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These are the user uploaded subtitles that are being translated: 1 00:00:00,256 --> 00:00:02,048 Hello there and welcome back 2 00:00:02,304 --> 00:00:06,656 Now that we have a project setup gonna start combining or two pieces of footage 3 00:00:06,912 --> 00:00:08,960 Not a combine different elements in nuke 4 00:00:09,216 --> 00:00:11,264 You need to use the merge node 5 00:00:11,520 --> 00:00:13,824 You can create that by typing 6 00:00:14,336 --> 00:00:16,896 Merge your tablet or simply 7 00:00:17,408 --> 00:00:18,176 Hedingham 8 00:00:19,200 --> 00:00:22,784 This is the most commonly used now the name and you'll be using the shortcut 9 00:00:23,040 --> 00:00:28,928 All the time what's your name in here and you'll see we have three inputs 10 00:00:29,184 --> 00:00:30,464 Into our marriage now 11 00:00:30,720 --> 00:00:32,000 We have are a pipe 12 00:00:32,512 --> 00:00:33,536 Abbey pipe 13 00:00:33,792 --> 00:00:39,168 And I'm asked to go over all of these so how exactly do we use immersion well 14 00:00:39,680 --> 00:00:43,008 What we do is we take our being put 15 00:00:43,520 --> 00:00:46,848 And will connect that to our first piece of footage 16 00:00:47,360 --> 00:00:53,504 Let's just get this nice and mine here in what hit ones we can look at that with a viewer 17 00:00:53,760 --> 00:00:54,272 Work 18 00:00:55,040 --> 00:00:56,576 And now won't connect to a pipe 19 00:00:57,088 --> 00:00:58,624 Your second piece of footage 20 00:00:59,392 --> 00:01:01,293 Are you just noticed change we've actually overlaid 21 00:01:01,295 --> 00:01:03,643 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 22 00:01:03,644 --> 00:01:06,304 I read to hear over or read one 23 00:01:06,816 --> 00:01:08,352 Turning this off and on 24 00:01:08,608 --> 00:01:10,400 What exactly is happening here 25 00:01:10,656 --> 00:01:12,960 If you go over to the operation lab 26 00:01:13,216 --> 00:01:16,288 You can see exactly what Matthew Lucas doing 27 00:01:16,544 --> 00:01:22,688 Default is over and over means I want what is in pipe a put over 28 00:01:22,944 --> 00:01:24,480 Might be in this case 29 00:01:24,736 --> 00:01:26,016 Footage to 30 00:01:26,272 --> 00:01:28,064 Over orphanage one 31 00:01:28,320 --> 00:01:33,440 If you select the strap down you can see all the different ways that you can combine put it together 32 00:01:33,696 --> 00:01:39,840 Drop this classroom go through the most commonly used measure operations in the ones you'll be using in your day-to-day work 33 00:01:40,096 --> 00:01:46,240 I would honestly say there's only about 4 of these I use each and every day the rest of them 34 00:01:46,496 --> 00:01:50,592 A little more specialised in some of them I'm not sure I've ever used 35 00:01:51,360 --> 00:01:54,688 So over is the right operation for this we have a over b 36 00:01:54,944 --> 00:01:58,272 You're the things you keep note of currently is this mix slider here 37 00:01:58,528 --> 00:02:02,624 Nexus basically I deserve saying how much of input a do I want to keep 38 00:02:03,136 --> 00:02:04,416 Over in Whitby 39 00:02:05,184 --> 00:02:06,976 In this case we want all of it 40 00:02:07,488 --> 00:02:09,280 So we'll leave that at 1 41 00:02:10,304 --> 00:02:16,448 And that brings us to our next step in the shop because right now we don't want to see all 42 00:02:16,704 --> 00:02:17,472 Woolwich to 43 00:02:18,240 --> 00:02:20,032 Really want to see this actor 44 00:02:20,544 --> 00:02:21,568 Drop into 45 00:02:22,336 --> 00:02:23,872 Original plate year 46 00:02:25,152 --> 00:02:26,176 So how do we do that 47 00:02:26,944 --> 00:02:29,504 There are many different ways to cut out footage in 48 00:02:30,016 --> 00:02:33,088 When we were going to look at by using this method by peer 49 00:02:33,344 --> 00:02:36,672 Servicemaster pipe needs an input 50 00:02:37,184 --> 00:02:42,048 Download make a runny nose by hidden tab typing and Road 51 00:02:42,816 --> 00:02:47,168 Is a very commonly used note and so you can also quickly make it but the shortcut 52 00:02:50,240 --> 00:02:54,592 Alright so we have the selected here let's grab our mask input 53 00:02:55,616 --> 00:02:57,152 A bird into a rodent 54 00:02:57,664 --> 00:03:03,296 Your notice immediately or finish your two disappears we can turn this off and on 55 00:03:04,320 --> 00:03:05,600 And there's no change 56 00:03:06,368 --> 00:03:07,392 Because right now 57 00:03:08,160 --> 00:03:09,184 We look at a road or no 58 00:03:09,440 --> 00:03:10,720 There's nothing in it 59 00:03:11,488 --> 00:03:13,024 We haven't told that what part 60 00:03:13,536 --> 00:03:15,840 A wife Village O2 we want to 61 00:03:17,120 --> 00:03:18,912 Let's go back to a road I'm not here 62 00:03:19,168 --> 00:03:24,800 Over here we have a couple different shapes we can use we can just use the ellipse here really quickly hi that's like that 63 00:03:25,312 --> 00:03:26,848 Drag 64 00:03:27,360 --> 00:03:29,152 And wrap they're alright 65 00:03:29,408 --> 00:03:32,736 See the bounding box not it's only calculating 66 00:03:32,992 --> 00:03:34,272 In this area 67 00:03:34,528 --> 00:03:36,832 Let's go back to emergency what happened 68 00:03:37,600 --> 00:03:38,368 Alright 69 00:03:38,624 --> 00:03:41,184 That's a start it's not exactly what we want 70 00:03:41,440 --> 00:03:45,536 You can just grab all the points nearby thing control a 71 00:03:45,792 --> 00:03:48,352 Skip the silver social more accurate 72 00:03:49,376 --> 00:03:50,400 Alright 73 00:03:51,936 --> 00:03:52,960 Play 74 00:03:53,728 --> 00:03:54,240 And 75 00:03:54,496 --> 00:03:55,776 The shop is done 76 00:03:57,312 --> 00:03:59,872 So what exactly is happening here because 77 00:04:00,128 --> 00:04:01,664 If we look at a row download 78 00:04:02,944 --> 00:04:04,224 It looks like 79 00:04:05,248 --> 00:04:07,296 Something that you need to keep in mind in new 80 00:04:08,064 --> 00:04:08,576 Is that 81 00:04:09,344 --> 00:04:12,672 Right now we're just seen the red green and blue channels 82 00:04:12,928 --> 00:04:15,232 And that's not what determines masking in new 83 00:04:16,000 --> 00:04:17,280 At your alpha channel 84 00:04:18,303 --> 00:04:21,375 You can see your alpha channel by hitting a on your keyboard 85 00:04:22,911 --> 00:04:25,471 And it'll pop up and you actually see you saying hey 86 00:04:25,727 --> 00:04:30,591 This is the map where I want my footage O2 to be seen 87 00:04:31,871 --> 00:04:33,663 This lines up perfectly 88 00:04:33,919 --> 00:04:36,479 Don't alpha I need to get back to RGB 89 00:04:36,735 --> 00:04:38,783 Find a perfectly with our cut out here 90 00:04:39,295 --> 00:04:43,391 Now a lot of the time when you're working you don't want to see the shape overlays 91 00:04:43,647 --> 00:04:48,511 What is a couple ways you could highlight one as you can just close the rota over here 92 00:04:49,023 --> 00:04:51,583 And it'll go away but sometimes 93 00:04:51,839 --> 00:04:57,727 You want to be able to quickly turning off and on you don't want to have to go back down into the roller known and then reopen it again 94 00:04:57,983 --> 00:05:01,823 Newcastle quick shortcut if you click in your viewer in her q 95 00:05:02,591 --> 00:05:03,871 Q stand for 96 00:05:04,127 --> 00:05:05,407 Overlay off 97 00:05:05,919 --> 00:05:07,199 I don't know why it's queue 98 00:05:07,455 --> 00:05:09,759 What it is and what accept it and move forward 99 00:05:10,783 --> 00:05:14,111 And you can tell her tablet you when overlay is on or off 100 00:05:14,879 --> 00:05:17,183 So now we have a mask in here 101 00:05:19,231 --> 00:05:20,767 What are overlays relief 102 00:05:22,303 --> 00:05:26,143 Alright so this is step one we have a mask on her footage 103 00:05:26,399 --> 00:05:29,215 Step 2 is we need to get it to track 104 00:05:30,239 --> 00:05:31,263 What's we're going to that 105 00:05:32,287 --> 00:05:33,823 We already determined earlier 106 00:05:34,079 --> 00:05:35,359 Footage to 107 00:05:36,383 --> 00:05:40,735 Is pretty much perfectly stable so we don't need to stabilise this any further 108 00:05:41,759 --> 00:05:43,551 What is one on the other hand 109 00:05:44,319 --> 00:05:45,087 Moves 110 00:05:45,855 --> 00:05:49,951 Let's get started on a track you will start at frame 100 111 00:05:52,511 --> 00:05:53,535 Right 112 00:05:54,303 --> 00:05:56,351 I'm going to create 113 00:05:57,375 --> 00:05:58,399 Tracker node 114 00:05:59,423 --> 00:06:02,751 Luke Strachan out is a basic 2D point tracker 115 00:06:03,263 --> 00:06:04,031 What that means 116 00:06:04,287 --> 00:06:06,335 Is your feet at a position 117 00:06:06,591 --> 00:06:10,175 And it'll try to log on to their position in X and Y 118 00:06:10,431 --> 00:06:11,455 Throughout the shop 119 00:06:11,967 --> 00:06:15,039 What's the note setting Siri we have 120 00:06:15,295 --> 00:06:19,647 Etracker tablet is going to host all of the tracking points that we create 121 00:06:19,903 --> 00:06:21,695 We can add or delete from here 122 00:06:21,951 --> 00:06:23,743 Also going to control our exports 123 00:06:23,999 --> 00:06:26,303 What's add a tracker real quick 124 00:06:26,815 --> 00:06:28,095 And track 125 00:06:29,375 --> 00:06:31,167 Full screen here alright 126 00:06:31,423 --> 00:06:33,215 Where is it well 127 00:06:33,727 --> 00:06:38,335 We look up in our top left here we can see her over later still off so it's turns on 128 00:06:38,591 --> 00:06:39,615 Alright 129 00:06:40,127 --> 00:06:42,943 There are tracker has appeared in it actually 130 00:06:43,455 --> 00:06:44,223 Ride around 131 00:06:44,479 --> 00:06:46,015 Where I want it to be 132 00:06:47,039 --> 00:06:50,879 So this is creating a couple of different boxes in r viewer 133 00:06:51,391 --> 00:06:52,671 So the inner box 134 00:06:52,927 --> 00:06:54,975 Is basically saying hey 135 00:06:55,231 --> 00:06:58,559 This is the exact pattern that I want to track 136 00:06:59,839 --> 00:07:03,679 Wow this out of Boxer saying look for this pattern 137 00:07:03,935 --> 00:07:05,983 Within this area 138 00:07:06,495 --> 00:07:08,799 If something is moving very quickly 139 00:07:09,055 --> 00:07:11,103 In your search box is very tiny 140 00:07:11,359 --> 00:07:16,223 If not going to track correctly so it's very important to note the difference between these two 141 00:07:16,991 --> 00:07:19,295 Nobody here we have a stabilised view 142 00:07:19,551 --> 00:07:21,599 Where we can see how stick your track is 143 00:07:21,855 --> 00:07:27,999 This workshop I'm going to say this time and time again but the best way to check your tracks is by 144 00:07:28,255 --> 00:07:29,279 Stable synonym 145 00:07:29,535 --> 00:07:31,327 So actually start tracking the shop 146 00:07:31,839 --> 00:07:34,399 We have our tracker controls over here 147 00:07:34,911 --> 00:07:37,471 What's go ahead and track backwards to the start 148 00:07:39,263 --> 00:07:41,055 Alright is your tracker 149 00:07:41,311 --> 00:07:43,359 Why are tracker has stopped 150 00:07:43,615 --> 00:07:47,967 Presume it's lost the point that I was trying to keep a hold of 151 00:07:49,759 --> 00:07:53,343 You can see every scrap yards doing a pretty good job sticking right there 152 00:07:53,599 --> 00:07:59,743 You can look at her stabilise you and notices that really need bumping apple which is always a good sign we can make the stabilised by 153 00:07:59,999 --> 00:08:03,839 To see if there's really any micro cheetahs hidden within our track 154 00:08:04,351 --> 00:08:06,143 So this is looking pretty good here 155 00:08:06,655 --> 00:08:09,471 And I don't really need to track 156 00:08:09,983 --> 00:08:13,055 Beyond this point works start because if you think about it 157 00:08:13,823 --> 00:08:15,871 Actor is just down here 158 00:08:16,639 --> 00:08:18,431 We really don't need 159 00:08:18,943 --> 00:08:20,735 To go any further into the beginning 160 00:08:21,759 --> 00:08:24,831 Let's go back to frame 100 you can see here 161 00:08:25,087 --> 00:08:28,415 You will text on a bar means that there's a keyframe 162 00:08:28,671 --> 00:08:32,511 Ford tractor has key find information on all of these frames that it's tracked 163 00:08:33,535 --> 00:08:36,351 You can also see these keyframes in The Dope sheet 164 00:08:36,863 --> 00:08:43,007 You can not only time offset footage in the dark sweet but it's main purpose is a just in keyframes and you can see all 165 00:08:43,263 --> 00:08:44,799 Keyframes we've created here 166 00:08:45,823 --> 00:08:47,359 Go back to a node graph 167 00:08:47,871 --> 00:08:50,943 Google bad tour track let's go out at Selecta 168 00:08:51,199 --> 00:08:51,711 Here 169 00:08:52,223 --> 00:08:54,015 The other tracks like that 170 00:08:54,271 --> 00:08:55,551 What's track forwards 171 00:08:59,647 --> 00:09:00,415 Alright 172 00:09:02,207 --> 00:09:06,303 We can just scrub the here to see how accurate this is 173 00:09:06,559 --> 00:09:12,703 I'm largely looking at our little stabilised box there received jumping around but it looks like it's sticking 174 00:09:13,727 --> 00:09:18,079 If you want to see it in the viewer as well we can also stabilise this here 175 00:09:18,591 --> 00:09:20,895 We can't click this button I just send her viewer 176 00:09:22,175 --> 00:09:22,943 Chelsea 177 00:09:25,247 --> 00:09:26,015 4c hair 178 00:09:26,271 --> 00:09:27,551 Call Steve offices 179 00:09:28,831 --> 00:09:34,975 No not to sing a little bit of rotation on the right side the stabilise never lies and that's not 180 00:09:35,231 --> 00:09:37,535 Tell me a dumb rhyme or a very true statement 181 00:09:38,047 --> 00:09:43,935 Stabilising your village or a lot of potential problems that you can't see when it's falling in Motion 182 00:09:44,703 --> 00:09:49,823 As you can see this tree is dripping so looks like we have a little bit of parallax we'll see if that comes into play later 183 00:09:50,335 --> 00:09:52,383 But for now I'm just trying to get it Bassline track 184 00:09:52,639 --> 00:09:54,175 And this is more than good enough 185 00:09:55,199 --> 00:09:56,735 Export or track 186 00:09:57,503 --> 00:09:59,295 Down to this export tab 187 00:09:59,551 --> 00:10:01,228 And there are a different options we can choose from 188 00:10:01,229 --> 00:10:03,400 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 189 00:10:03,401 --> 00:10:04,927 Nearest corner pens which will get to next week 190 00:10:05,183 --> 00:10:06,719 And then transforms 191 00:10:07,487 --> 00:10:13,631 So what does it do is it would make a transform node and it will apply or tracking data to it 192 00:10:13,887 --> 00:10:16,191 Is a transform now let's look at it really quick 193 00:10:16,447 --> 00:10:18,495 Let's just hit this button to clear 194 00:10:18,751 --> 00:10:20,543 Oliver node properties 195 00:10:20,799 --> 00:10:21,823 Ok cover here 196 00:10:22,335 --> 00:10:23,871 And what time and type 197 00:10:29,503 --> 00:10:32,319 The shortcut for transform is also t 198 00:10:32,575 --> 00:10:34,367 From now on 199 00:10:35,903 --> 00:10:39,743 So Transformers another very commonly used now we can take a look at it quick 200 00:10:40,255 --> 00:10:44,351 It has this little widget here which allows us to move our footage 201 00:10:47,935 --> 00:10:51,263 All of these are pretty self-explanatory you can rotate 202 00:10:51,519 --> 00:10:52,799 You can scale 203 00:10:53,055 --> 00:10:56,383 You can skew and this is all based around that in Cork 204 00:10:56,639 --> 00:10:58,175 If you want to move the Anchor point 205 00:10:58,687 --> 00:10:59,711 You can control 206 00:11:00,479 --> 00:11:04,575 Dragon around and now everything will skew scale rotate 207 00:11:04,831 --> 00:11:06,879 Based on that anchor point 208 00:11:07,391 --> 00:11:09,951 Want to transform node as I was going to delete that 209 00:11:10,207 --> 00:11:13,279 Go back to a tracker double click to open the properties 210 00:11:14,047 --> 00:11:16,095 And we all go to transform 211 00:11:16,863 --> 00:11:17,375 Letchworth 212 00:11:18,143 --> 00:11:20,703 Alright now you have a transform match move now 213 00:11:20,959 --> 00:11:23,007 What is the difference between 214 00:11:23,263 --> 00:11:24,031 Matchmove 215 00:11:24,287 --> 00:11:28,895 And match with baked you can probably guess what the difference between stabiliser and match with bar 216 00:11:29,151 --> 00:11:32,735 Masmovil match the motionless stabilized will remove the motion 217 00:11:33,759 --> 00:11:35,807 Batman vs match movie 218 00:11:36,063 --> 00:11:41,695 You can see that when we created this is a little green arrow going from the tracker into the match move 219 00:11:42,463 --> 00:11:47,071 What does making a match move expression likes this transform to this tracker 220 00:11:47,327 --> 00:11:51,679 So any further changes we make if we need to modify the track for any reason 221 00:11:51,935 --> 00:11:53,983 Automatically property 222 00:11:54,495 --> 00:11:57,311 It also makes very much smaller save file 223 00:11:57,567 --> 00:11:59,103 Because if you were to hit baked 224 00:11:59,615 --> 00:12:05,759 It would be like in all of these keyframes that we've made here typically the impact on performance 225 00:12:06,015 --> 00:12:06,527 Pretty light 226 00:12:06,783 --> 00:12:10,111 So all depends on whether or not you want that automatically 227 00:12:11,135 --> 00:12:14,975 In this case we do so I'm just gonna leave that there for now we have a track setup 228 00:12:15,231 --> 00:12:16,767 So let's closer 229 00:12:17,023 --> 00:12:19,583 This and setup a good frame 230 00:12:20,095 --> 00:12:21,119 Right here 231 00:12:22,911 --> 00:12:24,191 Alright 232 00:12:25,215 --> 00:12:27,007 Go to the last frame here 233 00:12:27,775 --> 00:12:29,311 Sticker mixdown 234 00:12:30,079 --> 00:12:36,223 I use that trains from now that we talked about to align our two plates is a shot in the same location 235 00:12:36,479 --> 00:12:38,271 So should be pretty easy to line them up 236 00:12:38,783 --> 00:12:40,319 You can use the viewer widget 237 00:12:40,575 --> 00:12:46,719 Where you can also go into the text box over here and scroll with the middle Mouse wheel for fine tuned adjust 238 00:12:47,743 --> 00:12:51,839 Make sure that is a really lining up close they are mainly looking at the mountains 239 00:12:54,655 --> 00:12:56,959 Right that seems pretty good 240 00:12:57,983 --> 00:12:59,519 Alright so we have a good 241 00:13:00,287 --> 00:13:01,567 Matched from here 242 00:13:03,615 --> 00:13:05,151 Back and forth screen that 243 00:13:07,455 --> 00:13:09,759 Something you may have noticed 244 00:13:10,527 --> 00:13:12,575 Is now that we've made that transform 245 00:13:13,087 --> 00:13:15,903 Bounding box is just a little bit bigger 246 00:13:16,415 --> 00:13:19,743 Calculating all of this extra data 247 00:13:19,999 --> 00:13:22,047 And we don't want you to do any work 248 00:13:22,303 --> 00:13:23,583 It doesn't have to 249 00:13:24,351 --> 00:13:27,423 How to get rid of this we can go to our beatbox settings 250 00:13:27,679 --> 00:13:31,775 A bounding box is the total amount of pixels that nuke is calculating 251 00:13:32,287 --> 00:13:35,359 And right now were saying hey calculate the combined 252 00:13:35,615 --> 00:13:37,663 Bounding box of a and b 253 00:13:38,175 --> 00:13:39,199 You can also 254 00:13:39,455 --> 00:13:44,831 Have new only calculate where A and B intersect or you can only calculate a 255 00:13:45,087 --> 00:13:46,367 We're only b 256 00:13:46,623 --> 00:13:48,159 This case for indigo with b 257 00:13:48,415 --> 00:13:51,743 Annabelle in box shrinks down again to a normal size 258 00:13:52,255 --> 00:13:58,399 In this case it's really not going to speed up that much but it's good to have these practises in place for when you 259 00:13:58,655 --> 00:14:03,263 Have your caps now that we have that lined up what's taking mix back up 260 00:14:04,031 --> 00:14:10,175 Alright there's a piece of footage it's looking like we have to do a little colour correction but we'll cross that bridge later 261 00:14:10,943 --> 00:14:13,247 What Stoke-on-Trent for match move 262 00:14:13,759 --> 00:14:16,831 And drop it after a transformer 263 00:14:18,111 --> 00:14:19,903 What in the world just happened 264 00:14:20,159 --> 00:14:22,463 That's what I weigh down or no tree and investigate 265 00:14:23,487 --> 00:14:26,303 So I transform here this looks like a bat where we had it 266 00:14:27,839 --> 00:14:31,679 What does matchroom has just launched it up and that's not what we want 267 00:14:31,935 --> 00:14:33,727 We want the reference frame 268 00:14:34,239 --> 00:14:39,871 2 by 178 in my reference frame I mean the frame where no movement 269 00:14:40,127 --> 00:14:41,407 Has taken place 270 00:14:42,431 --> 00:14:45,503 So we can adjust that by going into the tractor now 271 00:14:46,271 --> 00:14:48,063 Transform tab 272 00:14:48,575 --> 00:14:50,367 Set to current frame 273 00:14:51,647 --> 00:14:56,255 You see the suddenly snap back down that's just cleared this so it's a little cleaner 274 00:14:56,767 --> 00:14:58,047 Double check here 275 00:14:58,303 --> 00:15:01,375 So on this frame now we're not moving 276 00:15:02,143 --> 00:15:03,167 Any pixels 277 00:15:03,935 --> 00:15:05,471 Go back to emerge 278 00:15:05,983 --> 00:15:07,519 That's much better 279 00:15:08,543 --> 00:15:11,871 War hide are overlays here using q 280 00:15:12,383 --> 00:15:15,967 No one is an animation you're actually have to hit you twice 281 00:15:16,735 --> 00:15:19,295 What time will Heidi animation Curve 282 00:15:19,807 --> 00:15:22,623 At the second time will hide all widgets 283 00:15:23,647 --> 00:15:25,183 So go ahead and hit 284 00:15:25,695 --> 00:15:26,975 Play here 285 00:15:30,559 --> 00:15:32,351 All right so this is interesting 286 00:15:33,375 --> 00:15:36,191 We can see our track in half way through 287 00:15:37,983 --> 00:15:39,775 What are roller isn't stick 288 00:15:41,311 --> 00:15:41,823 Well 289 00:15:42,591 --> 00:15:43,871 What can we do about this 290 00:15:44,639 --> 00:15:45,919 You're very welcome 291 00:15:47,711 --> 00:15:48,735 Take the snatch movie 292 00:15:48,991 --> 00:15:49,759 Happier 293 00:15:50,783 --> 00:15:52,831 And paste it after this Roald Dahl 294 00:15:53,343 --> 00:15:54,623 And then suddenly 295 00:15:55,903 --> 00:15:59,231 What's attract accent are Rolo also stick 296 00:16:00,255 --> 00:16:01,023 But now new 297 00:16:01,279 --> 00:16:03,327 Is applying the exact same movement 298 00:16:03,583 --> 00:16:04,351 Twice 299 00:16:04,863 --> 00:16:07,935 An intelligent way that we can build a note 3 300 00:16:08,191 --> 00:16:11,519 We never want you to work any harder than it has to 301 00:16:12,543 --> 00:16:14,847 Disconnector mask by Peter 302 00:16:16,895 --> 00:16:20,223 Now I can just see the tracking in there is no mask in it 303 00:16:20,479 --> 00:16:23,295 I'm not sucking another way at masking footage in nuke 304 00:16:24,319 --> 00:16:25,599 What go away 305 00:16:25,855 --> 00:16:27,903 Let's move over for the job 306 00:16:28,671 --> 00:16:31,487 And you can actually mask footage 307 00:16:31,743 --> 00:16:35,071 Using a merge now just there to create that 308 00:16:35,583 --> 00:16:37,375 As it main operation 309 00:16:38,143 --> 00:16:41,471 I don't want or for the chair to be in the a pipe 310 00:16:41,727 --> 00:16:46,591 And that's because of a very fundamental organisational concepts 311 00:16:46,847 --> 00:16:50,687 And that is the pipe must always flow 312 00:16:50,943 --> 00:16:51,455 Down 313 00:16:51,967 --> 00:16:55,039 Let me tell you why we look at a marriage one here 314 00:16:55,295 --> 00:16:57,599 When you disable emerge note 315 00:16:58,111 --> 00:16:59,647 It's going to review 316 00:16:59,903 --> 00:17:00,415 Pipe 317 00:17:02,207 --> 00:17:05,535 And all scripts need to be built this way 318 00:17:06,559 --> 00:17:09,375 It becomes very difficult to troubleshoot stress 319 00:17:09,631 --> 00:17:13,727 Where the be pipe in a pipe or constantly flip-flopping back and forth 320 00:17:13,983 --> 00:17:18,335 Analyse YouTube very quickly be able to tell what is going on in your new career 321 00:17:18,591 --> 00:17:24,735 So I cannot stress having the pipe by your main downward flow is incredibly important 322 00:17:26,015 --> 00:17:27,551 Speak and switch this year 323 00:17:28,575 --> 00:17:29,343 We could 324 00:17:30,623 --> 00:17:31,647 And then cat 325 00:17:32,159 --> 00:17:32,671 Or 326 00:17:33,439 --> 00:17:34,975 When you have the snow selected 327 00:17:35,231 --> 00:17:36,511 Shift x 328 00:17:37,279 --> 00:17:39,071 Will swap b and b 329 00:17:40,095 --> 00:17:42,143 Now we can delete this 330 00:17:43,679 --> 00:17:44,703 New 331 00:17:45,471 --> 00:17:46,239 Over here 332 00:17:47,007 --> 00:17:48,543 What's combine or replay 333 00:17:49,823 --> 00:17:51,103 What happened here 334 00:17:51,359 --> 00:17:54,943 Well this is a good example of how alpha affects an image 335 00:17:55,199 --> 00:17:57,247 When you're merging elements together 336 00:17:58,015 --> 00:17:59,807 Because if you look at this Alpha 337 00:18:00,063 --> 00:18:02,623 It's saying that this is actual image 338 00:18:03,391 --> 00:18:04,159 And here 339 00:18:04,927 --> 00:18:07,999 Are actual RGB value of that energy is black 340 00:18:08,511 --> 00:18:10,303 I just merged this over 341 00:18:12,351 --> 00:18:13,631 It had a black circle 342 00:18:14,911 --> 00:18:18,239 That's not what we want in this case we don't want to use over 343 00:18:19,007 --> 00:18:21,567 What we want to use is a major operation 344 00:18:21,823 --> 00:18:22,335 Call 345 00:18:23,359 --> 00:18:23,871 Mask 346 00:18:24,895 --> 00:18:28,223 And what mask does is it takes the alpha input 347 00:18:28,735 --> 00:18:29,503 In a 348 00:18:29,759 --> 00:18:30,783 It says hey 349 00:18:31,039 --> 00:18:32,319 Whatever is in type B 350 00:18:32,831 --> 00:18:35,647 I only want to see that where I have Alpha 351 00:18:35,903 --> 00:18:37,439 Is perfectly lines up 352 00:18:37,695 --> 00:18:40,767 Just hiding these other property Windows here 353 00:18:41,023 --> 00:18:43,839 Is perfectly lined up with a row shape 354 00:18:44,351 --> 00:18:47,679 Mask is another operation than I'm constantly using 355 00:18:47,935 --> 00:18:51,007 The sister operation to mask is Spencer 356 00:18:51,263 --> 00:18:54,335 And it's the exact opposite it's saying hey 357 00:18:54,591 --> 00:18:56,895 Where I have alpha in input 358 00:18:58,175 --> 00:19:01,503 I want you to erase the image 359 00:19:02,271 --> 00:19:04,063 For change the Spectre mask 360 00:19:04,831 --> 00:19:08,159 Looking at our bounding box again we could make this more efficient 361 00:19:09,183 --> 00:19:12,511 So since we're only using where a 362 00:19:12,767 --> 00:19:14,047 Overlaps b 363 00:19:14,303 --> 00:19:18,143 We can actually change this to intersect and calculate even faster 364 00:19:19,679 --> 00:19:20,959 Better merger 365 00:19:23,775 --> 00:19:26,591 Alright and now we can see your mask is tracking 366 00:19:26,847 --> 00:19:28,895 And we were able to get that for free 367 00:19:29,151 --> 00:19:31,199 And that's because of the Order of our nodes 368 00:19:31,455 --> 00:19:32,991 We have afforded been reading 369 00:19:33,247 --> 00:19:34,527 Reply no mask 370 00:19:34,783 --> 00:19:36,831 Transformer natalyna footage 371 00:19:37,087 --> 00:19:38,367 And then were tracking 372 00:19:38,623 --> 00:19:44,767 Because of this blow-up data were able to get our footage in The Mask to track all with the same train 373 00:19:45,023 --> 00:19:45,791 Or matchmove 374 00:19:46,047 --> 00:19:49,631 Next will I get the just in the Colour and the edges of a mask 28282

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