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Now let's talk about a non-destructive way of trimming and slipping clips,
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and we're going to do that by using a node called the TimeClip Node.
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So I'm just going to go into the Node Graph,
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I'm going to hit Tab, and I'm going to drop down a TimeClip Node.
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I'm going to connect it up to the MasterreadNode
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that we had from the previous clip,
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and I'm going to go over here to the Dope Sheet,
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and I'm going to hit one on the keyboard with the
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TimeClip selected to put it in the Viewer,
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and then I'm going to navigate over to the Dope Sheet.
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The first thing we see is that the TimeClip is set to the frame
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range that's present in your Project Settings.
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So if you hit S on the keyboard,
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it'll bring up your Project Settings in the Properties menu,
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and if you scroll down, you see it says frame range 1 to 200?
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Well that's where it's getting this 200 name from.
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So we can go back to our TimeClip by double-clicking on it,
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and see the original range says it's set between frame 1 and 200,
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and it's just pulling that data from these project settings.
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I'm going to go ahead and close that.
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So I'm going to go ahead and set this value to 100 because
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it's the clip that we're dealing with,
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and I'm going to set the frame range to 100,
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just to shorten this TimeClip up to match the clip that we'll be modifying.
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You'll notice now if I go back to the beginning of the timeline and hit Play,
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we're still dealing with an animation that takes place between frame 1 and 100,
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and then it's over.
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So nothing's really happened yet, we've just lined these two things up,
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but what I can do now is I can modify these TimeClip settings in the
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Dope Sheet and they will have effects on the Read Node without
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actually changing the data inside the Read Node.
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So if I want to TimeClip this by 25 frames and just bring
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this in like we did in the previous clip,
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and I want to shorten this by 25 frames,
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and I wind the timeline back to the beginning,
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now all we're going to get are those frames in the middle,
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because we trimmed off the 25 frames at the
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beginning and the 25 frames at the end.
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Likewise, the same way we learned before,
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you can go down here until the icon becomes a little slip,
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and we can slip those ranges around,
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and even though it looks like we're changing that Read Node at the bottom,
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we're just changing the content inside of the frame
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range between frame 25 and frame 75.
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So if we want the backend of the animation,
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we're going to get that icon and slide the clip until the back frame
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lines up with the back wall of the TimeClip Node.
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If we rewind, those first 25 frames are clipped,
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and now we're looking at the back 50 frames of the animation.
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Now if we go back to the Node Graph,
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we can view the MasterreadNode by highlighting it,
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hitting one on the keyboard, and sending it to the Viewer,
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rewinding the animation, and taking a look,
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and you see none of the data inside the Read Nodes changed.
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But if we highlight the TimeClip,
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hit one on the keyboard to put it into the Viewer,
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all of our changes are present.
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So that's a way that we can just trim or slip the data inside
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of this Read Node without modifying it, and that's powerful because,
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again,
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you just really don't want to modify any of the raw data that you're
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given inside of the nodes themselves; you want to pass them into
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separate operations so that anybody working with you can see what
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you've done and can see the modifications in a clear and easy manner
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in a non-destructive way.
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So that wraps up the module on the Dope Sheet.
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Next, we're going to be taking a look at the Curve Editor,
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and the Curve Editor enables you to edit curves without physically
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entering information into the Properties panel,
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and it gives us a much more intuitive,
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much more playful way of dealing with animation.
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It's a lot of fun and I hope you join us in the next module.
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