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These are the user uploaded subtitles that are being translated: 1 00:00:00,768 --> 00:00:01,280 Hello 2 00:00:01,792 --> 00:00:02,304 Now 3 00:00:02,560 --> 00:00:03,840 Before we go jumping into 4 00:00:04,352 --> 00:00:06,400 I wanted to go over a little bit of Fear 5 00:00:06,656 --> 00:00:08,448 Because ultimately at the end of the day 6 00:00:08,704 --> 00:00:09,728 Luke is a 20 7 00:00:09,984 --> 00:00:10,496 Composite 8 00:00:11,520 --> 00:00:16,128 Knowing the buttons doesn't really mean anything if you don't know why you're you 9 00:00:16,640 --> 00:00:19,712 It's like a photographer who knows cameras really well 10 00:00:19,968 --> 00:00:20,992 I can't take a good pic 11 00:00:21,504 --> 00:00:25,088 So that's why I've come up with these 8 compositing fundamentals 12 00:00:25,344 --> 00:00:28,672 That are going to inform us how to approach your shots 13 00:00:28,928 --> 00:00:30,976 And what to look for as work and pay 14 00:00:31,744 --> 00:00:33,792 And these fundamentals our universe 15 00:00:34,048 --> 00:00:36,608 They can be applied in any program you can be using me 16 00:00:37,120 --> 00:00:39,424 Flame fusion after effects 17 00:00:39,680 --> 00:00:40,704 In Microsoft paint 18 00:00:40,960 --> 00:00:42,496 Is a fundamental 19 00:00:42,752 --> 00:00:44,800 The bedrock of any good composite 20 00:00:45,312 --> 00:00:49,664 What happened in to a brief overview to go more to detail later in the class 21 00:00:49,920 --> 00:00:52,224 I just wanted to Broad Strokes explained 22 00:00:52,480 --> 00:00:54,528 What the compositing fundamentals 23 00:00:55,296 --> 00:00:56,320 Sort first one 24 00:00:56,576 --> 00:00:57,088 Is true 25 00:00:57,856 --> 00:01:01,421 Your tracking is pretty straightforward basically if your camera has a movement in it 26 00:01:01,423 --> 00:01:04,028 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 27 00:01:04,028 --> 00:01:05,280 The elements your reading into your shop 28 00:01:05,536 --> 00:01:07,328 Must match that motion 29 00:01:07,840 --> 00:01:10,144 Tracking is one of those things where if it's off 30 00:01:10,656 --> 00:01:12,192 There's no way of ever 31 00:01:14,496 --> 00:01:16,544 And there's a lot of different types of track 32 00:01:16,800 --> 00:01:17,312 You can do it 33 00:01:18,848 --> 00:01:19,616 Later this 34 00:01:20,896 --> 00:01:27,040 Now levels is really just a catch-all term for colour correction colour matching colour balancing 35 00:01:27,296 --> 00:01:27,808 Whatever you 36 00:01:28,832 --> 00:01:31,648 It's matching colour to melody between different album 37 00:01:31,904 --> 00:01:33,440 Match in the dark similar 38 00:01:33,696 --> 00:01:36,256 Mr Shadows there highlights it's matching there were 39 00:01:36,512 --> 00:01:39,840 Whether coolness it's matching how Green or magenta 40 00:01:40,864 --> 00:01:43,680 Ultimately it just comes down to taking your elements 41 00:01:43,936 --> 00:01:47,008 And making them feel like they live in the same 42 00:01:47,520 --> 00:01:48,032 Groupon 43 00:01:48,544 --> 00:01:50,080 Next up we have great 44 00:01:50,336 --> 00:01:53,664 No green effects of footage to varying degrees 45 00:01:53,920 --> 00:02:00,064 You gonna Dance film cameras you can digital cameras in digital cameras it's called noise but it's really the same thing it's kind of 46 00:02:00,320 --> 00:02:01,600 Unwanted breaking up 47 00:02:02,624 --> 00:02:04,672 Indoor cameras for reactor noise do 48 00:02:05,184 --> 00:02:07,488 Digital cameras will reactivate leaving film 49 00:02:07,744 --> 00:02:10,048 Digital cameras will react differently from other digital 50 00:02:10,816 --> 00:02:13,376 Doesn't even matter if you have the exact same day 51 00:02:14,400 --> 00:02:17,984 The green is going to be different and it's very important to match these you 52 00:02:18,240 --> 00:02:19,264 Green Cape dress 53 00:02:19,520 --> 00:02:20,800 Within the elements 54 00:02:21,056 --> 00:02:21,568 Hope you're shot 55 00:02:21,824 --> 00:02:24,128 You might be thinking well 56 00:02:24,384 --> 00:02:26,688 What is some cases that may be true 57 00:02:26,944 --> 00:02:29,760 It won't be very subtle when it's up on a 50 foot movie 58 00:02:30,272 --> 00:02:31,040 And I'll leave it at 59 00:02:31,808 --> 00:02:32,320 Moving 60 00:02:32,832 --> 00:02:35,904 The next fundamental that go over is Edge detail 61 00:02:36,160 --> 00:02:41,792 Edge detail is so important to compositing it's one of the main skills you can have as a composite 62 00:02:42,304 --> 00:02:48,448 Edge details exactly what it sounds like it's maintain characteristics of your Edge as your 63 00:02:48,704 --> 00:02:49,984 18 elements over each other 64 00:02:50,240 --> 00:02:51,520 You have a deep Focus 65 00:02:51,776 --> 00:02:52,544 Piece of furniture 66 00:02:52,800 --> 00:02:56,640 When you merge that you need it's edges to be soft and worry 67 00:02:57,152 --> 00:02:59,712 You have texted short footage of an actresses hair 68 00:02:59,968 --> 00:03:00,736 Fluttering in the ear 69 00:03:01,248 --> 00:03:04,320 You're going to need to maintain those tiny details for atomic really 70 00:03:05,088 --> 00:03:07,648 Is where the art of keen and rotoscoping comes 71 00:03:08,160 --> 00:03:12,512 This isn't just about getting the right sharpness of your edge because oftentimes 72 00:03:13,024 --> 00:03:14,048 That's the easy part 73 00:03:14,304 --> 00:03:16,608 The hard part is getting the colour of your eye 74 00:03:16,864 --> 00:03:18,144 Match what's behind 75 00:03:18,656 --> 00:03:21,984 Your background has such a huge influence on how you approach 76 00:03:22,240 --> 00:03:23,008 Your edges 77 00:03:23,264 --> 00:03:24,288 It's very important 78 00:03:24,544 --> 00:03:25,568 The Taylor what you're doing 79 00:03:25,824 --> 00:03:26,336 To your 80 00:03:27,104 --> 00:03:27,872 Next 81 00:03:28,384 --> 00:03:28,896 Bespoke 82 00:03:29,664 --> 00:03:30,944 Focus can be very SIM 83 00:03:31,200 --> 00:03:31,712 Explained 84 00:03:32,736 --> 00:03:34,528 What is in Focus in your shot 85 00:03:35,040 --> 00:03:37,344 Also needs to be in Focus in York 86 00:03:38,368 --> 00:03:39,392 And on the opposite 87 00:03:40,160 --> 00:03:42,720 What is blurry and be focused in Ayrshire 88 00:03:43,232 --> 00:03:45,024 Needs to be blurry and be focused 89 00:03:46,560 --> 00:03:47,328 What is the folk 90 00:03:47,584 --> 00:03:48,864 Must not only be 91 00:03:49,120 --> 00:03:49,888 The right size 92 00:03:50,144 --> 00:03:51,936 Focus at all so Bastille 93 00:03:52,960 --> 00:03:54,752 Based on a lens that you choose 94 00:03:55,008 --> 00:03:56,800 There's so many different shapes 95 00:03:57,056 --> 00:03:58,336 That defocused Alma 96 00:03:58,848 --> 00:03:59,872 And there's also a lot of 97 00:04:01,152 --> 00:04:02,176 Second exit as well 98 00:04:02,432 --> 00:04:04,480 And this leads us to our next car 99 00:04:05,248 --> 00:04:05,760 Lenses 100 00:04:06,528 --> 00:04:11,648 Now when's affects and focus the overlap a little bit but they are to Diss 101 00:04:11,904 --> 00:04:12,416 Category 102 00:04:12,928 --> 00:04:15,744 Defocus is more is the Sharp 103 00:04:16,000 --> 00:04:17,791 What is the fall off of my Focus career 104 00:04:18,303 --> 00:04:22,911 And lens effects are the characteristics that imperfections in the lens 105 00:04:23,167 --> 00:04:23,935 Poor synonym 106 00:04:24,191 --> 00:04:24,959 Fergus and 107 00:04:25,215 --> 00:04:26,495 Chromatic aberration 108 00:04:27,007 --> 00:04:27,775 Vineyard 109 00:04:28,287 --> 00:04:29,311 Leinster store 110 00:04:30,079 --> 00:04:30,847 Close 111 00:04:31,359 --> 00:04:31,871 Police 112 00:04:32,383 --> 00:04:37,759 There's lots of little imperfections in the lens that creates these characteristics in our image 113 00:04:38,271 --> 00:04:39,551 We're going to have to copy 114 00:04:39,807 --> 00:04:41,087 In order for our Elim 115 00:04:42,367 --> 00:04:45,951 If there's a giant j.j. Abrams ask when surveying your shot 116 00:04:46,719 --> 00:04:48,511 Doesn't matter if you think they're cool 117 00:04:48,767 --> 00:04:49,791 That's alenza 118 00:04:50,047 --> 00:04:50,559 Any 119 00:04:50,815 --> 00:04:51,583 How to put your village on 120 00:04:51,839 --> 00:04:53,375 Now on to prospect 121 00:04:53,887 --> 00:04:57,727 Millie when you're first starting out prospective is pretty difficult 122 00:04:57,983 --> 00:04:58,751 To get a crash 123 00:04:59,519 --> 00:05:05,663 A very quick and obvious example would be say you're in a skyscraper and you take a picture looking down at the 124 00:05:06,687 --> 00:05:08,479 And you want to add more buildings to 125 00:05:08,991 --> 00:05:13,855 The only other pictures that you have to use or taken from a ground 126 00:05:14,367 --> 00:05:15,647 You can combine those 127 00:05:15,903 --> 00:05:18,207 The angle was wrong and it's just not going to work 128 00:05:18,719 --> 00:05:24,863 Matching the angle is just a 1 of understanding perspective there's also match in the compression 129 00:05:25,119 --> 00:05:25,631 The Lamb 130 00:05:25,887 --> 00:05:28,447 There is the field of view there so much too 131 00:05:28,703 --> 00:05:29,215 Figure out 132 00:05:29,727 --> 00:05:33,567 Perspective is one of those things that may be hard to identify when you're looking at 133 00:05:33,823 --> 00:05:36,127 Because you can be looking at it and think something is wrong 134 00:05:36,383 --> 00:05:37,407 Not really no 135 00:05:38,175 --> 00:05:39,711 And also pretty good 136 00:05:39,967 --> 00:05:40,735 What's 1 of 2 137 00:05:41,247 --> 00:05:42,271 The perspective 138 00:05:43,295 --> 00:05:44,575 The next one was talking about 139 00:05:44,831 --> 00:05:45,343 The light 140 00:05:46,111 --> 00:05:49,439 So whining seems like something that should be pretty straightforward 141 00:05:49,695 --> 00:05:50,719 And in principle 142 00:05:50,975 --> 00:05:51,999 It really is 143 00:05:52,511 --> 00:05:55,071 If you're combining elements into a shower 144 00:05:55,583 --> 00:05:56,351 Make sure that 145 00:05:56,607 --> 00:05:58,143 The lighting is the same between them 146 00:05:58,655 --> 00:05:59,167 And 147 00:05:59,423 --> 00:05:59,935 That's it 148 00:06:00,447 --> 00:06:03,007 Well that's what it seems like but a lot of the time 149 00:06:03,263 --> 00:06:07,103 Were being asked to combine things with wildly different lighting conditions 150 00:06:07,359 --> 00:06:10,687 And manipulating different lighting environments to match 151 00:06:10,943 --> 00:06:11,711 Is very dear 152 00:06:11,967 --> 00:06:14,015 Sometimes it's even impossible 153 00:06:14,527 --> 00:06:17,855 This is a major Factor when you composite in CT elements 154 00:06:18,111 --> 00:06:18,879 Madina Grill 155 00:06:19,647 --> 00:06:21,439 Because it's another one of those things 156 00:06:21,695 --> 00:06:23,231 If it's a little off 157 00:06:23,487 --> 00:06:26,815 It may not immediately jump out to you as what's incorrect with your car 158 00:06:27,327 --> 00:06:28,351 If your lighting is off 159 00:06:29,375 --> 00:06:31,423 Unconscious part of the brain 160 00:06:31,935 --> 00:06:32,959 Well now that's something 161 00:06:33,471 --> 00:06:34,495 So it is very 162 00:06:36,287 --> 00:06:36,799 And 163 00:06:37,055 --> 00:06:38,847 What are the eight compositing fundamentals 164 00:06:39,615 --> 00:06:40,895 If you go through these 8 165 00:06:41,151 --> 00:06:42,943 Looking at your camp and they're all career 166 00:06:43,711 --> 00:06:46,015 Odds are you have something that looks pretty good 167 00:06:48,831 --> 00:06:49,599 What's required for your car 168 00:06:50,111 --> 00:06:52,927 Because as you continue to get more complex 169 00:06:53,439 --> 00:06:54,207 Your things 170 00:06:54,463 --> 00:06:57,535 The weight and feeling of scale is animation 171 00:06:57,791 --> 00:06:58,815 CG shader 172 00:06:59,327 --> 00:07:00,863 There's a lot of other different things 173 00:07:01,119 --> 00:07:01,887 Focus on 174 00:07:02,143 --> 00:07:02,911 Shut up 175 00:07:03,423 --> 00:07:05,727 Built on these composite in town 176 00:07:06,751 --> 00:07:10,335 Some of them may be more or less important depending on your show 177 00:07:10,847 --> 00:07:12,383 If you're looking at a shot that is 178 00:07:12,639 --> 00:07:13,407 Deep Focus 179 00:07:13,663 --> 00:07:15,711 Meaning that everything is Sharp and 180 00:07:15,967 --> 00:07:18,271 No be focusable anyway 181 00:07:18,783 --> 00:07:19,295 Well 182 00:07:19,551 --> 00:07:21,343 Are Focus fundamental probably won't be 183 00:07:21,599 --> 00:07:23,903 Is it is in a shop with very Sherwood 184 00:07:24,927 --> 00:07:27,487 It's all contextual and depends on what the 185 00:07:28,255 --> 00:07:30,815 Any one of these are 186 00:07:31,583 --> 00:07:32,607 The Moron really 187 00:07:32,863 --> 00:07:33,375 You're sure 188 00:07:34,655 --> 00:07:37,727 If this was a little overwhelming it was a lot of information at 189 00:07:37,983 --> 00:07:40,031 Don't worry we're gonna be looking at each other 190 00:07:40,287 --> 00:07:40,799 Indeed 191 00:07:41,055 --> 00:07:41,567 Enlighten 192 00:07:41,823 --> 00:07:44,383 I just wanted to briefly go over them so we can keep them 193 00:07:44,895 --> 00:07:46,943 Let's all I have right now what's happening 194 00:07:47,199 --> 00:07:48,223 Start applying the 195 00:07:48,991 --> 00:07:51,039 Thank you for listening and I'll catch you in 13640

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