends to store them in the first available channel. 27 00:01:27,740 --> 00:01:32,150 We also call the scaler channels because they only have one value. 28 00:01:33,540 --> 00:01:39,050 The color is here to only add color to a new channel that you create. 29 00:01:40,140 --> 00:01:45,370 So typically the ones that are already set up already have like specifics, 30 00:01:45,370 --> 00:01:46,750 that are associated with them. 31 00:01:47,410 --> 00:01:48,850 So let's not create one of those. 32 00:01:48,850 --> 00:01:50,480 Let's create something completely new. 33 00:01:51,110 --> 00:01:52,320 Let's call this one. 34 00:01:53,940 --> 00:02:01,570 We'll call this one multi Matt, and we will populate it with the automatic red, 35 00:02:01,570 --> 00:02:03,980 green, blue and Alfa and will select. 36 00:02:04,150 --> 00:02:06,620 Okay, and now you can see that it's added. 37 00:02:06,620 --> 00:02:10,250 Those channels is called multi Matt, and you can see here they are. 38 00:02:10,940 --> 00:02:15,670 And we can increase a value because they're created brand new. 39 00:02:15,870 --> 00:02:18,250 We can give them an initial state. 40 00:02:18,600 --> 00:02:19,970 That's what the colors force. 41 00:02:19,970 --> 00:02:24,350 I'm gonna just set these 20 and you can also tell it to create other 42 00:02:24,350 --> 00:02:27,950 channels so we can tell it to create another new channel. 43 00:02:28,100 --> 00:02:36,050 And we'll call this multi Matt to our GBS and we'll select okay, 44 00:02:37,800 --> 00:02:42,650 so this is now created to entirely new channel sets. 45 00:02:43,940 --> 00:02:49,920 Now what we can do is we can use our copy node to bring in are 46 00:02:49,920 --> 00:02:56,850 additional chills Now that they exist and we can go over here 47 00:02:57,440 --> 00:02:58,910 it's like they're copter Matt. 48 00:02:59,010 --> 00:03:00,250 And let's select, 49 00:03:01,620 --> 00:03:05,550 Won't you met and bring this up and we're gonna copy 50 00:03:05,550 --> 00:03:10,850 the channels right here of RGB a Red. 51 00:03:11,380 --> 00:03:15,100 We're going to send it to multi Matt Read. 52 00:03:15,740 --> 00:03:21,650 There we go and then we're going to copy the green to multi Matt Green. 53 00:03:23,250 --> 00:03:33,210 We're gonna copy the blue to multi Matt Blue and now we have copied 54 00:03:33,360 --> 00:03:37,480 those into their But we've set it up by adding channels. 55 00:03:37,640 --> 00:03:39,840 We also were able to do this with shuffle note, 56 00:03:39,840 --> 00:03:44,010 but the ad channels allows us to create a default value. 57 00:03:44,220 --> 00:03:49,240 It also gives us mawr control where we can set up entire 58 00:03:49,240 --> 00:03:52,090 channel sets or an individual channel. 59 00:03:52,680 --> 00:03:58,450 Now let's take a look at removing channels Now the removed channel. 60 00:03:59,800 --> 00:04:01,080 Let's go back to RGB. 61 00:04:01,080 --> 00:04:08,950 A remove allows us to remove channels that we don't need any more. 62 00:04:09,610 --> 00:04:15,750 So if I have just look at the default of remove and if we look up here, 63 00:04:15,750 --> 00:04:20,450 you can see that we have rgb rgb a Alfa multi map multi Matt to a Oh, 64 00:04:21,410 --> 00:04:25,780 and then this says operation is to remove and it's all channels. 65 00:04:26,370 --> 00:04:30,210 So if I go to here and then we'd go to her drop down, 66 00:04:30,210 --> 00:04:36,250 you'll notice that there are all gone except for the default rgb A and Alfa. 67 00:04:36,700 --> 00:04:41,990 Everything else is set over here because there are no channels. 68 00:04:42,000 --> 00:04:43,850 In fact, our images black. 69 00:04:44,040 --> 00:04:47,460 Now we may not want to remove all our channels. 70 00:04:47,460 --> 00:04:49,710 So what we can do is we can say, You know what? 71 00:04:50,010 --> 00:04:53,080 Let's just remove that extra multi Matt that we didn't use. 72 00:04:53,530 --> 00:04:55,350 Now it gets rid of just that. 73 00:04:55,640 --> 00:05:01,730 We can see that there's RGB, a Alfa Multi Matt and a Oh, but you know what? 74 00:05:01,770 --> 00:05:06,260 I also and want to remove a O. 75 00:05:06,900 --> 00:05:12,880 So now I just have rgb a Alfa and the multi man. 76 00:05:14,030 --> 00:05:17,660 It allows us to get rid of our extra channels, 77 00:05:18,540 --> 00:05:24,780 but if there's a lot of extra channels, let's said suspected none and none. 78 00:05:25,100 --> 00:05:27,850 We can also switch the operation to keep, 79 00:05:28,640 --> 00:05:31,350 which means it's gonna throw everything out. 80 00:05:31,740 --> 00:05:35,950 But keep what you have selected here like a oh, 81 00:05:35,960 --> 00:05:38,350 in this case, it has thrown everything out, 82 00:05:38,940 --> 00:05:42,880 but it has chose to keep it so if I go to a l. 83 00:05:43,050 --> 00:05:46,250 There it ISS now If I wanted to do that, 84 00:05:46,260 --> 00:05:50,700 I would probably also want to shuffle this back into RGB. 85 00:05:50,710 --> 00:05:53,080 So that way RGB isn't blank. 86 00:05:53,460 --> 00:05:58,750 So using ad channels and remove channels in many ways duplicates 87 00:05:58,750 --> 00:06:03,340 functions of other nodes but also helps to simplify and keep the 88 00:06:03,340 --> 00:06:06,850 functionality streamlined and more efficient. 89 00:06:07,580 --> 00:06:12,150 And the next clip, we're going to take all of this and create a multilayered xar. 7832

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