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[Autogenerated] in this clip,
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we're gonna take a look at the add and remove channel nodes,
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so let's start with ad channels.
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We're going to bring this up here now.
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Add channels, adds empty layer sets or channel sets to our image stream.
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Let's open up our control panel now.
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You can see right here it says Add channels.
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So we're gonna say channels,
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we're going to add new channels so we're gonna create
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depth because we don't have it.
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So by selecting depth,
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what it's going to do is it's now going to put depth into
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the primary image stream over here, and if it doesn't exist,
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it's going to replace it with the color that is defined here.
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Now we can increase this color,
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and you can see that it is adding red to the channel.
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Now.
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Why is it read?
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Well, that's the interesting thing about depth,
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and you'll see that depth automatically is checked off Z.
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Any time that nuke stores new data in a single channel,
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it will always be in the order of channels that are constructed,
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which is red.
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Its first green, a second blues third RGB.
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So whenever you have a single or any other black and white channel.
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It tends to store them in the first available channel.
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We also call the scaler channels because they only have one value.
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The color is here to only add color to a new channel that you create.
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So typically the ones that are already set up already have like specifics,
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that are associated with them.
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So let's not create one of those.
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Let's create something completely new.
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Let's call this one.
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We'll call this one multi Matt, and we will populate it with the automatic red,
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green, blue and Alfa and will select.
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Okay, and now you can see that it's added.
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Those channels is called multi Matt, and you can see here they are.
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And we can increase a value because they're created brand new.
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We can give them an initial state.
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That's what the colors force.
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I'm gonna just set these 20 and you can also tell it to create other
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channels so we can tell it to create another new channel.
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And we'll call this multi Matt to our GBS and we'll select okay,
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so this is now created to entirely new channel sets.
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Now what we can do is we can use our copy node to bring in are
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additional chills Now that they exist and we can go over here
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it's like they're copter Matt.
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And let's select,
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Won't you met and bring this up and we're gonna copy
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the channels right here of RGB a Red.
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We're going to send it to multi Matt Read.
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There we go and then we're going to copy the green to multi Matt Green.
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We're gonna copy the blue to multi Matt Blue and now we have copied
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those into their But we've set it up by adding channels.
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We also were able to do this with shuffle note,
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but the ad channels allows us to create a default value.
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It also gives us mawr control where we can set up entire
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channel sets or an individual channel.
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Now let's take a look at removing channels Now the removed channel.
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Let's go back to RGB.
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A remove allows us to remove channels that we don't need any more.
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So if I have just look at the default of remove and if we look up here,
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you can see that we have rgb rgb a Alfa multi map multi Matt to a Oh,
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and then this says operation is to remove and it's all channels.
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So if I go to here and then we'd go to her drop down,
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you'll notice that there are all gone except for the default rgb A and Alfa.
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Everything else is set over here because there are no channels.
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In fact, our images black.
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Now we may not want to remove all our channels.
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So what we can do is we can say, You know what?
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Let's just remove that extra multi Matt that we didn't use.
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Now it gets rid of just that.
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We can see that there's RGB, a Alfa Multi Matt and a Oh, but you know what?
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I also and want to remove a O.
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So now I just have rgb a Alfa and the multi man.
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It allows us to get rid of our extra channels,
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but if there's a lot of extra channels, let's said suspected none and none.
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We can also switch the operation to keep,
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which means it's gonna throw everything out.
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But keep what you have selected here like a oh,
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in this case, it has thrown everything out,
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but it has chose to keep it so if I go to a l.
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There it ISS now If I wanted to do that,
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I would probably also want to shuffle this back into RGB.
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So that way RGB isn't blank.
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So using ad channels and remove channels in many ways duplicates
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functions of other nodes but also helps to simplify and keep the
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functionality streamlined and more efficient.
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And the next clip, we're going to take all of this and create a multilayered xar.
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