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These are the user uploaded subtitles that are being translated: 1 00:00:00,512 --> 00:00:02,304 Hello there and welcome back 2 00:00:02,560 --> 00:00:08,704 I'm going to move onto her next compositing fundamentals and that is level and the main goal of levels is to make sure 3 00:00:08,960 --> 00:00:11,776 That your elements feel like they sit within your shot 4 00:00:12,032 --> 00:00:13,568 Based on their colour 5 00:00:13,824 --> 00:00:17,920 And there are two main areas of levels that you need to get right to have a realistic shell 6 00:00:18,432 --> 00:00:19,968 And that's the luminance 7 00:00:20,224 --> 00:00:22,528 And the colour balance of your elements 8 00:00:23,040 --> 00:00:29,184 What happened to Newton look at some good and bad examples will start off with what I believe is the correct levels for this shot 9 00:00:29,440 --> 00:00:35,072 This is mostly in entirely c g space shuttle with a photographic background 10 00:00:35,328 --> 00:00:41,472 Everything feels nice and balance together is nothing really jumping out as being overly bright 11 00:00:41,728 --> 00:00:44,800 Overly saturated to me I think this is all sitting 12 00:00:45,056 --> 00:00:48,896 Pretty well together it has good luminous and it has good colour 13 00:00:50,432 --> 00:00:52,480 What's look into what does it look like 14 00:00:52,736 --> 00:00:54,272 If I highlights 15 00:00:55,296 --> 00:01:00,781 Alright as you can see here or luminance is very off the highlights our way to break their nuclear 16 00:01:00,783 --> 00:01:03,131 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 17 00:01:03,132 --> 00:01:05,792 Fixing the Attic red beneath my great that's breaking up again 18 00:01:06,048 --> 00:01:10,912 It's not important exactly how I'm doing it now I just want to show you how I would have just it quickly 19 00:01:11,936 --> 00:01:18,080 Are Converse All right this feels like it's more in the correct round and then once we fix 20 00:01:18,336 --> 00:01:19,872 Are white marbles then suddenly 21 00:01:20,128 --> 00:01:25,504 Are black levels or way too dark this is another luminous problem will take her lift here 22 00:01:27,040 --> 00:01:29,088 Adults just start thinking 23 00:01:29,344 --> 00:01:33,184 LPS feel 121 Derry girls pretty close 24 00:01:34,976 --> 00:01:37,280 Black I was even a laugh before 25 00:01:38,048 --> 00:01:42,400 Analysis much for bouncing once again it's sitting nicely in our scene 26 00:01:43,168 --> 00:01:46,240 Smart move on to wear just the black levels are off 27 00:01:46,496 --> 00:01:50,336 Takeaway Carrick near here you can see if we assume in a little bit 28 00:01:50,592 --> 00:01:54,944 That it's a lifted down there and there's no reason for the underside of this 29 00:01:55,200 --> 00:01:59,552 To be any lighter than that shadow underneath that something we're going to have to fix 30 00:02:00,064 --> 00:02:02,624 Alright so let's make a grade here 31 00:02:02,880 --> 00:02:08,256 And I'll quickly just adjust the left so are Shadows and the underside of a ship 32 00:02:08,512 --> 00:02:11,072 Bounce and alright there we go 33 00:02:11,328 --> 00:02:12,352 Looking pretty good 34 00:02:12,864 --> 00:02:14,912 Are black levels no match 35 00:02:17,472 --> 00:02:21,568 Blackpool bus can also be off in the opposite direction they can also be too dark 36 00:02:23,616 --> 00:02:28,224 That's no problem because now we just need to make or blacks a little bit brighter for the stew 37 00:02:34,368 --> 00:02:38,464 Alright these are pretty uniform units sitting very nicely in our scene 38 00:02:40,000 --> 00:02:41,536 Improper contrast 39 00:02:43,584 --> 00:02:44,096 So 40 00:02:44,864 --> 00:02:46,656 The shot is interesting because 41 00:02:47,168 --> 00:02:48,192 Looking at this 42 00:02:49,216 --> 00:02:51,008 Are black levels are pretty close 43 00:02:52,544 --> 00:02:54,080 Zara white levels 44 00:02:54,592 --> 00:02:57,152 This isn't too far or maybe it's a little dark 45 00:02:57,920 --> 00:03:01,248 But something it doesn't feel like it has any range to the image 46 00:03:01,504 --> 00:03:03,552 That's because the midtone contrast 47 00:03:04,064 --> 00:03:05,344 Really just isn't there 48 00:03:05,856 --> 00:03:08,416 If I compare it to what we think is the correct levels here 49 00:03:08,672 --> 00:03:11,232 You can see how much better that such as well 50 00:03:11,488 --> 00:03:12,768 And dynamic range 51 00:03:13,536 --> 00:03:15,584 So again what was take this quickly 52 00:03:15,840 --> 00:03:19,936 And if your midterms are wrong typically it's gonna be kind of difficult 53 00:03:20,192 --> 00:03:23,008 Suffix I'm actually going to you just add 54 00:03:25,056 --> 00:03:26,848 I had too much though 55 00:03:27,872 --> 00:03:32,224 They'll probably after fix the black levels are with all use this offset 56 00:03:35,040 --> 00:03:39,392 Alright that's pretty close if added more range back into your Image here 57 00:03:40,160 --> 00:03:42,208 Now it feels like it's it's much better 58 00:03:43,232 --> 00:03:49,120 Another thing with contrast is your contrast can actually tell you where exactly your element is sitting in your scene 59 00:03:49,632 --> 00:03:50,912 If the space shuttle 60 00:03:51,168 --> 00:03:55,264 We're away in the distance I would probably want this dick on trusted work because 61 00:03:55,520 --> 00:04:01,664 By contrast implies that there's Hayes and what you're looking at is very large if you look at these mountains in the back 62 00:04:02,688 --> 00:04:07,040 Exact same colour is this right here this is in the photograph 63 00:04:07,296 --> 00:04:09,856 What is a thin layer of Haze that's over them 64 00:04:10,112 --> 00:04:11,392 And that's telling us 65 00:04:11,648 --> 00:04:13,952 There's a large amount of distance between these two 66 00:04:14,464 --> 00:04:20,607 The contrast is not only helpful for sitting in your seen correctly but it's also telling you where in Your Scene 67 00:04:20,863 --> 00:04:21,887 Your objectives 68 00:04:22,399 --> 00:04:24,703 I would say these two right here they make up 69 00:04:24,959 --> 00:04:29,823 What is the first part of the levels fundamental it makes up the luminous portion of it 70 00:04:30,335 --> 00:04:33,151 Is everything balanced in the sense 71 00:04:33,407 --> 00:04:34,943 Brightness and contrast 72 00:04:35,455 --> 00:04:38,783 And move on and look at the second half for in the talk about colour palettes 73 00:04:39,039 --> 00:04:42,367 Colour balance also has two distinct parts to it 74 00:04:42,623 --> 00:04:44,159 It has saturation 75 00:04:45,183 --> 00:04:46,719 And it has colour town 76 00:04:47,487 --> 00:04:49,535 Second look at saturation first 77 00:04:49,791 --> 00:04:51,327 Saturation wow 78 00:04:51,583 --> 00:04:53,375 That is psychedelic 79 00:04:53,887 --> 00:04:56,703 It's very important for everything in your scene 80 00:04:56,959 --> 00:04:59,007 Share a similar intensity 81 00:04:59,263 --> 00:05:05,407 Of your colours you only need to be the same but they also need to be the same intensity and this is just a way too sad 82 00:05:05,663 --> 00:05:06,431 This is 83 00:05:06,687 --> 00:05:08,223 Straight Outta the 70s 84 00:05:08,479 --> 00:05:10,271 Just add a 85 00:05:10,527 --> 00:05:11,807 Colour corrector 86 00:05:13,599 --> 00:05:16,159 Gigaset eration down Precinct 87 00:05:18,463 --> 00:05:21,535 Are we going our back into the realm of reality 88 00:05:25,119 --> 00:05:26,655 And that overall separate 89 00:05:26,911 --> 00:05:28,959 Everything here was uniformly 90 00:05:29,215 --> 00:05:31,263 Hugh saturated and colourful 91 00:05:31,519 --> 00:05:37,663 If you compare the blue the ground to the Blue the space shuttle the space shuttle is just hyper blue and hyper Green 92 00:05:37,919 --> 00:05:38,431 Go to it 93 00:05:38,687 --> 00:05:40,991 If you look at the highlights of the special here 94 00:05:41,247 --> 00:05:47,391 This is so much warmer than it's already kind of British rock and that doesn't really make any sense 95 00:05:47,647 --> 00:05:49,951 So this is an overall separation correction 96 00:05:51,231 --> 00:05:55,327 Can also be instances where only specific parts that are too bright 97 00:05:55,583 --> 00:05:58,143 Because this blue right here is looking pretty good to me 98 00:05:58,399 --> 00:06:00,191 It matches the ground very well 99 00:06:00,447 --> 00:06:01,471 Right here 100 00:06:01,727 --> 00:06:02,751 Are highlight 101 00:06:03,263 --> 00:06:09,407 Is still super orange you can see even hear on the sides of the such a very strange 102 00:06:09,663 --> 00:06:13,503 The warm parts we can use a few correct 103 00:06:13,759 --> 00:06:16,319 Go over how to use this in detail later 104 00:06:16,575 --> 00:06:18,111 Right now it's just the Principal 105 00:06:18,879 --> 00:06:22,975 And what kind of selectively bring are warm spots down 106 00:06:23,487 --> 00:06:26,559 Until they fit with the nurse scene a little nice 107 00:06:27,583 --> 00:06:28,607 That's a lot better 108 00:06:35,263 --> 00:06:35,775 Alright 109 00:06:36,287 --> 00:06:42,431 Supposed to make up the saturation category does overall separation in specific saturation and it's important to have 110 00:06:42,687 --> 00:06:43,967 Balanced ear scene 111 00:06:45,759 --> 00:06:46,783 Next we have 112 00:06:47,039 --> 00:06:51,647 Colourtone which is the overall colour shift of the element you add into your shower 113 00:06:54,719 --> 00:06:58,559 So we have overall colour come here so this is crazy Green 114 00:06:58,815 --> 00:07:02,399 We do not need that what's just s*** this year 115 00:07:03,167 --> 00:07:03,935 What's just 116 00:07:04,191 --> 00:07:09,567 Go ahead and take your colour wheel here in natural purple to neutralise that green 117 00:07:11,615 --> 00:07:14,175 That was pretty close just ran off the gate will take us 118 00:07:14,431 --> 00:07:16,223 There we go 119 00:07:16,479 --> 00:07:18,271 Hello Tony is back 120 00:07:19,039 --> 00:07:20,575 Sitting nicely Natalia 121 00:07:22,367 --> 00:07:24,671 Save your quick so I don't lose my progress 122 00:07:26,463 --> 00:07:27,743 It looks like you 123 00:07:28,511 --> 00:07:29,791 So this colour tone 124 00:07:30,047 --> 00:07:34,143 Is more isolated it's more in the dark parts I don't really see 125 00:07:35,167 --> 00:07:37,215 Anything wrong with her whites year 126 00:07:38,239 --> 00:07:39,519 And so on that instance 127 00:07:40,543 --> 00:07:42,847 We can go into your list here 128 00:07:46,175 --> 00:07:47,455 You will 129 00:07:47,711 --> 00:07:50,527 Very delicate in changing this 130 00:07:53,599 --> 00:07:55,391 Before we take that Louis 131 00:07:58,719 --> 00:07:59,231 There we go 132 00:08:00,767 --> 00:08:02,303 City match right now 133 00:08:04,351 --> 00:08:07,167 An inverse that you can also have highlights 134 00:08:07,679 --> 00:08:11,007 I have better colour town this is pretty nasty right here 135 00:08:12,287 --> 00:08:18,431 Isolate or highlights you in the highlight section of colour correct will go with this in Next 136 00:08:18,687 --> 00:08:19,199 Lesson 137 00:08:22,271 --> 00:08:24,575 See what we can do here to neutralise 138 00:08:26,111 --> 00:08:27,135 Fossil looks like 139 00:08:27,391 --> 00:08:29,439 Highlights a beauty just etc 140 00:08:29,695 --> 00:08:30,463 Swaddle 141 00:08:32,255 --> 00:08:33,535 Green then I would like 142 00:08:37,119 --> 00:08:39,423 Would happen if you just took all the colour out 143 00:08:41,215 --> 00:08:42,239 It does a little more 144 00:08:44,799 --> 00:08:46,591 Install little Greene 145 00:08:47,359 --> 00:08:49,663 Top-up are saturation here 146 00:08:51,455 --> 00:08:54,015 That's not too bad I don't think it's perfect 147 00:08:54,271 --> 00:08:56,063 Restart isolating 148 00:08:56,319 --> 00:08:59,135 Highlights and red tones I can get pretty tricky 149 00:08:59,391 --> 00:09:02,463 Shadows are pretty easy that isolates let's just something to keep it 150 00:09:04,767 --> 00:09:08,607 Loads of the overall adjustments you'll typically be making 151 00:09:08,863 --> 00:09:11,167 To your Image using levels 152 00:09:11,423 --> 00:09:17,055 You'll be looking at the minute so you'll be checking the black point the white point and the midtone contrast 153 00:09:17,567 --> 00:09:21,919 And you'll be looking at your overall color balance based on your separation 154 00:09:22,175 --> 00:09:23,199 And your colour town 155 00:09:23,711 --> 00:09:29,343 One last thing I want to show you before we move on is explain the difference visually between lift 156 00:09:29,599 --> 00:09:31,135 In game 157 00:09:31,391 --> 00:09:37,279 He's a very important concept to understand and I can be kind of it's tractor going to do my best to show you exactly 158 00:09:37,535 --> 00:09:41,375 What the differences are so it's like this using a grade node 159 00:09:41,887 --> 00:09:43,167 I bet in right here 160 00:09:43,679 --> 00:09:48,799 So left is All Blacks gamma is emitted times in game is alright pints 161 00:09:49,567 --> 00:09:52,127 What's start by adjusting our blacks or left 162 00:09:52,639 --> 00:09:53,151 What does 163 00:09:53,663 --> 00:09:55,455 Change this and you'll see 164 00:09:56,223 --> 00:09:57,247 Are Blacks 165 00:09:57,759 --> 00:10:02,124 Are moving the most in this our pivot point is actually our brightest point here and that's not moving at all 166 00:10:02,125 --> 00:10:04,296 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 167 00:10:04,298 --> 00:10:07,231 As we crashed this image or lifted 168 00:10:07,743 --> 00:10:13,887 Pivoting around or highlights which means we're really not affected them it's just a boy 169 00:10:16,191 --> 00:10:17,215 So inversely 170 00:10:17,727 --> 00:10:19,263 What's look at again 171 00:10:19,519 --> 00:10:22,335 Search this down this is the exact opposite 172 00:10:22,591 --> 00:10:24,639 We're not touching or Blacks 173 00:10:24,895 --> 00:10:28,223 But we are touching our highlights the blacks are pivot point here 174 00:10:28,479 --> 00:10:32,319 Gain is interchangeable with x and I'll prove it to you right now 175 00:10:32,575 --> 00:10:34,879 It does the exact same thing 176 00:10:35,135 --> 00:10:37,183 Why these are two separate options 177 00:10:37,439 --> 00:10:38,975 I have no idea 178 00:10:40,511 --> 00:10:43,839 No gamer effects are mid Downs you'll see something interesting 179 00:10:44,351 --> 00:10:46,143 As we start to effect this 180 00:10:46,399 --> 00:10:48,191 Neither or brightest brights 181 00:10:48,959 --> 00:10:52,799 Where are darkest arts move but we changing our mid tones 182 00:10:53,311 --> 00:10:56,639 Something you have to keep in mind that this Curve doesn't entirely show 183 00:10:57,663 --> 00:11:01,503 Removing anything that's brighter that one 184 00:11:02,271 --> 00:11:04,831 And so if we're taking our gamer down 185 00:11:05,087 --> 00:11:08,671 Anything that's brighter than the value of one is actually 186 00:11:09,183 --> 00:11:12,767 Getting brighter as were seemingly darken image 187 00:11:13,023 --> 00:11:14,047 And inversely 188 00:11:14,303 --> 00:11:16,095 Asra lifting are gamma 189 00:11:16,351 --> 00:11:17,375 Actually 190 00:11:17,887 --> 00:11:23,007 Darker than anything that's brighter than what you have to visualise this Curve continuing and flattening 191 00:11:23,775 --> 00:11:26,079 Compared to our original linear Curve 192 00:11:26,847 --> 00:11:32,991 Increasing the gas is commonly used for d contrasting with decrease in it increases the contact 193 00:11:33,247 --> 00:11:35,807 They can see why because of the scared of you 194 00:11:36,063 --> 00:11:39,135 Your option we have left in here is our offset 195 00:11:39,647 --> 00:11:43,231 And that just uniformly adds values 196 00:11:43,487 --> 00:11:45,023 What subtract values 197 00:11:45,535 --> 00:11:46,559 You are in the chair 198 00:11:47,839 --> 00:11:53,983 And how do black points relate to left because a black point is trying to normalize the darkest part of the vegetable 199 00:11:54,495 --> 00:11:56,031 Sofia to say you're black 200 00:11:56,287 --> 00:11:57,055 Is at 201 00:11:57,311 --> 00:11:58,079 1 202 00:11:58,335 --> 00:12:03,967 It's Snaps down right here is the value of point one and it's bringing it down to 0 203 00:12:04,479 --> 00:12:07,039 We want to say our black point is -41 204 00:12:07,295 --> 00:12:13,439 Negative point wine we can imagine is over here remember this Curve goes beyond what we can see here and it has snapped 205 00:12:13,695 --> 00:12:14,207 0 206 00:12:14,719 --> 00:12:16,255 The black point lift 207 00:12:16,511 --> 00:12:18,303 Move in the opposite directions 208 00:12:19,071 --> 00:12:21,375 If I were to take a lift in -1 209 00:12:21,631 --> 00:12:22,655 The cattle out 210 00:12:22,911 --> 00:12:23,935 And this is the same 211 00:12:24,703 --> 00:12:25,727 Is it nothing happened 212 00:12:27,007 --> 00:12:30,079 Best right now is the equivalent of having a black point 213 00:12:30,335 --> 00:12:32,639 Appoint to with her left at 0 214 00:12:32,895 --> 00:12:34,175 So it's important to Note that 215 00:12:34,431 --> 00:12:35,967 Black point and lift 216 00:12:36,223 --> 00:12:40,063 If you have the exact same values in them they will cancel each other out 217 00:12:40,575 --> 00:12:44,159 The same goes for a Waypoint endgame what's just look at that really 218 00:12:45,183 --> 00:12:46,463 The same here 219 00:12:46,975 --> 00:12:47,487 We were 220 00:12:47,743 --> 00:12:51,071 0.92 Ashley by 9 and you can see it's not there 221 00:12:51,583 --> 00:12:53,887 But then again if you take her game down 222 00:12:54,399 --> 00:12:55,423 Snapback 223 00:12:55,679 --> 00:13:01,823 It's good to keep in mind how all of these things work under the hood in case you want to take advantage of them later you can use your 224 00:13:02,079 --> 00:13:04,895 Appointment game to automate interactive lighting 225 00:13:05,151 --> 00:13:07,711 Safe fire for example or once player 226 00:13:07,967 --> 00:13:11,551 Is a lot you can do with these tools if you understand how they 227 00:13:12,063 --> 00:13:13,087 And that concludes 228 00:13:13,343 --> 00:13:15,135 Our in-depth work at Lidl's 229 00:13:15,391 --> 00:13:17,951 Thank you very much for listening and I'll catch you in the next 18709

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