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These are the user uploaded subtitles that are being translated: 1 00:00:02,430 --> 00:00:06,770 [Autogenerated] welcome to Module three channel operations in channel 2 00:00:06,770 --> 00:00:12,480 operations were going to be going into using the channel merge and 3 00:00:12,490 --> 00:00:17,930 understanding how the different operations allowed is to move data around 4 00:00:18,190 --> 00:00:23,410 within your composite and to work on channels by themselves. 5 00:00:24,510 --> 00:00:27,280 We're going to focus on this one node. 6 00:00:27,460 --> 00:00:28,690 The channel merge. 7 00:00:28,850 --> 00:00:30,300 When do you use it? 8 00:00:30,840 --> 00:00:34,810 A channel merge is the same as a merge. 9 00:00:35,210 --> 00:00:41,220 Except the merge is for RGB and A and other channels. 10 00:00:41,370 --> 00:00:45,830 Whereas a channel merge is much more detailed. 11 00:00:46,230 --> 00:00:51,280 It just allows you to merge and do Boolean math as 12 00:00:51,280 --> 00:00:56,030 well as combining just the channels. 13 00:00:56,230 --> 00:01:02,450 So when we think about channels, think about red, green, blue Alfa. 14 00:01:02,840 --> 00:01:10,200 It just allows us to merge and manipulate those channels by themselves. 15 00:01:11,020 --> 00:01:12,120 In this clip, 16 00:01:12,420 --> 00:01:16,850 we're going to take a look at the channel mergers interface and how it works. 17 00:01:18,270 --> 00:01:21,650 And then we're going to go into channel merge operations. 18 00:01:22,480 --> 00:01:27,050 Look at how each one of the different operations interacts with the channels 19 00:01:28,710 --> 00:01:33,310 with our knowledge base of the merge operations and the channel merge were 20 00:01:33,310 --> 00:01:39,050 going Teoh implement them and construct our own version of a light rap that 21 00:01:39,050 --> 00:01:44,210 will allow us to wrap colored pixels from the background onto our foreground 22 00:01:44,220 --> 00:01:47,570 imagery to create compelling work. 23 00:01:48,080 --> 00:01:49,720 So let's take a look at the channel. 24 00:01:49,720 --> 00:01:50,550 Merge now! 25 00:01:52,070 --> 00:01:58,070 Now the channel merge can be gotten from right over here in the channel. 26 00:01:58,070 --> 00:01:59,220 Drop down right here. 27 00:01:59,220 --> 00:02:01,850 This node right here, Channel merge! 28 00:02:02,320 --> 00:02:08,590 Now the thing about the channel merges that you can see that we have in a input. 29 00:02:09,240 --> 00:02:10,750 We have a B input. 30 00:02:11,730 --> 00:02:14,920 There is a mask over here to the right. 31 00:02:15,140 --> 00:02:16,450 And then there's the output. 32 00:02:17,010 --> 00:02:20,350 Now all the nodes have some really interesting things 33 00:02:20,350 --> 00:02:22,510 that are right there in front of us. 34 00:02:23,040 --> 00:02:27,920 The channel merge Not only has the name of the node right here, 35 00:02:28,160 --> 00:02:32,890 but it's actually telling you what it's actually doing by default that 36 00:02:32,890 --> 00:02:37,770 Shamel merge is set up to do math on the Alfa Channel. 37 00:02:38,190 --> 00:02:47,250 It is doing Alfa U stands for Union Alfa equals Alfa. 38 00:02:48,000 --> 00:02:56,250 So the first one here is the A input a The Alfa of A will be union with 39 00:02:56,250 --> 00:03:00,800 the Alfa of B and that will equal the output Alfa. 40 00:03:00,940 --> 00:03:05,490 And you can see right here that there's only a white tick mark 41 00:03:05,490 --> 00:03:11,350 at the bottom signifying that this node Onley processes Alfa 42 00:03:12,310 --> 00:03:13,850 Now let's open the properties. 43 00:03:14,960 --> 00:03:18,590 You can see here that the properties has the same kind of layout 44 00:03:18,830 --> 00:03:23,400 we have are a channel which is rgb dot alfa. 45 00:03:23,940 --> 00:03:26,650 We have our B channel, which is also Alfa, 46 00:03:27,320 --> 00:03:29,400 and we have our output, which is Alfa. 47 00:03:29,940 --> 00:03:32,890 And right here in the center is the operation. 48 00:03:34,040 --> 00:03:38,650 And you can see how I said before that it shows you use for union. 49 00:03:39,220 --> 00:03:42,330 Let me switch this to something like a minus and now you 50 00:03:42,330 --> 00:03:44,490 can see that it gives us the minus sign. 51 00:03:45,230 --> 00:03:48,550 If I switch it toe Plus you can see we have a plus symbol. 52 00:03:49,230 --> 00:03:53,380 Let's go back to union for right now as that is the default and we'll 53 00:03:53,380 --> 00:04:00,210 hook it up to this science star and a yellow circle. 54 00:04:02,200 --> 00:04:04,460 And let's bring up our control panel again. 55 00:04:05,810 --> 00:04:12,150 So right now what's happening is it is taking the Alfa of the A, 56 00:04:12,540 --> 00:04:14,980 which is our star. 57 00:04:15,570 --> 00:04:21,459 It is taking the Alfa of the circle and it is out putting in Alfa Now We 58 00:04:21,459 --> 00:04:25,760 don't see anything over here because we're displaying RGB. 59 00:04:26,680 --> 00:04:31,250 Let's go into our Alfa Channel and we can see now that it is a 60 00:04:31,250 --> 00:04:38,390 combination of the A and the B those two together are now resulting 61 00:04:38,400 --> 00:04:41,190 in this it is putting them together in tow. 62 00:04:41,190 --> 00:04:45,850 One new channel, Let's go back to RGB A. 63 00:04:46,690 --> 00:04:49,390 So let's take a different channel here and let's take, 64 00:04:49,390 --> 00:04:49,890 say, 65 00:04:49,890 --> 00:04:57,770 the green out of the A and put it into the green of the output and 66 00:04:57,770 --> 00:05:01,350 you can see that that shuffles in a different way. 67 00:05:01,940 --> 00:05:03,470 But this is a channel march, 68 00:05:03,940 --> 00:05:10,420 so in effect you can achieve some level of shuffling inside the channel march, 69 00:05:10,840 --> 00:05:13,650 and it's not really often Lee used this way. 70 00:05:14,440 --> 00:05:17,890 Most usually we are, generally speaking, 71 00:05:17,890 --> 00:05:22,610 were using it to process Alfa, as is it. 72 00:05:22,640 --> 00:05:25,250 And that is why that it defaults to Alfa. 73 00:05:25,910 --> 00:05:28,280 Let's close this up now. 74 00:05:28,440 --> 00:05:32,440 I want you to understand that it is now merging these two you can see we have 75 00:05:32,450 --> 00:05:42,190 RGB and a RGB and a and down here has now it's out putting rgb and a but notice 76 00:05:42,190 --> 00:05:46,200 that the shapes of these channel boxes have changed. 77 00:05:47,130 --> 00:05:50,340 This one is full size just like it is here. 78 00:05:50,490 --> 00:05:54,120 But these ones are smaller Nukus telling you that it is 79 00:05:54,120 --> 00:05:59,020 simply passing through the RGB data and this node the channel 80 00:05:59,020 --> 00:06:02,240 march is not doing anything to it. 81 00:06:02,610 --> 00:06:04,490 It is just allowing it to pass through. 82 00:06:04,940 --> 00:06:10,670 Where is the larger Alfa Swatch is indicating that the Alfa has changed. 83 00:06:10,720 --> 00:06:15,100 It has been combined, and that's why if we go over to the viewer in a, 84 00:06:15,540 --> 00:06:17,480 we can see that it is changed. 85 00:06:17,490 --> 00:06:18,750 It is a combination. 86 00:06:19,380 --> 00:06:21,340 So we're going to go to the next clip, 87 00:06:21,340 --> 00:06:26,130 where we're gonna learn about all the different types of math that we can 88 00:06:26,130 --> 00:06:30,070 apply to the different operations of the channel merge. 7861

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