All language subtitles for 613241-19 - Rectangles, circles, polygons - The definitive SKETCHUP course. From beginner to expert.en-US

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These are the user uploaded subtitles that are being translated: 1 00:00:00,000 --> 00:00:01,310 Hello everybody. 2 00:00:01,305 --> 00:00:04,875 In this class, we will talk about this drawing tools, 3 00:00:04,875 --> 00:00:07,775 the Rectangle Tool, this rotated rectangle, 4 00:00:07,770 --> 00:00:10,130 which actually is very, very simple. 5 00:00:10,125 --> 00:00:12,345 They're cycle and the polygon, 6 00:00:12,345 --> 00:00:15,675 which are very related between each other. 7 00:00:15,675 --> 00:00:18,795 So let's just start with a rectangle, one-click. 8 00:00:18,795 --> 00:00:20,345 And now again you have 9 00:00:20,340 --> 00:00:24,300 the possibility of one single click and release, 10 00:00:24,300 --> 00:00:26,580 which is the good one as you already know. 11 00:00:26,580 --> 00:00:31,010 Or click and drag and release when you want to finish, 12 00:00:31,005 --> 00:00:34,935 your rectangle will use the first 11 click and release. 13 00:00:34,930 --> 00:00:36,830 Then, as you can see in 14 00:00:36,830 --> 00:00:39,760 the dimensions bar on the lower right corner, 15 00:00:39,755 --> 00:00:42,485 we have their different dimensions 16 00:00:42,485 --> 00:00:45,205 separated by a semicolon. 17 00:00:45,200 --> 00:00:46,940 The first dimension talks 18 00:00:46,940 --> 00:00:50,290 about the red acts, as you can see here, 19 00:00:50,285 --> 00:00:57,505 3.29 m now and 1.27 for the green box, 20 00:00:57,500 --> 00:01:00,080 the second one is the green axis. 21 00:01:00,080 --> 00:01:03,320 So we can draw this rectangle rapidly, 22 00:01:03,320 --> 00:01:05,320 or we can type in 23 00:01:05,315 --> 00:01:09,265 a precise length for each dimension, e.g. 24 00:01:09,260 --> 00:01:11,590 3 m semicolon. 25 00:01:11,585 --> 00:01:15,005 And this is very important to type in semicolon. 26 00:01:15,005 --> 00:01:17,155 Again, three Enter. 27 00:01:17,150 --> 00:01:18,890 Here we are our rectangle, 28 00:01:18,890 --> 00:01:21,130 which actually is an a squared. 29 00:01:21,125 --> 00:01:26,285 This rectangle is based in four years or four lines. 30 00:01:26,285 --> 00:01:29,095 We could have used the Line tool as well, 31 00:01:29,090 --> 00:01:30,450 but with a rectangle, 32 00:01:30,454 --> 00:01:32,254 normally is gonna be faster. 33 00:01:32,255 --> 00:01:34,955 And in the anterior we have our surface. 34 00:01:34,955 --> 00:01:38,695 What else can we do with the rectangles letter R? 35 00:01:38,690 --> 00:01:41,400 And then let's try to draw a rectangle, 36 00:01:41,404 --> 00:01:44,334 but placed not in the ground floor, 37 00:01:44,330 --> 00:01:45,920 but in another plane. 38 00:01:45,920 --> 00:01:47,960 When you are going to draw a rectangle, 39 00:01:47,960 --> 00:01:49,910 you will see our pencil. 40 00:01:49,910 --> 00:01:51,220 And near the pencil, 41 00:01:51,215 --> 00:01:54,065 this rectangle in a blue color right? 42 00:01:54,065 --> 00:01:55,795 Now, this blue color is 43 00:01:55,790 --> 00:01:58,190 because the rectangle is gonna be drawn 44 00:01:58,190 --> 00:02:02,660 in a plane perpendicular to the blue axis. Here we are. 45 00:02:02,660 --> 00:02:05,240 If I orbit, then I place 46 00:02:05,240 --> 00:02:08,270 the camera in front of another plane. 47 00:02:08,270 --> 00:02:09,710 Let's say, for instance, 48 00:02:09,710 --> 00:02:14,260 displaying based on the blue axis and the red axis. 49 00:02:14,255 --> 00:02:16,555 My rectangle tool is changing 50 00:02:16,550 --> 00:02:19,780 the color and now the color is green, 51 00:02:19,775 --> 00:02:22,915 which means that the rectangle is 52 00:02:22,910 --> 00:02:26,020 going to be perpendicular to the green axis. 53 00:02:26,015 --> 00:02:29,095 Exactly the same is going to happen if I place 54 00:02:29,090 --> 00:02:32,750 the camera in front of this and other plane, 55 00:02:32,750 --> 00:02:35,570 the color changes to the red color. 56 00:02:35,570 --> 00:02:37,780 And then my sake is going to be 57 00:02:37,775 --> 00:02:40,465 perpendicular to the red axis. 58 00:02:40,460 --> 00:02:44,590 This time the rectangle was placed so far away. 59 00:02:44,585 --> 00:02:47,665 Anyway, I will erase everything. 60 00:02:47,660 --> 00:02:50,500 I think it is clear this concept. 61 00:02:50,495 --> 00:02:53,465 So let's jump into the next tool. 62 00:02:53,465 --> 00:02:55,315 They're rotated rectangle. 63 00:02:55,310 --> 00:02:58,400 This rotated rectangle needs three points, 64 00:02:58,400 --> 00:03:00,490 but firstly, we can see 65 00:03:00,485 --> 00:03:04,265 a protractor in our drawing in a blue color. 66 00:03:04,265 --> 00:03:06,685 That means again that we are growing in 67 00:03:06,680 --> 00:03:10,070 a plane perpendicular to the blue axis. 68 00:03:10,070 --> 00:03:11,660 So first click here, 69 00:03:11,660 --> 00:03:14,120 second click e.g. here. 70 00:03:14,120 --> 00:03:18,760 Then my protractor change the color now is green. 71 00:03:18,755 --> 00:03:20,315 And if I move the mouse, 72 00:03:20,315 --> 00:03:23,455 we will see how this rectangle is 73 00:03:23,450 --> 00:03:27,640 making a plane with some rates, with some angle. 74 00:03:27,635 --> 00:03:29,645 If I keep my mouse still, 75 00:03:29,645 --> 00:03:32,945 we will find a level will of the information, 76 00:03:32,945 --> 00:03:35,635 the angle, the length, and the width. 77 00:03:35,630 --> 00:03:38,840 Second click, or better said thirst click. 78 00:03:38,840 --> 00:03:41,150 And here we are our rectangle. 79 00:03:41,150 --> 00:03:43,790 To be honest, this tool is not one of 80 00:03:43,790 --> 00:03:45,910 the important ones because 81 00:03:45,905 --> 00:03:48,245 for doing this kind of draw wins, 82 00:03:48,245 --> 00:03:51,595 we will use the normal rectangle or even the line. 83 00:03:51,590 --> 00:03:56,450 So let's jump into the next one, this trichome letter. 84 00:03:56,450 --> 00:03:58,150 For the shortcut. 85 00:03:58,145 --> 00:03:59,665 Once we have chosen the tool, 86 00:03:59,660 --> 00:04:01,010 the first thing that we have to 87 00:04:01,010 --> 00:04:04,310 check is the measurements bar. 88 00:04:04,310 --> 00:04:07,000 This time we will find a level, 89 00:04:06,995 --> 00:04:10,535 say insights, and the number 24. 90 00:04:10,535 --> 00:04:15,335 This means that our circle is base font 24 sites. 91 00:04:15,335 --> 00:04:17,185 I will draw it for you here. 92 00:04:17,180 --> 00:04:18,830 And you will see that 93 00:04:18,830 --> 00:04:22,340 this perimeter is not a perfect curve, 94 00:04:22,340 --> 00:04:24,310 is not smooth at all. 95 00:04:24,305 --> 00:04:26,165 It's more a polygon, right? 96 00:04:26,165 --> 00:04:29,425 So we have here those 24 sites. 97 00:04:29,420 --> 00:04:31,940 This is not good at all because we'll 98 00:04:31,940 --> 00:04:34,680 be able to appreciate this roughness, 99 00:04:34,684 --> 00:04:37,534 these sharp P in 100 00:04:37,535 --> 00:04:41,425 our drawing or even later when we print it. 101 00:04:41,420 --> 00:04:43,700 So what we have to do is 102 00:04:43,700 --> 00:04:47,150 to go back to another tool, Let's say e.g. 103 00:04:47,149 --> 00:04:50,089 the selection tool, then cycle again. 104 00:04:50,090 --> 00:04:54,360 It appears the side bar with a number 24. 105 00:04:54,364 --> 00:04:55,864 Then in this moment, 106 00:04:55,865 --> 00:04:57,785 not before, not later, 107 00:04:57,785 --> 00:04:59,905 we type in the number of 108 00:04:59,900 --> 00:05:02,320 sites that we want for our cycle. 109 00:05:02,315 --> 00:05:04,225 I recommend you 50. 110 00:05:04,220 --> 00:05:07,270 50 is enough for making a smooth curve. 111 00:05:07,265 --> 00:05:10,025 And at the same time, if we write e.g. 112 00:05:10,020 --> 00:05:13,400 100, we will generate too many sites, 113 00:05:13,400 --> 00:05:15,400 too much geometry at the end, 114 00:05:15,395 --> 00:05:18,535 and our file will become heavier and 115 00:05:18,530 --> 00:05:21,710 heavier and difficult to move for the graphic card. 116 00:05:21,710 --> 00:05:25,940 So as a habit are cycles will be 50 sites, 117 00:05:25,940 --> 00:05:28,360 one single click, then I move the mouse, 118 00:05:28,355 --> 00:05:31,555 now is the correct moment for the radius. 119 00:05:31,550 --> 00:05:35,310 I will type the radius in the bar, let's say e.g. 120 00:05:35,310 --> 00:05:37,870 2 m to enter. 121 00:05:37,865 --> 00:05:41,135 Here we are, and you can check how 122 00:05:41,135 --> 00:05:45,695 this time our perimeter is much more smooth. 123 00:05:45,695 --> 00:05:47,905 Of course, any cycle is 124 00:05:47,900 --> 00:05:51,170 based in two different dimensions. 125 00:05:51,170 --> 00:05:54,940 Where is the center of the circle and the perimeter? 126 00:05:54,935 --> 00:05:56,755 Once I have my circle, 127 00:05:56,750 --> 00:05:59,510 if I use the line tool e.g. I. 128 00:05:59,510 --> 00:06:02,390 Can find the center of the cycle, 129 00:06:02,390 --> 00:06:05,120 but sometimes it's not that easy. 130 00:06:05,120 --> 00:06:08,000 E.g. here you can see how SketchUp is 131 00:06:08,000 --> 00:06:11,300 not being able to snap that center. 132 00:06:11,300 --> 00:06:12,770 Then one tip here, 133 00:06:12,770 --> 00:06:14,450 you should go to the perimeter, 134 00:06:14,450 --> 00:06:16,520 stay there for a couple of seconds, 135 00:06:16,520 --> 00:06:18,740 and then go back to the center. 136 00:06:18,740 --> 00:06:21,800 Here we are suddenly pops up and then we can use 137 00:06:21,800 --> 00:06:24,850 it for creating our next geometry. 138 00:06:24,845 --> 00:06:28,615 Finally, let's jump to the polygon tool, 139 00:06:28,610 --> 00:06:30,950 which is very similar to the cycle. 140 00:06:30,950 --> 00:06:32,930 They are more or less the same tool, 141 00:06:32,930 --> 00:06:34,540 but with tiny differences. 142 00:06:34,535 --> 00:06:37,975 Once you heat it, you will see number of sides. 143 00:06:37,970 --> 00:06:40,400 By default, we have six sides. 144 00:06:40,400 --> 00:06:41,870 This is an hexagon. 145 00:06:41,870 --> 00:06:44,570 And if we want to change this polygon, 146 00:06:44,570 --> 00:06:46,690 then we have just two right here. 147 00:06:46,685 --> 00:06:48,325 In this precise moment, 148 00:06:48,320 --> 00:06:51,400 the number of sites we want for our polygon, 149 00:06:51,395 --> 00:06:54,035 let's say e.g. eight. 150 00:06:54,035 --> 00:06:55,085 Enter. 151 00:06:55,085 --> 00:06:58,885 Now, the little drawing near our tool is changing. 152 00:06:58,880 --> 00:07:01,750 We have eight sites, an octagon, 153 00:07:01,745 --> 00:07:03,455 one single click release, 154 00:07:03,455 --> 00:07:05,335 and second single click. 155 00:07:05,330 --> 00:07:08,480 Again, we can use here the measurements bar 156 00:07:08,480 --> 00:07:12,640 for typing in the precise length of the radius. 157 00:07:12,635 --> 00:07:14,885 As you can see, all of these tools are 158 00:07:14,885 --> 00:07:17,795 very easy and intuitive to use. 159 00:07:17,795 --> 00:07:20,005 We will finish the class here, 160 00:07:20,000 --> 00:07:21,980 and in the next episode, 161 00:07:21,979 --> 00:07:26,329 we will see the tools created for drawing arcs and 162 00:07:26,330 --> 00:07:30,730 what is more important for drawing curves in SketchUp, 163 00:07:30,725 --> 00:07:32,765 if we want to draw a curve, 164 00:07:32,765 --> 00:07:35,125 we will have to use an arc. 165 00:07:35,120 --> 00:07:39,140 At least if we just want to use the native tools 166 00:07:39,140 --> 00:07:43,280 when we become more experts in the software in SketchUp. 167 00:07:43,280 --> 00:07:44,770 Then we will download 168 00:07:44,765 --> 00:07:48,925 different plugins in order to create curves easily, 169 00:07:48,920 --> 00:07:51,470 faster, and more precise. 170 00:07:51,469 --> 00:07:53,559 But at this very moment, 171 00:07:53,555 --> 00:07:55,465 we need to know how to use 172 00:07:55,460 --> 00:08:00,420 the native tools and arts are quite important. 12096

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