Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated:
1
00:00:02,430 --> 00:00:06,770
[Autogenerated] welcome to Module three channel operations in channel
2
00:00:06,770 --> 00:00:12,480
operations were going to be going into using the channel merge and
3
00:00:12,490 --> 00:00:17,930
understanding how the different operations allowed is to move data around
4
00:00:18,190 --> 00:00:23,410
within your composite and to work on channels by themselves.
5
00:00:24,510 --> 00:00:27,280
We're going to focus on this one node.
6
00:00:27,460 --> 00:00:28,690
The channel merge.
7
00:00:28,850 --> 00:00:30,300
When do you use it?
8
00:00:30,840 --> 00:00:34,810
A channel merge is the same as a merge.
9
00:00:35,210 --> 00:00:41,220
Except the merge is for RGB and A and other channels.
10
00:00:41,370 --> 00:00:45,830
Whereas a channel merge is much more detailed.
11
00:00:46,230 --> 00:00:51,280
It just allows you to merge and do Boolean math as
12
00:00:51,280 --> 00:00:56,030
well as combining just the channels.
13
00:00:56,230 --> 00:01:02,450
So when we think about channels, think about red, green, blue Alfa.
14
00:01:02,840 --> 00:01:10,200
It just allows us to merge and manipulate those channels by themselves.
15
00:01:11,020 --> 00:01:12,120
In this clip,
16
00:01:12,420 --> 00:01:16,850
we're going to take a look at the channel mergers interface and how it works.
17
00:01:18,270 --> 00:01:21,650
And then we're going to go into channel merge operations.
18
00:01:22,480 --> 00:01:27,050
Look at how each one of the different operations interacts with the channels
19
00:01:28,710 --> 00:01:33,310
with our knowledge base of the merge operations and the channel merge were
20
00:01:33,310 --> 00:01:39,050
going Teoh implement them and construct our own version of a light rap that
21
00:01:39,050 --> 00:01:44,210
will allow us to wrap colored pixels from the background onto our foreground
22
00:01:44,220 --> 00:01:47,570
imagery to create compelling work.
23
00:01:48,080 --> 00:01:49,720
So let's take a look at the channel.
24
00:01:49,720 --> 00:01:50,550
Merge now!
25
00:01:52,070 --> 00:01:58,070
Now the channel merge can be gotten from right over here in the channel.
26
00:01:58,070 --> 00:01:59,220
Drop down right here.
27
00:01:59,220 --> 00:02:01,850
This node right here, Channel merge!
28
00:02:02,320 --> 00:02:08,590
Now the thing about the channel merges that you can see that we have in a input.
29
00:02:09,240 --> 00:02:10,750
We have a B input.
30
00:02:11,730 --> 00:02:14,920
There is a mask over here to the right.
31
00:02:15,140 --> 00:02:16,450
And then there's the output.
32
00:02:17,010 --> 00:02:20,350
Now all the nodes have some really interesting things
33
00:02:20,350 --> 00:02:22,510
that are right there in front of us.
34
00:02:23,040 --> 00:02:27,920
The channel merge Not only has the name of the node right here,
35
00:02:28,160 --> 00:02:32,890
but it's actually telling you what it's actually doing by default that
36
00:02:32,890 --> 00:02:37,770
Shamel merge is set up to do math on the Alfa Channel.
37
00:02:38,190 --> 00:02:47,250
It is doing Alfa U stands for Union Alfa equals Alfa.
38
00:02:48,000 --> 00:02:56,250
So the first one here is the A input a The Alfa of A will be union with
39
00:02:56,250 --> 00:03:00,800
the Alfa of B and that will equal the output Alfa.
40
00:03:00,940 --> 00:03:05,490
And you can see right here that there's only a white tick mark
41
00:03:05,490 --> 00:03:11,350
at the bottom signifying that this node Onley processes Alfa
42
00:03:12,310 --> 00:03:13,850
Now let's open the properties.
43
00:03:14,960 --> 00:03:18,590
You can see here that the properties has the same kind of layout
44
00:03:18,830 --> 00:03:23,400
we have are a channel which is rgb dot alfa.
45
00:03:23,940 --> 00:03:26,650
We have our B channel, which is also Alfa,
46
00:03:27,320 --> 00:03:29,400
and we have our output, which is Alfa.
47
00:03:29,940 --> 00:03:32,890
And right here in the center is the operation.
48
00:03:34,040 --> 00:03:38,650
And you can see how I said before that it shows you use for union.
49
00:03:39,220 --> 00:03:42,330
Let me switch this to something like a minus and now you
50
00:03:42,330 --> 00:03:44,490
can see that it gives us the minus sign.
51
00:03:45,230 --> 00:03:48,550
If I switch it toe Plus you can see we have a plus symbol.
52
00:03:49,230 --> 00:03:53,380
Let's go back to union for right now as that is the default and we'll
53
00:03:53,380 --> 00:04:00,210
hook it up to this science star and a yellow circle.
54
00:04:02,200 --> 00:04:04,460
And let's bring up our control panel again.
55
00:04:05,810 --> 00:04:12,150
So right now what's happening is it is taking the Alfa of the A,
56
00:04:12,540 --> 00:04:14,980
which is our star.
57
00:04:15,570 --> 00:04:21,459
It is taking the Alfa of the circle and it is out putting in Alfa Now We
58
00:04:21,459 --> 00:04:25,760
don't see anything over here because we're displaying RGB.
59
00:04:26,680 --> 00:04:31,250
Let's go into our Alfa Channel and we can see now that it is a
60
00:04:31,250 --> 00:04:38,390
combination of the A and the B those two together are now resulting
61
00:04:38,400 --> 00:04:41,190
in this it is putting them together in tow.
62
00:04:41,190 --> 00:04:45,850
One new channel, Let's go back to RGB A.
63
00:04:46,690 --> 00:04:49,390
So let's take a different channel here and let's take,
64
00:04:49,390 --> 00:04:49,890
say,
65
00:04:49,890 --> 00:04:57,770
the green out of the A and put it into the green of the output and
66
00:04:57,770 --> 00:05:01,350
you can see that that shuffles in a different way.
67
00:05:01,940 --> 00:05:03,470
But this is a channel march,
68
00:05:03,940 --> 00:05:10,420
so in effect you can achieve some level of shuffling inside the channel march,
69
00:05:10,840 --> 00:05:13,650
and it's not really often Lee used this way.
70
00:05:14,440 --> 00:05:17,890
Most usually we are, generally speaking,
71
00:05:17,890 --> 00:05:22,610
were using it to process Alfa, as is it.
72
00:05:22,640 --> 00:05:25,250
And that is why that it defaults to Alfa.
73
00:05:25,910 --> 00:05:28,280
Let's close this up now.
74
00:05:28,440 --> 00:05:32,440
I want you to understand that it is now merging these two you can see we have
75
00:05:32,450 --> 00:05:42,190
RGB and a RGB and a and down here has now it's out putting rgb and a but notice
76
00:05:42,190 --> 00:05:46,200
that the shapes of these channel boxes have changed.
77
00:05:47,130 --> 00:05:50,340
This one is full size just like it is here.
78
00:05:50,490 --> 00:05:54,120
But these ones are smaller Nukus telling you that it is
79
00:05:54,120 --> 00:05:59,020
simply passing through the RGB data and this node the channel
80
00:05:59,020 --> 00:06:02,240
march is not doing anything to it.
81
00:06:02,610 --> 00:06:04,490
It is just allowing it to pass through.
82
00:06:04,940 --> 00:06:10,670
Where is the larger Alfa Swatch is indicating that the Alfa has changed.
83
00:06:10,720 --> 00:06:15,100
It has been combined, and that's why if we go over to the viewer in a,
84
00:06:15,540 --> 00:06:17,480
we can see that it is changed.
85
00:06:17,490 --> 00:06:18,750
It is a combination.
86
00:06:19,380 --> 00:06:21,340
So we're going to go to the next clip,
87
00:06:21,340 --> 00:06:26,130
where we're gonna learn about all the different types of math that we can
88
00:06:26,130 --> 00:06:30,070
apply to the different operations of the channel merge.
7861
Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.