All language subtitles for 613241-52 - Creating our own component figure - The definitive SKETCHUP course. From beginner to expert.en-US

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These are the user uploaded subtitles that are being translated: 1 00:00:00,000 --> 00:00:02,210 Hello people and welcome to this new place 2 00:00:02,205 --> 00:00:04,725 in where we're going to play with the components. 3 00:00:04,724 --> 00:00:09,904 So we will create a new one using photo of ourselves. 4 00:00:09,900 --> 00:00:13,920 So first of all, I'll go over File Import. 5 00:00:13,920 --> 00:00:14,480 Here. 6 00:00:14,475 --> 00:00:17,685 I use this photo, call myself all supported 7 00:00:17,685 --> 00:00:21,005 image dice because this photo is tau, 8 00:00:21,000 --> 00:00:22,800 p and d format. 9 00:00:22,800 --> 00:00:24,410 It is not that date back, 10 00:00:24,405 --> 00:00:28,055 import one-click and you're reading random scale. 11 00:00:28,050 --> 00:00:28,750 Here. 12 00:00:28,750 --> 00:00:32,390 The picture, I will rotate the image first of all, 13 00:00:32,390 --> 00:00:34,480 one click and hold down. 14 00:00:34,475 --> 00:00:36,865 I choose the correct plane for the rotation. 15 00:00:36,860 --> 00:00:39,190 Second click and click. 16 00:00:39,185 --> 00:00:40,255 Now, let's go with 17 00:00:40,250 --> 00:00:46,090 the scale tape measure tool from this point to the head, 18 00:00:46,085 --> 00:00:47,255 more or less here, 19 00:00:47,255 --> 00:00:53,135 let's say 1.8 m enter. 20 00:00:53,135 --> 00:00:54,865 You want to resize the model? 21 00:00:54,860 --> 00:00:59,150 Yes, we are ready for doing the components caffeine. 22 00:00:59,150 --> 00:01:01,940 Mind that the picture that you will use of 23 00:01:01,940 --> 00:01:05,590 yourselves has to have a transparent background. 24 00:01:05,585 --> 00:01:07,415 You will have to go to Photoshop, 25 00:01:07,414 --> 00:01:11,104 cut your silhouette, delayed the background, 26 00:01:11,105 --> 00:01:13,135 save that image in 27 00:01:13,130 --> 00:01:17,630 a PNG format in order to keep the transparency, 28 00:01:17,630 --> 00:01:20,870 then you will be able to use it here in appropriate way. 29 00:01:20,870 --> 00:01:24,970 Anyways, once we have this photo ready, 30 00:01:24,965 --> 00:01:26,195 we can select it. 31 00:01:26,195 --> 00:01:28,745 But look that the option for make 32 00:01:28,745 --> 00:01:31,405 a component is not available. 33 00:01:31,400 --> 00:01:33,980 So we'll need to explore first, 34 00:01:33,980 --> 00:01:38,430 this image right button explode. 35 00:01:38,710 --> 00:01:41,950 Once the image is exploded, 36 00:01:41,945 --> 00:01:44,725 the image has became into our material. 37 00:01:44,720 --> 00:01:46,580 If I go over materials, 38 00:01:46,580 --> 00:01:48,580 I click on the little house. 39 00:01:48,575 --> 00:01:52,405 Here we have a new material called myself as the image, 40 00:01:52,400 --> 00:01:54,670 but we don't want a material right now. 41 00:01:54,665 --> 00:01:57,955 What we want is to create a component and now 42 00:01:57,950 --> 00:02:01,450 we have the option Make Component available. 43 00:02:01,445 --> 00:02:03,665 But firstly, I will make 44 00:02:03,665 --> 00:02:08,935 some arrangements so I can move easily 45 00:02:08,930 --> 00:02:13,670 these areas in order to adjust 46 00:02:13,670 --> 00:02:17,410 my figure and then being 47 00:02:17,405 --> 00:02:22,085 able to use this component in a more proper way. 48 00:02:22,085 --> 00:02:24,305 Now, be careful because we don't want 49 00:02:24,305 --> 00:02:26,905 those edges to be visible. 50 00:02:26,900 --> 00:02:29,060 So I should select them. 51 00:02:29,060 --> 00:02:32,510 I can click on the surface right button, 52 00:02:32,510 --> 00:02:37,270 select bounding edges, then deselect the area, 53 00:02:37,265 --> 00:02:39,685 then go over edit height. 54 00:02:39,680 --> 00:02:42,340 Now we are ready for selecting again 55 00:02:42,335 --> 00:02:46,835 our future component and click Make Component, 56 00:02:46,835 --> 00:02:51,215 definition, myself, description, empty, 57 00:02:51,215 --> 00:02:55,175 glue to, let's say non set component axes. 58 00:02:55,175 --> 00:02:57,455 We can check that the component axes 59 00:02:57,455 --> 00:02:59,665 are placed in the correct spot. 60 00:02:59,660 --> 00:03:02,170 Always face camera, yes. 61 00:03:02,165 --> 00:03:06,265 Shadows face some, let's say No. 62 00:03:06,260 --> 00:03:08,660 We'll see why this option means in the future. 63 00:03:08,660 --> 00:03:11,030 And replace selection with component. 64 00:03:11,030 --> 00:03:12,550 Yes, Create. 65 00:03:12,545 --> 00:03:14,825 Here we have our new component. 66 00:03:14,825 --> 00:03:17,765 It is already in our components library. 67 00:03:17,765 --> 00:03:19,205 And if we are with, 68 00:03:19,205 --> 00:03:20,975 we can check how the component 69 00:03:20,975 --> 00:03:23,275 is always facing the camera. 70 00:03:23,270 --> 00:03:26,650 It seems that we have finished, but we haven't. 71 00:03:26,645 --> 00:03:31,355 First of all, our component is floating a little bit. 72 00:03:31,630 --> 00:03:33,910 Move tool. 73 00:03:33,905 --> 00:03:36,485 One click on this corner, 74 00:03:36,485 --> 00:03:38,695 next click on the origin. 75 00:03:38,690 --> 00:03:41,600 Now it is not floating anymore. 76 00:03:41,600 --> 00:03:46,340 But the real problem is that if I turn on the sun, 77 00:03:46,340 --> 00:03:51,170 the saddle of our component is rectangular, right? 78 00:03:51,170 --> 00:03:53,280 It shouldn't be rectangular. 79 00:03:53,284 --> 00:03:55,434 And what is the reason? 80 00:03:55,430 --> 00:03:58,280 The reason is because although 81 00:03:58,280 --> 00:04:02,120 our background from Photoshop is transparent, 82 00:04:02,120 --> 00:04:05,320 when we turn our image into a material, 83 00:04:05,315 --> 00:04:10,325 that transparent background became something solid. 84 00:04:10,325 --> 00:04:12,355 So how can we fix this? 85 00:04:12,350 --> 00:04:15,850 First of all, we should go into this component. 86 00:04:15,845 --> 00:04:18,395 I will go over edit and high. 87 00:04:18,395 --> 00:04:21,695 Oh, I want those edges visible. 88 00:04:21,695 --> 00:04:25,225 Then I will use the free hand tool in order 89 00:04:25,220 --> 00:04:29,350 to draw the silhouette of myself. 90 00:04:29,345 --> 00:04:32,515 Let's do it e.g. like that. 91 00:04:32,510 --> 00:04:33,740 Here. 92 00:04:33,740 --> 00:04:36,500 I will continue till here. 93 00:04:36,500 --> 00:04:40,460 Then I will select this surface and I will delete it. 94 00:04:40,460 --> 00:04:43,130 Look that if I check the shadow, 95 00:04:43,130 --> 00:04:46,510 that poll is not now in the salon, 96 00:04:46,505 --> 00:04:49,565 which means that we are in the correct way. 97 00:04:49,565 --> 00:04:52,955 We have to continue below 18, 98 00:04:52,955 --> 00:04:57,295 that surface using the free hand once I have finished. 99 00:04:57,290 --> 00:04:59,800 And you must know that I have used 100 00:04:59,795 --> 00:05:02,915 the product projection camera on the front view, 101 00:05:02,915 --> 00:05:05,615 I could click on the surface right button, 102 00:05:05,615 --> 00:05:08,185 select Bounding MDS. 103 00:05:08,180 --> 00:05:12,100 I disinfect the area. Edit. 104 00:05:12,095 --> 00:05:15,885 The same with the edges of the perimeter. 105 00:05:15,889 --> 00:05:20,659 This time I would use the eraser and I hold down shift 106 00:05:20,660 --> 00:05:25,660 key in order to show you another way for hiding elements. 107 00:05:25,655 --> 00:05:26,605 Here we are. 108 00:05:26,600 --> 00:05:27,560 We are ready. 109 00:05:27,560 --> 00:05:30,290 We go out of the box and then we can 110 00:05:30,290 --> 00:05:33,230 check how the saddle now is perfect. 111 00:05:33,230 --> 00:05:35,930 I could select this component from 112 00:05:35,930 --> 00:05:39,740 the components library and use it over and over again. 113 00:05:39,740 --> 00:05:41,660 And if I go over edit, 114 00:05:41,660 --> 00:05:43,280 you will see that from here, 115 00:05:43,280 --> 00:05:46,120 I can still change the option about 116 00:05:46,115 --> 00:05:49,235 shadows faced some, Let's click it. 117 00:05:49,235 --> 00:05:52,655 If I orbit now around my components, 118 00:05:52,654 --> 00:05:54,934 you will see that at some point. 119 00:05:54,935 --> 00:05:57,065 So those are not matching 120 00:05:57,065 --> 00:06:00,815 with our components with our fingers. 121 00:06:00,815 --> 00:06:06,155 However, if I unclick this option shadows face sun, 122 00:06:06,155 --> 00:06:10,945 then our shadows will match again with our fingers. 123 00:06:10,940 --> 00:06:13,030 So my recommendation here is not 124 00:06:13,025 --> 00:06:15,695 used these shadows face son option. 125 00:06:15,695 --> 00:06:17,815 Finally, we have the possibility to 126 00:06:17,810 --> 00:06:21,290 change this another feature, blue two, 127 00:06:21,290 --> 00:06:24,040 we said nine, but we can say 128 00:06:24,035 --> 00:06:27,335 any horizontal, vertical, or sloped. 129 00:06:27,335 --> 00:06:29,675 Let's create first one, 130 00:06:29,675 --> 00:06:34,225 vertical plane, e.g. this one. 131 00:06:34,220 --> 00:06:37,280 Then I will say that I want 132 00:06:37,280 --> 00:06:41,230 my component blue to vertical plane. 133 00:06:41,225 --> 00:06:43,985 Once I have changed this Bluetooth option, 134 00:06:43,985 --> 00:06:45,725 and I go over, select, 135 00:06:45,725 --> 00:06:51,035 I, take another component and I move around my Canvas. 136 00:06:51,035 --> 00:06:55,445 Look that my component is glued to this vertical plane. 137 00:06:55,445 --> 00:06:58,765 Now it is perfectly place in that vertical plane. 138 00:06:58,760 --> 00:07:01,930 In this case, when we are talking about a human being, 139 00:07:01,925 --> 00:07:03,395 we will not use it. 140 00:07:03,395 --> 00:07:06,185 But now you know the sense of these two. 141 00:07:06,185 --> 00:07:08,405 So I will erase this guy. 142 00:07:08,405 --> 00:07:12,595 Edit, glue to non is the correct one here. 143 00:07:12,590 --> 00:07:15,370 So I hope that you liked this class. 144 00:07:15,365 --> 00:07:19,145 I encourage you to do it with an image of yourself. 145 00:07:19,145 --> 00:07:22,535 I see you in the next episode. 10269

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