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Hello there and welcome back
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Now that we have a project setup gonna start combining or two pieces of footage
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Not a combine different elements in nuke
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You need to use the merge node
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You can create that by typing
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Merge your tablet or simply
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Hedingham
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This is the most commonly used now the name and you'll be using the shortcut
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All the time what's your name in here and you'll see we have three inputs
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Into our marriage now
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We have are a pipe
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Abbey pipe
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And I'm asked to go over all of these so how exactly do we use immersion well
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What we do is we take our being put
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And will connect that to our first piece of footage
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Let's just get this nice and mine here in what hit ones we can look at that with a viewer
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Work
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And now won't connect to a pipe
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Your second piece of footage
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Are you just noticed change we've actually overlaid
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Subtitled by
-♪ online-courses.club ♪-
We compress knowledge for you!
https://t.me/joinchat/ailxpXoW3JVjYzQ1
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I read to hear over or read one
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Turning this off and on
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What exactly is happening here
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If you go over to the operation lab
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You can see exactly what Matthew Lucas doing
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Default is over and over means I want what is in pipe a put over
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Might be in this case
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Footage to
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Over orphanage one
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If you select the strap down you can see all the different ways that you can combine put it together
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Drop this classroom go through the most commonly used measure operations in the ones you'll be using in your day-to-day work
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I would honestly say there's only about 4 of these I use each and every day the rest of them
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A little more specialised in some of them I'm not sure I've ever used
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So over is the right operation for this we have a over b
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You're the things you keep note of currently is this mix slider here
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Nexus basically I deserve saying how much of input a do I want to keep
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Over in Whitby
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In this case we want all of it
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So we'll leave that at 1
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And that brings us to our next step in the shop because right now we don't want to see all
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Woolwich to
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Really want to see this actor
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Drop into
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Original plate year
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So how do we do that
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There are many different ways to cut out footage in
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When we were going to look at by using this method by peer
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Servicemaster pipe needs an input
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Download make a runny nose by hidden tab typing and Road
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Is a very commonly used note and so you can also quickly make it but the shortcut
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Alright so we have the selected here let's grab our mask input
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A bird into a rodent
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Your notice immediately or finish your two disappears we can turn this off and on
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And there's no change
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Because right now
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We look at a road or no
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There's nothing in it
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We haven't told that what part
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A wife Village O2 we want to
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Let's go back to a road I'm not here
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Over here we have a couple different shapes we can use we can just use the ellipse here really quickly hi that's like that
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Drag
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And wrap they're alright
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See the bounding box not it's only calculating
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In this area
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Let's go back to emergency what happened
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Alright
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That's a start it's not exactly what we want
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You can just grab all the points nearby thing control a
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Skip the silver social more accurate
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Alright
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Play
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And
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The shop is done
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So what exactly is happening here because
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If we look at a row download
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It looks like
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Something that you need to keep in mind in new
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Is that
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Right now we're just seen the red green and blue channels
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And that's not what determines masking in new
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At your alpha channel
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You can see your alpha channel by hitting a on your keyboard
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And it'll pop up and you actually see you saying hey
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This is the map where I want my footage O2 to be seen
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This lines up perfectly
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Don't alpha I need to get back to RGB
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Find a perfectly with our cut out here
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Now a lot of the time when you're working you don't want to see the shape overlays
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What is a couple ways you could highlight one as you can just close the rota over here
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And it'll go away but sometimes
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You want to be able to quickly turning off and on you don't want to have to go back down into the roller known and then reopen it again
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Newcastle quick shortcut if you click in your viewer in her q
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Q stand for
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Overlay off
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I don't know why it's queue
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What it is and what accept it and move forward
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And you can tell her tablet you when overlay is on or off
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So now we have a mask in here
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What are overlays relief
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Alright so this is step one we have a mask on her footage
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Step 2 is we need to get it to track
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What's we're going to that
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We already determined earlier
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Footage to
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Is pretty much perfectly stable so we don't need to stabilise this any further
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What is one on the other hand
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Moves
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Let's get started on a track you will start at frame 100
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Right
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I'm going to create
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Tracker node
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Luke Strachan out is a basic 2D point tracker
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What that means
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Is your feet at a position
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And it'll try to log on to their position in X and Y
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Throughout the shop
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What's the note setting Siri we have
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Etracker tablet is going to host all of the tracking points that we create
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We can add or delete from here
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Also going to control our exports
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What's add a tracker real quick
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And track
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Full screen here alright
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Where is it well
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We look up in our top left here we can see her over later still off so it's turns on
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Alright
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There are tracker has appeared in it actually
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Ride around
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Where I want it to be
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So this is creating a couple of different boxes in r viewer
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So the inner box
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Is basically saying hey
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This is the exact pattern that I want to track
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Wow this out of Boxer saying look for this pattern
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Within this area
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If something is moving very quickly
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In your search box is very tiny
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If not going to track correctly so it's very important to note the difference between these two
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Nobody here we have a stabilised view
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Where we can see how stick your track is
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This workshop I'm going to say this time and time again but the best way to check your tracks is by
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Stable synonym
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So actually start tracking the shop
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We have our tracker controls over here
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What's go ahead and track backwards to the start
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Alright is your tracker
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Why are tracker has stopped
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Presume it's lost the point that I was trying to keep a hold of
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You can see every scrap yards doing a pretty good job sticking right there
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You can look at her stabilise you and notices that really need bumping apple which is always a good sign we can make the stabilised by
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To see if there's really any micro cheetahs hidden within our track
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So this is looking pretty good here
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And I don't really need to track
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Beyond this point works start because if you think about it
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Actor is just down here
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We really don't need
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To go any further into the beginning
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Let's go back to frame 100 you can see here
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You will text on a bar means that there's a keyframe
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Ford tractor has key find information on all of these frames that it's tracked
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You can also see these keyframes in The Dope sheet
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You can not only time offset footage in the dark sweet but it's main purpose is a just in keyframes and you can see all
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Keyframes we've created here
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Go back to a node graph
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Google bad tour track let's go out at Selecta
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Here
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The other tracks like that
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What's track forwards
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Alright
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We can just scrub the here to see how accurate this is
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I'm largely looking at our little stabilised box there received jumping around but it looks like it's sticking
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If you want to see it in the viewer as well we can also stabilise this here
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We can't click this button I just send her viewer
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Chelsea
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4c hair
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Call Steve offices
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No not to sing a little bit of rotation on the right side the stabilise never lies and that's not
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Tell me a dumb rhyme or a very true statement
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Stabilising your village or a lot of potential problems that you can't see when it's falling in Motion
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As you can see this tree is dripping so looks like we have a little bit of parallax we'll see if that comes into play later
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But for now I'm just trying to get it Bassline track
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And this is more than good enough
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Export or track
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Down to this export tab
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And there are a different options we can choose from
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Subtitled by
-♪ online-courses.club ♪-
We compress knowledge for you!
https://t.me/joinchat/ailxpXoW3JVjYzQ1
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Nearest corner pens which will get to next week
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And then transforms
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So what does it do is it would make a transform node and it will apply or tracking data to it
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Is a transform now let's look at it really quick
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Let's just hit this button to clear
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Oliver node properties
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Ok cover here
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And what time and type
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The shortcut for transform is also t
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From now on
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So Transformers another very commonly used now we can take a look at it quick
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It has this little widget here which allows us to move our footage
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All of these are pretty self-explanatory you can rotate
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You can scale
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You can skew and this is all based around that in Cork
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If you want to move the Anchor point
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You can control
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Dragon around and now everything will skew scale rotate
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Based on that anchor point
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Want to transform node as I was going to delete that
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Go back to a tracker double click to open the properties
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And we all go to transform
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Letchworth
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Alright now you have a transform match move now
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What is the difference between
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Matchmove
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And match with baked you can probably guess what the difference between stabiliser and match with bar
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Masmovil match the motionless stabilized will remove the motion
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Batman vs match movie
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You can see that when we created this is a little green arrow going from the tracker into the match move
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What does making a match move expression likes this transform to this tracker
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So any further changes we make if we need to modify the track for any reason
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Automatically property
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It also makes very much smaller save file
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Because if you were to hit baked
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It would be like in all of these keyframes that we've made here typically the impact on performance
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Pretty light
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So all depends on whether or not you want that automatically
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In this case we do so I'm just gonna leave that there for now we have a track setup
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So let's closer
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This and setup a good frame
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Right here
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Alright
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Go to the last frame here
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Sticker mixdown
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I use that trains from now that we talked about to align our two plates is a shot in the same location
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So should be pretty easy to line them up
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You can use the viewer widget
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Where you can also go into the text box over here and scroll with the middle Mouse wheel for fine tuned adjust
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Make sure that is a really lining up close they are mainly looking at the mountains
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Right that seems pretty good
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Alright so we have a good
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Matched from here
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Back and forth screen that
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Something you may have noticed
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Is now that we've made that transform
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Bounding box is just a little bit bigger
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Calculating all of this extra data
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And we don't want you to do any work
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It doesn't have to
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How to get rid of this we can go to our beatbox settings
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A bounding box is the total amount of pixels that nuke is calculating
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And right now were saying hey calculate the combined
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Bounding box of a and b
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You can also
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Have new only calculate where A and B intersect or you can only calculate a
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We're only b
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This case for indigo with b
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Annabelle in box shrinks down again to a normal size
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In this case it's really not going to speed up that much but it's good to have these practises in place for when you
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00:13:58,655 --> 00:14:03,263
Have your caps now that we have that lined up what's taking mix back up
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Alright there's a piece of footage it's looking like we have to do a little colour correction but we'll cross that bridge later
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00:14:10,943 --> 00:14:13,247
What Stoke-on-Trent for match move
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And drop it after a transformer
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What in the world just happened
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That's what I weigh down or no tree and investigate
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00:14:23,487 --> 00:14:26,303
So I transform here this looks like a bat where we had it
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00:14:27,839 --> 00:14:31,679
What does matchroom has just launched it up and that's not what we want
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00:14:31,935 --> 00:14:33,727
We want the reference frame
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2 by 178 in my reference frame I mean the frame where no movement
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Has taken place
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00:14:42,431 --> 00:14:45,503
So we can adjust that by going into the tractor now
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Transform tab
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Set to current frame
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You see the suddenly snap back down that's just cleared this so it's a little cleaner
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Double check here
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00:14:58,303 --> 00:15:01,375
So on this frame now we're not moving
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Any pixels
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Go back to emerge
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That's much better
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00:15:08,543 --> 00:15:11,871
War hide are overlays here using q
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00:15:12,383 --> 00:15:15,967
No one is an animation you're actually have to hit you twice
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00:15:16,735 --> 00:15:19,295
What time will Heidi animation Curve
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At the second time will hide all widgets
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So go ahead and hit
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Play here
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All right so this is interesting
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00:15:33,375 --> 00:15:36,191
We can see our track in half way through
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00:15:37,983 --> 00:15:39,775
What are roller isn't stick
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00:15:41,311 --> 00:15:41,823
Well
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What can we do about this
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00:15:44,639 --> 00:15:45,919
You're very welcome
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Take the snatch movie
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Happier
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And paste it after this Roald Dahl
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And then suddenly
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What's attract accent are Rolo also stick
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But now new
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Is applying the exact same movement
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Twice
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An intelligent way that we can build a note 3
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We never want you to work any harder than it has to
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Disconnector mask by Peter
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00:16:16,895 --> 00:16:20,223
Now I can just see the tracking in there is no mask in it
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00:16:20,479 --> 00:16:23,295
I'm not sucking another way at masking footage in nuke
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What go away
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00:16:25,855 --> 00:16:27,903
Let's move over for the job
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00:16:28,671 --> 00:16:31,487
And you can actually mask footage
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00:16:31,743 --> 00:16:35,071
Using a merge now just there to create that
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As it main operation
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00:16:38,143 --> 00:16:41,471
I don't want or for the chair to be in the a pipe
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00:16:41,727 --> 00:16:46,591
And that's because of a very fundamental organisational concepts
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00:16:46,847 --> 00:16:50,687
And that is the pipe must always flow
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00:16:50,943 --> 00:16:51,455
Down
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Let me tell you why we look at a marriage one here
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00:16:55,295 --> 00:16:57,599
When you disable emerge note
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It's going to review
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Pipe
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00:17:02,207 --> 00:17:05,535
And all scripts need to be built this way
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00:17:06,559 --> 00:17:09,375
It becomes very difficult to troubleshoot stress
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00:17:09,631 --> 00:17:13,727
Where the be pipe in a pipe or constantly flip-flopping back and forth
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00:17:13,983 --> 00:17:18,335
Analyse YouTube very quickly be able to tell what is going on in your new career
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00:17:18,591 --> 00:17:24,735
So I cannot stress having the pipe by your main downward flow is incredibly important
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00:17:26,015 --> 00:17:27,551
Speak and switch this year
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00:17:28,575 --> 00:17:29,343
We could
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00:17:30,623 --> 00:17:31,647
And then cat
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00:17:32,159 --> 00:17:32,671
Or
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When you have the snow selected
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Shift x
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00:17:37,279 --> 00:17:39,071
Will swap b and b
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00:17:40,095 --> 00:17:42,143
Now we can delete this
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00:17:43,679 --> 00:17:44,703
New
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00:17:45,471 --> 00:17:46,239
Over here
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00:17:47,007 --> 00:17:48,543
What's combine or replay
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00:17:49,823 --> 00:17:51,103
What happened here
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00:17:51,359 --> 00:17:54,943
Well this is a good example of how alpha affects an image
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00:17:55,199 --> 00:17:57,247
When you're merging elements together
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00:17:58,015 --> 00:17:59,807
Because if you look at this Alpha
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00:18:00,063 --> 00:18:02,623
It's saying that this is actual image
338
00:18:03,391 --> 00:18:04,159
And here
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00:18:04,927 --> 00:18:07,999
Are actual RGB value of that energy is black
340
00:18:08,511 --> 00:18:10,303
I just merged this over
341
00:18:12,351 --> 00:18:13,631
It had a black circle
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00:18:14,911 --> 00:18:18,239
That's not what we want in this case we don't want to use over
343
00:18:19,007 --> 00:18:21,567
What we want to use is a major operation
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00:18:21,823 --> 00:18:22,335
Call
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00:18:23,359 --> 00:18:23,871
Mask
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00:18:24,895 --> 00:18:28,223
And what mask does is it takes the alpha input
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00:18:28,735 --> 00:18:29,503
In a
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00:18:29,759 --> 00:18:30,783
It says hey
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00:18:31,039 --> 00:18:32,319
Whatever is in type B
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00:18:32,831 --> 00:18:35,647
I only want to see that where I have Alpha
351
00:18:35,903 --> 00:18:37,439
Is perfectly lines up
352
00:18:37,695 --> 00:18:40,767
Just hiding these other property Windows here
353
00:18:41,023 --> 00:18:43,839
Is perfectly lined up with a row shape
354
00:18:44,351 --> 00:18:47,679
Mask is another operation than I'm constantly using
355
00:18:47,935 --> 00:18:51,007
The sister operation to mask is Spencer
356
00:18:51,263 --> 00:18:54,335
And it's the exact opposite it's saying hey
357
00:18:54,591 --> 00:18:56,895
Where I have alpha in input
358
00:18:58,175 --> 00:19:01,503
I want you to erase the image
359
00:19:02,271 --> 00:19:04,063
For change the Spectre mask
360
00:19:04,831 --> 00:19:08,159
Looking at our bounding box again we could make this more efficient
361
00:19:09,183 --> 00:19:12,511
So since we're only using where a
362
00:19:12,767 --> 00:19:14,047
Overlaps b
363
00:19:14,303 --> 00:19:18,143
We can actually change this to intersect and calculate even faster
364
00:19:19,679 --> 00:19:20,959
Better merger
365
00:19:23,775 --> 00:19:26,591
Alright and now we can see your mask is tracking
366
00:19:26,847 --> 00:19:28,895
And we were able to get that for free
367
00:19:29,151 --> 00:19:31,199
And that's because of the Order of our nodes
368
00:19:31,455 --> 00:19:32,991
We have afforded been reading
369
00:19:33,247 --> 00:19:34,527
Reply no mask
370
00:19:34,783 --> 00:19:36,831
Transformer natalyna footage
371
00:19:37,087 --> 00:19:38,367
And then were tracking
372
00:19:38,623 --> 00:19:44,767
Because of this blow-up data were able to get our footage in The Mask to track all with the same train
373
00:19:45,023 --> 00:19:45,791
Or matchmove
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00:19:46,047 --> 00:19:49,631
Next will I get the just in the Colour and the edges of a mask
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