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These are the user uploaded subtitles that are being translated: 1 00:00:00,256 --> 00:00:06,400 Hello there and welcome back in this video where to take a look at stuff of you in and making a couple of fine tune 2 00:00:06,656 --> 00:00:09,984 Adjustments for any mistakes we might find what's happening Luke 3 00:00:10,240 --> 00:00:16,384 Are we going for a first half of you there is something more currently missing and that's motion boiler when I 4 00:00:16,640 --> 00:00:22,784 There is an object that's moving in our footage it's going to smear well that's because the object itself 5 00:00:23,040 --> 00:00:28,672 Does milk mean the camera is moving what that looks like in a practical footage 6 00:00:29,440 --> 00:00:35,584 We're going to work tracker here and we'll make a stabilized that will just use the inverse of 7 00:00:35,840 --> 00:00:41,984 Tracking data so that it doesn't move me take a look at these branches year now were expecting to see 8 00:00:42,240 --> 00:00:48,384 This is largely when the camera is tilting and that's in this frame Range and you can actually see 9 00:00:48,640 --> 00:00:49,152 Kind of 10 00:00:49,408 --> 00:00:55,552 Choking in on itself there and that's the smearing as than talking about that is partially pixel filtering 11 00:00:55,808 --> 00:01:00,525 Is also motion blur is so how do we apply motion blur to our element 12 00:01:00,527 --> 00:01:03,003 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 13 00:01:03,004 --> 00:01:03,232 What's going here 14 00:01:04,000 --> 00:01:05,792 CR element 15 00:01:09,888 --> 00:01:15,008 This is like they can be pretty so so we need to do is go to this motionwear time 16 00:01:15,776 --> 00:01:18,336 Change it to 1 and you can see the smear oenis 17 00:01:18,592 --> 00:01:19,360 Appear 18 00:01:19,872 --> 00:01:22,944 Calculating based on how it's moving 19 00:01:23,712 --> 00:01:29,856 Shutter is set to .55 is the equivalent of a 180 degree shutter 20 00:01:30,112 --> 00:01:33,184 C148 shutter in this case 21 00:01:33,440 --> 00:01:38,816 Typically the shutter set 2.5 there's a good default unless you know otherwise 22 00:01:39,072 --> 00:01:45,216 In the shadow in the transform node increasing at 21 will increase the amount of motion Blur 23 00:01:45,472 --> 00:01:46,240 And Lorena 24 00:01:46,496 --> 00:01:50,592 Decrease the amount of motion pro you can see that I'll be just like this around here 25 00:01:52,128 --> 00:01:55,200 I want to keep this at .5 because that's a good default 26 00:01:55,712 --> 00:02:01,856 The sugar of set defaults to start and what exactly does this mean what's do a quick 27 00:02:02,112 --> 00:02:06,976 Registration here what does take a drone after the Cyber look at the Alpha 28 00:02:07,232 --> 00:02:10,304 What hides all of these are there's 29 00:02:11,584 --> 00:02:13,376 Draw an ellipse 30 00:02:14,656 --> 00:02:19,776 Alright where transform node was set a keyframe here 31 00:02:20,288 --> 00:02:25,408 Look forward to frames and Borders move this -200 32 00:02:25,664 --> 00:02:31,552 You set keyframes in nuke by clicking on this little sinewave looking widget here 33 00:02:31,808 --> 00:02:34,880 Jackie and now we have a 34 00:02:35,136 --> 00:02:37,184 Moving sphere 35 00:02:37,440 --> 00:02:40,512 What's stronger emotion boy on this metal frame here 36 00:02:40,768 --> 00:02:46,912 So started saying where my object is I want that to be the start of 37 00:02:47,168 --> 00:02:47,680 Smear 38 00:02:48,704 --> 00:02:52,544 Centred the same I'm at this to be in the middle of this year 39 00:02:53,312 --> 00:02:57,408 And is saying I want this to be the last point of the smear 40 00:02:57,920 --> 00:03:00,480 Cameras typically Bobby on Centre 41 00:03:01,760 --> 00:03:07,904 So that's what we're going to use here but if your track looks off but you like I'm very sure this is sticking its 42 00:03:08,160 --> 00:03:10,208 Potentially because of your shadow offset 43 00:03:10,464 --> 00:03:14,560 Ring change our matchmove since that's the one that's actually moving around 44 00:03:15,840 --> 00:03:16,864 Salad 45 00:03:17,632 --> 00:03:18,400 And now 46 00:03:19,168 --> 00:03:20,960 We have motion Blur 47 00:03:21,984 --> 00:03:23,776 In a clip 48 00:03:25,056 --> 00:03:28,384 Alright so we have our first version what's good to self reviewing 49 00:03:28,640 --> 00:03:32,224 So I think this is looking pretty good right out of the gate 50 00:03:32,480 --> 00:03:34,016 A couple of things we want to check 51 00:03:34,272 --> 00:03:40,416 First and foremost is the track because of possible something's wrong but we just can't really tell right now 52 00:03:40,672 --> 00:03:46,816 So let's pass this and stabiliser again stabilisation the best 53 00:03:47,072 --> 00:03:52,704 Play to see if your track is actually working like you think it is I'm just leaving the same one we made earlier 54 00:03:54,240 --> 00:03:55,776 Hida overlays 55 00:03:57,824 --> 00:03:59,360 WhatsApp play 56 00:04:00,128 --> 00:04:02,432 Alright now this is previewing 57 00:04:02,688 --> 00:04:08,576 Now let's describe back in 4 time seen some sleeping happening in this area over here 58 00:04:12,160 --> 00:04:18,303 Yeah looks like the right side of frame is not stick and you can see it sliding in these trees back you can see it 59 00:04:18,559 --> 00:04:19,583 Play Ministry 60 00:04:19,839 --> 00:04:25,983 Think like a mountains over here a look pretty sticky not really noticing anything there 61 00:04:26,239 --> 00:04:28,543 Definitely going to have to update our track 62 00:04:29,311 --> 00:04:35,455 Chequered rain next to make sure everything's working there is it possible that the motion blur that we've 63 00:04:36,991 --> 00:04:39,295 Is kind of smoothing this out too much 64 00:04:40,063 --> 00:04:43,647 I just want to look at the section where the camera is tilting down 65 00:04:45,439 --> 00:04:47,999 So we're just going to 66 00:04:48,255 --> 00:04:51,327 I see that area I'm going to send it now PT 67 00:04:52,863 --> 00:04:54,911 I to set in point 68 00:04:55,679 --> 00:04:56,959 Tickle this 69 00:05:00,031 --> 00:05:05,919 It doesn't look too smooth me I think this is working when I drag this all of the others and see more 70 00:05:07,455 --> 00:05:10,527 That's also look at it without the stabilisers 71 00:05:12,319 --> 00:05:14,367 At the bottom of frame here 72 00:05:22,303 --> 00:05:28,447 You're not really notice into any issues with the green so I think we can call that good for now so let's get onto fixing that 73 00:05:29,727 --> 00:05:31,519 So the issue 74 00:05:31,775 --> 00:05:35,871 Is largely that although the melting point 75 00:05:36,383 --> 00:05:39,455 Is very sticky that We Created here 76 00:05:40,735 --> 00:05:44,063 Screaming 3 months clear the in and out points you just hit 77 00:05:44,319 --> 00:05:47,647 Twice and I twice level clear them 78 00:05:48,415 --> 00:05:54,559 And although with them is very sticky there's a little bit of parallax happening here and that's just 79 00:05:54,815 --> 00:05:56,863 Sticky and Serena want to get 80 00:05:57,119 --> 00:05:58,911 Track for over here 81 00:05:59,935 --> 00:06:05,823 Use this track cannot be happy and add another track because we want this point of stick 82 00:06:06,335 --> 00:06:11,455 And also appoint over here to stick and be consistent throughout so working in need 83 00:06:12,223 --> 00:06:18,367 The translation of this point in this point but to get those crackly we need the movement of this point and running 84 00:06:18,623 --> 00:06:23,743 Rotate so that this point stays on mine as well and potentially scale a little bit as well 85 00:06:24,255 --> 00:06:27,071 So let's go ahead and 86 00:06:28,095 --> 00:06:30,143 Turn off bed Centre 87 00:06:30,399 --> 00:06:31,935 Hi there stabilisers 88 00:06:32,191 --> 00:06:35,775 And what's another track I will track this house 89 00:06:36,031 --> 00:06:42,175 Another way of training a track is by clicking this button in the top left here so I clicked there and now when 90 00:06:42,431 --> 00:06:45,503 Look on our house and we've created our new track 91 00:06:46,015 --> 00:06:52,159 Alright let's adjuster area was gonna search for this point here lots track 4 92 00:06:54,207 --> 00:06:55,231 Call 93 00:06:55,487 --> 00:06:57,535 That looks nice and sticky 94 00:06:57,791 --> 00:07:01,119 Rebecca appoint here and backwards 95 00:07:02,143 --> 00:07:06,495 So looks like a house when are friends wearing any day off set this 96 00:07:08,543 --> 00:07:14,687 Find the last frame that is Sticky on it starts to get a little shaky around there so we will 97 00:07:14,943 --> 00:07:15,711 Send 98 00:07:15,967 --> 00:07:19,039 Keira walk fear backwards are keyframes 99 00:07:19,551 --> 00:07:25,695 When an object goes off screen you're going to want to track a different area that is moving exactly the 100 00:07:25,951 --> 00:07:27,999 As your original trackpoint 101 00:07:28,255 --> 00:07:34,399 Thankfully with tracking this house that's on man's are super Four Ways we can really track any of the 102 00:07:34,655 --> 00:07:35,423 Mum's 103 00:07:35,679 --> 00:07:36,703 And be fine 104 00:07:36,959 --> 00:07:41,567 So in order to offset our track we control click and drag 105 00:07:41,823 --> 00:07:45,151 What's track the top of this Tower here 106 00:07:45,919 --> 00:07:49,759 9 to 4 into a Justice a little more asymmetrically 107 00:07:50,783 --> 00:07:52,319 And let's just 108 00:07:52,575 --> 00:07:56,159 Track backwards ok looks like that went off rain 109 00:07:57,951 --> 00:07:59,999 Auntie they're it works like 110 00:08:03,583 --> 00:08:09,727 The stands I can see the full extent yes getting bumpy as It Gets near the end your friends with losing pixel 111 00:08:09,983 --> 00:08:16,127 Full stop this year look like on track one I want us to go the same distance because we know 112 00:08:16,383 --> 00:08:22,527 This works with our footage to track one goes the frame 43 looks like so gonna need 113 00:08:22,783 --> 00:08:28,927 Another 7 frames for the top of this mountain there must say that will be the end of it 114 00:08:30,207 --> 00:08:31,231 The app 115 00:08:31,743 --> 00:08:34,815 And we'll go one frame at a time by using track previous 116 00:08:35,071 --> 00:08:37,119 123 117 00:08:37,375 --> 00:08:39,935 567 118 00:08:40,703 --> 00:08:43,263 Alright much to scrub through 119 00:08:47,615 --> 00:08:49,151 British Academy 120 00:08:50,175 --> 00:08:56,319 Looks like hear it may drift up a little but this is a stabiliser I don't think that will be a problem 121 00:08:56,575 --> 00:08:59,391 Alfie want to implement this into our current track 122 00:08:59,647 --> 00:09:00,927 What we need to do 123 00:09:01,439 --> 00:09:06,815 Is check these boxes here with her match move and stabilise are currently doing 124 00:09:07,071 --> 00:09:13,215 The reading this information here in trying to see what data they should be using right now only exporting 125 00:09:13,471 --> 00:09:15,775 Translation data or X and Y data 126 00:09:16,031 --> 00:09:18,335 Track one but we want that 127 00:09:18,591 --> 00:09:19,615 Track 2 128 00:09:19,871 --> 00:09:22,687 And also are rotation and scale data 129 00:09:23,199 --> 00:09:25,247 Look at her match move here 130 00:09:26,527 --> 00:09:28,319 We have rotation information 131 00:09:28,831 --> 00:09:34,975 N Scale information and the end goal of information in these two areas is to have both of the points 132 00:09:35,231 --> 00:09:37,535 We tracked stick throughout the show 133 00:09:38,559 --> 00:09:39,583 What's going here 134 00:09:40,095 --> 00:09:41,631 Check this out 135 00:09:44,191 --> 00:09:50,335 Alright on first glance it seems like nothing might disastrous Lear on so that's good but 136 00:09:50,591 --> 00:09:54,175 Stabilisers to make sure everything is working as we expect 137 00:09:55,711 --> 00:09:58,271 Stabilise here 138 00:10:00,345 --> 00:10:02,632 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 139 00:10:02,634 --> 00:10:06,975 And since we have our stabilise also expression light it's going to auto update with a rotation information 140 00:10:07,231 --> 00:10:11,071 You can tell as this is preview in it's already much more stable 141 00:10:12,863 --> 00:10:14,911 Alright so let's see the results 142 00:10:17,215 --> 00:10:20,543 Troublesome areas here 143 00:10:23,871 --> 00:10:26,175 All right this is much better 144 00:10:29,503 --> 00:10:33,343 Much much better than I really seem any slide in there lol 145 00:10:33,855 --> 00:10:36,415 Nothing happened on her left side 146 00:10:37,183 --> 00:10:41,535 What does look like as a little bit of ghosting here we can double check that that's not 147 00:10:41,791 --> 00:10:47,935 That's not in the original footage but yeah looks like that something weren't doing it's really needed 148 00:10:48,191 --> 00:10:48,959 Text Dad 149 00:10:49,471 --> 00:10:52,799 Something that also known as real preview in here 150 00:10:53,823 --> 00:10:57,663 That's my footage of a white spot 151 00:10:59,199 --> 00:11:00,479 It's not a problem 152 00:11:04,319 --> 00:11:09,183 So let's look into fixing this area here a little bit 153 00:11:12,767 --> 00:11:17,375 Going to erode over gonna go to where are keyframe is 154 00:11:17,631 --> 00:11:23,775 And where does going to change where our bonding is happening I think I can lower a little 155 00:11:25,567 --> 00:11:31,711 Also template sheet this in sore not seen that plant because 156 00:11:31,967 --> 00:11:38,111 History is really the only thing that's keeping us away I'm hoping that we won't really know this if there's a little bit of joy 157 00:11:38,367 --> 00:11:39,135 Staying right here 158 00:11:41,439 --> 00:11:42,207 Squeaking 159 00:11:42,463 --> 00:11:45,791 I'd vs fullscreen app will play it again 160 00:11:55,519 --> 00:11:58,847 Alright now it looks like ghosteen is gone 161 00:12:00,127 --> 00:12:01,919 But as we fix one problem 162 00:12:02,175 --> 00:12:03,455 We created another 163 00:12:04,223 --> 00:12:05,247 Is actors head 164 00:12:05,503 --> 00:12:08,319 Green semi transparent as he's moving out 165 00:12:10,367 --> 00:12:15,487 I also don't like how much we can see that blowing around so maybe we can change 166 00:12:15,999 --> 00:12:20,095 Emerge point and see if we can have a something a little bit better 167 00:12:22,911 --> 00:12:24,191 Computers 168 00:12:27,519 --> 00:12:30,335 A little more 169 00:12:31,615 --> 00:12:36,735 Looks like because of this further we have we're going to have this look ghost in problem no matter what 170 00:12:37,247 --> 00:12:40,831 So what I want to do is we can just make another Road I know 171 00:12:41,855 --> 00:12:43,135 I'm heading out 172 00:12:43,391 --> 00:12:49,535 All the straw in because we really it's fine if everything else as blending a little bit but 173 00:12:49,791 --> 00:12:51,583 Head to solid 174 00:12:53,375 --> 00:12:56,703 We can just I know I said I don't like the new feather 175 00:12:56,959 --> 00:13:00,287 I think in this case really do it at southern up amount 176 00:13:02,079 --> 00:13:04,127 Where it will be fine 177 00:13:06,943 --> 00:13:08,735 Do that really quick 178 00:13:11,295 --> 00:13:12,831 And will preview are Charlotte 179 00:13:17,439 --> 00:13:19,743 Alright great let's check it out 180 00:13:21,535 --> 00:13:23,839 Google a problem area here 181 00:13:27,679 --> 00:13:32,287 Alright I don't really see any seems here but just 182 00:13:32,543 --> 00:13:38,687 Turn on effect often on the make sure that introducing anything on wanted a been with the villagers 183 00:13:38,943 --> 00:13:41,247 Always going to tell you if you've done something wrong 184 00:13:41,759 --> 00:13:47,903 It's like this is s*** a little but I'm not you can stand about that it's not without losing the other 185 00:13:53,023 --> 00:13:55,327 Alright great 186 00:13:55,839 --> 00:14:00,959 Alright baby girl I would say we have successfully completed or split screen task it's looking really good 187 00:14:01,471 --> 00:14:07,615 In our next video with a look into adding a paint out and look into the noise in andrey Groening footage 188 00:14:07,871 --> 00:14:09,919 You very much for listening and I'll catch you in the next one 16663

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