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These are the user uploaded subtitles that are being translated: 1 00:00:00,256 --> 00:00:06,400 Hello there and welcome back it's time to look at the end grain into a shop and creating 2 00:00:06,656 --> 00:00:12,800 Intelligent mask set up so we're only applying Green to areas that need it what's happened the nuke 3 00:00:13,056 --> 00:00:13,568 Take a look 4 00:00:14,080 --> 00:00:17,664 Trying to make a little room for herself down here 5 00:00:20,480 --> 00:00:26,624 Because well I'm going to do is I'm going to add grain after order 6 00:00:26,880 --> 00:00:29,440 Is and compare it with our original 7 00:00:29,696 --> 00:00:33,024 Add a green now right here 8 00:00:36,864 --> 00:00:38,912 178 9 00:00:40,192 --> 00:00:44,032 Alright so it's a little bit intense 10 00:00:44,544 --> 00:00:50,688 I don't think there's quite a wise with that village and let's see what I finish looks like to hear 11 00:00:51,712 --> 00:00:53,248 And we will set up 12 00:00:53,504 --> 00:00:55,808 White viewer 13 00:00:57,344 --> 00:01:01,677 Contraceptive starts against the overall ok so obviously right up the game 14 00:01:01,679 --> 00:01:04,028 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 15 00:01:04,028 --> 00:01:06,304 This is always way too grainy 16 00:01:06,560 --> 00:01:09,632 And the distribution is even throughout the entire shop 17 00:01:09,888 --> 00:01:16,032 What's the green out here and see what of those five characteristics we talked about earlier that we can change 18 00:01:16,288 --> 00:01:22,432 We have the intensity here which is good we can change it personal we have the original 19 00:01:22,688 --> 00:01:28,832 Changing the pattern and we have the size of the two things we can't really change or the song 20 00:01:29,088 --> 00:01:35,232 Sharpness and illuminate car custom build those features 21 00:01:35,488 --> 00:01:41,632 Let's start off by Justina intensity that are luminous Curve because these two Concepts are in 22 00:01:41,888 --> 00:01:45,728 If you tweak one without the other you're going to end up redoing your work 23 00:01:45,984 --> 00:01:51,616 So how am I going to adjust the limits Curve is by using the alpha of our green note in it 24 00:01:51,872 --> 00:01:57,248 Are drained out here has a little checkbox that says only apply green through Alpha 25 00:01:57,504 --> 00:02:03,648 If you look at the alpha the alpha is white and so green is getting applied to everything 26 00:02:03,904 --> 00:02:10,048 We don't want that we want there to be a large amount of Alpha in the blacks and I'm very tiny 27 00:02:10,304 --> 00:02:11,840 In the whites 28 00:02:12,608 --> 00:02:16,960 Let's look at her footage and see what sort of lunettes curve were looking for 29 00:02:22,336 --> 00:02:25,152 As you can see there's a lot of Grain in the darks 30 00:02:25,408 --> 00:02:27,712 And not much in the brights 31 00:02:28,224 --> 00:02:33,856 That's a pretty standard occurrence as far as digitalno it's goes sun starts setting up her Alpha 32 00:02:34,368 --> 00:02:40,512 Black hair dark green here nice and heavy so let's add 33 00:02:40,768 --> 00:02:42,048 Akira node 34 00:02:44,864 --> 00:02:51,008 A node is your most basic peer in new it doesn't give you a lot of 35 00:02:51,264 --> 00:02:57,408 The lies you to key very quickly by default uses a luminous key but you can also 36 00:02:57,664 --> 00:03:03,808 Two keys specific values like the red green blue saturation or even 37 00:03:04,064 --> 00:03:10,208 Green screen and blue screens for now we're just gonna use a luminous key operation 38 00:03:10,464 --> 00:03:12,256 Type this in and see what happens 39 00:03:12,512 --> 00:03:14,304 So immediately 40 00:03:14,560 --> 00:03:19,936 You can see Oliver grain has retreated to the brightest areas of our footage 41 00:03:21,472 --> 00:03:23,520 Why is that what we look at the Alpha 42 00:03:23,776 --> 00:03:29,920 The Pier Road is in putting the overall luminous into alpha channel 43 00:03:30,176 --> 00:03:36,320 Can you can control this by grabbing a slide exterior you saying where the luminance is 711 44 00:03:36,576 --> 00:03:42,720 Alfa-2b wine and where the luminous is 0065 I want the 45 00:03:42,976 --> 00:03:44,000 0 46 00:03:45,024 --> 00:03:51,168 This is actually the opposite of what we want we want white alpha in our darks and 47 00:03:51,424 --> 00:03:56,032 How much are Ferrero whites so we can do here is just check into it 48 00:03:56,288 --> 00:03:58,848 And it will invert the operation 49 00:03:59,104 --> 00:04:04,992 So take a look here this is starting to get much closer already 50 00:04:05,248 --> 00:04:07,040 Turn this off and on 51 00:04:11,136 --> 00:04:16,000 So let's go ahead and produce even more of the grain 52 00:04:16,256 --> 00:04:19,327 Midtown by just bringing this forward here 53 00:04:20,095 --> 00:04:21,887 What we can do 54 00:04:22,399 --> 00:04:24,447 Set up a little white window 55 00:04:29,311 --> 00:04:34,431 We ever added Green on our right side and the original grain on the left 56 00:04:34,943 --> 00:04:36,991 Contrast this app 57 00:04:40,063 --> 00:04:46,207 Still way too intense in the blacks but I think this is a good Bassline we can 58 00:04:46,463 --> 00:04:48,255 I can't wait this later if we need to 59 00:04:48,767 --> 00:04:54,911 Individual channels in a trust then it's best to split your viewer in areas that 60 00:04:55,167 --> 00:05:01,311 Contain many different luminance values to make sure everything is working you and bright parts midtones and darker parts 61 00:05:01,567 --> 00:05:04,639 Frame to go to a red Channel by heading our 62 00:05:05,151 --> 00:05:10,015 Take a look alright are green is very intense there 63 00:05:11,039 --> 00:05:14,623 Explain this further 30 even see the grain 64 00:05:15,135 --> 00:05:17,951 So go ahead and love this 65 00:05:18,463 --> 00:05:23,071 Secretaries year 2 BBC the practical little more closely 66 00:05:23,839 --> 00:05:27,935 WhatsApp taking we can take her size down for you significantly 67 00:05:34,079 --> 00:05:36,383 A little too far there 68 00:05:36,639 --> 00:05:38,943 Find out about 2.5 69 00:05:40,735 --> 00:05:44,575 Horse looks like a black point is fairly close there 70 00:05:45,599 --> 00:05:50,463 Green shine on here again or green channel is very intense 71 00:05:54,303 --> 00:05:55,839 See hear 72 00:05:56,607 --> 00:05:58,399 Darkest spot 73 00:05:59,423 --> 00:06:02,239 Green chinos also little big 74 00:06:03,519 --> 00:06:05,823 That's smaller 75 00:06:09,151 --> 00:06:13,247 Alright that's looking pretty good 76 00:06:13,503 --> 00:06:19,647 Blue channel are blue channels crazy slots take that down significantly 77 00:06:22,207 --> 00:06:25,535 I think I may be at touch small 78 00:06:29,375 --> 00:06:33,471 Hairy girl go back to look at our GP 79 00:06:37,311 --> 00:06:40,127 So I fairly close are Blacks 80 00:06:41,407 --> 00:06:46,527 What are mid tones are still pretty off that's go ahead back into work here 81 00:06:58,815 --> 00:07:00,863 Further movies 82 00:07:05,983 --> 00:07:09,055 Alright see you at this looks like 83 00:07:14,431 --> 00:07:16,479 Go back to wipe 84 00:07:21,343 --> 00:07:23,135 I think this is looking pretty close 85 00:07:26,975 --> 00:07:29,279 Hide that 86 00:07:30,047 --> 00:07:33,119 What will need to do with adjusted our limits Curve 87 00:07:33,631 --> 00:07:39,775 Intensity and their size with double check you that the pattern in the shortness and salt as you're correct 88 00:07:40,031 --> 00:07:44,895 We don't need a watch the full thing of Swatch 20 frames are so 89 00:07:50,271 --> 00:07:53,087 The girl wanted to wipe other footage 90 00:08:00,255 --> 00:08:06,399 Left side is our added green hearing on the right side of the original I don't see 91 00:08:06,655 --> 00:08:09,215 Any major differences with cycle through 92 00:08:09,727 --> 00:08:11,519 It is a little bit 93 00:08:11,775 --> 00:08:13,823 Moira regularity 94 00:08:14,847 --> 00:08:20,991 When were talking about a regular you were talking about how uniform the pattern is lowering the 95 00:08:21,247 --> 00:08:27,391 Make the pattern more uniform and raising it makes it more splashy and random and that's all were going for 96 00:08:28,415 --> 00:08:32,511 Oh that's better it's gonna move all of these by 9 97 00:08:32,767 --> 00:08:35,327 Default on the off chance 98 00:08:36,351 --> 00:08:39,167 And stop working roller girl greenshell 99 00:08:44,287 --> 00:08:47,871 That's looking pretty good girl blue channel 100 00:08:48,895 --> 00:08:52,735 You may need even more in our blue shadow let's go up to 1 101 00:08:58,367 --> 00:09:04,511 It's looking good and I don't think are blue or sharpness needs any adjustments here but what 102 00:09:04,767 --> 00:09:10,911 Will I get how we would do that real quick if we needed to so what we can do here as well make another dot 103 00:09:11,679 --> 00:09:14,495 We can make a surge 104 00:09:15,007 --> 00:09:16,799 18 pt into there 105 00:09:17,055 --> 00:09:20,127 And we can set this to - 106 00:09:21,407 --> 00:09:23,711 And what this will do is extract or grain 107 00:09:23,967 --> 00:09:27,807 You're looking at the map it's doing a - b 108 00:09:28,319 --> 00:09:34,463 And since we have green and A and B are only changing a or doing is extracting it 109 00:09:34,975 --> 00:09:41,119 So now will be in to sort out another dark there 110 00:09:41,375 --> 00:09:43,167 Merge node here 111 00:09:45,215 --> 00:09:46,751 Nicola dart 112 00:09:47,007 --> 00:09:53,151 Reset the Star Plus which is just going to add them together you'll see by a beaver 113 00:09:53,407 --> 00:09:56,735 There are exactly the same 114 00:09:57,503 --> 00:09:59,551 So then what you can do 115 00:10:00,345 --> 00:10:02,376 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 116 00:10:02,377 --> 00:10:05,951 Say we needed the snow soon just are going out a little bit 117 00:10:07,743 --> 00:10:09,535 And it's often are green 118 00:10:10,303 --> 00:10:15,423 The same instance there is also a sharpener that would enable us to sharpen or green 119 00:10:17,471 --> 00:10:21,311 Thanks for in this case we don't need to use that 120 00:10:21,823 --> 00:10:23,103 Salter stelena 121 00:10:25,663 --> 00:10:31,807 Alright so we have our green setup year but where we put this 122 00:10:32,063 --> 00:10:33,855 A tree that make the most sense 123 00:10:34,879 --> 00:10:35,647 Well 124 00:10:36,415 --> 00:10:41,023 We could put it in a patch here that's something we need to keep in mind 125 00:10:41,279 --> 00:10:44,095 Is rashleigh using the alpha channel 126 00:10:44,351 --> 00:10:50,495 And we don't want to adjust the alpha other patch because that certainly wouldn't work was just type it in 127 00:10:51,263 --> 00:10:53,567 Just to see exactly what would happen 128 00:10:56,639 --> 00:11:00,735 Alright it is not what we want 129 00:11:00,991 --> 00:11:03,039 Undo that 130 00:11:03,807 --> 00:11:07,135 Our best option is to build an intelligent drain pipe 131 00:11:07,391 --> 00:11:09,183 And what I mean by that 132 00:11:09,695 --> 00:11:14,559 Well we want Newport automatically know where to apply Green 133 00:11:14,815 --> 00:11:17,375 Based on a main by Piper 134 00:11:19,167 --> 00:11:25,311 Because we know this is our original footage and we don't need to add grain there anywhere worth 135 00:11:25,567 --> 00:11:30,175 Adding additional elements is typically where we're going to want to reapply Green 136 00:11:32,223 --> 00:11:37,087 What's go ahead I'm going to move a stabilised to the side that's just a test stabilise 137 00:11:38,623 --> 00:11:40,927 Let's unhook the sky 138 00:11:43,231 --> 00:11:45,279 Pipe the same here 139 00:11:52,447 --> 00:11:58,079 Samia what we're doing is worth double green are footage is looking at her alpha trainer 140 00:11:58,335 --> 00:12:00,895 Bristol looking at the entire shot 141 00:12:01,407 --> 00:12:03,455 That is not what you want 142 00:12:03,711 --> 00:12:05,247 We want to only affect 143 00:12:06,015 --> 00:12:12,159 Are roller paint and water in here we may as well be green this to you for the most accurate result 144 00:12:12,415 --> 00:12:15,999 So we can do is just copy Ireland off set up here 145 00:12:17,535 --> 00:12:21,375 Going to end up rainy day 146 00:12:22,911 --> 00:12:28,031 Let's go ahead all rights of a little differently to pick a different Singapore 147 00:12:29,823 --> 00:12:33,663 Looks like that's too small will pick the next Circus spot here 148 00:12:33,919 --> 00:12:35,967 What analyse noise 149 00:12:36,735 --> 00:12:39,551 Just double check that's doing what the expect 150 00:12:39,807 --> 00:12:40,319 Cool 151 00:12:41,855 --> 00:12:47,487 And so now we have both of our elements that were measured over denoised and ready to accept Green 152 00:12:49,279 --> 00:12:50,815 So what we can do 153 00:12:51,583 --> 00:12:53,887 Is just remove the Alpha 154 00:12:54,143 --> 00:13:00,287 In our original footage not doing anything with it until there's no reason for it to really exist 155 00:13:00,543 --> 00:13:04,127 So what we can do is use a shuffle mode 156 00:13:04,639 --> 00:13:10,783 The Shuffle node is used to mix and match different channels and Liars this is a huge back 157 00:13:11,039 --> 00:13:17,183 When you're dealing with CG but not look at that later for now all we want to do is turn off 158 00:13:17,439 --> 00:13:17,951 The Alpha 159 00:13:18,207 --> 00:13:24,095 Other footage alpha channel here and you can see or input 160 00:13:24,351 --> 00:13:30,495 Alpha is going to Alpine alpha but we can just click this little black dot here 161 00:13:30,751 --> 00:13:32,543 Say I want my output Alpha 162 00:13:32,799 --> 00:13:34,079 0 163 00:13:36,127 --> 00:13:37,663 Our alpha is zero 164 00:13:37,919 --> 00:13:39,455 So that means 165 00:13:40,991 --> 00:13:43,807 We look at our finished shop 166 00:13:44,319 --> 00:13:49,951 We certainly have a usable alpha what happened the Scott Ryder 167 00:13:50,207 --> 00:13:56,351 Is it because now it doesn't have an alpha channel and isn't sure what to do with it and sort by default it 168 00:13:56,607 --> 00:13:57,631 Our place 169 00:13:58,143 --> 00:14:01,727 On the same way that we removed alpha here 170 00:14:02,239 --> 00:14:03,519 What we can do 171 00:14:04,031 --> 00:14:05,823 Is make another shuffle now 172 00:14:08,639 --> 00:14:09,407 Here 173 00:14:09,919 --> 00:14:10,943 Andrea doucet 174 00:14:11,199 --> 00:14:12,479 We can hit 1 175 00:14:14,015 --> 00:14:20,159 Albino have alpha there we have an alpha ready telling us a where exactly to put it 176 00:14:20,415 --> 00:14:26,559 When can possibly you should only ever apply green once it makes it way easier to manage 177 00:14:26,815 --> 00:14:28,607 It's cleaner and it's faster 178 00:14:28,863 --> 00:14:32,959 And using this intelligent mask system is the best way to do it 179 00:14:33,215 --> 00:14:35,519 So now I feel like here 180 00:14:36,287 --> 00:14:38,079 Alpha 181 00:14:38,591 --> 00:14:42,431 It's still not using intelligent brake pipe 182 00:14:42,943 --> 00:14:44,479 The Kieran Dowd 183 00:14:44,735 --> 00:14:48,063 4 rights what the entire alpha is 184 00:14:48,575 --> 00:14:51,903 Is a simple fix for this though all we need to do 185 00:14:52,159 --> 00:14:53,695 Is it in effect 186 00:14:54,207 --> 00:14:58,815 And now it's using its Alpha X 187 00:14:59,071 --> 00:15:01,375 With a simpler Alpha 188 00:15:03,423 --> 00:15:08,799 Every turn this off and on you can see where only adding Green 189 00:15:09,311 --> 00:15:13,663 Where we've adjusted our shower 190 00:15:13,919 --> 00:15:17,759 Go ahead and hit play and see our final result 191 00:15:20,831 --> 00:15:26,975 Alright it looks like we have a final shot that's check the stabilise really quick but otherwise I think this is looking pretty 192 00:15:27,231 --> 00:15:28,511 I'm good 193 00:15:35,423 --> 00:15:39,007 What's contracted out so where a little more critical of ourselves 194 00:15:40,799 --> 00:15:43,359 Here is our stabilise shot 195 00:15:47,455 --> 00:15:51,039 Rico we have rain added in 196 00:15:52,063 --> 00:15:57,183 Everything's trapped looking nice I don't see any obvious Roto problems 197 00:15:57,439 --> 00:16:03,583 And I think it's safe to say well done in the next video really look at how to write out a foot 198 00:16:03,839 --> 00:16:05,375 And how does it work 199 00:16:05,631 --> 00:16:08,703 Thank you very much for listening I'll catch you in the next one 16898

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