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Hello there and welcome back
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I'm going to move onto her next compositing fundamentals and that is level and the main goal of levels is to make sure
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That your elements feel like they sit within your shot
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Based on their colour
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And there are two main areas of levels that you need to get right to have a realistic shell
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And that's the luminance
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And the colour balance of your elements
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What happened to Newton look at some good and bad examples will start off with what I believe is the correct levels for this shot
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This is mostly in entirely c g space shuttle with a photographic background
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Everything feels nice and balance together is nothing really jumping out as being overly bright
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Overly saturated to me I think this is all sitting
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Pretty well together it has good luminous and it has good colour
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What's look into what does it look like
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If I highlights
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Alright as you can see here or luminance is very off the highlights our way to break their nuclear
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Subtitled by
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Fixing the Attic red beneath my great that's breaking up again
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It's not important exactly how I'm doing it now I just want to show you how I would have just it quickly
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Are Converse All right this feels like it's more in the correct round and then once we fix
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Are white marbles then suddenly
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Are black levels or way too dark this is another luminous problem will take her lift here
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Adults just start thinking
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LPS feel 121 Derry girls pretty close
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Black I was even a laugh before
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Analysis much for bouncing once again it's sitting nicely in our scene
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Smart move on to wear just the black levels are off
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Takeaway Carrick near here you can see if we assume in a little bit
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That it's a lifted down there and there's no reason for the underside of this
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To be any lighter than that shadow underneath that something we're going to have to fix
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Alright so let's make a grade here
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And I'll quickly just adjust the left so are Shadows and the underside of a ship
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Bounce and alright there we go
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Looking pretty good
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Are black levels no match
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Blackpool bus can also be off in the opposite direction they can also be too dark
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That's no problem because now we just need to make or blacks a little bit brighter for the stew
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Alright these are pretty uniform units sitting very nicely in our scene
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Improper contrast
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So
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The shot is interesting because
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Looking at this
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Are black levels are pretty close
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Zara white levels
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This isn't too far or maybe it's a little dark
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But something it doesn't feel like it has any range to the image
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That's because the midtone contrast
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Really just isn't there
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If I compare it to what we think is the correct levels here
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You can see how much better that such as well
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And dynamic range
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So again what was take this quickly
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And if your midterms are wrong typically it's gonna be kind of difficult
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Suffix I'm actually going to you just add
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I had too much though
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They'll probably after fix the black levels are with all use this offset
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Alright that's pretty close if added more range back into your Image here
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Now it feels like it's it's much better
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Another thing with contrast is your contrast can actually tell you where exactly your element is sitting in your scene
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If the space shuttle
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We're away in the distance I would probably want this dick on trusted work because
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By contrast implies that there's Hayes and what you're looking at is very large if you look at these mountains in the back
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Exact same colour is this right here this is in the photograph
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What is a thin layer of Haze that's over them
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And that's telling us
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There's a large amount of distance between these two
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The contrast is not only helpful for sitting in your seen correctly but it's also telling you where in Your Scene
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Your objectives
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I would say these two right here they make up
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What is the first part of the levels fundamental it makes up the luminous portion of it
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Is everything balanced in the sense
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Brightness and contrast
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And move on and look at the second half for in the talk about colour palettes
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Colour balance also has two distinct parts to it
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It has saturation
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And it has colour town
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Second look at saturation first
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Saturation wow
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That is psychedelic
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It's very important for everything in your scene
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Share a similar intensity
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Of your colours you only need to be the same but they also need to be the same intensity and this is just a way too sad
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This is
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Straight Outta the 70s
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Just add a
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Colour corrector
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Gigaset eration down Precinct
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Are we going our back into the realm of reality
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And that overall separate
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Everything here was uniformly
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Hugh saturated and colourful
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If you compare the blue the ground to the Blue the space shuttle the space shuttle is just hyper blue and hyper Green
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Go to it
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If you look at the highlights of the special here
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This is so much warmer than it's already kind of British rock and that doesn't really make any sense
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So this is an overall separation correction
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Can also be instances where only specific parts that are too bright
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Because this blue right here is looking pretty good to me
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It matches the ground very well
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Right here
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Are highlight
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Is still super orange you can see even hear on the sides of the such a very strange
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The warm parts we can use a few correct
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Go over how to use this in detail later
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Right now it's just the Principal
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And what kind of selectively bring are warm spots down
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Until they fit with the nurse scene a little nice
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That's a lot better
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Alright
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Supposed to make up the saturation category does overall separation in specific saturation and it's important to have
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Balanced ear scene
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Next we have
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Colourtone which is the overall colour shift of the element you add into your shower
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So we have overall colour come here so this is crazy Green
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We do not need that what's just s*** this year
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What's just
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Go ahead and take your colour wheel here in natural purple to neutralise that green
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That was pretty close just ran off the gate will take us
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There we go
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Hello Tony is back
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Sitting nicely Natalia
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Save your quick so I don't lose my progress
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It looks like you
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So this colour tone
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Is more isolated it's more in the dark parts I don't really see
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Anything wrong with her whites year
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And so on that instance
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We can go into your list here
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You will
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Very delicate in changing this
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Before we take that Louis
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There we go
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City match right now
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An inverse that you can also have highlights
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I have better colour town this is pretty nasty right here
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Isolate or highlights you in the highlight section of colour correct will go with this in Next
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Lesson
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See what we can do here to neutralise
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Fossil looks like
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Highlights a beauty just etc
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Swaddle
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Green then I would like
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Would happen if you just took all the colour out
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It does a little more
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Install little Greene
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Top-up are saturation here
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That's not too bad I don't think it's perfect
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Restart isolating
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Highlights and red tones I can get pretty tricky
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Shadows are pretty easy that isolates let's just something to keep it
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Loads of the overall adjustments you'll typically be making
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To your Image using levels
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You'll be looking at the minute so you'll be checking the black point the white point and the midtone contrast
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And you'll be looking at your overall color balance based on your separation
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And your colour town
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One last thing I want to show you before we move on is explain the difference visually between lift
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In game
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He's a very important concept to understand and I can be kind of it's tractor going to do my best to show you exactly
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What the differences are so it's like this using a grade node
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I bet in right here
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So left is All Blacks gamma is emitted times in game is alright pints
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What's start by adjusting our blacks or left
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What does
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Change this and you'll see
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Are Blacks
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Are moving the most in this our pivot point is actually our brightest point here and that's not moving at all
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Subtitled by
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As we crashed this image or lifted
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Pivoting around or highlights which means we're really not affected them it's just a boy
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So inversely
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What's look at again
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Search this down this is the exact opposite
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We're not touching or Blacks
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But we are touching our highlights the blacks are pivot point here
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Gain is interchangeable with x and I'll prove it to you right now
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It does the exact same thing
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Why these are two separate options
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I have no idea
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No gamer effects are mid Downs you'll see something interesting
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As we start to effect this
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Neither or brightest brights
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Where are darkest arts move but we changing our mid tones
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Something you have to keep in mind that this Curve doesn't entirely show
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Removing anything that's brighter that one
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And so if we're taking our gamer down
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Anything that's brighter than the value of one is actually
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Getting brighter as were seemingly darken image
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And inversely
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Asra lifting are gamma
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Actually
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Darker than anything that's brighter than what you have to visualise this Curve continuing and flattening
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Compared to our original linear Curve
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Increasing the gas is commonly used for d contrasting with decrease in it increases the contact
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They can see why because of the scared of you
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Your option we have left in here is our offset
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And that just uniformly adds values
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What subtract values
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You are in the chair
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And how do black points relate to left because a black point is trying to normalize the darkest part of the vegetable
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Sofia to say you're black
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Is at
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1
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It's Snaps down right here is the value of point one and it's bringing it down to 0
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We want to say our black point is -41
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Negative point wine we can imagine is over here remember this Curve goes beyond what we can see here and it has snapped
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0
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The black point lift
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Move in the opposite directions
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If I were to take a lift in -1
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The cattle out
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And this is the same
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Is it nothing happened
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Best right now is the equivalent of having a black point
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Appoint to with her left at 0
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So it's important to Note that
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Black point and lift
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If you have the exact same values in them they will cancel each other out
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The same goes for a Waypoint endgame what's just look at that really
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The same here
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We were
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0.92 Ashley by 9 and you can see it's not there
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But then again if you take her game down
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Snapback
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It's good to keep in mind how all of these things work under the hood in case you want to take advantage of them later you can use your
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Appointment game to automate interactive lighting
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Safe fire for example or once player
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Is a lot you can do with these tools if you understand how they
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And that concludes
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Our in-depth work at Lidl's
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Thank you very much for listening and I'll catch you in the next
18709
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