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In this lesson, we're going to be learning how to do a simple, one-point track.
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OK,
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so I'm just starting off here in your Project Files in
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your NUKE Files folder in the 02_begin.
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NK script.
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And if you want to, you could just open up NUKE and just use a blank NUKE script,
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because this is basically what this is.
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I'm just starting from scratch here.
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OK, so also go ahead and have those project files open.
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And let's go into your Reference Files folder.
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And I've got that opened up right over here.
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And we're going to be using this one-point zombie track.
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So go ahead and just grab that folder, click and drag it down,
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and just drop it onto your Node graph.
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We'll move this out of the way.
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And then let's go ahead and hook up our Viewer node to our Read node.
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OK, so I'm going to go ahead and hit Play.
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And we'll just watch this play through.
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And we'll talk about what we want to do here.
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So I want to create a track that's going to track
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the motion of our zombie's head,
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because I have a little piece of text that I want to
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follow along with his head as he's moving.
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So basically,
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the tracking in NUKE 7 has changed quite a bit since earlier versions.
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But it is also a lot more easy to customize now.
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Now for a basic track,
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you not really going to need to have a lot of
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different things going on with that.
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But I'm going to show you just an easy way to set this up,
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just to achieve this simple thing.
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So now that we have all of the frames cached here,
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I just want to take a look at what we have going on with his head.
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So let's talk about what you need to look for whenever you're
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trying to get a good track in a piece of footage.
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So one of the first things is you want to do is something we've already done,
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which is play through the sequence before placing your tracking anchor.
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So we'll talk about what the tracking anchor is in a second.
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But we've already gone ahead and played through this,
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so we kind of have a feel for the track.
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We have a feel for what's going to happen, what this motion looks like.
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Now second think you want to do is to look for features that are
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consistent throughout the majority of your clip.
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So we're starting here on frame one.
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And I kind of scrub through.
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And the things that are most consistent about his head here are maybe his ear,
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this big kind of sore on his head, on our zombie's head.
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All of those things would definitely be good things to track.
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Now what are some of the things you want to stay away from?
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You definitely want to avoid areas that are heavily shadowed or
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heavily lighted that the lighting changes on.
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So right away, maybe one the first things you might think is,
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oh, well, we could track this area on his neck,
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or maybe this area on his cheek.
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But those areas are going to change over time, because of the lighting.
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So you don't want to track things that are based on the light.
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You want to track features that are going to stay the same.
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Now you're not always going to be able to have something
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that stays exactly the same over time.
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And we're going to talk about that in some later lessons.
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But for this, I just want you to get the basic feel of this.
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Now the main thing you want to look out for whenever you're
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finding an area to track is contrast.
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So I think that this area right here, it's a great contrast.
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We've got this light area where that skull is kind of showing through.
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And then we have this area around it that's much darker.
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So let's go ahead and add a Tracker node and get started.
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So I'm going to move back to my first frame.
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And you don't always have to start on your first frame.
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But for this track, we'll go ahead and just start here.
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It's going to be just a little bit easier to work with.
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OK, so to add our Tracker node,
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we're just going to come over here to our Transform button.
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Just click and hold that down.
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And the tracker is going to be just kind of out of your view.
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It's about three down from underneath this area here.
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So another way you can get to it, if you don't want to drop it in that way,
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is to simply hit the Tab key and type in "Tracker.
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" There you go.
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Now we have our tracker.
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Let's go ahead and hook this up.
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So I could either just hook this up like that,
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or just drop this on to the pipe where my viewer is.
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So I'll just go ahead and do it that way.
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And you notice nothing changes right away.
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But we do get our tracker popped over here in our Properties Bin.
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So this version allows us to add as many tracks as we want.
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We don't have to choose just a certain kind of track we're going to be doing.
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But for this track, we only need one.
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So you're just going to come down here to your Add
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Track button and click that one time.
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And you can see that it just adds a tracker for us.
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And we also get these other two options here.
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Now these are going to be-- or these other two viewers,
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these are going to be really helpful,
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once we start doing some of the more complicated tracking.
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And even in this lesson,
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we're going to have to do a little bit of just things
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it's going to need to use these viewers.
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So I wouldn't close those out.
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Just go ahead and leave those up.
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So we want to move our tracker first.
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And you need to know how the tracker works,
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before you just start grabbing things.
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You want to move it from this middle cross-hair here.
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And this area right here is called the Pattern Area.
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So this is what you want to move to place on top of the
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feature that you're going to track.
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If you don't grab it right here in the middle,
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you try to grab it on the side, you're going to start resizing it.
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Now in a little bit, we will want to resize it.
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But for now, we just want to move it.
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So just click and drag this over.
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We're going to try to get this over onto that area on his forehead.
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Now I'm just going to middle-click on my mouse wheel and drag,
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to move over here to this area on his head.
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So let's go ahead and get that framed up a little bit better.
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So now that we have that right on the center of this feature.
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And I'm going to go ahead and make this a little bit smaller.
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Now this area is the search area.
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The search area is going to be where NUKE looks for
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this pattern as it moves across time.
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Now you may first think, well, gosh, how big does this area need to be?
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Because if it needs to track this over time,
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then maybe it needs to be as big as the area that the feature will move.
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Now that is not true.
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It only needs to be as big as the area that the pattern
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will move from one frame to the next.
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So that's a great reason to watch this over time,
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so you can kind of get an idea of how big those
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increments are that your feature moves.
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So this is only moving, maybe, 20 pixels at a time, or so.
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It doesn't look like it's having too many extreme movements.
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Now right about here, it does pick up some speed.
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So we may run into some trouble there in that latter part of our track.
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But let's just go ahead and go back to our first frame.
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And I think this is a pretty good size for the search area, actually.
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It's OK to have it a little bit bigger.
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You don't want to have it too large, or it can mess up your track.
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And also, it's going to take longer for NUKE to be able to calculate that.
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So what you want to do when you want to start your track is make sure
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your track is selected over here in your Tracker Panel.
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And then you're going to come up here to this area right there.
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And these are going to be the controls you use to do the tracking,
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forward, backward.
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So there's a few different things that we'll look at here.
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So this button right here is going to just simply track to the next frame,
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the one with the little line before that Play button.
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This one is going to track all the way to the end.
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So basically what NUKE will do with this button is it's
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going to track until it runs into a problem.
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So this is a pretty automatic way of tracking, by clicking this button.
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So it's just going to try to do it on its own.
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Sometimes, it's too fast to see if there's going to be mistakes.
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So a lot of times, if I know I'm going to have a difficult track,
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I'll work with this simply Track Next, and just go to the next frame.
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But for us, this is going to be fairly easy.
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Let's just start out with our Track to End.
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So I'm going to go ahead and click that.
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And you can see that this area doesn't move right here.
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We only see this area moving.
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And then, if you noticed whenever we were back in this area,
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basically, our video moves around on the outside of this box.
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And it simply centers in on the feature.
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So that's really helpful.
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This box, I use all the time.
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So let's go ahead and zoom in a little bit further here
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and see what went wrong with our track.
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Because you notice, at the end of that, we weren't on our zombie anymore.
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This went somewhere else completely.
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So something went wrong.
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So let's go ahead.
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Now right here, I'm looking at this area.
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And I'm just watching to see where those cross hairs
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are in relation to the feature.
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And I don't even really have to have this area in view,
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but I'll go ahead and pull it up here just so you can see.
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Now whenever I'm doing tracking and I'm checking from frame to frame to
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see if the tracker is on the right point in time,
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I like to use my Arrow key.
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So I'm going to hit the Right Arrow key to move forward from me.
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See that moved me forward to frame two.
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And you see it moved the track forward one point.
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So let's just go ahead and move through here.
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I'm just watching over here in this area to make sure that that stays in place.
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Now it looks like it may have gotten off just a little bit.
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It's not quite in the center.
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So if you want to, you can just click in the middle and move that into place.
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And that will adjust the tracking data for you.
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Let's go ahead and keep moving forward with our Arrow key.
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I'm just going to hit that Right Arrow again.
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And you see that it moved kind of back over to where we were before.
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So this could be a problem,
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if you move something and you don't start tracking
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again with that new piece of data.
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So actually,
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let's hit the Left Arrow key to go back to where we adjusted this track.
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And then what we need to do is delete all of the tracking
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data that comes after this eighth frame where we know
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everything proceeding that was correct.
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We know we got off track somewhere in this area.
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So what I want to do is delete all this data.
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So to do that, I want to delete everything forward of frame eight.
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I'm just going to come up here to this little button right here.
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And that's going to clear forward.
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It's going to clear the animation from that point,
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wherever that current time is.
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So go ahead and click that.
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And you can see it cleared out those frames.
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Now sometimes it leaves a few behind.
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And it doesn't really matter.
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Once you start tracking in, those will be overwritten.
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So you don't really need to worry about that.
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Just make sure you get most of them gone.
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It's going to make this look a lot cleaner.
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So now we don't have a squiggly track line that
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doesn't really make any sense to us.
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So let's go ahead and finish this track out.
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I'm going to go ahead and, this time, let's just click the Track Next button.
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So I'm going to click that.
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See now that looks much better.
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That's staying in place, so let's just click this a few more times.
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And this is really more of a key frame tracking style.
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And I really prefer to track in this way whenever I'm doing
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something that maybe has a lot of motion blur,
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or not as much contrast as I want,
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because automatic tracks almost always have some kind of an issue.
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Now definitely, adjusting your search and pattern areas is going to help.
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But sometimes,
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you're just going to have to get in there and do a
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little bit of the hard work yourself.
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Now it looks like the track got off a little bit.
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Even though I was clicking it by hand, I was talking to you.
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So it looks like I just kind of have gone backwards here to about frame 27.
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It still looks like it's in the right place.
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Let's scrub forward to frame 28.
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And here,
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it looks like it starts to lose a little bit of its area
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that it's supposed to be searching for,
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because it gets very blurred from this motion blur.
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So sometimes, you can adjust this pattern area and it's going to help.
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But sometimes, you just have to do it by hand.
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So I'm just going to go ahead and move this back over here.
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Let's track forward one frame.
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And then we'll move this into place.
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And let's just get through this area here that has
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the intense motion blur by hand.
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So I'm going to middle-click my mouse wheel and pull this
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over here and just put this in place.
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Now if there's a not enough contrast, or if you're zoomed in too close here,
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looking over here is very helpful.
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You'll be able to just figure out a little bit better where you are.
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And you notice, as I pull this around, this one is moving as well.
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So sometimes I'll be moving it here in this window,
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and then I'll be looking over here to see exactly where I need to place it.
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OK, let's go ahead and track forward another frame.
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Move this over here.
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And again, just checking forward to the next frame,
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and then repositioning that anchor.
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And sometimes you're going to get a track that's perfect.
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Sometimes you're going to be able to automatically track
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all the way through your entire sequence.
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It really depends.
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A lot of times, live action footage that has motion blur,
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though, is going to give you some problems.
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Now you'll notice I've clicked that Track Next a couple of times.
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And it's really staying where it needs to be.
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So once I kind of get through a problem area,
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I'll switch back over to that Automatic Tracking and track to the end.
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So let's go ahead and click that.
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And just watching that through,
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it looked like that really stuck on there very well.
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So I'm going to watch this window here and scrub backwards,
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just to make sure that it is staying on that region.
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And that looks great.
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OK, so we have basically created a track.
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We've finished tracking that through.
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We hit a few problem areas, but we learned how to work through those,
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simply readjusting the tracker and using that Track Next
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whenever you're in a difficult spot and you can't just
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track all the way to the end.
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You're also going to learn later on that you can track backwards.
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You don't have to just use that track forward.
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But for this lesson, it was just a little bit easier to do it that way.
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OK, so now what do we do with this data?
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Well, as I said earlier,
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we have a little piece of text that I want to track
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along with our zombie's head movement.
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So we're going learn how to apply that data to another piece of
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footage or another still image in our next lesson.
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So stick around, and I'm going to show you what to do with this tracker data.
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